[19:37] <+StevePerrin> I am Steve Perrin. I’ve been doing this sort of stuff since the early days of role playing. Currently we are talking about Against the Axis, a World War II sourcebook I did for Fainting Goat.
[19:38] <+StevePerrin> But I’ll gladly talk about anything I’ve done before or am working on now.
[19:39] <~Dan> Ready for questions? 🙂
[19:39] <+StevePerrin> This is me, ready for questins.
[19:39] <+StevePerrin> questions
[19:39] <~Dan> Thanks! The floor is open to questions!
[19:40] <~Dan> So let’s start with the basics: What system is Against the Axis for?
[19:41] <+StevePerrin> We are doing AofA for Icons, Savage Worlds Supers, and Supers. I did all the Icons and Savage Worlds work, Walt Robillard is translating for his Supers game.
[19:41] <+StevePerrin> Walt also gave me help with translating the Japanese supers names into correct Japanese usage.
[19:42] <~Dan> Separate books for each system?
[19:42] <+StevePerrin> Yes, The basic system is Icons, the others are advanced goals.
[19:43] <+StevePerrin> There is also a comic book I have written describing the origin of the Vanguard of Freedom, and important group in the world.
[19:44] <~Dan> Are there any noteworthy system tweaks for the setting?
[19:44] <+StevePerrin> “an important group”
[19:46] <+StevePerrin> I’ve introduced armor piercing rules for both Icons and Savage Worlds. There are several powers we have had to add to Savage Worlds (like a workable teleport) because the SW Supers is not really set up for full blast superheroics.
[19:46] <+GenoFoxx> Does the setting make allowances for playing in the different ages of comic?. the golden age, silver age, iron?
[19:47] <+StevePerrin> Since WWII defines the Golden Age, that is the major consideration. However , I’ve been a big fan of many of the retcons to the Golden Age, so they show up too.
[19:48] <~Dan> Can you give an example of the latter?
[19:48] <+StevePerrin> The comic book is done with Heroic Publishing, who do the League of Champions books (not very well distributed, but you can check out the website).
[19:49] <+StevePerrin> The Vanguard of Freedom is the WWII precursor to the League of Champions, so some of the more modern sensibilities of the Heroic comics characters show up.
[19:50] <+StevePerrin> And the Vanguard and some other Heroic characters of WWII are a major part of the game book.
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[19:50] <~Dan> (Howdy, Ginkomortus!)
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[19:50] <~Dan> (Howdy, RavencsMc!)
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[19:51] <+RavencsMc> lolo! howdy!
[19:51] <~Dan> (Steve, meet Raven c.s. McCracken of World of Synnibarr fame. Raven, Steve Perrin. 🙂 )
[19:51] <+StevePerrin> Pleasure
[19:51] <+RavencsMc> ello!
[19:53] <+StevePerrin> The book has lots of opportunity for gritty Iron Age adventure. It’s a war, after all. People die.
[19:53] <~Dan> I was just about to ask how gritty of an approach the game takes.
[19:55] <~Dan> Do you include any sort of “grittiness dial”?
[19:55] <+StevePerrin> It really depends on the GM and players. Icons and Savage Worlds are both PC-health oriented games. You have to work to kill characters. That said, Icons can be deadly if you want it to be.
[19:55] <+RavencsMc> and by gritty, are we talking mud, or detailed guidelines? for instance, combat…how long game time vs. real time?
[19:56] <+RavencsMc> avg starting hit or life points for a PC avagage damage from a weapon?
[19:56] <+StevePerrin> By “grit” we are talking Iron Age, machine guns are freaking dangerous, and some bad guys have no compunctions.
[19:58] <+RavencsMc> avg damage for a bullet vs hit points..unarmored?
[19:58] <+StevePerrin> Stamina for Icons generally runs between 4 and 10. Icons only goes to 10. Light weapons do 3-4 points, Heavy weapons do 5-6. If using Icons randomly rolled characters, it is entirely possible to have no armor whatsoever.
[19:58] <+StevePerrin> And WWII soldiers did not wear flak vests.
[19:59] <+RavencsMc> right.. so two to three hits.. barring hit location.
[19:59] <+StevePerrin> Actually, Icons characters can get up 20 Stamina points, but that’s someone with top level Strength and Ego.
