[14:46] <+GenoFoxx> Yohann, Neko (I asume Neko is Valerie) could you introduce yourselves and your game?
[14:47] <+Yohann> Ladies first
[14:47] <+Neko> Yes Neko is Valerie 🙂
[14:47] <+Dan1> Yup, please do!
[14:47] <+Neko> Well, I’m here as one of Shayô’s authors
[14:48] <+Neko> Just like Yohann here.:)
[14:48] <+Yohann> That’s right
[14:48] <+Neko> I was author on Qin, Kuro, Yggdrasill and Keltia
[14:49] <+Neko> Maybe you know those games already
[14:49] <+Davidalpha> Yes
[14:50] <+Neko> Are you the Davidalpha we know? French, right?
[14:50] <+GenoFoxx> I have heard of Qin and Kuro, not familiar with Yggdrasill or Keltia
[14:50] <+Neko> Yggdrasill and Keltia are translated by our friends, Cubicle 7
[14:51] <+Neko> So Shayô is our last game, just released in French language
[14:52] <+Neko> Shayô means sunset in Japanese language, by the way
[14:52] * LW (LW@MagicStar-28FA9927.dsl.dyn.ihug.co.nz) has joined #rpgnet
[14:52] * ChanServ sets mode: +v LW
[14:53] <+Yohann> And I’m Yohann, also co-author on Shayô
[14:53] <+Meyrana> (As for me I was a little involved in the former Qin forum as a game master, played a bit at Yggdrasill too :))
[14:53] <+Neko> Great! 🙂
[14:54] <+GenoFoxx> What is is Shayo about?
[14:54] <+Neko> Shayô is a post-apocalyptic game with a japanese setting, to sum up.
[14:55] <+Neko> In fact, after what they call Tenbatsu, “divine wrath”
[14:55] <+Neko> Japan came back to a feudal government and way of life.
[14:56] <+GenoFoxx> So Thundarr the barbarian by way of Shogun?
[14:56] <+Neko> Cities disappeared with the rising of the water level
[14:56] <+Neko> Absolutely not.:)
[14:56] <+Neko> Samuraïs, shinobi, techs
[14:56] <+Neko> No barbarians.:)
[14:57] <+Neko> A Japan with a Shôgun, a Tennô and yakuzas…
[14:57] <+Yohann> Technology broke down everywhere because all knwoledge got lost (many many many people died)
[14:58] <+Yohann> villages and communities had to revert an idealized form of social and political governance
[14:59] <+Yohann> and the only thing that made sense to them is the shogunate
[14:59] <+Neko> And the Emperor.;)
[15:00] <+Yohann> so basically, you’ve got samurais, shinobis, priests and mechanics living adventures among ruins from the past
[15:00] <+Yohann> yeah, and the Tennô
[15:00] <+Yohann> 😀
[15:00] <+Neko> Treasure hunters…
[15:00] <+Yohann> the thing is…
[15:00] <+GenoFoxx> how much of Japan is left or did the waters recede?
[15:01] <+Yohann> It didn’t recede
[15:01] <+Neko> No it didn’t, so the bigger cities are under water, now.
[15:01] <+Yohann> do you want to see a map?
[15:01] <+Yohann> Let me find the link
[15:02] <+Yohann> http://www.7emecercle.com/website/wp-content/uploads/2016/01/Shayo_Map_Def.jpg
[15:02] <+Yohann> Did it work ?
[15:02] <+Neko> nope
[15:02] <+Yohann> Hmmm. Let me roll again. 😀
[15:03] <+Yohann> new try: http://miburl.com/xeQSak
[15:03] <+Yohann> It’s in French though
[15:03] <+GenoFoxx> the first one worked for me
[15:03] <+Neko> Perfect.
[15:03] <+Yohann> Darn! I failed my fumble! 🙂
[15:04] <+Agamemnon2> Nice cartography 🙂
[15:04] <+Neko> Japan is no more, it’s called Hi-no-moto, the ancient way to pronounce the same word.
[15:04] <+Meyrana> both worked for me
[15:04] <+Yohann> Our cartographer is awesome
[15:05] <+Neko> Yes, Greg is very good. He made the character sheets too.
[15:05] <+Yohann> so the water level rose by 50 meters, and didn’t recede
[15:05] <+Davidalpha> Sorry yes i’m David alpha from french mook Di6dent and part of french rpg federation
[15:05] <+Naeddyr> Neko: Wa
[15:05] <+GenoFoxx> do you have a link for the character sheet
[15:05] <+Meyrana> the visuals of Shayô are really impressive I must say
[15:05] <+Yohann> yup, let me find it.
