<+Gareth> I’m Gareth Ryder-Hanrahan, writer for Pelgrane Press, and we’re here to talk about the Dracula Dossier, an improvised campaign for Night’s Black Agents which we kickstarted last year and are delivering to retail pretty soon, I believe.
<+Ken_Hite> And I’m Kenneth Hite, the Henry Irving to Gar’s Bram Stoker.
<+Ken_Hite> THE DRACULA DOSSIER refers to a whole congeries of possible products thanks to very enthusiastic Kickstarter backers, but the ones that will be in retail tomorrow (crosses fingers) are the two “core releases”: DRACULA UNREDACTED, and THE DRACULA DOSSIER DIRECTOR’S HANDBOOK.
<~Dan> Thanks, guys!
<~Dan> The floor is open to questions!
<~Dan> (Fire away if you like, Franko. 🙂 )
<~Dan> So what is the premise of The Dracula Dossier?
<+Ken_Hite> The premise is: Stoker’s novel was a redacted disinformation cover-up of a failed British intelligence attempt to recruit a vampire as an asset in 1894.
<+Franko> Okay, My question is: Say in a Dracula Dossier campaign my agents notice that on the title page of Dracula Unredacted, the edition of Dracula used was published by Pelgrane Press London and set about finding the publishers, what should be my response (assuming that everything between the two covers is considered in world)?
<+Franko> Sorry it’s a bit long and convoluted
<+Ken_Hite> Since then, “Operation EDOM” has attempted to recruit, investigate, or corral Dracula repeatedly since then; after 7/7, they reached a modus vivendi with him in which EDOM provides him terrorist targets and covers up his depredations.
<+Ken_Hite> Franko, I’d send them looking at small presses owned by former Naval personnel in the Victorian era. “Pelgrane Press” was either such a press or was a one-off vanity colophon; Sir Simon Pelgrane died in a mysterious road accident in 1897.
<+Gareth> Franko: Presumably the original Pelgrane Press is an imprint used by British Intelligence that’s long since been shut down; digging into it might turn up another few books of relevance. Maybe they published some transactions of the X Club, or a Romanian phrasebook with some odd examples and exchanges.
<+Ken_Hite> From Cmdr. Pelgrane’s record they can find either the HMS Immortalité from the novel, or the (first Pelorus-class) HMS Proserpine.
<~Dan> Does the setting make any supernatural assumptions about the world other than the existence of vampires in general and Dracula in particular?
<+Ken_Hite> In short, ask yourself “where would I like them to go next” and invent a connection between them.
<+Ken_Hite> Dan, the only bedrock assumptions are “vampires exist, especially Dracula.” Whether vampires are supernatural or weird telluric science is left open.
<+Gareth> if you’re using Robin’s Draculas Dossier campaign frame that brings in Esoterrorists and ontological weirdness, you can possibly do something clever with the idea that the book is an intrusion from another fictional dimension, but that’s not suitable for a “regular” Dossier campaign.
<~Dan> What is the goal of a “regular” campaign?
<+Gareth> we hint at a bunch of other stuff – weird german experiments that produced Alraune, outright sorcery, radiation weapons, psychic powers – but none of that necessarily exists in your campaign.
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<~Dan> (Welcome to #rpgnet, Guest58!)
<+Gareth> The goal’s always to kill Dracula.
<+Franko> I was thinking that I might toss in an occult guide book to London, and a Surrealist Manuscript, bringing together an unwieldy Tommy Weshphall red herring through the Press.
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<+Franko> Okay, enough self-indulgence I was wondering what each of you consider the ideal vampire density for a campaign, from Dracula alone to swarms all over the world?
<+Gareth> Alraune is originally a German novel, and later a series of film adaptations, about a monstrous girl created from a mandrake root.
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<+Kei_Kenobi> heya folks
<~Dan> (Howdy, Kei_Kenobi!)
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<+Ken_Hite> Franko, in my personal opinion there should be Dracula, some Brides, and one Edom vampire plus nests of ferals whenever the agents get too cocky.
<~Dan> So EDOM did manage to recruit a vampire?
<+Gareth> Wes Schneider, who wrote up a bunch of monsters as a stretch goal, did a wonderful job casting her as a supernatural assassin who might show up in your campaign. She’s sort-of immortal; she can grow copies of herself and one of them may mature into a new incarnation if the original’s killed.
