[19:02] <+Mike_Myler> I’m Mike Myler, full-time freelance game designer for various companies (from bigguns like Fantasy Flight and Paizo to smaller outfits) — you’ll find my stuff in many different places. What today’s Q&A is about is the VERANTHEA CODEX, my house campaign setting and almost 400 pages of the best Pathfinder material around.
[19:03] <+Mike_Myler> Although to call it just a campaign setting is a bit of an injustice; there’s a 60 page chapter on new rules, races, and classes, and then 100 NPCs in the back (like the NPC Codex but for gunslingers, alchemists, magii, etc.)
[19:04] <+Mike_Myler> You can find it here (with a 32 page preview!): (Link: http://www.rpgnow.com/product/153361/Veranthea-Codex)http://www.rpgnow.com/product/153361/Veranthea-Codex and there are four additional preview PDFs from the Kickstarter campaign last year ((Link: https://www.kickstarter.com/projects/verantheacodex/veranthea-codex-a-pathfinder-resource-and-campaign)https://www.kickstarter.com/projects/verantheacodex/veranthea-codex-a-pathfinder-resource-and-campaign)
[19:04] <+Mike_Myler> Because it is *massive* I’ve got the table of contents publicly available on my web page: (Link: https://mikemylerdotcom1.files.wordpress.com/2014/03/vc-table-of-contents-1.jpg)https://mikemylerdotcom1.files.wordpress.com/2014/03/vc-table-of-contents-1.jpg and (Link: https://mikemylerdotcom1.files.wordpress.com/2014/03/vc-table-of-contents-2.jpg)https://mikemylerdotcom1.files.wordpress.com/2014/03/vc-table-of-contents-2.jpg
[19:04] <+Mike_Myler> o.O
[19:04] <+Mike_Myler> (Link: https://mikemylerdotcom1.files.wordpress.com/2014/03/vc-table-of-contents-1.jpg)https://mikemylerdotcom1.files.wordpress.com/2014/03/vc-table-of-contents-1.jpg
[19:05] <+Mike_Myler> >.>
[19:05] <+Mike_Myler> <.<
[19:05] <+Mike_Myler> >.>
[19:05] <+Mike_Myler> oh there we go; let me know if you need the hyperlinks for those, Dan.
[19:05] <~Dan> Nope, you’re good!
[19:06] <+Mike_Myler> Veranthea itself has four major locales in this book: three continents separated by impassable oceans and linked together by a huge network of underworld tunnels known as the Forever Dark
[19:06] <+Mike_Myler> Grethadnis is very medieval fantasy with a dash of steampunk, classical realms on the verge of war as orc and goblins toting firearms surge in the southwest
[19:07] <+Mike_Myler> Urethiel is wuxia high fantasy — everyone has a bit of magic and the human dynasties are ruled over by immortalized humans immune to magic
[19:08] <+Mike_Myler> Trectoyri is a dieselpunk continent ruled over by Goblinvania, a part of the world where monstrous citizens live leisurely on the backs of enslaved dwarves, elves, and humans. Their technology is far beyond the others and they’ve got flying warplanes and worse things pumped out of dirty factories in the sprawling metropolis capital.
[19:09] <+Mike_Myler> The Forever Dark is very much like the wild west, but it’s obviously underground, nobody knows how the vehoro (sort of like a series of trams) runs or operates, and psionic creatures are commonly found alongside horrors from the core of the planet
[19:09] * +Mike_Myler breeeeeeeeeeeeathes.
[19:09] <+Mike_Myler> That’s probably a good start 🙂
[19:09] <~Dan> Ready for questions? 🙂
[19:10] <+Mike_Myler> Absolutely!
[19:10] <~Dan> Okay! The floor is open to questions!
[19:10] <~Dan> So if Golblinvania is so high-tech (relatively speaking), what keeps it from steamrolling everybody else?
[19:11] <+Mike_Myler> A fine question!
[19:11] * ~Dan bows
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[19:11] <~Dan> (Howdy, open_sketch!)
[19:11] <+open_sketch> (hi dan did i miss the q&a)
[19:12] <+Mike_Myler> In 52 AV (“After Verahnus”, the original god) someone in Grethadnis desecrated a temple to Wealbrens, the god of the sea–and vengeance. He manifests on the continent and nearly floods it before Herastreas (the god of fire and artificers) appears and they do battle.
[19:12] <~Dan> (Nope! Just starting.)
[19:12] <+Mike_Myler> Arcanalus, god of magic, nature, and balance, strikes the ground between them to break it up (which has local consequences) but still smoldering with anger, Wealbrens declares that *nobody* is traveling on the ocean.
[19:13] <+Mike_Myler> GMs can declare otherwise, but the current year in the campaign setting is 1,052 AV and after a millennium, Wealbren’s Rage is finally waning
[19:14] <+Mike_Myler> Unfortunately for everyone else, Goblinvania has stripped most of the resources out of Trectoyri and the bombers they’ve developed to brave the sea god’s tempests are ready for international assaults!
