[20:04] <+JM_Thompson> I am Jonathan M. Thompson, author / publisher and owner of Battlefield Press. Today I am here to discuss our relaunch of the Sherwood: The Legend of Robin Hood setting material. It currently running a kickstarter and has flavors in Pathfinder, Fifth Editon and Swords & Wizardry
[20:05] <+JM_Thompson> Sherwood is a setting designed to play in England during the Robin Hood period. The game plays as straight historical or as mythical.
[20:05] <+JM_Thompson> (done)
[20:06] <~Dan> Thanks, JM_Thompson!
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[20:07] <~Dan> The floor is open to questions!
[20:07] <~Dan> (wb, BPIJonathan!)
[20:07] <+BPIJonathan> I didnt realize I had gone anywhere.
[20:07] <~Dan> Yup.
[20:08] <~Dan> Logged out and immediately re-joined.
[20:09] <~Dan> How did you tweak the various systems to fit Robin Hood?
[20:11] <+BPIJonathan> They basically play out as normal. We just rewrote the classes to fit in the system we were using, so we ended up writing the material to fit the system rather than really altering the system. We wanted it to be seamless.
[20:12] <~Dan> Can you give some examples of how you altered the classes?
[20:14] <+BPIJonathan> They classes just follow the same design conventions as the systems they are in. I cant get more specific because I actually cant get to the manuscripts. My work computer had an issue today and is still not up and running correctly.
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[20:15] <+BPIJonathan> We didnt do anything that would be alien to the system as it plays. So people can buy the book for their system and play it immediately.
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[20:16] <+ChaosSun> Hello
[20:16] <+BPIJonathan> Hola Chaos 😀
[20:17] <~Dan> Welcome to #rpgnet, ChaosSun!
[20:18] <+ChaosSun> ty 🙂
[20:19] <~Dan> Robin Hood doesn’t traditionally wear armor. How do you square that with the dire need for fighty types to wear armor in D&D-based games?
[20:21] <+BPIJonathan> He does wear armor, its just not heavy. Traditionally armor was of the light verity. Six new classes were created to emulate the genre. Also the equipment list is designed for the period, plus this is also the age of the third crusade, where heavy armors were in use, but not generally on the home front.
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[20:21] <~Dan> What are the new classes?
[20:22] <+Geek2theRight> You actually numbered your crusade. I am pleasantly surprised!
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[20:22] <~Dan> Whoops.
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[20:23] <+ChaosSun> uh oh we lost him
[20:23] <~Dan> But he’s back!
[20:23] <+BPIJonathan> Back, sorry I keep getting dropped. Think its the strain on the network.
[20:23] <+BPIJonathan> Also, there was a comment about the numbered crusade — would you please repeat that?
[20:24] <+Geek2theRight> It pleases me that you did that. Most people I’ve interacted with who bring up “the Crusades” . . . well, don’t.
[20:26] <+BPIJonathan> There were several crusades, the first happened during the reign of King Stephen (sometime around the civil war with Empress Maude). Circa 1090 IIRC, about 100 years prior to our period.
[20:26] <+GenoFoxx> since there’s a flavor for Swords and wizardry does that mean you can adapt it to make it a Robin Hood in Space?
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[20:27] <~Dan> wb, AmbulatoryCortex_, and howdy, egyptian!
[20:27] <+BPIJonathan> If you include it with White Star, absolutely. While we are not specifically designing it that way, I would love to see a game where it was played.
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[20:27] <+Geek2theRight> That makes me think I’d enjoy this book, at least the fluff bits. Can’t say I’m a fan of the supported game lines, but that’s okay.
[20:27] <~Dan> What are the new classes, BPIJonathan?
[20:27] <+BPIJonathan> Geek: What lines would you like to see?
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[20:28] <~Dan> Howdy, Ampersand, Lin_Chong!
[20:29] <+Geek2theRight> Honestly not sure. I’d have to give that some thought. Maybe 13A or Fantasy Craft? But I understand the audience for the latter is probably too small to be worth the work.
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[20:30] <+BPIJonathan> Engineer, Knave, Man at Arms, Noble, Yeoman, Priest are the classes
[20:30] <~Dan> Engineer?
[20:30] <+BPIJonathan> There is possibility of a 13th Age adaptation down the line, as I am trying to build a 13th Age lines.
[20:31] <+Lin_Chong> Good morning.
[20:32] <+BPIJonathan> Siege Engineer is probably more accurate, but they build things. The are the guys that might have that one tool you need to get through the enemy encampment. Guess the best descriptive text would be a the Inventor in the group
[20:33] <+BPIJonathan> Engineers in medieval England learned to ply their trade for both civil and military purposes. They learned architecture both so they could build magnificent castles and other structures, but also so they could help a besieging army tear them down.
[20:33] <~Dan> I see. What are the Knave and Yeoman?
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[20:34] <+BPIJonathan> Knaves are at the core of every outlaw band, whether they are light-hearted leaders or treacherous rogues chomping at the bit to waylay the next passing noble carriage. Knaves simply cannot find their peace toiling away at the everyday tasks asked of most people that live under the King of England.
