[19:00] <+JoeBush-of-Oubliette> Hello everypeople, I’m Joe Bush of Voidspiral Entertainment
[19:00] <+JoeBush-of-Oubliette> And I’m here to talk about Oubliette Second Edition, a dark fantasy role-playing game
[19:01] <+JoeBush-of-Oubliette> It features a rather interesting setting where the players are effectively immortal, but the resources of the world are severely limited.
[19:02] <+JoeBush-of-Oubliette> Shall I go into some specifics?
[19:02] <~Dan> Please do!
[19:02] <~Dan> (Just give us a (done) when you’re ready for questions. 🙂 )
[19:02] <+JoeBush-of-Oubliette> Alrighty, Oubliette is both a “world” and a city/castle.
[19:03] <+JoeBush-of-Oubliette> The World is important because it has different cosmological rules than “The World of Life,” which is how we refer to Earth and all the other planes of existence.
[19:04] <+JoeBush-of-Oubliette> The World of the Forgotten, as it’s called, draws certain kinds of people in from the World of Life, specifically individuals who are: 1) Useful, and 2) Forgotten.
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[19:04] <+JoeBush-of-Oubliette> Once there, these people quickly find themselves able to die, but unable to remain dead.
[19:05] <~Dan> (Howdy, egyptian!)
[19:06] <+JoeBush-of-Oubliette> The city, Castle Oubliette, is the main location in the cosmology where the game takes place, and is where the forgotten find themselves when they arrive. The Castle is enormous, a little taller than Olympus Mons, though only about 1/3 as wide. It is composed of ancient forgotton stonework, forgotten lands, and lost civilizations, providing a bizarre and eclectic backdrop to the trials of the
[19:06] <+JoeBush-of-Oubliette> Unbroken.
[19:06] <+JoeBush-of-Oubliette> The Unbroken are the Player Characters and antagonists, those who basically look eternity in the eye and go on about their business.
[19:07] <+JoeBush-of-Oubliette> The last major note about the cosmology is that the timestreams between the World of Life and the World of the Forgotten are not coherent.
[19:08] <+JoeBush-of-Oubliette> Oubliette’s modern era stretches some twenty-five thousand years, roughly matching up to 0AD to present.
[19:08] <+JoeBush-of-Oubliette> However, something that is forgotten in the year 2015 has nearly as much chance showing up in Oubliette in 12,932 as it does in 25,400.
[19:09] <+JoeBush-of-Oubliette> And on top of that, Earth is not the only timeline/history/plane that connects to Oubliette.
[19:11] <+JoeBush-of-Oubliette> Because of these cosmological features, Oubliette is very chaoitc, full of bizarre conflations of technology, like a “tower” that is actually a Soviet era rocket sitting next to a 1800s french sanitarium, where Greek gods are being studies by insane doctors.
[19:11] <+JoeBush-of-Oubliette> (Done, I think!)
[19:11] <+JoeBush-of-Oubliette> Oh, some links are in order, I suppose?
[19:12] <~Dan> Certainly!
[19:12] <+JoeBush-of-Oubliette> The Kickstarter project is currently live: (Link: http://kck.st/1WOtEpg)http://kck.st/1WOtEpg
[19:12] <+JoeBush-of-Oubliette> And it was mentioned that a character sheet would be interesting: (Link: https://dl.dropboxusercontent.com/u/8663017/Character%20Sheet%20copy%20copy.pdf)https://dl.dropboxusercontent.com/u/8663017/Character%20Sheet%20copy%20copy.pdf
[19:13] <+JoeBush-of-Oubliette> Also, here’s a chart of the Caste system that Oubliette uses in place of “level”: (Link: https://dl.dropboxusercontent.com/u/8663017/caste%20vs%20xp.png)https://dl.dropboxusercontent.com/u/8663017/caste%20vs%20xp.png
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[19:13] <+JoeBush-of-Oubliette> Aaand here’s some example characters I’m using for the playtesting I’m doing: (Link: https://docs.google.com/spreadsheets/d/1zw4b4rZRUQVQdFZjkYypWVocWQN0gtVBYJjiMFoHfYE/edit?usp=sharing)https://docs.google.com/spreadsheets/d/1zw4b4rZRUQVQdFZjkYypWVocWQN0gtVBYJjiMFoHfYE/edit?usp=sharing
[19:15] <+JoeBush-of-Oubliette> I guess I can talk about the Brevity System briefly too, eh?