[19:14] <+Mike_Myler> There *is* something holding them back though: the ideal staging grounds are on an isle called Ominara, the last bastion of free Kind Folk in Trectoyri (where those who escaped enslavement fled and fortified)
[19:15] <+open_sketch> wait wait. there’s a place called Goblinvania? are there vampire goblins???????
[19:15] <+Mike_Myler> The end of the Trectoyri chapter has a mini-adventure (Bad Omens in Ominara) where the PCs have to defend the militant city of Moenio from a Goblinvania assault led by the DESTRUCTINATOR™ mecha 😀
[19:16] <+Mike_Myler> Incredibly, we did not think to include a vampire goblin and I am a little bit horrified that such an obvious winning idea slipped past me!
[19:16] <+open_sketch> thanks my girlfriend sitting next to me
[19:16] <+open_sketch> it was her first thought
[19:17] <+Mike_Myler> although I doubt Grand Master Engineer King Vokrix would tolerate a potentially powerful undead usurper…notes taken
[19:17] * ~Dan waves to open_sketch’s g/f. 🙂
[19:17] <+open_sketch> okay so with that royal title i am now 100% invested in your setting 😀
[19:17] <+Mike_Myler> Thank you, open_sketch’s paramour!
[19:17] <+Mike_Myler> I think there’s a picture of his royally ingenious highness somewhere…
[19:18] <~Dan> It sounds like the setting is a bit tongue-in-cheek. Fair?
[19:18] <+Mike_Myler> (Link: http://prodigyduck.deviantart.com/art/Vokrix-569018297)http://prodigyduck.deviantart.com/art/Vokrix-569018297
[19:18] <~Dan> Okay, make that a LOT tongue-in-cheek. 😀
[19:19] <+open_sketch> jet boooooots :O
[19:19] <+GenoFoxx> so to use an anime reference Goblinvania is like the Zaibach Empire from Escaflowne?
[19:19] <+Mike_Myler> Veranthea’s goblins are smarter than the average goblin, but only they are sticklers for copyrights. The further you get from Goblinvania, the less bizarre things get. It really depends on where you’re looking.
[19:20] <+Mike_Myler> The Forever Dark is like a psionic, underground version of Deadlands, for instance. With some high-tech ancient artifice thrown in for good measure.
[19:20] <+Mike_Myler> and aye, GenoFoxx, I think it’d be fair to say that (although I haven’t watched Escaflowne, what this little wikia says about the Zaibach Empire is basically in line with Goblinvania)
[19:22] <+Mike_Myler> Grethadnis is similar to the Forgotten Realms or Golarion – there are traditional monarchies, dwarven halls, elven forests, and so on, with liberal changes based on my distaste for certain parts of original lore.
[19:22] <+Mike_Myler> Drow for instance are not weird matriarchal sexualized spider worshipers
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[19:22] * +Mike_Myler shivers involuntarily.
[19:23] <~Dan> (Welcome to #rpgnet, RollSaga!)
[19:23] <~Dan> How advanced and ubiquitous is the steam tech there?
[19:24] <+Mike_Myler> The goblin tinkerers of the Red Fists (the army of orcs and monstrous humanoids) are perfecting early firearms like muskets and flintlocks.
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[19:24] <+GenoFoxx> how long before they can breach the atmosphere?
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[19:24] <~Dan> (Howdy, Songtress!)
[19:24] <+Mike_Myler> There are still parts of Grethadnis that haven’t ever heard a gunshot but in Lethis (the major metropolis) you’ll see plenty of holstered firearms.
[19:25] <+GenoFoxx> and is there steam powered rocket artillery?
[19:25] <+Mike_Myler> Grethadnis? Depending on how things play out with Trectoyri, could be a few hundred years or inside of a century.
[19:25] <+Mike_Myler> Sooooooooooooooooort of
[19:25] <+Mike_Myler> the coming of Verahnus is central to a pregenitor race called the Trekth
[19:26] <+RollSaga> Thank you for the welcome.
[19:26] <~Dan> Are they from the stars?
[19:26] <+Mike_Myler> The Trekth are automatons that enslaved all of the other races and ruled over Veranthea nearly unopposed for a period of time nobody can be sure of.
[19:26] <+Mike_Myler> (that’s my secret, Dan 😉 )
[19:26] <~Dan> (Oh, c’mon. Star Trekth? They MUST be! 😀 )
[19:26] <+Mike_Myler> They disappeared in 0 AV though
[19:27] <+Mike_Myler> Some of their technology has been recovered and repaired, so in Grethadnis there are a few nations that have restored magickaar
[19:27] <+Mike_Myler> Battle suits powered by arcane energies, divine magic, and steam-powered artifice 😀
[19:27] <~Dan> Magical steampunk Iron Man suits?
[19:28] <+Mike_Myler> Yup!
[19:28] <~Dan> Nice!
