[19:01] <+BrandonWilliams> Hello my name is Brandon Williams a.k.a. Rogue (nickname I acquired long ago) I am the creator of the Arcanum Syndicate and the roleplaying games Chaos 6010 A.D. and the upcoming Demon Gate. Demon Gate is primarily what I was going to talk about today.
[19:02] <+BrandonWilliams> Demon Gate is a dark fantasy RPG
[19:02] <+BrandonWilliams> It is a new setting that uses what we call the Chaos system
[19:03] <+BrandonWilliams> It is d20 based, and most of the mechanics are all resisted rolls so you roll to attack and the defender rolls to defend
[19:04] <+BrandonWilliams> Demon Gate is a dark fantasy RPG which is a new setting created by Arcanum Syndicate and lead designer Brandon Williams. The game is set in the medieval era of a planet called Koth that exists within a binary star system far from Earth. As in every story or in every world you will ever know. There is the story that is written and told to others. Then there is
[19:04] <+BrandonWilliams> (thought it might be faster to cut and paste some things 🙂 )
[19:05] <~Dan> (No problem. 🙂 Cut off at “then there is”, though.)
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[19:06] <~Dan> Welcome, Guest91!
[19:06] <~Dan> Is that you, Brandon?
[19:07] <+BrandonWilliams> Sorry that was wierd
[19:07] <+BrandonWilliams> Then there is the truth is what it should say
[19:07] * ~Dan nods
[19:08] <+BrandonWilliams> The ancient world was once inhabited by a race of demons known only as the Void Gods. Their dark and powerful technology allowed them to travel through space in mertacullum ships, and to use mighty gates to travel to different planes of existence as well as different worlds. They were shape shifters and they were also known to infiltrate other worlds to study
[19:08] <+BrandonWilliams> them and learn their ways. Yet that time and their technology was swallowed by the ages.
[19:08] <+BrandonWilliams> Thousands of years later the world Koth is inhabited by a reptilian race known as the Thokk. Yet a powerful demon named Belial that was banished by the one mighty God of Earth landed on the world of Koth and and they began to worship him as a god.
[19:09] <+BrandonWilliams> They called him Baal and he remained hidden by this and any magic that might seek him out. He harvested the ancient power of his ancestors, the Void Gods and brought more demons to this world to help him rule. He brought races from all other worlds nearby; humanoid, beast-kin, goblinoids, all using the power of the Void Gates and enslaved them under his rule.
[19:09] <+BrandonWilliams> Baal and his devils became the 6 Stygian Gods in time and all who served under them lived in fear for hundreds of years. History was written by demons and many were led to believe that their own gods were dead.
[19:10] <+BrandonWilliams> Then the angels learned of Belials deception and brought an army of nephilim to Koth to wage war on the Stygian Gods. War consumed the land again and the slaves revolted in the greatest rebellion of all time, known as the Thrall War. It was won after many years and Baal and his minions were cast into Hell and locked into the darkest abyss of Tartarus.
[19:10] <+BrandonWilliams> The Thrall War came to an end and there was peace for hundreds of years. These truths became legends in time as mortals tend to forget and the pages were lost to the ages and the burning of evil men.
[19:10] <+BrandonWilliams> After a very long time had passed, the apocalypse came as an end of the cycle always does. This was called by mortals as the Shattering. The moon was struck by something travelling through the Void and pieces of it rained down upon the land. Great pillars of fire destroyed cites, the world trembled and cracked, and the waters swallowed the land.
[19:11] <+BrandonWilliams> Koth was cast into a great dark age, a time of sorrow and endless night as the twin stars could not even be seen. Cities lay in ruins and it would take much time for the mortal races to recover. What they didn’t know was that the Shattering had broken one of the Seals, the Tablet of Fate and weakened the lock to Hell.
[19:11] <+BrandonWilliams> Strange mists began in the south known as the Veils. Horrible fogs that set in and bring with them terrors from the Black Plane. Some say it is an ethereal mist leaking from Hell for the dead are rising from their graves. The stories started to spread about the loved ones not staying buried any longer, that burning them is the only way now.
