[19:00] <+Donald> I’m Donald Saxman and I appreciate the opportunity to discuss Shadow Over Texas is a major new role playing campaign based on monster hunting in Texas in the Roaring Twenties. It is based on the Strange World game engine and is compatible with a variety of game systems including Dungeons and Dragons, Call of Cthulhu, and These Strange Worlds.
[19:01] <+Donald> I’ll be happy to answer any questions, but here are some highlights.
[19:01] <+Donald> For most gamers, the Texas Sourcebook and the adventure modules that make up the “Empty Cabinet of Curiosities” campaign will be the real draws. It’s my hope buyers “come for the sourcebook and stay for the rule mechanics.”
[19:01] <+Donald> Adventure modules and the Empty Cabinet of Curiosities Campaign include:
[19:01] <+Donald> Glen Rose: Cyclopean Trackways
[19:01] <+Donald> Galveston: Splash Day Panic
[19:01] <+Donald> San Antonio: Shades of the Hidden Mission
[19:02] <+Donald> Houston: The Lost White Apes of the Grey City
[19:02] <+Donald> Amarillo: The Semi-Polyp Helium Heist
[19:02] <+Donald> Athens: Temptations of the Six Pointed Lone Star
[19:02] <+Donald> Enchanted Rock: The Enchanted Fungi
[19:02] <+Donald> Jefferson: Beyond Lake Caddo Mounds
[19:02] <+Donald> Fort Davis: The Fort Davis Talkie
[19:02] <+Donald> Austin: The Lost Librarians
[19:02] <+Donald> Marfa: The Diabolical Angels
[19:03] <+Donald> Odessa: An Antimagnetic Tint
[19:03] <+Donald> The first seven are definitely included and the rest would be stretch goals. I can describe any of these in more detail but we’re getting into “spoiler alert” territory there.
[19:03] <+Donald> The Texas sourcebook will have material usable in any horror, pulp, or really any role playing game set in the 1920s. There are lists of the sourcebook contents in the Kickstarter page or on (Link: http://www.thesestrangeworlds.com.)www.thesestrangeworlds.com. More material is being added about every week.
[19:03] <+Donald> Finally, there will be a mini-tabletop game included: Battleship Texas versus Dagon! This is naval warfare rules for 1920s ships and Lovecraftian entities. This includes an optional Battleship-based role playing adventure: Coolidge Must Die.
[19:04] <+Donald> Battleship Texas vs Dagon features generic naval warfare rules that depict three scenarios: (1) Deep ocean meeting engagement; (2) Dagon protects his undersea temple from Battleship Texas depth charges and torpedoes; and (3) Battleship Texas protects “rum row” freighters anchored on a salt mount off Galveston.
[19:04] <+Donald> There are also orders of battle for on-deck combat with the Battleship Texas crew and passengers fighting Deep Ones during the above engagements. This scenario assumes President Calvin Coolidge and his secret service are on board (based on a real life event). How can you pass up on a game that includes Coolidge in the order of battle?
[19:04] <+Donald> As an aside, Coolidge’s real life visit to Cuba on Battleship Texas is such an obscure historical event I was shocked and amazed last week when all the major TV networks and newspapers started mentioning it. Basically Obama’s upcoming trip to Havana is “The first time an American President has visited Cuba since Calvin Coolidge.”
[19:05] <+Donald> And all this and more for $20 on Kickstarter at: (Link: https://www.kickstarter.com/projects/581969921/strange-world-cthulhu-shadow-over-texas)https://www.kickstarter.com/projects/581969921/strange-world-cthulhu-shadow-over-texas
[19:05] <+Donald> Done
[19:05] <~Dan> Thanks, Donald!
[19:05] <~Dan> The floor is open to questions!
[19:05] <+Donald> Whew. Bring on the questions or I’m happy to ramble on.
[19:06] <~Dan> Now, These Strange Worlds is your own system, correct?
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[19:08] <~Dan> (Howdy, Janana!)