[19:28] * +Mike_Myler roots about to see if Indi put the illustration online.
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[19:29] <+GenoFoxx> can they fly and cloak?
[19:30] <+Mike_Myler> (Link: https://ksr-ugc.imgix.net/assets/003/822/171/91a664d96edc2eb47497640311fa2a1a_original.JPG?v=1432060344&w=639&fit=max&auto=format&q=92&s=021697c47a5991801fdebacfe4991bb9)https://ksr-ugc.imgix.net/assets/003/822/171/91a664d96edc2eb47497640311fa2a1a_original.JPG?v=1432060344&w=639&fit=max&auto=format&q=92&s=021697c47a5991801fdebacfe4991bb9
[19:30] <+Mike_Myler> That doesn’t have the illustration, but it does have the magickarr stat’s
[19:30] <~Dan> Swanky!
[19:30] <~Dan> That has an illustration, Mike.
[19:31] <+Mike_Myler> The illustration on that page is the mecha pengu which is not in Grethadnis, but Urethiel (we’ll get there)
[19:31] <~Dan> Oh!
[19:31] * +Mike_Myler remembers where the magickarr is online!
[19:32] <+Mike_Myler> (Link: https://scontent-iad3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12049111_989708021087741_704801073746578727_n.jpg?oh=063e23606873844c7f23101ecddd02ee&oe=56ADB29C)https://scontent-iad3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12049111_989708021087741_704801073746578727_n.jpg?oh=063e23606873844c7f23101ecddd02ee&oe=56ADB29C
[19:32] <~Dan> Awesome. 🙂
[19:32] <+Mike_Myler> One of the design tennets was that we make kaiju available to GMs and players alike
[19:32] <~Dan> Hey, if you kept one of those as a companion…
[19:32] <~Dan> …would it be a magickarr pet?
[19:33] <+Mike_Myler> so on Grethadnis there you’ve got magickarr (which are vehicles, technically), then in Urethiel there’s the mecha pengu and also an artifact that summons a massive elemental warrior, and in Trectoyri there’s the DESTRUCTINATOR™ and “Ika” artifacts
[19:34] <+Mike_Myler> If someone were to cast a permanent animate object on a magickarr, I suppose you could keep it as a pet 🙂
[19:34] <~Dan> 🙂
[19:34] <~Dan> Then you could go for a magickarr pet ride!
[19:35] <+Mike_Myler> (Link: http://prodigyduck.deviantart.com/art/Kaiju-Fight-568951314)http://prodigyduck.deviantart.com/art/Kaiju-Fight-568951314
[19:35] <+Mike_Myler> Bedim Ika and the DESTRUCTINATOR™ from that Bad Omens In Ominara mini-adventure
[19:35] <+Mike_Myler> Which is a BLAST btw 😉
[19:35] <~Dan> Cool. 🙂
[19:35] * +Mike_Myler snickering.
[19:36] <~Dan> So you said the Forever Dark is like the Wild West… Does that include firearms with cartridge ammo?
[19:37] <+Mike_Myler> There are also 10 new races in the book
[19:37] <+Mike_Myler> Two of them get the full-treatment (lots of illustrations and feats and spells and equipment and etc.) and I fit the rest in as subtypes
[19:37] <+Mike_Myler> It does indeed, though most of those are scavenged off the corpses of Goblinvanian explorers.
[19:38] <+Mike_Myler> Artifice found in the Forever Dark is more what you’d find in the Pathfinder Technology Guide – laser pistols, forcefields, that kinda thing
[19:38] <+Mike_Myler> *Trectoyri explorers
[19:38] <+Mike_Myler> (I’m always conflating the two because I ❤ Goblinvania)
[19:38] <~Dan> Hmm. So what keeps that stuff from showing up in the other lower-tech realms?
[19:39] <+Mike_Myler> Only the deadly nature of the Forever Dark! One of the NPCs in Grethadnis actually has a high-tech gun (Drekk One-Eye).
[19:40] <+Mike_Myler> Most people in Urethiel mistake high-tech for magic, but this is a good point to swing back around to the pengu
[19:40] <+Mike_Myler> (one of the new races and the owners of that mechapengu above)
[19:41] <+Mike_Myler> Tengu aren’t very popular in Urethiel and a few decided to move so far into the arctic north that none could bother them. Eventually they came to resemble penguins (in more ways that one) but came across a cache of high-tech Trekth gear
[19:41] <+Mike_Myler> Everyone in Urethiel knows they’ve got the most powerful “magic”, capable of effecting even the immortals (who are normally immune to magic, same as a golem)
[19:42] <+Mike_Myler> Trectoyri has some mixed history with the Horror People of the Forever Dark but they’ll take whatever tech you bring them. It’s easier to mass-produce revolvers and airplanes than it is laser pistols, though, so only the elite have the best stuff.
