[20:03] <+RHuntman> My name sis Roger Huntman. I am the author of a few books on Amazon ans some role playing games on Drive Thru RPG. I currently have my RPG Ancient Steel on Kickstarter
[20:04] <+Catseye> hi Roger.
[20:04] <+RHuntman> It was origionally published with a local print in Sioux City Iowa in 1993
[20:04] <+RHuntman> Hi Catseye
[20:04] <+RHuntman> This time around I had a lot of hurdles hit me before I was able to get the book to almost final format
[20:05] <+RHuntman> but I was able to secure art by dean spencer and Bradley K mcDevitt
[20:05] <+RHuntman> as well as a few others
[20:06] <+RHuntman> The system mechanic is meant so that you can make a character in 10 minutes and get playing
[20:07] <+RHuntman> several templates are provided in the book allowing the player to select a template with the skills they want and divvie up the 225 % point to the skills and start
[20:08] <+RHuntman> There is a set weapon damand that comes off of the permenant to temporary scale of health
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[20:08] <~Dan> (Howdy, Lin_Chong!)
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[20:08] <~Dan> (wb, Lord_of_Life!)
[20:08] <+RHuntman> the damage is varied depending on hit location and armor
[20:08] * ~Dan nods
[20:09] <+RHuntman> so mechanically it is D12 for abilities and % for skills
[20:10] <+RHuntman> armor has both temp and permanant attributes that it subtracts from damage BUT whatever it subtracts comes off of the armor’s integrity pool…..making the armor degrade
[20:10] <+RHuntman> Blacksmith skill allows a player to add points back to that pool
[20:11] <+RHuntman> The main item is the items made from acient steel that have powers and abilities of their own that the players can weild
[20:12] <+RHuntman> Lastly is the races are Dwarf, Aerion, Lizard Man, Human, Rakshasta
[20:12] <+RHuntman> The Dwarves have balloon like skyships
[20:13] <~Dan> Cool. 🙂
[20:13] <+RHuntman> so there is an element of steam punk within the game as well
[20:14] <~Dan> (Just a reminder to give us a “(done)” when you’re ready for questions. 🙂 )
[20:15] <+RHuntman> It runs the same as Ancient steel horror which i released last year and Space cadet Alpha that was released earlier this year I think
[20:15] <+RHuntman> It’s hard to remember as I have put out 14 books in 2 years
[20:15] <+RHuntman> DONE
[20:15] <~Dan> Thanks, RHuntman! The floor is open to questions!
[20:16] <~Dan> I have some questions about the system, but first, do you happen to have a character sheet that we can see?
[20:17] <+RHuntman> Not sure how I would do that?
[20:18] <+RHuntman> (Link: http://www.drivethrurpg.com/product/125816/Ancient-Steel-Horror-Character-Template-Pack)http://www.drivethrurpg.com/product/125816/Ancient-Steel-Horror-Character-Template-Pack
[20:18] <~Dan> If you have one posted on the web somewhere, we could just see the URL.
[20:18] <+RHuntman> that is the character sheet for the horror version of this game.
[20:18] <+RHuntman> I have not posted the new character sheet anywhere on the web yet
[20:19] <+RHuntman> only the cover on my kickstarter
[20:19] <~Dan> No problem. Give me just a moment to pull this up…
[20:20] <~Dan> Okay, so… What is the relationship between attributes and skills?
[20:20] <+RHuntman> The new sheets are far better. with each RPG product I put together I get better and the end product looks slicker
[20:20] <+RHuntman> non
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[20:20] <+RHuntman> none attributes are attributes and skills are skills
[20:21] <+RHuntman> youll mever see something done with a skill if a musculature test will do it
[20:21] <~Dan> What is the core mechanic for task resolution?
[20:21] <+RHuntman> but musculature does impacr meelee damage
[20:22] <+RHuntman> either you resolve the test with an attribute or a skill test
[20:22] <+RHuntman> attributes are D12
[20:22] <+RHuntman> skills are %
[20:23] <~Dan> Both roll-under, then?
[20:23] <+RHuntman> correct
[20:23] <+RHuntman> The game is made user friendly so that you can get new players into the game and they don’t feel like they are in algebra class
[20:23] <~Dan> Is the system able to handle scores in excess of 12/100%?
[20:25] <+RHuntman> 12 is the max on attributes, after that it becomes a power type of thing fueled by ritual point/ or the such
[20:25] <+RHuntman> characters start with a choice of ritual points or luck points
[20:25] <+RHuntman> rituals fuel magic and luck allows them to reroll
[20:26] <+RHuntman> If someone is superhumanly strong it would draw off of their ritual or luck points
[20:26] <+RHuntman> its how the game is blanced
[20:26] <+RHuntman> balanced
[20:27] <~Dan> So is that how you’d stat out something like a giant?