[19:08] <+Donald> Yes. Strange World started out long long ago as a modified D&D campaign, and then was an online game back in the late 80s and early 90s. I turned it into an RPG and a spectacularly unsuccessgul Kickstarter campaign three years ago.
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[19:08] <~Dan> Does Strange World Cthulhu contain the full Strange World rules?
[19:10] <+Donald> Not all of them by any means. Strange Worlds is basically the intersection of magical, science fiction, and time travel systems. Shadow Over Texas uses the basic game system in a horror setting. It can be played in a horror mode or a pulp mode.
[19:10] <+Donald> In both cases, the goal is to re-create the HP LOvecraft canon (not mythos).
[19:11] <+Donald> done
[19:11] <~Dan> I see… So it sounds like the book is both a supplement and a self-contained game.
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[19:12] <+Donald> It is completely self contained. If it turns out, I’ll either keep doing Shadow over Texas supplements, but I hope I can re-visit Strange Worlds and make a go of that.
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[19:12] <~Dan> (Howdy, NiTessine!)
[19:14] <+Donald> In addition to my day job, I write non-fiction technology books (about 5 of them over 40 years). So I can churn out verbiage. And I know some great artists.
[19:14] <~Dan> How much space do the D&D and CoC conversion rules take up?
[19:14] <+Donald> Marketing not-so-much, maybe because my day job is marketing related.
[19:15] <+Donald> There will be a couple pages of conversion guidelines.
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[19:16] <+Donald> Obviously D&D isn’t really a horror game, and you can argue that CoC sometimes isn’t, but the adventures and the Texas sourcebook are adaptable.
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[19:16] <+Donald> Done
[19:16] <~Dan> So the book is statted out in Strange World format, and the other rules are conversions?
[19:16] <~Dan> (Howdy, Vorthon, Silverlion!)
[19:16] <+Vorthon> (Hey.)
[19:16] <&Silverlion> (Allo Dan)
[19:17] <+Donald> Yes, I’ve been playing some parts of Shadow Over Texas for quite a while and although the Strange World rules have evolved (and are still evolving) those are what was used.
[19:18] <~Dan> I’d like to delve into the Strange World rules a bit, but first, do you happen to have a character sheet posted that we can see?
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[19:19] <+Donald> I should ad that I own just about every CoC supplement. Two bookcases full so I’ve seen the high points and the low points of that system. And Shadow over Texas isn’t so much better as different. I think the Texas Sourcebook alone would be “worth the price of admission” to any CoC player.
[19:20] <+Donald> Done.
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[19:22] <~Dan> (Did you see my character sheet question, Donald?)
[19:23] <+Donald> Can you repeat it please?
[19:23] <~Dan> [19:18] <~Dan> I’d like to delve into the Strange World rules a bit, but first, do you happen to have a character sheet posted that we can see?
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[19:24] <~Dan> (Howdy, Maelthra__!)
[19:24] <+Donald> Oh, OK, I see it. I don’t have a character sheet posted, but there’s an outline of the character creation rules at (Link: http://www.thesestrangeworlds.com/shadowovertexas/rulesoutline.html)http://www.thesestrangeworlds.com/shadowovertexas/rulesoutline.html
[19:24] <~Dan> No worries!
[19:25] <~Dan> Can you describe the core mechanic?
[19:25] <+Donald> Scroll down to Seeker’s Guide.
[19:26] <+Donald> Prime Conditions (Sex, Age, Ethnicity, Birthplace, Health, Locale, Strange Tolerance)
[19:26] <+Donald> Secondary Conditions (Wealth, Reputation, Vulnerabilities, Injuries)
[19:26] <+Donald> Prime Attributes (Vigor, Stamina, Endurance, Mentality, Charisma, Ego, Dexterity)
[19:27] <+Donald> Strange Reaction (Passive, Denial, Regular, Excited, Elated)
[19:27] <+Donald> Morale Reaction (Disordered, Routed, Regular, Spirited, Daring)
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[19:29] <+Donald> Just about everything is decimal-based with 20 being a normal non-specialist human. There’s a long ability and skill list. There’s no leveling and few ways to quickly increase abilities, although skills can be learned.
