[20:09] <+QuantumScott2> I’m Scott. Long ago I wrote a few pieces for the Ether Society Newsletter for Space 1889. I left game writing to get a PhD and work as a Professor/Dean for a campus.
[20:09] <+QuantumScott2> I’ve been gaming for over 30 years
[20:10] <+QuantumScott2> In Quantum Black you play a corporate R&D (research and destroy) team. You investigate supernatural menaces both to learn more about them for your employer and then stop them.
[20:10] <+QuantumRon> Hi, I am Ron Loz I am an IT support person who has ben GMing and gaming for about 30 yr. I have been working with the Ubiquity systems for several years.
[20:11] <+QuantumScott2> We use the same Ubiquity Roleplaying system used by Exile Game Studios for Hollow Earth Expedition.
[20:12] <+QuantumRon> ,but we added new magic and sanity rules in a modern setting.
[20:12] <+QuantumScott2> Many people wanted a modern setting and a horror setting for the Ubiquity system. Jeff Combos, head of Exile Games, has given us a license to do so.
[20:13] <+QuantumScott2> In our first book, we focus on Lovecraftian style menaces
[20:13] <+QuantumRon> We created several new monsters in a large bestiary
[20:13] <+QuantumScott2> We also add rules for modern skills and equipment
[20:14] <+QuantumScott2> The Ubiquity system focuses on quick play and action and allows for storytelling
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[20:15] <+QuantumScott2> Our Kickstarter is here: (Link: https://www.kickstarter.com/projects/377598631/quantum-black-cosmic-horrors?ref=discovery)https://www.kickstarter.com/projects/377598631/quantum-black-cosmic-horrors?ref=discovery
[20:15] <+QuantumRon> We want to keep this for both our magic and sanity systems…. 2 years of playtests have told us it works wonderfully.
[20:15] <+QuantumScott2> Our website is here: (Link: http://www.quantumblackgames.com/index.html)http://www.quantumblackgames.com/index.html
[20:15] <+QuantumScott2> What questions do people have?
[20:15] <~Dan> Thanks, guys!
[20:16] <~Dan> The floor is open to questions!
[20:16] <~Dan> Now, you say the PCs are working for a corporation?
[20:16] <+QuantumRon> Don’t forget …The website has the latest creator blog too!!!
[20:17] <+Almaz> What about your magic system lends itself to or reinforces a genre of horror?
[20:17] <+QuantumScott2> Yes! A subsidiary of Quantum Integrated Technologies. They are a recently emerged tech corporation that has gained quick success.
[20:18] <~Dan> So the PCs are going up against cosmic horrors to help the company research new… what?
[20:18] <+QuantumScott2> The magic system is very much a magic system based on principles of magic, such as sympathetic magic and ley lines. When spells go wrong they can get messy. And more powerful spells often have a dark cost to them
[20:19] <+QuantumScott2> Dan, the characters don’t really know. They think that they are learning more about the creatures so they can better fight them. But the company may have others goals. For example, who knows what cures might lay inside the DNA of a deep one?
[20:22] <+QuantumScott2> We tried to keep the magic system flexible. The game master customizes spells based on a framework we provide. So spells might be different in different Quantum Black games, with different names and difficulties. We want to avoid the Dungeons and DRagons problem of magic being safe, standard, and predictable. Magic should be dangerous and mysterious.
[20:22] <~Dan> Speaking of Deep Ones, do you use actual Lovecraftian creatures, original creatures, or both?
[20:22] <+Almaz> Do you provide express guidelines to make it easy to customize the spells to a given purpose the referee might have in mind?
[20:23] <+QuantumRon> In this book we use our take ( viewpoint) of Lovecraftian creatures.
[20:24] <+QuantumRon> WE have monsters from Deep Ones to Zoogs
[20:25] <+QuantumRon> 17 in all.
[20:25] <+QuantumScott2> Almaz, yes, we provide guidelines. We provide a framework for various spells. And we have suggested difficulties, along with a range of requirements, dangers, etc. The gamemaster then gets to choose how to set the spell up. For example, we present a seal opening spell.
[20:26] <+QuantumScott2> The GM determines how easy it is, what its name is (such as Elder Sign), whether it requires special materials (chalk, salt, blood, etc.), and which creatures it works against
[20:27] <+QuantumScott2> The characters probably have an old book with in it, and the book may not be entirely accurate. They may no it works, for example, against deep ones, but have no idea whether it stops ghouls.
