[19:01] <+Mholder> i’m michael holder, writer/creator of Demons & Saints… modern day rpg
[19:02] <+Mholder> done
[19:02] <+Mholder> 🙂
[19:02] <~Dan> Heh.
[19:02] <~Dan> Alrighty then! The floor is open to questions!
[19:03] <~Dan> So what is the game about? 🙂
[19:04] <+Mholder> basically there is a secret world war between seven factions of fallen angels that have broken off into two powerful, opposing forces… with mankind trapped in the war.. and with the apocalypse approaching
[19:04] <+Mholder> done
[19:06] <~Dan> Who/what are the PCs?
[19:06] <+GenoFoxx> so Supernatural the 9th season?
[19:08] <&Silverlion> What does a character look like, stats and skills? Traits?
[19:08] <+Mholder> there are seven bloodlines… demons (fallen angels having escaped hell during a revolution), darklings (half breeds), dustforms (humans who have learned about he war and can manipulate dark energy), angelics (humans bestowed powers by real angels), prophets (kinds of self explanatory), aboreths (humans who have sold their soul to the darkness) and…
[19:08] <+Mholder> baraku (dead human inexplicably brought to life through the destruction of a demon)
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[19:09] <~Dan> (Howdy, BPIJonathan!)
[19:09] <+Mholder> actions are based on natural stats + developing skills
[19:10] <&Silverlion> Like what?
[19:10] <&Silverlion> Allo BPIJonathan.
[19:10] <&Silverlion> Might you have a character sheet to share?
[19:11] <+Mholder> like presence for instance.. you start off with your base presence score… have the chance to develop naturally… plus skill development and any additional bonuses due to magic items or spells
[19:12] <+Mholder> we have the classical themes in the game such as possession, exorcisms, use of magic, modern combat, organizations that make life difficult and even the government involved
[19:13] <+Mholder> so there is alot of conspiracy, espionage, politics and combat
[19:13] <+Mholder> done
[19:13] <+Mholder> i have a .pdf of a character sheet available for those interested
[19:14] <~Dan> Excellent! Have a URL for it?
[19:14] <+Mholder> i don’t have it uploaded online, let me see what i can do
[19:16] <+Mholder> well, tried that didn’t work!
[19:16] <~Dan> Hmm. Maybe share it via Dropbox?
[19:18] <+Mholder> sure… (Link: https://www.dropbox.com/s/gkmue3418w1ma37/Character%20Sheet.pdf?dl=0)https://www.dropbox.com/s/gkmue3418w1ma37/Character%20Sheet.pdf?dl=0
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[19:18] <+Mholder> well, that didn’t work either!
[19:18] <~Dan> Yup, that worked!
[19:18] <~Dan> (Howdy, SolutionCat!)
[19:18] <+SolutionCat> (Hi Dan)
[19:19] <+Mholder> hi SolutionCat
[19:19] <+SolutionCat> hi Mholder
[19:19] <~Dan> So let’s see here…
[19:19] <~Dan> How are the attributes rated?
[19:20] <+Mholder> start off up to 6… but can develop up to 12
[19:20] <+Mholder> physical mental presence vitality
[19:21] <+Mholder> the base score for any action is 20
[19:21] <+Mholder> done
[19:22] <~Dan> By “base score”, do you mean the base difficulty?
[19:22] <&Silverlion> What dice/system mechanic do you use?
[19:23] <+Mholder> a d8, d10 and d20
[19:23] <+Mholder> there were certain objectives we wanted to meet with the dice
[19:24] <+Mholder> and after test playing a couple of other combinations, the highest rated combination were these three
[19:24] <+Mholder> yes… the base score to successfully pull off an action or maneuver is 20
[19:25] <+Mholder> without reaching 20, the attempt fails
[19:25] <+Mholder> done
[19:25] <~Dan> So are you adding flat scores to the die rolls?
[19:27] <+Mholder> yes… whether firing a glock or jumping from roof top to roof top… your minimum target score is 20 with difficulty possibly increasing the target score number
[19:27] <~Dan> And what determines what die you roll?
[19:27] <+Mholder> adding on stats, skill points and whatever other bonuses you find in the world through runes, gylphs, relics and artifacts
[19:27] <+Mholder> and of course, spells
[19:28] <+Mholder> simply the difficulty of the maneuver as determined by the Game Creator… based on environmental factors, personal physical and emotional factors, etc
[19:28] <+Mholder> again.. base target score of 20
[19:29] <~Dan> Hmm… So what determines a difficulty adjustment to the die rather than to the target score?
