[19:12] <+anthonyuyl> Alright, so for those unfamiliar with my company Solace Games, I’ve been publishing for a few years doing mainly 3rd party products with Pathfinder and Legend, but have recently gained the rights to Legend and published Eternity Realms as non-ogc
[19:13] <+anthonyuyl> There are quite a few rules changes from standard Legend/Runequest in that character creation is more involved, there is options for increasing hit points and combat actions, as well as new magics, skills and even new ways to use skills
[19:13] <+anthonyuyl> (done)
[19:14] <~Dan> Thanks, anthonyuyl!
[19:14] <~Dan> The floor is open to questions!
[19:14] <~Dan> Would you like to link folks to the game?
[19:14] <+anthonyuyl> Sure! (Link: http://www.drivethrurpg.com/product/168354/Eternity-Realms)http://www.drivethrurpg.com/product/168354/Eternity-Realms
[19:15] <~Dan> Thanks!
[19:15] <~Dan> So what’s the premise of the setting?
[19:15] <+xyphoid> what’s Legend again? is that the runequest/chaosium d% system?
[19:16] <+anthonyuyl> The premise is that the included setting is a magical central in where other dimensions and worlds all connect to the “Eternity Realm”. All the different races have emerged from different worlds and have dispersed to other worlds via the Eternity Realm
[19:17] <+anthonyuyl> Legend is the result of the license Mongoose Publishing had to publish their version of Runequest. After the Runequest II version of the game stopped they published those rules as Legend but made it all OGC
[19:18] <~Dan> How much do these worlds differ thematically? Is this a multi-genre setting?
[19:19] <+anthonyuyl> The only included world in the game is the Eternity Realm with other books going to outline other worlds. It could be multi-genre but for right now it’s a combination of High Fantasy and Flintlock Fantasy
[19:20] <~Dan> The latter being Renaissance-era tech?
[19:20] <+anthonyuyl> yup!
[19:20] <~Dan> Interesting.
[19:21] <+anthonyuyl> black-powder muskets, cannons and such
[19:21] <~Dan> How big is the Eternity Realm? Is it an entire universe of its own?
[19:21] * ~Dan nods re: muskets and cannons
[19:22] <+anthonyuyl> The included realm is about the size of Europe and Asia put together, but the realm itself is surrounded by a huge mountain range and no one really knows what lays in those mountains.
[19:22] <+anthonyuyl> One distinguishing feature is a grand white tower that is in the North area of the mountains. No one has ever been to the white tower than anyone knows about. There are rumours of one person that has but no one knows if that’s true
[19:23] * ~Dan nods
[19:23] <~Dan> So the mountains are simply impassable?
[19:24] <+anthonyuyl> there are paths into the mountains, but its dangerous going into those passes
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[19:25] <~Dan> Muskets and cannons put me in mind of pirates. Are there any oceans within this realm?
[19:25] <~Dan> (Howdy, Lin_Chong!)
[19:25] <+anthonyuyl> there is one large oceans plagued with demons and massive seas and rivers
[19:27] * ~Dan nods
[19:27] <+anthonyuyl> there’s enough ocean and sea to connect all the major lands to each other
[19:27] <~Dan> How many playable species are there?
[19:28] <+Larry> for chargen, what is basis for classes/professions? what ties the character to the land/setting? or is it more general archetypes like wizards, knights, etc?
[19:29] <~Dan> (Let’s have a question pause after Larry’s question.)
[19:29] <+anthonyuyl> there’s 18 playable races
[19:29] <~Dan> Impressive!
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[19:30] <+anthonyuyl> they’re more like archetypes rather than specific to the setting, more professions and backgrounds will emerge with more specific nation and world books to delve into the setting
[19:31] <+anthonyuyl> the professions are typical that you find in such a genre
[19:32] <~Dan> Akin to “standard” fantasy classes? Or typical for the Renaissance era?