[20:27] <+QuantumScott2> know it works–sorry for the typo
[20:30] <~Dan> What sorts of limits do you place on spellcastsing; e.g., magic points, backlash, etc.?
[20:31] <+QuantumRon> aside from the mechanics we suggest that the player describes how the spell works. For example, as I cast an elder sign spell. First I grab the chalk and begin chant slowly, a greenish glow starts to pour from the end of the chalk as I complete it there is a small flash and I am know safe.
[20:31] <+Almaz> What does Ubiquity add to a modern/horror setting?
[20:31] <+QuantumScott2> Spells are cast as extended actions. The number of successes you need depends on the difficulty of the spell. Each round you cast has what is essentially a mental fatigue cost (we tie it to Sanity).
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[20:32] <+QuantumScott2> Some spells also have a dark cost. Casting them inflicts a penalty to the character, environment, or the character’s allies, depending on what the GM desires
[20:33] <+QuantumRon> speed, storytelling, resilience and action that’s why we use Ubiquity
[20:33] <~Dan> (Howdy, AnthonyHoltberg!)
[20:33] <+QuantumScott2> This could be a critical failure at an inopportune time, etc.
[20:34] <+QuantumRon> …and it could be fun for the players in a horrible situation
[20:34] <+QuantumScott2> Ubiquity lets us focus on storytelling and action in a horror setting
[20:34] <+QuantumScott2> We are aiming for a game where players have a chance to fight some menaces and succeed.
[20:35] <+Almaz> How long does it take to generate a PC, for a newbie? And how fast do characters drop?
[20:36] <+QuantumScott2> We provide 12 pregenerated characters of various archetypes
[20:36] <+QuantumScott2> ready to play
[20:36] <+QuantumScott2> I think characters can be designed pretty quickly. We provide a quick overview with the basics, and then more details for those who want to get into them
[20:37] <~Dan> Speaking from experience, Ubiquity characters do tend to be pretty easy to make.
[20:37] <+QuantumScott2> Ubiquity is a fairly simple system, with common, intuitive attributes and common, intuitive skills
[20:37] <+QuantumRon> For those who like to take their time, We fully explain the character creation process. At the end of the chapter we provide a two page — quick create list to get you out there playing.
[20:38] <+QuantumRon> …if your in a hurry
[20:38] <~Dan> You mentioned Zoogs. Does that mean that you incorporate the Dreamlands?
[20:38] <+QuantumScott2> Characters can survive as well as the GM wishes. You can run a lethal campaign or let the characters live quite a awhile
[20:39] <+QuantumRon> not in this book…just wait we have plans though.
[20:39] * ~Dan waits
[20:39] <~Dan> …How about now?
[20:39] <~Dan> 🙂
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[20:40] <~Dan> Now, you said this book covers cosmic horrors… What else do you have in mind?
[20:40] <+QuantumScott2> The book is pretty full–some things have to wait for future products
[20:41] <+QuantumScott2> We would like to have a book on more traditional supernatural horror–vampires, lycanthropes, demons, fey, etc.
[20:41] <+QuantumScott2> We also would like a book on science-themed horrors, robots, nanites, etc.
[20:42] * ~Dan nods
[20:42] <~Dan> All part of the same setting?
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[20:42] <+QuantumRon> Yes.
[20:42] <+Almaz> Don’t forget the horrors of health insurance!
[20:42] * ~Dan chuckles
[20:43] <+QuantumRon> We did add an Administration skill in the book.. just for that.
[20:43] <+QuantumScott2> We see this world as starting much like our world and slowly becoming more horrific.
[20:43] <~Dan> At the risk of getting into spoiler territory, can you give an example of your twist on a Lovecraftian beastie?
[20:44] <+QuantumRon> Zoogs as intelligence traders and spys
[20:44] <+QuantumRon> Intelligent Deep Ones!!!
[20:44] <+QuantumScott2> I want to add that being a corporate team means you have funding, but you have no legal authority. You have firepower but cannot get caught using it.
[20:45] <+QuantumRon> We posted an example deep One on our website blog already.
[20:45] <~Dan> How much do the authorities know?
