[20:06] <+TrollLord> I’m Stephen Chenault, CEO of Troll Lord Games, co-author of C&C and the World of Aihrde
[20:06] <+JasonVey> I’m Jason Vey. I’ve authored, well, lots of stuff, but for Troll Lord I am the author of Amazing Adventures, Brimstone and the Borderhounds, and a couple bits and bobs here and there.
[20:06] <+JasonVey> Some of you know my from my work for Palladium or Eden Studios
[20:07] <+JasonVey> Sorry, Dan, I forget: what’s the code to type when we’re finished talking?
[20:07] <~Dan> (done)
[20:08] <+JasonVey> Oh, right. Because that makes sense.
[20:08] <+JasonVey> <–tired
[20:08] <+PrinceRemote> So what’s the deal with the KS for this?
[20:09] <+JasonVey> I’ll let Steve field that one.
[20:09] <+PrinceRemote> I admit I didn’t know much about it, but a modern take on demon busting sounded cool.
[20:10] <+TrollLord> We shut the Brimstone KS down for a variety of reasons, but primary because it never gained good traction. The concept is really cool, but we clearly didn’t present it well enough.
[20:10] <+JasonVey> Yeah, “I don’t know much about it,” I think, was one of the problems we ran into.
[20:10] <+TrollLord> So after talking to Jason, Brim and the other Trolls we decided to back off, and retool the presentation. What it really needs is more Brimstone…a look at the comics, Brim himself talking about, etc
[20:11] <+JasonVey> PriceRemote, you’ve pretty much got the idea, tho. It’s a really different and unique take on the war between Hell and…well, everyone else. My elevator pitch for it was Buffy the Vampire Slayer meets Cyberpunk…smack dab in the middle of Hell.
[20:11] <+PrinceRemote> Perhaps I am wrong, but wasn’t the KS going well? The first few days were strong.
[20:12] <+JasonVey> No, we got about 25% funded in the first 2 days, and then it just stopped dead.
[20:12] <+TrollLord> They were. Out the gate. Those fans of C&C hit it hard, but then it tapered off very quickly. We aren’t really sure why.
[20:12] <+JasonVey> It may have picked up later, but we all felt it best to step back and regroup, re-present it a different way.
[20:13] <+Pawn> How did the idea of producing a RPG book for this particular comic book develop? Are Trolls fans of the series, friends with the creator?
[20:14] <+JasonVey> That’s another one for Steve. I came on board with this one after the license was settled.
[20:14] <+TrollLord> Brim, owner of Hound Comics, contacted us a year or so ago, pitched the idea. I was aware of the comic book but hadn’t red it. When we got into it, it took about 2 issues for the idea of a bad ass RPG to come out….i love the concept of hell that Brim presented, and the hunting devils was pretty new.
[20:15] <+TrollLord> And the Siege Engine is so versatile that it seemed a perfect fit. We’d been looking to branch out into other genres anyway, and this one presented something very original.
[20:15] <+JasonVey> I can say one of the things I liked about the comic as it relates to an RPG was the different layers of possibility. Like, the primary idea is that you’re playing Hell’s bounty hunters, either tracking down escaped souls, or engaging in industrial espionage against other afterlives.
[20:15] <+JasonVey> However
[20:16] <+PrinceRemote> Is the setting a future type of setting? It was mentioned that it was a Buffy + Cyberpunk style of game?
[20:16] <+JasonVey> There’s also an element in the comics of very human occult investigators on Earth battling incursions of the supernatural
[20:16] <+JasonVey> No, but Hell is a very futuristic place
[20:16] <+Pawn> I guess a follow-up question, is what (of what has already been created) about Brimstone RPG, cannot be accomplished with AA and C&C as a baseline? i.e., aside from a genre/setting-specific concept, is new about this game?
[20:17] <+JasonVey> It’s got giant megacities and megacorps, and advanced technology and weapons. As do all the afterlives. Heaven has their own versions as does Nirvana, etc.
[20:17] <+TrollLord> Jason you got that?
[20:17] <+JasonVey> There was actually a lot of new there. Most of the character classes were new or heavily tweaked. There were rules for wielding the powers of Hell. And, of course, demonic and hybrid races.
[20:18] <+PrinceRemote> Sounds pretty neat. Almost a bit like the movie Constantine? Supernatural is invading earth, and there are a few who can turn the tide sort of thing?
