[20:02] <+APKlosky> I’m Andy Klosky. I own–well, really, I *am*–Blackfall Press and am the author of “Cold Steel Wardens: Roleplaying in the Iron Age of Comics”
[20:02] <+APKlosky> I Kickstarted CSW at the tail end of 2012; it’s had some issues getting to print, but we’re now working with Studio 2 Publishing to get the book back on sale
[20:03] <+APKlosky> just in time, of course, for the sequel book: “Cold Steel Wardens: Rogues Gallery”, which is on Kickstarter right now
[20:03] <+APKlosky> (Link: https://www.kickstarter.com/projects/apklosky/csw-rogues-gallery-iron-age-superhero-rpg-suppleme)https://www.kickstarter.com/projects/apklosky/csw-rogues-gallery-iron-age-superhero-rpg-suppleme
[20:04] <+APKlosky> CSW is meant to emulate the Iron Age of Comics–your Daredevil, your Watchmen, your Dark Knight Returns, Green Arrow, etc.
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[20:05] <+APKlosky> Rogues Gallery is the first supplement for CSW, which builds on the game’s setting of New Corinth….which is kind of like the best parts of Gotham City got smashed into modern day Detroit.
[20:06] <+APKlosky> Two chapters feature Stonegate Federal Penitentiary and Lincroft Asylum, as well as how to run games using those settings as core elements
[20:07] <+APKlosky> but the bulk of the book is the Rogues Gallery itself, which comes to us as “Sawbones’ Files”
[20:07] <+APKlosky> Sawbones is one of our iconic CSW characters–people have been playing as him since the game was in playtest. Think of him as the bastard love child of John Constantine and Kitty Pryde
[20:08] <+APKlosky> He’s a private eye who can phase through walls…and he’s assembled a whole set of casefiles on the various metahumans, mobsters, and other menaces throughout New Corinth
[20:09] <+APKlosky> So, you’re getting primarily his perspective, but also the pieces of evidence he’s picked up over the years: police reports, newspaper clippings, psych profiles, and interview transcripts
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[20:10] <+APKlosky> The idea being: if you’re a GM, you can just print out the page you want, and that’s a clue that you can literally hand to your players.
[20:10] <~Dan> (Howdy, Lin_Chong!)
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[20:11] <+APKlosky> (Ahoy!)
[20:12] <+APKlosky> (done)
[20:12] <~Dan> Thanks, APKlosky!
[20:12] <~Dan> The floor is open to questions!
[20:13] <~Dan> First of all, a comment: That clue bit is a cool touch. 🙂
[20:13] <+APKlosky> Thankee! I totally cribbed it from Cubicle 7 😛
[20:13] * ~Dan chuckles
[20:13] <~Dan> You could do worse than following their example.
[20:14] <+APKlosky> absolutely; their books are stunning
[20:14] <~Dan> How many individuals does the book detail?
[20:15] <+APKlosky> if memory serves me right, i’m sitting around 36
[20:16] <+APKlosky> but that’s also pending how the KS goes; our most basic stretch goal is pretty simple: I add more characters to the book, 4 at a time
[20:16] <+APKlosky> and that’s not counting “mooks”, which comprise a chapter all their own
[20:17] <~Dan> Are they all villains?
[20:17] <+APKlosky> Absolutely not.
[20:17] <+APKlosky> In fact, the moral ambiguity of these guys is really important
[20:17] * ~Dan nods
[20:17] <+APKlosky> because, again, it’s all getting filtered through Sawbones’ perspective
[20:17] <+APKlosky> case in point: Axaeon
[20:18] <+APKlosky> we have a vigilante here that literally *stole* another (now-dead) vigilante’s legacy, costume, weaponry, etc
[20:18] <+APKlosky> Sawbones hates Axaeon
[20:18] <+APKlosky> does that mean they’re bad? Well…that’s up to the reader
[20:18] <+APKlosky> Don’t get me wrong–there are some characters in there, like Rotten Johnny and Rictus, who are unrepentant, unmitigated villains
[20:19] <+APKlosky> but the majority of the characters in CSWRG fall into that gray area that the Iron Age calls home
[20:19] <+TimDKiwi> just a thought: Do you think having a perspective like that could be a great hook for manipulating players into situations?