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[19:43] <+Mike_Myler> It’s also worth noting that the pengu have southern equivalents in the hot Jungles of Zerrah, though the dengu are arguably the most primitive type of tengu. :p
[19:45] <+Mike_Myler> There’s also the distinction of SCIENCE
[19:45] <+Mike_Myler> One of the preview PDFs from the Kickstarter is the scientific innovator alchemist archetype
[19:45] <+Mike_Myler> In Veranthea, spells can come from a mage or other spellcaster, or their effects might be emulated by a scientific contraption
[19:46] <~Dan> Same spells for both?
[19:46] <+Mike_Myler> So there’s a subsystem in place for PCs that use the power of SCIENCE to throw fireballs and the like, eventually reaching a point where they can make anti-magic fields and effects.
[19:46] <+Mike_Myler> Aye
[19:47] <+Mike_Myler> there’s also a new skill to go with all those vehicles (Pilot) for rules on bailing out, coaxing an engine, driving with your knees, and so on
[19:47] <+Mike_Myler> and motorcycles
[19:47] <~Dan> How does the Vancian bit apply to tech-based “spells”?
[19:47] <+Mike_Myler> There’s a motorcyclist cavalier archetype
[19:48] <+Mike_Myler> It’s more an approach similar to the techsmith from 3.5
[19:48] <~Dan> (Link: http://www.imdb.com/title/tt0082622/?ref_=fn_al_tt_4)http://www.imdb.com/title/tt0082622/?ref_=fn_al_tt_4 ?
[19:49] <+Mike_Myler> So scientific innovators get Craft Brilliant Contraption (which normally ups the cost to make a “magic” item) until it is cheap enough the costs are the same for them to make a magic or scientific item.
[19:50] <+Mike_Myler> Colin Stricklin went a little more this way for the Durkhon Badlands (where our resident gobchopper skirmisher, Smiler Steelspine, rides her hog): (Link: http://www.imdb.com/title/tt0089530/?ref_=tt_rec_tt)http://www.imdb.com/title/tt0089530/?ref_=tt_rec_tt
[19:50] <+Mike_Myler> Including a vehicular arena called the Drome
[19:50] <+Mike_Myler> (which is as or even more awesome than it sounds)
[19:50] <~Dan> Two gobs enter, one gob leaves?
[19:51] <+Mike_Myler> Many gobs enter, one of them leaves 😉
[19:51] <~Dan> 😀
[19:51] <~Dan> What’s the story with the dino-rider on the cover?
[19:52] <+Mike_Myler> the Chainz cabal runs the settlement it is in (Filthton) and keeps a trapmaster at the controls, unleashing tire spikes, scrap bombs, vexgits, weapon caches, and ramps on unsuspecting combatants
[19:52] <+Mike_Myler> The dino rider is from perhaps my favorite (maaaaybe second favorite) part of Grethadnis: the Jungles of Iniplixetz
[19:52] <+Mike_Myler> Wayyyyy up in the chat you’ll read about the fight between Wealbrens and Herastreas, broken up by Arcanalus’ flail
[19:52] <~Dan> Dinosaur jungles are uniformly awesome.
[19:53] <+Mike_Myler> So when Arcanalus — the god of balance, magic, and nature — rents the ground asunder in Grethadnis, s/he also strikes another part of the world (Mount Nestraka in Urethiel – which is why everyone is magical)
[19:54] <+Mike_Myler> In Grethadnis the huge fissure becomes known as Nethys’ Scar, a source of wild magic that pervades the territory nearby and spawns roving clouds of wild magic that can be found anywhere on the continent
[19:54] <+Mike_Myler> The waters springing forth from Nethys’ Scar flow through the Iniplixetz before reaching the Doryhanna Ocean. All of that chaotic energy seeps into the Iniplixetz!
[19:55] <+Mike_Myler> The only denizens able to survive and thrive there are the jungle dwarves, largely due to their worship of the Polydracte
[19:55] <~Dan> Jungle dwarves!
[19:55] <+Mike_Myler> We spent like 4 pages on the *MOST AWESOME d20 EVER*!
[19:56] <+Mike_Myler> But because they all roll the polydracte, they’ve enough power at their disposal to tame the thunder lizards and many take them as steeds
[19:56] * +Mike_Myler looks around to see if Indi put the amazing illustration for it anywhere
[19:57] <~Dan> And what is/are the Plydracte?
[19:57] <~Dan> Polydracte, even
[19:57] <+Mike_Myler> It’s a 20-sided die imbued with wild magic
[19:57] <+Mike_Myler> the dwarves all roll it as a rite of passage
[19:57] <~Dan> Oh, sweet. 🙂
[19:58] <+Mike_Myler> something like 50 different things can happen because of it
[19:58] <+Mike_Myler> going to just C&P my favorites here..
[19:58] <+Mike_Myler> A spectral pixie follows you around until you die (and maybe afterward) speaking to you at length and at inopportune times. A DC 20 Diplomacy check convinces it to hide and remain quiet for a while (1d4 + your Wisdom modifier minutes); this check may be made a number of times per day equal to your Intelligence modifier. The spectral pixie emits light as thoug
[19:58] <+Mike_Myler> h it were an everburning torch.
