[13:29] <+VengerSatanis> I’m Venger As’Nas Satanis. I usually go by Venger Satanis or VS for short.
[13:29] <+VengerSatanis> I’ve written quite a few RPG books over the last few years.
[13:30] <+VengerSatanis> From Liberation of the Demon Slayer to The Islands of Purple-Haunted Putrescence to Crimson Dragon Slayer and my latest, Alpha Blue, will be released sometime in January.
[13:30] <+VengerSatanis> Most of it is OSR / O5R / or neo-old school stuff of my own design.
[13:31] <+VengerSatanis> Science fantasy and gonzo are my main jams.
[13:32] <+VengerSatanis> Just turned 41 a couple weeks ago. Live in WI. Wife and 3 daughters. I guess that’s it…
[20:01] <+ChuckGilmour> My name is Chuck Gilmour, a welder/industrial mechanic by trade, Author at heart and avid gamer of 35 years. After the Apocalypse is designed to accommodate any and all end of the world scenarios. Whether it’s the zombie apocalypse, or an alien invasion, a financial collapse, or nuclear war, you will have a clean, concise set of rules to immerse your player
[20:01] <+ChuckGilmour> Great for long campaigns or one shot scenarios, this utilizes a skills based rules set and dynamic combat system. Best of all After the Apocalypse will train your players with real world skills that will help them survive when the SHTF!!
[19:01] <+ArcanaGames> I’m Eugene Fasano, the lead designer at Arcana Games. ((Link: http://www.arcana-games.com/)http://www.arcana-games.com/)
[19:01] <+ArcanaGames> My current project is a storytelling game called Blade and Brush
[19:02] <+ArcanaGames> (Now live on Kickstarter: (Link: https://www.kickstarter.com/projects/arcanagames/blade-and-brush)https://www.kickstarter.com/projects/arcanagames/blade-and-brush)
[19:02] <+ArcanaGames> Its a haiku based Storytelling Card Game — Inspired by Avatar: The Last Airbender, The Legend of Korra, and the works of Hayao Miyazaki.
[19:02] <+ArcanaGames> Players take on the roles of unique, self defined characters such as wandering monks, plucky adventurers, and questing warriors.
[19:03] <+ArcanaGames> Throughout the game, as the characters journey, they encounter a series of dilemmas. Using poems to solve problems, help people, and get into trouble, the players must collaborate and compete to weave the most entertaining story.
[19:03] <+ArcanaGames> It’s built for 3-8 players, ages 8 and up, and takes 30-45 minutes to play. All you need are the cards, some tokens to keep score, and paper to write your poems.
[19:04] <+ArcanaGames> That’s it in a nutshell, lets dive into questions.