[19:59] <~Dan> Hmm. So in terms of Icons, it sounds like you haven’t really made things grittier so much as having made dangerous weapons more prevalent as befits a war. Fair statement?
[20:00] <+StevePerrin> Fair enough. Even for a WWII game I am not a fan of TPKs.
[20:01] <+RavencsMc> grenades do say.. 6-10?
[20:01] <+StevePerrin> In the GMing material I go into some length on how the usual “no-kill” superhero policy can be warped by a war environment.
[20:02] <+StevePerrin> Grenades do 4-6, just over a larger area. A superhero that deals 10 points of damage is carving large chunks out of battle tanks.
[20:03] <~Dan> That’s true. Even Captain America carried a gun during WWII.
[20:03] <+RavencsMc> so..one solder tires a knot… how does another soldier go about untying the same knot?
[20:03] <+StevePerrin> Mostly on the covers of the comics, but when he was charging out with a bunch of infantrymen behind him, he usually had a Thompson in hand.
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[20:05] <~Dan> Are there any assumptions regarding the status of superheroes in relation to the military?
[20:05] <+StevePerrin> Each side has 1 d6 to roll that adds to an attribute, which might modified by a Specialty. Highest roll wins. There are considerations that make rolling significantly higher than the opponent a good thing.
[20:05] <~Dan> As in, are the supers assumed to be part of the military? Or are they civilians chipping in, like the Justice Society?
[20:06] <+StevePerrin> Sorry, I do long answers. Superheroes have differing status. There is an actual military group, the Vanguard of Freedom has a lot of government connection.
[20:06] <+StevePerrin> And there are the heroes of Stark City, which is the other main contribution to the back story of this particular universe.
[20:07] <~Dan> (No problem, re: answers)
[20:07] <+RavencsMc> excellent!
[20:08] <+StevePerrin> Stark City, for those who don’t know, is Fainting Goat’s modern day sourcebook for any superhero game providing a campaign area for the GM. Stats are given as Icons characters, but they are easy to adapt.
[20:08] <~Dan> Are the Stark City heroes fighting overseas as well? Or are they dealing with spies and such?
[20:09] <+StevePerrin> Icons is a fairly simple system, and easily upgraded (which usually means complicated).
[20:09] <+RavencsMc> GM querry.. do you tally equipment in exp or ? do you tally PCs in exp… do you use this in calculating missions?
[20:11] <+StevePerrin> Not sure what you mean by tally equipment or PCs in experience. There is no actual mechanism for setting up DCs, as you would have in D&D. Icons is very much a deal with what you are faced by system
[20:12] <+StevePerrin> To go back to Dan’s question, the Stark City heroes make trips overseas, but are mostly home folks. Of course, the presence of the Vril-ya and their underground “railroads” complicates things.
[20:12] <+RavencsMc> 3 PC at 5th level = a 15 level situation… that sorta mechanic.
[20:12] <~Dan> The Vril-ya?
[20:13] <+RavencsMc> yea.. Vril-ya?
[20:13] <+StevePerrin> Raven: That’s what I thought. Nothing like that.
[20:13] <+RavencsMc> noted…
[20:14] <+StevePerrin> Yes, Vril-ya, creators of Vril, the super energizer.
[20:14] <+RavencsMc> Sounds fast…
[20:14] <~Dan> I take it they’re detailed in the Stark City sourcebook?
[20:14] <+StevePerrin> Many Nazi supers are energized by Vril. Some are Vril-ya.
[20:15] <+StevePerrin> No, Vril enters the Stark City universe courtesy of this sourcebook.
[20:15] <+RavencsMc> ohh.. it’s a chemical?
[20:16] <~Dan> Oh, I see.
[20:16] <+RavencsMc> super soldier juice…
[20:16] <+StevePerrin> It’s a radioactively charged plasm. It can be made into artifacts, or people bathed properly in its rays gain powers.
[20:16] <~Dan> And the Vril-ya themselves are… aliens?
[20:16] <+StevePerrin> Wiki Vril-ya, it’s a long explanation.
[20:16] <+RavencsMc> nifty.. does it come in strawberry?
[20:17] <~Dan> Ah… Subterranean master race.
[20:17] <+StevePerrin> The Vril-ya are humans mutated 60,000 years ago when the Prometheans needed agents to work for them among the cold stars of the Milky Way, far away from the nice, comfortable, core.