[15:06] <+Yohann> character sheet (in French) http://miburl.com/HVTYOL
[15:06] <+GenoFoxx> Has Hi-no-moto returned to being isolationist?
[15:07] * +Naeddyr (~quassel@MagicStar-B008CB6B.dhcp.inet.fi) Quit (Client exited )
[15:07] <+Yohann> There’s nothing else beyond Hi-no-moto
[15:07] <+Neko> Yes, the seas are poisoned and infested with kaïjus
[15:07] <+Yohann> only the lethal sea
[15:07] <+Yohann> yeah, kaijus
[15:07] <+Neko> So it’s quite impossible for them to leave Hi-no-moto anyway.
[15:07] <+Yohann> while the land is infested by onis and mutants
[15:07] * Dan (~Dan@27E40F45.A2E8FE11.CAF94AA3.IP) has joined #rpgnet
[15:07] * ChanServ sets mode: +qo Dan Dan
[15:07] <+Meyrana> (may I ask a question ?)
[15:08] <+Yohann> of course!
[15:08] <+Meyrana> thanks ! 🙂
[15:08] <+Neko> Please 🙂
[15:08] <+Yohann> please do
[15:08] <~Dan> (Okay, here I am, but I’ve just been informed that I won’t be here long. -_-_
[14:07] <+Meyrana> I just received the collector version last week-end
[14:08] <+Meyrana> and began to read the background
[14:08] <+Meyrana> my question is : you say Hi no moto is isolated but I recall reading something about a foreign invasion ?
[14:08] <+Yohann> yup, a long time ago
[14:08] <+Neko> There was war, but it was part of the Tenbatsu
[14:08] <+Meyrana> Oh, ok, it’s a matter of time scale
[14:08] <+Neko> A long time ago.
[14:08] <+Meyrana> Rogger ! 🙂 thanks
[14:09] <~Dan> (GenoFoxx, are you able to save the previous part of the log?
[14:09] <~Dan> )
[14:09] <+Meyrana> Then, another question please ?
[14:09] <+Yohann> exactly. Nobody still alive now has any memory from that time
[14:09] <+Neko> We don’t give an exact date (we’ll do later) because the inhabitants don’t remember.
[14:09] <+Neko> Of course. 🙂
[14:09] <+Meyrana> I discussed about this issue with another gm friend
[14:09] *** Dan1 has quit IRC: Disintegrated: http://www.mibbit.com ajax IRC Client
[14:09] *** TheDreadGazebo|AFK is now known as TheDreadGazebo
[14:09] <+Meyrana> He told me one of his main problem with entering the game was that he didn’t get a clear view of the time that has passed since the tenbatsu
[14:10] <+Meyrana> Do you have any time scale to help understand the technology and cultural gap ?
[14:10] <+Yohann> Well, we’ve decided not to
[14:10] <+Neko> People living in Hi-no-moto don’t remember.
[14:10] <+Neko> You can’t know that.
[14:11] <+Neko> But of course, we’ll give this information to GM later
[14:11] <~Dan> (Howdy, TheDreadGazebo!)
[14:11] <+Meyrana> Ok, so we don’t even know if it’s one or 10 generations
[14:11] <+Meyrana> aaaaah, that’s a nice news ^^
[14:11] <+Yohann> Hi-no-moto has lost a lot: technology, knowledge, its own history, and very few are able to read “old” Japanese anyway
[14:11] <+Neko> How could they remember, without any book..nothing left.
[14:11] <+Meyrana> yes but this means it’s been several generations since the Tenbatsu, right ?
[14:12] <+Neko> Exactly
[14:12] <+TheDreadGazebo> (Hey Dan!)
[14:12] <+Meyrana> Ok, that was my guess 🙂 Thank you !
[14:12] <+Neko> I think you may think it was around 200 years ago.
[14:12] <+Meyrana> Wow ! I didn’t imagine that far away
[14:12] <~Dan> Are there mutants in the setting?
[14:12] <+Neko> You may….:) If it helps you.
[14:12] <+Yohann> There’s a huge sense of displacement and isolation in Hi-no-moto
[14:13] <+Yohann> villages, towns and communities are also isolated from each other
[14:13] <+Neko> Yeah, mutants are called “eta” or “hinin”and are hunted
[14:13] <+Yohann> and yes Dan, there are “eats”, or mutants
[14:13] <~Dan> How extravagant are mutations?