[19:59] <+Mike_Myler> You are transformed into a magical beast (of the GM’s choice) of a CR equal to your level + 1. You lose all class levels but retain all your memories and mental ability scores.
[19:59] <+Mike_Myler> Gain major creation as a spell-like ability once per day, but everything you make is a horrendous shade of bright green.
[19:59] <~Dan> Sounds like the die equivalent of the Deck of Many Things.
[19:59] <+Mike_Myler> Gain the use of mending as an at will spell-like ability. Everything repaired this way is patched and covered with a durable gray band of paper and adhesive.
[20:00] <+Mike_Myler> An astute and accurate observation. Truth be told, my players finally figured out ‘when Mike pulls out his deck of many things (because I do have one – I keep it in a light-up treasure box), do not take the bait’ so I made an artifact d20 they are not so ready to resist the temptation of 😉
[20:01] <+Mike_Myler> ONE MORE polydracte effect: Any time that you pass gas you must make a DC 15 Fortitude save or inadvertently use flare burstAPG as a spelllike ability (centered on yourself ) as a free action. You must make this save once every 1d10 rounds during combat or other intense situations. Conversely, you may voluntarily pass gas to produce this effect at will with a
[20:01] <+Mike_Myler> DC 10 Constitution check.
[20:01] * ~Dan chuckles
[20:01] <+Mike_Myler> There’s a lot of wild magic love in here
[20:02] <~Dan> So it seems!
[20:02] <+Mike_Myler> INCLUDING stuff to cast wild magic!
[20:02] <+Mike_Myler> You can just take the Wild Magic feat to dabble, but there’s also a sorcerer and a wizard archetype for people who love wild magic as much as I do.
[20:02] <+Mike_Myler> and we have our own wild magic table unrelated to the polydracte
[20:03] <~Dan> So do jungle dwarf shamans all use wild magic?
[20:04] <+Mike_Myler> Not exclusively, but the Sayidkiisa oo Godkiina does (the keeper of the Polydracte)
[20:04] <+Mike_Myler> (page 335 😉 )
[20:05] <+Mike_Myler> I should have opened with this, but
[20:05] <+Mike_Myler> *You can get the 384 page Veranthea Codex PDF RIGHT NOW for $12!* (Link: http://www.rpgnow.com/product/153361/Veranthea-Codex)http://www.rpgnow.com/product/153361/Veranthea-Codex
[20:05] <~Dan> Nice!
[20:06] <+Mike_Myler> I think it remains on sale until the end of November but that’s RGG’s call, not mine, so don’t take it as confirmation of when the end date is.
[20:06] * ~Dan nods
[20:06] <+Mike_Myler> Although honestly, I think Owen knows that once people have the PDF, they will be compelled to get (amazing) print-on-demand copies 😉
[20:06] <~Dan> 🙂
[20:07] <~Dan> Does the book nclude a bestiary of new creatures?
[20:07] <~Dan> *include
[20:07] <+Mike_Myler> Which is on sale as a bundle for $45 (which is just about the same price as a Paizo book – 😀 )
[20:07] <+Mike_Myler> We have a FEW new creatures, but no dedicated Bestiary section
[20:08] * ~Dan nods
[20:08] <+Mike_Myler> I think it’s one or two per continent/locale chapter
[20:09] <+Mike_Myler> One of the preview PDFs is “Attack on Titan” Pathfinder btw (Beztekorps). For my anime peeps out there.
[20:09] <~Dan> You mentioned lots of psionics in the Forever Dark?
[20:09] <+Mike_Myler> Yessir. That includes a psionic prestige class (Dragonminded)
[20:10] <+Mike_Myler> (Link: http://indigowarrior.deviantart.com/art/Veranthea-Codex-Forever-Dark-2014-568905983)http://indigowarrior.deviantart.com/art/Veranthea-Codex-Forever-Dark-2014-568905983
[20:10] <~Dan> Is that because of the ancient tech down there?
[20:10] <+Mike_Myler> I can see why you might think so, but it’s actually got more to do with the Horror People and the Nightmare Gods
[20:11] <~Dan> Ah, you mentioned them earlier. What are the Horror People?
[20:11] <+Mike_Myler> Aye. That deserves an explanation!
[20:11] <+Mike_Myler> So the enslavement by the Trekth was divisive – monstrous humanoids were often used for labors, elves and dwarves etc. used for less intensive tasks
[20:12] <+Mike_Myler> This created a dichotomy that persists today: Kind Folk (halflings, gnomes, dwarves, elves, humans) and Unwanted Folk (goblins, orcs, sahuagin, all the non-pretty things)
[20:12] <+Mike_Myler> The Horror People are what doesn’t fit. Doppelgangers, serpentfolk, yuan-ti, grimlocks and the like fall into this category.
