[19:01] <+PEGShane> I’m Shane Hensley, one of the co-founders of Pulposaurus Games and Conan: Rise of Monsters. I’m perhaps best known for creating Deadlands, Savage Worlds, and all our many settings.
[19:02] <+PEGShane> I’ve also written novels, designed other miniatures and card games, and been an exec producer on a couple of large computer games such as Neverwinter and End of Nations. (Done)
[19:05] <+PULP-GeorgeV> My name is George Vasilakos, Im President/Art Director of Eden Studios and Art Director for the upcoming Conan Rise of Monsters pre-painted miniature game
[19:07] <+PEGShane> Hey Darryl!
[19:07] <~Dan> Thanks, guys!
[19:07] <+PEGShane> Hey Bryan!
[19:07] <+PULP-GeorgeV> heya.
[19:07] <+PEGShane> I wonder if it’s a good thing that I know so many people on here personally. 😛
[19:07] <~Dan> So let’s start with the basics: What IS Conan: Rise of Monsters? 🙂
[19:07] <+Abstruse> Mwahahaha.
[19:07] <+bwade> Hi Shane!
[19:07] <+PEGShane> I’ll take this one, George.
[19:08] <+Abstruse> PEGShane: Honestly, you probably have more blackmail material on me than vice versa, so don’t worry :p
[19:08] <+PEGShane> Conan: Rise of Monsters is a fast-playing, prepainted miniatures game set in the world of Conan.
[19:09] <+PEGShane> Players take on the role of either King Conan of Aquilonia and his Circle of Iron, or the wizard Thoth-Amon and his Legion of Set.
[19:09] <+PEGShane> Those are the basics. 🙂
[19:09] <+Abstruse> Is there a specific “era” of Conan the game is set in?
[19:10] <+PEGShane> Yes, it’s the era of King Conan. In the campaign book, there are some magical mishaps that occur that cause Conan at other points in his life to enter the picture, such as:
[19:10] <+PEGShane> Conan the Barbarian, Conan the Reaver, Conan the Pirate, etc.
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[19:10] <+PEGShane> (Done)
[19:11] <+Abstruse> So big question: What’s the scale of the minis? Can I raid the game for things to use in my RPG campaign?
[19:11] <+PULP-GeorgeV> the miniatures are 32mm scale
[19:11] <+PEGShane> Sure can. It’s GW / 32mm scale.
[19:11] <+Abstruse> Will they look odd next to my Deadlands minis?
[19:12] <+Landauer> You both have a real history in RPG design. Did you bring any of that ethos to Conan?
[19:12] <+PEGShane> The newer Reaper DL minis are more like 28mm. The old Great Rail Wars minis are closer to 32.
[19:12] <+PULP-GeorgeV> in comparison the same size as GWs Lord of the Rings miniatures and/or the Pathfinder pre-painted miniatures
[19:12] <+PEGShane> Yup! Tehre’s a campaign book that goes along with the game that we’re working on. I LOVE Robert E Howard and want some battles to play out as narratives that feel like his original works.
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[19:12] <+Abstruse> So they might look a little bigger, but not distractingly so.
[19:13] <+Murazor> Hello GamersTavernkeeper
[19:13] <+Abstruse> Can you give us a quick overview of the core mechanics?
[19:13] <+PEGShane> So you’ll see those mainly there. The basic game is great for basic meeting engagement and competitive play though. 🙂
[19:13] <+PEGShane> Sure can…and George is posting all this visually tomorrow as well on the campaign update. But in essence:
[19:13] <+PEGShane> Each player alternates activating units until all have gone.
[19:13] <+PEGShane> Units are rated in Melee, Ranged, Defense, Wounds, etc.
[19:13] <+PULP-GeorgeV> but not as distracting as a Stygian Sex Slave 🙂
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[19:14] <+PEGShane> When you want to make a Ranged attack, you roll the listed dice per number of figures. Every sword on our special dice is a hit. Every sigil triggers a special ability (depending on the unit).
[19:14] <+PEGShane> Units defend by rolling a shield per hit PLUS their Defense score. Every shield stops a hit.
[19:14] <+PULP-GeorgeV> aye… tomorrows Kickstarter update will have the Quickplay rules PDF we showed off at GenCon this year 🙂
[19:14] <+PEGShane> When a unit is reduced below half strength it makes a Morale roll. Failure means it runs.