[20:20] <+APKlosky> Yes, Tim. Yes, I do. 😀
[20:20] <+TimDKiwi> nice
[20:20] <+APKlosky> Sawbones is the definition of unreliable narrator
[20:20] <+APKlosky> he’s honest, but that doesn’t make him *right*
[20:21] <+APKlosky> particularly when that honesty can come across as crass
[20:22] <~Dan> Isn’t Sawbones insane?
[20:22] <+APKlosky> lol—well, yes. Now he is
[20:22] <~Dan> Ah… So these are his pre-nutty notes?
[20:22] <+APKlosky> Dan’s referencing one of our convention adventures: “Waiting Behind the Walls”
[20:22] <+APKlosky> in fact, these are the notes that your vigilantes would find in his apartment.
[20:22] <~Dan> One of the few adventures I’ve both played and run. 🙂
[20:23] <+APKlosky> So yes, this is before his encounters with The Shades, Mister Blister, and Quentin Stillwell
[20:23] * ~Dan nods
[20:23] <~Dan> Gotcha.
[20:24] <+APKlosky> ready for more 😀
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[20:25] <~Dan> Let’s see…
[20:26] <~Dan> Well, let me ask your opinion on something.
[20:26] <+APKlosky> go for it
[20:27] <~Dan> I’m often not sure how to approach Q&As regarding lists of things. What are your thoughts on the subject?
[20:27] <~Dan> Giving us examples of characters, for example?
[20:27] <+APKlosky> well, I can gladly tell you about various characters
[20:27] <+APKlosky> or about the Lincroft/Stonegate info
[20:28] <+APKlosky> If you like, give me a descriptor, and I’ll talk about the character that fits that quality best, perhaps?
[20:28] <~Dan> All right… Let’s hear about some outright villains.
[20:28] <+APKlosky> Well, I mentioned Rictus and Rotten Johnny earlier, so I can start with them
[20:29] <+APKlosky> Rotten Johnny is something of an homage to an old Ghost Rider villain, by way of Howard Stern
[20:29] <~Dan> O.o
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[20:29] <~Dan> (Howdy, KJ!)
[20:29] <+APKlosky> he’s a former shock jock, killed by a Genovese mobster, after the mobster found out that Johnny was sleeping with the mobster’s girlfriend
[20:30] <+APKlosky> but, he came back…waterlogged and rotting away, with a touch that dessicates flesh
[20:30] <~Dan> That’s nicely creepy.
[20:30] <+APKlosky> he’s selfish, boorish, treats women like chattel, and generally is unlikeable
[20:31] <+APKlosky> and yeah, definitely creepy
[20:31] <~Dan> Actually, that power of his brings up a question, as it happens.
[20:31] <+APKlosky> go ahead!
[20:31] <~Dan> Is that a manifestation of one of the current powers, or something new?
[20:32] <+APKlosky> that’s the Affliction Power, actually
[20:32] <~Dan> Ah, right.
[20:32] <~Dan> Do any of the characters have new powers?
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[20:32] <+APKlosky> and his “undeadiness” is either Toughness or Resistance (I don’t have it right in front of me, unfortunately)
[20:32] <~Dan> (Howdy, Frankto!)
[20:32] <+APKlosky> no, though there are quite a few characters that use powers in unique ways
[20:34] <+APKlosky> Patient Zero, actually, uses Affliction as well…just in a different way
[20:35] <+APKlosky> that’s the flexibility afforded by Optional Effects and the like
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[20:35] <+APKlosky> more?
[20:36] <~Dan> Please!
[20:36] <~Dan> (Howdy, Murazor!)
[20:36] <+APKlosky> well, speaking of Patient Zero, she’s a more…sympathetic figure
[20:37] <+APKlosky> a pediatric oncologist who, herself, was diagnosed with a Stage II brain tumor in her corpus callosum.
[20:37] <+APKlosky> ….which started talking to her
[20:37] <~Dan> That’s unfortunate.
[20:38] <+APKlosky> She’s currently on the run, but can cause people in her presence to burst into weeping hives and cysts. And, if they die from the disease spreading from her…they rise up again.
[20:38] <+APKlosky> a one-person plague
[20:39] <~Dan> She’s part of the asylum adventure, IIRC?
[20:39] <+APKlosky> she can be, yes!
[20:40] <+APKlosky> she started as a ‘random encounter’ in our adventure “We’re All Mad Here”–our homage to Arkham Asylum: A Serious House on Serious Earth
[20:40] <~Dan> Ah, that’s the one.