[20:13] <~Dan> Mindflayers?
[20:13] <+Mike_Myler> Where the Kind Folk and Unwanted Folk are often credited as the children of the Vereanthean pantheon’s main gods, the Horror People come from the Nightmare Gods (who are diametrically opposed)
[20:13] <+Mike_Myler> I cannot include those in the book because of WotC property rights, but exactly.
[20:14] <~Dan> Really? Huh… Do you have any creatures that fill their niche?
[20:15] <+Mike_Myler> After 0AV the Primal Gods (elementals), Shadow Gods (evil humanistic gods), and People’s Gods beat the Nightmare Gods into imprisonment beneath the Forever Dark. Then one of the People’s gods (Matilondo, deity of capitalism) gets greedy and is tricked by the Nightmare Gods to unleash them.
[20:15] <+Mike_Myler> Aboleths play the mindflayer role in the Pools of Wealbrens region of Grethadnis
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[20:16] * ~Dan nods
[20:16] <+Mike_Myler> and the doppelgangers are up to no good all over that continent, ruling over ruins left by the Trekth that drive most people insane and selling off their services as assassins to fuel chaos in the countryside (to less than benevolent purposes, surely)
[20:17] <~Dan> Does alignment play a major role in the setting?
[20:18] <+Mike_Myler> To touch on the creatures thing: snow orm in Grethadnis, weremambo in Urethiel, scrapper crabs and feral jalopies in Trectoyri, oblitudaemon and occual in the Forever Dark. This is not counting NPCs in those chapters (there are several)
[20:18] <+Mike_Myler> It does!
[20:18] <+Mike_Myler> My *FAVORITE* class element is an archetype for paladins called the merchanteer.
[20:19] <+Mike_Myler> Most people think Matilondo is a great and good god, not knowing that his heart and soul have been forever tainted by the touch of the Nightmare Gods.
[20:19] * +Mike_Myler realizes that he may have the Nightmare Gods page on the internet and starts looking!
[20:20] <+Mike_Myler> (Link: https://ksr-ugc.imgix.net/assets/003/940/083/5f142c8857d462d2d0a977aa636eeecf_original.PNG?v=1433738530&w=639&fit=max&auto=format&lossless=true&s=51d8d4e3900e3637421c47f9325330c9)https://ksr-ugc.imgix.net/assets/003/940/083/5f142c8857d462d2d0a977aa636eeecf_original.PNG?v=1433738530&w=639&fit=max&auto=format&lossless=true&s=51d8d4e3900e3637421c47f9325330c9
[20:20] * +Mike_Myler crosses fingers.
[20:20] <+Mike_Myler> So these paladins are lawful good up to 11th level
[20:20] <+Mike_Myler> at that point their god decides to shed light on his full persona, and the PC’s alignment either changes to chaotic evil or they start looking at retraining
[20:20] <~Dan> Yikes. Those are nightmares.
[20:21] <+Mike_Myler> instead of channeling negative/positive energy, merchanteers manipulate metal via magnetism
[20:21] <~Dan> Huh. That’s an interesting twist.
[20:21] <+Mike_Myler> this eventually includes non-ferrous metal (like gold)
[20:21] <+Mike_Myler> also they have to pay for their healing powers with gold that goes to the church of Matilondo “for the unfortunate”
[20:22] <+Mike_Myler> They are magnificent.
[20:22] <+Vorthon> …Merchanter? I don’t suppose that CJ Cherryh’s work had any influence on the setting? 😛
[20:22] <+Mike_Myler> GOBLINVANIA: (Link: https://ksr-ugc.imgix.net/assets/003/940/079/5d432ed644e034d0a71b57da067ac90d_original.jpg?v=1433738409&w=639&fit=max&auto=format&q=92&s=55065d614b576698f66c3e4dc7523304)https://ksr-ugc.imgix.net/assets/003/940/079/5d432ed644e034d0a71b57da067ac90d_original.jpg?v=1433738409&w=639&fit=max&auto=format&q=92&s=55065d614b576698f66c3e4dc7523304
[20:22] <~Dan> Magnetic metal-manipulating merchanteers. Try saying that three times fast.
[20:22] <+Mike_Myler> I’m not immediately familiar with that person’s work so lemme look
[20:23] <+Mike_Myler> that’s an unfinished map BTW
[20:23] <+Mike_Myler> (I don’t have the full finished piece on the internet anywhere but even that WiP is glorious)
[20:24] <+Mike_Myler> Vorthon: They are not related but I think I’m going to have to look into grabbing some of her work 🙂
[20:25] <~Dan> Are there dragons in the setting?
[20:25] <+Mike_Myler> Not every character needs to make alignment an important facet of their play in Veranthea, but merchanteers can’t avoid it 😉
[20:25] <+Vorthon> If you do, I’d recommend the 20th anniversary edition of Downbelow Station.