[19:16] <~Dan> Sure!
[19:18] <+JoeBush-of-Oubliette> Oubliette Second Edition is using a new system completly different from First, which was hacky at best. This new system is called Brevity, and it’s designed specifically to be character and role-play focused and rules-light.
[19:19] <+JoeBush-of-Oubliette> It only has one resolution mechanic, which I’ll get to, and there stats are there to describe what your character can do, not limit what you’re capable of. I’ll try to explain that too in a moment.
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[19:19] <~Dan> (Howdy, Ettin!)
[19:20] <+JoeBush-of-Oubliette> Oubliette’s Brevity system has four stat groups: Sources, where your character gets their power, Aptitudes, or what they’re good at, Skills, which are generic tasks they can perform, and Arts which are the special magic powers in Oubliette.
[19:21] <+JoeBush-of-Oubliette> The way these groups are set up and combined for rolls makes it easy for players and game masters to put dice to just about any harebrained scheme or ridiculous stunt.
[19:21] <+JoeBush-of-Oubliette> The mechanic works like this:
[19:23] <+JoeBush-of-Oubliette> Your character has Dice in a number of stats in each group. To perform an action, you describe the action and work out what dice can be applied to it with the GM (who may dictate some or all of the stats required for the action) You count up all the dice applicable and roll that many d6, counting 4+ as a success. Unopposed actions are tested against a chart, and opposed actions are opposed by
[19:23] <+JoeBush-of-Oubliette> your opponent’s rolls.
[19:24] <+JoeBush-of-Oubliette> As I said, the stats _support_ your actions, not the other way around, so there aren’t any specific finite limits on what you can attempt.
[19:25] <+JoeBush-of-Oubliette> So if I wanted to, for example, kick down a building, toppling it on my unwitting opponent, I would roll something like Body(Source), Offense(Aptitude), and Onslaught(Art).
[19:25] <+JoeBush-of-Oubliette> After having worked this out with the Game Master, of course.
[19:27] <+JoeBush-of-Oubliette> Oubliette uses a zero average, so characters with decent stats are considered quite powerful compared to normal humans. The system ranges from basically usesless Dregs to the godlike Divine.
[19:28] <+JoeBush-of-Oubliette> I did mention a First editon, which explored the universe and consequences, but the system and art were lacking, and there could have been more depth and breadth to the setting, so I’m Kickstarting a new version.
[19:28] <+JoeBush-of-Oubliette> (phew. Done with that.)
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[19:29] <~Dan> (Howdy, Lxndr!)
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[19:30] <~Dan> (Ready for questions, Joe?)
[19:30] <+JoeBush-of-Oubliette> (sure!)
[19:31] <~Dan> Okay! So what constitutes “being forgotten” in the game?
[19:32] <+JoeBush-of-Oubliette> That’s an interesting matter. The idea is that you have to basically have no connections left to the world to be Forgotten. Examples are nameless soldiers who died on the battlefield, people without families who disappeared, and those who avoided contact with people, like hermits and the like.
[19:32] <+JoeBush-of-Oubliette> however, after a long enough time, most records of a person disappear, so that means there are a lot of people from the middle ages and before.
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[19:33] <+JoeBush-of-Oubliette> There are even some people who intentionally set off for Oubliette by systematically removing all traces of their lives.
[19:33] <+JoeBush-of-Oubliette> (done)
[19:34] <~Dan> Well, that’s the thing: Seems like everyone and everything would eventually be forgotten at some point, so with the temporal weirdness aspect, it seems like everyone would eventually end up there.
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[19:35] <~Dan> Or do you mean forgotten while you’re alive?