[19:11] <+BrandonWilliams> Rumors tell of Soul Gates being activated in the bowels of ruined cities and that something known as the Demon Gate has been awakened. In the time of darkness evil always thrives and its servants, known as the Fell and the Taken are seeking out the knowledge that was once lost. Have dark cults freed the Stygian Gods?
[19:12] <+BrandonWilliams> As you play the game you live in this time, where the world is just recovering through the apocalypse and many ruins lay scattered across the realms. Yet these ruins are quite often haunted by horrifying demons and soul gates that must be closed. You may choose from many different races and on the side of good or evil for it matters not in a setting such as t
[19:12] <+BrandonWilliams> his
[19:12] <+BrandonWilliams> for all must fight together to survive.
[19:12] <+BrandonWilliams> There are many races to choose from and 20 different character classes. Your classes have a set of class specific abilities and skills that are given for your beginning levels but after that time if you survive and level up enough, you are able to completely customize your character and build her or him the way that you want them to be.
[19:13] <+BrandonWilliams> (done) sorry hope that wasnt too painful
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[19:13] <~Dan> No, not at all!
[19:13] <~Dan> The floor is open to questions!
[19:13] <~Dan> (Howdy, egyptian!)
[19:13] <&egyptian> (hi!)
[19:14] <~Dan> Oh, and a quick note: BrandonWilliams, meet Ixfalia, one of our guests for tomorrow night’s Q&A. 🙂
[19:14] <+BrandonWilliams> Hello Ixfalia nice to meet you
[19:14] <+Tzimon> As a play tester, I have to say combat is fairly brutal. The Attacker rolls a d20, and adds their bonuses (attacking skill, magical bonuses, temporary bonuses, etc.), and then the Defender rolls a d20, and adds their defensive bonuses.
[19:15] <+Tzimon> If successful, the Attacker rolls their damage dice, and the Defender subtracts their Armor Rating as a result.
[19:15] <+Ixfalia> Hello there, nice to meet you
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[19:16] <+BrandonWilliams> Yes armor soaks damage, which i really like. I love the resisted rolls because it seems like you have more of an influence over getting hit
[19:16] * ~Dan nods
[19:16] <~Dan> I agree.
[19:17] <~Dan> Can you describe some of the races in the setting? Are they the fantasy standards, or something new? Or both?
[19:17] <+Tzimon> Then there’s times when you get nailed because you rolled poorly, but then the damage roll doesn’t overcome your armor.
[19:17] <+BrandonWilliams> The background i have been toiling over so much because I’ve talked to people who love reading the lore then people who do not want too much lore
[19:17] <+BrandonWilliams> Both
[19:18] <+BrandonWilliams> In both my systems we have all the fantasy races as if they were from other planets for the most part.
[19:18] <~Dan> So Elves, Dwarves, et al are aliens?
[19:18] <+Tzimon> There’s elves and dwarves, but then you have cat people, and goblinoids as playable races.
[19:18] <+BrandonWilliams> Then we have some more added like the Nephilim or half angels, the Vatagi which are a Cambion race of half demons
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[19:19] <~Dan> (Howdy, Lin_Chong!)
[19:19] <+BrandonWilliams> they are all playable races, of course if it gets picked up we will make sourcebooks for more you know
[19:20] <+Tzimon> tbh though, I’m still the guy that almost always plays a human.
[19:20] <+BrandonWilliams> me too lol
[19:20] <+BrandonWilliams> for some reason i like the underdogs
[19:21] <+BrandonWilliams> The game could just have humans in it and id be fine
[19:21] <~Dan> Do humans have anything in particular going for them in this setting?
[19:21] <+BrandonWilliams> They are the most dominant race but that is just because they are from Baals homeworld and make good slaves i guess
[19:22] <+BrandonWilliams> but that is quickly fading out because the Vatagi I was talking about are taking over
[19:22] <+BrandonWilliams> (half demons)
[19:22] * ~Dan nods
[19:22] <+xyphoid> why include elves/dwarves in the first place? are they straight generic D&D races?