<+Ken_Hite> Dan, Mayyyyybe
<~Dan> Heh. 🙂
<+Ken_Hite> Seriously it’s up to the Director — EDOM might have “saved” Lucy Westenra or turned Mina, Quincey Morris might have been vampirized in Germany, or they might have used Dracula’s blood to make their own at some point.
<~Dan> What does EDOM stand for, by the way?
<+Ken_Hite> The campaign is — and I can’t stress this enough — almost completely improvisational. The reason there’s 300 annotations in UNREDACTED and 360+ pages in the DIRECTOR’S HANDBOOK is to give Directors and players near total choice.
<+Gareth> It’s not an acronym, it’s a Biblical reference. The land of Edom.
<+Ken_Hite> It’s not an acronym, it’s a reference to the prophecy concerning Edom in Isaiah 34:14
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<+Franko> Even though it’s improvisational is there an implicit or assumed arch to the campaign?
<+Gareth> The campaign starts with the player characters getting hold of the annotated, unredacted copy of Dracula. It ends with them killing Dracula.
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<+Ken_Hite> If two points on a line make an arc, then there you have it. :^)
<~Dan> So the players all have to read Dracula Unredacted, I take it?
<+Gareth> Between A and B, pretty much anything can happen, but you’ve got the two conspyramids – the org charts of Dracula’s conspiracy and Operation Edom – and their respective vampyramids of possible reactions to give it structure.
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<~Dan> (Welcome to #rpgnet, Guest90!)
<+Ken_Hite> Dan, Nope. Only one player has to read anything, and they can get by just reading the annotations. But seriously, there’s already going to be one player who’s already read Dracula so they know 80% of the book already.
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<~Dan> (Welcome to #rpgnet, Guest42!)
<+Gareth> The players investigate something, find clues, uncover a bit of the conspyramid, get into danger, find more clues. Rinse, repeat, fight your way up until you meet Dracula himself.
<+Ken_Hite> And Gareth wrote a section on running DRACULA DOSSIER without even using the novel at all, so in a pinch you can just total-sandbox it with 200+ multivariant encounters.
<+ArmchairGamer> Although part of the fun for those who know the novel is reading to see what Ken and Gareth changed. 🙂
<~Dan> (Guest42: You can set your name with the /nick command; e.g., /nick Dan 🙂 )
<+Ken_Hite> It’s way more fun if players are reading UNREDACTED and finding new stuff in it that the annotators missed, and following up on that and the Director is sweating bullets and throwing in mysterious Romanian strangers and Edom black-bag teams.
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<+Gareth> In a lot of groups, it looks like a lot of the players skim or ignore the novel for the first session or two, then realise the benefits of paying it closer attention and get into it as the action heats up. It’s like a book club with violence.
<+Ken_Hite> But it’s plenty fun if nobody is doing that.
<~Dan> (Welcome to #rpgnet, Guest86!)
<+Guest90> Dracula Unredacted can be overwhelming. Any suggestions for players’ option paralysis?
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<~Dan> (Welcome to #rpgnet, mgrasso!)
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<+Franko> In Double Tap (the Night’s Black Agents GM/Character options book) you introduced the Suspyramid, how would you integrate that tool in to a Dracula Dossier campaign?
<+Gareth> “having skimmed the book, it doesn’t look like any of the leads are obviously more significant than the rest. You need more information before you can really get a picture of the whole situation. The best option is to pick a target and poke at it.”
<+Mike> Like poking a hornet’s nest 🙂
<+Gareth> That, and just _possessing_ the book is dangerous. Both Dracula and Edom want that dossier, and if the players don’t act, danger comes to them. Maybe Dracula starts snooping around their dreams, or Edom starts working through Hopkin’s rolodex.
<+Franko> The classic two gunmen enter a room solution from Raymond Chandler.
<+Mike> The price of indecision
<+Gareth> The suspyramid’s for disintegrating conspiracies, and you don’t want to undermine Dracula too much. I might use it on a subset of Dracula’s conspiracy, especially after the players have forced him to retreat.
<+Ken_Hite> Franko, You might try using it against Edom, although you’d need to map an Edom conspyramid first.
<+Gareth> that, or adapt it to model Edom tearing itself apart if Dracula has a mole.
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<+Gareth> Note to self: Page XX Article on modelling Edom.
<+Ken_Hite> Mike, have whatever they sounded most excited about come to them. You’re the Director — if they’re not directing, the world will.