[19:33] <+anthonyuyl> for a Renaissance era, of course there are some typical fantasy professions since there is Nature magic and Spirit magic so there are also druids (for Nature magic) and shamans (for Spirit magic)
[19:34] <~Dan> Is there Hermetic magic or the like as well?
[19:34] <+anthonyuyl> What is included that is setting specific is the dozen factions and cults that outline more intricate depths of the Eternity Ralm
[19:34] <+anthonyuyl> Not at the moment, if that does get included it will be a form of Nature magic in a future supplement
[19:35] <~Dan> So Nature and Spirit magic are the two varieties of magic currently in the setting?
[19:36] <+anthonyuyl> also included are Common, which is like practical or battle based magic, divine magic and sorcery
[19:36] <+Larry> the cults/factions aspect sounds neat; are certain ones allowed/not allowed for pcs?
[19:36] <~Dan> Ah, I see.
[19:37] <+anthonyuyl> Any of the cults/factions are open for use. Of course GM’s might restrict them based on the type of campaign he/she wants since there are “good” factions and “evil” ones included
[19:37] <~Dan> (Sorcery is sort of what I had in mind re: Hermetic magic.)
[19:38] <+anthonyuyl> (then yes, it’s included ;))
[19:38] <~Dan> (Huzzah! 🙂 )
[19:38] <+Larry> cults/factions; that’s a solid way to get established from getgo.
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[19:38] <+anthonyuyl> yes it is, divine, nature and sorcery magic rely on their cults/factions since the only way to get higher powered spells and more numerous spirits is to advance in a related cult
[19:39] <~Dan> Speaking of good and evil, how morally objective is the setting? Are there clear-cut good guys and bad guys, or is it more relative like Glorantha?
[19:40] <+anthonyuyl> more like Glorantha, I’ve always disliked alignments so avoided any use of them even in the setting. There is the idea of noble nations and demonic rules realms, but that’s as far as objective good/evil gets in the established setting
[19:41] * ~Dan nods
[19:41] <~Dan> Can you give us some idea of the scope of the PC races? Are they variants of the fantasy standards — elves, dwarves, orcs, etc. — or something more exotic?
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[19:42] <+anthonyuyl> there’s quite a few established races, such as elves, dwarves, dark elves, even minotaurs, ogres and orcs
[19:43] <~Dan> Any unusual twists to them?
[19:43] <+anthonyuyl> but there are unique races such as the angelos which are a human/dove/eagle mix, the devlos which are likek human/bat mix, avengers, holy assassins and demon-born which are humans that have evolved to live in areas of demonic influence
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[19:44] <+Larry> dice rolling. how much is done for chargen?
[19:44] <+anthonyuyl> not particularly, I tried to keep them recoginzable
[19:44] * ~Dan nods
[19:45] <+anthonyuyl> you just roll for characteristics (str, con, size, int, pow, dex and cha) the other number are all determined from those or through assigning points
[19:45] <+Larry> nods
[19:46] <+anthonyuyl> chargen is pretty simple and offers a wide range of options
[19:46] <~Dan> Is there a point-buy option?
[19:46] <+Larry> can you walk me thru casting a spell from a system/mechanics aspect
[19:46] <+anthonyuyl> there is yes
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[19:47] <~Dan> (Howdy, Arcandio!)
[19:47] <~Dan> Yes, how different are the magic variants?
[19:47] <+anthonyuyl> so say for divine magic you have two skills Pact (a measure of how in-tune you are with your divine being) and the spell skill itself
[19:48] <+anthonyuyl> Pact is determined by assigning to many of your POW to your god, this is the determining way to say how powerful your divine spells will be
[19:48] <+anthonyuyl> then you roll on the spell skill, so say Heal Body is at 65% if you roll under that it succeeds
[19:49] <+anthonyuyl> there are some spells with resistances, if there is one then the opposing person rolls the resistance and whoever rolls higher but under their skill is the winner
[19:49] <~Dan> Kudos for using higher-but-under.
[19:49] <+anthonyuyl> Each form of magic has its own twists
[19:49] <+anthonyuyl> thanks!