[19:22] <+Ixfalia> Do the races have any sort of character building or mechanical difference between them?
[19:23] <+BrandonWilliams> Humans in this world get more spirit than some others and an extra skill slot which allows them to choose more skills customizing the character
[19:23] <+Tzimon> Humans are the “baseline”, in that they don’t have any Attribute modifiers, and they get a bonus Skill.
[19:24] <+BrandonWilliams> Elves and dwarves are actually from norse mythos which there is a lot of in the game it goes way back into the history where they have actually met these races which is why humans know of them
[19:24] <+Ixfalia> Ah, so the other races have different attribute modifiers? Are there any traits or skills unique to races?
[19:24] <+BrandonWilliams> yea most other races have specific racial abilities
[19:25] <+Tzimon> I find it great to play a character that has a Skill that might not be expected. For instance the Cleric with Thievery, or the Demon Hunter with Healing.
[19:25] <~Dan> Do you have a character sheet posted somewhere?
[19:25] <+BrandonWilliams> yea humans are good for first time players, or someone who knows nothing about an RPG you can be like here…play this
[19:25] <+BrandonWilliams> I do have downloadable character sheets let me grab that link
[19:26] <~Dan> Great! I find that helpful when discussing the system.
[19:26] <+BrandonWilliams> There is a button on this page that allows you to download a character packet. Basically the first couple pages is all you need the others are just helpful info
[19:27] <+BrandonWilliams> (Link: http://www.arcanumsyndicate.com/campaigns.html)http://www.arcanumsyndicate.com/campaigns.html
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[19:28] <+BrandonWilliams> I actually wrote this game long ago about 16 years ago, and now I am finally getting it ready because it started out as just a game we wanted to play
[19:28] <~Dan> Let’s see here…
[19:29] <~Dan> Is this an attribute + skill system?
[19:29] <+BrandonWilliams> Yes your skills tie to your attributes
[19:30] <~Dan> In what way?
[19:30] * &Silverlion nick Silver-sleep
[19:30] <+BrandonWilliams> you can attempt certain skills that you do not possess if you are unskilled in them say…concealment
[19:31] <+Tzimon> Another great thing I enjoy about the system is that it has Classes, but they’re essentially a loose framework that gives you the basics for your character, and an Ability each level from 2nd to 12th. Otherwise, it’s predominantly point-buy, where you can pick up new skills or upgrade existing ones.
[19:31] <+BrandonWilliams> if you want to hide from someone but do not possess the skill you would roll your perception attribute
[19:31] <~Dan> So do skill levels stack directly on attribute levels?
[19:33] <+BrandonWilliams> If you have a dexterity of 18 it will give you a level of 6 in the skill you add the 6 to the rating of your Stealth skill which is only 1 in the beginning, so this gives you a skill level of 7
[19:33] <+BrandonWilliams> does that make sense
[19:33] <~Dan> I think so. It’s a derived base skill level?
[19:34] <+Tzimon> i.e. you have an Attribute Rating, if you possess a Skill Rating, you add them together. If not, you default to the Attribute.
[19:34] <+BrandonWilliams> So you can raise your stealth skill up when you get points to spend on it. Or you can raise your attribute up woth points as well (much more expensive) if you do that then every skill you have based off of that attribute will go up
[19:34] * ~Dan nods
[19:35] <+BrandonWilliams> Yea what Tzimon said lol more sense I think
[19:35] <~Dan> What is the standard task resolution?
[19:36] <+BrandonWilliams> You mean what is the point of the game?
[19:36] <+Tzimon> It’s mostly Skill based for everything non-combat.
[19:36] <~Dan> Oh, no. I mean what is the standard mechanic.
[19:38] <+BrandonWilliams> Yea the d20 is for attacking and defending, then all of the other dice are for damage, skills, and attributes.
[19:39] <+BrandonWilliams> They all use skill or attribute levels a chart basically that you try to up to the next step to gain more dice to roll to beat a target number
[19:39] <~Dan> Dice pools?
[19:40] <+BrandonWilliams> More like skill level 1: d6, skill level 2: d8, lvl 3: d10
[19:40] <~Dan> Ah, a step die system.
