[20:02] <+JW> good evening everyone, I am JW Scofield
[20:02] <+JW> I am the writer of the game Phoenix Legacy
[20:02] <+JW> It a game system built around the concept of epic adventure and gothic fiction
[20:03] <+JW> the 2d12 game system is built around the idea of choice being that it allows gr4eater freedom tot eh player and the game master alike
[20:04] <+JW> It is a levelless and class game system
[20:04] <+RavenMcC> yay…
[20:04] <+JW> Oops, I mean classless
[20:04] <+JW> Primarily it is a special ability and skill based system.
[20:05] <+RavenMcC> very up to-date…
[20:05] <+JW> It is designed to allow for any technology level from that of cavemen to the industrial revolution/steampunk adventures
[20:06] <+JW> As I said, it offers a great amount of freedom. It was specifically designed around the concept high roleplaying.
[20:07] <+RavenMcC> that keeps the “romantic gothic setting intact.”
[20:07] <+JW> Players are rewarded for roleplaying not so much as for combat.
[20:07] <+upogsi> (RavenMcC: Oy mate. No offense, but let him finish the description?)
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[20:08] <+JW> Comabt if it was the goal of the night, only then will it be rewarded but the gains for roleplaying are still held higher than it.
[20:08] <+JW> I don’t mind.
[20:09] <+RavenMcC> he is right… shutting up… sorry.
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[20:10] <~Dan> (Welcome, Guest24!)
[20:10] <+JW> Gothic elements are in the story as a player is high encouraged to come up with their own background.
[20:11] <+JW> Gothic horror as it is defined is a personal take on horror. villians be they supernatural or mundane effect the PC on a personal level.
[20:13] <+JW> they not just creep out a character by unnatural effects (like those found in ghost/demon stories) but they find ways to drive the fear for something more than just the character.
[20:14] <+JW> As the game is designed for both epic adventure and gothic fiction, it is up tot he Storyteller how the story will flow. (done)
[20:14] <~Dan> Thanks, JW!
[20:14] <~Dan> Okay! The floor is open to questions!
[20:14] <+JW> I hope that was enoug to start our discussion
[20:14] <~Dan> Absolutely.
[20:15] <~Dan> Oh, and a quick note: For the benefit of the readers, I may ask questions that you answered the other day.
[20:15] <~Dan> Just so you don’t think I’m particularly dense. 😉
[20:15] <+JW> fine…I fully understand
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[20:15] <+Lin_Chong> How specifically do the monsters menace the characters? Can you give an example?
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[20:16] <+RavenMcC> So, why the choice of 2d12. 2-24 is an odd percentage.
[20:16] <+JW> Well, Monsters can effect a Pc either directly or indirectly. It depends on the needs of the story, the storyteller (or Bard as the game calls it) and the background of the PC’s
[20:17] <+upogsi> How will villains effect the heros on a personal level? Is this just advice for GMs, or is it mechanical somehow?
[20:17] <~Dan> (Question pause after upogsi’s question.)
[20:18] <+JW> Ok, well. A bard either has to take a PC’s background adn see who else is listed in it, or help the PC’s become close to a NPC and make teh threat real that way
[20:19] <+JW> The main difference is that of concept: is it an epic adventure or a gothic one.
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[20:19] <+JW> Epic adventures are more straightforward
[20:20] <+JW> Gothic adventures are highly personal (done
[20:20] <+RavenMcC> and the choice of 2d12?
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[20:20] <+JW> That one is much simpler. I wanted a bell curve for the results that shallow in nature
[20:21] <+JW> It makes middle results more common without making extremes non-existant (done)
[20:22] <+RavenMcC> and the bonus structure: +1-12…?
[20:23] <+JW> Stats start out with a bonus of -5 to +6 depending. skills change that value positively
[20:23] <+JW> -5 is possible, but not recommended
[20:23] <+RavenMcC> could you give us a skill example of usage?
[20:24] <~Dan> Oh, before that, did you cover upogsi’s question?
[20:25] <+JW> Ok, after a character decides on what they starting stat will be (buying it with starting character points), he/she buys ranks in the skill.
