[20:03] <+Mike_Myler> Hello everyone! My I’m Mike Myler (as you may have surmised), a full-time freelance game designer for a few years now. I’ve worked with Fantasy Flight Games, Paizo, EN World, and a slew of other publishers, and won an award for my blog (the AaWBlog!) on AdventureAWeek.com
[20:03] <+Mike_Myler> Last year I ran a Kickstarter for my house campaign setting (Veranthea Codex) and that goes on sale later this month, but right NOW I’m running a Kickstarter for a new project: Hypercorps 2099!
[20:04] <+Mike_Myler> *Hypercorps 2099* is a rule system you lay over your existing game (Pathfinder or D&D 5th Edition) to make it into not just fantasy, but cyberpunk superhero fantasy.
[20:05] <+Mike_Myler> That sounds crazy right? It can’t be done! Blasphemy! Burn the heretic! I would only ask that before getting out the torches you stop by the Kickstarter page and download some of the 5 FREE PDFs we put together as proof of concept and to ameliorate your trepidations
[20:05] <+Mike_Myler> (Link: https://www.kickstarter.com/projects/verantheacodex/hypercorps-2099-super-cyberpunk-for-pathfinder-5th)https://www.kickstarter.com/projects/verantheacodex/hypercorps-2099-super-cyberpunk-for-pathfinder-5th
[20:05] <+Mike_Myler> I think that about covers an introduction; please feel free to ask away. 😀
[20:06] <~Dan> Thanks, Mike!
[20:06] <~Dan> The floor is open to questions!
[20:06] <+Mike_Myler> Oh, there’s also a phone game! It’s stretch goal is at 11K but you can download and play the demo from your desktop PC. 🙂
[20:06] * +Mike_Myler ‘s inner editor loses its mind.
[20:07] * ~Dan chuckles
[20:07] <~Dan> So how do you combine fantasy, cyberpunk, and superheroes in the same setting?
[20:08] <+Mike_Myler> I do! The timeline is much like the Earth we know and with a similar history until 1876.
[20:08] <+Mike_Myler> That’s when the first successful time traveler makes it back to, causing dimensional tears to appear across the world — portals that dwarves, elves, dragons, otyughs, and so forth come through.
[20:09] <+Mike_Myler> There’s a section of the book to cover playing games in other eras (the arrival of demigrants before 1900, during WWII, and for modern era games) but for the most part everyone hates on the fantasy races, taking the xenophobism of the 1920s to its extremes until about now.
[20:11] <+Mike_Myler> I had a case of bigger-eyes-than-stomach for Veranthea (which clocks in just under 400 pages) and we’re not shooting to cover the entirety of the planet, mind you. The initial Hypercorps 2099 book focuses on specific locales instead of the general state of the world in the far future. 🙂
[20:12] <+Mike_Myler> Oh, HOW
[20:12] <+Mike_Myler> ah
[20:12] * +Mike_Myler thinks.
[20:13] <+Mike_Myler> Well after arriving in 1876 there’s some general hubbub in their favor, but the world of humans quickly turns against them before 1900, causing many demigrants (which is itself kind of a slur) to leave Earth and head back to their home dimensions.
[20:15] <+Mike_Myler> It gets pretty extreme and to the newborns of the early 19th century, elves and dwarves are as much a myth as old wives’ tales – not to be believed until seen. They still play a large part in certain areas of the world for major events – notably in New York’s “Rockswerks” (a giant subterranean city) and Britain’s armored soldiers – but generally are low key
[20:15] <+Mike_Myler> until demigrant rights movements gather traction and get legal effect in the early 200s
[20:15] <+Mike_Myler> 2000s even
[20:16] <+Mike_Myler> There are also some “savior states” you might call them where dwarves/elves/so forth aren’t heavily discriminated against
[20:17] <+Mike_Myler> Those would be Kathmandu (one of the locales we’re covering in the book), the state-nation of Wówičakȟe Oyáŋke in the northwestern US, and the country of Galu in Latin America
[20:17] <+Mike_Myler> By 2099 being an orc or goblin or elf or what have you is run-of-the-mill (though they don’t have the population densities humans do).