[20:18] <+JasonVey> Even if you didn’t want to play the core setting, this book would’ve given you TONS of new options for C&C or AA games.
[20:18] <+JasonVey> You could very much do something like Constantine with Brimstone, yes.
[20:18] <+JasonVey> I shouldn’t say “would’ve,” because the project’s NOT dead. We’re just working on a new way to come at it.
[20:19] <+JasonVey> (done)
[20:20] <+Pawn> Has there been any thought to trying to generate interest though releasing short, introductory type adventures, with pre-generated characters, to showcase what is cool about this game?
[20:20] <+PrinceRemote> An evocative piece of cover art would have been nice to see. I wasn’t sure if the art was all like the comic or not.
[20:20] <+Pawn> like something that can be run in a couple of sessions
[20:20] <+JasonVey> Oh, though we should also clarify since you mentioned AA and C&C as a baseline, that it does use the same rules. It is completely compatible with those games.
[20:21] <+TrollLord> Pawn, yes. That’s one of the things we are looking at doing. Making a Quickstart rule set, releasing it for free with “bounties” just short scenarios to introduce people to the concept.
[20:21] <~Dan> Seems like a good idea.
[20:21] <+TrollLord> On the art, that was part of the discussion and would have been part of the KS, shifting away form the comic book art to a more traditional RPG art. But the hope was we were going to bring over a hole of Hound fans to the table top hobby.
[20:22] <+Pawn> Okay. Cool. That;s a much better proposition, rather than the Field of Dreams approach, i.e., “build it and they will come”
[20:22] <+JasonVey> Hahahaha “First taste is free.”
[20:23] <~Dan> 🙂
[20:23] <+PrinceRemote> What about just a sourcebook for Amazing Adventures?
[20:23] <+TrollLord> haha, yeah, field of dreams doesn’t work so often. and clearly we need to get the word out in a better way.
[20:23] <+JasonVey> That’s something else we’ve bandied around.
[20:23] <+Pawn> the art was not a deciding factor for me. the main issue is knowing nothing about the comic book and not seeing anything that wasn’t possible with AA and C&C
[20:24] <+JasonVey> Yeah, the demon races and the Forza Infernis (powers of Hell) were the huge addition to the rules set.
[20:24] <+TrollLord> Yeah, we’ve discussed having a lot of things slip under the AA banner. It fits almost any genre really…except maybe real world stuff.
[20:24] <+PrinceRemote> Regarding >Pawn, what I don’t personally want to do is convert anything. I want a game with all of the fixins’.
[20:24] <+Pawn> That;s what makes the most sense to me. An offshoot of AA
[20:24] <+JasonVey> There were something like 8 new PC races in there, both specific “Houses” and a generic demon as well as hybrids
[20:24] <+TrollLord> Pawn, I think the setting is actually a huge factor for Brimstone. A huge poster of the Megacity to fire the imagination would be very good.
[20:25] <~Dan> I just realized that we haven’t covered the premise of the game.
[20:26] <+JasonVey> PriceRemote, I hear you on that. There’s two schools of thought there. Some people want a self-contained game. Others don’t want to feel like they’re re-buying the same thing. Finding the balance can be tricky.
[20:26] <+TrollLord> Prince, the idea with any of these Siege Engine games it two fold 1) you can cross over form CC, AA or whatever without a new rules system and 2) the game is complete in and of itself (so you don’t have to have those other rules systems). It makes it a little redundant if you have all the books, but helpful regardless
[20:26] <+JasonVey> Sure, Dan, to re-iterate: there are lots of levels to the setting but the basic cosmology is, everything you know about the afterlife is wrong.
[20:27] <+JasonVey> Not all bad people go to Hell. Not all good people go to Heaven.
[20:27] <+JasonVey> The truth is, the afterlife is just a bunch of big, warring megacorps engaging in industrial espionage for the greatest commodity in the universe: human souls.
[20:27] <+PrinceRemote> There’s a lot we’re learning here about the concept of B&B that I never knew about. Sounds much cooler than before.
[20:27] <+JasonVey> When you die, you end up doing slave labor in some afterlife or another, whether it’s Hell, Heaven, the Happy Hunting Grounds, or wherever the Flying Spaghetti Monster is.
[20:28] <+JasonVey> Some afterlives look prettier than others, but in the end you’re still a slave there.
[20:28] <+JasonVey> Naturally, some slaves try to run
[20:28] <+JasonVey> That’s where Borderhounds come in.