[19:30] <+Mholder> right… so say i’m jumping from roof top to roof top… my target score may be a 20.. but because its raining and the surface of the roof is slippery… the target score becomes a 23
[19:30] <~Dan> With you so far…
[19:30] <+Mholder> characters will rely on their acrobatics skill bonus and their natural stats to reach 23
[19:30] <+Mholder> plus the die roll of course
[19:30] * ~Dan nods
[19:31] <+Mholder> we have skill lists and open skill slots for players that want to specialize in a certain profession
Session Close (#rpgnet): Thu Oct 01 19:31:46 2015 -0500
Session Start (Dan:#rpgnet): Thu Oct 01 19:31:52 2015 -0500
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[19:31] *** Topic on #rpgnet is: #rpgnet welcomes Michael Holder (Demons & Saints) 10/01/2015 7 p.m. CDT! || Q&A schedule: (Link: http://tinyurl.com/rpgnetschedule)http://tinyurl.com/rpgnetschedule || Q&A logs: (Link: https://gmshoe.wordpress.com/)https://gmshoe.wordpress.com/
[19:31] *** Topic set by Dan (Yesterday at 7:30 AM)
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[19:31] <~Dan> (Whoops)
[19:32] <+Mholder> for instance… just yesterday we had a new player that wanted to play a bartender … so he created his own skill (mixing drinks) and now he can build up a skill that no one else in the party really has
[19:33] <+Mholder> players really enjoy that type of flexibility and individuality when it comes to creating their character
[19:33] * ~Dan nods
[19:33] <~Dan> I can see that.
[19:33] <~Dan> I’m still not clear on when you adjust the die type rather than the target number due to difficulty, though.
[19:35] <+Mholder> ok… simple… we use the 20 for actions, d8 for specific body / soul points and d10 for stats and universal abilities like luck rolls and glorify
[19:35] <+Mholder> so… the game mechanics comes down to these three main categories and therefore have their own dice
[19:35] <~Dan> Oh, so they’re used for different things altogether! Okay, I’m up to speed now.
[19:36] <~Dan> Now, I see that you have a holistic Physical attribute. Are you able to distinguish between strength and agility?
[19:38] <+Mholder> great question… one that often times comes up
[19:38] <+Mholder> Physical stat measures the strength & agility of a character. It measures physical strength as it relates to endurance and force; in addition to physical gracefulness as it relates to hand/feet dexterity, reflexes, and balance.
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[19:38] <+Mholder> one of the goals during the development process was to keep the game as simple as possible
[19:39] <+Mholder> so the decision was made to combine attributes where possible
[19:40] <+Mholder> Mental stat measures the knowledge & wisdom of a character. It measures knowledge as it relates to cognitive abilities such as learning and reasoning; in addition to wisdom as it relates to common sense, insight, and sensibility.
[19:40] <+Mholder> share some info directly from the core rules!
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[19:41] <+Mholder> for purposes of game play, we didn’t think it hindered our objectives
[19:41] <~Dan> (Howdy, Lysus!)
[19:41] <+Mholder> hi Lysus
[19:42] <~Dan> Can you say a bit about how combat works?
[19:42] <+Mholder> so, each character may join a faction (where they receive their training in dark energy.ie..spell casting) or go out on their own
[19:42] <+Mholder> sure
[19:43] <+Mholder> there is both physical combat and spiritual combat
[19:43] <+Mholder> physical combat using ancient or modern weapons (really every type of weapon accessible today) and spiritual combat (possession, mental control, etc)
[19:44] <+Mholder> you overcome your targets defensive rating (based on several contributing factors) for physical damage
[19:45] <+Mholder> characters automatically receive two attacks with modern weapons (they may add on dual weapons, off hand skills, etc later)
[19:45] <+Mholder> you start off with one attack with ancient weapons (but the number of attacks can go up later on)
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[19:47] <+Mholder> while physical damage can cost you your life, soul damage can give control of your body to someone else
[19:47] <+Mholder> and… when you add in the numerous types of weapons, items, spells, etc, combat is many times unpredictable and entertaining
[19:48] <+Mholder> done
[19:48] <~Dan> How is damage determined?