[20:46] <+Almaz> Deep Ones are already intelligent tho’?
[20:47] <+QuantumScott2> We have a section on organizations that can be both allies or foes. That includes the government. They are beginning to have some idea something is going on. But they have trouble combatting it. Can you imagine what would happen if taxpayers found out the FBI was trying to cast spells?
[20:48] <+QuantumRon> Yes. usually they are presented as cannon fodder. We wanted to have them have purpose and be intelligent and use tactics and have a reasonfor what they do.
[20:48] <+QuantumScott2> One advantage to Ubiquity games is they make for very good one-shot adventures. A guest GM can easily make an adventure that could be a nice one-night change of pace from a regular game, letting the regular GM have a night off. We have a section on designing and running good one-shot adventures.
[20:48] <+QuantumRon> …After all most were once some sort of Human
[20:49] <+Almaz> Ah, what about Ubiquity helps one-shot adventures? Hearing about an advice section is definitely nice!
[20:49] <~Dan> How common are spellcasting agents?
[20:51] <+QuantumRon> Do you mean from an Organization perspective or a player party perspective?
[20:51] <~Dan> The former.
[20:51] <+QuantumScott2> Almaz, Ubiquity is a fairly simply system that facilitates quick adventure design. It also had rewards for good role-playing. I discovered the system at gaming conventions, like Gencon and Origins. The games are fast and fun.
[20:53] <+QuantumScott2> Dan, the government has few spellcasting agents. They learn it “off the books” and teach it to other open minded agents. Other organizations better versed in the supernatural have more people with knowledge of magic. Capturing them and getting their spells is a high priority.
[20:54] <+QuantumScott2> One difference of being a corporate team is that you are not just supposed to stop the monsters. There is a real push to learn more. Can you get samples? Can you being one back alive? Stopping a shoggoth is hard. Catching a shoggoth is VERY difficult
[20:55] <~Dan> Yeah, not sure how you’d manage that… 🙂
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[20:55] <~Dan> (Howdy, Frankto!)
[20:56] <+QuantumScott2> Hello!
[20:56] <+QuantumRon> carefully…very carefully
[20:56] <~Dan> How advanced is the equipment to which the PCs have access?
[20:56] <+QuantumRon> Hi!!!
[20:56] <+QuantumScott2> In the first book, modern to near modern
[20:56] <~Dan> You mean to near future, I assume?
[20:56] <+QuantumScott2> The equipment will become more advanced next book
[20:56] <+QuantumScott2> Yeah, near future
[20:57] <+QuantumScott2> typing too fast
[20:57] <~Dan> Heh. 🙂
[20:57] <+QuantumScott2> We include nightvision equipment, drones, etc.
[20:57] <~Dan> Can you give some examples of bleeding-edge Mythos-busting tech?
[20:58] <+QuantumRon> Imagine a world where your team capture a deep one and in the following months Quantum Integrated Pharm. comes out with a new drug to help limb regrowth .
[20:58] <~Dan> That does seem a little fishy.
[20:58] <+QuantumRon> :>
[20:59] <+QuantumScott2> Well, drones, surveillance cameras, etc., really change investigations. We also include dart guns, animal control tasers, etc.
[20:59] <+QuantumScott2> And rocket launchers
[20:59] <+QuantumScott2> Rocket launchers are very good at busting Deep Ones
[21:00] <~Dan> I would imagine so, yes. 🙂
[21:00] <+QuantumScott2> In the first book, we try to flesh out Ubiquity for a modern setting. In the second book, the advanced tech will be featured more
[21:01] <~Dan> Do you include any alien technology, like Great Race lightning guns or Elder Thing disruptors?
[21:01] <~Dan> Or is that for the next book as well?
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[21:01] <+Almaz> Silly question but how many gun stats are there?
[21:01] <+QuantumRon> Hey are you stealing my Beastiary suprises?
[21:01] <+QuantumScott2> They will be in this book. What we learn from them will emerge in the next book.
[21:02] <~Dan> 🙂
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[21:02] <+Kei_Kenobi> heyas
[21:02] <~Dan> (Howdy, Kei_Kenobi!)
[21:02] <+QuantumScott2> meaning, the advanced weapons for aliens will be in their stats for this book, and Quantum Black will be making them for agents by the next book
[21:02] <~Dan> Ah, very cool.