[19:40] <+Tzimon> generally only 2-3 dice… for instance, my character has a Stealth rating of 7, I’m rolling a 1d8 + 1d6.
[19:40] <+BrandonWilliams> yes thank you, I’m horrible at some of the technical terms
[19:41] <~Dan> No problem. Not my first rodeo. 🙂
[19:41] <+Tzimon> meanwhile a goblin guard might only have a Perception rating of 5, and he only gets to roll 1d12.
[19:41] <+BrandonWilliams> I have always made my own terms up, like for instance for years I told people Maximum Continuance, or Continuum…the rule for continuum applies… then someone said “You mean the dice explode?”
[19:41] <~Dan> Why did you choose to separate combat from the standard task resolution mechanic?
[19:42] <~Dan> Heh. 🙂
[19:42] <+BrandonWilliams> It was just a personal choice of loving the d20
[19:42] <+BrandonWilliams> and it ended up being more fun
[19:43] <+BrandonWilliams> For instance like most systems would have kept that step based for everything
[19:44] <~Dan> How is combat ability determined, being separate from skills?
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[19:44] <+BrandonWilliams> It is also very fast using a d20 to hit and defend instead of rolling a three dice then adding them up then adding cover modifiers or your defense modifier
[19:45] <+BrandonWilliams> You have three different skill trees…Combat Skills, Character Skills, and Language Skills
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[19:46] <+BrandonWilliams> Combat skills add to your d20, so if you want to purchase a skill in Bows to get a +1 bonus to hit, you must spend 1 skill slot
[19:46] <~Dan> (Welcome to #rpgnet, Eainix!)
[19:46] <+BrandonWilliams> As where if you want to purchase the skill Stealth, you must also spend one skill slot, but you gain the character skill stealth at rating 1
[19:47] <+BrandonWilliams> Then if you wanted to upgrade to Bows +2 you would spend 2 skill slots
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[19:48] <+BrandonWilliams> a skill slot costs about 10 Legend points which are awarded at the end of each combat or bout of roleplaying by the GM as experience
[19:48] <~Dan> What attribute governs the chance to hit?
[19:49] <+BrandonWilliams> None add to a chance to hit only your skill with the weapon or if you have any magical modifiers or enhancements to it
[19:49] <+Tzimon> the use of the d20 to determine combat seems to be both bring quicker resolution to the fury of battle, and gives a shorter learning curve to players already familiar with the vast array of d20 games on the market.
[19:49] <+BrandonWilliams> Strength adds to the damage dice though and perception adds to the damage of ranged attacks
[19:50] <+Eainix> I do like that attributes are separated from chance to hit
[19:50] <+BrandonWilliams> if they are high enough
[19:50] <+Eainix> just because you’re stronger doesn’t mean you’re more likely to hit, it’s your skill that says how good you are at swingin that sword.
[19:50] <+Eainix> strength is just how hard you swing it
[19:50] <+BrandonWilliams> Dexterity will give you a bonus to defend an attack if it is high enough
[19:50] <+Tzimon> for example, if I’m shooting a longbow, I would use a d20, and add my Combat Skill bonus for Bows.
[19:50] <+BrandonWilliams> True Eainix
[19:50] <+BrandonWilliams> ty
[19:51] <+BrandonWilliams> Then if I was defending his bow attack he rolls a 12, I get to add my +1 cause I’m fast and roll my d20 to defend
[19:51] <+Tzimon> when swinging a sword, I would roll a d20, and add my Combat Skill for Swords. However, I would add a Strength bonus to the Damage Roll.
[19:51] <~Dan> What is magic like in the setting?
[19:52] <+BrandonWilliams> Magic goes off of the d20 as well and you have skills in different schools or colors of magic
[19:52] <+BrandonWilliams> it is set up like combat skills are
[19:52] <+BrandonWilliams> If i study red magic or combat spells I will get my +1 to cast all red spells
[19:53] <+BrandonWilliams> All have an amount of actions in the game as well. Everyone starts at 2
[19:54] <+BrandonWilliams> 1 action to draw a weapon
[19:54] <+BrandonWilliams> 1 action to swing it at an enemy
[19:54] <+BrandonWilliams> or if you have the weapon out already, you can swing it twicde, or do what is called a rage attack, if you hit…you deal x2 damage
[19:55] <~Dan> Cool.
