[19:02] <+ODAMJohn> I’m John Borgese, a founder of ODAM Publishing and here with my fellow teammates to talk about our upcoming product Dreamscape: Laruna (done)
[19:03] <+ODAMMatt> I’m Matthew Tarulli, a semi-regular here, a founder of ODAM Publishing, and the art director on our new product Dreamscape: Laruna!
[19:04] <+ODAMGil> Gilbert DuRapau Jr. here, part of the ODAM Publishing team, here to answer any questions, particularly about game mechanics in Laruna!
[19:05] <+ODAMMatt> Dreamscape: Laruna is ODAM Publishing’s second product, and functions as both a supplement to our first book, Of Dreams And Magic, and as a stand alone RPG. Dreamscape: Laruna is an epic fantasy that takes place in a world that has been strangely altered by god magic.
[19:05] <+ODAMMatt> (done)
[19:05] <~Dan> Thanks, guys!
[19:05] <~Dan> The floor is open to questions!
[19:06] <~Dan> So for some perspective, can you give us a brief recap of the premise of Of Dreams and Magic itself?
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[19:06] <~Dan> (Howdy, DebraHP!)
[19:07] <+DebraHP> (Hey, Dan!)
[19:08] <+ODAMMatt> Of Dreams And Magic is a modern fantasy tabletop RPG that sees players take the role of Anima, people who can perform magic in the real world. Their magic comes from their dreams and the dreams of others, as these characters can travel to and experience the dreams of others.
[19:09] <+ODAMMatt> One of the dreamscapes we detailed in the main book was Laruna, which is now stepping up into the spotlight with its own product.
[19:09] <+ODAMMatt> As we get further in, I’m sure we’ll talk a bit about how the two products are related and used together.
[19:09] <+ODAMMatt> (done)
[19:10] <~Dan> And Laruna is one of many “persistant” dream realms, correct?
[19:10] <+ODAMJohn> Thats correct. In the first book, players get the opportunity to experience many dreams. Some of these are persistent – they act as a repeatable experience for playgroups to tell stories in
[19:11] <+ODAMJohn> Dreamscape Laruna will be our first of several that offers an entire independent game where groups can tell stories in this high fantasy world
[19:11] <+ODAMJohn> That can be either an independent experience or part of the core game
[19:12] <~Dan> How “independent” is independent in this context? Can you run a Laruna-based game with this book alone?
[19:12] <+ODAMJohn> Yes you can.
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[19:13] <+ODAMJohn> There will be information that is only valueable to someone who has the core book but that doesnt take away from what will be an entirely standalone product
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[19:14] <~Dan> Interesting… So I take it that each of your dream realm sourcebooks will likewise be self-contained games as well?
[19:14] <+ODAMJohn> Dreamscape books will, yes
[19:14] <+ODAMJohn> there will be future products that function as sourcebooks exclusively for the main game, or for specific dreamscapes as well
[19:15] <~Dan> Ah, right, sorry — I meant to say your dreamscape books.
[19:15] <+ODAMMatt> For example, Dreamscape: Laruna will have a separate bestiary supplement right off the bat. So basically the ODAM library will grow both horizontally and vertically.
[19:16] <~Dan> Very ambitious!
[19:16] <+ODAMJohn> They said that about making a high caliber hardcover book the first time out too 😛
[19:17] <~Dan> Indeed. 😉
[19:18] <~Dan> Before we delve into Laruna itself, can you say a bit about how characters from the waking world will interact with this world?
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[19:20] <+ODAMMatt> Sure. Basically, characters in the waking world will enter Laruna in order to defeat Reavers (living nightmares that walk through both dreams and the waking world). So when they go to sleep, they will wake up in brand new identities, with a new character sheet and prepared for a new story.
[19:20] <+DebraHP> I’m just re-entering the RPG world so I’m not familiar with your product(s) so allow me to ask if dreamers perform some action in the dreamscape then it affects the real world.
[19:21] <+xyphoid> so if you only use this book, do you cover the real-world stuff as well, or is just this book alone just the fantasy world
[19:21] <+ODAMMatt> The exciting thing is that when these characters wake up, they can often bring items such as artifacts, or new powers, into the waking world.
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[19:21] <~Dan> (DebraHP is one of your fellow game publishers, and a past Q&A guest herself. You guys should swap links after the Q&A. 🙂 )
[19:22] <~Dan> (wb, etaoinshrdlu!)