[19:50] <+Mholder> for weapons its basically standard scaled damage… like a shotgun shooting pellets or slugs… by normal, aiming or wild shot… using against what type of armor (pliable, bp vest, no armor, etc)
[19:50] <+Mholder> we use a d8
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[19:51] <~Dan> Can you give an example?
[19:51] <+Mholder> to determine damage along with any special upgraded type such as lead, hollow point, armor piercing etc
[19:51] <~Dan> (Howdy, Songtress!)
[19:52] <+Mholder> sure
[19:52] <+Mholder> hi Songtress
[19:52] <+Mholder> armor piercing – strictly regulated and primarily used through the military or special police units, such as SWAT, against most shielding such as body armor, concrete and even tanks.
[19:53] <+Mholder> armor piercing gets a bonus of +3+2 or +1 based on the defensive shielding worn by the target such as bp vest and pliable armor
[19:54] <+SolutionCat> so like a 1d8+3 against an unarmored opponent?
[19:54] <+Mholder> of course… a character would really stand out walking around the mall with full body armor.. and since the war is a secret (and kept that way by very powerful organizations), characters do what they can to not attract attention
[19:54] <+Mholder> that’s right
[19:54] <+Mholder> 1d8+3 for example
[19:55] <~Dan> What would the damage rating of a basic sword look like, for the sake of comparison?
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[19:55] <~Dan> (Howdy, JamesGillen!)
[19:55] <+JamesGillen> yoyo
[19:55] <+Mholder> there are modern weapons, ancient weapons, explosives, poisons, spells, items such as artifacts, relics, glyphs, runes and natural abilities (such as with demons and baraku) that are a part of combat
[19:56] <+Mholder> example of a burst shot (from the core rules): Chavez needs a minimal To Strike score of 24 to hit his target. He attacks with a burst shot and, with his skill bonuses and roll, he gets a total To Strike score of 29. This is 5 more than is required to hit his target. Therefore, of the four bullets, only two has hit since Chavez is at least four above his mini
[19:57] <+Mholder> four above his minimal To Strike score. If he was at least 6 above the minimal To Strike score, then three bullets would have struck the target. With 8 above the minimal, all four bullets would have struck the target.
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[19:58] <+Mholder> Colt 38 Special inflicts 2d8 damage… can be higher depending on the caliber and quality of the bullet type
[19:59] <+Mholder> where as brass knuckles do 1d8 damage
[19:59] <+Mholder> pierce vs bludgeoning weapon
[19:59] <~Dan> What about unarmed?
[20:00] <+Mholder> outside of natural unarmed abilities possessed by certain bloodtypes, any character can develop brawling skills
[20:01] <+Mholder> another interesting aspect of the game are body shots
[20:01] <+Mholder> or body hits
[20:02] <+Mholder> when a character strikes a target, regardless of the type of physical attack, a body strike roll is made to determine exactly where the strike took place
[20:02] <+Mholder> in Demons & Saints, this body strikes may produce a useless limb, a severed limb, etc
[20:04] <+Mholder> done
[20:04] <~Dan> How does magic work?
[20:04] <~Dan> And who can use it?
[20:05] <+Mholder> there are seven spheres with each of the seven factions specializing one of the spheres
[20:06] <+Mholder> manipulation of dark energy (left over residue of God’s power when the universe was created) to produce predictable outcomes… are the spells of the game
[20:06] <+Mholder> spells are casts and spell resistance is used to play out the effects of spells in the game
[20:07] <+Mholder> demons are on one end of the spectrum (where they have the easiest access and use to manipulating dark energy) and dustforms (humans who have learned of the war and how to manipulate dark energy) on the other end
[20:08] <+Mholder> everyone else is… in between
[20:08] <+Mholder> dustforms are great at acquiring human skills (electronics, computers, research, etc) while demons are great at the use of dark energy
[20:09] <~Dan> What are the limits on spellcasting? Magic points? Fatigue? Backlash? Something else?
[20:10] <+Mholder> limits are based on ability to manipulate amounts of black energy and that is determined by level and the character’s discretion at spending their research / training points
[20:10] *** Corinna is now known as Lioness
[20:10] <+Mholder> so, you may have a character who prefers to train specifically for a 3rd level spell, so he or she refrains from spending their training points on lesser level spells
[20:11] <+Mholder> again, bloodline plays a huge part
[20:11] <~Dan> But there’s nothing to keep you from casting as much as you like?
[20:11] <+Mholder> magic points are dark energy in the game
[20:12] <~Dan> Oh, okay, gotcha.