[20:18] <+RavencsMc> who or what emitt the “rays”
[20:18] <+StevePerrin> The Vril-ya mutation was unsuccessful, as the energy gathering wings they had took in too much solar energy and they died in agony. The Prometheans had the agents they needed thru other experiments
[20:19] <+StevePerrin> Rays are normal radiation treated with Vril-ya techniques to make the plasm.
[20:19] <+StevePerrin> And again, Vril is a Wikipedia subject. No room to go into it in depth here.
[20:20] <+StevePerrin> When the Prometheans left, the Vril-ya retreated underground until they found a comfortable depth.
[20:20] <+RavencsMc> back from mutated soldiers… so how do you work surprise?
[20:21] <+StevePerrin> Ambushers get a round of attacks, then into normal combat.
[20:21] <~Dan> Do you include the Thule Society in the setting?
[20:21] <+RavencsMc> detecting said surprise?
[20:22] <+StevePerrin> Absolutely. The alien sorcerer who arrived in the early 20s took over the Nazi supernatural researches, found the Vril-ya in the Black Forest, and went from there.
[20:23] <+StevePerrin> Ambushes are discovered matching Perception vs Stealth. Usual RPG methods. If you want to discuss Icons mechanics, perhaps Dan could get Steve Kenson to guest some time.
[20:23] <~Dan> Way ahead of you. 🙂
[20:24] <&Silverlion> I’ve got Stark City on my wish list…le sigh.
[20:24] <&Silverlion> Hate being poor 😀
[20:24] <+StevePerrin> The alien sorcerer is from Eidolon, who appear in Jason Tondro’s The Great Game, another Fainting Goat product in he same universe.
[20:24] <~Dan> Raven: To clarify: This is a multi-system sourcebook. Steve didn’t design the systems themselves in this case.
[20:24] <&Silverlion> Dr. Comics himself.
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[20:25] <&Silverlion> I should ask him if he wants to be a supervillain…
[20:25] <+RavencsMc> ahh… im ever focused on mechanics…
[20:25] <~Dan> No worries, Raven. So am I. 🙂
[20:26] <+RavencsMc> The setting sounds kewl!
[20:26] <~Dan> It does indeed. 🙂
[20:26] <+StevePerrin> We had a lot of fun with the playtest
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[20:27] <+RavencsMc> multi system sourcebook…as in primal order…cap system?
[20:27] <~Dan> Raven: Icons and Savage Worlds and… Supers, you said, Steve?
[20:27] <+StevePerrin> Among the other factors is the Nazi discovery of Asgard, which had been devastated by Ragnarok, which had happened while WWI was happening on Midgard
[20:28] <&Silverlion> Poor Asgardians…
[20:28] <+RavencsMc> material for use in many specified systems… I see…
[20:28] <+StevePerrin> Yeah, those are the three so far. I’d like to add M&M, but not so far.
[20:28] <&Silverlion> er…:D Can’t use that I guess…Marvel.
[20:28] <+StevePerrin> Not so far.
[20:28] <+StevePerrin> Which Marvel, BTW?
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[20:29] <~Dan> Is M&M in the works, or just a wish list item at this point?
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[20:29] <+RavencsMc> So we are talking exclusively setting stuff! back stories…character dev. etc
[20:29] <~Dan> (wb, Cassie!)
[20:30] <&Silverlion> I was thinking of the Marvel IP, Asgardians. I run MSH/Faserip and Marvel Saga regularly. Although, its getting less and less common because of my own superhero game getting more interest from people I game with.
[20:30] <&Silverlion> Although I love Icons and Supers!
[20:30] <+StevePerrin> Any other systems are wish lists at this point.
[20:30] * ~Dan nodnods
[20:31] <&Silverlion> Yeah, I can imagine. Three systems is still awesome to cover.
[20:31] <~Dan> Not to get sidetracked on system stuff again, but Supers is a d6 pool system, IIRC?
[20:31] <+StevePerrin> Raven, you have it.
[20:31] <&Silverlion> OF sorts Dan.
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[20:31] <~Dan> (wb, Ginkomortus!)
[20:32] <+Ginkomortus> (Hey, Dan!)