[19:30] * ~Dan nods
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[19:30] <+Donald> You can earn exploit points that allow you to improve your chances or success. You can improve your “strange tolerance” which is ultimately the players unatainable goal: To reach over 100% strange tolerance.
[19:31] <~Dan> So it’s a percentile-based system?
[19:32] <+Donald> A lot of conflict is by comparing your 1-100 level to the difficulty level for what you’re trying to do. A lot of stuff is automatic. (No need to a trained geologist to have to roll to identify a piece of granite). You can also decide to make any conflict “critical”
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[19:34] <~Dan> Whoops.
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[19:34] <~Dan> wb, Donald!
[19:34] <+CthulhuTexas> I dunno what I did but I logged out.
[19:35] <~Dan> The last thing we saw was “You can also decide to make any conflict “critical””.
[19:35] <+CthulhuTexas> What was the last thing I got through?
[19:35] <~Dan> ^
[19:35] <+CthulhuTexas> OK.
[19:36] <+CthulhuTexas> Making a conflict critical could make it a spectacular success or a spectacular failure.
[19:36] <+CthulhuTexas> In fact you have the option of doing combat this way. This moves things alond=g in a non-pulp game, but isn’t everyone’s cup of tea.
[19:37] <~Dan> How are critical conflicts resolved?
[19:37] <+CthulhuTexas> But keep in mind that in the Lovecraft canon, combat was rare. Getting scared is more common and what’s more scary than a near miss at success?
[19:37] <+CthulhuTexas> (Oh, and backtracking, yeah. It’s decimal based).
[19:37] <+CthulhuTexas> Done
[19:39] <+CthulhuTexas> You say you want the upcoming conflict to be critical. Then you resolve based on the player’s attributes versus the difficulty. The a simple six sided role. One is fairly neutral and 6 is something spectacular (decided by the Keeper).
[19:40] <~Dan> Well, a lot of combat took place “off-screen”, true. One could argue that there’s quite a bit of combat involved in some of his major stories — Call of Cthulhu, Shadows over Innsmouth, etc. But I get your point.
[19:40] <+CthulhuTexas> This could be applied to anything from climbing a fence to hiding from Deep Ones. to driving really fast.
[19:41] <~Dan> When you say “versus the difficulty”, is that a penalty to the percentile roll? Or something else?
[19:41] <+CthulhuTexas> By all means there’s combay (The end of dexter Ward is a classic magic duel). but no so many shoot-outs and very few cases of a group of heroes bursting into the room with tommyguns blazing.
[19:43] <+CthulhuTexas> Well, using the fence as a roll, the player could have a pretty normal 20 for fence climbing and the fence could have a 30 difficulty.
[19:43] <+CthulhuTexas> If the fence has a 15 difficult there would be no need to role.
[19:43] <~Dan> True. I’m counting such things as the police raid on the bayou Cthulhu cultists in Call of Cthulhu and the military’s raid on Innsmouth, for example.
[19:44] <+CthulhuTexas> So your “conflict” is with the fence. And if you made it a critical role you might speed over the fence in a single bound… or if the fence “won” you might get stuck on top and have to be extracted by team mates.
[19:45] <+CthulhuTexas> Well, Battleship Texas versus Dago is really part 3 of the Innsmouth raid and it is straight naval warfare.
[19:45] <~Dan> So is the roll in the fence example a percentile roll trying to get 20 or less?
[19:46] <+CthulhuTexas> Part two of the Innsmount raid is Galveston: Splash Day Panic
[19:46] <+CthulhuTexas> Done.
[19:47] <+CthulhuTexas> Yes. 20 or less.
[19:47] <~Dan> And does the GM roll for the fence?
[19:48] <~Dan> (My apologies if I’m being dense here. Long day.)
[19:48] <+CthulhuTexas> Splash Day Panic is an example of how the seekers can be involved in combat but notreally in combat. There can be combat going on around them but they need to ignore it and concentrate on their goals.
[19:49] <+CthulhuTexas> Yes, the M rolls for the fence.