[19:15] <+PEGShane> The really fun stuff is the sigils, which trigger all kinds of cool, thematic special abilities, and the Fate Deck, which is a unique, customized deck per faction.
[19:15] <+PEGShane> Conan’s deck is mostly about strategy and strength. Thoth’s deck is mostly sorcery and backstabbing. 🙂
[19:15] <+PEGShane> (Done)
[19:16] <~Dan> Is Thoth the only magician in play?
[19:17] <+PEGShane> No, there are several. In the basic game he has Priests of Set.
[19:17] <+PEGShane> Some of the stretch goal units are Akivasha and Xaltotun.
[19:17] <+PEGShane> Conan has Priests of Mitra.
[19:17] <+piercefraser> how are units selected? is there a themed requirement or can you play with anything?
[19:18] <+PEGShane> Magic and spells are built right into their abilities–it’s not a separate system.
[19:18] <+PEGShane> Each unit has a cost in gold. You have to take a commander (such as Conan or Thoth), but otherwise you can do *whatever you want*. Want all Bossonian Archers? You can do it. (I tried it–it worked great until the Scion of Set caught me!)
[19:19] <+PULP-GeorgeV> yup … my current playtest build is Conan the Barbarian and 6 Giant Apes 🙂
[19:19] <+PEGShane> A whole army of war mammoths is pretty ugly! But having only four creatures (with a total army cost of 20 points) is very limiting.
[19:19] <+Murazor> Hey, talking about the Conan minis game?
[19:19] <+PEGShane> Oh, that’s a good one!
[19:19] <+bwade> Are the figures faction specific, or can any commander take any unit?
[19:19] * +Murazor pokes PEGShane
[19:19] <+PEGShane> They are faction specific.
[19:19] <+PULP-GeorgeV> yup… had to build it to counter my playtesters ‘castle’ builds….
[19:20] <+Landauer> What are the victory conditions?
[19:20] <+PEGShane> In the basic game its simple death match–whoever has the most VPs (from kills) wins.
[19:20] <+PULP-GeorgeV> whats a ‘castle’ build? Well its when you buy lots of archers and just sit back and shoot. Conan and the Apes charge pretty fast so they get into melee fast
[19:20] <+PULP-GeorgeV> kinda shuts down those archers pretty fast 🙂
[19:21] <+Landauer> Is there a terrain mechanic or consideration?
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[19:21] <+PEGShane> Yup! It’s pretty standard minis game rules–slower movement, cover, etc. But there is one extra cool thing in the basic game:
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[19:22] <+DerekS> (sorry I’m late)
[19:22] <+Abstruse> I believe the base set price was stated at around $100 retail. What will that come with? Assuming retail version, not the Kickstarter version with stretch goals…
[19:22] <+PULP-GeorgeV> (slacker)
[19:22] <~Dan> (Howdy, DerekS!)
[19:22] <+PEGShane> The punch out cardboard terrain we’re including has little watermarked icons that trigger certain rules depending on what they are. Being on a hill gives extra dice to ranged attacks, for example, while ruins provide cover. That kind of thing.
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[19:23] <+PULP-GeorgeV> 15 prepainted miniatures, rulebook, 30 card Fate Deck, unit cards for the units in the starter, 16 page rulebook, 5 Sigil dice, counter sheet and 4 terrain sheets
[19:23] <+PEGShane> The retail version will come with 15 painted minis (including the hero and giant monster), Fate Cards, Unit cards, dice, terrain punch outs, and counters. There are pics on the Kickstarter page of all it includes.
[19:23] <+PEGShane> Depending on how things go we may be able to add other stuff–we’ll see. 🙂
[19:23] <~Dan> Okay, so here’s where I reveal my ignorance of mini gaming: Am I correct that C:RoM (hey, that’s clever!) includes everythign you need to play, and if so, is that fairly unusual for minis gaming?
[19:24] <+PEGShane> Each starter includes everything a player needs, though you do need an opponent with his own set as well.
[19:24] <~Dan> Ah, so the Conan and Thoth-Amon sets are separate?
[19:24] <+PULP-GeorgeV> Yes
[19:24] <+PEGShane> Correct.
[19:24] <~Dan> Gotcha.
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[19:25] <~Dan> And are there other pre-painted minis games out there?