<~Dan> You mentioned a stretch goal with more monsters?
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<+Mike> Lots of great advice. Thanks
<+Ken_Hite> Dan, During the KS campaign we unlocked hiring Wes Schneider, Bestiary Boss at Paizo, to write us up a bunch more monsters. So we got them in the DIRECTOR’S HANDBOOK.
<~Dan> Can you say what sorts of monters, or would that be too spoilery?
<+Ken_Hite> Dan, I think we wound up with 13 new monsters plus Dracula, Brides, Renfields, etc.
<+Gareth> it’s an improvised campaign – it cannot be spoiled!
<+Ken_Hite> Dan, we already mentioned Alraune, one of my faves. Wes invented a sort of radiatophile troglodyte called the “cerneati” from the Romanian for “Black Ones.” We’ve got Queen Tera the mummy from Stoker’s novel JEWEL OF THE SEVEN STARS.
<+Ken_Hite> Dan, plus Jack the Ripper, Lilith, Elizabeth Bathory, and the Chinese Golden Vampires from a certain classic Hammer-Shaw Bros. film.
<+Gareth> I’m fond of the Jenglots, who are these blood-drinking clay doll horrors from Java.
<+Ken_Hite> Dan, and of course Orlok bless his ratlike public domain face.
<+Ken_Hite> Dan, and all seven vampiric species out of Lovecraft are in the “Abhorred Truth” campaign frame, so it’s really more like 20 new monsters.
<~Dan> You’re kidding. The Seven Golden Vampires?
<+ArmchairGamer> Props for the reference to an episode of a certain sci-fi series in the Jack the Ripper entry. 🙂
<+Ken_Hite> Dan, well it’s up to you how many of them there are of course.
<+Ken_Hite> ArmchairGamer, I didn’t write two STAR TREK RPGs back to back without learning a little something about homicidal mania.
<+Gareth> There’s also a few more monsters in the EDOM FILES scenarios – some more vampires, including Carmilla, werewolves, a weird take on murony…
<+Gareth> Romanian spirit-projecting vampires.
<+Franko> Speaking of the Edom Files scenarios, how do they fit in with the improvisational nature of the campaign?
<+Gareth> They’re all historical adventures – the earliest is STOKER: FIRST BLOOD in 1887, up to THE HARKER INTRUSION which is a way to get the Dossier to your PCs.
<+Gareth> If you want to use them as part of your campaign, I like the concept of doing them as flashbacks.
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<+Gareth> You question some old spy about what happened to Carmilla. “You want to know the truth?” he asks. Dissolve to a black-and-white image of Vienna, 1948 and hand out a bunch of pregenerated PCs for a flashback session.
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<+Gareth> if you’re being super-ambitious and using the UNTO THE FORTH GENERATION campaign frame – starting in 1894 and playing through multiple generations of player characters – you can slot Edom Files scenarios in there are appropriate.
<~Dan> (Welcome to #rpgnet, Guest42!)
<~Dan> Are there any assumptions about PC resources at the start of the campaign?
<+Franko> The See Page XX on Dracula Dossier achievements suggests that the GM can integrate your mini-campaign the Zalozhniy Quartet into the campaign, what are your suggestions for doing that?
<+Ken_Hite> Franko, the EDOM FILES book has “The Zalozhniy Crossover
<+Ken_Hite> full of ideas from Gareth for just that.
<+Franko> Oh great!
<+Ken_Hite> Nitpick: STOKER: FIRST BLOOD is set in 1877, not 1887.
<+Gareth> If you run ZQ before getting too deep into the Dossier campaign, it all fits together quite neatly. If you mix the two more thoroughly, you need to do a bit of extra work to make everything flow, but it still works.
<+Gareth> PC resources – not really. They’re Night’s Black Agents vampire hunters. They’ve got a copy of Dracula, a bag full of guns and fake passports, and 15 free points in Network. What more do they need?
[21:04] <~Dan> Any plans on using this with other systems, or is it pretty hardwired to GUMSHOE?
[21:04] <+Franko> If there are only a very small number of vampires in the world, what does EDOM do with most of it’s time?
[21:05] <+Ken_Hite> Dan, it’s a campaign for NIGHT’S BLACK AGENTS, which is a GUMSHOE game. The ideas and concepts of course can be used with anything from HUNTER: THE VIGIL to GURPS ACTION to D20 MODERN.