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[20:27] <+RHuntman> Creatures are not statted like players
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[20:27] <~Dan> Oh? How does that work?
[20:28] <+RHuntman> depends on the creature
[20:28] <+RHuntman> a giant would have max strength and a modifier to his damage
[20:29] <+RHuntman> possible a fear power as well and a few ritual points to use that fear power
[20:29] <+RHuntman> The game is story driven so that players are encouraged to ROLE play instead of ROLL playing
[20:30] <+RHuntman> Players earn extra experience for teamwork
[20:30] * ~Dan nods
[20:30] <~Dan> Cool.
[20:30] <+RHuntman> as well as doing a character sketch, dressing in character (if that’s your thing)
[20:31] <+RHuntman> doing a background story
[20:31] <~Dan> Huh. That’s different, re: dressing in character. 🙂
[20:31] <+RHuntman> or just bringing a tasty teat for everyone
[20:31] <~Dan> O.o
[20:32] <~Dan> Sorry. Juvenile humor moment, there. 😀
[20:32] <+RHuntman> Generally the experience should encourage players of all different skillsets
[20:32] * ~Dan nods
[20:33] <+RHuntman> Instead of referring to the players as players I refer to them as actors
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[20:33] <+RHuntman> I really want this to be THE game to use to recruit new plyers
[20:33] <~Dan> A worthy goal.
[20:34] <+RHuntman> I polled many players and received the most feedback on why they quit
[20:34] <+RHuntman> most did not want to sit in an algebra class and the second runner up was devoting hours to making a character
[20:35] <+RHuntman> If the mechanic is too complex, they zone out
[20:35] <+RHuntman> likewise if teh first session is devoted to making thecharacter, then they may not return
[20:36] * ~Dan nods
[20:36] <+RHuntman> But this was after the game sucked me in
[20:36] <~Dan> How do you manage 10-minute character creation?
[20:37] <+RHuntman> Origionally I just thought that I could write a game that was going to compete well enough that another game company would employ my writing talents or Buy me out. Lol then i got sucked into teh project
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[20:38] <~Dan> (Howdy, Leviathan!)
[20:38] <+RHuntman> easy. i set a templates on the table. Pick teh one you want to be?
[20:38] <~Dan> Ah, so it’s totally template-based?
[20:39] <+RHuntman> Once they pick I point to the skills section. I say you have 225 pint to spend on the hose skills you can’t go above 80% to start personally I go in 50% lots.
[20:39] <+RHuntman> yup
[20:39] <+RHuntman> totally template based
[20:40] <+Leviathan> Evening. ^_^ Been a while, Dan.
[20:40] <~Dan> (Indeed! Good to see you again! 🙂 )
[20:40] <+RHuntman> Hey Leviathan
[20:40] <+Leviathan> Evening, RHuntman.
[20:40] <~Dan> (Leviathan: Q&A topic: (Link: https://www.kickstarter.com/projects/514865806/ancient-steel-fantasy-role-playing-game)https://www.kickstarter.com/projects/514865806/ancient-steel-fantasy-role-playing-game )
[20:41] <+RHuntman> My kickstarter can be found at (Link: https://www.kickstarter.com/projects/514865806/ancient-steel-fantasy-role-playing-game)https://www.kickstarter.com/projects/514865806/ancient-steel-fantasy-role-playing-game
[20:41] <+Leviathan> Dan beat you to it. ^_^
[20:42] <+RHuntman> but there is a strech goal i have not yet reached for an adventure that will NOT be published on Amazon like my other books
[20:42] <+RHuntman> lol
[20:42] <~Dan> What is the game’s magic system?
[20:43] <+RHuntman> Each template that is an Acanist starts with a pool of rituat point
[20:43] <+RHuntman> s
[20:43] <+RHuntman> the have a starting number of rituals
[20:43] <+RHuntman> each ritual costs points that they must spen alone or with another arcanist to get the effect
[20:44] <+RHuntman> some powerful rituals cost more points than a single arcanist can come up with
[20:44] <+RHuntman> so multiple acanists can team up to get the effect
[20:45] <+RHuntman> Rakshasta are my thricksters because they start with 1/2 of itual points and 1/2 ritual points
[20:45] <+RHuntman> half luck points and 1/2 ritual points
[20:46] <+RHuntman> Rakshasta are teh cat people in the game
[20:46] <+RHuntman> aerions are the winged people in the game
[20:48] <~Dan> How powerful is magic, and how “flashy”?
