[20:02] <+PEGShane> I’m Shane Hensley with Pinnacle Entertainment Group. Howdy!
[20:03] <+PEG_Clint> I’m Clint Black, the Savage Worlds Brand Manager for Pinnacle also known as “The Rules Guy”
[20:03] <+PEGShane> Tonight we’re primarily talking about Rippers, which is a new edition of the game originally released in 2005 by Simon Lucas (SLucas here), among others.
[20:03] <+Slucas> My name is Simon Lucas. I am the writer of Rippers Resurrected, Pinnacle’s new setting for Savage Worlds
[20:03] <+PEGShane> Simon is also a designer at Cryptic Studios where he works on Neverwinter. 🙂
[20:04] <+Slucas> And that. 🙂
[20:04] <+PEGShane> And Clint is also the owner of Carolina Game Tables….all valid targets for questions. 😛
[20:05] <~Dan> (His game tables are cool. I have seen one in person!)
[20:05] <+PEGShane> I’ll give a quick start to the origins of Rippers…
[20:06] <+PEGShane> There were two main inspirations. The first was the movie Van Helsing. Hate on it all you want–it had some awesome ideas. 😉
[20:06] <+sonofthunder> I loved Van helsing…
[20:06] <+PEGShane> Second was a line of figures made by Old Glory (West Wind in the UK) called Vampire Wars. They were ready to go and had a fantastic range.
[20:06] <+Slucas> Me too
[20:06] <+PEGShane> I kinda put the idea out, then Chris Dolunt got involved (Nyambe for Atlas), then Simon and Zeke Sparkes. Simon can ‘splain from there. 🙂
[20:07] <+PEGShane> Clint was, of course, involved all the way as he always is on our projects.
[20:08] <+PEGShane> The cool twist on the VAmpire Wars / Van Helsing thing, we thought, was the “Rippertech.” Basically horror / biotech.
[20:08] <+PEGShane> That’s where this one began.
[20:08] <+Slucas> Rippers was the first project I worked on for Pinnacle. Chris wrote the bulk of the book and I took the first draft and got ready for publication.
[20:09] <+sonofthunder> Not sure where I can jump in here, so sorry if I am out of line, but I wanted to thank all of you for Rippers
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[20:09] <+PEGShane> Please…question away. We’re ready. 🙂
[20:10] <~Dan> (Howdy, Bloodshadows!)
[20:10] <+sonofthunder> It’s the game that got me back into rpgs 5 years ago after a long hiatus
[20:10] <~Dan> The floor is open to questions! Fire away, folks! But please observe question pauses. 🙂
[20:10] <+Slucas> Thanks!
[20:10] <+ArmchairGamer> Shane–You worked on Masque of the Red Death for TSR 21 years ago. Any influence from that on Rippers?
[20:10] <~Dan> (Oh, and howdy, ArmchairGamer! Good to see you again!)
[20:11] <+PEGShane> Hah! I did. Great set. No…nothing directly. Maybe just some general grounding in Gothic Horror.
[20:11] <+PEGShane> The thing I remember most about that set was writing the Dracula adventure.
[20:11] <+Bloodshadows> In terms of size and scope, how would you compare this new plot point campaign to the original?
[20:11] <+PEGShane> I had an “Alucard” in the adventure and didn’t tell the DM that it was Dracula until the end. I thought it was painfully obvious, but the TSR editors said no one would get it.
[20:12] <+Slucas> Hi Bloodshadows
[20:12] <+Bloodshadows> Hi guys!
[20:13] <+sonofthunder> Will Resurrected be as influenced by Victorian literature as the first game? A lot of stories in the first one were…neatly tied up.
[20:13] <+Slucas> I think this Plot Point has a bigger scale. It takes players all over the world and contains an earth-shaking big bad
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[20:13] <+PEG_Clint> It’s a game-changer…literally!
[20:15] <+PEGShane> Hard to say much more without giving too much away. 😉
[20:15] <+PEG_Clint> sonofthunder, the influence of Victorian literature is still there, perhaps in some unexpected ways
[20:15] <+Slucas> A lot of the same characters will show up, for sure. But not exactly the same as in the first book
[20:16] <+Guest13> Kurt Wiegel mentioned in his review of Rippers Resurrected that in the first Rippers Ripper-Tech would condemn ones soul to hell and make the enemy stronger but did not see it mentioned in the new one, has that changed or been left up to the gm to decide?
[20:16] <~Dan> At the risk of spoilers for the first edition, I’ve had at least a few people tell me that the Big Secret in the first edition was a deal-breaker for them. Can you say if that’s been changed in this edition?
[20:16] * ~Dan high-fives Guest13. 🙂
[20:17] <+PEG_Clint> It’s definitely changed, and the players discover how and why during the course of the campaign.
[20:17] <+sonofthunder> My players always want to mix Deadlands and Rippers together. Any plans for official crossovers?
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[20:18] <+PEGShane> Nothing official…but you may see the Twilight Legion popping up in many of our lines. 😉
[20:18] <+Blckthorn> DeadRippers?
[20:18] <+PEGShane> Riplands? 😛
[20:18] <+PEG_Clint> I can say it will be easier to mix Rippers and Deadlands using R:R
[20:18] <~Dan> In terms of setting?