[21:03] <+QuantumRon> Hi!!
[21:03] <~Dan> Now, I’m sure you’re probably already sick of hearing this, but I feel obligated to ask…
[21:04] <~Dan> …What is your answer to those who want to know why they shouldn’t just wait for Delta Green’s new self-contained edition to come out?
[21:04] <+QuantumScott2> …counting gunes…
[21:05] <+QuantumRon> We have been asked about the layout of our book by some. We have 10 chapters defining everything from what Quantum Black is to a fun scenario at the end.. Our book is also fully self contained.
[21:05] <+QuantumScott2> 5 revolvers, 10 semi-auto pistols, 3 sub machine guns, 8 rifles/assault rifles, 2 rocket launchers, 3 Tasers
[21:06] <+Almaz> I see.
[21:06] <+Almaz> Thank you!
[21:07] <+QuantumRon> typing please wait….
[21:08] <+QuantumScott2> Delta Green is a great game. We think our game differs in several ways. We have the whole corporate theme. We intend to move into other sorts of horrors, beyond Lovecraft. We also use a different system–I think Ubiquity lends itself to action and role-playing. We have a more forgiving Sanity system, too.
[21:08] <+QuantumScott2> We think there is room for both books on your shelf!
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[21:09] <+QuantumScott2> That is a beer vs. tacos question. When asked, should I have beer or tacos, the answer might be both!
[21:09] <~Dan> (Howdy, Burn0ut!0
[21:09] <~Dan> )
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[21:10] <+Burn0ut> (hi, :))
[21:10] <+QuantumRon> :>
[21:10] <&Gemini> (Hi)
[21:10] <~Dan> Good answer!
[21:10] <~Dan> And I hope I didn’t sound skeptical. Just seemed like a question folks would want asked. 🙂
[21:10] <~Dan> (Howdy, Gemini!)
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[21:12] <+QuantumRon> of course. There is room for everyone. We have the options to have fun light horror or dark dark horror. That’s one thing the Ubiquity system allows
[21:12] <+QuantumScott2> We’re also not military-based. Our characters come from a wide variety of backgrounds.
[21:12] <+QuantumScott2> It is a great question!
[21:13] <+QuantumScott2> Let’s have some more questions!
[21:13] <+Burn0ut> Question: (sorry if it was already asked), but with the recent kickstarter of leagues of gothic horror, what sets apart your game from that?
[21:14] <+Almaz> Not being Gothic, pretty sure… 😮
[21:14] <+QuantumRon> We are a game of modern… sometimes Lovecraftian Horror… set in the near future.
[21:15] <+Songtress> What game is this?
[21:15] <+QuantumRon> We have magic, sanity and of course rocket launchers too.
[21:15] <+QuantumScott2> Yeah, Leagues is Victorian/Gothic
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[21:15] <+QuantumScott2> Here is our website: (Link: http://www.quantumblackgames.com/index.html)http://www.quantumblackgames.com/index.html
[21:15] <~Dan> (Howdy, luc!)
[21:15] <+QuantumRon> Quantum Black a new setting for the Ubiquity system….kickstarting now!!!
[21:16] <+QuantumRon> HI Luc!!
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[21:16] <~Dan> On a related note, do you see any potential for crossovers with other Ubiquity-based games?
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[21:18] <+QuantumScott2> Great question! Players can take material from our game and integrate it into any other Ubiquity game. I hope we might integrate with other games. I have not contacted them yet, but a crossover with Leagues of Adventure would be great to explore.
[21:19] <+QuantumRon> Nazi Zeppelins with Shoggoths falling from them …oh my.
[21:19] <~Dan> We just recently had those folks in to discuss Leagues of Gothic Horror.
[21:20] <+QuantumScott2> Leagues looks great
[21:20] * ~Dan nodnods
[21:20] <+QuantumRon> I appreciated and saw the opportunities for this crossover with Leagues, I also pledged their kickstarter to start exploring those possibilities.
[21:21] <~Dan> Very cool. 🙂
[21:21] <+QuantumScott2> We are also talking with someone interested in translating our game into Spanish and selling it in those markets.
[21:21] <~Dan> Nice!
[21:21] <~Dan> Have you made any tweaks to the Ubiquity mechanic itself for your game?