[20:13] <~Dan> Does the game include a bestiary of adversaries?
[20:14] <+Mholder> we have a chapter on creatures / monsters that fit into the mythology of demons having come to a new world and from their own research and testing of mankind, new life forms developed
[20:15] <+Mholder> there are several staples of encounters in the game
[20:15] <~Dan> Oh? Like what?
[20:16] <+Mholder> council of the fallen, meta-earth, ddi (dept. of demonic investigations), various sects and cults and the creatures… not to mention a couple of very important personalities that help shape and support the mythology of the game
[20:17] <+Mholder> meta-earth is one of the four environments to adventure… there is meta-earth, hell, earth and vasilika (the city of God)
[20:18] <~Dan> What is meta-earth?
[20:19] <+Mholder> from the core rules: Meta-earth is the spiritual plane, a world that is in perpetual regeneration to mirror the world of real Earth.
[20:20] <+Mholder> Any damage to structures or movement of objects, are only temporary as Light and Dark Energy resonates, regenerates and restores the world so that the world looks exactly like real Earth does in current time.
[20:20] <+Mholder> In Meta-earth, disputes are resolved through peaceful negotiations, one-on-one combat or epic battles between groups of forces that often leave behind destroyed cities, scorched landscapes and altered geographies.
[20:21] <+Mholder> basically… we wanted an environment that fit within the mythology of the game where players could take their high (or low) level characters to fight epic, grand scale battles that were capable of destroying entire cities, continents, etc
[20:21] <+Mholder> and still be able to keep intact the world of man and the storyline of the apocalypse
[20:21] <+Mholder> this is meta-earth
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[20:22] <~Dan> (Howdy, Ettin!)
[20:22] <+Mholder> this also serves as a place where battles determine who controls one of the 589 cities around the globe run by those involved in the war
[20:22] <+Mholder> done
[20:23] <+Mholder> hi ettin
[20:23] <~Dan> So meta-earth looks just like “normal” earth?
[20:24] <+Mholder> yes except, instead of the physical bodies of people, you see only the spiritual forms
[20:24] <+Mholder> but the rest of the world is intact, an exact duplicate of real earth in real time
[20:24] <+Mholder> we have upcoming World Domination tournamets
[20:25] <+Mholder> where players can join together to take over a city and battle other players (groups) for official control of those cities
[20:25] <~Dan> How will those play out?
[20:26] <+Mholder> with all records kept by the COF (council of the fallen)
[20:26] <+Mholder> we will have two groups of players enter into combat as avatars in meta-earth… so that there are zero restrictions on what is done to each other or the environment
[20:27] <+Mholder> the victors will claim the city previously controlled by the other group… a sort of RISK on steroids
[20:28] <+Mholder> since D&S has only recently been launched, there are cities that are open for players and their characters to claim that do not require battle (yet)
[20:28] <~Dan> How powerful are starting PCs?
[20:28] <+Mholder> you can find the list at (Link: http://www.demonsandsaints.com)www.demonsandsaints.com under Fan Zone and “World Domination”
[20:29] <+Mholder> low level pcs are pretty close to regular humans but with the ability to use dark energy
[20:29] <+Mholder> of course, certain bloodlines are more advanced in using dark energy and come with other natural inherent abilities that differentiate them from mankind
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[20:30] <+Mholder> baraku for instance: When a baraku is created, dead body of a human comes alive and is transformed into a terrifying creature. At the moment of its awakening, the baraku is so ravenous, that in their mindless hunger they kill and feed on the first living creature they encounter.
[20:31] <+Mholder> like each of the bloodlines, a baraku has their own inherent story as to why they are who they are
[20:31] <+Mholder> again, humans are wholly unaware of the war, coming apolcalypse etc
[20:31] <+Mholder> sort of like underworld with factions of demons
[20:31] <+Mholder> done
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[20:34] <~Dan> How morally objective is the setting?
[20:34] <+Mholder> here is the link to the World Domination page: (Link: http://www.demonsandsaints.com/domination.htm)http://www.demonsandsaints.com/domination.htm
[20:35] <+Mholder> good question
[20:35] <+Mholder> start off by saying that is no neutral morality status in the game
[20:35] <+Mholder> there are only degrees of good and evil
[20:36] <+Mholder> having said that…
[20:36] <+Mholder> moral objectivity is more true the further you are toward each extreme
[20:37] <+Mholder> sales person at a mall vs a saint
[20:37] * ~Dan nods
[20:38] <+Mholder> in the game there are six recognized moralities: Benevolent, Virtuous, Honorable, Fiendish, Diabolic, and Malevolent
[20:38] <~Dan> Does the game lend itself to playing the good guys, or are evil PCs possible?