[19:50] <~Dan> And the winner is… the one who wins by the largest margin?
[19:50] <+CthulhuTexas> In playtestign the GM (or Keeper) sometimes wanted to force a critical roll on the “fence’s” behalf but that tended to be too bloody for the seekers.
[19:50] <+CthulhuTexas> Yes. By the largest margin.
[19:50] <~Dan> Gotcha.
[19:51] <+CthulhuTexas> Because let’s face it. You have to be pretty dense to die climbing a fence but if the keep gets to force a cricial role when experimenting with a broken lightning gun, bad things can happen.
[19:52] <+CthulhuTexas> Done
[19:52] <~Dan> I see you have rules for magic. How does that work?
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[19:52] <+CthulhuTexas> Mostly used by the bad guys. The seekers typically know a few relativelu=y minor cantrips.
[19:52] <+CthulhuTexas> relatively.
[19:53] <~Dan> Is it as dangerous as it is in CoC?
[19:53] <~Dan> (Howdy, jeffszusz!)
[19:55] <+CthulhuTexas> Strange Worlds has a pretty complex and versatile magic syste,m with 12 schools of magic (they are listed in the previously referenced outline). So seekers could potentially come up against a bunch of “kinds” of magic and not be able to immediatelky say, “oh wait, I know this. We just need a silver dagger.” Instead scary and strange stuff is happening to t
[19:55] <~Dan> (cut off at “happening to t”)
[19:56] <+CthulhuTexas> Lightning guns are pretty much the ultimate weapon against some stuff, but they are hard for humans to use.
[19:56] <+CthulhuTexas> happening to them.
[19:56] <~Dan> Great Race models, re: lightning guns?
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[19:58] <+CthulhuTexas> Anyway, one of the things that needs to be validated in playtesting is just how much seekers can have. So far it has been enhanced abilities like “repair” or obversely “cause something to break” or dream-related abilities, or ability to use magic items with some hope of success and survival. Also resistance to some kinds of magic. But no seekers casting lig
[19:59] <~Dan> casting lightning bolts?
[19:59] <+CthulhuTexas> Yeah, Great Race but with a pretty complex history and lots of alliances and wars you can never tell who is using what and when.
[20:00] * ~Dan nods
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[20:00] <~Dan> Elder Thing/Old One disruptors can be pretty nasty, too. 🙂
[20:00] <+CthulhuTexas> And Lovecraft loved to throw out interesting-sounding technology without elaboration.
[20:00] * ~Dan nods
[20:00] <~Dan> See: Old One molecular disruptors above. 🙂
[20:01] <+CthulhuTexas> Or liquid that dissolves you. Or
[20:02] * ~Dan nods
[20:02] <+CthulhuTexas> Anyway, you can have quite an arsenel of magic and tech without leaving the canon.
[20:02] <~Dan> Absolutely.
[20:03] <~Dan> It looks from the outline that you have an extensive bestiary. Can you say a bit about that?
[20:04] <+CthulhuTexas> But IMHO CoC goes too far sometimes with all their spell lists. Even ubiquitous CoC tropes like gates were barely mentioned in the canon.
[20:06] <+CthulhuTexas> Well, as you’ve probably figured out, I stick to works actually written or co-written by Lovecraft, or things easily derived from them in a few cases. And I don’t go overboard with Dreamlands things. So no Serpent People for instance. But there’s still plenty.
[20:06] <+CthulhuTexas> Done
[20:06] <~Dan> But you include non-Lovecraftian creatures like cryptids, correct?
[20:07] <+CthulhuTexas> Lovecraft taked more about cryptids than is generally appreciated, but I include stuff from Texas folklore, but usually with a Lovecraftian slant.
[20:08] <~Dan> Can you give an example of that? Or would it be too much of a spoiler?
[20:08] <+CthulhuTexas> So the infamous Donkey Lady is an avatar of nyarlathotep.
[20:09] <~Dan> The Donkey Lady? I’m not familiar with that one. 🙂
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[20:10] <~Dan> (Howdy, consilium!)