[14:13] <+Yohann> hinin is the insult, in the moiuth of people who don’t like them (and there are many)
[14:13] <+Yohann> “eats” (not eats)
[14:14] <+Yohann> they’re definitely obvious (extra limb, scales, etc)
[14:14] <+TheDreadGazebo> will this game be using the same system as keltia/yggdrasil?
[14:14] <+Neko> Well, you may have slight deformities or very obvious.
[14:15] <~Dan> Are there any really gonzo mutations, like laserbeam eyes?
[14:15] *** LW` has joined #rpgnet
[14:15] *** ChanServ sets mode +v LW`
[14:15] <+Neko> Not at all. No gonzo mutations… 🙂
[14:15] <+Neko> But please, you may create some… Funny.
[14:16] <+Neko> The system is a variation on Roll and keep.
[14:16] <+Neko> 🙂
[14:16] <+Yohann> Laser beam… How interesting… 😀
[14:16] <+Neko> You throw as many dice as your level in Attributes and you keep only the level in Skills.
[14:17] <+TheDreadGazebo> which is the same system used in keltia, or am I remembering it wrong?
[14:17] <+TheDreadGazebo> oh no, its different, just dawned on me, sorry 😛
[14:17] *** Davidalpha has quit IRC: Disintegrated: http://www.mibbit.com ajax IRC Client
[14:18] <+Yohann> the Attributes are divided into two groups: Ten and Chi
[14:18] <+Neko> It’s okay.. 🙂
[14:18] <+Yohann> Ten: Presence, Mind, Willpower
[14:18] *** Davidalpha has joined #rpgnet
[14:18] *** ChanServ sets mode +v Davidalpha
[14:18] <+Yohann> Chi: Agility, Strength, and Stamina
[14:18] <+Neko> Ten means Sky and Chi, Earth
[14:18] <+Yohann> and outside, you have Instinct
[14:20] *** LW has quit IRC: Ping timeout: 486 seconds
[14:21] *** Fitz has joined #rpgnet
[14:21] *** ChanServ sets mode +v Fitz
[14:21] <+Davidalpha> Ok
[14:22] <+Meyrana> What is Instinct for ?
[14:22] <+Meyrana> Does it serv as a scenaristic helper ?
[14:23] <+Neko> Instinct is used to calculate “chi”
[14:23] <+Meyrana> ok
[14:23] <+Yohann> Instinct is used for rolling skills, but also to determine the Ki, the characters’ way to channel their own inner power. It’s used for combat maneuvers and spells
[14:23] <+Neko> Sorry, I wrote chi.. It’s Kii
[14:24] <+Yohann> Oh yeah, priests have spells, and there are magicians too, Onmyoujis
[14:24] <+Yohann> @neko, that’s because of Qin 😀
[14:24] <+Neko> Yeah….:)
[14:24] <~Dan> Are these literal supernatural powers, or are they more akin to psychic powers? Or can you say? 🙂
[14:25] <+Neko> Well, people think they are linked to the gods
[14:25] <+Yohann> @meyrana Instinct is used for perception rolls and also serves as a kind of 6th sense
[14:26] <+Neko> They pray “Kami” and “Enlightened” and Spirits.
[14:26] <+Yohann> Dan the cult of the kamis is very strong on Hi-no-moto. It is believed that the Tenbatsu was caused by their wrath
[14:26] * ~Dan nods
[14:26] <~Dan> Are there supernatural creatures in the setting?
[14:26] <+Yohann> the mutants are people cursed by the kamis
[14:26] <+Yohann> yeah, onis
[14:27] <+Neko> There are Onis and many different weird creatures.
[14:27] <+Yohann> “ogre” in Japanese
[14:27] * ~Dan nods
[14:27] <~Dan> What are they like?
[14:27] <+Neko> Like Mukade, glass centipede
[14:28] <+Yohann> Horned monsters
[14:28] <+Neko> Or very very cute small animals, chewing you in your sleep : Momoga.
[14:28] <+Neko> 🙂
[14:28] <+Yohann> Dan, if you look at the background of this picture, you’ll see one
[14:29] <+Yohann> http://miburl.com/mdgiWd
[14:29] <~Dan> Looks pretty nasty.
[14:29] <+Yohann> yeah.
[14:29] <+Yohann> Oh and something else about Shayô
[14:29] *** willows is now known as Tackle
[14:29] <+Yohann> remeber when I said that villages and communities are also isolated ?
