[20:01] <+Kain> Sounds Good. Hi Everybody! I’m Ash Kain, I’m the creator of the Enchiridion Engine.
[20:02] <+Kain> The Enchiridion Engine is a kind of unique system in pen and Paper games – it is built like “generic systems” with an abundance of versatile and flexible rules
[20:03] <+jimpinto> you know, anyone can put in the name jim pinto
[20:03] <+Kain> that are designed for creators and GMs to make any setting they can imagine. But at the same time, it is also part of a setting, the Metaverse –
[20:04] <+Kain> The macro-setting in which all the sagas created with the rules connect and collide. So that’s it! Done!
[20:05] <~Dan> Thanks, Kain!
[20:05] <~Dan> The floor is open to questions!
[20:05] <+jimpinto> so i have a question about settings
[20:05] <~Dan> Probably a good idea, Kain. 🙂
[20:06] <~Dan> Kain: Do you happen to have a character sheet posted somewhere?
[20:06] <+jimpinto> essentially, all settings (in my view) are the same. there’s a big thing in the world that threatens to break everything. and the rest of the setting is various races with inter-conflict.
[20:06] <+jimpinto> there’s exceptions to this logic
[20:06] <+jimpinto> but almost every 3rd party setting is the same
[20:07] <+jimpinto> my question is. what makes these so appetizing to players?
[20:07] <+jimpinto> why one setting over another?
[20:08] <+Kain> Dan: Sadly the char sheet is outdated and I have a designer working on one right now, but it’s not finished. You know, Jim I would agree.
[20:08] <+jimpinto> i’m seriously not trolling
[20:08] <+jimpinto> i’ve always wondered that
[20:08] <~Dan> Kain: No problem. I just find them useful to help discussing the system.
[20:08] <+Kain> I think a lot of settings – and stories can be boiled down to a few tropes and monomyths.
[20:09] <~Dan> Kain: What elements make up a character?
[20:10] <+Kain> With my setting one thing that i’ve work hard to creat are whole experiences, and a feeling of a world that is not doomed, but going to move on
[20:11] <+Kain> to give players a chance to explore, and expand that world. Not just overcome the big bad, but discover, and explore their place in the story.. if that makes sense
[20:11] <+jimpinto> it was just a general musing. i wasn’t targetting your game/world kain
[20:12] <+Kain> np, deff not trolling. I tend to be super philosophical about gaming so I liked the idea! Characters are made of of Ability scores, Derived traits, disciplines and specialties
[20:13] <+Kain> One thing that sets the engine apart is that ability scores are increased almost exclusively by gaining disciplines (which are suites of skills)
[20:14] <+Kain> Everything is focused around what you can do – Action Rolls – almost everything is covered by a specialty (skill)
[20:15] <+Kain> Ideally, players do not role to see if their character knows a thing, or has an idea – rather, they roll when they take action, when the Do.
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[20:16] <~Dan> (Welcome to #rpgnet, Guest25!)
[20:16] <+jimpinto> what inspired the system kain
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[20:19] <+Kain> Well.. I think I always wanted to make my own system. I have written about ten thousand pages of home brew material for other games – particularly Skills and Powers 2nd Ed DnD and Rifts.
[20:19] <+Kain> I actually worked professionally in video-games for a time too
[20:20] <+jimpinto> then you know this is a step backwards from video games 🙂
[20:20] <~Dan> What are the Abilities?
[20:20] <+Kain> But the core theme for the system was wanting to have .. legos that i could use to make pieces for my setting and players
[20:21] <+Kain> There are eleven Ability Scores, five are physical, five are mental, and Fate (or the Floating Score) which is neither.
[20:21] <+Kain> The ability Scores are: Creativity, Empathy, Fate, Memory, Reason, Resolve, Grace, Physique, Reflexes, Stamina, and Strength.
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[20:22] <~Dan> (Welcome to #rpgnet, Guest23!)
[20:23] <~Dan> What is the scale?
[20:23] <+Guest23> So me and my group are doing a lovecraftian-type of game, but none of us like the rules for going crazy, but we all want them! Does your system have anything like that?