[20:26] <+Mike_Myler> There are indeed! Urethiel has primal dragons (the eastern kind), one of which poses a huge threat (Si-Wan the Undying)
[20:26] <+Mike_Myler> Grethadnis has traditional dragons here and there, and one insane half-dragon despot (from the cover)
[20:26] <+Mike_Myler> Trectoyri is hunting most of them down and has eradicated most of the dragons not under their control. Nemiciel the steam sneak is a silver dragon ninja that actively springs her captive brethren.
[20:27] <+Mike_Myler> (Link: http://prodigyduck.deviantart.com/art/Dragon-Ninja-568644338)http://prodigyduck.deviantart.com/art/Dragon-Ninja-568644338
[20:28] <+Mike_Myler> We devoted a page and a half to PLAYING as a dragon, actually
[20:28] <~Dan> Nice. 🙂
[20:28] <+Mike_Myler> Although after reviewing competing products (particularly Rite Publishing’s “In the Company of Dragons”) we decided not to provide exactly how to do so because they really hit the mark on that book
[20:28] * ~Dan nods
[20:29] <+Mike_Myler> They’ve got class levels for dragons and such. You could easily kick off a Trectoyri game as stock-from-the-Bestiary dragons though.
[20:29] <~Dan> Now, you mentioned that everyone in the wuxia area is magical?
[20:29] <+Mike_Myler> damn straight
[20:29] <~Dan> Does that manifest as fu powers?
[20:29] <+Mike_Myler> Depends on what kind of magical Urethiel you are
[20:30] <+Mike_Myler> Blessed gain spell-like abilities, Renshou get spell resistance.
[20:30] <+Mike_Myler> 90% of Urethiel are one of these two.
[20:30] <+Mike_Myler> Then there are the Shòuquán and the Forsaken.
[20:30] <+Mike_Myler> Forsaken are the aforementioned immortals immune to magic.
[20:31] <+Mike_Myler> Shòuquán are able to absorb and redirect magic (and if that’s not enough for you, there’s an entire class a few pages after it called the “conduit” that focuses entirely on that aspect of gameplay)
[20:31] <+Mike_Myler> *but there’s more*
[20:31] <+Mike_Myler> Because their lands are so steeped in magic, two styles of spellcasting developed there
[20:32] <+Mike_Myler> Ju-Wai Shu use their staves like huge pens that can tear into the very fabric of reality to enhance the power of their magic
[20:32] <+Mike_Myler> Kowah-Terasa spellcasters use ancestral items to focus the power of their descendants (loudly)
[20:32] <+Mike_Myler> These aren’t classes, they are styles of spellcasting that enhance and modify how a bard/inquisitor/wizard/cleric works
[20:35] <+Mike_Myler> (Link: http://constantm0tion.deviantart.com/art/Veranthea-Codex-Art-Piece-Ju-Wai-Shu-509096010?q=gallery%3AConstantM0tion%2F14459398&qo=7)http://constantm0tion.deviantart.com/art/Veranthea-Codex-Art-Piece-Ju-Wai-Shu-509096010?q=gallery%3AConstantM0tion%2F14459398&qo=7
[20:35] <+Mike_Myler> ^^^^ Ju-Wai Shu caster at work
[20:35] <~Dan> Nice!
[20:35] <+Mike_Myler> They are so cool >.<
[20:36] <~Dan> 🙂
[20:36] <+Mike_Myler> Here are three Forsaken, the most prominent ones from the book (known collectively as the Three Immortals)
[20:36] <+Mike_Myler> (Link: http://constantm0tion.deviantart.com/art/Veranthea-Codex-Art-Immortals-Battle-509096965)http://constantm0tion.deviantart.com/art/Veranthea-Codex-Art-Immortals-Battle-509096965
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[20:37] <+Mike_Myler> As a Forsaken goes up in level, they gradually begin to emit their own magical effects
[20:37] <~Dan> (Howdy, LW!)
[20:37] <+Mike_Myler> thus His Golden Personage of Fortitude’s inner glow, the Empress of the Mist’s slash, and the Wind of Fordhatta’s shadowy trail
[20:38] <+Mike_Myler> (for you, LW! (Link: http://constantm0tion.deviantart.com/art/Veranthea-Codex-Art-Immortals-Battle-509096965)http://constantm0tion.deviantart.com/art/Veranthea-Codex-Art-Immortals-Battle-509096965)
[20:39] <~Dan> Heh. He has the Glow!*
[20:40] <~Dan> *The Last Dragon reference. Yes, I am old.
[20:40] <+Mike_Myler> also if you want a peek at Matilondo (and the other gods) you can see him here in this video: (Link: https://youtu.be/_NUWUlcpJhA?t=14m46s)https://youtu.be/_NUWUlcpJhA?t=14m46s
[20:41] <+Mike_Myler> and I think Colin recaps how the greedy little gnome god unleashed the Nightmare Gods onto the world too
[20:42] <~Dan> Okay, so very general question for you…
[20:42] <~Dan> …Who would you say is the target market for this setting?