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[20:25] <+JW> Should their be any extra bonus due to special abilities for concept binus, they apply after that for a total value (hopely positive)
[20:26] <+JW> The skill check at that point uses the value determined for any check of that type. So if you take an average score of 6 (+0)
[20:27] <+JW> And then add 4 ranks and a concept bonus of one, the player will role 2d12 +5 for any skill check invole it
[20:27] <+JW> (done)
[20:27] <+JW> I hope that was clear…I got a little wordly
[20:28] <+RavenMcC> 🙂
[20:28] <~Dan> JW: Did you see upogsi’s earlier question?
[20:29] <+JW> Teh personal level? I thought I did…butI can do it again
[20:29] <~Dan> Oh, that’s okay! I wasn’t sure if you’d addressed that.
[20:29] <+JW> Personal… take the story by Mary Shelly “Frankenstein for example
[20:29] <~Dan> Did you get the answer you needed, upogsi?
[20:29] <+upogsi> Yea.
[20:30] <+RavenMcC> 🙂
[20:30] <+JW> Victor Frankenstein’s creation badgered him for weeks to make him a mate before he finally threatened Victor’s future wife
[20:30] <+upogsi> You said it was classless and mostly skill based. Also there were special abilities possibly. Can you give an example of an interesting special ability?
[20:31] <+JW> Yes, in Character Creation, special abilies come from three sources
[20:31] <+JW> Race, Talents adn Edges
[20:32] <+JW> Race like Dwarves, Elves or man grant abilies like acute sences, dark vision ot better skill bonus
[20:34] <+JW> Talents grant things like the ability to naturally use arcane magic, fast healing, great appearance or immunity to disease.
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[20:35] <+JW> Edges grant special maneuvers or rule treaks or divine abilities
[20:35] <+upogsi> Cool. Can you give an example of an edge or talent you find particularly fun?
[20:35] <+JW> Races and talents can only be taken during character creation. Edges can be taken at anytime (done)
[20:36] <+RavenMcC> i second the question…
[20:36] <+JW> There is player in a play group I have been watching…he took a low cost talent that gets used every game at least once or twice session.
[20:37] <+JW> Absolute timing.
[20:37] <+JW> I personally find Arcane Aptitude and rapid healing to be greatly helpful
[20:38] <+JW> common sense is greatly helpful for new players.
[20:38] <+RavenMcC> describe said, Timing? please…
[20:38] <+JW> …and for that matter for older ones. there are two with that in the play group.
[20:38] <+JW> (Done)
[20:39] <~Dan> I second Raven’s question. What does Absolute Timing do for a character?
[20:39] <+JW> teh player always knows what time it is. It allows to better understanding required movement should a chase be involved
[20:40] <+RavenMcC> that’s…novel… 🙂
[20:40] <~Dan> Can you say a bit about how magic works in this game?
[20:40] <+upogsi> That…actually sounds like something I would take.
[20:40] <+JW> I player has a good sense of humor using it. That is why it came to mind.
[20:40] <+upogsi> considering how often it would have helped me in my last game
[20:41] <+RavenMcC> keeping track of durations would be easier…
[20:41] <+JW> In a middle ages game, it is highly useful…no clocks
[20:41] <+JW> We take that for granted in our day and age.
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[20:42] <~Dan> (Howdy, Le_Squide!)
[20:42] <+JW> Hey, Le Squide
[20:42] <+RavenMcC> what!? pish..tosh..*looks at the sun… it is precisly…*wham! maybe not….
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[20:42] * ~Dan chuckles
[20:42] <&Le_Squide> (Heya!)
[20:42] <~Dan> (Howdy, HeartQuintessence!)
[20:43] <+JW> lol
[20:43] <+HeartQuintessence> (Evening,Dan. ooh a Q&A)
[20:43] <+JW> Good day Heart
[20:44] <+upogsi> How long does it take to make a character?
[20:44] <~Dan> Did you see my question re: magic, JW?
[20:44] <+RavenMcC> so..JW.. do you have a name for your world?
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[20:45] <+JW> Oh, I will have to answer both of those. I can make a character inside 15 minutes, but I made the game. New players can get through it with a the Bard in an hour.