[20:19] <+ArmchairGamer> Huh. I didn’t realize the Weigel review was for _Resurrected_; I thought the link was just to his original review. Watching now.
[20:19] <+PEG_Clint> Dan, actually I’m talking mechanics. They share a little more now.
[20:20] <~Dan> Oh? Interesting.
[20:20] <+sonofthunder> any possibilities of Rippers television series, movies, action figures, etc.?
[20:20] <+Slucas> Rippers was one of the earlier Savage Worlds settings, so a lot has changed from the first edition
[20:20] <+PEGShane> @Sonofthunder. Ohhh. I wish. Nothing yet though. 🙂
[20:20] <+Slucas> This was an opportunity to bring the mechanics up to date, with Clint’s expert guidance
[20:20] <~Dan> Well, while we’re on the subject, how does the current edition of Rippers tweak Savage Worlds? What powers are available, etc.?
[20:21] <+Slucas> The main additions for Rippers are, Reason, Status, and (of course) Rippertech
[20:21] <+Bloodshadows> With the Cabal on the run after the first campaign, has the setting seen Rippertech become less prominent?
[20:22] <+PEG_Clint> Not so much. In fact, it’s a bit more stable and safer now.
[20:22] <~Dan> Ah, so this is a sequel, not a reboot?
[20:23] <+Slucas> The Plot Point campaign very much picks up from the end of the previous campaign
[20:24] <+Crazy-Cabal> Is the horror companion a requirement with the new edition?
[20:24] <+PEGShane> And we’re giving folks the first PPC extracted from the main book in case they want to run that, too. Or just don’t have the first book to read it.
[20:24] <+PEGShane> Horror Companion. Nope! Plenty of stuff you could use from there though.
[20:24] <+ArmchairGamer> Shane–That reminds me. Will there be anything from the Rippers Companion that doesn’t make it into the new stuff?
[20:25] <+PEG_Clint> We’ll also have a conversion document for running all the old adventures with the new rules. Really just a page is all it takes.
[20:26] <+PEG_Clint> We’ve got some material from the Companion but some of it didn’t fit the new rules.
[20:26] <+Slucas> The companion contained an alternate magic system. That didn’t get transferred into Resurrected.
[20:26] <+Bloodshadows> Rippers was my first plot point campaign and is still a favorite that my players always talk about even after all these years. They’re always asking me to run “one more adventure” with their characters. Have you guys given any thought to scenarios intended for characters who have already come through that first campaign and are looking for more?
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[20:27] <~Dan> (Howdy, Lin_Chong! Welcome to #rpgnet, Guest04!)
[20:27] <~Dan> (Guest04: You can set your name with the /nick command; e.g., /nick Dan )
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[20:28] <~Dan> (Welcome to #rpgnet, PRESTO!)
[20:28] <+Slucas> Well, the new Plot Point picks up after the original. You’d need to do some work on the enemies to make them a challenge for such advanced heroes, but the story would work great for such characters
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[20:28] <+PEGShane> Bloodshadows: You have no idea how happy that kind of thing makes us.
[20:29] <+PEGShane> Good reviews always feel nice…but hearing about actual game sessions is really awesome. 🙂
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[20:29] <~Dan> (Welcome to #rpgnet, urizen!)
[20:30] <~Dan> Can you guys say a bit about Reason, Status, Rippertech, and any magic and/or gadgetry present in the setting?
[20:31] <+PEG_Clint> For Status, we’ll be using the system we came up with for Space: 1889. It’s been really popular and a great way for lower Status characters to have a stronger role.
[20:31] <+Slucas> Reason is a derived stat that functions as your hero’s sanity. Fear and excessive use Rippertech can mess with your character’s Reason and leave him prone to… incidents
[20:32] <+Slucas> Rippertech is gruesome Victorian cyberwear which gives you great powers to face down powerful monsters, but costs you some Reason.
[20:32] <+PEG_Clint> Since differences in Status levels directly affect social rolls. It’s easier to get information from the butler if you’re the same Status he is.
[20:34] <+Crazy-Cabal> Speaking of Space: 1889, any chances of Dracula! In! Spaaaaaaace!
[20:34] <+urizen> woah
[20:34] <+PEGShane> Heh. Not officially…but it’s easy to mix since they’re all SAvage Worlds. 🙂
[20:34] <+Slucas> in addition, there are several options for magic and relics, as well as more steampunk monster hunting gear (a la Ven Helsing)
[20:34] <+sonofthunder> maybe a War of the Worlds crossover 😉
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[20:35] <+sonofthunder> Have you ever considered a modern Rippers? or any other era?
[20:35] <+Slucas> Oh, I’ve definitely considered it 🙂
[20:35] <~Dan> (Howdy, Le_Squide!)
[20:35] <+PEGShane> @Son: We have all kinds of plans. 🙂
[20:36] <~Dan> What sorts of magic options are there?
[20:36] <+PEGShane> We consider Rippers one of our “big” lines…like Deadlands and Weird Wars. It took a while to get the reboot done, but we have lots of plans we hope to bring to fruition over the coming years.