[20:43] <+Mike_Myler> Everybody who plays Pathfinder will quickly find this is an indispensable resource.
[20:43] <~Dan> I admire your confidence, sir. 🙂
[20:44] <+Mike_Myler> You can cherrypick parts of the setting to include in your own games or make use of the NPC Codex (10 gunslingers, 10 alchemists, 10 inquisitors, 10 magi, 10 oracles, 10 summoners, 10 eidolons, 10 cavalier/samurai — 10 of everything not in the core book and not in the Advanced Class Guide)
[20:44] <+Mike_Myler> Players have 10 new races, almost 2 dozen new class archetypes and prestige classes, a suite of badass vehicles, and other goodies in the 60 page adventuring chapter
[20:45] <+Mike_Myler> yeah we really set out to make the ultimate 3PP companion product for Pathfinder and I’m positive we did it.
[20:46] <+Mike_Myler> It’s priced the same as a Paizo book, a bunch of Paizo freelancers made it (Michael McCarthy and I built all that NPC codex section, and he used the freelancer spreadsheet they sound out when you get a gig there)
[20:46] <+xyphoid> how useful is it as a non-pathfinder setting book
[20:46] <+Mike_Myler> and we covered a wide range of genres with the different continents
[20:46] <+Mike_Myler> It does lose value when you take the Pathfinder out of it.
[20:47] <+Mike_Myler> Something else important I failed to mention
[20:47] <+Mike_Myler> there’s about 500 named NPCs in the book
[20:47] <+Mike_Myler> about 120 are actually in the book
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[20:47] <+Mike_Myler> then 300 or so are hyperlinked to the Paizo Reference Document on paizo.com
[20:48] <+Mike_Myler> the rest don’t provide any stats beyond a guideline (for example: Toorrahk (CN Female tonga giant barbarian 5) )
[20:48] <+Mike_Myler> If you aren’t playing Pathfinder, it’s still a book with 200 pages of campaign setting material
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[20:49] <+Mike_Myler> and there are
[20:49] <~Dan> (Howdy, Teller!)
[20:49] * +Mike_Myler checks something
[20:50] <+Mike_Myler> 13 high-res maps in there
[20:50] <+Mike_Myler> 3 continents, 1 for the Wheels of Wunai (how the afterlife works in Veranthea), 9 for settlements
[20:51] <+Mike_Myler> sorry, 4 continents (one of those is the Free Isle of Ominara), 8 settlements
[20:52] <~Dan> That’s pretty impressive. 🙂
[20:52] <+Mike_Myler> But aye. GMs playing *any* game system will find a lot of awesome in the first 211 pages.
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[20:52] <+Mike_Myler> To my surprise there’s been a lot of buzz for the deities so I’ve started writing up more copy for them 🙂
[20:52] <~Dan> Cool. 🙂
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[20:53] <+Mike_Myler> So cool! I was worried people were going to use them to read my damaged, fractured psyche and was a tad concerned about it :p
[20:53] <~Dan> So in the time remaining, is there anything we haven’t covered that you’d like to bring up?
[20:53] <+Mike_Myler> heyyyyyyyyy GrimTheWanderer
[20:53] <+Mike_Myler> oh heavens
[20:53] <+Mike_Myler> there’s so much
[20:53] <~Dan> (And you’re more than welcome to hang out with us and discuss the supplement as long as you like.)
[20:54] <~Dan> (Just have to log the chat sometime. 😉 )
[20:54] <~Dan> (Howdy, GrimTheWanderer!)
[20:54] <+Mike_Myler> well
[20:54] <+Mike_Myler> oh damn, the templates
[20:54] <+Mike_Myler> right, right
[20:54] <+Mike_Myler> the last two chapters of the book are super GM tools
[20:55] <+Mike_Myler> each continent (and the Forever Dark) get four encounter tables (all of them hyperlinked to the Paizo PRD with citations on the bottom of the page)
[20:55] <+Mike_Myler> then in Chapter 19 we have 10 templates
[20:55] <+Mike_Myler> because clearly we didn’t have enough going on yet :p
[20:56] <~Dan> Your enthusiasm is contagious. 🙂
[20:57] <+Mike_Myler> I guess in closing I’d say that you should skip the fast food joint and spend your $12 on the best god damn 383 pages of Pathfinder material to come out in 2015.
[20:57] <+Mike_Myler> Four promo PDFs, 32 page preview, check it out: (Link: http://www.rpgnow.com/product/153361/Veranthea-Codex)http://www.rpgnow.com/product/153361/Veranthea-Codex
[20:58] <+Mike_Myler> and thank you for having me on to talk about the Veranthea Codex 🙂
[20:58] <~Dan> You are quite welcome, my friend!
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[20:58] <~Dan> Give me just a moment, and I’ll post the log and give you the link. 🙂
[20:58] <+Mike_Myler> coooooool, gracias