[20:10] <+CthulhuTexas> And a lot of Indian imagry has been sub-orned by cultists. The seekers could find a Kachina doll depicting an Elder Thing for instance.
[20:10] * ~Dan nods
[20:10] <~Dan> I assume there’s a Lovecraftian explanation for the Marfa Lights? 🙂
[20:11] <+CthulhuTexas> You stop your horse, or carrage or car on a road by a bridge and look behind you to see a woman with the melted face of a donkey and burn-scared hooves foir hands.
[20:11] <~Dan> Yikes.
[20:12] <~Dan> brb
[20:13] <+CthulhuTexas> One of the adventure modules I listed deals specifically with Marfa: The Diabolical Angels. This one deals with some particularly underutilized Lovecraft entities.
[20:14] <+CthulhuTexas> (Link: http://texascryptidhunter.blogspot.com/2014/02/the-legend-of-donkey-lady-of-san-antonio.html)http://texascryptidhunter.blogspot.com/2014/02/the-legend-of-donkey-lady-of-san-antonio.html
[20:15] <~Dan> (back, sorry)
[20:16] <+CthulhuTexas> Anyway, Texas is chock full of folklore. Star-shaped tunnels under Athens. Ghosts all over. Mysterious sinkholes. The list goes on and on (No problem filling up the Texas Sourcebook).
[20:16] <~Dan> Oh, no doubt.
[20:16] <~Dan> Do you have the Skunk Ape?
[20:16] <+CthulhuTexas> And there’s plenty of real history to leverage too. The Santa Claus bakrobbers. The Galveston Pageant of Pulcritude. The Glen Rose angels.
[20:17] <+CthulhuTexas> Yeah, the skunk ape and Bigfoot are in the sourcebook although Bigfoot is pretty overdone.
[20:18] * ~Dan nods
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[20:18] <~Dan> (Howdy, Crazy-Cabal!)
[20:19] <+Crazy-Cabal> (Yo)
[20:19] <+CthulhuTexas> I’m especially fond of “ichthyol.” Fossil fish oil. You can still buy it on eBay. There was almost a war with Germany of rights to sell it.
[20:19] <+CthulhuTexas> But what if the fossil oil didn’t exactly come from “fish?”
[20:19] <~Dan> 🙂
[20:21] <+CthulhuTexas> I have a 1925 Texas Almanac of Industry and you can’t help but read a page and find an adventure seed.
[20:21] <~Dan> I’ll bet. 🙂
[20:22] <~Dan> Did you say that this is your second attempt at getting a game published?
[20:23] <+CthulhuTexas> The Galveston Pageant of Pulcritude was a real beauty contest too. It eventually became the Miss Universe contest. Every year for “Splash Day” the organizers would line up a bunch of young ladies with tier back to the sea and take pictures. What could go wrong?
[20:24] * ~Dan chuckles
[20:24] <+CthulhuTexas> No, I’ve been writing RPGs since the Sevenies. I;ve had five published, although some got a lot wider circulation than others.
[20:24] <~Dan> Oh? Cool! Which ones were published?
[20:25] <+CthulhuTexas> (Also keep in mind that SOMETHING cause the great Galvestob storm of 1900 and the 1920s Mississippi floods).
[20:25] <+CthulhuTexas> Superhero 2044. Nuclear Survivors. Planet Polymath. Slasher Flock, and Strange Wprld.
[20:26] <~Dan> Oh, that’s right — you’d mentioned Superhero 2044 to me previously. Do I recall correctly that it was the basis for the Strange World system?
[20:27] <+CthulhuTexas> SH 2044 and NS by Gamescience. Planet Polymath by Caliper (I wish I had a copy of that one. Not widely released) and Slasher Flick (not Floch) by Steve Jackson. And Strange World by US Videotel.
[20:27] <+CthulhuTexas> Superhero 2044 was a great-grandfather. 😉
[20:28] <~Dan> 🙂
[20:28] <~Dan> What was Planet Polymath about?
[20:29] <+CthulhuTexas> You are a Planet Polymath, a genius in charge of colonizing a newly discovered planet.