[19:49] <+Larry> HBU nice and simple
[19:50] <~Dan> In general, are the magic variants based on RuneQuest magic systems?
[19:50] <+anthonyuyl> Common, Divine, Sorcery and Spirit is
[19:50] * ~Dan nods
[19:50] <+anthonyuyl> Nature Magic uses a template that each type of “terrain” has so many types of MP or POW in it and Druids use that to power their spells
[19:50] <~Dan> So, IIRC, Sorcery lets you tweak spell effects, for example?
[19:51] <+anthonyuyl> yes it does, using Manipulation
[19:51] * ~Dan nods
[19:52] <~Dan> Do you base skills on attributes?
[19:52] <+anthonyuyl> the difference between Legend/Runequest and ER is that in ER each spell is considered its own skill
[19:52] <+anthonyuyl> skills start as a combination of two Characteristics and you add points in chargen or through Improvement Rolls (xp)
[19:53] <~Dan> Good, good. Disconnected attributes/skills are a personal bugaboo of mine.
[19:53] <+anthonyuyl> as with me
[19:54] * ~Dan high-fives
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[19:54] <~Dan> (Howdy, egyptian!)
[19:56] <~Dan> Based on the promo text, it sounds like you’re going for a cinematic feel with the rules. Can you explain that a bit?
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[19:57] <+anthonyuyl> yeah, typical d100 rules are very lethal, which isn’t bad but leads itself towards a certain way of play. I like cinematic games where you can take on that ancient dragon so I took the rules I love with the feel I love and combined them
[19:57] <~Dan> How did you go about creating that feel?
[19:58] <~Dan> (brb — please continue)
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[19:58] <+anthonyuyl> mechanics wise, allowing for increasing HP and Combat Actions with skill increases and plot wise by allowing for grand adventures that can take characters in a variety of settings
[20:00] <+Larry> i didn’t see a character sheet on the pdf; do you have one in book?
[20:00] <+Larry> the pdf preview i mean. sorry 🙂
[20:00] <+anthonyuyl> no I don’t, will make one for a free d/l
[20:00] <+anthonyuyl> no problem 😉
[20:01] <+Larry> how long have you been working on the release itself?
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[20:02] <+anthonyuyl> close to 8 months, which included rule creation and play-testing
[20:02] <+Larry> 359 pages is a big book!
[20:02] <+anthonyuyl> There was a lot to include! I didn’t want to leave anything out.
[20:02] <+Larry> nods
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[20:03] <+anthonyuyl> should mention there’s a Hardcover version at Lulu as well: (Link: http://www.lulu.com/shop/anthony-uyl/eternity-realms/hardcover/product-22481602.html)http://www.lulu.com/shop/anthony-uyl/eternity-realms/hardcover/product-22481602.html
[20:04] <~Dan> (back, sorry)
[20:04] <+anthonyuyl> (no problem! :))
[20:04] <~Dan> Can you describe the scope of the bestiary (assuming that there is one)?
[20:05] <+anthonyuyl> there is! And it includes many different types of monsters from something as simple as a Bear to something as grand as Demons and Angels
[20:06] <~Dan> How large is it?
[20:08] <+anthonyuyl> 70 pages
[20:09] <~Dan> Wow… About how many entries is that?
[20:09] <+Larry> anthony/dan – nice chatting with you both! i’ve got to run out now. anthony, good luck on this release. i will check it out some more and join your fb page. thank you for your time and answers!
[20:09] <+anthonyuyl> which works out to 76 entries
[20:10] <+anthonyuyl> no problem! thanks Larry!
[20:10] <~Dan> Take care, Larry! Come by any time! And let me know when you want to schedule your own Q&A. 🙂
[20:10] <+Larry> you got it! good night and have a merry!
[20:11] <~Dan> You too! 🙂
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[20:12] <~Dan> Nice guy. I met him at GenCon this year.