[20:37] <+Crazy-Cabal> I can guess from the world map add-on that the cult is international, any bigger monsters from across the world? Hopping Vampires and Rakshasa?
[20:38] <+PEG_Clint> Magic, Miracles, Weird Science, and Psychic/Mesmerism
[20:38] <+Slucas> There are a lot of weird and wonderful creatures from a lot of different cultures in the book.
[20:38] <~Dan> How do they differ mechanically?
[20:39] <+PEG_Clint> Mostly they differ by allowed powers and trappings.
[20:39] <+PEG_Clint> Want Healing? You need miracles. Mind Reading? A Mesmerist.
[20:39] <+sonofthunder> furthermore, what makes Rippertech competitive with the arcane backgrounds? Why would a player choose one over the other?
[20:40] <+sonofthunder> my players just would not take Rippertech!
[20:40] <+PEG_Clint> Why choose? They could have both. Rippertech doesn’t impact AB use.
[20:40] <~Dan> AB?
[20:40] <~Dan> Oh, n/m
[20:40] <+Slucas> Arcane Background
[20:40] <+urizen> Arcane Background
[20:41] <~Dan> Took me a sec, sorry. 🙂
[20:41] <+PEG_Clint> So basically it’s the same question of why a player chooses to play and Arcane Background or not.
[20:42] <+Crazy-Cabal> Any setting specific changes or are the ABs by the book basicly?
[20:42] <~Dan> How “standard” are the supernatural enemies in Rippers?
[20:42] <+PEG_Clint> I think players will be much more inclined to use Rippertech, but there will still be a cost.
[20:42] <+PEGShane> I have a question for you guys…for those of you played the first game…what’s your fondest memory from it?
[20:43] <+Bloodshadows> I only had one player take Rippertech. But, I did have another player get bitten by a werewolf and infected. So, that led to adventures trying to find a cure. Finally, they learned of an ancient mask that, if worn during the nights of the full moon, would prevent the change.
[20:43] <~Dan> Hey! WE’LL ask the questions here!
[20:43] <+Slucas> Yes, I think Rippertech has been greatly simplified and improved. I would encourage your players to think about it.
[20:43] <~Dan> (Just kidding. That’s just fun to say.)
[20:44] <+PEG_Clint> C-C, other than allowed powers and the trappings, the rules for ABs are mostly the same. Should be pretty easy to pick up and run one without learning any new rules.
[20:44] <+sonofthunder> loved the Plot Point campaign, had all of my favorite books and monsters in it
[20:44] <+Bloodshadows> As far as fondest memory, to better integrate a new character, I came up with a new villain (a templar knight who “was forever cursed for coveting that which he was sworn to protect”) and it spiraled into a whole new leg to the campaign. Even got a new relic out of it- the Templar Cross.
[20:44] <+Slucas> Nice!
[20:45] <+PEGShane> Ooh! That’s cool! Did you read the Templar adventure Wiggy wrote?
[20:45] <+Bloodshadows> I always loved the movie “Krull”, so I modeled the cross after that.
[20:45] <+urizen> I think the choice as to whether or not you’re going to take ripper tech always boils down to what you think your character would do.
[20:45] <+PEGShane> KRULL FOR THE WIN!!!
[20:45] <+Bloodshadows> I did read that (think I ran it too).
[20:45] <+sonofthunder> Krull/Rippers crossover confirmed
[20:45] <+PEGShane> Yeah…I like that one. (The Templar Legacy)
[20:46] <+sonofthunder> 😉
[20:46] <+Slucas> Haha!
[20:46] <~Dan> (Krippers)
[20:46] <+PEGShane> Simon and I worked with the niece of the guy who wrote Krull at Cryptic. I wrote him a fan mail for her to deliver. 🙂
[20:46] <+PEG_Clint> Dan, as far as “standard” enemies, one of the things I love about Rippers is it provides a variety of creatures that fall under a certain category, but each is a bit different. We have werewolves, wolfmen, and beast men.
[20:46] <+PEGShane> Piranha men are my favorite. 🙂
[20:46] * ~Dan chuckles
[20:46] <+Bloodshadows> That’s awesome
[20:46] <~Dan> What sorts of vampires do you have?
[20:47] <+ArmchairGamer> Do they live in black lagoons, Shane? 🙂
[20:47] <+PEG_Clint> Shane’s favorite until we add Shark men of course. 😉
[20:47] <+PEGShane> Hell yeah they do!
[20:47] <~Dan> And I assume that werewolves turn into wolves, and wolfmen turn into Lon Chaney types?
[20:47] <+Slucas> Exactly, Dan
[20:47] * ~Dan nods sagely
[20:48] <+ArmchairGamer> Stray and perhaps overly specific question: Is there anyone or anything hiding under the Paris Opera House?
[20:48] <+PEGShane> It looks like Old Glory Minis isn’t selling VAmpire Wars anymore, but their UK arm, West Wind, still does: (Link: http://www.westwindproductions.co.uk/catalog/index.php?cPath=2)http://www.westwindproductions.co.uk/catalog/index.php?cPath=2
[20:48] <+PEG_Clint> Vampire Counts, Concubines, Nosferatu, Vampire Lord, and the “normal” Vampire…not including specific characters.