[20:41] <+APKlosky> and, in fact, one of the plot hooks in Patient Zero’s section references her possibly being experimented on by a certain pharmacologist at Lincroft
[20:41] <+APKlosky> it makes that question of freeing her all the more difficult
[20:41] <~Dan> …Was that the effect the pharmacologist was going for? O.o
[20:42] <+TimDKiwi> webs within webs as it were
[20:42] <+APKlosky> Far from it… 😛
[20:42] <+APKlosky> and yes, webs within webs!
[20:42] <+APKlosky> there’s a lot of BAD stuff going down at Lincroft Asylum in general
[20:43] <+APKlosky> ranging from the cult of the Headsmen to the disembodied spirit of Marcus Kallmeyer
[20:43] <+APKlosky> to the doctors themselves
[20:43] <+APKlosky> to the numerous metahuman (and some simply nutcase) inmates
[20:44] <~Dan> There’s a ghost?
[20:44] <+APKlosky> Kallmeyer wouldn’t call himself a ghost; he thinks he’s joined the Jungian collective unconscious…
[20:44] <+APKlosky> …though he spends his days drifting from inmate to inmate, trying to learn the secrets of sanity
[20:45] <~Dan> I suspect that he doesn’t contribute to sanity himself.
[20:45] <+APKlosky> oh no. not at all.
[20:46] <+APKlosky> but his secrets? still in the deepest recesses of the Asylum itself
[20:47] <~Dan> Are there any monsters in the book?
[20:47] <+APKlosky> why, yes!
[20:47] <~Dan> Do tell!
[20:47] <+dormouse> we’re all monsters here
[20:47] <+APKlosky> Leviathan is a good one, though he started as a man
[20:47] <+APKlosky> though my favorite may be the Thing in Wickman Park
[20:48] <+APKlosky> or The Maggot Man
[20:48] <+APKlosky> (preference?)
[20:48] <~Dan> Heck, all of’em. 🙂
[20:48] <+APKlosky> sure thing!
[20:49] <+APKlosky> Leviathan is the shame of Mastek Fabrications; the result of an industrial accident that left nearly 100 people injured or killed, with numerous bodies unrecoverable
[20:49] <+APKlosky> It’s a massive metallic behemoth that knows nothing but rage and revenge
[20:50] <+APKlosky> The Maggot Man, however, is an urban legend centering around The Dryad Grove in the Miatanka State Forest
[20:51] <+APKlosky> dead co-eds, missing their fingers, laid upon the standing stones of the Dryad Grove, tended by a rag-wrapped creature infested with worms and maggots
[20:51] <+APKlosky> and The Thing in Wickman Park?
[20:51] * ~Dan nods
[20:51] * +Vorthon ‘s honestly hard-pressed to be impressed by monsters after the Thistle Man from Alice Isn’t Dead. Because, well, first thing to evoke proper uncanny valley and dread in them in a long time.
[20:52] <+APKlosky> no one knows for sure. but I wouldn’t go there alone. Arturo did. He saved the last bullet for himself.
[20:52] <+TimDKiwi> lol
[20:52] <~Dan> Nice.
[20:52] <+APKlosky> Vorthon–good choice. 😀
[20:53] <~Dan> I’m guessing Leviathan has the Grow power that’s always on?
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[20:54] <+APKlosky> Just a massive Force and Nerve score, with a huge Toughness Rating
[20:54] <+APKlosky> he’s an indestructible juggernaut, of singular mind and purpose
[20:54] * ~Dan nods
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[20:55] <~Dan> Is Leviathan a creature designed to be created during an adventure? Because if he’s constantly on the rampage, seems like he’d always be the focus of attention. 🙂
[20:56] <+APKlosky> I tend to think of him more like a Solomon Grundy-type character
[20:56] <+APKlosky> the sort that only comes out now and again, but when he does? It’s a rampage
[20:56] <+dormouse> he just wants pants
[20:56] <~Dan> Ah, I see.
[20:56] <+APKlosky> ha! yes! pants would be helpful
[20:57] <+APKlosky> what else might you guys like to hear about?
[20:57] <~Dan> Am I correct that Leviathan would be impossible to create with the rules as written?
[20:57] <~Dan> As a PC, I mean.