[20:12] <+anthonyuyl> That’s cool. I missed out on GenCon this year. Hopefully I can make it next.
[20:13] <+anthonyuyl> What game does he do?
[20:13] <~Dan> Just a sec…
[20:14] <~Dan> (Link: http://www.gamewick.com/)http://www.gamewick.com/
[20:14] <~Dan> IIRC, and ultra-light fantasy system, among other things.
[20:14] <+anthonyuyl> ah okay
[20:16] <~Dan> I’m trying to recall… Does this version of d100 use hit locations?
[20:16] <+anthonyuyl> yes it does, depending on the race/creature each has it’s own hit location charts
[20:16] <~Dan> Are those mandatory or optional?
[20:17] <+anthonyuyl> I haven’t included rules for them to be optional, but there’s nothing stopping someone from doing otherwise
[20:18] <~Dan> Is there a general hit point score, or is it all hit locations?
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[20:19] <~Dan> (Howdy, Spaaaace!)
[20:19] <+anthonyuyl> all hit locations
[20:19] * ~Dan nods
[20:20] <+Spaaaace> (Hello Dan)
[20:20] <+anthonyuyl> (Hi there!)
[20:20] <~Dan> How do you manage hit locations when the accessible body parts will vary depending upon where the attacker is standing?
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[20:21] <+anthonyuyl> Although I’ve included very basic map rules, there combat generally isn’t built on exactly “where” you are standing
[20:21] <~Dan> (Howdy, TigerWolfe!)
[20:22] <~Dan> Well, let me give you a specific example…
[20:22] <+TigerWolfe> (Sup, Dan?!)
[20:23] <~Dan> Let’s say that a warrior is fighting a chimera head(s)-on. According to the rules, does he have a random chance of hitting the chimera’s back legs?
[20:23] <~Dan> (TigerWolfe, meet anthonyuyl, our guest for this evening. 🙂 )
[20:24] <~Dan> ( (Link: http://www.drivethrurpg.com/product/168354/Eternity-Realms)http://www.drivethrurpg.com/product/168354/Eternity-Realms )
[20:24] <+anthonyuyl> he does yes, but not all hit locations have the same change of being hit, but these chances don’t change depending on where you are standing
[20:25] * ~Dan nods
[20:25] <+anthonyuyl> (there’s also the hardcover on lulu @ (Link: http://www.lulu.com/shop/anthony-uyl/eternity-realms/hardcover/product-22481602.html)http://www.lulu.com/shop/anthony-uyl/eternity-realms/hardcover/product-22481602.html)
[20:25] <~Dan> Sorry if this is a bit deep in the weeds. I’m a reviewer. I pick obsessively at game mechanics. 🙂
[20:25] <+anthonyuyl> lol, no problem!
[20:26] <~Dan> What attracted you to Mongoose Legend as your base mechanic?
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[20:27] <+anthonyuyl> I had played d20 3.5/pathfinder for a long time as well as Call of Cthulhu and saw the Legend rules on DTRPG so decided to get them. After reading through them and playing it with my friends, I loved it and wanted to use the sytem
[20:29] <~Dan> In our discussion earlier today, you mentioned a previous horror game you created using the d6 system, correct?
[20:29] <+anthonyuyl> it wasn’t classed based, which has its strengths and weaknesses but basically you could literally play a heavily armoured, arcane spellcaster. Can’t do that in D&D
[20:30] <+anthonyuyl> Yes, Horrors in the Night, it was an earlier release that I work on from time to time and will get back to once ER gets more firmly entrenched
[20:30] <~Dan> Actually, since I brought it up, want to link the folks to that one as well?
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[20:32] <~Dan> (Howdy, LW!)