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[20:49] <~Dan> Are there incorporeal creatures like ghosts, and if so, is it possible to get Rippertech from them?
[20:50] <+Slucas> The Paris Opera House isn’t featured in any of the published adventures, but it would be a great spot for a Rippers story
[20:50] <+PEGShane> Yes, you just need an ethereal knife. 😛
[20:50] <+PEG_Clint> Ghosts exist and other Ethereal creatures which aren’t “ghosts.”
[20:50] <+sonofthunder> are there new monsters that have not yet appeared in any Rippers material?
[20:50] <~Dan> (What would you rip from the Phantom of the Opera? The power to look ugly?)
[20:51] <+PEGShane> Hmm. I’d want his organ.
[20:51] <+PEGShane> Er…that came out wrong. 😛
[20:51] <+PEG_Clint> sonofthunder, definitely some for the plot point.
[20:51] * ~Dan snickers
[20:51] <+Slucas> Good grief
[20:51] <+ArmchairGamer> I have a mental image–I’m not sure it would work or not–of the Phantom as a Ripper who’s succumbd to ripping psychosis …
[20:51] <+Blckthorn> But how would you get that implanted in your chest?
[20:52] <~Dan> With an organ grinder, of course.
[20:52] <+Slucas> Groan
[20:52] <+Blckthorn> Complete with Monkey?
[20:52] <+sonofthunder> I think everyone’s Reason is shot
[20:52] <+PEG_Clint> ArmchairGamer, that’s a pretty good idea. He could certainly fit in the Masked Crusaders.
[20:52] <+Slucas> That sounds like a great set-up for a story ArmchairGamer
[20:52] <+PEGShane> Nice 🙂
[20:53] <~Dan> What are the Masked Crusaders?
[20:54] <+Slucas> masked Crusaders are one of the factions within the Rippers
[20:54] <+Slucas> There are several groups that have come together to fight the monsters
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[20:56] <~Dan> What are the groups?
[20:56] <+PEG_Clint> Yep, each player chooses their Faction when creating their character. Masked Crusader, Slayers, Old Worlders, Witch Hunters, Order of St. George.
[20:57] <~Dan> What impact does this choice have on characters?
[20:57] <+PEG_Clint> Certain Edges are available based on which Faction a character belongs to. There are other advantages/drawbacks too.
[20:58] <+sonofthunder> new miniatures in the works?
[20:59] <+PEGShane> We don’t currently have any minis for Rippers in the works. We’re working on something, but it won’t happen this year.
[21:00] <~Dan> Can you give some examples of Rippertech?
[21:02] <+Crazy-Cabal> Is the new plot point going to be more high action or more low key like ETU where there’s a monster of the week and it must be staked! (And then harvested for the good bits!)
[21:03] <+PEG_Clint> Carnivorous Maxillae which basically means implanted fangs. Also, Extracts can be made (not permanent but less problematic when it comes to Reason) such as Grave Brew made from the undead and grants their +2 to recover from Shaken
[21:03] <+Slucas> The new Plot Point campaign starts low key and ramps up as the Rippers unravel the story. There are some pretty high-octane parts to it, and some more investigative stuff, too.
[21:05] <+PEGShane> Simon’s English accent isn’t coming through in his typing, is it? 😛
[21:06] <+sonofthunder> will the plot hooks from the first campaign be reprinted?
[21:06] <+Slucas> So in one part, they may be trying to unmask a villain or track down a particular monster, while other parts have whole cities in jeopardy… or worse.
[21:06] <~Dan> Totally. I was about to fetch him tea and a red coat.
[21:06] <+Slucas> And I’ve been really careful not to use colour or armour yet.
[21:06] <~Dan> 😀
[21:06] <+ArmchairGamer> You guys have been awfully coy about exactly _what_ the archvillain for the new PPC is. Care to drop a hint? 😀
[21:06] <+sonofthunder> hehe
[21:07] <+PEGShane> It is a part of the PPC to unveil and defeat him / her / it…so we don’t want to ssspoil it for anyone.
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[21:08] <+ArmchairGamer> Fair enough. Fangs for what you’re willing to say. 🙂
[21:08] <+PEGShane> I live to serp…serve.
[21:09] <~Dan> On a cinematic action scale of 1-10, how would you score Rippers? (Where 1 = totally gritty and 10 = comic book/Hong Kong cinema action.)
[21:09] <+PEGShane> What a great question. Let’s each answer…
[21:09] <+PEGShane> (And you folks are welcome to answer too!)
[21:09] <+PEGShane> I always run everything pretty pulp…but not Hong Kong cineman. So maybe…7?
[21:09] <+sonofthunder> I would say 5-6, strikes a good balance
[21:10] <+Crazy-Cabal> 6, but that was when the old shaken stuff was in effect. Never dump spirit in a horror game!
[21:10] <+PEG_Clint> Hmm, tricky question. With some Rippertech, if there was a Ripper movie, wire work would be a must.
[21:10] <+Slucas> One of the things I love about Rippers is that you can play up the horror, if that’s what you like, or the Van Helsing-style action, if that better suits your group.