[19:23] <+ODAMJohn> @Xyphoid You would be able to disregard that section in the book and treat the entire remainder as a full fledged fantasy rpg
[19:23] <+DebraHP> (Sounds like a good idea, Dan)
[19:23] <~Dan> (And some cross-promotion never hurts, either, amirite? 😉 )
[19:24] <+ODAMJohn> In that way, people who continuly play our products or try new dreamscapes, can have their new stories add to an ever growing/evolving over arcing story/character
[19:24] <+ODAMGil> Debra, There will be a section in the Laruna book specifically written to explain what these Dreamers can bring back into the real world with them. Things like new powers, artifacts(magic items) are some examples
[19:25] <~Dan> Also, do I recall correctly that the only way to destroy a Reaver for good is to destroy it in the dream world that spawned it?
[19:25] <+ODAMMatt> Yes you do!
[19:26] <+ODAMGil> And like John mentioned, you can continue to build upon that character in the real world and return to Laruna at a later time, basically running two concurrent storylines if you choose, with changes happening each way, every time you go in and out!
[19:26] <+ODAMMatt> Which is why the stories in Laruna are focused primarily on a large conflict between Legacy Bearers and Kreesh. So if you’re using both products at once, your Dreamscape:Laruna story can serve as a compliment to your current campaign.
[19:27] <+ODAMMatt> Perhaps some of the people you meet in Laruna are actually the dreams of the people you know in the waking world, or a terrible warlord that’s been slowly accumulating power is actually a reaver spawned from the mind of your best friend.
[19:28] <~Dan> Is there an inherent time limit to visiting Laruna (and other dreamscapes), based upon the amount of time the dreamer sleeps?
[19:29] <+ODAMGil> There is no time limit, as time can flow entirely different in dreams. A single nights dream could actually be an entire story campaign that was told in Laruna that takes place over the course of years in “Laruna time”.
[19:29] <&Silverlion> (I still need to get ODAM)
[19:30] <+ODAMJohn> This upcoming kickstarter for Dreamscape Laruna is probably a good opportunity if youre interested
[19:30] <+ODAMJohn> There will be backer reward levels that offer the new and previous product 🙂
[19:32] <+PagetPaget> What if you’re already involved in an ODAM campaign, can you integrate the new book or would you have to wait and start a new one
[19:32] <+ODAMJohn> Thats the cool part of it
[19:32] <+xyphoid> what do you do to make the fantasy setting specifically dreamlike
[19:33] <+ODAMJohn> You could tell a single story at any point during an existing campain and experience Laruna for as long or short a period as you like
[19:33] <+xyphoid> it’s one of those areas where in tabletop rpgs you generally want to make a fantasy setting concrete because of the nature of rpgs – do you find a specifically dream-based setting requires special treatment?
[19:35] <+PagetPaget> Thanks John
[19:35] <+ODAMJohn> No problem!
[19:35] <+ODAMGil> Xyphoid, we dont specifically make the setting dreamlike, but there are a lot of correlations and similar themes to the Core Book. The world of Laruna will be detailed with its own concrete kingdoms and conflicts
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[19:36] <~Dan> (Welcome to #rpgnet, Guest64!)
[19:36] <+ODAMGil> It has its own set of rules and guidlines for how the world works, without a foggy ‘dream element’ so to speak
[19:36] <+ODAMMatt> Xyphoid, you are correct in that that was one of the challenges of development, to ensure that the setting could stand on its own and also work well with ODAM. Fortunately we laid a lot of ground work the first time around to make sure that could be the case.
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[19:37] <+xyphoid> ah okay so it’s a straight consistent fantasy world, rather than a dreamlike thing
[19:37] <+ODAMGil> Correct
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[19:38] <~Dan> How would you describe Laruna in terms of the variety of fantasy it is?
[19:38] <~Dan> (Howdy, egyptian!)
[19:38] <&egyptian> (hi!)
[19:40] <+ODAMGil> It’s high fantasy, involving an extraordinary amount of magic in a world vastly different from our own. There will 5 playable races, each giving their own distinct contributions, as well as many kingdoms and points of interest.
[19:41] <+PagetPaget> Are there unique gods?
[19:41] <+ODAMGil> There will be a pantheon of gods to worship as well as mystical creatures, and magic Nexi
[19:41] <+PagetPaget> Nexi?
[19:42] <+ODAMGil> Focal points of concentrated magical energy, something we specifically call “Legacy”
[19:43] <+ODAMGil> A nexus may emit different kinds of Legacy magic, and each one will have differing effects on the surrounding area and creatures
[19:43] <+PagetPaget> Awesome, thanks
[19:43] <~Dan> Can you give an example, ODAMGil?