[20:45] <+upogsi> nice!
[20:45] <+JW> As for magic, the Core rules there are two types of magic…but I have on the board a third typ
[20:46] <+JW> Arcane and Divine magic
[20:46] <+RavenMcC> dramatic music…
[20:46] <+JW> the one I pulled for improvement (and space) was Psychic magic or “Gemynd” As I call it
[20:47] <+RavenMcC> good title…
[20:47] <+JW> Gemynd is old English for the “mind”
[20:47] <+RavenMcC> and your world is called?
[20:48] <~Dan> Actually, to piggyback on Raven’s question: Is there a specific world at all? I note you say that it can cover a broad range of time periods.
[20:48] <+JW> Upogsi, when I sat down with the play group three months ago, I walked them through character creation more slowly then I would normally due to the number of players (8)
[20:49] <+upogsi> ah cool
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[20:49] <+JW> The play world I use is called Opule, but a Bard could use any world of their choosing.
[20:49] <+RavenMcC> 15 min is good…
[20:49] <~Dan> (Howdy, Dirian!)
[20:50] <+RavenMcC> Opule…
[20:50] <+RavenMcC> is this your first RPG?
[20:50] <+JW> It was a game world I started working one for all my fantasy games. I have been using it for 20 years.
[20:50] <+upogsi> How does magic work?
[20:51] <+JW> Ok two questions…yes, this is my first fully automous system I have created. I was crating optional rules for almost every game I ran since High School
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[20:52] <~Dan> (Howdy, Snoof!)
[20:52] <+JW> Each magic system is different from each other in output, but all use a base point system to use.
[20:54] <+JW> Arcane is a matter of taking a base spell and modifying it as the player needs with skill points and paying for it witht eh power pool. No rolling is required unless there is a damage value.
[20:54] <~Dan> Point system as in a magic point expenditure system?
[20:54] <~Dan> Ah, n/m
[20:54] <+JW> I have watched a player more than once blow all their power points in one spell.
[20:55] <+RavenMcC> 🙂
[20:55] <+JW> As for divine, it is much simpler. The tier of the prayer is the cost tot eh power pool
[20:56] <+JW> Te effects of divine prayer are fixed where teh arcane can be almost open-ended.
[20:56] <+JW> (done)
[20:57] <+RavenMcC> now… do you want to talk monitization and how to make a living from your work?
[20:57] <+upogsi> Why would someone buy this game, as opposed to other games in the market or on kickstarter? I don’t mean to be harsh, just curious about selling points.
[20:58] <+JW> they are fair points
[20:58] <+RavenMcC> perfect question upogsi…
[20:58] <+JW> How many times have you played a game where you feel your character had little choice in his/her direction?
[20:59] <+JW> How many times have you felt you could just be this one thing?
[20:59] <~Dan> You’re talking in terms of character development, or…?
[20:59] <+JW> yes.
[21:00] * ~Dan nods
[21:00] <+upogsi> a fair bit
[21:00] <+JW> By taking out the levels and classes, I allow a player to control every aspect of his/her development.
[21:01] <+JW> this is not to say there aren’t other games that allow this…there are
[21:01] * ~Dan nods
[21:01] <+RavenMcC> this is a modern trend…
[21:01] <+JW> Shadowrun, GURP, White Wolf games, or Hero system do this
[21:01] <+upogsi> True, but the implementation. That and gothic horror played straight isn’t exactly the most common genre
[21:01] <+upogsi> done well anyways
[21:02] <+JW> gothic Fictionis a horror genre to write for…trust me. I took enough course in it to know.
[21:02] <+upogsi> Can I ask why?
[21:02] <+JW> It is not eay to write but the experience is highly rewarding when you succesd
[21:03] <+JW> It comes down to main elements: Mood and timing
[21:03] <+upogsi> How does your game help drive those?
[21:04] <+JW> If either is out of place, the experience comes across as flat.
[21:04] <+RavenMcC> you’ve only listed a minimal reason… why is your game best? Flexibility in characters is good… what else?