[19:25] <~Dan> (Welcome to #rpgnet, Guest21!)
[19:25] <+PULP-GeorgeV> Yes ….
[19:26] <+PULP-GeorgeV> Star Wars X-Wing, Star Trek Attack Wing, D&D Attack Wing, Golem Arcana and Heroclix and D&D/PAthfinder minis
[19:26] <+PULP-GeorgeV> Heroclix and D&D are collectible games
[19:26] <+Abstruse> Dan: The various Clix games, Attack Wing games, the D&D Dungeon Assault I think it was called…
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[19:27] <+PULP-GeorgeV> What we are trying to do is take 32mm skirmish games to the pre-painted market… this hasnt been done since AT-32 and Confrontation YEARS ago
[19:27] <+Abstruse> That does remind me. How well do the miniatures take paint if one wishes to customize them?
[19:27] <+PULP-GeorgeV> like most pre-painted games… very easily
[19:27] <+xyphoid> it’s interesting, i’ve seen quite a few people say ‘man i would play warmahordes but i don’t want to assemble and paint stuff’
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[19:28] <+PULP-GeorgeV> Yes I also own a retailer store for 12+ years… and LOTS of customers want this type of game BECAUSE they do not to paint or assemble
[19:28] * +Abstruse raises hand
[19:28] <+PULP-GeorgeV> the problem is … they are not as vocal as the majority of the hobbyists out there.
[19:29] <+PULP-GeorgeV> while working on the prototype masters… I had over a dozen customers in my store excited we were working on this game…. customers who I have know for YEARS and did not know they were interested in becoming wargamers
[19:29] <~Dan> Would you say the problem is akin to what I like to call the “strip mining” of the RPG hobby back in the 90s, when it was all about selling pricey supplements to the hardcore gamers rather than easily-accessible products to the casual gamers?
[19:30] <+PULP-GeorgeV> simply…. yes.
[19:31] * &Silverlion just wants a fun prepainted sci fi mini’s game with lasers and pew pew
[19:31] <+PULP-GeorgeV> we need more Gateway product in our industry…. hence why Eden Studios made Adventure Maximus to ‘make’ new RPG gamers at a younger level.
[19:31] <+PULP-GeorgeV> I see CROM doing the same for Miniature Wargaming.
[19:31] <~Dan> Interesting… Well, having been a cheerleader for the casual gamer since back in the day, I salute you guys.
[19:31] <+PULP-GeorgeV> I sell a LOT of minis in my store – Warmachine/Warhammer, etc ….. but MANY people do not have the time or the talent to assemble/paint….
[19:32] <+PULP-GeorgeV> so all we have to offer them is Heroclix… and Star Wars/Star Trek
[19:32] * &Silverlion raises his hand.
[19:32] * ~Dan nods
[19:32] <~Dan> Yes, Mr. Silverlion?
[19:32] <+PULP-GeorgeV> why do we not have a true wargame?
[19:32] <+PULP-GeorgeV> (done)
[19:32] <&Silverlion> No, I was saying, I reaall don’t have the ability to paint/assemble anymore. My hands shake from meds.
[19:33] <+PULP-GeorgeV> addition….
[19:33] <~Dan> Awww… 😦
[19:33] <+PULP-GeorgeV> the reason, we found out … is the cost to produce this game….
[19:33] <&Silverlion> I can imagine its expensive.
[19:33] <+PULP-GeorgeV> and NOT make it collectible
[19:33] <+PULP-GeorgeV> Yes
[19:33] <+xyphoid> do you think xwing is good or bad for your game? that is, has it already eaten the target market, or set it up for you?
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[19:34] <~Dan> (Welcome to #rpgnet, Ham-R-Hed!)
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[19:34] <+PULP-GeorgeV> People like to compare us to Zombicide and other miniature heavy kickstarters…. but the reality is it costs a lot to make a pre-painted game with GOOD paint jobs
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[19:34] <~Dan> (Howdy, Monochrome_Tide!)
[19:34] <+PULP-GeorgeV> X-wing inspired us!
[19:34] <+PULP-GeorgeV> look at the paint jobs…. they are gorgeous
[19:35] <+PULP-GeorgeV> they raised the bar
[19:35] <+PULP-GeorgeV> they also attached it to a great license… like what we are doing with Conan
[19:36] <+Landauer> Yay for Adventure Maximus! Such a need for bridge products to bring in that age group to the hobby.