[20:28] <+JasonVey> Borderhounds are sort of like elite mercenary units that work for The Corporation that runs Hell.
[20:29] <+Pawn> so bounty hunters, essentially?
[20:29] <+JasonVey> They track down escaped souls (Weepers). They battle terrorist units known as Kitten cells. They engage in shadow-ops against other afterlives.
[20:29] <+JasonVey> Bounty hunters mostly. Also mercenary black ops units
[20:29] <+PrinceRemote> Would there be a way to play outside of the core concept of the comic? By that, I mean could I just play a regular Joe caught up in the events of this war between planes?
[20:29] <+JasonVey> So that’s your basics. Then there’s what goes on here on Earth
[20:29] <+JasonVey> I’m getting there. Bear with me 😉
[20:30] <+JasonVey> See, because Earth is caught right in the middle of this with human souls as a commodity, supernatural incursions here are becoming ever more common. Demons and Weepers flee Hell for one reason or another and come here.
[20:30] <+JasonVey> Some people stumble into all this mess and end up fighting the supernatural in the mundane world.
[20:31] <+JasonVey> So there’s that option for play as well.
[20:31] <~Dan> Seems like that would be a lot less squicky than playing a guy hunting down escaped slaves. 🙂
[20:31] <+JasonVey> Also, SOME Weepers get “burned in,” winning their freedom for some reason or another, and get to live on their own, albeit as a second class citizen in Hell.
[20:32] <+JasonVey> When we did playtest, I actually played a human psychic Borderhound.
[20:33] <+JasonVey> So yeah, levels upon levels upon levels. Pretty much any style of supernatural game you can think of fits squarely in the Brimstone and the Borderhounds universe.
[20:33] <+JasonVey> The most unique thing about it is that Heaven isn’t necessarily the good guys and Hell’s not necessarily the bad guys
[20:33] <+PrinceRemote> So I’m reading some of the thoughts on the cancellation of this KS, and it seems that a fair amount of people are commenting that TLG has a plethora of outstanding KS projects in the works. Is this reason for lack of backers?
[20:34] <+JasonVey> Throwing that one back to you, Steve!
[20:34] <+PrinceRemote> One dude says TLG has something like 10 outstanding KS projects.
[20:35] <+TrollLord> We have seven at the moment. All on going. Barely a week passes that something new isn’t released to the backers. Mostly digital as we build the print libraries.
[20:36] <+TrollLord> But the good news is for those folks who are getting nervous, is that we’ll fulfill 4 of them in the next 4-5 weeks.
[20:36] <+Pawn> wow. didn’t realize there were that many
[20:36] <+TrollLord> We were in the process of shipping the World of Aihrde now.
[20:37] <+Pawn> hurray!
[20:37] <+JasonVey> Which, if you’re a C&C fan, you’re going to LOVE. I’ve been reading through the new Codex and it’s amazing
[20:37] <+JasonVey> Hell, if you’re a fan of fantasy gaming in general you’ll love Aihrde. It’s astoundingly detailed but still wide open.
[20:37] <+TrollLord> Yeah, Classic Monsters will go to print next week and ship in early December. Gaxmoor is at the printer now and should ship in about 3-4 weeks. So we are wrapping them up.
[20:38] <+TrollLord> And frankly that was another consideration, we don’t want people to be uncomfortable support our Kickstarters. There have been some false starts and people have gotten burned. We’ve never done anything like that and won’t.
[20:38] <+Pawn> outstanding KSs didn’t factor into the decision for me not to back Brimstone. Lack of familiarity with the setting and limited time to game was the main issue. There was no “hook” for me to want to pledge.
[20:39] <+JasonVey> That was definitely a factor playing against us. I’d thought we did a pretty good job describing it in the KS, but I guess we didn’t really hit it on the head.
[20:39] <+TrollLord> Pawn, yeah, that’s where we missed the boat. It was clear people weren’t excited by it, though we all feel its a great concept. We just need to explain it better.
[20:39] <+Pawn> Have the guys at Brimstone been advertising to their fan base as well?
[20:39] <+PrinceRemote> Is the core setting of B&B the “real” modern world? So, is the setting a world just like our own but with these demonic incursions?
[20:40] <+JasonVey> Yes, very much so
[20:40] <+JasonVey> The afterlives are cyberpunk-esque with demons, but Earth is Earth of 2015.