[20:18] <+Mike_Myler> There’s no heavy-handed treatment for dragons or other major fantasy figures – they are around (in the preview adventure PDF there’s a drug-dealing otyugh) but not global forces in their own right (there’s no President Dunkelzahn over here)
[20:18] <~Dan> Quick question: Are all these fantasy creatures from the same dimension?
[20:19] <+Mike_Myler> Good question! They are not, but we’re not naming or positing any specific Material Plane that they come from. Thus it’s easier to incorporate into your own game and have the PCs pop over into Hypercorps 2099 for a bit.
[20:20] <+Mike_Myler> Actually there’s a few ways to incorporate Hypercorps 2099 into your home game; anyone interested in that needs to look at the Hypernet PDF.
[20:20] <+Mike_Myler> Both of which got 5+/5 star reviews from Endzeitgeist, btw! 😀
[20:20] <+Mike_Myler> Adventure PDF —> (Link: http://hypercorps2099.com/Hypercorps_2099_-_A_R.I.P.E._Investment_adventure_module.pdf)http://hypercorps2099.com/Hypercorps_2099_-_A_R.I.P.E._Investment_adventure_module.pdf
[20:20] <~Dan> Nice!
[20:20] <+Mike_Myler> Hypernet PDF —> (Link: http://hypercorps2099.com/Hypercorps_2099_-_Hypernet.pdf)http://hypercorps2099.com/Hypercorps_2099_-_Hypernet.pdf
[20:21] <+Mike_Myler> Yeah we are pretty stoked about it! Making the Hypernet into its own dimension was shaky when I spawned the idea and I’m extremely glad I decided to follow through with it.
[20:22] <~Dan> So that’s the fantasy aspect, and I’m assuming that the cyberpunk aspect is what passes for “normal” future-tech in the setting?
[20:22] <~Dan> That’s a cool idea, yes.
[20:23] <+Mike_Myler> Aye, it is the future, which includes future technology like improved prosthetics and molecular whips and hoverboards. True artificial intelligence was made illegal in 2054 (see the website, (Link: http://www.hypercorps2099.com,)www.hypercorps2099.com, or the Jarrikol Protocol demo for more on that) so it’s not a sublime level of technology, but definitely a leap ahead of today.
[20:24] <+Mike_Myler> That’s not to say there aren’t androids rolling around, just that they are totally illegal. 🙂
[20:24] <~Dan> So how does the superhero angle fit in?
[20:25] <+Mike_Myler> A few different real-world elements given a push in the extreme direction. All of that temporal/dimensional tampering has after effects, which includes the generation of a lot of psionic folk. In Russia in WW2 they had this insane “man-orangutan” project — that’s where our Muzhchiny Zhivotnykh (animal men) come from.
[20:26] <+Mike_Myler> There are a lot of angles it gets fit in, but the first and most prominent is WWII where, piggybacking on magic, super science starts manufacturing altered sapiens (what we call the supers in Hypercorps 2099)
[20:27] <+Mike_Myler> Chernobyl ends up being responsible for a lot of psychics as well, which get seeded throughout the world and in turn encourage the triggering of more alter sapiens.
[20:27] * +Mike_Myler scrolls through the timeline.
[20:28] <+Mike_Myler> Also to *briefly* jump back a bit: my wizards are deadheads that trade around their components through a soap/perfume company called R.I.P.E. 🙂 (see the adventure PDF)
[20:28] <+AlmazDisciplina> So you have mentioned the cyber, what about the punk?
[20:30] <+Mike_Myler> In terms of setting, the PCs (or as we call them, operators) are pitted to work for and almost always against hypercorporations, which assume the mantle of global leadership in the early 2070s when they start buying sovereign property and housing their own “security forces”
[20:30] <+Mike_Myler> It’s not engineered to play a “pro-business” character, though I suppose that’s not out of the wheelhouse.