[21:10] <+PEGShane> Agreed!
[21:10] <+Slucas> I think I would probably sit somewhere around a 6
[21:11] <+PEGShane> I have long said (same with Deadlands) that the best way to run horror is by not trying so hard at the horror part all the time. Contrast is key.
[21:11] <~Dan> For comparison’s sake, what would you consider the action level of Van Helsing?
[21:12] <+PEG_Clint> I’m going to go with the Jack Burton answer… 6.9 on the Richter scale!
[21:12] * ~Dan chuckles
[21:12] <+PEGShane> Van Helsing…8?
[21:13] <~Dan> PEGShane: So you’d say that Rippers is a bit lower key than Van Helsing?
[21:13] <~Dan> Generally speaking, at least?
[21:13] <+PEGShane> I would say I run it that way.
[21:13] * ~Dan nods
[21:13] <+PEGShane> Just because I occasionally hit the horror bit pretty hard when I feel like I can get away with it.
[21:14] <+PEG_Clint> We do have full-auto crossbows in Rippers, so it’s not too far off Van Helsing
[21:14] <~Dan> Right, right.
[21:14] <~Dan> Awesome. 🙂
[21:14] <~Dan> That leads me to another question, actually…
[21:14] <+sonofthunder> any new eapons (non-rippertech)?
[21:14] <+sonofthunder> *weapons
[21:14] <~Dan> How in the open is weirdness in the setting? Compare and contrast to Deadlands, for example.
[21:14] <+PEGShane> Duh. Of COURSE we have full auto crossbows! 🙂
[21:15] <~Dan> (Hawk the Slayer!)
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[21:15] <~Dan> (wb, Feylands!)
[21:15] <~Dan> (Welcome to #rpgnet, Guest85! Please set your name with the /nick command; e.g., /nick Dan. 🙂 )
[21:15] <+Feylands> Ow! I got punted!
[21:15] <+PEG_Clint> And you can even use with without losing your hand!
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[21:16] <~Dan> (Welcome to #rpgnet, Guest77! Please set your name with the /nick command; e.g., /nick Dan. 🙂 )
[21:16] <~Dan> Welcome to #rpgnet, DavidBoop!
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[21:16] <+PEG_Clint> Besides the crossbow, we have Gatling pistols (like in Deadlands) and a variety of trick ammunition for crossbows and mini-crossbows.
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[21:16] <~Dan> (Thanks, Robert!)
[21:16] <+DavidBoop> hola! Did I make it on time?
[21:17] <~Dan> ( DavidBoop: In progress! 🙂 )
[21:17] <+Crazy-Cabal> Could we transfer most of the Smith & Robards without much trouble?
[21:17] <+PEGShane> Hi David! Just in time…let’s put you on the spot and give an exclusive we haven’t told anyone about yet. Ready?
[21:17] <~Dan> Oooo! 😀
[21:17] <+Slucas> That depends. In the big cities, where people consider themselves civilized, the monsters are in the shadows and the Rippers fight to keep it that way. In more remote parts superstition is rife and ordinary folk have no trouble believing there are vampires lurking in the dark
[21:17] <+sonofthunder> woot
[21:17] <+PEGShane> (Crazy–yup! Absolutely. All the same system. 🙂 )
[21:17] <+DavidBoop> sure!
[21:18] <+DavidBoop> Hi everyone!
[21:18] <+PEGShane> Go ahead David…all you.
[21:18] <+PEG_Clint> Armor isn’t too high-tech but it is a bit lighter and in some cases easier to conceal.
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[21:18] <+Slucas> (He means armour)
[21:18] <~Dan> Slucas: *nodnod* What about in terms of weird science, though? Does the average person know about Gatling pistols, for example? Are there steam carriages and zeppelins and so forth?
[21:19] * ~Dan chuckles
[21:19] <~Dan> Or is all that secret agent type stuff?
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[21:20] <+DavidBoop> My name is David Boop. I’m one of the game designers in Savage Tales of Horror (Vol 1). I’m also an author whose done work with such titles as Black Bat, Green Hornet and Veronica Mars.
[21:20] <+Slucas> This is a time of very rapid technological advancement, so there are all manner of new devices being discovered all the time. The devices the Rippers create are typically just for their use
[21:21] <~Dan> It’s great to have you here, DavidBoop!
[21:21] <+DavidBoop> and most recently I’ve been asked Shane to do a series of short stories set in the Rippers world.
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[21:21] <~Dan> Oh, very cool!
[21:21] <+DavidBoop> Thanks for having me, Dan.
[21:21] <~Dan> (Howdy, McCleverly!)
[21:22] <~Dan> (McCleverly here is one of our “resident” game authors.)
[21:22] <+ArmchairGamer> Nice! How will these be made available?
[21:22] <+sonofthunder> very nice! grats to you (and to us)!
[21:22] <+McCleverly> (Hello! Sorry I’m late)
[21:22] <~Dan> (As are Feylands and Mike_Myler over there, for that matter. 🙂 )
[21:23] <~Dan> And the Black Bat is awesome. Just for the record. 🙂
[21:23] <+DavidBoop> my background in writing weird westerns, steampunk and horror made this the perfect world to write in. I love it!!!