[20:40] <~Dan> What sorts of supernatural abilities exist in B&B?
[20:41] <+JasonVey> The first story arc, in fact, has Brim tracking down a Weeper who was a serial killer on Earth and gets out of Hell to make it back here.
[20:41] <+JasonVey> The detective who put the guy down in the first place gets mixed up in the hunt and the story takes off from there.
[20:41] <+PrinceRemote> I’m a C&C guy, so I follow the game in that respect. B&B sounded cool, but honestly I had no idea about anything we talked about today.
[20:41] <+PrinceRemote> NONE!
[20:41] <+JasonVey> Dan, it’s got magic adapted from the AA system, using the corruption and sanity rules from the Companion. It’s got psychic powers. And it’s got new powers of Hell.
[20:42] <+Pawn> Similar here.
[20:42] <+JasonVey> The powers of Hell let you control hellfire to various effects, pump up your physical abilities, mimic the effects of magic, stuff like that. Alternately, each demonic house has its own special abilities.
[20:42] <+TrollLord> Prince, Pawn, that really makes me feel like we did the right thing, backing off the KS and regrouping (after of course doing a horribly wrong thing in poor presentation! haha)
[20:43] <+Pawn> Speaking of demons and devils, can I ask about the status of Tome of Unclean, i.e., how close is it to being completed and available in print form?
[20:44] <+PrinceRemote> I like the demonic house concept. Very much like vampire houses from Vamp The Masquerade and the Blade comics.
[20:44] <+TrollLord> Pawn, it about 70% done. We have about 20 demon and devil entries that haven’t gone in yet. I was hoping by Xmas, but it will be early next year.
[20:45] <+Pawn> Okay cool! Maybe some of the Brimstone stuff can sneak in there, as a preview 🙂
[20:45] <~Dan> To what degree does the game cover the enemy afterlives?
[20:45] <+JasonVey> Dan, very little because the comic hasn’t covered them much yet and I didn’t want to take too many liberties
[20:45] <+TrollLord> Yeah, crossover would be easy with that content.
[20:45] <+JasonVey> I did work up a sort of fringe offshoot of Asgard in the intro scenario
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[20:46] <~Dan> (Howdy, Teller!)
[20:46] <+Teller> (Okay, I’m here. Start the Q&A over.)
[20:46] * ~Dan chuckles
[20:47] <+PrinceRemote> Here’s the recap… Brimstone & Borderhounds sounds awesome!
[20:47] <+TrollLord> Trollzah!
[20:47] <+JasonVey> Prince, regarding the houses, yes, very much so but each house is also a distinct race of demon
[20:47] <+PrinceRemote> Hopefully we’ll see it some day
[20:47] <+Pawn> Steve, Jason: thanks for taking the time to do this. I need to bolt out now. C&C game in about an hour. The players are mucking about in the Slag Heap area and it might not end well for them tonight. Take care all!
[20:47] <~Dan> Does the game include any sort of bestiary?
[20:48] <+JasonVey> Jaguar house, for example, are your classic succubi. Bat house are all claws and teeth. Shadow house are all mysterious and control darkness.
[20:48] <~Dan> Come by any time, Pawn!
[20:48] <+TrollLord> It remains on the board. We’ll wrap up these four KS and the revisit it in December/January. Work on the presentation.
[20:48] <+TrollLord> Thanks Pawn! Slag Heap is a blast, lost one of my favorite characters there!
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[20:49] <+JasonVey> Pawn, tell your players I said KILL IT WITH FIRE
[20:49] <+PrinceRemote> The presentation might go a long way. You mentioned a quick starter intro, possibly with some backstory and some cool artwork to stoke the imagination.
[20:49] <+TrollLord> Prince, indeed. Get it out there and at the table.
[20:50] <+PrinceRemote> Anything about a bestiary in the game?
[20:50] <+JasonVey> There is a full bestiary
[20:51] <~Dan> What sorts of creatures are included? Does Hell have its own ecosystem?
[20:51] <+JasonVey> Each of the demon houses is presented as a monster, as are a number of the other creatures like tentacled horrors from the wastelands, wyvern-like flying demons, land-based demon mounts, your basic vampires, zombies and ghouls, a bunch of other stuff.
[20:52] * ~Dan nods
[20:52] <+PrinceRemote> It sounds like this thing was fully written and ready to go!