[14:29] * ~Dan nods
[14:30] <+Yohann> there are village building rules in the core book
[14:30] <~Dan> That’s cool. 🙂
[14:30] <+Yohann> the characters’ village means the world to them
[14:30] <+Neko> It’s very important.
[14:30] <+Yohann> there’s no money on Hi-no-moto. the ecnomy relies on barter and exchange of services
[14:31] <~Dan> How obviously supernatural are the oni? Is it possible that they’re mutants of some sort, or are they too outlandish even for that explanation?
[14:31] <+Yohann> and you don’t want anything to happen to your relatives
[14:31] <+Yohann> Outlandish
[14:31] <+Yohann> definitely
[14:31] <+Meyrana> I particularly love the fact that each character has his own “village” setting but I quite don’t get how you actually use that during the game. Can you please give an example ?
[14:31] <~Dan> Can you give some examples of their powers?
[14:31] <+Meyrana> woops ^^
[14:32] <+Neko> You have village creation points
[14:33] <+Yohann> So whenyou create it, you decide how protected it is, what its economy is based on, the skills some people have
[14:33] <+Neko> And you may buy NPC’s with that.
[14:33] <+Yohann> that definitely helps drive a story
[14:34] <+Neko> So you may get a smith to get weapons and help repairing stuff
[14:34] <+Meyrana> ooooh ! Okay !
[14:34] <+Neko> You may get negative points too
[14:35] <+Yohann> A gives support to the characters, who can then trade some of their village’s skills (like the smith) in exchange of somebody else’s favor
[14:35] *** Davidalpha has quit IRC: Disintegrated: http://www.mibbit.com ajax IRC Client
[14:35] <+Neko> So they have to manage food, water, and so on
[14:35] *** Davidalpha has joined #rpgnet
[14:35] *** ChanServ sets mode +v Davidalpha
[14:35] <~Dan> (wb, Davidalpha!)
[14:36] <+Yohann> The PCs are no “murder-hoboes” coming from nowhere
[14:36] <~Dan> They all come from somewhere? 🙂
[14:37] <+Neko> You mean PCs or mutants ?
[14:37] <+Yohann> yeah, the default assumption is that all the PCs come from the same village
[14:37] <~Dan> PCs. Sorry, being silly. 🙂
[14:37] <+Yohann> the PCs :-p
[14:37] <+Neko> PCs belongs to the same village.
[14:37] <+Neko> Oh.. okay… 🙂
[14:37] <+Meyrana> So they have to agree on the village creation
[14:37] <+Yohann> yeah
[14:37] <+Neko> Yeah:)
[14:38] <+Neko> That helps creating a group too.
[14:38] <+Yohann> it’s part of the character creation process
[14:38] <~Dan> Is it common for villages to have samurai in residence?
[14:38] <+Yohann> Yeah
[14:38] *** Maelthra_____ is now known as Maelthra
[14:39] <+Yohann> Well, that depends on the village of course
[14:39] <+Neko> But a village may be free, without allegiance to the Shôgun
[14:40] <+Yohann> but a village without warriors will need the help of another to help fight highwaymen and monsters
[14:40] <+Neko> They may be protected by Yakuzas too.
[14:40] <+Yohann> A daimyo can also provide protection
[14:40] <+Neko> Yeah
[14:40] <+Yohann> of course, that protection isn’t free
[14:40] <+Yohann> Oh, by the way
[14:40] <+Meyrana> Sooo many scenarios possible ..! *_*
[14:40] <+Neko> You have to pay taxes.
[14:41] <~Dan> How common are monsters?
[14:41] <+Yohann> suppuku (ritual suicide) is forbidden by imperial decree
[14:41] <+Yohann> seppuku
[14:41] <~Dan> So they’ll kill you if you try to commit suicide?
[14:41] <+Yohann> Monsters aren’t at every corner
[14:41] <+Meyrana> xD
[14:41] <+Neko> 😀
[14:42] <+Yohann> Dan: exactly, and anybody who tries to help you :-p
[14:42] <~Dan> 🙂
[14:42] <+Neko> But animals are now very dangerous
[14:42] <+Yohann> The thing is that suicide has become a taboo
[14:42] <~Dan> Too few people left?
[14:42] <+Meyrana> makes sense
[14:42] <+Neko> Because life is precious
[14:42] <+Yohann> many died in the Tenbatsu, and Hi-no-moto is trying to rebuild itself:
[14:42] <+Yohann> yeah, life is precious.