[20:35] <+BPIJonathan> Commonfolk and peasants are integral to medieval English society, and the ranks of outlaws are filled with such baseborn men and women who have tired of the poverty and servitude of their lives. Once a yeoman makes the choice to cross this line, his or her ability to return to a lawful life is very limited.
[20:37] <~Dan> What are their respective class abilities?
[20:40] <+BPIJonathan> Yeomen are farmers, artisans, freemen, and possibly even landless nobility. Perhaps better than any other members of an outlaw band, yeomen understand the hearts and minds of the commonfolk. They tend to be unassuming and do not draw too much attention in everyday situations. Because they are often skilled at trades, yeomen can easily blend in at market days
[20:41] <+BPIJonathan> They do this via the ability to kind of blend in to the peasant groups already around them.
[20:42] <+BPIJonathan> Knaves are roadside outlaws, Welsh minstrels and storytellers, brigands, thieves, and adventurers. Though they often lead outlaw bands, sometimes they are followers as well (though unreliable at times). Other times they might be wanderers, falling in with a group for a time but always planning their next move. An example of this type of character is Alan A Da
[20:42] <+BPIJonathan> Dale
[20:43] <+BPIJonathan> Engineers are architects, city planners, siege engineers, and learned men and women. They are often the planners of any group, holding back the headstrong men-at-arms and the headlong knaves. They tinker, experiment, and utilize cleverness rather than force to meet their objectives…unless that force comes from some complex contraption.
[20:44] <+BPIJonathan> They can Invent, or Reverse Engineer things, or even dismantle things on the spot if needed.
[20:46] <~Dan> What class is Robin Hood himself?
[20:48] <+BPIJonathan> He is a Knave
[20:48] <+dormouse> is he a sensible knave?
[20:50] <+BPIJonathan> he is how you wish him to be. 😀
[20:52] <~Dan> D&D doesn’t seem to be a very swashbuckle-y system. How well do you think Sherwood handles Errol Flynn type stuff?
[20:52] <+BPIJonathan> We developed a series of
[20:53] <+BPIJonathan> “Swashbuckling points” that the spending of them allow you to do something … well swashbuckly
[20:53] <+BPIJonathan> Each character class earns them.
[20:54] <~Dan> Aha! Can you describe how that works?
[20:56] <+BPIJonathan> Every character in Sherwood begins every session with one or more Swashbuckling Points. ). Swashbuckling Points can be used throughout the course of a game session, and a character’s available points will replenish at the beginning of each new session.
[20:56] <+BPIJonathan> They can be used to perform heroic actions that may be limited by the random nature of the d20 die roll, to regain a bit of vitality during a crucial combat, or to represent a bit of luck at just the right time.
[20:58] <+BPIJonathan> They can be used to regain lost hit points in a crucial period, Automatically succeed on an acrobatic maneuver check, even if you do not meet the prerequisites for the maneuver, or even alter the story or surroundings in a way that benefits the character. (GMs discretion)
[20:58] <~Dan> Giving you something from which to swing, for example?
[20:59] <+BPIJonathan> So an example of that last one. You are standing on a stairway and need to get to the other side, the only problem with that is the sheriffs men blocking you. Spending a swashbuckling point gives you a rope to swing from
[20:59] <+BPIJonathan> and now you can go over them, rather than through them
[21:01] <~Dan> Do you offer any nods to fancy archery tricks?
[21:01] <+BPIJonathan> What would be Robin Hood without it, there are rules on the archery competition.
[21:02] <~Dan> What are they like?
[21:04] <+BPIJonathan> They are a series of Skill Challenges that give points, you vs the competition. The winner is the one with the most points.
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[21:05] <+BPIJonathan> The primary ones included are Target Shooting and speed shooting. There are also other rules showing modifiers for trick shooting as well (as the double arrow)
[21:06] <+BPIJonathan> AFK for a second.
[21:06] <~Dan> No problem.
[21:08] <+BPIJonathan> Back
[21:08] <~Dan> wb!
[21:08] <+dormouse> can you shoot one arrow, then shoot an arrow at that arrow in midair
[21:08] <+dormouse> to make it ricochet into a blindspot
[21:08] <+BPIJonathan> You can, there are rules for that in the game.
[21:08] <+BPIJonathan> Called shot plus GMs call.
[21:09] <+BPIJonathan> Technically the rules exist for that, but while I would allow it not every GM is as flexible.
[21:11] <~Dan> Are there any rules for Errol Flynn-style swashbuckling swordplay?
[21:13] <+BPIJonathan> Part of the Swashbuckler play in the Swashbuckling points. It was in mind when we were designing it. Im a huge Robin Hood fan, I have everything from Richard Greene and Errol Flynn to Russel Crowe
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[21:13] <+ChaosSun> Will there be Character sheets already drawn up for quick play games? like dfor your basic rouge, ranger, fighter, knight types?
