[20:02] <+JacobBos> Okay then, Mÿd’Realm Is a Fantasy RPG and setting, inspired by the many games I’ve played and enjoyed.
[20:03] <+JacobBos> We made it so that people new to RPGs could play it, as well as those who are veterans of gaming….
[20:04] <+JacobBos> The game is largely based on a percentile system with a few flourishes thrown in….
[20:06] <+JacobBos> Opposed rolls are also a part of the mechanic and are found in the magic, combat and skill systems.
[20:06] <+JacobBos> Done 🙂
[20:07] <~Dan> Thanks, JacobBos!
[20:07] <~Dan> The floor is open to questions!
[20:07] <+JacobBos> My pleasure
[20:07] <~Dan> So let’s see… Shall we start with the setting?
[20:07] <+JacobBos> sure
[20:07] <~Dan> How would you describe it?
[20:10] <+JacobBos> The way I have it in my head is that Mÿd’Realm is a world caught somewhere between fantasy and pre-history. It’s a world where magic can be found anywhere, but is hidden and usually unknown. The gods have all been killed by their believers …..
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[20:11] <~Dan> How did that happen?
[20:12] <+JacobBos> It’s a harsh yet familiar kind of world…….Basically, the gods were judged to be too meddlesome in the affairs of mortals, so they rose up over the course of a 100 years or so and slew them.
[20:12] <+JacobBos> quite dramtically
[20:13] <+JacobBos> and that war changed the geography of Mÿd’Realm
[20:14] <~Dan> How how so?
[20:16] <+JacobBos> Huge cracks in the earth. Gigantic landmasses falling off from continents (no maelstroms though 😉 ). Mountain ranges formed…rivers changed their course. That sort of thing. 🙂
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[20:16] <~Dan> Cool. 🙂
[20:17] <~Dan> I take it that there are no cleric types, then?
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[20:18] <+JacobBos> That was actually a problem for us; to fill the vaccuum we have the Magi of the Seven Sects. They employ the ‘clerical’ type magic in Mÿd’Realm, in revering and learning the magic of nature.
[20:19] <+JacobBos> no worshiping for them per se.
[20:19] * ~Dan nods
[20:20] <~Dan> Other than that, how standard is the setting? Does it feature the usual assortment of fantasy species and creatures?
[20:23] <+JacobBos> It includes many traditional fantasy races, but we’ve used this setting to create a few new playable races such as the Wandi, the Tazara-al, and the Orrick. We’ve also taken great strides to have the traditional races include a more realistic model of cultures, meaning not all elves live in forests and not all dwarves live in mountains as an example.
[20:24] <+JacobBos> That’s Tzara-al*
[20:24] <~Dan> Can you describe the new races a bit?
[20:24] <+JacobBos> sure…
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[20:26] <~Dan> (Welcome to #rpgnet, Guest20!)
[20:27] <+JacobBos> Tzara-al: Evil race with psionic or psychic abilities, telepathy among their own kind. Underground dwelling, so they have pale skin and hair. Slightly elvish looking with very large pointed ears and tiny fangs. They are blind and use their abilities to ‘see’ light differently.
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[20:28] <+JacobBos> Wandi: Tall and slender, known as protectors and arbitrators. Pale copper skin, tribal and peaceful. Some natural magical ability, shamanic in nature.
[20:32] <+JacobBos> Orrick: A race of large, nomadic and warrior-hunters, noble yet savage, known for their strength and combat acumen. Dark gray skin. Not a good idea to meet one unexpectedly, but at the same time you might live to tell about it. Very tribal, we used some aspects of Mongol culture in creating the Orrick
[20:33] <+JacobBos> Done 🙂
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[20:34] <~Dan> (Howdy, Crazy-Cabal!)
[20:34] <+JacobBos> love the name…lol
[20:34] <~Dan> What sort of fantasy would you say the setting is? (As in high, dark, low, etc.)
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[20:36] <~Dan> (Howdy, Le_Squide!)
