[19:22] <+PCIHenry> Hello. My name is Henry Lopez and I’m the owner and head writer for Paradigm Concepts and its products, such as Arcanis, Witch Hunter and Rotted Capes
[19:23] <+PCIHenry> Our latest book is our first venture into 5E
[19:23] <+PCIHenry> Its a magic item book called Forged in Magic – Reforged
[19:23] <+PCIHenry> It will have about 500 items
[19:24] <+PCIHenry> of different types and categories and all with background/history steeped in the lore of Arcanis
[19:24] <+PCIHenry> However, the book should be very useful even if you use a different world setting
[19:25] <+PCIHenry> The manuscript is done, but we’ll need help funding the printing, so you’ll see a Kickstarter for it in the next few weeks.
[19:26] <+PCIHenry> Here’s a sample item from the book to give you an idea of what they’ll be like
[19:26] <+PCIHenry> Sapphire Serpent This tiny sapphire serpent is intricate and highly detailed, showing each scale on the serpent it represents. A pair of tiny fire opals marks the eyes of the creature, and they seem to glow with an inner light. First crafted in Ssethregore by Ssanu artisans, this useful trinket has since become widespread across Onara. Once per day, for up to
[19:26] <+PCIHenry> Once per day, for up to one hour, this figure can transform into a giant constrictor snake. The snake understands draconic and will respond only to commands from the owner of the figurine. If slain in combat, the serpent cannot be summoned forth from the figurine for one week.
[19:27] <+PCIHenry> done
[19:27] <~Dan> Thanks, PCIHenry! The floor is open to questions!
[19:27] <~Dan> (And just a reminder that #rpgnet2 is open for general chat during the Q&A.)
[19:27] <+jcfiala> I loved playing in Arcanis in 3.0 era. And that sounds like a very Slytherin magic item. (no question, just comment)
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[19:28] <~Dan> (Howdy, Frankto!)
[19:28] <+PCIHenry> The history of Arcanis is very long. In the distant past a reptilian empire ruled most of the continent
[19:28] <~Dan> What makes this stand out from any other collection of magic items?
[19:29] <+PCIHenry> The current reptilian empire is called the Ssethregoran Empire
[19:29] <+PCIHenry> This item is an ancient relic from that ancient period and people
[19:29] <+PCIHenry> done
[19:30] <+PCIHenry> Do any of you use the 5th edition rule set currently?
[19:30] <+jcfiala> Oh! Are you going to release a version of Arcanis for 5e if this book sells well?
[19:31] <~Dan> I was in a 5e game fairly recently, but not currently.
[19:31] * +jcfiala does. “I’m running ‘Out of the Abyss’ at a local game store.”
[19:31] <+PCIHenry> Yes. I made an announcement on our website recently
[19:31] <+PCIHenry> Can I post a link here, Dan?
[19:31] <~Dan> Absolutely.
[19:32] <+PCIHenry> (Link: http://paradigmconcepts.com/blog/2016/03/15/arcanis-5e-announcement/)http://paradigmconcepts.com/blog/2016/03/15/arcanis-5e-announcement/
[19:32] <+PCIHenry> done
[19:32] <~Dan> What was the thinking behind releasing an Arcanis 5e supplement before the core rulebook?
[19:32] <+jcfiala> Oh, hey, Squee. I am John’s happy geekdom.
[19:33] <~Dan> 😀
[19:34] <+PCIHenry> Well Dan, we received a lot of requests to convert and update the original D20 version of Forged in Magic to 5E and it was easier and quicker to do so than creating a new ruleset for a new world setting
[19:35] <+PCIHenry> Additionally, FiM is useful to just about any DM running a campaign, whether in Arcanis, homebrew or any other published setting
[19:35] <+PCIHenry> Just strip or change the hostory and VOILA – 500 brand new magic items
[19:35] <+PCIHenry> done
[19:36] <~Dan> As a collection of magic items, what makes FiM:R stand out from other similar supplements?