[19:35] <+JoeBush-of-Oubliette> The timestream does have a limit, just like the concept of “today,” so there is a limit to who shows up when
[19:36] <+JoeBush-of-Oubliette> But yes, the people of Oubliette who understand more about the cosmos do worry that that will eventually happen
[19:36] <+JoeBush-of-Oubliette> The other factor is also important, though, and that is loosely defined as “utility”
[19:36] <~Dan> So do you have people who were enjoying a happy afterlife somewhere until the last living person who remembered them died?
[19:37] <+JoeBush-of-Oubliette> That is possible, but somewhat unlikely as they’re probably in one of the Other Castles already. And they don’t like to share.
[19:38] <+JoeBush-of-Oubliette> These Other Castles sort of “cater” to other types and groups, such as the non-european and those who were highly religious, and so on.
[19:38] <+Lxndr> are… cavemen mainly “forgotten”?
[19:38] <+JoeBush-of-Oubliette> There is a sort of meta-level cosmology that’s going on in the background that’s more apparent as the Unbroken get more powerful.
[19:39] <+JoeBush-of-Oubliette> Yes, but few cavement had “utility”, which generally manifests as some sort of extraordinary skill or magical ability.
[19:39] <~Dan> Hmm…
[19:39] <+JoeBush-of-Oubliette> There’s actually a current event item in the First edition where a very strong conan-like cavemen showed up and started wrecking the place.
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[19:40] <~Dan> So it almost sounds like people in Oubliette are people who were forgotten about but probably shouldn’t have been?
[19:40] <~Dan> (Howdy, Monochrome_Tide!)
[19:40] <~Dan> Extraordinary but forgotten?
[19:40] <+JoeBush-of-Oubliette> Precisely, yes.
[19:40] <~Dan> Huh. That seems pretty specific. 🙂
[19:41] <+JoeBush-of-Oubliette> It is, and that’s probably the only reason why Oubliette isn’t populated to the billions.
[19:41] <+JoeBush-of-Oubliette> Though it’s plenty big enough.
[19:42] <~Dan> Can you say a bit more about the other realms that connect to Oubliette and the scope of PC possibilities?
[19:42] <~Dan> Like, do you have designated species for PC use?
[19:43] <+JoeBush-of-Oubliette> Sure, basically the idea is that since the realms are completely discontiguous, there’s no reason you can’t have someone in there from just about any setting so long as they fit the two criteria and were from a suitably “european” sort of environment.
[19:44] <+JoeBush-of-Oubliette> Again, this is stuff that wasn’t well described in the First Edtion that I’m hoping to have time to include in Second.
[19:44] <+JoeBush-of-Oubliette> So for example, there’s a Glimmerskin Halfling, a Red Dragon, a knight, and a WWI soldier in the playtest.
[19:44] <~Dan> Glimmerskin?
[19:45] <+JoeBush-of-Oubliette> Not sure the D&D edition, but I think it’s from one of the world source books, like Eberon or something.
[19:45] <~Dan> Ah, I see.
[19:45] <+JoeBush-of-Oubliette> Scaly enough to pass as a dragon’s pet.
[19:46] <~Dan> So how do you translate the abilities of something like a dragon into Oubliette terms?
[19:46] <+JoeBush-of-Oubliette> And the beauty of it is that you can just as easily invent something completely unique.
[19:47] <+JoeBush-of-Oubliette> The same sort of way you’d set up a dice roll: You just sort of figure out which areas the character excels in and put points towards that.
[19:47] <+JoeBush-of-Oubliette> So a dragon typically has high Body, Offense, Defense, and Savage Arts.
[19:47] <+JoeBush-of-Oubliette> And a lot of Health.
[19:48] <+JoeBush-of-Oubliette> I’m working on a number of methods to make character creation easy and fast
[19:48] <+JoeBush-of-Oubliette> I actually forgot my books to the first playtest and ran it by the seat of my pants, and everyone seemed to pick it up quite easily.
[19:48] <~Dan> How would you cover its ability to fly, cast spells, and breath fire?
[19:49] <+JoeBush-of-Oubliette> Fire breath would be points in Elemental Arts, Fly would probably be qualified as a Speed Aptitude, and spells fit nicely under Elemental or Arcane, depending on the type.
[19:49] <~Dan> Hmm.
