[19:18] <+JohnSpiller> Hi I’m John Spiller author of Hoard The Spoils which is a Open D6 fantasy role-playing game which is heading into beta stage currently and is being sild through drivethruRPG for free
[19:19] <+JohnSpiller> sorry sold
[19:20] <+JohnSpiller> the game is set in a mythical society where the pil
[19:20] <+JohnSpiller> political elite are trying to control the people
[19:32] <+JohnSpiller> thank you so questions please?
[19:32] <~Dan> Okay! The floor is open to questions.
[19:32] <+FaerieGodfather> Well, the political elite are trying to control the people. What do player characters *do* about it?
[19:34] <+JohnSpiller> that is up to the players either hide away and protect their treasure or fihlght back by winning the hearts and minds of the people
[19:34] <~Dan> What are the fantasy aspects of the setting?
[19:34] <+Almaz> What do they gain EXP for?
[19:34] <+Almaz> Ah. Getting in line.
[19:35] <+xyphoid> is there actually a specific setting for the game?
[19:35] <~Dan> (Question pause after xyphoid’s question, please.)
[19:38] <+JohnSpiller> it has magic and and alchemy which is an invention of humans because for some reason they have no magical apptitude
[19:39] <+JohnSpiller> tou gain character points
[19:40] <+Almaz> I figured it might be something not named EXP, I just used experience points as a colloquialism. ^_^
[19:41] <+JohnSpiller> you get character points for roleplaying which you can use to up your skill level rather than leveling up
[19:41] <+Almaz> Fair enough.
[19:44] <+JohnSpiller> the game is supposed to be swords and sorcery but tou can add some steampunk thanks to the goblins and humans using science and technology
[19:46] <~Dan> How does magic work in this game?
[19:49] <+JohnSpiller> in order to cast a spell you start off with 3 six sided dice and you roll the target number of the spell with the tool that the spell requires
[19:50] <+JohnSpiller> there are 3 paths nature, arcane, and divine
[19:53] <+QuantumScott> What about your game are you most excited to tell us about?
[19:53] <~Dan> Is magic skill-based? What determines how many total dice you get to roll?
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[19:54] <~Dan> (Howdy, egyptian!)
[19:55] <~Dan> JohnSpiller: I should mention that QuantumScott is one of your fellow game authors. He’ll be joining us on Friday to discuss his horror game, Quantum Black.
[19:58] <+JohnSpiller> i love the possibility of creating any type of fantasy setting like pre-european america with Bigfoot and giant bears
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[19:59] <+JohnSpiller> yes it is skill based apprentice 3D to master which is 6D
[19:59] <+QuantumScott> Sounds great!
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[20:00] <~Dan> (Welcome to #rpgnet, consilium!)
[20:01] <+consilium> (Thank you!)
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[20:01] <~Dan> (Here for the Q&A, or just visiting? 🙂 )
[20:01] <+JohnSpiller> hi quantum scott
[20:01] <+consilium> (Yes.)
[20:01] <~Dan> (Ah. Q&A in progress. Ask away! 🙂 )
[20:02] <~Dan> JohnSpiller: Do you have a character sheet we could see, perchance?
[20:02] <+xyphoid> so like, the most interesting part of this game so far is the intro where you present a really political take on D&D – the PCs as libertarian heroes
[20:02] <+xyphoid> do you plan to explicitly focus on that in the game? i was disappointed not to see it followed up in the rest of the doc
[20:04] <+QuantumScott> Hi John!
[20:06] <+JohnSpiller> yes there is a character sheet also on drivethruRPG, dan
[20:07] <+QuantumScott> Have to run. Family thing. Great hearing about the game!
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[20:08] <+JohnSpiller> thank you scott
[20:09] <~Dan> What attributes did you decide to use for the game?
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[20:12] <+JohnSpiller> it depends on how you view keeping what you earn I guess you could call it libertarian d + d but to me it’s about being noted as evil even though your not
[20:13] <+JohnSpiller> no I want players and gms to decide that part of the game and how you want to keep what you earn
[20:15] <~Dan> (Howdy, KJ!)
[20:15] <+Almaz> What does the brainwashing mentioned in your KS constitute? Magic mindbeams, alchemical potions, or?
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[20:18] <+JohnSpiller> Power for damage; Coordination for attacking; Mind for mental ability; Charisma for leadership; Agility for dodging
[20:19] * ~Dan nods
[20:20] <~Dan> What fantasy races are available as PCs?
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[20:24] <+JohnSpiller> humans, goblins, elves, halflings, orcs, ogres, and dwarves
[20:25] <~Dan> Do you have any noteworthy twists on these fantasy standards?
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[20:28] <+Almaz> I now want to ask you like twenty questions, but I think that would be hogging the rest of the Q&A, so I guess I’ll ask instead if you’ll have time afterwards to take a couple surveys?
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[20:29] <+JohnSpiller> Alchemy or magic depending on how gms want their duling class
[20:29] <~Dan> (Howdy, Geek2theRight and Cassiemouse!)
[20:29] <+JohnSpiller> sorry ruling class
[20:30] <+JohnSpiller> sorry dan work is kicking my butt brb
[20:31] <~Dan> No problem!
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[20:46] <~Dan> (wb, JohnSpiller!)
[20:46] <+Almaz> Since I was asked~
[20:46] <+Almaz> Dan: (Link: https://www.surveymonkey.com/r/XJW759X)https://www.surveymonkey.com/r/XJW759X
[20:46] <+JohnSpiller> thank you
[20:47] <+Almaz> Ah~
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[20:47] <~Dan> JohnSpiller: What sort of bestiary does your game feature?
[20:48] <+JohnSpiller> I’ll be here everyday to answer more questions
[20:48] <+JohnSpiller> the bestiary is going to be basic
[20:48] <+JohnSpiller> but gm’s will be able to add to it
[20:49] <+Almaz> Will there be any guides or tools to make it easier for a GM to create new monsters?
[20:50] <+JohnSpiller> I’m going to put out a basic adventure with the game and it will have the bestiary
[20:50] <+JohnSpiller> in the core rulebook yes there will
[20:52] <~Dan> JohnSpiller: Now, as you mentioned yourself, you’re welcome to hang out with us any time and discuss your work. In fact, you can do so as long as you like this evening.
[20:53] <~Dan> That said, in what remains of “regular time”, is there anything we haven’t covered that you’d like to bring up?
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[20:56] <~Dan> (wb, Almaz!)
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[20:57] <+JohnSpiller> I want to say thank you all and I will be sure to work and make a great game that everyone can enjoy because I enjoyed creating it
[20:59] <~Dan> Thanks for joining us, JohnSpiller!
[20:59] <+JohnSpiller> when my job is done I’ll answer more questions thank you all
[20:59] <~Dan> If you’ll give me just a moment, I’ll get the log posted and get you the link.
[20:59] <+JohnSpiller> thank you for having me
[21:00] <+JohnSpiller> thank you again dan that would be great