[20:32] <+StevePerrin> I tried to stay away from Marvel’s Asgardians. They died in Ragnarok. The leader is Vidar, Odin’s son, who killed the Fenris Wolf after the Wolf killed Odin.
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[20:32] <~Dan> Going back to an earlier question, does superpowered status give someone a leg up in the military? I’d be rather surprised if a guy who can lob tanks starts out as a lowly private.
[20:33] <+RavencsMc> covering the three is a big job.
[20:34] <+RavencsMc> hey.. PFC.. hand me that tank!
[20:34] <~Dan> 🙂
[20:34] <+StevePerrin> Actually, he’s a sergeant. They have their own unit. I wish I had had the time to expand the base group of 3, but there is plenty of room for volunteers if you want a military campaign.
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[20:34] <~Dan> (Howdy, TigerWolfe!)
[20:35] <+StevePerrin> Hey TIg
[20:35] <+TigerWolfe> Hola!
[20:35] <+RavencsMc> hey.. Sergent.. toss me that tank!
[20:35] <&Silverlion> Makes sense.
[20:35] <+RavencsMc> not that one… the other one…
[20:35] <+TigerWolfe> based solely off that quote, is Against the Axis, WW2 supers?
[20:35] <+StevePerrin> Members of the Japanese Pantheon have also joined the Axis effort – notably Susano-o and Amaterasu.
[20:36] <&Silverlion> Although technically Norse Myth is long out of TM, its a fight none of us can afford.
[20:36] <~Dan> So it doesn’t sound like you’re covering the same ground as Godlike, exactly.
[20:36] <&Silverlion> Huh, I’m not sure the goddess of healing would be helping the Axis…for long anyway.
[20:36] <+StevePerrin> Godlike, despite its name, was more groundpounder oriented as far as I could tell. Read it once, never played.
[20:37] <+TigerWolfe> So actually supers? Or gos?
[20:37] <+StevePerrin> Pantheons, by the way, are more Promethean rejects that managed to survive and breed high powered progeny who became the pantheons of various lands.
[20:38] <&Silverlion> Hrms
[20:38] <~Dan> Yeah. Very low-powered supers by default, and without the comics tropes. No costumes, for example, because that says “Everybody shoot at me!”
[20:38] <+StevePerrin> The gods in this game are very high powered supers.
[20:39] <+RavencsMc> like Thor in the avengers…
[20:39] <+StevePerrin> And the non-military ones wear costumes, as the world already had a tradition of masked mystery men, some with exotic powers.
[20:39] <+RavencsMc> powers like???
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[20:40] <+StevePerrin> The original masked super is the Sentinel, who started up in the 1830s. “He” is actually like the Phantom, a multi-generational superhero.
[20:40] <+RavencsMc> gimmie something i can STEAL…lol
[20:41] <+RavencsMc> The Phantom rocks!
[20:42] <+StevePerrin> The original sentinel is an alien castaway with minor psychic powers and space empire technology. His descendants use same.
[20:42] <&Silverlion> Cool.
[20:42] <&Silverlion> Not all Sentinel’s are male then? Hence the “He”
[20:42] <~Dan> Going back to the god thing for a moment, are there any special power scaling considerations in the setting?
[20:42] <+StevePerrin> In WWII, there are actually two Sentinels, twins. Fortunately, the original spaceship had two spacesuits.
[20:43] <~Dan> In my experience, Golden Age supers tended to be either weaker than their later counterparts or else had ridiculously over-the-top powers.
[20:43] <+RavencsMc> hey… as its “a long, long time ago… in a galaxy far..far..away…” i sense a tie in…
[20:43] * ~Dan chuckles
[20:43] <+StevePerrin> Actually, Sentinel
[20:43] <&Silverlion> Stardust, the Space Wizard!
[20:44] <+StevePerrin> Sentinel’s “star of origin” is Sirius, only 8 light years away.
[20:44] <&Silverlion> Awesome.
[20:44] <+RavencsMc> Stardust???? he owes me $20…
[20:44] <&Silverlion> What kind of abilities does “he
[20:44] <+StevePerrin> Stardust is in Superhero 2044, the project I am working on now.
[20:44] <&Silverlion> have
[20:44] <&Silverlion> So your the evil person who ressurected that!
[20:44] <&Silverlion> you’re.