[19:36] <+PULP-GeorgeV> I have other sc-fi miniature games in my store that do not sell a fraction of what X-Wing goes — mainly because X-Wing is pre-painted
[19:36] <+DerekS> Is the X-Wing game a good comparison of what you are going for with your minis? Or, is there a better game that serves as a better example of what you are trying to accomplish?
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[19:36] <~Dan> (wb, BryceWhitacre!)
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[19:36] <+PULP-GeorgeV> thanks Landauer 🙂
[19:36] <+PULP-GeorgeV> (done)
[19:37] <+PULP-GeorgeV> XWing is a good example, in terms of production quality
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[19:37] <+BryceWhitacre> Thanks!
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[19:37] <+PULP-GeorgeV> let me set some examples…
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[19:37] <+PULP-GeorgeV> as it was explained to us… we have 3 tiers of painting…
[19:37] <+PULP-GeorgeV> tier 1: Heroclix
[19:38] <+PULP-GeorgeV> tier 2: D&D/Pathfinder minis
[19:38] <+PULP-GeorgeV> tier 3 X-Wing
[19:38] <+PULP-GeorgeV> each tier has a cost and time cost…
[19:38] <+PULP-GeorgeV> we want tier 3 for Conan
[19:38] <+Abstruse> What does your game have to encourage repeated play without getting stale?
[19:39] <+PULP-GeorgeV> on average most prepainted miniatures have 12-20 “applications” – our basic troops will have up to 50
[19:39] <+PULP-GeorgeV> Heros and monsters up to 100
[19:39] <+PULP-GeorgeV> and you can see from the examples we had at GenCon and out our KS page.
[19:39] <+PEGShane> I’ll take that one Abstruse:
[19:39] <+DerekS> Absolutely great looking figs at GenCon.
[19:39] <+PULP-GeorgeV> (thanks Shane)
[19:39] <+PULP-GeorgeV> (done)
[19:39] <+BryceWhitacre> I loved the figs at gen con
[19:40] <+DerekS> Thanks, George!
[19:40] <+BryceWhitacre> very nice
[19:40] <+PEGShane> First off, it *truly* is a fun game. Jack came up with great basic core mechanics that were identifiably fun on day one.
[19:40] <+PEGShane> Add that to the special abilities and Fate Deck and it’s already at what I’d call AAA status. Then…
[19:40] <+PEGShane> Add in the ability to customize armies quickly and easily so you can try all kinds of different strategies (like George talked about above), the fact that you can easily play an entire battle in under an hour, and…
[19:41] <+PEGShane> THEN the campaign plan, experience and leveling, and narrative twists, and this game is just *really* awesome.
[19:41] <+Landauer> If (when) this is successful, where do you see the game going from here? More factions? Newer units within the two existing? Something else?
[19:41] <+PEGShane> I say that knowing full well that I have a vested interest in you believing it, but I stand by it 100% I *love* playing this game.
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[19:41] <+BryceWhitacre> well I love playing deadlands so I trust you
[19:42] <+PEGShane> We have plans beyond the KS for new factions and themes based on different Conan stories. We also have plans for OTHER games for Pulposaurus if we’re successful. 😉
[19:42] <+PEGShane> (Thanks, Bryce!)
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[19:43] <+bwade> I’ve got no attachment to Conan. (Finally watched the first Arnold movie 6 months ago, never read the books/comics.) What would you say to someone like me to convince me to give the game a try?
[19:43] <+PULP-GeorgeV> aye – other genres for the Sigil system 🙂
[19:43] <+GrimTheWanderer> Bran Mak Morn and Solomon Kane? 😀
[19:43] <+Kei_Kenobi> (I’m sorry, every time I see Pulposaurus I read Purplesaurus, and I’m like “wasn’t that a kool-aid flavor back in the day?”)
[19:43] <+PEGShane> Purplesaurus–Barney! 😛
[19:43] <+PULP-GeorgeV> lol
[19:43] <+Kei_Kenobi> Tell me you have an evil Barney as your mascot!?
[19:44] <+PEGShane> Well, Bryan, first off, you’re nuts! Conan really is *that* good. 😉 But if we’re successful, you might see the partners delving into our *own* properties…
[19:44] <+Landauer> Any reason (besides narrative) that a Conan vs. Conan game or a Toth vs. Toth game would play well?