[20:32] <+anthonyuyl> (Link: http://drivethrurpg.com/product/146826/Horrors-in-the-Night-d6)http://drivethrurpg.com/product/146826/Horrors-in-the-Night-d6 the lulu sites are: softcover: (Link: http://www.lulu.com/shop/anthony-uyl/horrors-in-the-night/paperback/product-22460826.html)http://www.lulu.com/shop/anthony-uyl/horrors-in-the-night/paperback/product-22460826.html hardcover: (Link: http://www.lulu.com/shop/anthony-uyl/horrors-in-the-night/hardcover/product-22460850.html)http://www.lulu.com/shop/anthony-uyl/horrors-in-the-night/hardcover/product-22460850.html
[20:33] <~Dan> I ask because d6 is pretty cinematic itself. Did you consider using d6 rather than d100 for ER?
[20:33] <+anthonyuyl> I did and I am picking away at a d6 game called Magic & Flintlock but haven’t totally got it completed yet
[20:34] <+anthonyuyl> I liked Legend more however and wanted to make it more cinematic
[20:34] <~Dan> Will is use the ER setting as well?
[20:34] * ~Dan nods
[20:34] <+anthonyuyl> No, it will be different
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[20:37] <~Dan> You touched on this earlier, but how do you see the ER line developing?
[20:37] <~Dan> (Howdy, TQuid!)
[20:37] <+TQuid> Evening
[20:38] <+anthonyuyl> I’m working on an extensive Magic book and Bestiary but I see it developing into many worlds and combined settings. I want to give a multi-verse feeling to it and be able to bring in other writers to make their worlds for it
[20:40] <~Dan> What sorts of worlds do you have in mind?
[20:41] <+anthonyuyl> exploratory worlds with a focus on ships and sailing, high magic worlds where there are floating islands in the skies, horror-fantasy worlds where there are many nightmares are a few ideas
[20:42] <~Dan> Does the core book touch on the nature of some other worlds? Seems like it would have to in some fashion, being a dimensional crossroads.
[20:44] <+anthonyuyl> sort of, but only in a basic sense in that all the races emerged from their own worlds each with unique customs which is what created any conflicts
[20:44] * ~Dan nods
[20:44] <+anthonyuyl> I wanted to keep most of the focus on the Eternity Realm itself for this book
[20:44] <~Dan> How is travel between worlds accomplished?
[20:45] <+anthonyuyl> gates that are littered throughout the Eternity Realm, some worlds have many gates, some have few and some gates have yet to be found whether they are in the mountains or even in the Realm Below (underground)
[20:47] <~Dan> Are they locked in some way?
[20:48] <+anthonyuyl> nope, just walk through
[20:48] <~Dan> Hmm… I ask because given the focus on the Eternity Realm itself, how do you keep players from going “off the map”, so to speak?
[20:49] <+anthonyuyl> inherently there is nothing to stop them, but there was only so much room in the book to include setting info
[20:50] <~Dan> Oh, certainly.
[20:50] <+anthonyuyl> at 359 pages I had to stop at some point or it would have gone on too long
[20:50] * ~Dan nods
[20:51] <~Dan> Well, let me put it another way: Are there any particular incentives/disincentives to going through the gates?
[20:51] <+anthonyuyl> although the gates are all determined to go to certain places, there is nothing to tell you where you’re going unless you have that knowledge previously. So, take your chances ….
[20:52] <~Dan> Ah, I see.
[20:52] <+MonkofLords> Yup
[20:53] <~Dan> That makes sense, then. Sounds like finding info about a gate could be an adventure all its own.
[20:53] <+anthonyuyl> Very well could be 🙂
[20:54] <~Dan> 🙂
[20:55] <~Dan> So a quick note, Anthony: Please know that you are always welcome to hang out with us here any time you like, and as such, can stick around and field questions as long as you like.
[20:55] <~Dan> That said, in what remains of “regular” time, is there anything we haven’t covered that you’d like to bring up?
[20:56] <+anthonyuyl> Not really. I think between the questions and my own comments everything has been covered!
[20:57] <~Dan> Okay then! Give me just a moment, and I’ll get you a link to the chat log. 🙂
[20:57] <~Dan> And thank you very much for joining us today!
[20:57] <+anthonyuyl> Any time! 😀