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[21:23] <+PEGShane> This is our Wendigo Tales line: (Link: http://www.peginc.com/product-category/wendigo-tales-fiction/)http://www.peginc.com/product-category/wendigo-tales-fiction/
[21:23] <+PEGShane> We’ve done short story collections before, but this time we’re doing a serialized tale by David for Rippers that tells one continuous story. 🙂
[21:24] <~Dan> Great idea!
[21:24] <+PEGShane> The first one will be available for free to those who back our Kickstarter–you heard it here first. 🙂
[21:24] <+DavidBoop> I think so, too Dan. There’s a new anthology of Black Bat Tales coming out from Moonstone. I have 1.5 stories in it.
[21:24] <~Dan> Awesome. 🙂
[21:24] <+Crazy-Cabal> Cool!
[21:24] <~Dan> I’m honored that you chose this venue for the announcement, PEGShane. 🙂
[21:25] <+PEGShane> We’re grateful that you have us, Dan. 🙂
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[21:25] <~Dan> You’re always welcome. 🙂
[21:25] <+DavidBoop> The Wendigo Tales line is great for anyone who likes to go deeper into the world they love to play in.
[21:25] <+PEGShane> David did a great job on Savage Tales of Horror, then I read some of his work. We talked in person at Tacticon in Denver and I signed him up soon after. 🙂
[21:26] <+DavidBoop> *blushes*
[21:26] * ~Dan chuckles
[21:26] <+PEGShane> “read some of his *fiction*”, I meant
[21:26] <+Crazy-Cabal> Are the tales of horror going to be setting agnostic? I saw one was supernatural horror in new orleans and figured it was for Noir!
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[21:26] <+PEGShane> Some of them are for specific settings, but they have a sidebar of any rules you need to run them.
[21:27] <+DavidBoop> That’s the one I wrote. Moonshine Blues.
[21:27] <+PEG_Clint> The Noir one is actually the one David wrote!
[21:27] <+PEGShane> Some of them are complete stand alones, like my tribute to EC Comics, Cold Storage.
[21:27] <+PEG_Clint> Beat me to it. Curse you, Boop!
[21:27] <+sonofthunder> Crazy-Cabal, I got them all and no regrets. I highly recommend them.
[21:27] <+DavidBoop> sorry. *goes back to his corner*
[21:28] <~Dan> How well are people with Rippertech able to blend in with society? Does it just depend upon what they’ve had implanted?
[21:29] <+DavidBoop> I love Noir. The setting is so rich. John did an amazing job with it, I just had to write there. Now I have this other amazing world to write in.
[21:29] <+Slucas> Yes, it depends how obvious the implant is.
[21:29] <+PEG_Clint> Pretty much. Though some Rippertech isn’t obvious until used.
[21:29] <+Slucas> Having retractable claws is pretty easy, but horns can be hard to hide!
[21:30] <~Dan> Is some Rippertech internal? Like inhuman muscles?
[21:30] <~Dan> Or do you have to take the whole arm?
[21:31] <+ArmchairGamer> I think I remember an “Ancient’s Heart” from the first edition where you replace your heart with that of a mummy …
[21:31] <+PEG_Clint> Oh yeah. In fact, one is just infusing the creature’s blood with your own
[21:31] <~Dan> ArmchairGamer: That just about wraps things up for your character.
[21:31] <+Slucas> Yes, you can replace all kinds of parts – even your heart, if you’re brave (or foolish) enough
[21:31] <+ArmchairGamer> Dan: It does seem to add a little spice to the game, though.
[21:31] <~Dan> 😀
[21:32] <+PRESTO> I played the original campaign and seem to remember an eyeball transplant.
[21:32] <&Le_Squide> In the original rippers, using Rippertech made everything worse, didn’t it? Is that still there? (Or am I misremembering it?)
[21:32] <+Bloodshadows> Yes, one of my players had werewolf eyes implanted.
[21:32] <+DavidBoop> I have a character with an eye replacement in the first story.
[21:32] <+PEG_Clint> There’s a retinal graft and mesmeric eyes
[21:33] <~Dan> Does every monster come with a potential “rip list”?
[21:33] <+Slucas> Rippertech has been revised to make it less punishing, more streamlined, and generally better.
[21:33] <+PEGShane> To me, Rippers is always about the Nietzsche quote: Whoever fights monsters should see to it that in the process he does not become a monster. Read more at (Link: http://www.brainyquote.com/quotes/quotes/f/friedrichn124387.html#uqmQ5oH8bMKULIqh.99)http://www.brainyquote.com/quotes/quotes/f/friedrichn124387.html#uqmQ5oH8bMKULIqh.99
[21:34] <~Dan> Or can you simply say, “I take the vampire’s ears! What happens??”
[21:34] <+Slucas> The Rippertech itself has certain requirements. You can rip the required material from any monster that meets the requirements
[21:34] <+PEG_Clint> Dan, most do. Some of it is by the creature category I mentioned earlier. Anything in the “Werewolf” family could provide X or any Vampire could provide Y.
[21:34] <+sonofthunder> One of the add-ons for the kickstarter is an action deck. Can you talk some about the art for the cards? What will the face cards look like, etc.?