[19:49] <~Dan> So I take it that there are no specific spells, for example?
[19:50] <+JoeBush-of-Oubliette> No there aren’t, for book-keeping’s sake, however, you could easily make up your own and utilise them as dice combinations that you have ready
[19:50] * ~Dan nods
[19:50] <+JoeBush-of-Oubliette> Much of the specifics come down to roleplaying.
[19:50] <~Dan> I can see that, yup.
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[19:51] <~Dan> (Welcome to #rpgnet, James!)
[19:51] <+James> (Hello)
[19:51] <~Dan> (Are you with Vexith?)
[19:51] <+James> (Yes, that’s me)
[19:52] <~Dan> (Excellent. The floor is open to questions for our guest. 🙂 )
[19:52] <~Dan> (James here is a future Q&A guest, Joe.)
[19:52] <+JoeBush-of-Oubliette> (Nice to meet ya)
[19:52] <~Dan> JoeBush-of-Oubliette: So would it be fair to say that intent is more important than specifics?
[19:53] <+James> (Yes, nice to meet you too. I’m still getting acquainted with your KS page, but I really like what I see so far)
[19:53] <+JoeBush-of-Oubliette> Yes, and it’s important to have a good idea of your character concept before hitting the stats.
[19:53] <~Dan> I notice a lack of equipment. How do things like weapons and armor function?
[19:53] <+JoeBush-of-Oubliette> This puts the story and characters before the stats, so those limitations are important in the concept.
[19:54] <+JoeBush-of-Oubliette> Brevity in the past handled Equipment as a separate Stat Group that contained items with their own XP cost. I’m not sure if that’s still appropriate for Oubliette, but it may work out that way.
[19:55] <+JoeBush-of-Oubliette> The idea there being, you want to track the Artifact Sword of Killing Gods, not how many arrows or daggers you have
[19:55] <~Dan> True, but if limited resources are a big part of the setting, then equipment seems like it would be fairly important.
[19:55] <+JoeBush-of-Oubliette> This is sort of at odds with the idea that resources are limited, but not all of the game revolves around resource collection.
[19:56] <+JoeBush-of-Oubliette> Heh.
[19:56] * ~Dan high-fives
[19:56] <+JoeBush-of-Oubliette> The idea is that if your game is going to focus on that, then you have story-related things to deal with there.
[19:57] <+JoeBush-of-Oubliette> Then you can tally things, if that’s necessary, rather than forcing the players to do so when it’s not needed.
[19:57] * ~Dan nods
[19:57] <+JoeBush-of-Oubliette> Which plays into the “Quest Item” methodology.
[19:57] <+JoeBush-of-Oubliette> When you’re a plagueridden witch and you need food, your Quest Item is “Food,” essentially.
[19:57] <~Dan> I just want it to matter that Bill’s got a massive greataxe and Mike’s got a rock.
[19:58] <+JoeBush-of-Oubliette> That would likely come up in the selection of stats for the roll, and the roleplaying behind it.
[19:59] <~Dan> Can you expand on that a bit?
[19:59] <+JoeBush-of-Oubliette> Unless Bill is extraordinary with that rock, he’s probably only rolling one stat with it. The guy with the axe is probably at least rolling Body and Melee, likely twice as many dice.
[20:00] <+JoeBush-of-Oubliette> Figuring the Axe into the equation as an actual item, he’d be rolling three stats just by phrasing his attack as “I hit him with my axe.”
[20:00] <+JoeBush-of-Oubliette> Though, that’s an oversimplification.
[20:01] <+JoeBush-of-Oubliette> In Oubliette you want to try to describe your actions as awesome-ly as you can, drawing in as many dice as you can get away with under the Game Master’s permission.
[20:01] <~Dan> On a related note, I tend to be leery of holistic physical stats. How do you create someone strong-but-clumsy or weak-but-nimble, for example?
[20:01] <+JoeBush-of-Oubliette> Consider the situation:
[20:01] <~Dan> (Sorry, go ahead.)