[14:43] <+Yohann> So you won’t see an army of samurai commiting suicide because their daimyo died
[14:43] <+Neko> They’re only around 3 millions of inhabitants now
[14:43] <+Neko> Only
[14:43] <+Meyrana> This means also that the PC’s can’t go and swing their katanas all around like crazy
[14:43] <+Meyrana> right?
[14:44] <+Neko> But they’re not really aware of that number.
[14:44] <+Meyrana> since they have to stay alive and help the country to rebuild
[14:44] <+Yohann> There’s a code of honor, and a code of the warrior, but no daimyo in their (yeah women wan be daimyos, and also samurais) wiould ask you to kill yourself because you lacked proper etiquette
[14:44] <+Neko> Exactly.
[14:44] *** Lysus has joined #rpgnet
[14:44] *** ChanServ sets mode +v Lysus
[14:44] <+Meyrana> Ok, you just raised another question in my mind
[14:44] <~Dan> (Howdy, Lysus!)
[14:45] <+Neko> And the country is very dangerous. Many animals suffered mutations too.
[14:45] <+Neko> Please, Meyrana..
[14:45] <+Yohann> Fishing is impossible now
[14:45] <+Meyrana> Since Women can have former men’s roles, how does it fit with the traditionnal cultural model of Hi no moto ?
[14:45] <+Yohann> (no sushis…)
[14:45] <+Neko> Except in inner seas or lake
[14:45] <+Yohann> Meyrana: excellent question
[14:46] <~Dan> Ocean fish are poisonous?
[14:46] <~Dan> Or all dead?
[14:46] <+Yohann> the thing is that Hi-no-moto has been rebuilding on an indealized vision of its past, from scarce memories it has
[14:46] <+Neko> Well, the Tennô decided all that?
[14:46] <+Neko> With no reference books, they just obeyed.
[14:46] <+Neko> They have no way to know how it worked in ancient times…
[14:46] <+Yohann> but it’s also grounded on reality
[14:46] <+Neko> On what the Tennô told them it was.
[14:47] <+Yohann> The past is just what they believe it is
[14:47] <+Neko> Ocean fish are quite polluted and fishing is dangerous because of kaïjus
[14:47] <+Meyrana> Makes sense
[14:47] <~Dan> There are kaijus? O.o
[14:47] <+Yohann> and as women are as capable as men, they can be worriors, shinobis, and men can be geishas
[14:47] <+Yohann> Dan Yeah !!
[14:47] <+Neko> But you have inner seas and lakes.
[14:47] <+Yohann> 😀 😀
[14:47] <+Meyrana> But I think this might confuse a lot of players
[14:47] <+Neko> Like lake Biwa
[14:48] <+Meyrana> Oh gosh, men as geishas ? 😀 I want one at my table !
[14:48] <+Yohann> Meyrana, that depends. We want this game to be as inclusive as possible
[14:48] <+Neko> Yeah Dan… kaïjus
[14:48] <+Yohann> Meyrana, I had one during one of
[14:48] <~Dan> Male geishas.
[14:48] <+Yohann> my playtest sessions
[14:48] <+Neko> 🙂
[14:48] <~Dan> Guyshas.
[14:48] <+Neko> A geisha means only artist.
[14:48] <+Meyrana> 😀 love that
[14:48] <+Yohann> HAHAHAHA!
[14:48] <+Neko> Guysha… Very funny..;)
[14:48] * ~Dan bows
[14:49] <+Neko> 🙂
[14:49] <+Meyrana> I’ll keep that pun if you don’t mind, Dan :p
[14:49] <~Dan> Please do. 🙂
[14:49] <+Yohann> I had a male player playing a male geisha (he had even brought Japanese fans and a kimono to play). That was utterly awesome !
[14:49] <+Neko> With a copyright
[14:49] <+Neko> 😉
[14:49] <+Meyrana> I totally want one now
[14:50] <+Meyrana> (yeah, I’ll do so : “You’re a Guysha! copyright Dan 2016”)
[14:50] * ~Dan chuckles
[14:50] <+Neko> 😀
[14:50] <+Yohann> Excellent !
[14:50] <~Dan> So what are kaiju like in this setting? 300′ tall radiation-breathing monsters?
[14:50] <+Yohann> With laser beams
[14:50] <+Yohann> (just joking)
[14:50] <~Dan> (Darn.)