[20:31] <+Mike_Myler> In terms of mechanics, the GM is constantly emptying out player resources. We’re fundamentally changing some of the core design of Pathfinder/3.5 D&D, distilling everything into a smaller, more intense window of play that demands those resources.
[20:31] <+Mike_Myler> Which in turn leads to some gritty interactions
[20:31] <~Dan> When did the first time traveler come from?
[20:32] <+Mike_Myler> April 1st, 2076
[20:32] <~Dan> So how common is time travel in 2099?
[20:32] <~Dan> (Heh. April Fool’s Day.)
[20:32] <+Mike_Myler> (ah, there’s also a WWII legacy super team that gradually declines from “Justice League 4-color” to “the Authority” by 2099)
[20:33] <+Mike_Myler> Not very! That time-jumping nazi messed things up pretty bad and scientists are still untangling the full extent of how he did it and what all its effects were.
[20:34] <+Mike_Myler> It opens holes in 1876 *and* 2076, and the latter brings in demons, angels, dark ones, and is generally far more intense than the (technically) earlier event
[20:34] <+Mike_Myler> I do think that Adam Meyers has some kind of “time control” sphere planned for when we get to the Spheres of Power stretch goal, though
[20:35] <~Dan> Did people know to expect the 2076 hole based on the time traveler in 1876? Or did he not reveal his “home” time?
[20:36] <+Mike_Myler> The nazi-time traveler keeps everything on the down low so it’s a surprise when things go poorly in 2076. Particularly for faith-based individuals; until then gods are “around” enough to grant a little power here or there, but they get full-blown portfolios and deific treatment post-2076
[20:38] <~Dan> You mentioned super science, of which I’m assuming time travel is a prime example. How common is super science in relation to “normal” high tech, and is it a manifestation of magic by definition?
[20:39] <+Mike_Myler> The time travel is actually not all super science! That’s done through a mix of high magic and super science (literally on the super bit – the nazis spent quite a while gathering up tachyon energy off of alter sapiens to pull it off).
[20:40] <+Mike_Myler> Super science at this point is largely treated similarly to magic. There are [advanced] weapons and armor for molecularly sharp katanas and so forth (with bonuses that stack with magic!), and laser guns and so on.
[20:40] <+Mike_Myler> Operators that are science-based mechanically get very similar treatment to a high-magic operator, as both of their abilities are granted through the Hyper Score system (which stacks on top of other bonuses)
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[20:41] <~Dan> Are super science devices mass produced, though?
[20:41] <+Mike_Myler> Smart phones and technology is prevalent and pretty available to everybody, and firearms are simple proficiency (so everyone can wield them without a feat or class level)
[20:41] <~Dan> (Howdy, MonkofLords!)
[20:42] <+Mike_Myler> If it’s from the Technology Guide – yes. If it is not, no – then we’re talking about an armored suit operator’s gauntlet or the gadgeteer’s go-bag.
[20:43] <+Mike_Myler> also [advanced] equipment is assumed to be mass-produced, but as mentioned that’s equivalent to extraordinary enhancement bonus (for Pathfinder; D&D 5th is simpler and requires no distinction)
[20:45] <~Dan> So I’m trying to get a handle on the tech level. Are there “mundane” energy weapons, for example, or are they all super-science?
[20:46] <+Mike_Myler> You can buy a laser gun that does fire damage for 10,000bt – everything in the Technology Guide ((Link: http://paizo.com/pathfinderRPG/prd/technologyGuide/equipmentIntroduction.html)http://paizo.com/pathfinderRPG/prd/technologyGuide/equipmentIntroduction.html) is available, aside from artifacts and AI
[20:47] <+Mike_Myler> ($$$ is no longer a thing, now it’s bytecoins)
[20:47] <+Mike_Myler> It also depends where you’re at
[20:47] <+Mike_Myler> In Neo York there’s a ton of super sciencey stuff
[20:47] <+Mike_Myler> All of the vehicles are automated, for instance
[20:47] <~Dan> How about power armor?