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[20:03] <~Dan> (*pauses to summon McCleverly*)
[20:04] <+JoeBush-of-Oubliette> The axe wielder may strike at the rock guy “weakly” describing his attack as I did above, where as the rock guy (Rockman?) describes a hail mary attempt to leap aside the axe, letting it take his armor clean off and nailing the axe-guy right in the jewels.
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[20:04] <+JoeBush-of-Oubliette> Now you’ve got the reverse. But the dice still have to tell their story after that, and the Game Master does his part of cleaning up the action into coherence.
[20:05] <~Dan> (Howdy, McCleverly!)
[20:05] <+McCleverly> (Hello!)
[20:05] <+JoeBush-of-Oubliette> And to be sure, Oubliette is full of people who are far, far better than their weapons.
[20:06] <+JoeBush-of-Oubliette> In normal play, however, you’d probably just have these two guys having different levels of Melee.
[20:07] <~Dan> Well, the latter would presume that “Rockman” is a guy who always just has a rock, though, wouldn’t it?
[20:08] <~Dan> (Sorry — not trying to be contrary, honest!)
[20:08] <+JoeBush-of-Oubliette> Maybe he’s got Elemental, heh.
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[20:08] <~Dan> (Welcome to #rpgnet, OvOwlman!)
[20:08] <+OvOwlman> Hey all!
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[20:09] <+JoeBush-of-Oubliette> Brevity does sacrifice some specificity in favor of keeping the game moving, the story rolling, and showcasing the scale of powers in Oubliette.
[20:09] * ~Dan chuckles re: Elemental
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[20:09] <~Dan> (Howdy, Nic! Was that you a second ago? 🙂 )
[20:09] <+Motulev> if I understood that example correctly, the weapons would only be significant, if the wielder is known as “that guy with the axe/rock/whatever”?
[20:10] <+JoeBush-of-Oubliette> So in the grand scheme of things, the guy with the rock and the guy with the axe may be roughly equivalent when compared with someone of higher or lower Caste.
[20:10] <+Nic> (Yep… OvOwlman sounded… pompus and weird…)
[20:10] * ~Dan chuckles
[20:10] <+JoeBush-of-Oubliette> Yeah, the weapons should only be significant if they’re, you know, significant. Lots of people have axes and swords and clubs.
[20:11] <~Dan> Speaking of which, can you say a bit about the technology available in the setting?
[20:11] <+James> The setting itself really intrigues me. How much freedom do GMs (or groups) have to limit the setting to a specific period or type (high fantasy, historical, no hi-tech, etc.) if they prefer a specific setting?
[20:11] <~Dan> (Nic: I’ll PM you to explain what’s going on at the moment.)
[20:11] <+Nic> (K)
[20:12] <+JoeBush-of-Oubliette> Oubliette is specifically designed to be chaoitic enough that if the players and game master want to run exclusively medieval, they can do so. If they want to run something else, it’s plausible.
[20:12] <~Dan> (You should be able to see the message in a separate tab, Nic.)
[20:13] <+JoeBush-of-Oubliette> For the most part, Oubliette is medieval to renaissance.
[20:13] <+JoeBush-of-Oubliette> There’s a lot of ancient stuff that’s older than that, but not that much newer than that has come in quite yet.
[20:14] <+JoeBush-of-Oubliette> Imagine that the crossover is like a bell curve moving steadily forward in time.
[20:14] <+JoeBush-of-Oubliette> There’s a little coming over that’s from the future, and our present, but not that much. Yet.
[20:14] <+James> Sounds good, seems to allow for a lot of different preferences. =)
[20:15] <+JoeBush-of-Oubliette> That’s the goal. And with the way the Districts, Wards, and Cells work, you can essentially invent your own anything and drop it into oubliette.
[20:16] <+JoeBush-of-Oubliette> Another thing to mention about the Setting, is that the “rules” are pretty soft. There are some non-forgotten people, or people that we THINK we know, such as King Arthur, and Vlad Tepes, who are there because they’re different than we’d expect.
[20:16] <~Dan> So the “real” them was forgotten?
[20:16] <+JoeBush-of-Oubliette> Part of the fun of GMing Oubliette is finding ways to break those expectaions.
[20:16] <+JoeBush-of-Oubliette> Yeah, that sort of thing.