[14:51] <+Yohann> Kaijus: spoilers :-p
[14:51] <+Neko> Giant sharks
[14:51] <+Yohann> There’s an illustration in the core rule book: some Shar-zilla
[14:51] <+Yohann> Shark-zilla
[14:51] <+Neko> Well, we don’t want to spoil about kaïjus
[14:52] <+Neko> not too much… Sharkzilla is a good one.
[14:52] <+Neko> 🙂
[14:52] *** Vorthon has quit IRC: Disintegrated: Leaving
[14:52] <+Neko> Mostly mutated animals…but who knows…
[14:52] <+Neko> I would like to insist on treasure hunters
[14:53] <+Yohann> Yeah. Basically, a GM can come up with anything they want
[14:53] <+Yohann> Yeah
[14:53] <+Yohann> they’re absolutely important
[14:53] <+Neko> It’s a great character to play.
[14:53] <~Dan> I think an earlier question of mine got lost… Can you describe some of the powers of the oni?
[14:53] <+Neko> They use spells. 😉
[14:54] <+Yohann> Some can regenerate
[14:54] <+Neko> They have regeneration, resistance to toxic stuff
[14:54] <+Yohann> some can ignore pain
[14:54] <+Neko> They may throw fireballs too..;)
[14:54] <~Dan> 🙂
[14:54] *** Davidalpha has quit IRC: Connection reset by peer
[14:55] <+Yohann> To come back on the treasure hunters, don’t forget it’s a post-apocalyptic setting too
[14:55] <~Dan> Speaking of which, can you say a bit about how spells work and how powerful they can be?
[14:55] <+Neko> It depends if you’re a priest or an magician
[14:55] <+Neko> You have 4 spell lists.
[14:56] <+Neko> You use Will, Presence and Stamina
[14:57] <+Yohann> and Ki
[14:57] <+Neko> You concentrate and you use one of the Attributes.
[14:57] <+Meyrana> Is there some kind of magical alchemy like there was in Qin ?
[14:57] <+Neko> The longer you concentrate , the better
[14:57] <+Neko> No alchemy.
[14:57] <+Meyrana> Ok
[14:58] <+Neko> But well, you may find some weird liquids and think it’s magic
[14:58] <+Neko> 😉
[14:58] <+Meyrana> ^^
[14:58] <+Meyrana> I get it
[14:59] <~Dan> Radioactive slop = magic!!
[14:59] <+Neko> yeah…:)
[14:59] <+Meyrana> it’s on the border between lost technology and new beliefs
[14:59] <+Yohann> But you can imbue an object with magical power too
[14:59] <+Yohann> and also old beliefs
[14:59] <+Neko> Treasure hunters come back with many magical items…:)
[14:59] <+Yohann> talismans
[15:00] <~Dan> Was society at the current tech level before the disaster?
[15:00] <+Neko> Yeah, you may imbue some small bands of paper for instance and use them later
[15:00] <+Yohann> Have a look at this illustration for instance
[15:00] <+Yohann> http://miburl.com/9aAkhw
[15:00] <+Yohann> Dan, it’s not
[15:00] <~Dan> It’s not what?
[15:00] *** TheDreadGazebo is now known as TheDreadGazebo|AFK
[15:01] <+Yohann> you can have basic mechanical things still working, but no electronics
[15:01] <+Neko> Not our current tech level.
[15:01] <~Dan> Was it more advance, then?
[15:01] <~Dan> Advanced
[15:01] <+Yohann> hence the importance of the treasure hunters and the mechanics
[15:01] <+Neko> And many things are lost or still hidden
[15:02] <+Neko> In fact, we’ll reveal the truth later.:)
[15:02] <+Yohann> but you can see some odd things, like peddlers criss-crossing Hi-no-moto on bycilcle
[15:02] <+Yohann> bicycle
[15:03] <+Neko> And at the same time, there is still a magnetic levitation train still in use
[15:03] <+Yohann> or huge dumpyards with dead cars piled up
[15:03] <+Yohann> yeah !
[15:03] <+Neko> Working on its own…
[15:03] <+Yohann> another oddity
[15:03] <+Yohann> the Odensha
[15:03] <+Neko> The train is repaired automatically by strange metal spiders…:)
[15:04] <+Yohann> spoilers…
[15:04] <+Yohann> :-p
[15:04] <~Dan> Ah… So society was at some point in the future. 🙂
[15:04] <+Neko> There is a sect worshipping the train.
[15:04] <+Yohann> There’s a full chapter on sects, guilds, organizations, and on how to create your own
[15:04] <~Dan> Do they practice trainscendental meditation?