[21:04] <+JW> In the core rules I spend an entire chapter discussing this.
[21:05] <+upogsi> …I would probably pay for good enough advice on how to run gothic horror in tabletop.
[21:05] <+JW> Sorry, the unique experience of the game…the rich opportunities presented to teh Bard and the players alike
[21:06] <+JW> Flexibility is key to the system.
[21:07] <+JW> I offer different takes on how magic works. a simple but descriptive combat system.
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[21:07] <~Dan> Can you describe the latter?
[21:07] <~Dan> (Howdy, AnthonyHoltberg!)
[21:08] <+JW> teh combat?
[21:08] <~Dan> Yes.
[21:08] <+JW> Ok.
[21:08] <+JW> combat start like many other for basics.
[21:09] <+JW> Initiative distance and then actual fighting
[21:10] <+JW> Character role contested attacks unless the target of the attack chooses not to act defensively
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[21:10] <+upogsi> What happens if you do act defensively
[21:11] <+JW> If the target is successful in the defence, then the attack is dodged or parried
[21:11] <+JW> they is determined by teh target of the attack
[21:11] <+JW> that is determined I mean
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[21:12] <~Dan> (wb, ravenmcc)
[21:12] <+JW> If the attack isn’t stopped than the target loses an amount of fortune points that is not stopped by armor
[21:12] <+ravenmcc> back again…
[21:13] <~Dan> Is damage rolled?
[21:13] <+JW> Should the target’s fortune points drop below zero, the target takes a critical
[21:13] <+upogsi> Tell me a bit more about the default world? Because currently thats the most interesting thing to me.
[21:13] <+JW> Yeah, damage is determined actually at character creation.
[21:14] <+JW> The size of the character, the vigor score (strength) and the type of weapon use make up the damage value
[21:14] <~Dan> Does degree of success on an attack affect damage?
[21:15] <+JW> Opule…well.I use primarily the continent of Plythbaria on it. It is set in a near Renaissance technology level
[21:16] <~Dan> (brb)
[21:16] <+JW> I call Plyhtbarria my chaotic continent
[21:17] <+JW> I designed it to provide conflict as any good story needs.
[21:17] <+upogsi> What is on it
[21:18] <+ravenmcc> I for one wish your world well, perhaps we shall pay a visit. If you see a Worldship appear in Opule’s Sky do not be alarmed.
[21:18] <+JW> the usual of Human dominant populations, but a great deal of isolationism and xenophobia to make sure that stories are generated from day one on.
[21:19] <+ravenmcc> farewell…
[21:19] <+JW> I set it in an age shortly after a Mage War so magic is greatly feared and in many cases hunted.
[21:19] <+JW> Take care Raven
[21:19] <~Dan> (back)
[21:20] <~Dan> Bye, Raven!
[21:20] <+JW> As I stated in my video, the use of Insanity, Isolation and tradegy to what the characters hold most dear magic for an important element in a Gothic Story line
[21:21] <+JW> …dear make for…
[21:22] <+upogsi> How does the insanity come in?
[21:22] <+upogsi> game wise I mean
[21:22] <+JW> Along with fortune points is Psyche points.
[21:23] <+JW> As a character experiences scary and/or horrific events, the character loses psyche points.
[21:23] <+JW> Should they ever drop below zero, the character acquires an insanity point. Where…
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[21:24] <+JW> psyche points can heal back to teh original value, insanity points can’t
[21:24] <+upogsi> ah
[21:24] <+JW> when a character reaches 12 insanity points, he/she is rendered insane.
[21:26] <+JW> It is this that makes a character more likely to take skills in crafts and entertainment skills that help heal the psyche.
[21:26] <~Dan> You mentioned that the game can handle anything up to steampunk. To what degree do you cover technology?
[21:28] <+JW> the core rule book is designed to allow from industrial revolution. However, it does not include example gadgets for that tech level . I plan on offering that with latter supplements.
[21:28] <+JW> It does contain rules for inventing new gadgets
[21:29] <+JW> and provides examples of technologies that were invented during the different periods of the technology levels
[21:29] * ~Dan nods
[21:30] <~Dan> What PC species are available?