[20:39] <~Dan> Ah, looks like you answered my question.
[20:39] <+Mholder> honorable characters lean on the side of goodness and many times will display a streak of benevolence. They believe in being good and showing kindness as long as the sacrifice is not too great.
[20:39] <+Mholder> evil PCs are very possible and we’ve had alot of test groups play evil parties
[20:40] <+Mholder> done
[20:41] <+Mholder> i would like to add that, creating a modern day game was intentional because i wanted to allow for modern day issues to make its way into game play
[20:41] <~Dan> Assuming the game does well, what plans do you have for its development?
[20:41] <+Mholder> plus, players are more knowledgeable about this time period than any other
[20:42] <+Mholder> we have several books outlines and multiple adventures written out and awaiting proper formatting
[20:42] <+Mholder> my hope is for the game to reach “tournament level” participation
[20:42] <+Mholder> we’ve test played under tournament formats and the response was overwhelming
[20:43] <+Mholder> our immediate plans are twofold
[20:44] <+Mholder> grassroots approach to sharing the game (local area, conventions, etc) and behind the scenes working the my licensing agent to present the game to companies like hasbro toys
[20:44] <+Mholder> done
[20:45] <+xyphoid> what do you mean by tournaments in this context? like D&D tournament modules back in the day, or more like organised play currently?
[20:46] <+Mholder> greetings xyphoid
[20:46] <+Mholder> more like organized play currently
[20:47] <+Mholder> but with specific goals in mind.. in this case… taking over cities in hope of controlling the world and all the other factions
[20:48] <+Mholder> my hope is to mirror star trek in a sense… but instead of federation of planets… a federation of cities control by one faction
[20:48] <+Mholder> until the world is under control by one group and / or faction
[20:48] <~Dan> What games (if any) most strongly affected your own game design?
[20:48] <+Mholder> of course, the fun is all the steps in-between
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[20:49] <~Dan> (Howdy, Plastik!)
[20:49] <+Mholder> d&d first and foremost… without that first box set… nothing else happens…
[20:49] <+Mholder> having said that
[20:49] <+Plastik> (Howdy, Dan!)
[20:52] <+Mholder> i loved the darkness of call of cthulhu, shadow run, world of darkness, pathfinder and games like rifts
[20:52] <+Mholder> i like the dark urban settings
[20:53] <+Mholder> the dangers of streetlife
[20:53] <+Mholder> with the supernatural tossed in
[20:53] <~Dan> Are you familiar with WitchCraft and Armageddon?
[20:54] <+Mholder> no… although i reached out for similar games like in-nomine but was disappointed
[20:54] <+Mholder> i’ll have to look up witchcraft and armageddon
[20:54] <+Mholder> thanks for the suggestions
[20:55] <~Dan> They share the same setting. WitchCraft is modern horror with the world edging toward the apocalypse that happens in Armageddon, which is a supernaturally-powered WW3.
[20:55] <+Mholder> sounds like a fun game… i’ll have to give it a try!
[20:55] <~Dan> Angels, demons, vampires, zombies, gods, you name it.
[20:55] <~Dan> You can get the PDF of WitchCraft for free (legitimately).
[20:56] <~Dan> So in what remains of regular time, is there anything we haven’t covered that you’d like to bring up?
[20:56] <+Mholder> outside of rpgs… i made sure to place into demons & saints a lot of elements found in movies such as the exorcist, etc
[20:56] <~Dan> And please know that you’re more than welcome to hang out with us as long as you like, both this evening and whenever you like.
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[20:57] <+Mholder> just want to share that this project has been a long time in the making and its been an utter pleasure to work through developing all the really great ideas and concepts i’ve experienced in games, books and movies
[20:57] <+Mholder> and put them all in one game
[20:57] <+Mholder> i look forward to this phase of the game… where the game is introduced to players for the first time
[20:58] <~Dan> Cool. 🙂
[20:58] <+Mholder> i appreciate the opportunity to come here and share information and answer questions
[20:58] <+Mholder> thank you dan!
[20:58] <~Dan> Absolutely! Thanks for joining us.