[20:45] <+StevePerrin> Various nebulous telepathically oriented powers that change per generation.
[20:45] <+StevePerrin> I appreciate a good speller, Silverlion.
[20:45] <~Dan> 🙂
[20:45] <+RavencsMc> well.. he still owes me 20 bucks for Justin Biber tickets…
[20:45] <+StevePerrin> And I did not resurrect Superhero 2044. I was hired by the guy who did to write the rules.
[20:46] <~Dan> Quick aside: Silverlion is a fellow super RPG author.
[20:46] <+RavencsMc> huzzah…
[20:46] <&Silverlion> Ah. 😀
[20:47] <+StevePerrin> Good to have another veteran in the mix.
[20:47] <&Silverlion> Well still. We’ll blame him for the “evil” *LOL*
[20:47] <+RavencsMc> welcome to the club.
[20:47] <~Dan> So Superhero 2044 is its own system?
[20:47] <+RavencsMc> after 39 years at this im still lovin it!
[20:48] <+StevePerrin> Are we going to finish in 12 minutes or continue further since I came in late?
[20:48] <~Dan> We can keep going if you like.
[20:49] <~Dan> I’ll be here either way. 😀
[20:49] <+StevePerrin> Yes, SH44 has its own system, since Champions effectively took the original to its logical end.
[20:49] <+StevePerrin> I’m fine with continuing for another half hour after that.
[20:50] <~Dan> Oh, that’s right… This was an old system, right?
[20:50] <+StevePerrin> The original superhero RPG.
[20:51] <+RavencsMc> sigh..i remember 1st edition champions..
[20:51] <~Dan> Huh. I didn’t know that.
[20:51] <+StevePerrin> It lacked any real power creation system and several other holes. Some of these were patched up by Wayne Shaw, who is helping out with this new version,as well.
[20:51] <~Dan> Futuristic setting?
[20:51] <+StevePerrin> Near future. Many atomic incidents, some alien contact.
[20:51] * ~Dan nods
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[20:52] <~Dan> (Howdy, LW!)
[20:52] <+StevePerrin> Hi LW
[20:52] <~Dan> What’s the core mechanic like?
[20:53] <+StevePerrin> I’m calling it the Saving Throw system. The “attack” has a set number, which adds 11 to the various skills involved. The “defense” musters the appropriate skills and rolls 2d10.
[20:54] <+RavencsMc> and the power generation system?
[20:54] <+StevePerrin> Subtract the defense roll from the attack and the points left are the damage, or other effect.
[20:55] <+StevePerrin> As simple as I could make it. Every power has a value gained by spending points for it. Almost all powers have ranks of value that the same points are spent for
[20:56] <+StevePerrin> Thing to keep in mind that we are supplying about 250 heroes and villains, many taken from public domain heroes ranging from the Lev Gleason Daredevil to Dracula
[20:56] <~Dan> Oooo.
[20:56] <~Dan> Black Terror???
[20:57] <+StevePerrin> Players are expected to play the provided heroes and villains. The character creation system is a side note and again as simple as I could make it while still kekeping some of the flavor of the original SHrr
[20:57] <+RavencsMc> i have a formula… energy x merit = cogency… do you supply power into the abilities points? or simply compair points?
[20:57] <+StevePerrin> Yep, Black Terror. and we just compare points
[20:57] <+RavencsMc> compare.. sorry.. frikin fingers…
[20:58] <~Dan> Sweeeeeet.
[20:58] <~Dan> Green Lama?
[20:58] <+StevePerrin> Raven: lot of thast going around
[20:58] <~Dan> Sorry… I was a huge fan of Project: Superpowers. 😀
[20:59] <+RavencsMc> lol.
[20:59] <+StevePerrin> Green Lama is under copyright somewhere, or so the boss tells me. Apparently Dynamic blew it recently when they did a Public Domain hero comic
[20:59] <~Dan> Really? Darn. That’s a shame.
[20:59] <~Dan> And yeah, that was Project: Superpowers.
[20:59] <&Silverlion> Indeed.
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[21:00] <+StevePerrin> I enjoyed P:S, one of the reasons I took on this project – aside from the money.
[21:01] <+RavencsMc> it was pleasure, Steve. Dan, thanks for having me.. Ive got to getback to finishing the game for print!