[20:24] <~Dan> (Guest23, you can set your name with the /nick command, if you like; e.g., /nick Dan 🙂 )
[20:25] <+Kain> Decimal. all abilities scale in tens, to infinity, technically
[20:25] <~Dan> Good, good. I dislike closed scales. 🙂
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[20:25] <~Dan> (Welcome to #rpgnet, Paulie!)
[20:26] <+Paulie> 🙂
[20:26] <+Kain> @23 YES! I have some pretty comprehensive insanity rules. And rather than most systems, there were written with help from a PhD psychologist! including role playing guides for the effects of the insanity on behavior
[20:26] <~Dan> (Paulie: Here for the Q&A? 🙂 )
[20:26] <+Paulie> Yessir!
[20:26] <~Dan> (Excellent. The floor is open to questions. Fire away! 😀 )
[20:27] <~Dan> That’s pretty impressive, Kain.
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[20:28] <~Dan> Can you describe the core mechanic?
[20:28] <+Kain> Thanks! I really wanted the kind of rules to have characters with minor issues – the quarks that make characters kind of fun. but mentally ill.
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[20:30] <+Kain> Well, essentially, Antipathy is your insanity score, and works in most ways like an ability score. You can disciplines to increase it, but as it rises you gain Issues – specific symptomes
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[20:30] <+Kain> as your antipathy rises, these either become more severe, or you gain additional symptomes
[20:30] <+Famine> Hello, RPG fans!
[20:30] <+Kain> Hi!
[20:31] <~Dan> (Welcome to #rpgnet, Famine! Or… is it welcome back? 🙂 )
[20:31] <+Famine> Famine from the Four Horsemen here. Please put down your sandwiches and tell me who the guest of honor is!
[20:31] <+Famine> It is, in fact, welcome back
[20:31] <~Dan> That would be Kain over there. 🙂
[20:32] <+Famine> Heya, Kain! Just being a friendly evil outsider. Please don’t let me interrupt
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[20:32] <+Kain> I’m Ash Kain, the creator of the Enchiridion Engine! Nice to meet, no interruption I had just finished a thought
[20:33] <+Kain> It was a nice chance to grab a sip of whiskey
[20:33] * ~Dan chuckles
[20:33] <~Dan> Actually, you arrived at a good point, Famine — I’d just asked about the game’s core mechanic.
[20:35] <+Kain> As fore teh Core of teh rules – Its pretty simple: Everything yuo want to do is an action roll. You get an number of dice based on your specialty. If you have no dice, or not enough, you can use
[20:35] <+Kain> dice from your action pools, Focus and Endurance (and maybe others). these represent that “something extra”
[20:36] <+Kain> If you burn all your Action pools – you can potentially become fatigued. But at the end of the day, you slowly recover your action pools through rest
[20:36] <~Dan> Are these additive rolls? Success-counting? Something else?
[20:37] <+Kain> Ah yes, additive. The objective is to beat the VS (victory sum) adding all your dice together. One of the coolest features is the combat system – rather than “actions per round” or something
[20:38] <+Kain> You have Initiative Pool
[20:38] <+Kain> Dice you roll to determine when you go, and spend on actions and combat maneuvers,
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[20:38] <~Dan> (Howdy, Monochrome_Tide!)
[20:40] <~Dan> So you have to decide how many dice out of your Initiative Pool you want to spend in any given round?
[20:40] <+Kain> Hi!
[20:41] <+Kain> Yes, exactly.
[20:41] <~Dan> Interesting… How quickly does that pool refresh?
[20:42] <+Kain> do you want to blow them all in the opening round with some hail marry, or met the out tactically on sure fire hits. Initiative refreshes at the beginning of each new round
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[20:43] <~Dan> Oh, wait… so you can spend Initiative dice on actions as well as on Initiative?
[20:45] <+Kain> yep – if you have no combat specialties, you have to spend init dice on your attacks. and all advanced combat maneuvers require more than one die
[20:45] <+Guest23> Cool, how does damage work?
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[20:46] <~Dan> (Howdy, Janana!)
[20:46] <+Famine> that’s an interesting system, Ashram. This seems like an improvement-based system instead of level-based
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[20:47] <+Kain> Well, almost everything has durability ranks – as you take damage from a durability rank you take penalties to dice rolled. armor adds Armor rank – damage reduction – but it takes that damage on, in your place, so your armor eventually gets scrapped (optional rule)
[20:47] <~Dan> (wb, Paulie!)