[19:55] <+BrandonWilliams> Magic uses a specific amount of your actions
[19:55] <+Tzimon> Red Spells are things like damage and elemental manipulation. Black Spells are things like necromancy, while White is all about restoration and protection. There’s a number of different color groupings, each one covering a particular style of magic.
[19:55] <+BrandonWilliams> you might have a spell called force to throw an enemy, or you might have lightning arc for 2 actions to go through two enemies
[19:56] <+BrandonWilliams> Oh sry, yea force would be 1 action, then lightning would be 2 actions to cast
[19:57] <+Eainix> on top of that you got mages who can specialize in one color of spell. so they get a +3 to cast that spell school but a -1 to cast all others
[19:57] <~Dan> Is there any limit to casting, like spell points? Or casts per day?
[19:57] <+Tzimon> it’s a Spell Point based system, using Mana.
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[19:57] <~Dan> (Howdy, KJ!)
[19:58] <+BrandonWilliams> Yes as long as you have mana you can cast a spell
[19:58] * ~Dan nods
[19:58] <+Tzimon> Mana and Hit Points are among the things you can purchase with experience points.
[19:58] <+BrandonWilliams> Or die trying to cast one without mana it begins to drain double your hit points if you go over
[19:58] <+Ixfalia> Generally how much mana do characters have?
[19:58] <+Ixfalia> as in, how much mana should I purchase if I was going to be an effective spellcaster
[19:58] <+BrandonWilliams> you begin with willpower + Intelligence in mana
[19:59] <+Ixfalia> oh okay, so specializing in those attributes will give you a bigger pool for spell casters natively to begin with
[19:59] <+BrandonWilliams> a heal spell takes about…shoot what is it 10 mana
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[19:59] <+Eainix> well here’s the thing
[19:59] <+Eainix> there’s a skill in the system called battle chant
[19:59] <+Tzimon> my current 4th level character, whom is not a full-on caster, has 33 Mana, which is enough to cast about 5-6 Spells
[19:59] <+Eainix> which basically lets you roll the skill to restore mana at the end of each combat round
[20:00] <+Eainix> with the number you rolled being the amount of mana restored
[20:00] <+BrandonWilliams> Oh! Eainix I was like, wait a minute who is this man who knows so much?
[20:00] <+Tzimon> yeah, a Healing Spell costs 10 Mana
[20:00] <+Eainix> so pumping that skill up can also be an effective method
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[20:00] <~Dan> What are the spellcasting classes?
[20:00] <+BrandonWilliams> You can have a Mage, basic…
[20:01] <+Eainix> each different color mage, who do get different class abilities
[20:01] <+BrandonWilliams> or you can choose to specialize in a shoocl or color…Red (Warlock), White (witch), Green (Druid), Gray (Psionic), Black (necromancer)
[20:01] <+BrandonWilliams> sry school*
[20:01] <+Eainix> ^what he said lol
[20:01] <+BrandonWilliams> there is also Blue which is Seer
[20:02] <+BrandonWilliams> Then there are some non mage classes that specialize in different skills of magic
[20:02] <+BrandonWilliams> such as a Summoner, and an Enchanter
[20:02] <~Dan> How powerful is magic? What can it accomplish on the high end of the scale?
[20:02] <+Tzimon> Full Casters – Alchemist, Cleric, Enchanter, Mage (six specialty types), Shaman, Summoner, and there’s probably a few others.
[20:03] <+xyphoid> what other RPGs have you drawn influence from with your game? Like, if I like _____, I’ll like this
[20:03] <+Eainix> Mu Dai are another
[20:04] <+BrandonWilliams> At low level you are very very weak, as in most games i assume, then at high level you can crush many enemies.