[21:23] <+QuantumRon> typing please wait…
[21:23] <+QuantumScott2> Jeff Combos likes his Ubiquity System to stay intact. You can add to it but not change it. However, we added some non-cannon things such as uses for style points. And we added Sanity and Magic Systems. he lets you add non-cannon mechanics, but not changes to existing ones.
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[21:24] <~Dan> (Howdy, Snoof!)
[21:24] * ~Dan nods
[21:24] <~Dan> Now, on a related note…
[21:24] <+QuantumRon> That is a cool name. Hi!
[21:25] <~Dan> …Let’s say — juuuuust hypothetically, mind you — that a super-keen Ubiquity v2 comes out sometime in the near future. Will you update to it?
[21:25] <~Dan> >.>
[21:25] <~Dan> <.<
[21:26] <+QuantumScott2> We would provide a free PDF update on our website to everyone, and we would email it to all Kickstarter backers
[21:26] <+QuantumRon> cuz they are the coolest!
[21:27] <~Dan> Very nice. 🙂
[21:27] * ~Dan may or may not have played the first game of HEX to use Ubiquity 2.0 at GenCon…
[21:27] <+QuantumScott2> We know it is rumored, and we would do everything possible to work with it
[21:27] <+QuantumScott2> lucky you…we were running Quantum Black games
[21:28] <~Dan> Said game may or may not have been the sweetest. System. EVAR.
[21:28] * ~Dan clears throat.
[21:28] <~Dan> Sorry. 🙂
[21:28] <+QuantumScott2> glad to hear it! We are excited about it
[21:28] <~Dan> As well you should be. 🙂
[21:29] <~Dan> So you mentioned more and higher-tech equipment in your first(?) follow-up book. What else do you plan on including in that?
[21:29] <+QuantumRon> By the way the Quantum Black setting was the final round in this years GENCON Ubiquity Tournament.
[21:29] <~Dan> Oh, I’d forgotten that. Cool!
[21:30] <~Dan> Wow… I just realized that my wife loves Cthulhu, badass agent types, and (since GenCon) Ubiquity…
[21:30] <+QuantumRon> It was very cool, Scott and I came in and played with the champions. THey were all so good. The two hour scenario lasted about four
[21:31] <+QuantumScott2> We plan for better drones, better guns and armor, and various performance enhancing drugs. Eventually, we will get into cybernetic enhancements. The future books will be smaller and less expensive.
[21:31] <+QuantumScott2> We’d like to add vehicle and hacking rules
[21:31] <+QuantumScott2> Did your wife play our game?
[21:31] <+QuantumRon> sounds like you need two books :>
[21:32] <+QuantumScott2> We’re also open to requests for equipment to add….
[21:32] <~Dan> QuantumScott2: Nope. QuantumRon: Yup. 🙂
[21:33] <+QuantumRon> Well… we do have a kickstarter going now…. so there is still time.
[21:33] * ~Dan nodnods
[21:34] <+QuantumRon> Any questions from the audience?
[21:34] <~Dan> Do all these enhancements to the game come before the expansions to the monsters?
[21:35] <~Dan> And for that matter, to the additional monsters get “separate” games? Or is this the core game, with those being supplements?
[21:36] <+QuantumRon> please wait typing….
[21:36] <~Dan> I imagine you saying that like Data from ST:TNG saying “Accessing…”
[21:38] <+QuantumRon> pzzzzt.
[21:38] <+QuantumScott2> First, the GM always decides. They can take what they want. When you buy the book, you own the game. But in the core game, the team uncovers more and more about the supernatural. So in the core game, they all eventually exist, and we explain why. But if you want to limit it to Lovecraftian, you can
[21:38] <+QuantumRon> We look to have all books to be played together or apart as you want to do it.
[21:39] <+QuantumRon> or a little of this and a little of that
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[21:39] <~Dan> Well, to rephrase, will Quantum Black: Classic Horror (or whatever) also be a self-contained game? Ditto Quantum Black: Sci-fi Horror?
[21:41] <+QuantumScott2> We see them as one integrated game and setting. However, they can be adapted if needed. I mean, if you hate vampires and fey, you never need to add them. Vampires will not be central to the story of the universe.