[20:48] <+Mike_Myler> (and sometimes go rogue – if you can stop one without killing its occupants there’s some bt in it for you) but in Cleveland it’s practically a wasteland
[20:48] <+Mike_Myler> Yessir, there’s power armor. In addition to the Tech Guide power armor, there’s an archetype in the works for taking the Netjacker class ((Link: http://hypercorps2099.com/Hypercorps_2099_-_Netjacker_Base_Class.pdf)http://hypercorps2099.com/Hypercorps_2099_-_Netjacker_Base_Class.pdf) and focusing on wearing your robot proxy as a mech suit
[20:49] <~Dan> But are “Iron Man” suits a step beyond that?
[20:49] <+Mike_Myler> Iron Man suits are something you get from the Hyper Score system
[20:50] <~Dan> Hmm. Perhaps this would be a good time to explain what that entails?
[20:50] <+Mike_Myler> You’d flaw your hyper powers to be tied to an item (in that case, a suit of armor)
[20:50] <+Mike_Myler> Indeed!
[20:51] <+Mike_Myler> So as mentioned above this works like Mythic Adventures does – you’ve got your regular game and standard fighter/mage/etc., then you lay on the Hyper Score rules
[20:51] <+Mike_Myler> (Link: http://hypercorps2099.com/Hypercorps_2099_-_Pathfinder_Primer.pdf)http://hypercorps2099.com/Hypercorps_2099_-_Pathfinder_Primer.pdf
[20:51] <+Mike_Myler> (Link: http://hypercorps2099.com/Hypercorps_2099_-_5th_Edition_Playtest.pdf)http://hypercorps2099.com/Hypercorps_2099_-_5th_Edition_Playtest.pdf
[20:51] <+Mike_Myler> It goes from Hyper Score 1-10, and each level grants abilities shared by all other hyper characters – more attacks, harder to kill, more hit points, that sort of thing.
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[20:52] <~Dan> (Howdy, jeffszusz!)
[20:52] <+Mike_Myler> Along the way you get Hyper Routes – this is where your super bit is from. Want to be a super strong/tough lady? Take your hyper route in meganaut. Want to do a monster hero kind of thing? Abbernaut. Keen to be the human torch? Hypernaut. Just want to go Batman on it? Savant.
[20:53] <+Mike_Myler> Then there’s a simpler option for the less physical archetypes, the Parallel, which is much easier to integrate than the hypernaut (until we unlock the Spheres of Power stuff, anyway)
[20:53] <~Dan> Seems terribly nauty.
[20:54] <+Mike_Myler> Hyper nauty I’d say. 🙂
[20:54] <~Dan> 🙂
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[20:55] <+Mike_Myler> You could use the Hypercorps 2099 book to run a cyberpunk fantasy game and never use the Hyper Score rules, or add supers to your fantasy game with the Hyper Score rules and never step foot into Hypercorps 2099 (though you totally should because the world is awesome)
[20:56] <~Dan> So are hyper characters balanced at all with other characters, or is the lack of balance the whole point? Put another way, are superpowers simply more powerful than fantasy magic or cybertech?
[20:56] <+Mike_Myler> The cast section of the book will be of most use if you’re using the Hyper Score system, but even without it the math is solid for difficulty progression and you could toss a hyper-otyugh at a regular party — things will sort out normally.
[20:56] <+Mike_Myler> It raises your CR a bit
[20:57] <+Mike_Myler> one second, lemme dig up my mechanics file
[20:57] <+Mike_Myler> “CR: A hyper character’s CR increases by 1 plus their hyper score. At hyper score 4 and 7, their CR increases by an additional 1. For example, a Jazz the level 5 bard is CR 4 without a hyper score, CR 6 at hyper score 1, CR 10 at hyper score 4, and CR 14 at hyper rank 7.”
[20:58] * +Mike_Myler facepalms.
[20:58] <~Dan> ?
[20:58] <+AlmazDisciplina> Hmm?
[20:58] <+AlmazDisciplina> How does CR influence gameplay?
[20:58] <+AlmazDisciplina> Er, for a PC.