[20:04] <+Eainix> xyphoid if you like, well, most fantasy systems you’d probably like this
[20:04] <+Tzimon> I once had a character that called down a storm of apocalyptic proportions.
[20:04] <+BrandonWilliams> Yes Mu Dai are spell swords
[20:04] <+Tzimon> Tornadoes sucked up a pirate ship and tore it to pieces.
[20:04] <+Eainix> if want a faster combat system and more lethal fighting this is up your alley
[20:04] <+Eainix> if you like a heavy metal style super brutal world you’d like this
[20:05] <+BrandonWilliams> Other RPGs, probably the hardest question.
[20:05] <+BrandonWilliams> Earthdawn!
[20:05] <~Dan> A fine choice.
[20:06] <~Dan> What is the tech level of the setting/
[20:06] <~Dan> ?
[20:06] <+BrandonWilliams> I drew a lot of influence from Conan, and when I saw the latest books from the Diablo 3 setting, the artwork was what caught my eye for that was what I was wanting and the old Savage Sword of Conan comics
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[20:07] <+BrandonWilliams> I have not played a plethora of other games though to be honest, Eanix or Tzimon might be better to answer that
[20:07] <~Dan> (Welcome, Guest91! Howdy, consilium!)
[20:08] <+Vorthon> Well, examples of the most advanced tech available in the setting could help paint that picture.
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[20:08] <+Vorthon> Like, printing presses and crude firearms would be renaissance level, etc.
[20:08] <+BrandonWilliams> Ah, this reminds me of Forgotten Realms
[20:08] <~Dan> Whats the opposition like? Is it very dependent on creature size?
[20:09] <+BrandonWilliams> like they are just starting to learn about black powder
[20:09] <+BrandonWilliams> But the major thing is that the ancient civilization that is buried underneath and in the ruins hold a powerful metal called mertacullum that the Void Gods used to use, think Thor the dark world or Krull the bad guys
[20:10] <~Dan> Sorry — that question didn’t make much sense. Long day. 🙂
[20:10] <+BrandonWilliams> so there are some “magical” items that can be found that are actually old technology
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[20:10] <+Tzimon> Similar Game Systems – Combat runs similar to d20, except you have quite a few more options, and the bonuses aren’t nearly as many. Skills are reminiscent of Earthdawn. Character growth and creation is predominantly point-buy with additional material from your Class, and a few random rolls.
[20:11] <+BrandonWilliams> Yes each level you gain Gift rolls which give you random bonuses to add to your character
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[20:11] <+BrandonWilliams> Things like +1 Strength, additional mana or chi or hit points
[20:11] <+BrandonWilliams> Its a fun little game within the game
[20:12] <+Eainix> to build on what tzimon said about combat, it’s like if you sped up d20 by giving you more actions and moves you can do and making it much much more lethal
[20:13] <+Tzimon> How combat is different from Roll 20: Each character has 2 Actions, which they may use separately, or they may combine them and multiply any resulting damage x2. Each character may also have a pool of Frenzy (similar to Werewolf: the Apocalypse’s Rage). Characters may expend 2 Frenzy per turn for extra actions.
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[20:13] <+Tzimon> Frenzy is purchased with experience points, and once expended is gone.
[20:13] <+BrandonWilliams> It is pretty lethal, I tell people that if you cant handle character death, to be honest this is a rough game. Then again the GM may determine things to help out. Characters gain things such as Spiritual Influence which is your influence with the spirit world, where things can sometimes save you from your actions due to prayer
[20:14] <+BrandonWilliams> This iswhere Priests come in handy in the party, they begin the game with the most Spiritual Influence and can pray for falling team members
[20:14] <+Eainix> tho usually spiritual influence has a low low chance of saving your life
[20:14] <+Tzimon> Thus, it’s an interesting resource that always makes you question “Do I want to save those points for character growth, or do I want to add them to Frenzy so that I can utilize more actions in a turn?”
[20:14] <+Eainix> like
[20:14] <+Eainix> 2% unless you’re playing a religious class
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[20:15] <+BrandonWilliams> yes it starts pretty low unless you are of higher faith. The priests and such have abilities that can add to this during prayer.