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[20:48] <~Dan> Oh, quick note, Kain: You didn’t mention what sort of dice are being rolled.
[20:49] <+Kain> Its all about action – and what you accomplish. Rather than experience points, you earn Deeds – epic things you did, that become part of yoru legend. as you gain deeds, you gain essence to buy new things.
[20:49] <+Kain> Dice!
[20:49] <+Kain> the default rules use d10
[20:49] <+Kain> however, there are comprehensive rules to you all the dices!
[20:50] <~Dan> For… scaling purposes?
[20:51] <+Kain> Do you have a crappy long sword? You only get d6 for damage. Have a legendary god-skill given to you by thor? Roll d20 for your actions with it. Optional rule, but cool
[20:51] <~Dan> Nice.
[20:51] <+Kain> Yes, it adds dice based on the Power level of the rule item in question.
[20:52] <+Kain> Feeble, Poor, Ordinary, Heroic, Epic, Mythic, and Legendary
[20:52] * ~Dan nodnods
[20:53] <~Dan> What powers do the core rules cover? Magic? Psionics? Superpowers?
[20:55] <+Kain> the core engine will have rules for technology and equipment magic in a dozen flavors, and psionics
[20:55] <~Dan> I’m assuming that there should be a comma after “equipment”?
[20:56] <~Dan> Otherwise, I’m wondering what “equipment magic” is… 🙂
[20:56] <+Kain> damn you oxford coma, DAMN YOU!
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[20:56] <+Kain> Hmmn.. equipment magic…
[20:56] <~Dan> 🙂
[20:56] <+Kain> yeah i have rules for that too technically. and magic equipmen.. and yeah, you get it
[20:57] * ~Dan nods 🙂
[20:57] <+Kain> *equipment
[20:57] <~Dan> Could the game handle superpowers? It certainly seems to be able to scale up to that level, at least.
[20:58] <+Kain> easily. the Psionics rule were created to explicitly be used for generating marvel style super powers.
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[20:58] <~Dan> (Howdy, Lysus!)
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[20:59] <+Kain> They are based on what i learned by re-writing the Marvel dice-less “stones” system to use the old 80’s marvel % level of success system.
[20:59] <+Kain> Howdy!
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[21:00] <+Paulie> The metaverse setting? is that a GURPS like catch all for all types of verses for story telling? or are you developing your metaverse history & lore?
[21:00] <~Dan> (brb — please continue)
[21:01] <+Kain> The metaverse is it’s own place and has a pretty big history, cosmology, and life all its own. Author Lee Haden is actually writing a bunch of stories set in the Metaversal cosmology.
[21:03] <+Kain> One of the key facet of the Metaverse is the “Existential reality” – the astral plane, and home to all the celestial and infernal powers
[21:03] <+Kain> And everything in-between.
[21:04] <~Dan> (back)
[21:04] <+Paulie> Sounds cool, back to the mechanics… you have the dice rolls & action pools, how do chances work?
[21:05] <+Paulie> I can use a chance for each dice roll?, or each event I’m rolling for, or??
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[21:05] <~Dan> (Howdy, Gemini!)
[21:06] <&Gemini> (Hi!)
[21:06] <~Dan> (Gemini: Tonight’s topic: (Link: https://www.kickstarter.com/projects/389919738/the-enchirdion-engine-rpg)https://www.kickstarter.com/projects/389919738/the-enchirdion-engine-rpg )
[21:07] <+Kain> You can take a chance on any Action roll
[21:08] <+Kain> Effect roles might be modified by a chance, but the chance is you actively gambling with success of an action
[21:08] <~Dan> Are you talking about called shots, for example
[21:08] <~Dan> ?
[21:08] <+Kain> That’s an easy example yeah.
[21:09] <+Paulie> so it makes the outcome better or worse than it would ordinarily be if you rolled without a chance?
[21:10] <+Kain> Correct. If you take the chance and you succeed, – boom, you reap the extra benefits. If it fails.. well, you are SOL
[21:10] <~Dan> Does degree of success on a roll matter? In damage, for example?