[15:05] <+Neko> Not sure….;)
[15:05] <+Yohann> Meditation is a Skill though
[15:05] <+Neko> May I keep this one for the book, with copyright of course…:)
[15:05] <~Dan> Of course. 🙂
[15:05] <+Yohann> HAHAHA
[15:05] <+Neko> Close to the Guysha ?
[15:05] <+Yohann> Just got the joke
[15:06] <+Yohann> A trainscendental guysha
[15:06] <~Dan> 😀
[15:06] <+Neko> I think we’re gonna create a special character in the english version
[15:06] <+Yohann> I so missed the train on that one
[15:06] <+Meyrana> 😀
[15:06] * ~Dan chuckles
[15:06] <+Yohann> Neko: challenge accepted :-p
[15:07] <+Neko> A guysha practicing trainscendental meditation, called..Dan…
[15:07] <~Dan> Will the core book contain a bestiary, and if so, how extensive will it be?
[15:07] <+Neko> Okay…:)
[15:07] <~Dan> 😀
[15:07] <+Meyrana> Or you may add it in the upcoming books for french people too 😀
[15:07] <+Yohann> There is a bestiary
[15:07] <+Neko> We already made some jokes in the french cover book
[15:08] <+Meyrana> yep ^^
[15:08] <+Yohann> The bestiary ine the Core rulebook contains rules to help you create your own monsters, and it also gives you several examples
[15:09] <+Yohann> and there will be more in the adventures and the supplements
[15:10] <+Yohann> Onis, mutants, creatures, but also bandits, and other humans. That’s a lot of opposition
[15:10] <+Neko> Humans are very important opponents.
[15:10] <+Neko> But monsters are far more dangerous.
[15:11] <+Neko> Mutants are a real problem because of family dilemna
[15:11] <+Yohann> People can develop mutations at any time during their life.
[15:11] *** KJ has joined #rpgnet
[15:11] *** ChanServ sets mode +v KJ
[15:12] <+Yohann> and they’re kicked out of their community
[15:12] <+Yohann> it can lead to heart breaking situations
[15:12] *** Davidalpha has joined #rpgnet
[15:12] *** ChanServ sets mode +v Davidalpha
[15:13] <+Davidalpha> 🙂
[15:13] <+Yohann> Depending on the village or the daimyo, they can be killed at sight, or exiled
[15:13] <+Yohann> there’s not absolute decree on that point. The Tennô, and the Shgûn leaves the decision on how to deal with mutants to each daimyo
[15:14] <+Yohann> And for the regions under yakuza rule, mutants are to be exterminated
[15:14] <+Neko> Yakuza rule..:)
[15:14] <+Yohann> yeah
[15:14] <~Dan> Are there areas that are still dangerously radioactive?
[15:14] <+Yohann> Yeah
[15:15] <+Neko> a lot
[15:15] <~Dan> What do people believe them to be? Cursed lands?
[15:15] <+Yohann> In the north for example
[15:15] <+Yohann> very dangerous, and definitely cursed
[15:15] <~Dan> Lots of mutated freaked around such places?
[15:16] <+Neko> And glass deserts, some weird ooze called Blood of the Namazu
[15:16] <~Dan> That sounds unwholesome.
[15:16] <+Neko> Namazu is legednary catfish
[15:16] <+Neko> legendary, sorry
[15:17] <+Neko> Hi-no-moto may be a very hostile place.
[15:17] <+Yohann> Hence the tight-bound communities
[15:17] <+Neko> Very dangerous if the characters are not cautious enough
[15:17] <+Yohann> or decide to only rely on themselves
[15:18] <~Dan> What sorts of adventures do PCs have in the setting?
[15:18] *** ferret_ has quit IRC: Disintegrated: Leaving…
[15:19] *** Davidalpha has quit IRC: Disintegrated: http://www.mibbit.com ajax IRC Client
[15:19] <+Yohann> The may need to fight off a menace that threatens their village, or meet their daimyo’s request like bringing back a talisman or an artifact
[15:20] <+Yohann> or help settle difficult situations
[15:20] <+Neko> It may be an investigation or a fight between clans
[15:20] <+Yohann> between two communities
[15:21] <+Neko> Or going to chase a threat like a mutant community or a sect
[15:21] <+Yohann> finding out a sect that threatens them
[15:21] * ~Dan nods
[15:21] <+Yohann> I got ninjaed by Neko
[15:21] <+Yohann> on that one
[15:21] <~Dan> 🙂
[15:21] <+Neko> Yeah.. Damn, I’m a shinobi..