[19:44] <+BryceWhitacre> I just wanted to say I’m more interested in additional units than alternate units.
[19:44] <+Landauer> *not play well.
[19:44] <+Kei_Kenobi> (Also Shane wanted to say hi for Ray Wisneski)
[19:44] <+PEGShane> (Hi back to Ray! One of my favorite people in the world. 🙂 )
[19:45] <~Dan> Will Pulpasaurus stay a minis company, or do you have any plans to move it into other areas? Or do your respective companies already cover such things? 🙂
[19:45] <+PEGShane> @Landauer: Nope! That would actually be pretty interesting, and something I don’t *think* we’ve done yet.
[19:45] <+BryceWhitacre> (I’m sitting here in my 13th age game with 11 players showing them the awesome kickstarter)
[19:45] <+PEGShane> @Dan: We’ve got all kinds of ideas, but truly, we need to see if this is going to take flight first. Then we’ll cement those plans.
[19:45] <+PEGShane> Thanks!
[19:46] <+PULP-GeorgeV> thanks!
[19:47] <~Dan> How difficult would you say this game is to learn, especially for non-minis gamers?
[19:47] <+Ham-R-Hed> So were the minis at GenCon actual production paint jobs or prototypes for the production company to follow?
[19:47] <+PULP-GeorgeV> very easy
[19:47] <+PULP-GeorgeV> Production Prototypes for the factory
[19:47] <+BryceWhitacre> are you going to produce your own terrian?
[19:47] <+PULP-GeorgeV> we’ve discussed it
[19:47] <+PULP-GeorgeV> but we need to get the minis production in the bag first
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[19:48] <~Dan> What background do the two of you have in minis gaming?
[19:49] <~Dan> (Howdy, SolutionCat!)
[19:49] <+SolutionCat> (Hi Dan)
[19:49] <+BryceWhitacre> omg shane! Great Rail Wars! Fantastic Minis Game
[19:49] <+PULP-GeorgeV> Ive been gaming with miniatures since 1989 with Games Workshop
[19:49] <+Ham-R-Hed> Bryce beat me to it
[19:49] <+Abstruse> Compared to other miniature games, how easy is this to pick up for new players? Or players with no knowledge of Conan?
[19:49] <+PULP-GeorgeV> Ive had a retail store since 1995
[19:50] <+PULP-GeorgeV> and have played a LOT of miniature games… I have over 700 painted miniatures Ive painted in my personal collection
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[19:51] <+BryceWhitacre> I was planning on running a various stores in town we have 10 stores. How quick will the factions release? One of the things that killed a couple minis game around here was there was only two factions for a long time.
[19:51] <+PEGShane> I’ve designed several–two that were published. Fields of Honor and The Great Rail Wars. I’ve been *playing* them for 20+ years, ran campaigns, and even beat a few Golden Demon players. 😉 (The tournament winners–not the painters.)
[19:52] <+SolutionCat> Where is your store at?
[19:52] <+PULP-GeorgeV> my store is Zombie Planet in Albany NY
[19:52] <+PEGShane> Only two factions for now, but again, lots of plans if things go well.
[19:52] <~Dan> What was the reasoning that went into making C:RoM under a new company rather than under Pinnacle or Eden?
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[19:53] <+bwade> Are there plans for a two player starter?
[19:54] <+PEGShane> @Dan: Great question. 🙂 Mainly because of the expense. This is a HUGE undertaking, and to do it required all four of us (Jack, George, Tim, and myself). Each of us likes owning his own company where we can do things our own way.
[19:56] <+PULP-GeorgeV> @bwade – Yes – we wanted to make each faction a separate starter, and eventually make a 2 player starter
[19:56] <+PULP-GeorgeV> that way each player could get plenty of miniatures … if we were to make a 2 player pre-painted starter it would have to come with fewer miniatures
[19:56] <+PULP-GeorgeV> to keep the cost down
[19:57] <+PULP-GeorgeV> look at Golem Arcana and X-Wing/Start Trek
[19:57] <+bwade> So I assume a two player starter would be post kickstarter?
[19:57] <+PULP-GeorgeV> lower priced starters but only a few minis
[19:57] <+PEGShane> Correct
[19:58] <+PULP-GeorgeV> aye
[19:59] <+BryceWhitacre> are distributors already interested?