[21:06] <+Ken_Hite> Franko, Edom’s not a very big bureaucracy. Researching vampirism, sifting terror reports, and tracking Dracula is a pretty big docket even if there aren’t any other vampires in the world.
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[21:08] <~Dan> (We’re having a pretty bad storm here at the moment, so if I suddenly vanish, that’s probably why.)
[21:08] <~Dan> (Welcome to #rpgnet, foamplanet!)
[21:08] <+Gareth> The EDOM FIELD MANUAL – another upcoming book in the Dossier set – has a section discussing how big Edom is. If there aren’t many vampires, you can shrink Edom down to match, down to “Edom’s mostly a shadow operation, and most of its agents have a ‘real’ job in MI6 as well as their Edom role”
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[21:10] <~Dan> (Welcome to #rpgnet, didsomelayoutforsomedraculathi!)
[21:11] <+Franko> Are there any fun easter eggs in Unredacted/Director’s Handbook, that you’d like us to know about?
[21:13] <+Ken_Hite> Franko, every word that Gareth and I write is a fun easter egg but I would commend you to a close study of p. 87.
[21:13] <+Ken_Hite> DH p 87
[21:15] <+Gareth> I’m very happy with the illustrations in Unredacted. They warrant a little examination
[21:15] <~Dan> About how long is the campaign, and is there anything to do in the setting once Dracula is gone?
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[21:16] <+Franko> There’s real Da Vinci code potential with many of those illustrations.
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[21:17] <~Dan> (Welcome to #rpgnet, Matt!)
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[21:18] <+Gareth> what do you do after you kill Dracula? You roll credits. You’re not going to top that accomplishment. The campaign has a definite end point.
[21:19] <+Gareth> How long it takes to get there is up to the Director (GM) and players.
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[21:19] <+Ken_Hite> It can be as short as six adventures, or as long as you can guzzle its rich foamy blood.
[21:20] <+Gareth> We outline a six-session death race version that’s probably the absolute minimum play needed to do the campaign some level of justice
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[21:20] <~Dan> (Welcome to #rpgnet, Guest79, Guest25!)
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[21:21] <+Ken_Hite> And six sessions is probably too little; six adventures, two sessions each, is probably more like it.
[21:21] <+Ken_Hite> For a minimum.
[21:21] * ~Dan nods
[21:22] <+Gareth> six loooong sessions.
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[21:23] <~Dan> Do I recall correctly that there are multiple possible interpretations of Dracula in the setting, one of them involving volcanos?
[21:25] <+Ken_Hite> Dan, there are two major models for vampires in the book (not the setting, the setting don’t care), the Damned/Supernatural version straight outta Stoker and Hammer, and the Mutant/Alien version that Gareth brilliantly tied to extremophile telluric bacteria. Stoker put in the volcano/earthquake connection in his original Manuscript, then (contd)
[21:25] <+Guest79> Do you have any advice for a GM who is intimidated by the improvisational aspect? It feels like t will need a lot more prep compared to ZQ or Eternal Lies.
[21:25] <+Ken_Hite> (contd) he cut it out at literally the last minute. No coverup there of course.
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[21:26] <+foamplanet> Any tips for players? In particular I find the number of leads to be a little daunting.
[21:26] <+Ken_Hite> Guest79, I think it actually needs less prep than a normal GUMSHOE campaign, because you simply can’t prep more than about a session ahead. You’re chasing the players who are chasing down clues.
[21:26] <~Dan> (Guest79, you can set your name with the /nick command if you like. 🙂 )
[21:26] <+Ken_Hite> foamplanet Find the one you like best and follow it. The others will still be there if you want to follow them later, or if you want to replay the campaign, which is something you can totally do.
[21:27] <+Ken_Hite> The meta-promise of all GUMSHOE but of this campaign specifically is “all clues lead to gunplay.”
[21:27] <+Ken_Hite> “and being bit
[21:27] <+Guest79> Ha!
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[21:28] <+Franko> Roleplaying as a medium has only been around for about 40 years. At around forty years of feature length film history King Kong was being made, what great film milestone would the Dracula Dracula Dossier be?
[21:29] <+Ken_Hite> Matt, certainly the more of the book you read the more fun you’ll have salting the players’ encounters with the clues you find tastiest, but at the end of the day the players choose where to go and you just have to stock that place with vampires.