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[19:47] <~Dan> (Howdy, MonkofLords!)
[19:47] <+ODAMGil> Sure. There are 5 types of Legacy magic, one being Elements. An Elemental nexus emitting fire magic in the area might corrupt creatures who live and wander near it, turning them into twisted, fiery versions of themselves, or even morphing them into something like a fire elemental, depending on how strong the Nexus is. The nearby area would also be covered
[19:47] <+ODAMGil> in scorched earth
[19:48] <+ODAMGil> Needless to say if such a Nexus spawned near a town or within a city, it would have to be dealt with rather quickly to avoid catastrophic damage
[19:48] <+ODAMMatt> The Nexus are actually one of the focal points of the overarching conflict in Dreamscape: Laruna. These Nexi also create Kreesh, which are giant horrific monsters whose only goal is to destroy Legacy Bearers (players in Laruna)
[19:49] <+ODAMMatt> So while your character may be blessed with god magic that puts you far above a mortal, there’s always an enemy out there who is ready, willing, and able to face you down.
[19:51] <~Dan> How does magic work in Laruna, and is it distinct from the magic rules that apply to the waking world?
[19:53] <+ODAMGil> Magic will work a bit differently in Laruna. While most of the core system rules will remain similar, Magic will permeate much more of the world. There will be five types of magic we call Legacies, those are Elements, Calling, Change, Light, and Dark
[19:54] <+ODAMGil> Each type will have its own unique spells associated with them, and there will be over 150 spells to choose from
[19:54] <+ODAMGil> In addition, the player characters will be “Legacy Bearers”
[19:55] <+ODAMGil> These Legacy Bearers will have access to even more powerful abilities than the normal spells
[19:55] <~Dan> Are those powers akin to magical superpowers?
[19:56] <+ODAMGil> You could say that, yes
[19:56] <+ODAMGil> The Legacy abilities will be in a league above normal magic
[19:56] <+ODAMGil> However players will be able to use both
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[19:57] <+ODAMGil> With your Legacy abilities being your key ‘class’ abilities so to speak
[19:57] <~Dan> Would you say that Legacy Bearers are akin to, say, Exalted characters?
[19:57] <~Dan> In terms of power level, I mean.
[19:59] <+ODAMJohn> I’m not intimately familiar with exalted tbh, but imagine a mere mortal with temporary burst of divine power. Changing the tide of a whole battle field, or running a whole village into the ground with sickness.
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[19:59] <+ODAMJohn> These things are brilliant highlights showing just what they are capable of, but their normal standing power level will be much less divine
[20:01] <~Dan> Ah, I see.
[20:01] <+ODAMGil> Right, each character will have a specific ‘ultimate power’ so to speak, able to drastically affect the world, and also an entire kit of other abilities, which are still a bit more powerful than normal magic
[20:02] <~Dan> Now, to backtrack just a moment: waking worlders arrive in dreamscapes as entirely different characters, correct?
[20:02] <+ODAMMatt> Yes they do.
[20:03] <~Dan> Okay, so… who are they from the perspective of the dreamscape natives?
[20:03] <~Dan> By that, I mean, are they retconned into the setting?
[20:04] <~Dan> (That’s similar to the way it works in The Strange, for example.)
[20:04] <+ODAMMatt> Retconned is a good way to put it, yes. Remember, most of the “people” in Laruna are just dreams, so their knowledge and understanding can always adjust as needed.
[20:05] <+ODAMJohn> Think of it this way
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[20:05] <~Dan> (wb, PagetPaget!)
[20:06] <+ODAMJohn> From the perspective of an ODAM campaign: Laruna is a dream, thus when they arrive, they become part of that dream, subject to its rules and story
[20:06] <+ODAMJohn> EVer have a dream where you were someone doing something that made little sense to you but in the dream made perfect sense?
[20:06] <~Dan> Almost every night. 🙂
[20:06] <+ODAMJohn> Dreams make excellent story devices for this purpose.