[19:36] <+PCIHenry> Well, as far as I know, there are no other similar supplements
[19:36] <+PCIHenry> that was the main reason for doing the book.
[19:37] <~Dan> Really? That surprises me.
[19:37] <+PCIHenry> there are plenty of adventures, monster books and even settings, but as far as I could see, not on Magic Item book
[19:37] <~Dan> That being the case, I can certainly see your reasoning behind the 5e conversion.
[19:37] <+PCIHenry> For 5E..not unless it was recently published on the new DungeonMaster Guild on RPGNow
[19:38] <+PCIHenry> Yep
[19:38] <+PCIHenry> But besides that, we give our items a place and reason to exist. They didn’t just pop into the world from a vaccuum
[19:38] * ~Dan nods
[19:39] <~Dan> Are they all unique items, then?
[19:39] <+PCIHenry> That’s why story is so impotant to this book and every other one we publish
[19:39] <+PCIHenry> (Link: http://paradigmconcepts.com/blog/2016/03/15/arcanis-5e-announcement/)http://paradigmconcepts.com/blog/2016/03/15/arcanis-5e-announcement/
[19:39] <+PCIHenry> oops..hit the wrong key
[19:39] <+PCIHenry> done
[19:39] <~Dan> Are they all unique items?
[19:40] <+PCIHenry> Unique as in?
[19:40] <+PCIHenry> One of a kind
[19:40] <~Dan> Right.
[19:40] <+PCIHenry> or not a carbon copy of a previously published D&D item
[19:40] <~Dan> No, I was asking whether they are unique in the context of the setting.
[19:41] <+PCIHenry> No, not all. We have all types from rings and potions, to swords, armor, shields, and Wondrous Items
[19:41] <~Dan> Excalibur rather than a “generic” +5 sword.
[19:41] <+PCIHenry> Yes, it it. We have a few of those
[19:42] <~Dan> What are wondrous items in this context?
[19:42] <+PCIHenry> but I wanted to make sure he items in the book were useful for campaigns and while Excalibur is a fun read, it’s not going to wind up in a normal dungeon
[19:43] <+dormouse> Slashmaster 5000™ by Cutco ®
[19:43] <+PCIHenry> Anything that’s not a weapon, armor, shield, potion, ring, etc
[19:43] <+dormouse> (un)limited supply
[19:43] <+PCIHenry> things like amulets, magical ropes
[19:43] <~Dan> Ah, I see.
[19:43] <+dormouse> what if you put a ring on a necklace
[19:44] <~Dan> What do you mean, dormouse?
[19:44] <+PCIHenry> What about it, dormouse?
[19:44] <+dormouse> is that a wondrous item or a ring
[19:44] <+PCIHenry> You are putting a ring on a necklace
[19:45] <+PCIHenry> are the ring and necklace from our book, Forged in Magic?
[19:45] <+dormouse> nm it was just a silly question
[19:45] <+PCIHenry> I see
[19:46] <~Dan> Is there something unique to Arcanis magic items?
[19:47] <+PCIHenry> We have developed a Rune magic item system to add to the book, but its still in development
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[19:47] <~Dan> (Howdy, Lin_Chong!)
[19:48] <+dormouse> is that something you add to existing items
[19:48] <+PCIHenry> Yes and no
[19:49] <+PCIHenry> In the Arcanis RPG, you can add runes to items to make them have a magical effect
[19:49] <+PCIHenry> So ,adding a fire rune to a sword, makes it a Flmaing Sword, whereas putting the same rune on armor makes it resisitance to fire
[19:49] <+xyphoid> aww I want flaming armor
[19:49] <+PCIHenry> We’re playtesting a similar system for use in 5E
[19:50] <+PCIHenry> done
[19:50] <~Dan> Is rune magic required for magic item creation in Arcanis, or is that just one way to go about it?