[20:59] <+Mike_Myler> Editor added that in the other week and I think he flubbed the second sentence
[20:59] <~Dan> Ah.
[20:59] <+Mike_Myler> Well it ramps up their Average Party Level
[21:00] <+Mike_Myler> For instance: one of the playtest group has characters (level 4, hyper score 3) that just had a (successful!) encounter with a CR 12 angel
[21:00] <+Mike_Myler> Which is a good sight higher than what a group of 7th level PCs should be encountering
[21:00] <+Mike_Myler> (1 CR rating above an “epic” fight)
[21:01] <+Mike_Myler> The way we manipulate all the numbers is more nuanced than just going up a level though
[21:01] <~Dan> Is it assumed that all the PCs in a group will have the same hyper score?
[21:02] <+Mike_Myler> An operator is more likely to take damage in higher amounts than their level-equivalent counterparts, and more likely to be hit generally. Their access to bi-lateral mechanics – things like teleporting away, or being able to negate certain kinds of attacks, and so on – lets them live. There’s also the use of hero points but we’ll get there in a second
[21:02] <+Mike_Myler> It is assumed that PCs in the same group are at the same hyper score value
[21:03] <+Mike_Myler> Hypercorps 2099 uses hero points but they’re weighted at a greater value than normal.
[21:03] <+Mike_Myler> You can use them to do a lot of the standard things – cheat death, reroll a failed save, and so on – but you can also cinematic crescendo.
[21:04] <+Mike_Myler> This is a heavy storytelling element put into the game because every time you play, the GM is going to put you into a situation where the statistical probability of your success is extremely, extremely small
[21:04] <+Mike_Myler> using hero points to cinematic crescendo and take the scene by the reins is what gets them out of it
[21:04] <+Mike_Myler> (see above where I was talking about totally depleting a party’s resources – this is one of the reasons why)
[21:06] <+Mike_Myler> In that adventure PDF (the free one located here: (Link: http://hypercorps2099.com/Hypercorps_2099_-_A_R.I.P.E._Investment_adventure_module.pdf)http://hypercorps2099.com/Hypercorps_2099_-_A_R.I.P.E._Investment_adventure_module.pdf) you can see it in action in Bazzik the Hyper-Otyugh’s lair.
[21:06] <+Mike_Myler> It’s not impossible for a party to successfully kill him at that point without using hero points, but it is highly unlikely
[21:07] <+Mike_Myler> and frankly it’s way more fun if they get to have their little action scenes where their character totally kicks ass 😀
[21:08] <+AlmazDisciplina> So I heard mention of hoverboards, how’s those work? ^_^
[21:09] <+Mike_Myler> In short: Acrobatics checks (although D&D 5th’s rules are way simpler than that). You can go get your hoverboard RIGHT NOW for FREE ((Link: http://hypercorps2099.com/Hypercorps_2099_-_Pathfinder_Primer.pdf)http://hypercorps2099.com/Hypercorps_2099_-_Pathfinder_Primer.pdf – end of the document).
[21:09] <+Mike_Myler> You can take steeper difficulty checks to pick up speed, or just get dragged around by somebody else
[21:11] <+Mike_Myler> Nobody has tried to make a hoverboard-pidgeon chariot yet but I know it’s just a matter of time.
[21:13] <~Dan> Are there any special rules for the interplay of magic, superpowers, and technology?
[21:14] <+Mike_Myler> There are existing mechanics for some of that and whenever possible, I fall back on the existing rules (for instance, there’s an anti-technological field spell in the core PRD). Other than that, hyper trumps, with the caveat that a hyper ability that mirrors an existing one can’t stack on itself.
[21:15] <+Mike_Myler> IE: my hyper mage’s hyper spellcasting of bull’s strength does not stack with a regular wizard’s bull’s strength.