[20:07] <+dormouse> what makes a dreamscape persistent? is there something to it other than the people dreaming
[20:07] <+ODAMJohn> The Anima dont know
[20:08] <+ODAMJohn> They only know that the dreams are special simply because they remain persistent to themselves and other anima
[20:08] <+ODAMJohn> where others are not
[20:08] <+dormouse> what determines the dreamscape where a dreamer will go when they dream
[20:08] <+ODAMJohn> The dreamweaver 🙂
[20:08] <+ODAMJohn> Just like real dreams
[20:09] * +Vorthon ‘s most recent dream of that nature involved Justin Trudeau stealing their phone and mocking them about it. That’d be… really out of character for the leader of a country, but it made perfect sense in the dream. :u
[20:09] <+ODAMJohn> We dont normally choose where are dreams are set or what type of dream we have
[20:09] <~Dan> Can you give us an overview of the PC races of Laruna?
[20:09] <+dormouse> do ordinary people go to a dreamscape when they dream
[20:09] <+ODAMJohn> Metagaming – this allows the dreamweaver to retain control over their narrative and guide the story how they want
[20:10] <+ODAMGil> The Dreamweaver being the ‘GM’ of course 🙂
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[20:10] <+ODAMJohn> No, as far as Anima are concerned
[20:10] <~Dan> (Howdy, consilium!)
[20:10] <+ODAMJohn> Only Anima experience their special types of dreams
[20:10] <+dormouse> alright
[20:10] <~Dan> (Good questions, dormouse!)
[20:10] <+ODAMJohn> “sleepers” suffer from the influence of the Doubt too much to do these things
[20:12] <~Dan> (Oh, you might want to touch on what the Doubt is, for clarity’s sake.)
[20:12] <+ODAMMatt> (Link: https://odampublishing.com/pages/laruna-races)https://odampublishing.com/pages/laruna-races <- Best place to find a bit more detail about each race and of course see some of the awesome art.
[20:13] <+ODAMJohn> (The Doubt is the omnipotent entity that prevents people from doing magic in the real world. Sort of an intangible enemy to all players in the core game)
[20:13] <+dormouse> if normal people don’t go to dreamscapes, does that mean the people who create reavers are abnormal somehow, since the player characters hunt them in dreamscapes
[20:14] <+ODAMGil> Well Dan, we have Humans, Descendants (god-like beings who chose to stay in Laruna and become mortal), Ashik (also called Earthborn, created from the land, made from stone and gems), Garaith (Dragonmen created by the ancient dragons as foot soldiers for their army, and Mesmulot( Descendants twisted by dark magic, that now feed on the living for sustenance)
[20:14] <+ODAMJohn> @vorthon perfect example of why we love dreams as a connecting medium of storytelling
[20:15] <+ODAMJohn> @dormouse Reavers are actually created by Anima, its the Doubts way of punishing them for daring to defy it
[20:16] <+dormouse> i see. do the other races hold it against anima that they are essentially the source of reavers
[20:17] <~Dan> The races seem very non-traditional in fantasy terms. How exotic are the other creatures of Laruna?
[20:17] <+ODAMJohn> Well the anima and the Doubt only refer to the real world side of it
[20:17] <+ODAMJohn> The inhibants of Laruna are part of a dream and thus completely unaware of whats really going on for the Anima
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[20:18] <~Dan> (Exotic relative to “traditional” fantasy tropes, I mean.)
[20:19] <+ODAMMatt> Dan, Laruna definitely has a mix of more traditional fantasy creatures, and some with our own unique ODAM twist. When it comes to the playable races specifically, we didn’t want our playable races to just end up being stat modifiers
[20:19] <~Dan> Sure.
[20:20] <+ODAMMatt> We want playing a Descendant to be different from playing an Ashik, so that required pulling them away from cemented trope and building them in unique ways.
[20:20] <+dormouse> what do reavers do that’s bad? i missed that i think
[20:20] <~Dan> Can you give some examples of familiar fantasy creatures with Laruna twists? What are your dragons like, for example?
[20:21] <+xyphoid> what’s a male mesmulot look like
[20:23] <+ODAMMatt> dormouse – Reavers are actually a physical manisfestation of the Doubt, and their purpose to do drive Anima to do the one thing no Anima wants to do – stop believing in dreams and magic. Basically, if dreams can be made real in the waking world, so can nightmares!
[20:23] <+ODAMMatt> The “Of Dreams And Magic” section of our site actually has a good amount of background info about the story of ODAM, as well. (Link: https://odampublishing.com/pages/reavers)https://odampublishing.com/pages/reavers
[20:23] <+dormouse> nifty
[20:24] <+ODAMGil> Dan, you will see familiar creatures such as Elementals, Manticories, Faeries and the like. Some of them will be what you might consider ‘normal’ for that type. Others might have unique abilities or habits that better fit them into ODAM world.