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[21:34] <~Dan> (Howdy, Silverlion!)
[21:34] <+PEGShane> I totally want to rip Count Chocula! 🙂
[21:34] <+Crazy-Cabal> Is rippertech a downtimey thing now? I can’t imagine victorian arcano-cybersurgery is easy…
[21:34] <&Silverlion> Finally sleep!
[21:34] * ~Dan chuckles re: Count Chocula
[21:35] <&Silverlion> I’m not quite insane. JUst mostly..
[21:35] <+PEGShane> @Son: I *just* got a sample of the Queen–which is Mina Harker. Cheyenne and I talked about it a bit and we’re making a few changes…
[21:35] <&Silverlion> Allo PEGShane! Rippers talk! Awesome!
[21:35] <+DavidBoop> I want the Count from Sesame Stret so I can finally do my own taxes.
[21:35] <+PEG_Clint> It takes surprising little time to recover. Almost uncannily fast…
[21:35] <+PEGShane> It will be a bit more Hoyles-like stylistically but with the Rippers characters.
[21:35] <+PEGShane> I think if you rip Count Chocula, btw, you poop marshmallows…
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[21:36] <+Slucas> You wpouldn’t believe he has a Masters degree
[21:36] <~Dan> Is Rippertech seen as “just” another form of weird science, magic, or something totally its own thing?
[21:36] <+PEG_Clint> Count Chocula has a Master’s Degree???
[21:36] <+PEGShane> 🙂
[21:36] <~Dan> 😀
[21:37] <+PEG_Clint> Rippertech is pretty much it’s own thing. It’s a science, but an arcane one.
[21:37] <+PRESTO> I’m reminded of the brain transfer in Young Frankenstein. “But doctor, if he got a part of your brilliant intellect, what did you get from him?”
[21:37] <+Slucas> It is its own thing.
[21:37] <~Dan> PRESTO: 😀
[21:37] <+Slucas> Anyone can have Rippertech, while only someone with an arcane background can use magic, miracles, or weird science
[21:37] <+PEGShane> Most people would not think highly of knowing that A) monsters exist, B) you hunt them, C) you dissected them, and D) you stuck their bits in you. 🙂
[21:37] <+sonofthunder> what inspired Rippertech? What made you say “let’s insert monster guts into ourselves?”
[21:37] <+PEGShane> So yeah…definitely not open, by and large.
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[21:38] <~Dan> So do those who perform it consider themselves… what? Doctors?
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[21:38] <&Silverlion> Well, its because PEGShane was already experimenting that way in real life..:D
[21:38] <+sonofthunder> well, not yourselves (hopefully) but the player characters
[21:38] <+PEG_Clint> sonofthunder, that goes back many many years.
[21:38] <+PEGShane> No particular inspiration there that I recall. The first biotech I ever saw was in Iron Crown’s scifi game…can’t remember the name.
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[21:38] <+ArmchairGamer> Dark Space. One of Monte Cook’s first projects.
[21:38] <+PEGShane> There you go! Yup!
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[21:39] <~Dan> (wb, DavidBoop!)
[21:39] <+PEGShane> Then…as mentioned above…inspiration came from Van Helsing and the Old Glory Vampire Wars minis game.
[21:39] <+DavidBoop> Had to switch to laptop. Couldn’t follow on cell.
[21:39] <+PEGShane> The twist was just one of those moments in general…what if you could take stuff from the monsters you hunt and USE it?
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[21:40] <+PEGShane> Everything we make has a twist of some sort.
[21:40] <~Dan> You are the M. Night Shyamalans of gaming!
[21:40] <+PEG_Clint> I actually remember the brainstorming where the idea came up. I don’t remember much else about it, but that idea exploded.
[21:41] <~Dan> (Well, aside from The Last Airbender part…)
[21:41] <+ArmchairGamer> “We play dead people.” 🙂
[21:41] <+PEGShane> “What a twist!”
[21:41] <+Crazy-Cabal> Is the minis game idea still in the new version?
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[21:41] <+PEGShane> And everything I design is pretty much: “Okay…the world ended and you all lost. NOW what do you do?” 😛
[21:42] <+PEGShane> @Crazy: Nope. It’s like our other Savage Settings…which of course can be used with Showdown.
[21:42] <+PEG_Clint> Dan has successfully mentioned one of my favorite movies and my most hated in one discussion. <golf clap>
[21:42] * ~Dan bows
[21:43] <~Dan> You touched on this earlier, but how extensive is the game’s bestiary?
[21:43] <+ArmchairGamer> Shane–Yeah; I just grabbed a copy of Evernight last week. 🙂
[21:44] <+PEGShane> Evernight came from running the trilogy of trilogies for D&D 3.0 when it first came out (sahaugin trilogy, beholders, mind flayers). At the end of the illithid adventure, my players wouldn’t stop killing the Overmind even though it had the clue to “winning” the campaign.
[21:44] <+PEGShane> I said…”Ooookay. You kill it. A few days later the mind flayers invade, enslave humanity, and cast the world in darkness.”