[20:16] <+BrandonWilliams> That is a roll that is left to the GM only as well
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[20:16] <+BrandonWilliams> kinda like a death save I guess
[20:16] <+BrandonWilliams> but it is a % roll
[20:16] <~Dan> How common are monsters in the setting?
[20:16] <+Tzimon> I’ve been playing RPG’s since the early 90’s. For a long time I played games wherein I would grow bored because there was never any real risk. Then I started playing Chaos and DemonGate, where poor decisions and dice rolls can be fatal.
[20:16] <+Eainix> brandon how do you define monsters in this setting? Lol
[20:17] <+BrandonWilliams> There are a great deal of different types of undead. I am actually taking some of the monsters out of the setting and putting them into a bestiary right now because there are too many lol
[20:17] <+Tzimon> Well, the candlemaker down the street might be an orc, and you might get your bed linens washed by a goblin woman. Out in the wilderness there’s some horrid beasts.
[20:18] <+BrandonWilliams> It reminds me of that game Left Behind? What is that zombie game?
[20:18] <+Tzimon> Something might swoop down out of the sky, all claws and wings and snatch up your horse out in the wild.
[20:18] <+BrandonWilliams> They have smokers, and Boomers
[20:19] <+Tzimon> There’s a considerable number of undead.
[20:20] <+Eainix> and demons
[20:20] <+Eainix> who are supposed to be the star of the eponymous demon gate
[20:20] <+BrandonWilliams> Anyway there is meant to be a lot of different types of undead and then the world is filled with many monsters in the wild. I wanted to capture that feeling of the world being dark after an apocalypse so everything has been myth to these people that have been hiding for so long and you hddle next to the fire wondering what is out there, I like the feeling of/
[20:21] <+BrandonWilliams> horror/ fantasy
[20:21] <+BrandonWilliams> When travelling there are random tables for you to roll encounters on
[20:22] <+BrandonWilliams> Most of them are dangerous, I guess I can put it that way.
[20:22] <+BrandonWilliams> There are friendly meetings as well, it isnt all horrible
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[20:24] <+BrandonWilliams> I love the ide of the random tables because they are just quick one liners meant to spark an idea and you never know if something good or bar will happen. They make good for novice GMs that want to use them or even long time GMs that just want something different or to GM on the fly.
[20:24] <+BrandonWilliams> jeez my spelling is great today I need to look before I type
[20:25] <+xyphoid> so when you say ‘poor dice rolls can be fatal’, like how often do you expect to lose characters to the dice
[20:25] <+xyphoid> every few sessions?
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[20:27] <+Tzimon> We’ve been playing almost weekly for a few years now. I think I’ve lost 4 characters. Although, tbh, almost all of them were due to me being dumb.
[20:27] <+xyphoid> (RPGs always have the issue of balancing lethality and a sense of danger vs a feeling of uncontrolled arbitary and random death – like, PCs win most fights)
[20:28] <+BrandonWilliams> Yes and for the creature section i have been placing level info in the beastiary chapter specifically to give GMs the info
[20:28] <+Tzimon> “Sure, I’m wearing heavy armor, let me run down this hallway alone. Oh wait, now I’m surrounded.”
[20:29] <+Tzimon> *dead*
[20:29] <+BrandonWilliams> Yea it really does depend on the GM i think at times
[20:30] <+BrandonWilliams> but bad dice rolls can get you messed up
[20:30] <+Tzimon> I also sacrificed one of my characters (a righteous holy warrior) defending the gates against an onslaught.
[20:30] <+Tzimon> I knew it was a one-way trip.
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[20:31] <~Dan> What made you decide to use a class/level system?
[20:31] <+Tzimon> Then there was the bandit attack, where we threw tactics out the window, and ended up with a bunch of dead PC’s.