[20:25] <+ODAMMatt> xyphoid – Just like female mesmulots, male mesmulots are social creatures that use their charm and looks to feed off others. They are also equally as dedicated to hedonism and earthly pleasures as their female counterparts.
[20:25] <~Dan> Are they basically vampires?
[20:25] <+ODAMGil> Because dragons are such a beloved part of fantasy, we kept many of the core themes that you see in other places, but unlike ordinary dragons they are extraordinarily possible and responsible for the formation and destiny of an entire race of people, the Garaith
[20:25] <+ODAMGil> *extraordinarily powerful
[20:25] <+ODAMMatt> They DO have to drink the blood of others in order to survive
[20:27] <+dormouse> do the reavers actually try to change the animas’ minds on magic being real, or is it more like beating them into submission
[20:27] <+ODAMMatt> Another way that shows how the races are different. A mesmulot in a strange city is going to have a wildly different experience once they get hungry, as opposed to a human who may just set themselves down at the closest tavern.
[20:27] <~Dan> Aside from magic, are there any “world laws” that affect the reality of Laruna? Any quirks of physics or the like?
[20:28] <+ODAMMatt> Dormouse – There are actually different kind of reavers that use different tactics. Violence reavers literally look to beat you into submission, but something like a Ruin reaver could insidiously creep its way into your life and slowly start ruining it bit by bit
[20:28] <+xyphoid> so my real-world character gets projected into dreamland – are they picking their dreamworld race or is it gonna ba surprise when you wake up ‘dedicated to earthly pleasures’
[20:28] <+xyphoid> like are you still aware that you’re actually an accountant
[20:29] <+ODAMMatt> You are not aware of your normal self while in the dream, you are fully in the dream identity.
[20:29] <+dormouse> well what I mean is, it would seem difficult for an anima to actually find new evidence that makes them reevaluate their belief in magic
[20:29] <+ODAMMatt> Turns out your accountant has a wild side!
[20:29] <~Dan> Hmm…
[20:29] <+ODAMMatt> Or maybe he just wishes he does…
[20:29] <~Dan> If Anima don’t remember who they are, how do they know to pursue a Reaver?
[20:30] <+ODAMGil> Dan I would say the world laws don’t have anything overly quirky in that respect.
[20:30] <~Dan> I thought that was the main reason for Anima to deliberately enter a dreamscape.
[20:31] <+ODAMMatt> You are correct Dan. But since they’re entering a dream in order to fight a Reaver, naturally, their dream will be about fighting that Reaver.
[20:32] <+ODAMMatt> In other words, most Laruna campaigns within ODAM won’t really be a “sandbox,” but rather have some sort of specific goal.
[20:33] <~Dan> So… they arrive as heroes being sent on a quest to destroy a rampaging giant, said giant being the Reaver?
[20:33] <+ODAMMatt> Meaning inside an existing Of Dreams And Magic campaign
[20:33] <+ODAMGil> Right, Laruna of course could be played as a sandbox on its own if you choose
[20:33] <+ODAMMatt> Dan, that’s where it can get interesting. Sometimes, yes, the Reaver is the rampaging giant.
[20:34] <+ODAMMatt> But what if the Reaver you’re trying to destroy is actually the evil king of a kingdom, and your characters have to amass political and martial power to unseat them?
[20:35] <+ODAMMatt> That’s a simple example of how “pursuing a reaver” can be either a one shot or a long campaign.
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[20:35] <+ODAMMatt> And of course, all of this is covered in the “In and Out” section of Dreamscape:Laruna, which is specifically about how to use Laruna within an ODAM campaign.
[20:35] <~Dan> Do the Reavers know what they are in the dreamscapes?
[20:36] <+ODAMMatt> Everything within Laruna is only aware of their Laruna identities.
[20:36] <+ODAMMatt> Basically, we don’t ever “cross the streams”
[20:37] <~Dan> So am I correct that there’s nothing that makes a Reaver any worse than any other threat in Laruna terms?
[20:40] <+ODAMMatt> Pretty much – Reavers can take any form in Laruna. They don’t even necessarily have to be individual entities. Perhaps having to complete a specific quest within Laruna is a Reaver.
[20:41] <~Dan> Wow… So the challenge of finding a particular artifact could be a Reaver, for example?
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[20:43] <+ODAMMatt> Yep! We want to empower groups to tell interesting stories that look at fantasy in brand new ways, and we think that it’s that sort of thing that helps do that.
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[20:43] <~Dan> (Welcome to #rpgnet, Guest59!)