[19:59] <+PULP-GeorgeV> oh yeah
[19:59] <+BryceWhitacre> great
[19:59] <+PULP-GeorgeV> they are VERY excited about it
[19:59] <+PULP-GeorgeV> they see the same potential we do
[19:59] <+BryceWhitacre> alliance is here in my town
[19:59] <+PULP-GeorgeV> and the retailers who saw it are on the same boat as well
[20:00] <~Dan> Do your reputations in the gaming world help get your feet in the door, or does the product “sell itself” to distributors? Or both?
[20:00] <+PULP-GeorgeV> my retailer friends share the same comments I do .. we have MANY potential wargamers … we just need to get them a product
[20:00] <+PULP-GeorgeV> its a combination of both
[20:00] <+PULP-GeorgeV> you still need a good game
[20:01] <+PEGShane> With distributors we’re pretty golden. We have a long relationship with them and are all friends.
[20:01] <+Abstruse> How soon after the core set’s release would you expect the first expansions to start coming out?
[20:01] <+PULP-GeorgeV> in both production and gameplay
[20:01] <+PEGShane> What’s been more curious is that some of the hardcore minis guys *on Kickstarters* didn’t know us.
[20:01] <+BryceWhitacre> are you going to show it off at any of the open houses?
[20:02] <+PEGShane> @Abstruse: We have an “every six weeks” plan we’ve made. We’ll see how that goes depending on the funding level of the KS, if it’s successful.
[20:02] <+PEGShane> @Bryce: Yup!
[20:02] <+PULP-GeorgeV> yup
[20:02] <+Abstruse> Will the expansions be small sets or individual units?
[20:02] <+Crazy-Cabal> Any plans for other factions? Also any weirder critters? Clearly this game needs some Shoggoths!
[20:02] <~Dan> What percentage of your time is Pulpasaurus taking up relative to your Pinnacle/Eden work?
[20:03] <+BryceWhitacre> I want a james earl jones miniature
[20:03] <~Dan> I want a Mako miniature.
[20:03] <~Dan> With a spear.
[20:03] <+PULP-GeorgeV> @Abstruse – the plan is both
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[20:03] <+PULP-GeorgeV> We planned a Merc faction that everyone can hire
[20:03] <+PEGShane> For me, my time is split between PEG, Pulposaurus, and TORG!!! So…not much sleep for Shane-o. Poor George has to do Eden, Pulposaurus, AND run a store!
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[20:04] <+PEGShane> Jack does Pulposaurus and Cryptic (which is massive), and Tim works on the ENglish edition of the Dark Eye that’s coming and his own Dragon Kings game.
[20:04] <+PULP-GeorgeV> as well as another ‘wave’ consisting of 2 new factions
[20:04] <+PEGShane> (Mako mini for the win!)
[20:04] <~Dan> (“I did it… with my spear!”)
[20:04] <+Abstruse> PEGShane: And Savage Rifts…
[20:05] <~Dan> Dragon Kings is the Dark Sun-like setting, correct?
[20:06] <+PEGShane> @Dan: Yup! The spiritual successor.
[20:07] <~Dan> I believe my buddy Darren Peirce is working on that.
[20:07] <~Dan> Pearce, rather
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[20:09] <+Abstruse> How difficult/easy has it been to translate the concepts at the core of the Conan story into miniature skirmish rules?
[20:09] <+PEGShane> Very easy. Smooth as the Silk Road. 🙂
[20:10] <~Dan> How much interaction have you guys had with the Mophidius folks as they work on their Conan RPG?
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[20:10] <+PEGShane> More challenging–in a fun way–was making the full Robert E Howard experience come alive in the campaign book. But I had a lot of experience there with the old Great Rail Wars campaign books.
[20:10] <~Dan> And do you plan on doing any cross-promotion?
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[20:10] <~Dan> (Welcome, Guest47! You can set your name with the /nick command; e.g., /nick Dan :)) )
[20:10] <+PEGShane> We do plan on cross promotions–talked to them today. Chris is great friends with several of us, and Tim Brown is actually doing some work on the Conan RPG.
[20:11] <+Crazy-Cabal> With the hero level characters can they run roughshod? Clearly not the old 40k herohammer days but something closer to the old lord of the rings minis game.