[21:15] <+Mike_Myler> You also can’t dispel magic my hyper fireball spell (because hyper trumps)
[21:16] <+Mike_Myler> And there are certain things we just couldn’t cover with umbrella mechanics or pull from existing rules. In addition to netjacker class ((Link: http://hypercorps2099.com/Hypercorps_2099_-_Netjacker_Base_Class.pdf)http://hypercorps2099.com/Hypercorps_2099_-_Netjacker_Base_Class.pdf – our “rigger”) there’s a base class for speedster characters (the veloces).
[21:17] <~Dan> Can magic counter superpowers?
[21:17] <+Mike_Myler> If it is hyper magic yes, but not otherwise (although a conjurer is in a good place for dealing with a super strong character and so on)
[21:18] <+Mike_Myler> Hyper magic rules – a section dedicated to it – is one of the earliest stretch goals and will be wonderfully written by Michael McCarthy. The stuff he’s drummed up so far is pretty excellent. 😀
[21:19] <~Dan> Do cybernetics have any adverse affects on magic users and/or magical creatures?
[21:19] <+Mike_Myler> as it is now you can make all of a classes’ existing magical abilities into hyper abilities/spells with a hyper feat (one of those every odd hyper score)
[21:19] <+Mike_Myler> Not particularly, no. You can be a robot mage.
[21:19] <+Mike_Myler> Actually I think one of my 5E Playtest group (starts on Sunday morning!) is playing a robot wizard.
[21:20] <~Dan> Huh. Interesting.
[21:20] <~Dan> So you can play a cybernetic dwarf wizard superhero?
[21:20] <+Mike_Myler> Not only can you, you *should*.
[21:21] * ~Dan nods sagely
[21:21] <+Mike_Myler> My team’s design goals here are not meant to be exclusive in any way – we’re of the mind that the more people we can bring to every room in the party, the better the party is.
[21:22] <+Mike_Myler> You could also get a manticore tail grafted onto your super-cybernetic dwarf wizard.
[21:23] <~Dan> Ooooh. Tell me more about that sort of thing.
[21:24] <+Mike_Myler> I think the best way to sum up Hypercorps 2099’s mechanics are that we’ve distilled the core of what we like most about Pathfinder — high drama, action, big epic attacks and escapes — and distilled it into a stimulant drug we’re calling Hypercorps 2099 😀
[21:24] <+Mike_Myler> Well that’s one of the Hyper Feats
[21:24] <+Mike_Myler> You could also be a telepathic super-cybernetic dwarf wizard
[21:24] <+Mike_Myler> or at hyper score 3, become a telepathic super cybernetic dwarf wizard with manticore tail
[21:24] <+Mike_Myler> or maybe only be electronically telepathic instead
[21:24] <~Dan> Ah, are psionics treated as distinct from superpowers?
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[21:25] <+Mike_Myler> If you want to, yes. Dreamscarred Press’ great psionic rules fit right in with Hypercorps 2099
[21:25] <+Mike_Myler> If you’re getting your psionics from your Hyper Route, it gets treated like a superpower
[21:25] <~Dan> Howdy, BPIJonathan!
[21:25] <+Mike_Myler> One of the other things getting good marks in reviews are the new attributes — Luck and Reputation
[21:26] <+Mike_Myler> These are more storytelling elements sneaking their way into the mechanics of the game
[21:26] <+Mike_Myler> They are also awesome
[21:26] <~Dan> How do they work?
[21:26] <+Mike_Myler> Is there anything in the alleyway to get cover behind? Roll a Luck check.
[21:27] <+Mike_Myler> Hoping that the police station is currently understaffed? You can ask to make a Luck check!
[21:27] <+Mike_Myler> Gotta be wary with that though – luck is finite and fate tends to turn sour on gamblers.
[21:28] <+Mike_Myler> The Pathfinder Primer and 5E Playtest cover the attributes far better than I, but it’s a bridge for PCs and the Storyteller to use to push the game forward.
[21:28] <+Mike_Myler> Reputation works similarly to luck but obviously has effects based less on the world at large and more on the people in it.
[21:28] <+Mike_Myler> It also ties into a system of contacts that your operator(s) can utilize to find new jobs, score new equipment, and so forth.