[20:37] <+JacobBos> Good question. If I had to I would classify it as high-adventure, medium/darker-magic, a more realistic/gritty approach to a fantasy world.
[20:37] <&Le_Squide> (Heya!)
[20:39] <+open_sketch> i have a question
[20:39] <+JacobBos> Sure
[20:39] <+open_sketch> lets imagine an #rpgnet user who hates all rpg settings and cares only about mechanics
[20:39] <+JacobBos> Okay
[20:39] <+open_sketch> for that fictional character, what does your system bring to the table that, say, D&D or Dungeon World can’t provide?
[20:40] <+JacobBos> Great question.
[20:41] <+JacobBos> I feel the combat, magic and skill system are more streamlined in that they used the same mechanic throughout. A variable opposed percentile roll.
[20:42] <+open_sketch> does this opposed roll create any complications or twists beyond pass/fail or win/lose?
[20:43] <+JacobBos> There are degrees of success within the rolls.
[20:44] <~Dan> Since we’re on the subject, do you have a character sheet we can see?
[20:44] <+JacobBos> For instance if someone hits an opponent with a roll 10 or over what was needed to hit them, then more damage is done as it was a ‘better’ hit than average.
[20:45] <+JacobBos> Not handy, but I can upload one to anyone who would like one as early as tomorrow. 🙂
[20:46] <~Dan> Is this an attribute + skill system?
[20:48] <+JacobBos> More or less. Roll + Attribute…or Roll + Skill.
[20:48] <+SockandBuskin> Sounds like a roll high mechanic.
[20:48] <~Dan> How do attributes relate to skills?
[20:49] <&Silverlion> There is very little streamlined as much as Dungeon World.
[20:49] <+JacobBos> Higher attributes lend bonuses to skills dependent on them.
[20:50] <~Dan> What are the attributes, and how broad are the skills?
[20:52] <+JacobBos> Strength, Stamina, Vitality, Agility, Finesse, Knowledge, Intellect, Willpower, Demeanor, and Luck……
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[20:53] <+JacobBos> The skills are very broad…many different categories and suggestions on creating one’s own.
[20:55] <~Dan> What’s an example of a melee combat skill?
[20:57] <+JacobBos> A melee combat skill might be a particular maneuver such are feinting or parrying, or something fancier or it might take the form of simply determining whether a player can use said weapon effectively.
[20:59] <~Dan> How does combat work?
[21:01] <+JacobBos> Combat roll used Agility, both for the Attacker and Defender. The Attacker rolls and adds their Agility score. The Defender then does the same. If the Defender Roll is 30 or above the total of the Attackers roll, then the attack is blocked……
[21:01] <+JacobBos> uses*
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[21:02] <+JacobBos> If not the Attacker hit and does appropriate damage to the Defender or their armour.
[21:05] <~Dan> Hmm… So defenders have the advantage?
[21:05] <~Dan> Oh, wait… I misread that.
[21:06] <+JacobBos> If they roll 30 or over the Attack total, then yes!…lol
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[21:07] <~Dan> How is damage determined?
[21:07] <+JacobBos> The the Attackers Strength Score and weapon.
[21:07] <+JacobBos> by the*
[21:08] <~Dan> A flat score, then?
[21:10] <+JacobBos> Strength lends a flat bonus. Weapon damage is roll on appropriate die. nothing new here, I’m afraid 😉
[21:12] <~Dan> Ah, I see. 🙂
[21:12] <~Dan> So the system is roll-and-add rather than roll-under?
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[21:14] <+JacobBos> In most cases, yes. Saves are a roll-under and Attribute Feats are a roll-under as well.
[21:15] <~Dan> What is magic like?
[21:16] <+SockandBuskin> I have a question.
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[21:17] <+JacobBos> It operates much like combat in that, one attribute from the attacker is rolled against an appropriate attribute of the defender. For instance, the classical Fireball would use Agility vs Agility whereas a Charm Person would use Demeanor vs Willpower
[21:17] <+JacobBos> Sure
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[21:18] <+SockandBuskin> Why come up with your own system, instead of using some open source system?