[21:29] <+Ken_Hite> Franko CITIZEN KANE
[21:29] <+Ken_Hite> Franko no seriously FRANKENSTEIN
[21:30] <+Ken_Hite> It’s not the first horror film, but it’s the one that says “hey look at this genre that can do things nothing else can”
[21:31] <+Ken_Hite> I would of course have loved to say DRACULA but I think our campaign actually has more than just one killer act in it.
[21:31] <~Dan> How much of an impact does the choice of origin for Dracula have on the powers of vampires in the campaign?
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[21:31] <~Dan> (Welcome to #rpgnet, Guest99! You can set your name with the /nick command. 🙂 )
[21:31] <+Ken_Hite> Dan, as much as you like. You can say “Dracula is unique, he got his power from the Scholomance or a special strain of bacteria, he’s King Vampire” or you can just make him the best there is at what they all do.
[21:31] <~Dan> (e.g., /nick Dan)
[21:32] <+Matt> Thanks ken. Think I’ve read the in unredacted dossier 3 times now. Hard not to get caught up with the level of detail. I keep trying to figure out what happened to Quincey’s machine gun!
[21:32] <+Ken_Hite> Matt, Stoker originally wrote Quincey’s Maxim gun into the notes but took it out.
[21:32] <~Dan> Well, I mean, I’m assuming that if you go with the mutant version, there’s no shapechanging to bats and wolves.
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[21:34] <+Franko> How should red herrings work in the Dracula Dossier and Gumshoe, in general? (I’m not sure I’ve seen advice about that aspect of investigative fiction)
[21:34] <+Matt> Ah, makes sense. Would have changed the flavor of the novel a ton.
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[21:34] <~Dan> (Howdy, Geek2theRight!)
[21:35] <+Ken_Hite> Dan, not unless you go the full Lovecraft.
[21:35] <+Ken_Hite> Franko, In my experience players create more than enough red herrings by themselves. I’ve never needed to insert one as the GM. But as a general rule, only add a red herring if it still leads somewhere cool.
[21:36] <+Gareth> Red herrings are fine, but the players should be able to close them off through investigation, and have a fun time doing so.
[21:37] <~Dan> You mentioned werewolves earlier. Are they a red herring in the campaign?
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[21:37] <~Dan> (Howdy, etaoinshrdlu!)
[21:37] <+Ken_Hite> Dan, nope. They’re part of the Conspiracy, usually.
[21:38] <~Dan> Ah, I see. Cool.
[21:38] <+Franko> So if Dracula isn’t a telluric vampire, but you’ve got a cool stand-off with EDOM in a geology site in mind, it’s fair to seed a bunch of that material into the campaign?
[21:38] <+Ken_Hite> And again, I can’t stress this enough: there are no red herrings as such in DRACULA DOSSIER because there is no One True Path in DRACULA DOSSIER.
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[21:38] <+etaoinshrdlu> (hello)
[21:38] <+Ken_Hite> Franko, absolutely. Infernal forces drive geology, too.
[21:39] <+Gareth> totally. Just because Dracula isn’t a telluric vampire doesn’t mean that someone in Edom doesn’t think he is.
[21:39] <+Ken_Hite> Part of the Gothic tradition is that natural phenomena — storms, earthquakes, etc — herald evil/torment/etc
[21:40] <+Gareth> Or something – it’s nearly 3am here, and grammar isn’t gramming as it should anymore for me. 🙂
[21:41] <~Dan> You’re a trooper, Gareth. 🙂
[21:42] <+Matt> Any good stories you can share from play testing? Good uses of the Pegacies, or fun surprises/twists people have included?
[21:42] <+Matt> Legacies
[21:43] <+Gareth> I made the mistake of letting one of my players take the MI5 Deputy as a trusted family friend
[21:44] <+Gareth> so they had access to someone who knew a lot of Edom’s secrets, but was reliable and trustworthy.
[21:45] <+Ken_Hite> Matt, If you listen to the Dracula Dossier sessions on the OneShotRPG podcast you’ll hear how the players made a tranq gun full of the blood of Christ. That was pretty fun, for a given value of fun.
[21:45] <+Matt> Did they die an untimely death? 🙂 working through a similar thing in my campaign so far. They all decided to start out as Vatican vampire hunters. Trying to decide if the enigmatic Monsignor dies or betrays!