[20:44] <+ODAMMatt> Of course, Dreamscape: Laruna is equally built for having a more traditional, fun, dungeon crawling or adventure experience. But one of the goals of all our Dreamscapes is to introduce that ODAM question of “what if magic was real?” Different dreamscapes just allow us to examine that from different points of view.
[20:44] <~Dan> It sounds like the players have to put a lot of faith in the GM when visiting a dreamscape in terms of hunting a Reaver.
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[20:44] <~Dan> Insofar as it would be metagaming to try to figure out what the Reaver is in the dreamscape.
[20:44] <~Dan> If that makes sense.
[20:44] <~Dan> (wb, DebraHP!0
[20:44] <~Dan> )
[20:45] <+DebraHP> 🙂
[20:45] <+ODAMMatt> I would say that in general ODAM doesn’t fit in as well with “adversarial” GMing
[20:45] * ~Dan nods
[20:45] <+ODAMMatt> They’re very much collaborative experiences.
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[20:46] <+Blarghedy> could you give an example of a game you think does fit with what you call ‘adversarial GMing’?
[20:46] <~Dan> So we covered that the Anima are “retconned” into a dreamscape. Do they gain “retconned” memories as well?
[20:47] <+ODAMMatt> I don’t think it’s limited to specific games, I think it’s more just a style.
[20:47] <+Blarghedy> Oh sure. I’m just not sure which types you mean. My own experience is rather limited (almost wholly to D&D 5e)
[20:48] <+ODAMMatt> Some GMs feel it’s their duty to try to kill their player’s characters, or present a GM vs players environment rather than a collaborative one.
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[20:48] <~Dan> (Howdy, GenoFoxx!)
[20:49] <+ODAMMatt> That’s all I meant by the term.
[20:49] <+Blarghedy> Oh sure, yeah. That’s definitely a thing I see. I just meant I haven’t seen any games in particular that really lend themselves to that, though I’ve heard some of the more OSR-style games can be like that
[20:49] <+Blarghedy> but I can also see what you mean by the game specifically not lending itself to that
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[20:50] <~Dan> Yeah. It would kind of suck if the Anima pursued a Reaver into Laruna and were left with no way of knowing what the Reaver is once they arrived.
[20:50] <+ODAMMatt> Yeah, it wasn’t a commentary on either other games or that style of GMing. Just on ODAM itself.
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[20:52] <+ODAMMatt> Something else that I actually don’t think we mentioned. Dreamscape: Laruna is coming to Kickstarter March 1st!
[20:52] <~Dan> Ah, yes! Important point, that. 🙂
[20:53] <+ODAMMatt> So mark your calenders!
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[20:53] <~Dan> (Howdy, AnthonyHoltberg!)
[20:53] <~Dan> So as I think you guys know by now, you’re welcome to hang out with us and answer questions as long as you like.
[20:54] <~Dan> That said, in what remains of “regular” time, is there anything we haven’t covered that you’d like to bring up?
[20:55] <+ODAMJohn> We’re super excited about it, the book its going to be over the top beautiful. Between offering a fun fantasy game with some compelling story material as well as how it can add to existing ODAM campaigns, this is going to be awesome 🙂
[20:56] <~Dan> Sure sounds that way. 🙂
[20:56] <+ODAMMatt> Yes, the one thing that is hard to communicate or show online is our dedication to high production values. Anyone who has a copy of Of Dreams And Magic can attest to both the high level of art and the actual physical book.
[20:56] * ~Dan attests to that!
[20:56] <~Dan> These guys know what they’re doing. 🙂
[20:57] <+DebraHP> Who does your printing?
[20:57] <+ODAMMatt> Thanks Dan! The last thing I’d say is that the two best ways to follow us and get more info is to sign up to our newsletter: (Link: https://odampublishing.com/pages/newsletter-signup)https://odampublishing.com/pages/newsletter-signup and to like our Facebook page!
[20:58] <+ODAMJohn> We have a relationship with a local company that is currently meeting our need
[20:58] <+ODAMJohn> Though as our printing needs change in the future thats always subject to change
[20:59] <~Dan> Thanks very much for joining us, guys!
[20:59] <~Dan> Again, no need to run off.
[20:59] <+ODAMMatt> Thanks everyone! Hopefully I’ll be returning to my “regular” status after the KS launch.
[20:59] <+ODAMGil> No problem
[20:59] <~Dan> Just give me a minute to get the log posted and get you the link. 🙂