[15:21] <+Neko> 🙂
[15:21] <+Yohann> And a good one at that
[15:22] <+Neko> Thanks…:)
[15:23] <+Yohann> To come back to the adventure, this is also why building up your village is important
[15:23] <+Yohann> It will give food for thoughts to the GM and help them see what’s important to the PCs
[15:24] <+Yohann> and can then come up with very engaging adventures
[15:24] <+Neko> And players loved that during test sessions.:)
[15:24] <+Yohann> Oh absolutely !!
[15:24] *** Davidalpha has joined #rpgnet
[15:24] *** ChanServ sets mode +v Davidalpha
[15:26] <+Yohann> We’re absolutely pleased by all the positive feedback we received during the playtest sessions and after the release of the game in French
[15:27] <+Neko> The screen is being printed with a brand new scenario and the first sourcebook will be released soon
[15:28] <+Neko> In France, I mean.
[15:28] <+Yohann> and as for the English version, our Kickstarter should launch this spring
[15:28] <+Neko> Exactly.
[15:28] <+Meyrana> oooh good news for the screen
[15:28] <+Neko> It’s being translated
[15:29] <+Yohann> And the screen is absolutely beautiful !
[15:29] <+Neko> Did you see the screen Meyrana?
[15:30] *** Cassiemouse has joined #rpgnet
[15:30] *** ChanServ sets mode +v Cassiemouse
[15:31] <+Yohann> If you haven’t, here’s a pic
[15:31] <+Yohann> http://miburl.com/JPVVCw
[15:31] <~Dan> Yohann, Neko, in the time remaining, is there anything we haven’t covered that you’d like to bring up? 🙂
[15:32] <+Yohann> Hmmm… let me think
[15:32] <+Yohann> there are rules for poisons, diseases, and radiations
[15:32] <+Neko> Like all our game lines, Shayô will have a screen and four sourcebooks including a campaign.
[15:33] <+Yohann> guyshas © rock
[15:33] <~Dan> 🙂
[15:33] <+Neko> Only the ones practicing trainscendental meditation….
[15:33] <~Dan> 😀
[15:33] <+Davidalpha> I’m waiting for the screen too ^^
[15:33] <+Meyrana> I didn’t yet but I’m impatient
[15:33] <+Neko> And called Dan…:)
[15:34] <+Yohann> the corebook comes up with an excellent introduction adventure
[15:34] *** J_Arcane has joined #rpgnet
[15:34] *** ChanServ sets mode +v J_Arcane
[15:34] <+Meyrana> I’m soooo loving the visuals of this game !
[15:34] <+Neko> You will get another scenario with the screen
[15:34] <+Neko> Thanks a lot! 🙂
[15:34] <+Meyrana> Actually I’m not a big fan of post apo games
[15:34] <~Dan> Oh, when does the Kickstarter begin?
[15:34] <+Meyrana> but you guys really got me into it
[15:34] <+Yohann> This spring Dan
[15:35] <+Yohann> Thanks Meyrana 😀
[15:36] <+Neko> Thanks a lot Meyrana. Hope you will enjoy the campaign too.
[15:36] <~Dan> Thanks very much for joining us, Yohann and Neko!
[15:36] <+Yohann> Thanks a lot for having us again Dan
[15:36] <~Dan> There’s no need to run off, mind you. I just need to make a point at which to log the chat. 🙂
[15:36] <+Neko> Feel free to mail us or post on our FB page
[15:37] <+Neko> Thanks for having us again here Dan! 🙂
[15:37] <~Dan> You’re always welcome!
[15:37] <+Yohann> And it was a real pleasure to talk about Shayô
[15:37] <~Dan> I’ll get the log posted when I get home this evening and send you the link.
[15:37] <+Yohann> Cool 😀
[15:37] <+Neko> Great! 🙂
[15:38] <~Dan> And for those so inclined, there’s a tip jar link on my blog, where the log will be posted: https://gmshoe.wordpress.com/ 🙂
[15:38] <+Neko> We’re very happy to introduce our brand new game here!
[15:38] <+Yohann> 😀
[15:38] <+Davidalpha> Thanks everybody
[15:38] <~Dan> Please come by any time you like!
[15:39] <+Yohann> You’re welcome Davidalpha
[15:39] <+Yohann> With pleasure Dan, and stay tuned for our Kickstarter