[21:12] <+Kain> Optionally, it can. I have Level of Success rules if you score exceptionally high on a role, after all, if you use all your pool dice on a roll you might be throwing down ten or fifteen dice! that’s huge.
[21:12] <+Kain> *roll
[21:12] <~Dan> So a really good attack roll can do more damage?
[21:13] <+Kain> exactly, I use the same scale for power levels – Feeble, Poor, Ordinary, Heroic, Epic, Mythic, and Legendary – so a legendary attack roll might be considered a critical, and all of the damage dice
[21:14] <+Kain> might explode (be rolled again and added on)
[21:15] <~Dan> Your KS mentions the ability to build any spell, skill, equipment… Is this system mostly for do-it-yourselfers?
[21:17] <+Kain> Its pretty cool, think mechanical legos – you pick the range effects and constraints to calculate the VS or cost. then add it all up
[21:17] <+Kain> one of the first digital tools is a builder to do the maths for you
[21:18] <~Dan> Do the settings pre-build everything, or do they just provide more tools?
[21:18] <+Kain> But yeah the Engine book is really targeted towards those home brew/home setting folks, where as teh setting books are sit-down, grab dice and play
[21:19] <~Dan> Speaking of which, shall we pivot to the setting books for a bit?
[21:19] <+Kain> yeah!
[21:20] <~Dan> Okay. First question: What are the setting books? 😀
[21:21] <+Kain> Well the settings are complete ready to play rpg’s built using the Enchiridion Engine. You can play right out of each book, although they won’t contain teh optional rules or comprehensive GM (judge) section
[21:21] <+Kain> found in the Engine book
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[21:23] <~Dan> What are the settings?
[21:23] <+Kain> We are working on three flagship settings to show-case different ways to use the rules: Epic Age – hard core fantasy, Dark Rite – contemporary magic/horror, and Aries Rising – Sci-fi
[21:24] <+Kain> Epic Age is probably the biggest as we have tons of material for it, its a big, interesting, tragic world with lots of impact on the Metaverse.
[21:25] <~Dan> Is that where the image with the giant trees comes from?
[21:27] <+Kain> That is a piece by a wonderful artist who is working on one of our covers – I ended up writing a lot about that piece, but its actually all for a different setting that I hope to get out in my phase two
[21:27] <~Dan> I see. Cool.
[21:28] <~Dan> What does “hard core fantasy” mean in this context?
[21:30] <+Kain> I have been struggling with a good definition of the genera for epic age. Its swords and sorcery – but mostly, it s been about a very realist world dealing with the repercussions of magic both old and new, as well as the problems that face a real world – climate change, migration, ideological conflics
[21:32] <~Dan> How traditional is it? Are there elves/dwarves/orcs?
[21:34] <+Kain> I’ve draw pretty heavily from mythology over convention. There are anthropomorphic animals, and a few elves, but overwhelmingly the populace is human.
[21:34] <+Kain> *drawn
[21:34] * ~Dan nods
[21:35] <~Dan> How about in terms of creatures? The usual suspects — dragons, giants, trolls — or unique creations?
[21:37] <+Kain> Dragons and Giants play heavily into the mythos of the world, but the big creature dangers are infernal outsiders, undead, and a kind of hostile nature. I think, Epic Age is surprisingly more political than most fantasy settings
[21:37] <+Kain> no goblins to go slaughter, but lots of shady nobles
[21:38] * ~Dan nods
[21:38] <~Dan> Is it a morally gray sort of place?
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[21:39] <~Dan> (Howdy, Mike_Myler!)
[21:39] <+Mike_Myler> (Yo)
[21:39] <~Dan> (Mike is one of your fellow game authors, and a recent Q&A guest himself. 🙂 )
[21:39] <+Kain> As a setting it’s more a reflection of how big and scary the world was in the twelfth century. Definitely – but not in an obnoxious way, more about what make some one heroic
[21:39] <+Kain> Hi Mike, how’s it going?
[21:41] <+Mike_Myler> It’s going! Sitting down to get into work tonight and Dan said there was an interesting Q&A going on
[21:41] <+Kain> Well thanks for joining us!
[21:43] <~Dan> Can you say a bit about the other two settings?