[20:58] <+APKlosky> Yeah–the various Rogues (by and large) aren’t usually “points-legal”. The GM, as always, is encouraged to break the rules
[20:58] * ~Dan nods
[20:58] <~Dan> Are any of them good choices to use as PCs?
[20:58] <+APKlosky> absolutely!
[20:58] <+APKlosky> in fact, some of our other convention characters are making appearances in Sawbones’ Files
[20:59] <+APKlosky> He11ion, for instance, and Cadeia
[20:59] <~Dan> Who are they?
[20:59] <+APKlosky> as well as a new character I’m bringing out this con-season: Resin
[20:59] <~Dan> (brb — please continue)
[20:59] <+dormouse> he eleven ion
[21:00] <+APKlosky> He11ion is a study in contrasts: she’s a punk-anarchist lesbian…who’s also a devout roman catholic
[21:00] <+dormouse> sodium man
[21:00] <+APKlosky> mainly, after having been visited by what she *thinks* is the spirit of St. Malachi
[21:00] <+dormouse> i don’t trust anyone named Malachi
[21:00] <+APKlosky> and receiving the Sangraal–a pistol that spouts living bullets
[21:01] <+APKlosky> 11 bullets–one for each of the “true apostles”
[21:01] <+APKlosky> marked for “the unrepentant”
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[21:02] <+APKlosky> Cadeia, on the other hand, is an unpowered vigilante: a former Rojo Bastardes gang member who turned on his gang after his brother was killed in a shootout
[21:03] <+APKlosky> since then, he’s been discreetly assisting the NCPD in their systematic takedown of the Rojo Bastardes (and why most of the RB are in Stonegate, including their leaders)
[21:03] <+APKlosky> He’s not the smartest cookie around, but he knows a ton about the gang activity in New Corinth, and he’s a damned fine chain-fighter.
[21:03] <~Dan> (back, sorry)
[21:04] <+APKlosky> np, man–wb
[21:04] <+dormouse> who is the smartest cookie
[21:04] <+dormouse> is it twix
[21:04] <+APKlosky> the smartest cookie is undoubtedly Dr. Jeremy Hendricks
[21:05] <+APKlosky> the man who’ll make you hate math for the rest of your days
[21:05] <+APKlosky> (oh, man…I love some Twix. my favorite candy bar!)
[21:05] <+APKlosky> His research into irrational constants is enough to drive one mad…
[21:06] <+dormouse> i thought we were talking about cookies
[21:06] <+dormouse> not pies
[21:06] <~Dan> You mentioned earlier some sort of story hook regarding the asylum?
[21:06] <+APKlosky> ha!
[21:07] <+APKlosky> Both Lincroft and Stonegate have a ton of story hooks to them; Stonegate is a prison on the verge of riot, crammed with inmates that hate each other almost as much as they hate the over-wrought (and often corrupt) guards
[21:07] <+TimDKiwi> well said Dormouse
[21:08] <+APKlosky> Lincroft has elements of metahuman experimentation, of possession, of despair and madness (of course)
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[21:09] <+APKlosky> all with tons of history and NPC elements, as well as how to use these sorts of settings in an ongoing campaign
[21:09] <+APKlosky> like, how to run a “Suicide Squad” style game or how to include a prison riot scene, like in Watchmen
[21:10] <+APKlosky> (the pie pun….*shakes head*)
[21:10] <~Dan> “I’m not trapped in here with you! You’re trapped in here with ME!”
[21:10] <+APKlosky> Exactly!
[21:10] <+APKlosky> and we discuss the potential of having your PCs remanded to Stonegate…and how a breakout might shape a campaign
[21:12] <~Dan> Can Stonegate hold metahumans, or do they all get shipped to Lincroft?
[21:12] <+APKlosky> that’s actually a huge question for Stonegate, actually
[21:12] <+APKlosky> in the world of CSW, there are no “metahuman inhibitor collars”
[21:12] <+APKlosky> there are no “power-dampening cells”
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[21:12] <+APKlosky> in fact, there’s legislation in the New Corinth world that basically prohibits discrimination based on metahuman status
[21:13] <+APKlosky> you can’t label someone as a “living weapon” or thel ike
[21:13] <~Dan> Leviathan is just misunderstood.
[21:13] <+APKlosky> and you can’t put them in solitary or the like, just because they’re a metahuman
[21:13] <+APKlosky> so….what do you do with them?