[20:30] <~Dan> Ah, cool. 🙂
[20:30] <+CthulhuTexas> (come to think of it, I should add one to the list. I created “The Hundred Suns” as a role playing shell for the old TBBS space combat engine and hosted it on my early chat system. That eventually made it into Strange World too.
[20:30] <~Dan> So what inspired you to write Shadow Over Texas?
[20:31] <+CthulhuTexas> It was supposed to be one you could play in an hour. Either solo or interactive.
[20:31] <+CthulhuTexas> I guess decades of playing CoC, SW not working out and this sounding more marketable, and a love for Lovecraft.
[20:33] <+CthulhuTexas> Planet Polymath was going to be an insert in Battleflag magazine but the magazine didn’t last long enough.
[20:33] <+CthulhuTexas> Done
[20:35] <~Dan> Where do you think the Strange World line goes next? Another crack at a Strange World core book?
[20:36] <+CthulhuTexas> That depends on how Shadow over Texas works out. Paradoxically if SOT makes, I might go back to SW. Or I might do more SOT modules.
[20:37] <~Dan> Might you do other Strange World Cthulhu books?
[20:38] <~Dan> Other than Shadows Over Texas books, I mean.
[20:38] <+CthulhuTexas> Shadow over Ohio? Probably not, but realitically the Kickstarter campaign probably won’t fund too many strech goals, so I’ll have five Adventure Modules in progress. And I have at least ten more adventure seeds that are scary enough to expand if there’s demand.
[20:38] * ~Dan nods
[20:39] <~Dan> What is the premise of These Strange Worlds?
[20:40] <+CthulhuTexas> One trope in SOT is “Easterners get sent to Texas more or less against their will.” So a natural follow-up could be “Texans in Rhode Island” or the like. Maybe more comic than scay.
[20:41] <~Dan> 🙂
[20:42] <+CthulhuTexas> The ancient Akashics (or somebod) created a gigantic, perhaps infite artifact. There tunnels intersect at an Arena (or something that can be used as an Arena). each tunnel is lined with doors. I
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[20:42] <~Dan> (Howdy again, BlakeBlackstone!)
[20:42] <+BlakeBlackstone> Hola
[20:42] <+BlakeBlackstone> Neat art on the KS you sent me
[20:43] <~Dan> CthulhuTexas there is the author. 🙂
[20:43] <+CthulhuTexas> in the yellow tunnel the doors open to point in the past. In the blue tunnels they open to points in the future. In the red tunnel they open into a world where magic works. There are pretty detailed rules for how each works.
[20:43] <+BlakeBlackstone> Im a Texan. I like all the tied in info
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[20:44] <~Dan> BlakeBlackstone: I thought you might. 🙂
[20:44] <+CthulhuTexas> Thank you Blackstone. I have some great artists lined up. I always spend all my would-be profits on art. :0
[20:44] <~Dan> (Howdy, Lin_Chong!)
[20:44] <+BlakeBlackstone> Dont blame ya
[20:45] <+CthulhuTexas> There’s more on the (Link: http://www.thesestrangeworlds.com)www.thesestrangeworlds.com web page, including a lot from the Strange World novels.
[20:46] <+CthulhuTexas> I’m a Texan too (started out in Indiana but that is a distant memory)).
[20:46] <~Dan> 🙂
[20:46] * ~Dan is a native Texan 🙂
[20:46] <+BlakeBlackstone> Im a houstonian but have a place in Austin too.
[20:46] <+BlakeBlackstone> Uh oh. Lots of Texans in here…
[20:47] <+CthulhuTexas> Researching the Twenties in Texas over the lasy ten years has been an eye opener. Lots of stuff you wouldn’t expect.
[20:47] <~Dan> Oh? Example?
[20:48] <+CthulhuTexas> Bank robbers were a great proble. Everyone remembers Bonnie and Clyde but they were two of many. There was even a law that if a citizen shot and killed a bank robber they would get a very large award.