[20:17] <+JoeBush-of-Oubliette> An example of the soft cosmological rules is that there exists a rumor that some people are dying.
[20:17] <+JoeBush-of-Oubliette> For real. Forever.
[20:18] <+JoeBush-of-Oubliette> Which could cause quite a stir given the entrenched expectaions of the denizens.
[20:18] <~Dan> Quick aside: As I mentioned before the Q&A, I’ll be asking some questions that we already discussed pre-Q&A for the sake of the audience and the chat log.
[20:18] <~Dan> e.g., can you say a bit about the nonhuman creatures to be found in the setting?
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[20:20] <+JoeBush-of-Oubliette> There are basically three classifications of entities in Oubliette: Those that are essentially human, if a little mutated or changed, those that WERE human and are now something very different, and those that never were human in the first place.
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[20:20] <+JoeBush-of-Oubliette> In the first category are most normal player characters from games like D&D.
[20:21] <+JoeBush-of-Oubliette> in the second category, we’re talking about people who’ve take enough Savage Arts for example to basically BECOME a dragon or demon or what have you.
[20:21] <+JoeBush-of-Oubliette> and in the third category, there are historical goblins, Preens, and other strange critters that aren’t very human-like at all in the first place.
[20:22] <+JoeBush-of-Oubliette> All of these categories suffer the rule that power changes one in Oubliette.
[20:22] <~Dan> Preens?
[20:22] <+James> The KS mentions that characters are continually reincarnated. Could you explain how this affects players at the table? Do they have backup characters ready to go, do they adjust their current character accordingly, or something else?
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[20:23] <+JoeBush-of-Oubliette> Preens are a race of lost bird-creatures not unlike Skeksis or the bird-headed old guy in Labyrinth.
[20:23] <~Dan> Ah, cool.
[20:23] <+JoeBush-of-Oubliette> They’re now completely unique to Oubliette, because they’ve been forgotten as a race.
[20:23] <+Motulev> why does all of this remind me more and more of Dark Souls
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[20:24] <+JoeBush-of-Oubliette> Here’s a picture of one from First Edition: (Link: https://dl.dropboxusercontent.com/u/8663017/preen.jpg)https://dl.dropboxusercontent.com/u/8663017/preen.jpg
[20:25] <+JoeBush-of-Oubliette> Unfortunately I never got around to Dark Souls, but I liked the concept.
[20:25] <~Dan> Do you have any sort of bestiary in the book?
[20:26] <+Motulev> this does sound so much like it, things from different times, undying, reincarnating over and over again
[20:26] <+McCleverly> It reminded me of Dark Souls as well!
[20:26] <+Motulev> (also, that preen looks like it should have preened a lot more)
[20:26] <~Dan> (It looks like a total has-preen.)
[20:26] <+JoeBush-of-Oubliette> Oh yes, bestiary. Because the rules are simple, it’s easy to generate stat blocks, so the bestiary comes down to how many creatures I have time to describe.
[20:27] <+JoeBush-of-Oubliette> (Spent too many points on Body)
[20:27] <+JoeBush-of-Oubliette> The first game had a decent sized bestiary for a book only about 80 pages.
[20:28] <~Dan> I love bestiaries. 🙂
[20:28] <+JoeBush-of-Oubliette> Hopefully this time it’ll be even larger. The Preens are a good example of creatures invented specifically because they don’t need to fit into Earth’s mythology.
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[20:28] <+JoeBush-of-Oubliette> I do too, it was actually the second edtition Monster Manual that got me into D&D and game design in the first place.
[20:28] <~Dan> Hey, when they get married, do they sign Preen nuptual agreements?
[20:29] <+McCleverly> 😦
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[20:29] * +Motulev beats Dan about the head and shoulders with a whiffle bat
[20:29] <+JoeBush-of-Oubliette> The First Edition Oubliette book had a lot of actual characters in it as well, famous personages from around Oubliette and such.
[20:30] <~Dan> So with death not a factor and equipment kept abstract, what’s to fear in combat?
[20:31] <+JoeBush-of-Oubliette> From a role-playing perspective, death is painful, and causes psychological trauma.