[21:14] <+APKlosky> Warden Tancretti at Stonegate is at her wits’ end
[21:14] <+APKlosky> and we deliberately don’t answer that question–that’s for the GM and their players
[21:14] <+APKlosky> that’s a conflict that can drive an entire campaign
[21:15] <~Dan> Is that because metahumans are increasing?
[21:15] <~Dan> re: Tancretti at her wits’ end
[21:15] <+APKlosky> that, and they’re impossible to hold
[21:15] <+APKlosky> so, if you give a metahuman a life sentence….what do you do?
[21:15] <~Dan> In the case of Rotten Johnny, it’s already too late for that.
[21:15] <+APKlosky> you’re stuck with this metahuman–someone who can fling lightning or bend steel–for the next 40+ years
[21:16] <+APKlosky> precisely
[21:17] <+APKlosky> but the more that are incarcerated–especially with New Corinth’s anti-vigilantism laws–the more densely the powder keg gets packed
[21:17] <~Dan> Would you say that Rogues Gallery expands the scope of Cold Steel Wardens due to the nature of some of the rogues?
[21:17] <+APKlosky> absolutely
[21:18] <+APKlosky> there’s so much greater depth in the setting because of this book
[21:18] <~Dan> Again, I’m thinking of Rotten Johnny in particular. His very existence means that there’s some form of life after death. Sort of, at least.
[21:18] <+APKlosky> indeed!
[21:19] <+APKlosky> there’s definitely an occult world out there; He11ion, Conjure, Rotten Johnny, Orchid, Quentin Stillwell and the Cult of Zalgo
[21:19] <+TimDKiwi> you mention the discrimination thing, is there much in that in general for the metahumans?
[21:20] <+APKlosky> the metahuman population isn’t *huge*, but yes–metahumans are generally associated with either 1) murderous psychos, or 2) crazy vigilantes
[21:20] <+APKlosky> neither of which are looked at positively, by and large
[21:20] <+TimDKiwi> i see..
[21:21] <~Dan> As I believe I mentioned in my review of CSW, the typical powered PC seems to have a power as an edge rather than a power as a defining characteristic. Sounds like that doesn’t apply to at least some of the rogues.
[21:21] <+APKlosky> within the New Corinth setting, there’s no real “SHIELD”. there’s no great organization of “superheroes” out there. it’s very much every man for themselves
[21:21] <+APKlosky> the idea of an alliance of metahumans/vigilantes? that’s a *big deal* in this setting
[21:22] <+TimDKiwi> yes Dan, you did say that
[21:22] <~Dan> Thanks, TimDKiwi. 🙂
[21:22] <+APKlosky> We haven’t really talked about some of the non-powered characters in the gallery…like Gramma Murder or the Eyes of the Dragon
[21:22] <~Dan> Oh, yes! Please share! 🙂
[21:23] <+APKlosky> so, Gramma Murder
[21:23] <+APKlosky> I love Gramma Murder. Giagia Dolofonia
[21:23] <~Dan> (I first wanted to read that as Grammar Murder. Scourge of English teachers!)
[21:24] <+APKlosky> a tiny little Greek grandmother…to whom the mob goes, when they want someone *gone*
[21:24] <+APKlosky> always surrounded by her “boys”.
[21:24] <+APKlosky> she’s responsible for the disappearance of Nock, the archer-character whose legacy Axaeon stole
[21:25] <~Dan> I remember Nock!
[21:25] <+APKlosky> yup–poor Nock is dead
[21:25] <+APKlosky> at the hands of one of Gramma Murder’s assassins, when the White Russian hired her to rub Nock out
[21:25] <~Dan> Well, as the player in our convention game played him like a raging assclown, no great loss. 😀
[21:26] <+APKlosky> well, there’s no accounting for ranging assclown players 😛
[21:26] <+APKlosky> *raging
[21:26] <~Dan> 🙂
[21:26] <+APKlosky> the Eyes of the Dragon, however, are my direct response to a comment I received when CSW hit the web:
[21:27] <+APKlosky> “not enough ninjas”
[21:27] * ~Dan chuckles
[21:27] <~Dan> So they’re the Hand?
[21:27] <+APKlosky> Two clans, split from one unified organization, going in two *very* different directions…
[21:27] <+APKlosky> “The Right Eye looks to the future. The Left Eye looks to the sinister.”
[21:29] <+APKlosky> lots and lots of ninja
[21:29] <~Dan> 🙂
[21:29] <~Dan> What are their respective directions about?