[20:49] <+CthulhuTexas> So one day a guy dressed in a Santa suit robbed a bank. The citizenry started a monumental gunfight trying to get the reward. There was a hardware store nearby that quickly sold out of guns as more and more people tied to plug him.
[20:50] <+BlakeBlackstone> Nice. Whered this happen?
[20:50] <+CthulhuTexas> And the whole situation in Galveston was uncany. Like a whole other country with no obvious ties to the deep south.
[20:51] <~Dan> Its own culture?
[20:51] <+BlakeBlackstone> Thats awesome. I guess it was still booming even after the 1908 hurricane?
[20:51] <+CthulhuTexas> 1927: (Link: https://en.wikipedia.org/wiki/Santa_Claus_Bank_Robbery)https://en.wikipedia.org/wiki/Santa_Claus_Bank_Robbery
[20:52] <+CthulhuTexas> It recovered quickly and became a center of industry right beside a “den of sin.” Bootleggers, pleasure piers, fortune tellers, hookers. And combinations of all of the above.
[20:53] <+CthulhuTexas> So you had corrupt tycoons, gangsters, the coat guard, and the Texas Rangers all duking it out.
[20:53] <+BlakeBlackstone> Ha. Thats awesome.
[20:53] <~Dan> 🙂
[20:54] <+CthulhuTexas> I think I described an adventure seed for Galveston before you logged in but I assume it will be in the archive later.
[20:54] <~Dan> Indeed.
[20:55] <+BlakeBlackstone> Backed! heh. I had no option….
[20:56] <+CthulhuTexas> Let’s see. Other historical but weird stuff is the Houston Zoo. (I used to volunteer there so its a place near and dear to my heart). The zoo director was a crazy man. He’s have animals shipped in from all over the world with no idea what they ate or how to care from them.
[20:56] <+BlakeBlackstone> When was that??
[20:56] <+CthulhuTexas> He built a network of tunnels under the zoo that are still there. His favotite trick was…
[20:57] <~Dan> So as you know, Donald, you’re always welcome to hang out with us and to discuss your work. As such, you’re also welcome to hang out with us as long as you like this evening. 🙂
[20:57] <+CthulhuTexas> going in a cage and lecturing about leopards, and then one of the tunnel trap doors would open and a leopard would come out behind him. The crowd would freak out and then he’s
[20:57] <+CthulhuTexas> pull out his whip and “subdue” it. Three times aday.
[20:57] <+BlakeBlackstone> !!!!!!!!!!!!
[20:57] <~Dan> That said, in the time remaining, is there anything we haven’t covered that you’d like to bring up?
[20:57] <+CthulhuTexas> OK. Thanks Dab
[20:57] <+CthulhuTexas> Dan.
[20:59] <+CthulhuTexas> It gets better. He ended up in a fued with the county police over who had the right to kill bears (this was in the thirties). The police (supposedly) lured him into a trap and shot him dead.
[20:59] <+BlakeBlackstone> Is it almost over? Wish I woulda got here earlier.
[21:00] <+CthulhuTexas> So if there’s anyone who would import more white Apes from Lovecraft’s Grey City it would be this guy.
[21:00] <+BlakeBlackstone> What was his name?
[21:00] <+CthulhuTexas> Yeah, I can stick around a while and answer questions but I have to get up at 4:00 Am so I’m fading fast.
[21:01] <+BlakeBlackstone> No problem. I wish you the best on your KS. Interesting stuff.
[21:01] <+CthulhuTexas> Hans Nagel
[21:01] <+BlakeBlackstone> Gonna read up on that. Thanks for the info.
[21:01] <~Dan> Thanks very much for joining us, Donald!
[21:02] <+CthulhuTexas> Thanks. Tell your friends! It’s my no means certain it will fund although I;m ramping up some social media campaigns.
[21:02] <~Dan> Again, no need to rush off. I’m just going to take a moment here to log the chat and get you the link.
[21:02] <+BlakeBlackstone> Will do. Gonna publish it to my feed.
[21:03] <+CthulhuTexas> I suppose i should put in the obligatory @CthulhuTexas if anyone wants to follow me on Twitter.