[20:32] <+JoeBush-of-Oubliette> From a game mechanics perspective, it’ll be a pain in the butt to get back to wherever the party or action is.
[20:32] <+JoeBush-of-Oubliette> Assuming your character even knows enough to find their way back at all.
[20:33] <+James> How much do characters remember between reincarnations, such as memories from their former lives?
[20:33] <+JoeBush-of-Oubliette> But most of all, there’s the possibility that you may be crippled in such a way that you aren’t able to die, but can’t do anything about it.
[20:33] <+JoeBush-of-Oubliette> The reason I try to avoid the term “Reincarnation” is because it indicates the end of one life and the beginning of another
[20:34] <+JoeBush-of-Oubliette> In Oubliette, that’s still you waking up somewhere else.
[20:34] <+James> Okay, that makes sense.
[20:34] <+JoeBush-of-Oubliette> Losing memories is likely to be more a manifestation of the trauma than any metaphysical issue with the death.
[20:34] <+JoeBush-of-Oubliette> Reincarnation is still the most apt term, however.
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[20:35] <~Dan> “Respawning”. 🙂
[20:35] <+Motulev> that is so totally Dark Souls
[20:35] <+JoeBush-of-Oubliette> Essentially.
[20:36] <~Dan> I think that I would have had death lead to mental trauma that eventually means you’re no longer Unbroken.
[20:37] <+JoeBush-of-Oubliette> For some people, even one death is too much, Breaking them. For others, it doesn’t even take one, merely the grim reality confronting them.
[20:37] <+Motulev> if death causes the character to wake up somewhere, how is getting back to the other characters handled? are there specific rules, or just RP it out?
[20:37] <+JoeBush-of-Oubliette> For a limited few, death is another obstacle.
[20:38] <+JoeBush-of-Oubliette> Roleplay it out.
[20:38] <+JoeBush-of-Oubliette> Depending on the situation, it can severly fork the party, leading to some time invested in reuniting
[20:38] <+JoeBush-of-Oubliette> or it can be handled off-screen on a sufficieintly long-scale game.
[20:38] <+Motulev> to me, that feels like a meta punishment for character death
[20:39] <+JoeBush-of-Oubliette> It’s sort of balanced out by the fact that you tend to “respawn
[20:39] <~Dan> Motulev: You mean as in inconveniencing the player?
[20:39] <+JoeBush-of-Oubliette> ” close to where you spent the most time recently
[20:40] <+Motulev> yes
[20:40] <+JoeBush-of-Oubliette> So if you spend ages in a certain cell in Grandhall, you’re most likely going to end up there after death.
[20:41] <+JoeBush-of-Oubliette> I see it as no more inconvenient than having to build a new character.
[20:42] <~Dan> What do PC groups tend to try to accomplish? What does a “typical” (if there is such a thing) adventure look like?
[20:42] <+Motulev> Im not sure if this was asked already, but how commonplace is character death?
[20:44] <+JoeBush-of-Oubliette> Motulev: It depends on the themes of the campaign: conflict-focused games may have plenty, but then the players will be trying to prepare for it. social or political games may not have any at all, or only a few deployed with surgical precision for the correct emotional effect.
[20:45] <+JoeBush-of-Oubliette> As for the typical arc:
[20:46] <+JoeBush-of-Oubliette> Denizens tend to start by learning about where they are and getting food. From there, it’s trying to fit in or carve out a place for oneself. Beyond that, ambition steps in. This is where the players get to start attempting longer scale actions: setting up their own guilds, taking on others, or seeking out powerful enemies or allies.
[20:47] <+JoeBush-of-Oubliette> From there, it becomes mostly about whatever the player choose to do, which is generally guided by the Game Master’s villains and events.
[20:47] * ~Dan nodnods
[20:47] <+JoeBush-of-Oubliette> At the upper Castes, players are starting to come to grips with what’s really going on, who’s in charge, and why the rules are the way they are.
[20:48] <+JoeBush-of-Oubliette> And what Oubliette is preparing us all for.
[20:48] <~Dan> So figuring out The Truth is a possibility?