[20:49] <+RHuntman> the game is meant to be compatible with :(Link: http://www.drivethrurpg.com/product/147294/Space-Cadet-Alpha-Roleplaying-game)http://www.drivethrurpg.com/product/147294/Space-Cadet-Alpha-Roleplaying-game
[20:49] <+RHuntman> The magic is not meant to be very flashy but mor subtle
[20:49] <~Dan> I thought that might be the case, given the “ritual” term.
[20:49] <+RHuntman> yes it has Fier bolt an d Fier Blade
[20:50] <+RHuntman> But it als allow sky wizards to propel teh skyships faster and quickn travel
[20:51] <+RHuntman> its also compatible with this: (Link: http://www.drivethrurpg.com/product/147734/Ancient-Steel-Horror-Role-Playing-Game)http://www.drivethrurpg.com/product/147734/Ancient-Steel-Horror-Role-Playing-Game
[20:51] <+RHuntman> I only mention this becasue the strech goal on out kickstarter will cross genres
[20:52] <+RHuntman> allowing the party to use templates from all three
[20:52] <~Dan> Do they all share the same larger setting?
[20:52] <~Dan> Multiversal, etc.?
[20:53] <+RHuntman> No not at all
[20:53] <+RHuntman> In a multiverse setting yes but not the same planet
[20:53] <~Dan> Right, I figured.
[20:54] <+RHuntman> or time, horror and Alpha share the same planet. Ewarth
[20:54] <+RHuntman> Earth
[20:54] <+RHuntman> Acient steel is a different planet altogether
[20:54] * ~Dan nods
[20:55] <~Dan> You mentioned airships as an example of a steampunk element in the setting. Are there others?
[20:55] <+RHuntman> I really did not intend any of the games to go as far as they did
[20:56] <+RHuntman> It was really meant to be a writing resume to work for another company or sell enough to be a pain in the butt enough that someone would buy be out and i did get an offer
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[20:57] <~Dan> Did you? That’s cool.
[20:57] <+RHuntman> but then I got dawn in
[20:57] <~Dan> (Howdy, LW!)
[20:58] <+RHuntman> and the guy who made the offer was far too low
[20:58] * ~Dan nod
[20:59] <+RHuntman> We werre working together to make a comic book Superhero version of Ancient steel but the Artist flaked out so I sits on my desktop unrealized.
[20:59] <+RHuntman> It sits on my desktop unrealized.
[21:00] <+RHuntman> I’m just glad my kcistarter is already funded
[21:00] <~Dan> Oh, I hadn’t noticed that! Congratulations!
[21:01] <+RHuntman> U used to loathe it as a marketing tool but my buddy turned me onto it an now i’m selling more copies via Kickstarter than I do via drive thruRPG
[21:01] <~Dan> Really? Huh.
[21:02] <+RHuntman> In fact I probably wouldn’t recomment either it or Amazon for sales
[21:03] <+RHuntman> Theres not enough exposure for independants
[21:03] <+RHuntman> The games that get promoted are the ones that need to be promoted the least.
[21:03] <+RHuntman> They already have a following
[21:05] <+RHuntman> They are useful as a store to point people to to buy your game
[21:06] <~Dan> Oh, did you see my steampunk question?
[21:06] <+RHuntman> oh I see it now
[21:07] <+RHuntman> no not yet. I looking through artwork to look for more steampunk inspriration
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[21:07] <+RHuntman> I find the my writing is very art driven
[21:07] <~Dan> Are there firearms?
[21:08] <+RHuntman> I cannot count the times that Bradley K McDevitt’s art has ispired an item or adventure that I wrote
[21:08] <+RHuntman> there are no firearms as of yet though ovbiously with cross genre, there is a mechanic and a way
[21:09] <+RHuntman> Nothing is impossibl, I get ideas of things i want to write on, or what might make a cool chanpter far faster than i have time for and still maintain a day job
[21:10] * ~Dan nods
[21:10] <+RHuntman> And that’s really the thing. since I am not driven or limited by my sales, i can keep on writing as I have free time
[21:10] <+RHuntman> Im not going away
[21:11] <~Dan> How would you describe the setting in terms of moral objectivity? Are there obvious Bad Guys, or is it more morally gray?
[21:11] <+RHuntman> I game every wednesday night at my house so I have a test group
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[21:12] <+RHuntman> With this system it starts out as Good and evil with the story of the Druids and Alchemy in the corebook
[21:12] <+RHuntman> It gets greyer
[21:12] <+RHuntman> It the horror it is a stark difference
[21:13] <+RHuntman> In Space Cadet alpha it’s more of a challenge to the individual to look at theoir own values and see how an alien race may not see them the same
[21:13] * ~Dan nods
[21:14] <+RHuntman> In alpha there is no commerce
[21:14] <+RHuntman> in acient Steel it’s commerce driven society as well as the good of the collective of races
[21:14] <+RHuntman> in Horror it’s survival
[21:15] <+RHuntman> man there are key on my computer that stick
[21:15] <~Dan> How gritty is the game on a scale of 1-10?