[21:45] <+Gareth> when I realised I’d given them a bit too much, I had the Deputy invite them for a meeting with one of the Dukes, ostensibly to give Edom’s side of the story and try to persuade the PCs to hand over the Dossier.
[21:46] <+Ken_Hite> (Link: http://www.oneshotpodcast.com/one-shot/66-dracula-dossier-part-1/)http://www.oneshotpodcast.com/one-shot/66-dracula-dossier-part-1/
[21:46] <+Matt> Thanks, sounds great!
[21:47] <+Gareth> They go to the nice dinner, the Edom Duke excuses himself – and boom, the place is hit by a ‘terrorist attack’.
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[21:47] <+Gareth> killing the too-helpful NPC, putting the PCs on the run as terror suspects, and giving the players a really strong grudge against Edom
[21:49] <~Dan> So in the time remaining, is there anything we haven’t covered that you’d like to mention?
[21:50] <+Franko> I’d like to ask what you have coming up after you’ve finished these books?
[21:50] <+Matt> What’s next for NBA? I know we’re waiting on Edom files Eric. Any other campaigns/scenarios in the works? What do you do AFTER you kill Dracula?
[21:51] <+Ken_Hite> Next books in line are THE EDOM FILES (historical scenarios running from the Russo-Turkish War to the War on Terror), THE EDOM FIELD MANUAL (play as the good guys!), and THE THRILL OF DRACULA (me breaking down a bunch of Dracula films as game resources)
[21:52] <+Gareth> For NBA, I just did an edit pass on John Adamus’ corporate-intrigue adventure THE DUBAI RECKONING, but I’m not sure when that’ll be out
[21:52] <+Ken_Hite> Plus an Encounter Card deck (we’ll release that as print-your-own from DriveThru Cards I suspect) and the PDF tie-ins for Dramasystem, ESOTERRORISTS (both done) and TIMEWATCH.
[21:53] <+Ken_Hite> I suspect I will be immured in the 1960s pretty soon working on FALL OF DELTA GREEN, but since it’s spy stuff vs. supernatural stuff it’s kiiiiind of like NBA.
[21:53] <+Franko> Also supernatural espionage conspiracies: Delta Green or EDOM?
[21:53] <+Ken_Hite> Sriracha, or original recipe?
[21:53] <+Franko> original recipe
[21:53] <+Ken_Hite> There you go.
[21:54] <+Ken_Hite> Matt, Once you’ve killed Dracula two or three times, we’ll have an answer for you on that.
[21:55] <+Matt> Seems fair.
[21:55] <+Ken_Hite> I want to do a setting book for Asia, which we might wind up wrapping around a more straightforward adventure or three depending, but it’s really hazy in that thar 8-ball right now.
[21:56] * +dormouse wants peanut butter
[21:56] <+Matt> That’d be awesome. I really love the globe trotting aspect of gumshoe games.
[21:56] <+dormouse> what’s edom
[21:57] <+Gareth> Next on my plate is some 13th Age stuff, then Fear Itself 2nd edition, then things related to next year’s 10th anniversary of GUMSHOE
[21:57] <+Ken_Hite> dormouse The secret ongoing operation within MI6 that failed to recruit Dracula in 1894 and 1940 but believes they’re running him now as a deniable asset in the War on Terror.
[21:58] <+dormouse> neat
[21:58] <+Gareth> Kickstarter backers will, I hope, be getting a sneak peek of the text of EDOM FILES and EDOM FIELD MANUAL in the very near future; those books will be in print later in the year. The two core books of the campaign, DRACULA UNREDACTED and the DIRECTOR’S HANDBOOK are in the hands of kickstarter backers already and will be in stores soon
[21:58] <+Ken_Hite> Matt, the NBA corebook was intentionally Eurocentric but all the good spy movies are made in Korea now so it seems unfair not to go there.
[21:59] <+dormouse> kingsman was good
[21:59] <~Dan> Any final questions before I log the official chat, folks?
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[22:00] <+Matt> Nope. Thanks for doing this! Looking forward to the October kick starter update! Can’t wait to read the Edom files!
[22:01] <~Dan> Alrighty then! Thanks very much for joining us, Ken and Gareth!
[22:01] <~Dan> If you’ll give me just a moment, I’ll get the log posted and give you the link.
[22:01] <+Ken_Hite> Thanks for having us, Dan!
[22:01] <~Dan> My pleasure!