[20:48] <+JoeBush-of-Oubliette> If you play long enough, definitely.
[20:48] <~Dan> That’s cool.
[20:49] <+JoeBush-of-Oubliette> You’re going to run into the Veiled King sooner or later at the high Castes.
[20:49] <+JoeBush-of-Oubliette> Who will have things to discuss with you about the Other Castles and such. Secrets revealed. choices made, etc.
[20:50] <~Dan> Oh… If nobody dies, does that mean that there’s no way to permanently vanquish a foe? Do people tend to try to keep enemies as prisoners?
[20:50] <+JoeBush-of-Oubliette> It happens a lot.
[20:50] <+JoeBush-of-Oubliette> It also happens that people get exiled, either inside or Outside the castle walls.
[20:51] <+JoeBush-of-Oubliette> There’s also the brute force method of trying to reduce someone’s power to nothing. To Break them.
[20:51] <+James> How do character’s advance? Is experience awarded, and if so, how?
[20:51] <~Dan> There’s an outside to the Oubliette?
[20:53] <+JoeBush-of-Oubliette> XP points are awarded by the GM, at their discretion, using a chart that documents the Castes. There aren’t any Per Creature awards unless the Game Master says there ought to be. Experience is story-awarded, essentially.
[20:53] <+JoeBush-of-Oubliette> There is an Outside. It’s called the Infinite Plain, and it’s full of gargantuan roving armies of lost souls, all the men and women who’ve died in battle raging across the landscape.
[20:53] <+James> Cool, about how long would say progression takes? If new characters start with 40 points, what would be a reasonable end point on average?
[20:54] <+JoeBush-of-Oubliette> It sort of depends on what scale the players want to go for, but the Divine Caste starts at 1300 points. Many won’t have made it that far before becoming comfortable enough in their accomplishments to retire.
[20:55] <+JoeBush-of-Oubliette> Stats are bought using XP points directly, so advancement can be as fast or as slow as the GM wants
[20:56] <+JoeBush-of-Oubliette> You can go by XP or even just assign new stat “deltas”: you might decide to give three instances of “change a 3d6 to a 4d6.”
[20:56] <+JoeBush-of-Oubliette> I’m working on figuring out the easiest math scale to use for the points.
[20:56] <+James> Okay, that makes sense.
[20:57] <~Dan> Speaking of which, what is the current status of the game?
[20:57] <+JoeBush-of-Oubliette> Each Caste has a Standard Bracket type thing too
[20:57] <+JoeBush-of-Oubliette> Currently I’m working on modifying the old Brevity ruleset to handle the complexities of Oubliette.
[20:57] * ~Dan nods
[20:58] <+JoeBush-of-Oubliette> After that, I’
[20:58] <+JoeBush-of-Oubliette> I’ll be writing the actual ruleset, the text that’ll be in the book.
[20:58] <~Dan> I see. Cool.
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[20:59] <~Dan> So as you well know, you’re very welcome to hang out and answer questions about your game as long as you like.
[20:59] <+JoeBush-of-Oubliette> Depending on the funding, I’ll add new source material or revise old source material after that.
[20:59] <+JoeBush-of-Oubliette> Okyday
[20:59] <~Dan> However, before I log the official chat, is there anything we haven’t covered that you’d like to mention?
[20:59] <+JoeBush-of-Oubliette> Hmm.
[21:00] <+JoeBush-of-Oubliette> Oubliette the Game is the same as Oubliette the World: It is what you make it.
[21:00] <+JoeBush-of-Oubliette> Did that sound philisophical enough?
[21:00] <~Dan> It totally did. 🙂
[21:00] <+JoeBush-of-Oubliette> Good.
[21:01] <+JoeBush-of-Oubliette> I can hang around if there are more questions, I’m having a good time.
[21:01] <~Dan> Thanks very much for joining us, Joe! And yep, no need to rush off. 🙂
[21:01] <+JoeBush-of-Oubliette> You’re welcome, Dan!
[21:01] <~Dan> Just give me a moment, and I’ll log the chat and get you the link.
[21:02] <+JoeBush-of-Oubliette> Great!