[21:15] <+RHuntman> my son is definately in trouble
[21:15] <+RHuntman> in Horror 10
[21:15] <+RHuntman> in Alpha 3
[21:15] <+RHuntman> In ancient steel 7 to an 8 depending on the Gamelord
[21:17] <~Dan> Can you tell us a bit more about the setting?
[21:18] <+RHuntman> setting is not so simple and I will let onto the story that people will not see for 2 or three adventures down the road
[21:19] <+RHuntman> Druid schools governed most of society and the races. They dabbled in the magical arts of nature and science as well.
[21:19] <+RHuntman> Until the time their druid King dabbled in combining the two inalchemy
[21:20] <+RHuntman> Abominations were made, dead walked, cats anmd dogs lived together…. twinkies werre … h wait
[21:20] <+RHuntman> things went awry
[21:20] <+RHuntman> there was a war
[21:21] <+RHuntman> The druids were supposedly eliminated but in the aftermath
[21:21] <+RHuntman> the races were separated as they hid from undead and abominations
[21:22] <+RHuntman> teh players are now trying to reapir lines of trade between the races and, stamp out bandits , dean and abominations
[21:22] <+RHuntman> dead not dean
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[21:23] <+RHuntman> All of this comes as I write the next edition of teh Game Red Dragons Lair
[21:23] <~Dan> Does the game have a bestiary?
[21:24] <+RHuntman> Nope no bestiary main book as some monsters and future adventures have monsters
[21:24] <+RHuntman> monsters can obviously be brought in feom Horror or Space Cadet alpha
[21:24] <~Dan> How difficult is it to create new creatures.
[21:25] <+RHuntman> Not really hard. Look at a creature similar and think of it’s powres
[21:25] <+RHuntman> the problem comes with cam you balance it with the game
[21:25] <+RHuntman> is it a minion?
[21:25] <+RHuntman> Henchman?
[21:26] <+RHuntman> or Main villin (taking the wole team to bring it down)
[21:26] <+RHuntman> the core book has 2 adventures in it
[21:27] <+RHuntman> to kind of guide the new Game lord. It also has a decent amount of tools and an article on how to create a story and be a gamelord
[21:28] <+RHuntman> I strive to create somethng that is more than just numbers
[21:28] <+RHuntman> but actual roles
[21:28] <+RHuntman> to me success is when I get a text message teh next day saying
[21:29] <~Dan> (brb)
[21:29] *** Dan is now known as Dan-brb
[21:29] <+RHuntman> “can you beleive Taverick, he just gave the evil priestess teh dagger”
[21:33] *** Dan-brb is now known as Dan
[21:33] <~Dan> Can you say a bit more on how combat works?
[21:34] <+RHuntman> you roll D 12 for initiative and add Speed
[21:34] <+RHuntman> every 10 increments you get an action.
[21:35] <+RHuntman> Rangeds attacks go first. them movement then melee
[21:35] <+RHuntman> attacker roll attack %
[21:35] <+RHuntman> defender rolls % trying to get lower
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[21:36] <&egyptian> Howdy!
[21:36] <+RHuntman> if not the arm soaks damage overflow comes off armor pool and same amount comes off health scale
[21:36] <+RHuntman> armor soaks up dmg
[21:36] <+RHuntman> not arm
[21:36] <~Dan> (Howdy, egyptian!)
[21:36] <+RHuntman> Hi Egyptian
[21:37] <+RHuntman> then it’s next turn
[21:41] <+RHuntman> Cant believe Lester Smith backed my kickstarter. I moved away from Nebraska so i was bummed to find out he moved there and I missed out on a chance to possibly meet him at a convention
[21:41] <+RHuntman> At heart I’m really just another Fnboy
[21:41] <+RHuntman> Fanboy
[21:42] <~Dan> He seems like a good guy. 🙂
[21:42] <+RHuntman> I even have a Scout trooper costume
[21:43] <+RHuntman> Well I was avan before now Im a grateful fan
[21:43] <~Dan> 🙂
[21:44] <~Dan> So in the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:44] <+RHuntman> Well I better get going. I got supper waiting outside my Lair
[21:45] <~Dan> Oh, no problem!
[21:45] <+RHuntman> Nothing really other than its a really easy system and im thinking of making a how to play video soon
[21:45] <~Dan> Give me just a sec, and I’ll get you the the log link.
[21:46] <+RHuntman> .sweet. You ROCK!!!