[21:01] <~Dan> Take care, Raven!
[21:01] <+StevePerrin> I know that one
[21:01] <+RavencsMc> later gamers!
[21:01] <+StevePerrin> So do we still have an audience? I came late to the party so I’m good for another half hour or so.
[21:02] <~Dan> I’m pretty sure we do. Anyone listening out there? 🙂
[21:03] <~Dan> If nothing else, there are the blog readers.
[21:03] <+StevePerrin> <crickets?>
[21:03] <+StevePerrin> Okay. Any more questions for the blod?
[21:03] <+StevePerrin> “blog?”
[21:04] <~Dan> So I know folks will kill me if I don’t ask this: What are your thoughts on Chaosium using RuneQuest 2e as the basis for the next edition of RuneQuest?
[21:04] <~Dan> (And yes, I know I asked you this via FB. This is “on the record”, so to speak. 🙂 )
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[21:05] <&Silverlion> I’m listening, I just had to step away momentarily.
[21:05] <+StevePerrin> I’m all for it. RQ3 had some problems in that Greg wanted to keep Glorantha as much out of the product as possible. Trying to use Strike Ranks to regulate movement was also a mistake.
[21:06] <+StevePerrin> If you want to see the way I would go, check my website (Link: http://www.perinworlds.com)www.perinworlds.com for SPQR (Steve Perrin’s Quest Rules).
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[21:07] <~Dan> Greg Stafford, I assume?
[21:07] <+StevePerrin> It’s woefully out of date, and the main success mechanic may change drastically if I ever take the time to fix it, but it shows what I thought about 12 years ago.
[21:08] <+StevePerrin> Yes, Greg Stafford. Actually, he wanted to make the game more generic and many of us felt this was the way to go. These days, I am not so sure at all.
[21:08] <&Silverlion> You missed a letter in your link Steve…
[21:09] <+StevePerrin> Right “(Link: http://www.perrinworlds.com)www.perrinworlds.com”
[21:09] <&Silverlion> Thanks! (I found it, but the blog needs it :D)
[21:10] <+StevePerrin> I haven’t touched the website in years, but it still has some neat stuff, particularly my description of the “Perrinverse” background for my superhero games of the period.
[21:11] <~Dan> What’s your opinion of the most recent incarnation of RuneQuest?
[21:11] <+StevePerrin> A lot of people say that RQ2 was the best version of the game. I won’t argue the matter – I’m almost convinced they are right.
[21:12] <+StevePerrin> There were still some problems, some of which RQ3 fixed and some just got more complicated
[21:13] * ~Dan nods
[21:13] <+StevePerrin> Adding things like Feats covers some missing things, but they could have just been done with maneuvers.
[21:14] <+StevePerrin> And SPQR adds Disadvantages and Advantages, which I swiped from the Hero System because I really like the mechanic.
[21:14] <~Dan> Can you give some examples of what makes RQ2 so fondly thought of?
[21:15] <+StevePerrin> Well, for 1, it covers the game in about 120 pages. RQ5 from Larry Whitaker took 400+ pages. Brevity is its own reward.
[21:16] <~Dan> That’s pretty impressive.
[21:16] <&Silverlion> They’re putting Glorantha back into the book, right?
[21:16] <+Apocalyptic_Chuck> Most rpg books are over written… modern ones
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[21:16] <+StevePerrin> And RQ2 was firmly rooted in Glorantha. I have people who play with me today that want to play RQ in Glorantha. I may just do it.
[21:17] <+StevePerrin> Though it may be SPQR
[21:18] <+StevePerrin> I remember that when we wrote the first edition, one of Greg’s reactions was he liked it because it read like a fanzine.
[21:18] <&Silverlion> Yeah. They tend to gild the lily with words, I think that’s one reason I like some of the smaller games.
[21:18] <+StevePerrin> And yes, as far as I know, the new RuneQuest with be very Glorantha oriented.
[21:21] <~Dan> Greg was one of the best guests we ever had, as an aside.
[21:21] <+StevePerrin> Like many comic book companies and other game companies, the fans are now in charge of the product. Some times that is a benefit, and sometimes they are fans of aspects no one else is. We shall seel
[21:22] <~Dan> So in the time remaining, is there anything we haven’t covered that you’d like to mention? (And please know that you’re welcome to hang out with us as long as you like.)