[20:52] <+JasonVey> Hell very much has its own ecosystem. Most people who wander out into the Wastelands beyond the City end up dinner.
[20:53] <+JasonVey> And if you die in Hell, you go to Purgatory, which is even worse. It’s a world full of completely insane, mindless beasts who have only one thought: get out of Purgatory and wreak havoc.
[20:53] <+PrinceRemote> Wow, very pumped for this now!
[20:53] <+JasonVey> The comics, btw, are all available at drivethrucomics
[20:54] <+JasonVey> I believe Brim told me they’re available at Barnes and Noble, too.
[20:54] <+JasonVey> Yes, Brim is a real guy, btw. He was a pro wrestler and the comic character is based on his wrestling character.
[20:54] <~Dan> Can you give some examples of Hell technology that can give us a feel for the overall tech level?
[20:55] <~Dan> That’s awesome. 🙂
[20:55] <+JasonVey> It’s high-end cyberpunk level stuff. But mostly geared towards either luxury for the rich, or wanton destruction
[20:55] <+JasonVey> Souped-up cars, gigantic hellblaster weapons, advanced communications and monitoring equipment, stuff like that
[20:56] <+JasonVey> During playtest we coined the tongue-in-cheek term “hellphones” for our comm devices.
[20:56] <~Dan> 🙂
[20:57] <~Dan> To what degree does the game cover this tech?
[20:57] <+JasonVey> The tech isn’t a focus of the game. It’s more flavor-based, but if the game is successful there could be sourcebooks down the line.
[20:57] * ~Dan nods
[20:57] <+JasonVey> Mostly it’s “The tech is there, and here’s how to model whatever you need.”
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[20:58] <~Dan> (Howdy, Canageek!)
[20:58] <+PrinceRemote> Again, was the core B&B book a whole game on it’s own? Was there any conversion needed? Do you have to be familiar with C&C or A&A?
[20:58] <+JasonVey> Yes, it was completely self-contained with all the rules present.
[20:58] <+JasonVey> You don’t need to be familiar with C&C or AA, but if you are, you’ll be up and running in 5 minutes. It’s exactly the same rules.
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[20:59] <+JasonVey> Now, whether that will be the case on re-release remains to be seen. We’re debating whether to do the full game or do it as an Amazing Adventures sourcebook.
[20:59] <~Dan> Do you mean that literally? I mean, AA has some tweaks that make it different from C&C. Compatible, but different.
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[21:00] <+PrinceRemote> Hmm. Well, if I had a vote I would definitely like to see B&B as it’s own game.
[21:00] <~Dan> (Howdy, TheAntipodeand20!)
[21:00] <+JasonVey> I’d say the only thing that is different between AA and C&C now is the armor rules, Dan.
[21:00] <+JasonVey> B&B was built from the Amazing Adventures rules. It’s 100% compatible with AA.
[21:00] <~Dan> Really? Hmm.
[21:00] <~Dan> Cool.
[21:01] <+JasonVey> Yes. There are additions, to be sure–a new magic system, psionics, but the core rules between AA and C&C are identical.
[21:01] <+PrinceRemote> Couple of reasons. One, you can improve the base Siege Engine style game over multiple iterations. Two, I don’t have to reference other books like C&C or Amazing Adventures.
[21:01] <~Dan> Gotcha.
[21:01] <+JasonVey> The second print even went back to the 12/18 Prime/Non-prime split.
[21:01] * ~Dan nods
[21:01] <+JasonVey> Prince, I hear you. There’s good arguments on both sides of the debate.
[21:01] <~Dan> I did know that bit.
[21:02] <+PrinceRemote> Why did the game go back to the 12/18 split?
[21:02] <+JasonVey> For maximum compatibility with C&C. I did include a sidebar in the GM section regarding keeping the 15/+5 method for those who liked it.
[21:02] <+TheAntipodeand20> G’day from Australia!
[21:03] <+PrinceRemote> Hello!
[21:03] <+TrollLord> Hello!
[21:03] <+TheAntipodeand20> On laggy smartphone with fat fingers
[21:03] <+TheAntipodeand20> Wont be able to chat much
[21:05] <+PrinceRemote> So Brimstone & the Borderhounds is going to come back, what else to we have in store from Amazing Adventures & Castles & Crusades down the line?
[21:05] <+TheAntipodeand20> Anyone here from Facebook, this is Heath “Uisge” Farnden, here.