[19:50] <+PCIHenry> Just one way to go about it
[19:51] <+dormouse> can you put runes on living things
[19:51] <+PCIHenry> The dwarves of Arcanis are cursed by the head God, Illiir
[19:51] <+PCIHenry> In order to break the curse ,one of the other Gods said he’d intercede on their behalf if they crafted the “perfect item”
[19:52] <+PCIHenry> So the various dwarven enclaves have been crafting and creating items for centuries now in the hopes of breaking the curse
[19:52] <+PCIHenry> hence why many such magical items exist
[19:52] <+PCIHenry> but not all ,of course
[19:52] <+PCIHenry> done
[19:53] <+PCIHenry> There s a dwarven enclave called the Tultiptean that can put runes on living things
[19:53] <~Dan> Tattoos?
[19:53] <+dormouse> ooo
[19:53] <+PCIHenry> in fact, we have a Path (think Archetype or Prestige Class) called the Runic Warrior that does just that
[19:53] <+dormouse> what’s the curse do
[19:53] <+PCIHenry> Yes
[19:53] <+PCIHenry> The Curse made them dwarves
[19:53] <+PCIHenry> They were originally Celestial Giants
[19:53] <+dormouse> oh
[19:54] <~Dan> Wow… That’s quite a twist.
[19:54] <~Dan> Dwarves are stereotypically a very proud people.
[19:54] <+PCIHenry> and transgressed against the Gods by enslaving portions of humanity after the fall of the Human Imperium
[19:55] <+PCIHenry> so Illiir shrank them to their current size, telling him that those that wished to lord over all shall be forced to look up at those they wished to enslave
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[19:55] <~Dan> So Arcanis Dwarves are ashamed of being Dwarves?
[19:56] <+PCIHenry> Which is why dwarves live in HUGE underground enclaves. They hope for the curse to one day be broken and don’t want to be trapped inside their homes when they grow to their original size
[19:56] <+PCIHenry> No, not ashamed
[19:56] <~Dan> Heh. That’s rather cool.
[19:56] <+PCIHenry> They are ashamed at the actions of their ancestors
[19:57] <+PCIHenry> Its all in the Codex Arcanis, which we wrote over a decade ago
[19:57] <~Dan> Ah… So they think their ancestors had it coming?
[19:57] <+PCIHenry> I believe the PDF is on sale now for just a few dollars
[19:57] <+PCIHenry> well, yes. Is uppose
[19:57] <+PCIHenry> that’s why many have become protectors of humanity
[19:58] <~Dan> Huh. I really like that.
[19:58] <+PCIHenry> while the Reavors basically accept that this is their lot in life and throw a middle finger to the Gods by hunting down humans and dwarves alike
[19:58] <+PCIHenry> May I add a link?>
[19:58] <~Dan> Mind you, I’m generally a fan of Dwarves in general.
[19:58] <~Dan> Please do!
[19:59] <+PCIHenry> (Link: http://www.rpgnow.com/product/55802/Codex-Arcanis)http://www.rpgnow.com/product/55802/Codex-Arcanis
[19:59] <+PCIHenry> Its a 256 page PDF on sale for $5
[20:00] <+PCIHenry> I’m a big dwarf fan as well
[20:00] <~Dan> And that was written for… 3e?
[20:00] <+PCIHenry> I wrote the Dwarf Section and made sure there were different “ethnicities” of dwarves
[20:00] <+PCIHenry> rather than one monolithic race
[20:00] <~Dan> That certainly seems fitting.
[20:01] <+PCIHenry> yes, but the Codex Arcanis is about 224 pages of story and only 32 pages of rules
[20:01] <+PCIHenry> One nice thing about Arcanis dwarves is that they are very hard to kill
[20:02] <+PCIHenry> side effect of their Curse is that they’re banned from the Afterlife
[20:02] <~Dan> Pure physical toughness, or…?
[20:02] <~Dan> Ah!
[20:02] <+PCIHenry> And such, each dwarf wears a Soul Shard
[20:02] <~Dan> You’re just full of interesting twists. 🙂
[20:02] <+PCIHenry> If they “die” their soul filters into the soul shard over a day
[20:03] <+PCIHenry> if they are healed to full health before the next sunrise (Illiir being the Sun God)
[20:03] <+PCIHenry> the soul snaps back into the body
[20:03] <~Dan> That’s a neat trick.