[21:29] <+Mike_Myler> (PF: (Link: http://hypercorps2099.com/Hypercorps_2099_-_Pathfinder_Primer.pdf,)http://hypercorps2099.com/Hypercorps_2099_-_Pathfinder_Primer.pdf, 5E: (Link: http://hypercorps2099.com/Hypercorps_2099_-_5th_Edition_Playtest.pdf)http://hypercorps2099.com/Hypercorps_2099_-_5th_Edition_Playtest.pdf)
[21:30] <+Mike_Myler> Hilariously, the playtester to get the most use out of Reputation so far is the least charismatic (an ex-Murderball athlete named “Cripple Beast”) 😛
[21:30] <~Dan> 😀
[21:30] <+Mike_Myler> (because of course in the future there are no professional cash-cow sports outside of Murderball)
[21:31] <~Dan> How do you treat the standard classes, and do you introduce any new ones?
[21:31] <+BPIJonathan> PF link says no preview available
[21:31] <+Mike_Myler> !
[21:31] <+Mike_Myler> hrm
[21:31] <+Mike_Myler> that might go over the data limit for it, the PDF is like 25 pages
[21:32] <+Mike_Myler> You can grab it off the distributor sites now – one sec and I’ll dig up the DTRPG link
[21:32] <+Mike_Myler> (Link: http://www.drivethrurpg.com/product/155980/Hypercorps-2099-Pathfinder-Primer)http://www.drivethrurpg.com/product/155980/Hypercorps-2099-Pathfinder-Primer
[21:32] * +Mike_Myler sees the broken product image and
[21:33] <+Mike_Myler> (Link: http://paizo.com/products/btpy9gho?Hypercorps-2099-Primer)http://paizo.com/products/btpy9gho?Hypercorps-2099-Primer
[21:33] <+BPIJonathan> Got it, thank you very much
[21:33] <+Mike_Myler> Sorry it’s not working with mIRC. I promise it’s worth the download though!
[21:33] <+Mike_Myler> awesome
[21:33] <+Mike_Myler> Standard classes are unchanged, though there’ll be the occasional archetype here or there
[21:33] <+Mike_Myler> Cavalier are getting some kind of street samurai archetype, for instance
[21:34] <+Mike_Myler> And the Netjacker is *just* different enough to necessitate being more than just a summoner archetype
[21:34] <+Mike_Myler> (there was some fighting with the design team on that one)
[21:34] <~Dan> 🙂
[21:34] <+Mike_Myler> in addition to the Netjacker base class ((Link: http://hypercorps2099.com/Hypercorps_2099_-_Netjacker_Base_Class.pdf)http://hypercorps2099.com/Hypercorps_2099_-_Netjacker_Base_Class.pdf) we are bringing in the Veloces as well (a speedster class)
[21:35] <+Mike_Myler> that’s all we’ve got planned for right now though and covers the two areas I thought PF lacked coverage for (a tech-focused class and a really fast-running one)
[21:35] <~Dan> Do you introduce any new monsters, or do you rely on the fantasy standards?
[21:36] <+Mike_Myler> That’s part of the beauty of this
[21:36] <+Mike_Myler> We are certainly introducing some new monsters – let’s get that out right away
[21:36] <+BPIJonathan> Im a sucker for new monsters.
[21:36] <+Mike_Myler> in the adventure PDF there’s a hyper-otyugh, in the yay-we-funded PDFs there’s a hyper-drake and some mutated hyper bikers
[21:37] <+Mike_Myler> and our cover art is being done by Claudio Pozas – it has a robo-dragon I am wayyyy too excited to stat up
[21:37] <+Mike_Myler> BUT, the purpose of keeping all of this in system is so that you can utilize material you own
[21:38] <+Mike_Myler> A monster pulled straight out of a bestiary or adventure module (of a CR appropriate to the party’s average level) will work just as well whether it’s got cyber eyes or not!