[21:41] <+QuantumScott2> Spoiler
[21:42] <~Dan> Hmm. I don’t think I’m phrasing the question properly.
[21:42] <+QuantumScott2> What we see as essential is that the threat of the supernatural grows worse over time. The team needs to figure out how to stop it
[21:42] <~Dan> I get that all of the creatures will share the same setting, just as, say, vampires and werewolves share the same setting of the World of Darkness.
[21:43] <+QuantumScott2> OK]
[21:43] <~Dan> What I’m wondering is whether, as in oWoD, each grouping of monsters you cover will be presented in the form of its own game, complete with reprinted rules, etc.
[21:45] <+QuantumScott2> No! We will not reprint rules. Not unless there seems to be a strong demand for that.
[21:45] <+QuantumScott2> Each additional books will add on to the previous ones, not repeat them
[21:45] <~Dan> Okay, cool. Sorry for being unclear about that. 🙂
[21:45] <+QuantumScott2> we cool
[21:45] <+QuantumRon> Yup!
[21:46] <~Dan> How tough are Quantum PCs out of the starting gate?
[21:47] <+QuantumRon> Depends how you want to start.
[21:48] <+QuantumScott2> We have three starting levels, depending on what the GM wants. The first level is a novice, a bit more competent than the Hollow Earth Game. Then we have experienced and advanced characters.
[21:49] <+QuantumScott2> Novice characters are fairly tough
[21:50] <~Dan> That’s good. I found HEX characters to be a bit weak.
[21:51] <~Dan> Do you (or will you) allow for supernatural PCs?
[21:52] <+QuantumScott2> We are very open to post-chat questions and feedback. We are open to email messages. We also are active on Facebook. We keep making announcements and like questions. (Link: https://www.facebook.com/QuantumBlackGames?ref=bookmarks)https://www.facebook.com/QuantumBlackGames?ref=bookmarks
[21:52] <+QuantumRon> Dan we showcased the inn book character archetypes at Both Gencon and Origins games this year. They held up to everything we threw at them!!
[21:52] <+QuantumRon> in book not inn book typo…
[21:54] <+QuantumScott2> The first book does not allow supernatural PCs, except on a limited basis. Players can cast spells, and some have connections to the supernatural. Explicitly supernatural PCs come in subsequent books, as the supernatural becomes more active.
[21:54] * ~Dan nods
[21:55] <~Dan> In the official chat time remaining, is there anything we haven’t covered that you’d like to bring up? (And you’re welcome to stay as long as you like after the official chat, mind you.)
[21:55] <+QuantumRon> We are open to questions about the game, system or kickstarter. We are happy to honest and forthright with everyone. We both really believe modern horror should be in Ubiquity
[21:55] <+QuantumScott2> For example, some characters might be sensitive to the presence of Lovecraftian/cosmic events
[21:56] <+QuantumRon> are you spoiling new talents Scott?
[21:57] <+QuantumRon> I would like to mention we have one artist for the book, Nikolai Ruskin. He is a wonderful talent and will provide continuity to all of our art in the book.
[21:58] <+QuantumScott2> At the end of the day, we designed a game we would really enjoy playing. And we know others will enjoy it too. We are very open to working with the whole community of players to make a fantastic game people will enjoy. This is something we have really loved working on. We both have fine day jobs–this game is something we really want to do.
[21:59] <+QuantumRon> So step into the darkness…we will be waiting
[21:59] * ~Dan chuckles
[21:59] <~Dan> Well said, sirs. 🙂
[21:59] <~Dan> Thanks so much for spending time with us!
[21:59] <~Dan> And by the way, please feel free to do so any time you like.
[22:00] <+QuantumScott2> Dan, we want to thank you for having us on and doing such a great job of hosting. And we want to thank everyone who was here!
[22:00] <+QuantumScott2> Whatever games you play, we hope they are good ones!
[22:00] <~Dan> We have game authors who hang out with us on a regular basis. We’d love to have you join them. 🙂
[22:00] <~Dan> You’re very welcome!
[22:00] <+QuantumScott2> We’ll make a point to stop by sometimes.
[22:00] <~Dan> And if you’ll give me just a moment, I’ll get the log posted and get you the link.
[22:00] <+QuantumRon> I’ve enjoyed our chat and will be back.
[22:01] <+QuantumScott2> Thanks!