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[21:43] <+Kain> Absolutely! (sorry I had to pour myself another glass)
[21:44] <~Dan> 🙂
[21:44] <~Dan> (Kain is boozing it up while he chats with us.)
[21:44] <+Famine> Mike Myler is the hizzy?
[21:44] <+Famine> What up, Mike!
[21:45] <+Famine> <—–per usual is having a Dew
[21:45] <+Kain> So Dark Rite – it basically an occultists setting. I researched real world occult history and works very extensively to create this very real feeling setting. Magic users must separate their soul, creating a kind of shadowy familiar
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[21:46] <+Kain> In doing so they become a target for all those things that go bump in teh night, but hey, they get magic
[21:47] <~Dan> 🙂
[21:47] <+Kain> The setting revolves around a extra planar city called Le Monde where the source of magic, and the darkness that hunts mages, resides
[21:48] <~Dan> What sorts of monsters are involved?
[21:48] <+Kain> That has been hard to make different than settings like mage and changeling that also draw very heavily from western occultism.
[21:49] <+Kain> Primarily its the darklings – quasi-real living nightmares that feed on people
[21:50] <+Kain> of course, magic users have to create a darkling to use and use magic. the “dark rite”
[21:51] <+Kain> Being exposed to powerful magic in teh real world, or entering into Le Monde with out a darkling can also creat one, creating wild mages
[21:51] <+Kain> naturally the dark also infect people creating traditional monsters like vampires, lycanthropes, etc
[21:52] <~Dan> Your Corruption mutations at play?
[21:52] <+Kain> Exactly
[21:53] <+Kain> Magic users have to constantly keep their corruption in check or succumb to the dark, becoming what they hunted.
[21:54] <~Dan> How flashy and powerful is magic in this setting?
[21:55] <+Kain> In lore, the great tunguska explosion was a shoot out between two mages. The problem is when you use magic like that in the real world, you get a lot of corruption.
[21:56] <+Kain> Further, you have the chance of creating a wild mage if they see that kind of magic happening.
[21:56] <+Kain> In Le Mond on the other hand, the mages let loose
[21:57] <~Dan> Cool. 🙂
[21:57] <~Dan> (Are you okay for time, btw, Kain? We’re probably going to go over a bit, here.)
[21:58] <+Kain> I’m good! I’m on PST so its only 8 my time
[21:59] <~Dan> Ah, gotcha.
[21:59] <~Dan> So, the third setting?
[22:00] <+Kain> Aries Rising. Mecha piloted by psychics fighting over the resources of Mars post earth.
[22:01] <+Kain> I can’t lie, I LOVE this setting, its just… sweet.
[22:02] <~Dan> What is Mars like in the setting? Is it terraformed?
[22:02] <+Kain> yes, its been x thousand years after a basic terra forming.
[22:03] <~Dan> Wow… Any creatures, then?
[22:03] <+Kain> most people live in highly terraformed Zones, but a valuable resource, a crystal that seems to resonate with psychic potential is scattered through the badlands of mars
[22:04] <+Kain> the old families have become an aristocratic dynasty, and begun to develop psi, so they use them to fight for the resources
[22:05] <+Kain> I was playing with the idea of giant bugs, but apparently Palladium already did that. so, nope, just different noble families in a political resource war with giant robots.
[22:06] <~Dan> Cool. 🙂
[22:06] <~Dan> So while you’re welcome to hang out with us as long as you like, is there anything we haven’t covered that you’d like to bring up in what remains of “regular time”?
[22:07] <+Kain> Hmnnn
[22:07] <+Kain> I think the only thing I want to say is THANK YOU FOR HAVING ME!!
[22:08] <+Kain> I’ve really enjoyed the chance to come and geek-out about what I’ve been spending so much of my time on.
[22:08] <~Dan> Well, I do hope you’ll feel free to visit with us any time you like. 🙂
[22:09] <~Dan> Oh, and a quick note to our readers: If you’ve enjoyed the Q&A and are so inclined, the link to my virtual “tip jar” is on my blog menu. 😉
[22:10] <~Dan> Speaking of which, just a moment, Kain, and I’ll get the log posted and link you.
[22:10] <+Kain> Sounds good. Thanks again Dan, and everyone who was here reading and asking questions!