[21:38] <+Mike_Myler> In my playtests so far I’ve been a little heavy on the new stuff (50% hyper corps monsters, 50% regular). 🙂
[21:39] <+Mike_Myler> most of the cast section will cover expected enemies (like security guards and hypercorp mages) and personality figures. The “Justice League” of 2099, some particular operators of import, Edgar Allan Poe. You know how it is.
[21:40] * ~Dan nodnods
[21:40] <~Dan> Now, you said the assumption is that the PCs will be fighting the hypercorps?
[21:41] <+Mike_Myler> Indeed! Mercenaries, saboteurs, and thieves!
[21:42] <~Dan> Are there any idealistic crime-fighting superheroes still out there? Or super-villains, for that matter?
[21:42] <+Mike_Myler> Alter sapiens are the way they are because of a (triggering) tragic event, ideally one that settles a good deal of blame on one or another hypercorporation
[21:42] <+Mike_Myler> There are but they’re few, far between, and jaded
[21:43] <~Dan> Rorschach types?
[21:43] <+Mike_Myler> And most of the super villains are now hypercorporate CEOs
[21:44] <+Mike_Myler> (Link: https://scontent-iad3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11872165_518225884994103_1649698892867445269_o.png)https://scontent-iad3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11872165_518225884994103_1649698892867445269_o.png
[21:44] <+Mike_Myler> Does that come through?
[21:44] <+Mike_Myler> Because yes. The answer is yes.
[21:46] <~Dan> Superhero settings often tend to be “anything goes” in terms of weirdness. Does the single source for superpowers in this setting rachet that down a bit? For example, are there aliens?
[21:46] <+Mike_Myler> Our timing is excellent vis-a-vis Paizo. The release of Ultimate Intrigue should coincide nicely with Hypercorps 2099 (particularly the vigilante base class).
[21:47] <+Mike_Myler> The source of your triggering event and alter sapiens powers is entirely up to the player and GM, but the focus for existing characters and setting is definitely terrestrial (although certainly planar)
[21:47] <+Mike_Myler> We do have something lined up for aliens, but I’m keeping that under wraps. I’ll tell you that Tim Hitchcock is on to write that bit though, because Tim is like a god damned internet ghost.
[21:48] <+Mike_Myler> (if you don’t know who Tim is but play Pathfinder, you know who Tim is: (Link: http://pathfinderwiki.com/wiki/Tim_Hitchcock)http://pathfinderwiki.com/wiki/Tim_Hitchcock)
[21:48] <~Dan> Now, you know by now that you’re always welcome to discuss your work here, and so are welcome to stay and chat about your game as long as you like.
[21:48] <~Dan> That said, in what remains of “regular time”, is there anything we haven’t covered that you’d like to mention?
[21:49] * +Mike_Myler smushes chin.
[21:50] <+Mike_Myler> Our initial goal is for Hypercorps 2099: Pathfinder, and our immediate stretch goal after that is Hypercorps 2099: 5th Edition
[21:50] <+Mike_Myler> A little bit down the line we have a Mutants and Masterminds 3E stretch goal
[21:50] <+Mike_Myler> and further on down there’s goals for Lords of Gossamer and Shadow, 5 Moons RPG, and Shadows of the Demon Lord
[21:51] <+Mike_Myler> In 15 backers or so (when we break 100!) a stretch goal unlocks to get your very own cyberhand
[21:51] <+Mike_Myler> Same design as the one you saw me wearing at Gen Con, Dan
[21:51] <~Dan> Nice!
[21:51] <~Dan> Your backers do deserve a hand.
[21:51] * +Mike_Myler guffaws.
[21:53] <~Dan> Thanks very much for joining us this evening!
[21:53] <+Mike_Myler> As soon as we fund, backers at $25+ (the PDF of the book is at $25) get at least one more adventure PDF: “Chillville or Thrillville?” (set in the Hypernet) or “Specimens in Centralia” (set in a crazy place in PA of the same name, where a coal mine has been on fire since 1950 or so)
[21:53] <+Mike_Myler> I think that is it tho 🙂
[21:53] <+Mike_Myler> and thanks for having me!