[21:29] <+APKlosky> problem solved
[21:29] <+etaoinshrdlu> I’M A DRAGON HEAR ME ROAR 😛
[21:30] <+APKlosky> well, the split came as part of an ideological split within the Iga clan in Japan
[21:30] <~Dan> (Howdy, eta. 🙂 )
[21:30] <+APKlosky> one group was very traditional–followers of the ideas set down in the Tokugawa shogunate
[21:30] <+etaoinshrdlu> (hi! didn’t realise Q&A was taking place, so sorry to disturb!)
[21:30] <+APKlosky> the other, more progressive, believed in adopting western practice and technology
[21:30] <~Dan> (No worries. 🙂 )
[21:31] <+APKlosky> when the bombings of at Hiroshima and Nagasaki occurred, the second group struck down the first…
[21:31] <+APKlosky> both groups claim to be “The Eyes of the Dragon”
[21:32] <+APKlosky> The second became a sort of modern Yakuza; their head is a big fan of body modification and cybernetics
[21:32] <+APKlosky> the first went *full* traditional–League of Assassins/Shadows style–with a little bit of mysticism and the like
[21:32] <+APKlosky> and they *hate* each other
[21:33] <+APKlosky> naturally, New Corinth becomes a battleground for their skirmishing
[21:33] * ~Dan nods
[21:34] <~Dan> Cool. 🙂
[21:34] <+APKlosky> Interestingly enough, Sawbones has had quite the run-in with the Left Eye…
[21:34] <~Dan> Speaking of cybernetics, do you delve any more into that aspect of the setting in Rogues Gallery?
[21:35] <+APKlosky> The Right Eye of the Dragon is probably the biggest user to cybernetics in RG, but our good friend Camshaft also makes an appearance in passing
[21:35] <+APKlosky> she helped take down serial-killer Vince Renato, using her drone surveillance technology
[21:37] <+APKlosky> Camshaft is, of course, another of our convention pre-gens
[21:37] <~Dan> I know. I played her. 🙂
[21:37] <+APKlosky> yup yup!
[21:38] <+APKlosky> she’s a blast
[21:38] <~Dan> She really is.
[21:38] <+APKlosky> and that high Intellect really helps when trying to do some Research!
[21:38] <~Dan> Indeed. 🙂
[21:39] <+APKlosky> always critical to a good investigation
[21:40] <+APKlosky> so, what else would you guys like to know?
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[21:41] <~Dan> When we were talking about CSW early on, we discussed the possibility of big-time superheroes beyond the scope of the game. Are there any characters like that in Rogues Gallery?
[21:41] <+TimDKiwi> can i ask about game writing?
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[21:42] <~Dan> (wb, Vorthon!)
[21:42] <+APKlosky> I decided against doing so, at least for the time being
[21:42] <+APKlosky> I wanted to keep the low-level, street feel strong
[21:42] * ~Dan nods
[21:43] <~Dan> Is Leviathan an exception to that? He doesn’t sound very street-level.
[21:43] <~Dan> TimDKiwi: If it’s okay with APKlosky, it’s fine with me. 🙂
[21:44] <+APKlosky> you could say that, but let’s not forget: Solomon Grundy is still primarily a Batman villain
[21:44] <+APKlosky> Long Halloween
[21:44] <+APKlosky> how do you take down an unstoppable force, when you’re just a man in a mask? 😛
[21:45] <~Dan> Good question!
[21:45] <+APKlosky> I’m all about raising questions and letting the GM/players find the answers
[21:45] <+APKlosky> to me, that’s the best quality of a game book–one that brings new conflicts for the table
[21:46] * ~Dan nods
[21:47] <~Dan> APKlosky: Are you okay with TimDKiwi’s question?
[21:48] <+APKlosky> oh, yeah! sure
[21:48] <+APKlosky> sorry–i missed it a moment ago
[21:48] <~Dan> Fire away, TimDKiwi!