[21:45] <+PEGShane> My group paused for a moment…realizing their mistake…
[21:45] <+PEGShane> Then…
[21:45] <+PEGShane> “OOOHHH!!! We want to play in THAT world!”
[21:45] <+PEGShane> Thus…Evernight.
[21:45] <+ArmchairGamer> Any plans to revisit that? It’s a great concept but would probably be even better with what you’ve learned over the past decade-plus.
[21:45] <+PEGShane> (Back to the bestiary question–Simon?)
[21:45] <+Slucas> It covers a pretty broad spread of monsters, from human villains to werewolves, mummies, vampires, and more exotic creatures, like the animal hybrids and demons.
[21:45] <+PEGShane> Yup! One day. 🙂
[21:46] <+PEG_Clint> Dan, there’s 55+ creatures in the bestiary not counting the variants of the beast men nor the ally stats.
[21:46] <+Slucas> There are several variants of mummy, vampire, and werewolf, and some broader archetypes that could fit several monsters, like “Winged Fiend”
[21:47] <~Dan> Now, I know that there’s a Big Bad involved, but does all of the supernatural world work towards the same goal?
[21:47] <~Dan> And that’s a respectable number, re: 55+!
[21:47] <+PEGShane> No. Some do…hence “The Cabal.” Most are just there, preying on humanity, or pawns of the greater powers.
[21:48] * ~Dan nods
[21:49] <~Dan> So a couple of quick notes.
[21:49] <+PEGShane> Just about 10 minutes left here folks…ask what questions you have. 🙂
[21:49] <+DavidBoop> One of the things I loved about the source books I read were the different levels of vampires and vampire society. How they lust for power in different ways.
[21:50] <+Slucas> Without giving too much away, there are a couple of intertwined plots in the main Plot Point. In the section on the Rippers world, some of the other creatures have their own agendas outlined, too
[21:50] <+Crazy-Cabal> Are PDFs going to be ready when the kickstarter is over like with Deadmen or will it be awhile?
[21:50] <~Dan> First, you guys are welcome to say as long as you like this evening, and to come by any time. That goes for those of you who showed up for the Q&A as well!
[21:50] <~Dan> Second, yes, with about 10 minutes left of regular time, is there anything we haven’t covered that you’d like to mention?
[21:50] <+PEGShane> @Crazy: It will be very soon after. I avoid the word “immediate.” Some folks crucify you if it doesn’t meet their expectations. 😉
[21:51] <+PEGShane> There are also some issues with Stripe (the KS payment processor). We’ll have to see how that goes. It’s MUCH worse than Amazon Payments was.
[21:51] <+sonofthunder> thanks to everyone for the opportunity! Love Rippers, love Pinnacle, thanks for all the great gaming memories
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[21:51] <+Slucas> Thanks sonofthunder
[21:51] <+ArmchairGamer> It’d be great to have the PDFs by Halloween, but no pressure. 🙂
[21:52] <~Dan> Also, I’m experimenting with a virtual “tip jar” on my blog, where I post the Q&A logs. Contributions are welcome but in no way obligatory. 🙂 (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:52] <+PEGShane> Thanks Son. 🙂 Very kind of you. We do try very hard to make great games.
[21:52] <+PEG_Clint> Thanks sonofthunder and everyone else!
[21:53] <+ArmchairGamer> Thanks for showing up and shedding some light on Rippers Resurrected!
[21:53] <+PEGShane> While we were talking…the Kickstarter clicked over $61K. (Link: https://www.kickstarter.com/projects/545820095/savage-worlds-rippers-resurrected-rpg)https://www.kickstarter.com/projects/545820095/savage-worlds-rippers-resurrected-rpg
[21:53] <+Slucas> Thanks for hanging out and chatting with us
[21:53] <~Dan> Awesome!
[21:53] <+DavidBoop> WOOT!!!
[21:53] <+Crazy-Cabal> Also one last one: Any planys for another Doomtown book now that the card game has taken off?
[21:53] <+sonofthunder> woohoo
[21:53] <+PEGShane> Thanks to everyone who supported us and / or spread the word!
[21:53] <~Dan> Anyone have any final questions before I log the “official” part of the chat? 🙂
[21:54] <+PEGShane> @Crazy: We’ve got some SUPER cool plans for after the final Servitor Plot Point Campaign comes out (Hellstromme) AND the Cackler graphic novel.
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[21:54] <+PEGShane> All I can say just yet I’m afraid.
[21:54] <+Crazy-Cabal> Tease!
[21:54] <~Dan> Alrighty then! Thanks again for joining us, guys!
[21:54] <+Slucas> Thanks everyone. Hope you all enjoy Rippers.
[21:54] <~Dan> Give me just a moment, and I’ll get the log posted and get you the link. 🙂
[21:55] <+PEG_Clint> Hey Dan, if you haven’t checked out the Carolina Game Table website, we added two new table options. A smaller Kitchen table and Tablezilla!
[21:55] <+Guest13> Thanks everyone have a wonderful night
[21:55] <~Dan> Great! 🙂
[21:55] <+PEGShane> Same here! Your support and excitement about our projects is what keeps us going. 🙂
[21:55] <+PEG_Clint> Thank you, Dan!