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[20:12] <+PEGShane> @Cabal. NO!!! I hate that in Warhammer. In the last game I played here…
[20:12] <+PULP-GeorgeV> the game does feel, to me, a lot like the lord of the rings mini game (which I love)
[20:12] <~Dan> (Howdy, RandBrittain!)
[20:12] <+PEGShane> Conan
[20:12] <&egyptian> What parts of Robert Howard’s works do you have the rights to use?
[20:12] <+PEGShane> Conan’s player, foolishly charged two enemy units unsupported. A couple of bad rolls and Fate Cards later, the King was dead!
[20:13] <~Dan> Then he had Conone.
[20:13] <+PEGShane> @Egyptian: All Conan material, including the original works and the Marvel / Dark Horse comics.
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[20:13] <~Dan> (Howdy, Raven!)
[20:13] <+Raven> ello!
[20:13] <~Dan> (Raven c.s. McCracken, everybody, author of World of Synnibarr!)
[20:14] <+Raven> *waves
[20:14] <+Raven> So… Conan!!!! how cool is this???? awesome…
[20:14] <+PULP-GeorgeV> CROM!
[20:14] <~Dan> (Raven, meet Shane Hensley (Deadlands, et al) and George Vasilakos (All Flesh Must be Eaten, et al). 🙂 )
[20:15] <+Raven> *snaps salute
[20:15] <+Crazy-Cabal> Man, it’s like all of my favorite RPG guys got together ot make a minis game.
[20:15] <&egyptian> Shane-I see. I was wondering because someone had offhandedly mentioned Thulsa Doom, and I remembered that they only met in the movie. In the books he was an enemy of Kull, if I’m remembering right.
[20:15] <+BryceWhitacre> I’ve got to head out but this was one of the best things at gen con. If you guys need any demoing or help let me know. I’m friends with Shane on FB. If you come to fort wayne for the alliance open house let me know, it’s just a couple of miles away!
[20:15] <+Crazy-Cabal> Shane>Is turning into a snake a viable option in this game?
[20:15] <~Dan> Thanks, BryceWhitacre! Please come by any time!
[20:16] <+PULP-GeorgeV> Will do Bryce!
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[20:16] <+PULP-GeorgeV> Help spread the word about the KS 🙂
[20:16] <+PEGShane> Thanks, Bryce!
[20:16] <~Dan> Where do I know his name from…?
[20:16] <+Raven> how many mini’s do you guys have?
[20:16] <+PEGShane> @Egyptian: Yes, and Thulsa-Doom is *basically* Thoth-Amon.
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[20:17] <+Raven> Doom or Amon… Conan hates magic!
[20:17] <+PULP-GeorgeV> 15 in each starter (so 30) and then we have another 16 in stretch goals announced and Jack has another 12+ in developement
[20:17] <+Ham-R-Hed> I don’t want to talk about how many minis I have. That is why this prepaint game is good for me.
[20:18] <~Dan> Huh. According to Wiki, Conan never actually faced Thoth-Amon in Howard’s original stories.
[20:18] <+Raven> marvel comic book adaptations…
[20:18] <+Raven> 15 mini’s cooool
[20:19] <+PEGShane> @Dan: That’s right! This tale takes place during the King Conan era, which was left unfinished.
[20:19] <~Dan> That’s certainly food for Thoth.
[20:19] <+PEGShane> 😛
[20:19] <~Dan> 😀
[20:19] <+PULP-GeorgeV> ugh really Dan
[20:19] <+PULP-GeorgeV> lol
[20:19] <+Raven> 🙂
[20:19] <+Raven> Were Doomed!
[20:20] <~Dan> By the way, while you guys are here, are you up for questions about your respective RPG products?
[20:20] <+PULP-GeorgeV> yeah you could say we are Thulsa-DOOMED
[20:20] <+PULP-GeorgeV> ok we gotta stop with the bad puns
[20:20] <~Dan> In this place? Good luck with that. 😀
[20:20] <+Raven> So, lets have a rundown… what’s this game like?
[20:21] <~Dan> Oh! And before I forget, please feel free to post a link to your KS!
[20:21] <+Raven> post..post..post…
[20:21] <+DerekS> (Link: https://www.kickstarter.com/projects/2060871444/conan-rise-of-monsters/comments)https://www.kickstarter.com/projects/2060871444/conan-rise-of-monsters/comments
[20:21] <+Raven> yay!