[20:04] <+PCIHenry> I tried to mae every single race and nation on Arcanis unique in that manner
[20:04] <~Dan> I imagine that Dwarven medicine is pretty advanced for that reason. And/or healing magic.
[20:05] <+PCIHenry> Yes, I would say so
[20:05] <+dormouse> do those only work for dwarves
[20:06] <+PCIHenry> yes, because of the unique nature of the Curse
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[20:06] <+PCIHenry> Our elves, as another example are called the elorii
[20:07] <+PCIHenry> they were created by the above mentioned Ssethregoran race as shock troopers
[20:08] <+PCIHenry> The Ssanu (Serpent men) contacted a group of Elemental Lords and with the assitance of the Arcanis earth Goddess, created the five races
[20:08] <+PCIHenry> One for each of the elements plus a “life” version
[20:08] <+PCIHenry> They were used during the Wars of Extinction
[20:09] <+PCIHenry> but eventually overthrew the Ssethregorans and established their own empire
[20:09] <+PCIHenry> This lasted for a few millenia until the coming of Man and their Gods
[20:10] <~Dan> To clarify, did you mean that there are five elven races?
[20:10] <+PCIHenry> Long story (which you can read in he Codex) but eventually the human Gods (known as the Pantheon of Man) destroyed/devoured the four elemental gods
[20:10] <+PCIHenry> with the Earth Goodess analogue fleeing
[20:10] <+PCIHenry> yes five
[20:10] <+PCIHenry> one sec on that
[20:11] <+PCIHenry> The humans overthrew the Elorii empire and established their own Empire called the Human Imperium
[20:11] <+PCIHenry> the five are: Ardekene, Beroekene
[20:11] <+PCIHenry> Marokene, Kelekene and Osalikene
[20:12] <+PCIHenry> Life, Water, earth, Fire and Air respectively
[20:12] <~Dan> How do their elemental natures manifest?
[20:13] <+PCIHenry> I just published a 200 page sourcebook called the Cradle of Empires which details the First City (the ancient capital) and the Blessed Lands, the surrounding area
[20:13] <+PCIHenry> all elorii ave individual bloodline powers
[20:13] <+PCIHenry> these powers have the “flavor” of their element
[20:13] <~Dan> Can you give an example?
[20:14] <+PCIHenry> one sec
[20:15] <+PCIHenry> not sure if this will copy over
[20:16] <+PCIHenry> Bloodline of Fire [Racial] The power of fire rages through your veins. Requirement: Kelekene elorii Benefit: Per Tier Tier I: The Flickering of Flame: Once per Scene you may reduce the Speed of any one attack action by 3, to a minimum of 2. Tier II: Wild Fire: Once per Scene, you may double your Pace for a single action.
[20:16] <+PCIHenry> Tier III: Fire is my Brother: You are immune to damage dealt by normal fire, and gain Natural AR of 5 against all spells dealing fire damage. Also, once per Scene (Speed: 5, Duration: Instant, Range: 30’), you may breath fire upon your foe. Perform a Range (Thrown) (In) attack against any single target’s Avoidance; if successful, you deal d6 (Re) in fire dama
[20:16] <+PCIHenry> Tier IV: The Living Flame of Keleos: Once per day (Speed: 1, Duration: 12 Ticks, Range: Self), you enwrap yourself in living flames which reach out and attack your enemies. For the ability’s duration, any enemy that successfully attacks you in melee suffers d(Ch) in fire damage. This damage does not stack with similar spells or abilities, such as Energy Aura
[20:16] <+PCIHenry> Tier V: Brothers of Thy Lord: Once per day, after a moment of concentration (Speed: 8, Duration: Scene, Range: 20’), you may bring forth a Burning Tempest to fight by your side. This creature will not move out of the power’s range, even if commanded to do so.