[21:14] <+BPIJonathan> After we finalize the book we will have some characters put up for download
[21:16] <~Dan> Do I understand correctly that the book offers both magical and non-magical versions of the setting?
[21:18] <+BPIJonathan> It will cover historical and mystical versions of the legend. The historical will play out similar to the BBC Robin Hood (2006-2009), and mystical will play out similar to the BBCs Robin of Sherwood (1984-1986)
[21:19] <~Dan> What sorts of mystical elements are included?
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[21:20] <~Dan> Or, perhaps more to the point, are there any elements of traditional D&D that don’t fit?
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[21:20] <~Dan> (Howdy, Viktyr!)
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[21:21] <+BPIJonathan> We strip down the spell list so that not all the spells are appropriate. Priests are limited to their magic. Sorcerers are NPC types that are based on their legend of being satan worshiping demonic things.
[21:22] <~Dan> (Howdy, TheDreadGazebo!)
[21:22] <+TheDreadGazebo> (hey Dan!)
[21:24] <~Dan> What about creatures?
[21:25] <+BPIJonathan> We have a bestiary with the creatures we suggest, of course each game master can add whatever he would like. The only thing we suggest is to make sure its appropriate to YOUR campaign.
[21:26] <~Dan> can you give some examples of creatures you use and creatures you made a point of excluding?
[21:30] <+BPIJonathan> In limited numbers we have dragons, gargoyles, fae (of all kinds), we leave out things kobolds, dwarves, etc.
[21:31] <+BPIJonathan> Things you would typically find in D&D. We tried to leave in anything we could justify through legends
[21:31] <+dormouse> are there owlbears
[21:32] <+BPIJonathan> No, but there are rules on talking animals
[21:34] <~Dan> What are some spells you found inappropriate?
[21:35] <+BPIJonathan> Most of the flashy ones, like fireball and higher level healing spells.
[21:36] * ~Dan nods
[21:37] <+BPIJonathan> Even with magic we are still trying to maintain the feel of a certain type of setting. Those spells would make it more D&D and less Sherwood in my thoughts.
[21:38] <~Dan> Sure.
[21:39] <~Dan> Are there any classes that you don’t use at all?
[21:40] <+BPIJonathan> We use just the ones we listed in the book. Mystical sherwood contains conjurers and druids along with the magical elements for the priest. The development was just for those classes to used in this setting. We will add a couple of more in the upcoming book.
[21:41] <~Dan> Ah, so no monks, paladins, etc.?
[21:42] <+dormouse> friar tuck
[21:42] <+dormouse> is a monk
[21:42] <+BPIJonathan> Right.
[21:42] <~Dan> Not that kind of monk.
[21:42] <+dormouse> not yet
[21:42] <+Viktyr> You didn’t read the version of Robin Hood where ninjas killed Tuck’s family?
[21:43] <+BPIJonathan> But that was the version where Robin was a spider and had some kind of ring?
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[21:44] <+dormouse> you lost me
[21:44] <~Dan> (Howdy, Le_Squide!)
[21:44] <+BPIJonathan> In our game Tuck is of the priest class.
[21:44] <+dormouse> spider?
[21:44] <+BPIJonathan> dormouse, was being funny. 😀
[21:45] <+dormouse> i thought maybe it was a reference
[21:45] <+BPIJonathan> No, sorry.
[21:46] <+dormouse> ok
[21:46] <~Dan> Do you have any future supplements planned?
[21:47] <+BPIJonathan> Yes, right now we are working on two — both untitled at the present. 1) covers Europe and the Middle East during the Third Crusades, with some additional classes and other things included. and 2) that I just got the outline for earlier in the week, a book on the Mongols
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[21:48] <~Dan> And those would be Sherwood supplements?
[21:49] <+BPIJonathan> Yes, that is correct.
[21:49] * ~Dan ponders Robin Hood vs. Mongols.
[21:50] <~Dan> So in the time remaining, is there anything we haven’t covered that you’d like to mention?
[21:50] <+BPIJonathan> There was a mongol invasion of Europe in the period.
[21:51] <+BPIJonathan> I cant think of anything left to cover.
[21:51] <~Dan> Alrighty then!
[21:52] <+BPIJonathan> Our Kickstarter link is –
[21:52] <~Dan> Thanks very much for joining us, BPIJonathan!
[21:52] <+BPIJonathan> Let me get the link
[21:52] <+ChaosSun> (Link: https://www.kickstarter.com/projects/1292093911/sherwood-the-legend-of-robin-hood)https://www.kickstarter.com/projects/1292093911/sherwood-the-legend-of-robin-hood
[21:52] <~Dan> While you’re doing that, I’ll just mention that my virtual tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:53] <~Dan> If you’ve enjoyed this Q&A (or reading the log), any donations are appreciated. 🙂
[21:53] <+BPIJonathan> We are already funded, but there is no reason you cant jump in and buy a copy. We have 5 days left, its a fun campaign setting.
[21:54] <~Dan> Speaking of the log, if you’ll give me a moment, I’ll get it posted and get you the link.