[21:06] <+JasonVey> We are talking about tons of stuff for Amazing Adventures. I’m going to let Steve chime in on the specific plans for everything.
[21:06] <~Dan> What do you think is the value of relatively obscure properties like this? Just the quality of the setting? Doesn’t seem like you’re likely to gain much from fans of the property alone, I mean.
[21:07] <+TrollLord> Well as we wrap up these massive projects…Aihrde and Mythos and Gaxmoor, we are looking at a number of new things: the Adventurer’s Backpack is finally on the table, this is an expansion for C&C, like the Unearthed Arcana of old. And we’ve begun converting some material into 5th edition.
[21:07] <+TrollLord> Compatible.
[21:08] <+PrinceRemote> Unearthed Arcana for C&C?! Sounds great!
[21:08] <+TrollLord> We’ve also begun to lay plans for more general fiction, expansions for AA (where we do a little crossover with aihrde), and we are looking at aline of general source books, castles, arms and armor, etc
[21:09] <+TrollLord> The Adventure’s Backpack has been on the table for years now, just waiting its turn. Its not about here.
[21:09] <+TrollLord> Then of course there is the complete Aufstrag. That massive tower city in Aihrde that has 23 levels…its hell on earth.
[21:09] <+JasonVey> I have a couple sourcebooks on deck and in the writing process for AA, but nothing’s definitively on the schedule just yet. I can say that when they hit, they’ll cover specific genres of play.
[21:10] <+PrinceRemote> Can you elaborate on what type of sourcebooks?
[21:10] <+TrollLord> I keep derailing Jason with various other projects, but he’ll soon be back on bigger, better things…we’ve been talking zombies for awhile.
[21:11] <+JasonVey> Yeah, the ones that have been specifically discussed include an alien invasion/conspiracy sourcebook, a post-apocalyptic sourcebook (which will include zombies as an option), a swashbuckling adventures sourcebook, and POSSIBLY a reboot of a certain sci-fi game.
[21:11] <+JasonVey> But again, these are in various stages of conceptualization and are NOT in any way on the release schedule.
[21:11] <+JasonVey> So this is just discussions, not a promise 😉
[21:12] <+PrinceRemote> Got ya JV!
[21:12] <+PrinceRemote> I see TLG and Jason are attached to a Elemental Spells book for C&C. Is this not on the release schedule any more?
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[21:13] <~Dan> (brb)
[21:13] <+TrollLord> It is. It is part of one of the KS, and won’t go out to the general public until it ships.
[21:13] <+JasonVey> Oh, Dan, to get back to the value of the BB license, I think we all just really dug the property and felt it had a lot of potential for gaming.
[21:13] <+PrinceRemote> OK, got ya.
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[21:14] <+PrinceRemote> Sorry to diverge from the B&B topic, but are there any plans for more C&C commercials? That last one was killer!!!
[21:15] <+TheAntipodeand20> Dropped out. Pushed wrong key…
[21:15] <+JasonVey> No worries, Prince. We’re here to talk about all things AA, C&C, and TLG
[21:15] <+TrollLord> Prince, yes we have two of those ready to go.
[21:16] <+TrollLord> The same characters on further adventures. We are waiting for Litzwire’s schedule to clear up. He did such a fantastic job with To The End that I want to use him again.
[21:16] <+PrinceRemote> Whoa! Any place we can view? I just saw the one from GenCon where the surivors stumble across the D&D books.
[21:16] <+PrinceRemote> Sorry, C&C books!
[21:17] <+TrollLord> LOL Not yet. I have the scripts written, but they haven’t been filmed yet.
[21:17] <+PrinceRemote> OK, got ya.
[21:18] <+JasonVey> We MAY tie those films into the post-apocalyptic sourcebook for Amazing Adventures.
[21:18] <+TrollLord> We talked November, but Litzwire is swamped with his other projects. He kind of did this out of ‘something new to do’ and it went so crazy well, he wants to do more, but has to work us in now
[21:18] <+PrinceRemote> Nice cross promotions
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[21:19] <+TheAntipodeand20> How’s the Gaxmoor KS progressing? Being in Australia, backing projects is rather expensive because of shipping and currency exchange. And I’m a hardcopy addict. Got to have something tactile.
[21:19] <+PrinceRemote> Well y’all, I don’t reallt have any more questions. Thanks to you guys for answering them. B&B seems really cool.
[21:19] <+JasonVey> Thank you, Prince. Glad we could give you some info and teasers!