[21:30] <+JW> to cover as much as I did, I had to sparse on the extremes…otehr wise I would be trying to print a 400 page manual.
[21:30] <+JW> without art
[21:31] <+JW> The system allows for 9 base PC races.
[21:31] <+JW> three base races with three subraces each
[21:32] <+JW> Humans with the subraces of Sverg (3′), Man (6′) and Gigant (11′)
[21:33] <+upogsi> Gigant and Sverg?
[21:33] <+MonkofLords> We are all Sverg
[21:33] <+JW> Dwarves with Welcin (3′) Rulnos (4.5′) and Ogres (9′)
[21:33] <+JW> Elves with Traum (3′) Sullan (5′) and Enlassos( 7′)
[21:34] <+JW> Each has their own special abilies and shortcomings
[21:35] <~Dan> Aside from the subraces, are there any interesting twists on these races?
[21:35] <+JW> Gigants would be almost be the same as a really tall human ranging from 10 feet to 12 feet
[21:35] <+JW> Sverg are just short humans
[21:36] <+JW> Well, yes. the races start out with base abilities and shortcomings…the short and tall versions of the base differ by one special abilitya nd one shortcoming
[21:37] <+JW> they must substitute those specials out from the base race.
[21:37] * ~Dan nods
[21:38] <~Dan> How much of a bestiary do you include in the core book?
[21:38] <+JW> Dwarves are more resilient, Humans more skilled and elves more magic friendly
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[21:39] <+JW> The core book includes the base races and guidelines for making monsters as needed.
[21:39] <+JW> I will be posting monsters on my website
[21:40] <+JW> that way all bases will be covered until a monster manual becomes an option’
[21:40] * ~Dan nods
[21:40] <~Dan> Cool.
[21:41] <~Dan> How do you see the game line developing?
[21:41] <+JW> What books you mean?
[21:42] <~Dan> Right.
[21:42] <+JW> I plan on getting out my the core and follow it with three adventures within the follow nines monts
[21:42] <+JW> nine months
[21:43] <~Dan> It’s nice to see that some people still publish adventures.
[21:43] <+upogsi> What would the adventure focus be? Combat, intrigue etc
[21:43] <+JW> I have 6 more expansion rule books started….
[21:44] <+JW> the first is intrigue and some combat.
[21:45] <+JW> The second is a gothic fiction story with combat
[21:45] <+JW> the last is more a dungeon crawl but with a twist.
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[21:47] <+JW> those should give me enough time to finish two of the expansion rule books and two more adventures for the next year.
[21:47] <~Dan> On a scale of 1-10, how would you rate the game in terms of grittiness to over-the-top action?
[21:48] <+JW> Well, dan that depends on the players and Bard. I run a game like this with a grittiness scale of about an 8 but over teh top action is always encouraged.
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[21:49] <+JW> That is part of the draw for this game. It allows for more creativity…it actually encourages it and rewards successful uses of it
[21:49] <+upogsi> Six rulebooks. thats really ambitious! I wish you the best. the system does seem really interesting
[21:50] <~Dan> So in what remains of regular time, is there anything we haven’t covered that you’d like to bring up?
[21:50] <+JW> Considering the first is 253 pages before art…i had a lot of material left to make other rule books
[21:52] <+JW> I had the core rule book at 400 pages at one point…I had to edit it down.
[21:53] <+JW> I would ask if there are any more question?
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[21:53] <+upogsi> Not at the moment. I did really like your Q&A. Thanks for being here
[21:53] <~Dan> Yes, thanks very much for joining us!
[21:53] <+JW> It was my pleasure.
[21:54] <+JW> I hope that I at least inspired a glance at my kickstarter.
[21:54] <~Dan> As always, if anyone’s feeling generous, my virtual tip jar is here: (Link: https://www.kickstarter.com/projects/1983727246/phoenix-legacy-core-rules?ref=discovery)https://www.kickstarter.com/projects/1983727246/phoenix-legacy-core-rules?ref=discovery 😀
[21:54] <~Dan> And if you’ll give me just a moment, JW, I’ll get the log posted and give you the link.