[21:48] <+TimDKiwi> Do you do most of the writing yourself? i’m just starting to use other writers for subsections of a game and wondered what you experiences were like in that regard
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[21:49] <+APKlosky> everything CSW right now comes from my brain
[21:49] <+APKlosky> corebook, adventures, rogues gallery
[21:50] <+APKlosky> i do the art direction, though I farm out the art, the layout, development, and editing
[21:50] <+TimDKiwi> 🙂 no wonder you’re so busy
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[21:51] <+APKlosky> I think it becomes really important that your other writers maintain your style and vision–i think that the more writers you toss in, the more desperately you need a story bible to keep things straight
[21:51] <+APKlosky> lol–yes. I’m a one man army
[21:51] <+APKlosky> convention presence is primarily mine, though I do have people run games occasionally
[21:52] <+APKlosky> jules, my wife, also runs CSW–though she typically runs Birds of Prey themed games
[21:53] <+TimDKiwi> Thanks
[21:53] <+APKlosky> my pleasure, man
[21:53] <~Dan> So what’s next for CSW?
[21:53] <+APKlosky> if you’re ever looking for a developer or editor, let me know!
[21:53] <+APKlosky> well, CSW really depends on this Kickstarter to move forward
[21:53] <+APKlosky> our new print run from Studio 2 comes out by the end of the month, but Rogues Gallery is the biggest, next step
[21:54] <+APKlosky> after that? I’m looking at doing 3 plot-point style campaigns (similar to those that Savage worlds uses)
[21:54] <+APKlosky> One inspired by Rise of the Midnight Sons
[21:54] <+APKlosky> One inspired by The Long Halloween
[21:54] <+APKlosky> One inspired by Days of Future Past
[21:55] <+APKlosky> I’m also working on another rpg: “Infidel: De Civitates Dei”
[21:55] <+APKlosky> occult horror set between the first and second crusade
[21:55] <+APKlosky> and a board game prototype: Dwarven Defenders
[21:56] <~Dan> What sort of system will Infidel use?
[21:56] <+APKlosky> Much of CSW’s future, though, depends on this KS succeeding, so if any of the above sounds interesting to you, we could definitely use the support
[21:57] <+APKlosky> Infidel is going to use a two-die system–roll one stat with one skill, take the higher
[21:57] <~Dan> Gotcha.
[21:58] <+APKlosky> roll doubles, and you add them instead–Divine Intervention
[21:58] <~Dan> So in the time remaining, is there anything we haven’t covered about Rogues Gallery that you’d like to mention?
[21:59] <+APKlosky> whew….so much more in the book! we haven’t even touched half of the rogues or the rules for animal companions (written by one of our original playtesters)…
[22:00] <+APKlosky> I’m excited particularly about the sections that deal with Prison Psychology and how Mental Health works in incarceration
[22:00] <~Dan> Well, you’re more than welcome to hang out with us as long as you like. If you think something should be in the official log, please tell us. 🙂
[22:00] <+APKlosky> I did a ton of research on those sections, so I’m really proud of them.
[22:01] <+APKlosky> Unfortunately, i *do* have to get going soon–I’m heading to a convention tomorrow to publicize CSW!
[22:01] <~Dan> Oh, cool!
[22:01] <+APKlosky> WittCon XIII: Murphy’s Law
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[22:01] <+APKlosky> it’s the con I helped found, while I was in undergrad, so many years ago
[22:02] <~Dan> Awesome!
[22:02] <+APKlosky> yup yup
[22:02] <+APKlosky> Any last questions out there in the ether before I go start packing up my books and dice?
[22:02] <~Dan> I think I’m good. Anyone else?
[22:02] <+TimDKiwi> Any scope for playing animal sidekicks?
[22:03] <+APKlosky> it’s a pretty easy fit; animal companions are treated via the Mastery system, with tricks and commands being trainable
[22:03] <+APKlosky> the Animal Control power gives a bunch of bonuses, so doing something like Ant-Man or Falcon is pretty easy
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[22:04] <~Dan> (Howdy, jcfiala!)
[22:04] <+TimDKiwi> Oh nice
[22:04] <+APKlosky> very simple fit; when Fred sent me his draft, I was immediately saying, “this is brilliant! It needs to go in the book.”
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[22:05] <~Dan> 🙂
[22:05] <+APKlosky> Any others for the lightning round?
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[22:07] <~Dan> Thanks very much for joining use, APKlosky!
[22:07] <+APKlosky> My pleasure, brother! I really appreciate it!
[22:07] <~Dan> Give me just a sec, and I’ll get the log posted and get you the link.
[22:07] <+APKlosky> When the transcript goes up, please go ahead and post it on the KS page
[22:07] <~Dan> It will go up in about a minute. 🙂