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[21:20] <+TrollLord> Antipodean: Gaxmoor is at the printer now. We have to order the mug, the large Map and are awaiting Luke’s final adventure. It should start shipping in about 4 weeks (when it gets back from printer).
[21:20] <+TrollLord> Prince thanks! Its been a blast.
[21:21] <+PrinceRemote> Oops, one more questions!!!
[21:21] <+JasonVey> Ask away; that’s why we’re here!
[21:21] <+TrollLord> Fire!
[21:22] <+TheAntipodeand20> Cheers!
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[21:23] <+PrinceRemote> I backed a project a while ago called C&C TV Epsiode: Upon the Powder River. One of the pledge levels including a special copy of the C&C PHB. What’s up with that thing? I heard the bad news at GenCon and through Jolly Blackburn, but have no idea what is specifically going on with the TLG portion of that project.
[21:23] <~Dan> (back)
[21:24] <+TrollLord> Well sadly we have little control over that KS. We tried to exert some, but Ken wouldn’t listen. It was supposed to be a show with a script I wrote based on the Aihrde setting. What he made was his own script that was horrid beyond horrid.
[21:25] <+TrollLord> We’ve looked at ways to make this right, but Ken has since moved to Atlanta and doesn’t respond to me.
[21:25] <+PrinceRemote> Damn. Bastard!
[21:25] <+PrinceRemote> 😉
[21:26] <+TrollLord> yeah, its a mess. and its C&C brand, and you guys supported d20 Entertainment. We discussed some ways to make it right.
[21:26] <+TrollLord> Its one of the reasons I suspect people are a little gun shy about our ongoing Kickstarters.
[21:28] <+PrinceRemote> Honestly I knew nothing about d20 Entertainment or this twat Ken Whatever. There was a pledge level that included a special C&C PHB and it was only like $20 more than the base book, so I backed it.
[21:28] <+PrinceRemote> Oh well.
[21:29] <+TrollLord> What we are trying to do is get enough leathers from our existing stock (which is little as we print to spec for each KS +5) and at least get the leather backers a copy of something. its really disappointing. ken’s mess..
[21:29] <~Dan> It sounds almost like AA is moving from “pulp” to “anything that’s not high fantasy”. Fair statement?
[21:29] <+JasonVey> Very much so.
[21:29] <+PrinceRemote> No problem at all Troll Lord.
[21:29] <+JasonVey> For awhile now we’ve been talking about branding AA from pulp to “pulp-modern.”
[21:29] <+TrollLord> Alright folks. I have to head out! Its been a blast talking to everyone!
[21:30] <+JasonVey> Later, Steve!
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[21:30] <~Dan> Take care, Steve!
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[21:30] <+TrollLord> Thanks again. We’ll talk to you later!
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[21:30] <+PrinceRemote> Thanks guys. Take care all. Thanks again Jason Vey. You have HARD sold me on B&B.
[21:30] <~Dan> Bye, PrinceRemote! Come by any time!
[21:30] <+PrinceRemote> *fingerguns*
[21:31] <+JasonVey> So the thing about “pulp” is it’s not just The Shadow and Doc Savage. It’s also Conan and Solomon Kane and post-apocalyptic games and Lovecraft
[21:31] * ~Dan nods
[21:31] <+JasonVey> It’s westerns and noir
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[21:31] <+JasonVey> And science fiction
[21:31] <+JasonVey> So what we want to do is have C&C as the flagship fantasy game, and use AA as the basis for just about any other kind of gaming you want to do with the SIEGE engine.
[21:32] <+JasonVey> There will of course still be projects like Victorious, which fits its own niche, but that’s the plan for AA, moving forward.
[21:32] <+JasonVey> And Dan, I think we’re down to just you and me now :p
[21:33] * ~Dan chuckles
[21:33] <~Dan> Maybe. It’s hard to tell who’s paying attention. 🙂
[21:33] <+JasonVey> Which is okay…I should actually get rolling here myself. It’s an hour later for me than it is for you and I still have to get up for work tomorrow.
[21:34] <~Dan> Oh? No worries, then. Thanks very much for coming by!
[21:34] <~Dan> If you’ll give me just a minute, I’ll get the log posted and link you.
[21:34] <+JasonVey> Any time–on behalf of Steve and myself thanks for having us! It’s been a blast as always!
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[21:34] <~Dan> 🙂