[21:22] <+StevePerrin> Greg is always a good guest.
[21:22] <+StevePerrin> One other project that is waiting for artwork is Colonial Troopers.
[21:22] <~Dan> Oh? What’s that?
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[21:23] <+StevePerrin> Artist Tom Denmark published Warriors of the Red Planet, using original D&D mechanics and Barsoomian backgrounds
[21:24] <+StevePerrin> He asked me if I would like to tackle original D&D as if Arneson and Gygax had been reading Heinlein and Anderson and Asimov back in the 60s.
[21:25] <~Dan> Huh. Interesting premise!
[21:25] <+StevePerrin> Being a big fan of that era of scifi, I jumped in and created Colonial Troopers (his name) that provides a scifi universe with elements of Starship Troopers (book, not movie)
[21:25] <+Apocalyptic_Chuck> That sounds awesome
[21:25] <+FaerieGodfather> Yeah, that’s a major DO WANT from me.
[21:26] <+StevePerrin> You can play humans, Skinnies (reptiloid), Bugs (Spidery types), Robots, a cult group that wants nothing to do with robots (ala Dune), and robots.
[21:27] <~Dan> When is that coming out?
[21:27] <+Apocalyptic_Chuck> lol awesome
[21:27] <~Dan> And when is Superhero 2044 coming out, for that matter?
[21:27] <+StevePerrin> Oops, the sixth group are the Clodhoppers, based on Heilein’s Lummox from Star Beast
[21:28] <+StevePerrin> SH44 is going into final production, which still means many months. Publisher hopes to get it out by summer.
[21:28] <+GenoFoxx> so it will have mecha
[21:28] <+StevePerrin> Colonial Troopers comes out when Tom gets the artwork done and perhaps runs a Kickstarter to fund it.
[21:28] <&Silverlion> Power armor suits..:D
[21:29] <+StevePerrin> Publisher on SH44 is Checker Book Publishing Group. They have a website, where they sell a bunch of web comics. You probably won’t find any mention of SH44, but I haven’t looked at it lately.
[21:29] <~Dan> You are more than welcome to come back for Q&As for either or both. 🙂
[21:30] <+TigerWolfe> POWER ARMOR!!!!
[21:30] <+StevePerrin> And everyone gets at least a basic power armor suit as long as they take one level of Trooper.
[21:30] <&Silverlion> They’ve got cover art for SH2044…rather nice cover art.
[21:30] <&Silverlion> Although he looks like a supervillain
[21:30] <+StevePerrin> Other classes include Hunter (of felons or treasure), Pilot, Mercenary, and others.
[21:31] <+Apocalyptic_Chuck> so a hunter of bounties?
[21:31] <+StevePerrin> So far, I have not gotten the basics for the cover character.
[21:31] <&Silverlion> Arachnid Power Armor…:D
[21:31] <&Silverlion> Cool.
[21:31] <+StevePerrin> Right, Bounty Hunters and Tomb Raider type treasure hunters
[21:32] <+StevePerrin> Clodhoppers do not get power armor. They probably don’t need it. And of course robot Troopers ARE the power armor.
[21:33] <+StevePerrin> Figuring out how the classes advance in D&D fashion was a real trip. Especially what kind of advances you get in your armor if you advance on that track
[21:34] <~Dan> I’ll bet. 🙂
[21:34] <+Apocalyptic_Chuck> although in Gygaxian fashion there wouldn’t necessarily be a ton of upgrades every level
[21:35] <+StevePerrin> Have I mentioned that I never was very close with Gary?
[21:35] * ~Dan chuckles
[21:35] <+StevePerrin> Of coourse there aren’t a ton of upgrades. This is the future, everything is miniaturized.
[21:35] <+Apocalyptic_Chuck> just speaking from looking at his work… one reason Gygaxian D&D doesn’t need a level cap is that the power curve was very slight for most of the classes
[21:36] <~Dan> Mind if I go ahead and log the chat, Steve?
[21:36] <+StevePerrin> For CT I was detailed for the first 10 levels, then allowed for further additions.
[21:36] <+StevePerrin> Go for it, I need to get some dinner.
[21:37] <+StevePerrin> Good to talk to everyone!
[21:37] <~Dan> Alrighty. Thanks very much for joining us!