[20:33] <+BrandonWilliams> That too was a personal choice for me. I guess as many designers will make the system that they would like to play. I like classes because it defines your job in the party. Everyone knows about what your skill sets are going to be like
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[20:34] <+BrandonWilliams> The levels as well. You can always have a leveless system but then again you are granted an ability at each level and it unlocks different powers for your class. Then again that level serves as a badge for you to brag about if you like or whatever
[20:35] <+BrandonWilliams> After a certain amount of levels are passed you are given the chance to multiclass or stay
[20:35] <+BrandonWilliams> If you stay, you can start to totally customize your class by choosing different abilities
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[20:36] <+BrandonWilliams> From levels 1-12 though you are given class specific abilities which only your class may get
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[20:38] <~Dan> (brb)
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[20:42] <~Dan> Back, sorry.
[20:42] <+BrandonWilliams> no problem
[20:42] <~Dan> How do you plan on growing the game line?
[20:42] <+BrandonWilliams> Ive been fending the kids off
[20:42] <~Dan> Heh. 🙂
[20:44] <+Tzimon> One of the great things about the system, and probably the one thing I continually talk about, is the amount of customization you can do with a character. For example, you can start two Human Warriors off at level 1, and by level 10 they can be completely opposite ends of the spectrum. Even by level 3, you will already notice differences.
[20:45] <+BrandonWilliams> I’m going to be running a kickstarter at the beginning of March and this is primarily to produce more art and physical books. I have enough information for the system and enough material to sell a bestiary, an atlas of the entire world, the book of Hell and Heaven or the Alternate Dimensions. It all happened because the book I originally desinged was 600 page
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[20:46] <+BrandonWilliams> pages and everyone pushed for me to not design another Pathfinder sized book, so I have the core book and several sourcebooks ready to be jumped on
[20:46] <~Dan> How much of a bestiary is included in the core book?
[20:47] <+BrandonWilliams> That I am still chopping down right now. It has way too many monsters, I’m at like 60 right now and I’m still taking them out.
[20:48] * ~Dan nods
[20:48] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[20:48] <+BrandonWilliams> There are so many types of demons, undead that they take up a lot of it and I want their to be both original beasts native to the world in there as well as some mythological creatures too
[20:50] <+BrandonWilliams> I am wanting to start up some more VTT (virtual tabletop games) that I run on the Roll20.net if anyone is interested in the campaigns you can sign up on the site if you would like to play in a game
[20:50] <+BrandonWilliams> We can see if we can fit you into a group and myself or someone will GM for it.
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[20:51] <~Dan> Very cool.
[20:51] <+BrandonWilliams> Just to try it out if you like, we will have premades or you can be sent a pcket to make your character from scratch.
[20:51] <+BrandonWilliams> (Link: http://www.arcanumsyndicate.com/campaigns.html)http://www.arcanumsyndicate.com/campaigns.html
[20:51] <+BrandonWilliams> once again there is the link for those who would be interested in trying it out
[20:51] <+xyphoid> are there other comparable kickstarters you’re looking at in terms of style?
[20:52] <+xyphoid> heavyweight trad RPGs are a pretty rough area for KS
[20:53] <+BrandonWilliams> I am actually talking to Oliver Shead who is the designer of the Infected RPG, he is a cool friend and ran a very successful kickstarter for it. He has been coaching me on some of the things he has done. His looks very cool and we hope to work on some things together in the future.
[20:54] <~Dan> He is a cool guy. He did a Q&A with us.
[20:55] <+BrandonWilliams> As well we will be coming out with some videos soon to post on the site on how to play and how to make characters. Oliver, me, and I believe James from Scrying Eye games will be making some videos on how to be a good game master you can look for those on the site soon. I am part of the Game Publishers Guild which are quite a few indie designers and map makers
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[20:56] <~Dan> Excellent.
[20:57] <+BrandonWilliams> But thank you for having me on here it was a pleasure to be a part of it. Thanks as well to my allies that assisted me with my horrible terminology of game mechanics.
[20:57] <~Dan> Thanks very much for joining us this evening, Brandon!
[20:57] <~Dan> Please know that you are always welcome to hang out with us. Many game authors do on a regular basis.
[20:57] <+BrandonWilliams> Thanks a bunch Dan hope to talk to you again soon!
[20:58] <~Dan> If you’ll give me just a moment, I’ll log the chat and get you the link.