[20:16] <+PCIHenry> That would be for a Kelekene
[20:16] <+PCIHenry> and this is from the Arcanis RPG, not 5E
[20:17] <+PCIHenry> The 5E version is being playtested now
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[20:18] <+PCIHenry> done
[20:18] <~Dan> Ah, that’s right… Arcanis had its own system originally, right?
[20:19] <+PCIHenry> Still does
[20:19] <+PCIHenry> Its not going away as we have lots of people who love that system
[20:20] <+PCIHenry> But offering Arcanis to others who just prefer to play D&D is the right thing to do
[20:20] <+PCIHenry> After all, we’re selling a setting, not a particular rule system
[20:20] * ~Dan nods
[20:20] <+PCIHenry> Here’s the link to the Blessed Lands book I mentioned above
[20:20] <+PCIHenry> (Link: http://www.rpgnow.com/product/174536/Arcanis–The-Blessed-Lands-Sourcebook)http://www.rpgnow.com/product/174536/Arcanis–The-Blessed-Lands-Sourcebook
[20:21] <+PCIHenry> Also, elorii are effectively immortal
[20:21] <~Dan> Actually… Do I recall correctly that Rotted Capes uses a variant of the Arcanis system?
[20:21] <+PCIHenry> When they die, their souls go into something called the Uromar
[20:21] <+PCIHenry> yes, a simplified version of the Arcanis system
[20:21] * ~Dan nods
[20:22] <+PCIHenry> The Uromar allows the elorii to remember past skills and be a more effective warrior/sorceror, etc faster
[20:22] <+PCIHenry> Any elorii player can take a Talent called Visions of Lives Past
[20:23] <+PCIHenry> If they have this, the GM can give them a memory flashback or deja vu of a place they’ve been to before
[20:23] <+PCIHenry> done
[20:23] <~Dan> Nice.
[20:24] <~Dan> Actually, to give us some more context about FiM, can you give us an overview of what Arcanis as a whole is like?
[20:24] <+PCIHenry> thanks
[20:24] <+PCIHenry> That is a VERY complex question
[20:25] <+PCIHenry> Arcanis is a world steeped in shades of grey
[20:25] <+dormouse> 50 of them?
[20:25] <+PCIHenry> with few exceptions, there are very few bad guys and good guys
[20:26] <~Dan> (brb — please continue)
[20:26] <+PCIHenry> As a basis, I used the ancient empire of Rome rather han medievel europe as a template for the nations
[20:27] <+PCIHenry> There’s a detailed history of the world that runs over 20,000 years with vaious empires rising and falling just like in the real world
[20:28] <+PCIHenry> The major empires, in quick succession are the Issorian Empire, followed by the Yahssremoran, Eloran and finally the Human Imperium
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[20:28] <+PCIHenry> since the fall of that Golden age there have been various successor empires and nations rise and fall.
[20:28] <+PCIHenry> Hence the name: Shattered Empires
[20:29] <+PCIHenry> done
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[20:30] <~Dan> (back, sorry)
[20:30] <+dormouse> what makes it a golden age
[20:30] <+PCIHenry> no prblem
[20:30] <+PCIHenry> well, any last questions before we wrap this up?
[20:31] <~Dan> I think I’m good. Thanks very much for joining us, PCIHenry!
[20:31] <+PCIHenry> The Imperium was the height of power for humanity
[20:31] <+dormouse> oh
[20:31] <+dormouse> neat
[20:31] <+PCIHenry> let me answer dormouse’s queston.
[20:32] <+PCIHenry> They were masters of magic, military as well as reaching ntellectual and cultural heights
[20:33] <+PCIHenry> humanity was unified and contolled virtually all they surveyed until it was overthrown by the Sword of the Heavens
[20:33] <+PCIHenry> done
[20:33] <+dormouse> cool
[20:33] <+PCIHenry> OK – well thank you for allowing me this time Dan
[20:33] <~Dan> Absolutely, PCIHenry! You’re always welcome.