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[21:20] <+JacobBos> To be honest, I enjoy the work and the challenge of making a system. We’ve met some people along the way and stayed up long nights talking and writing all, we just wanted a game to call our own and we love the process.
[21:22] <~Dan> (Howdy, Lin_Chong!)
[21:22] <+Lin_Chong> (morning)
[21:23] <+JacobBos> I’ve drank a lot of coffee bb in 5 😉
[21:23] <~Dan> Okay. 🙂
[21:26] <+JacobBos> Back
[21:26] <~Dan> wb!
[21:26] <+JacobBos> ty ty 🙂
[21:27] <~Dan> How would you describe magic in the setting?
[21:30] <+JacobBos> Heavily customizable spells with a variety of effects and forms/features. Setting-wise magic is there..people know it, but it’s rarely revealed and Wizard covet magic very much, they don’t normally like sharing. No +1 swords for sale at the local shop. 😀
[21:31] <~Dan> How powerful is magic? What can it accomplish on the high end of the scale?
[21:32] <+JacobBos> At the high-end scale of let’s call it ‘mortal’ magic, which would be a rare thing indeed in Mÿd’Realm….it could move mountains in a manner of speaking.
[21:33] <+JacobBos> But there is no specific ‘Move Mountains’ spell. lol
[21:33] <~Dan> 🙂
[21:33] <~Dan> Are there different varieties of magic?
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[21:37] <+JacobBos> Many…Witch-like magic, ritualistic magic, curses, elemental magic, rune magic, and necromancy to name a few.
[21:38] <~Dan> Cool. 🙂
[21:38] <~Dan> How common are monsters?
[21:38] <+JacobBos> Great question!
[21:38] <~Dan> Thank you!
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[21:42] <+JacobBos> Not very common as far as they average commoner is concerned; mostly tales of encounters that happened to someone else, somewhere else. As far as the Player Character is concerned, they are a little more common. Humanoid types such as Giants and Gnolls tend to be the kind of creature an adventurer will find more often than mystical ones
[21:44] <~Dan> Are there any creatures unique to the setting?
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[21:49] <+JacobBos> The Kabalus…Goblin-like and vicious. not cute and they don’t invent steampunk gadgets; almost mindlessly violent and blood thirsty. Aside fro the playable races There are some types of dragons we’ve fooled around with, and we opted out of the whole halfling thing 🙂
[21:49] <~Dan> Are there demons?
[21:51] <+JacobBos> Yes, but they take many different forms as opposed to the typical pointy ears, leathery wings and horns variety. We tried to steer clear of the Christian demon stereo-type.
[21:52] * ~Dan nods
[21:53] <~Dan> How big is the bestiary?
[21:55] <+JacobBos> The Book of Beasts included in the Mÿd’Realm Manifesto has over 200 entries at last count, though we have about 300 more waiting for the next manual.
[21:57] <~Dan> Very impressive!
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[21:57] <+JacobBos> Thanks!
[21:57] <~Dan> What’s the page count of the core rules?
[21:58] <+JacobBos> 298 without the front and back fringe stuff that gets added. 🙂
[21:59] <+JacobBos> there will probably be a few more before we go to print.
[21:59] <~Dan> Excellent.
[22:00] <~Dan> Before we wrap up the official chat, is there anything we haven’t covered that you’d like to bring up?
[22:00] <+JacobBos> The most fun part so far has been making the monsters and classes.
[22:01] <+JacobBos> Well, i’d just like to thank you, Dan…it was nice talking with you! 🙂
[22:01] <+JacobBos> I had fun typing away! lol
[22:02] <~Dan> Likewise, JacobBos@
[22:02] <~Dan> !
[22:02] <+JacobBos> Have a good night, my friend!
[22:02] <~Dan> Can you hang on just a sec, though?
[22:02] <+JacobBos> Sure
[22:02] <~Dan> I’ll log the chat and get you the link.
[22:03] <+JacobBos> sounds good
[22:03] <~Dan> Excellent. One moment… 🙂