[20:21] <+DerekS> That one, Dan?
[20:21] <~Dan> That works, yup!
[20:22] <+DerekS> Probably without the comments.
[20:22] <+DerekS> Here you go: (Link: https://www.kickstarter.com/projects/2060871444/conan-rise-of-monsters)https://www.kickstarter.com/projects/2060871444/conan-rise-of-monsters
[20:22] <+DerekS> Sorry, I was already on the page.
[20:22] <+PULP-GeorgeV> 🙂
[20:22] <~Dan> No worries!
[20:23] <+Raven> in a thick jewish accent, “So… Tell me what you like about your game.”
[20:24] <+PULP-GeorgeV> I like the “open and play” aspect
[20:24] <+Crazy-Cabal> What are the usual table sizes do you expect? Standard 4×4 footer?
[20:24] <+PULP-GeorgeV> Im one of those miniature wargamers where I DO NOT field my army until its painted
[20:25] <~Dan> Since you guys are working together, is there any chance of any crossover work between Eden and Pinnacle? Shane, I know you’ve written for Eden before…
[20:25] <+Abstruse> Are the unpainted versions going to be available post-Kickstarter?
[20:25] <+PULP-GeorgeV> 4×4 works good
[20:25] <~Dan> Raven: I can PM you some of the details from the first hour of the chat, or you can check out the log, so they don’t have to repeat themselves. 🙂
[20:25] <~Dan> Raven: Although the short version seems to be the ease and speed of play and the quality of the pre-painted minis. 🙂
[20:26] <+PULP-GeorgeV> the last few months Ive been playtesting the unannounced units and we’ve been playing larger games on a 4×6 surface
[20:26] <~Dan> I’d love to see some Unisystem versions of some Savage Worlds settings, for example… And there has got to be a market for Savage AFMBE…
[20:26] <+Raven> no worries… ill do some research… the open and play aspect is great…
[20:26] <+PEGShane> @Dan: Nothing we can talk about just yet, but George is one of my best friends AND one of the people I enjoy working with the most, so I’m always looking for an opportunity to do stuff with him. 🙂
[20:27] <+PULP-GeorgeV> Savage AFMBE…. would people buy that?
[20:27] <+PULP-GeorgeV> (jokin)
[20:27] * ~Dan chuckles
[20:27] <+Crazy-Cabal> Well if you could corner CJ Carella i’d totally pay money for Savage Armageddon! 😉
[20:27] <+PULP-GeorgeV> Ive been prepping to run Shanes new setting ‘The Last Parsec’ 🙂
[20:27] <+DerekS> I thought savage AFMBE was Terra Primate with zombies
[20:28] <+PULP-GeorgeV> ^
[20:28] <~Dan> PEGShane: That’s really cool. I didn’t realize you guys were good friends. What with you guys being two of my favorite industry folks, that gives me warm-fuzzies. 🙂
[20:28] <+DerekS> Oh, you mean Savage Worlds AFMBE. 🙂
[20:28] <+PULP-GeorgeV> Derek …. you!
[20:28] <+DerekS> ook ook
[20:28] <+PULP-GeorgeV> lol
[20:28] * ~Dan chuckles
[20:28] <~Dan> Actually, CJ would normally be here tonight for our online game. 🙂
[20:28] <+PULP-GeorgeV> nice
[20:29] <+DerekS> George and CJ can’t be here at the same time – state law
[20:29] <+Crazy-Cabal> Stands to reason!
[20:29] <+PULP-GeorgeV> its like BatMan and me… never see the two of us in the same place…
[20:29] <~Dan> Yeah, he’s playing with me and some other folks in a CineUni weird western.
[20:29] <+PULP-GeorgeV> just sayin
[20:29] <~Dan> When he gets a bad roll, I love razzing him about the sort of jerk who must have written the rules.
[20:30] <+Raven> licensing question: did you have to purchase rights from the author’s fam?
[20:30] <~Dan> lol re: BatGeorge
[20:30] <+Lysus> Is the Q&A over now?
[20:31] <+PEGShane> No. A company called Paradox owns all the Howard rights, and we’ve been friends with them for years.
[20:31] <~Dan> Nope! Still in progress. 🙂
[20:31] <+PULP-GeorgeV> Give us more questions!
[20:32] <+Raven> No license? gratis?
[20:32] <+PULP-GeorgeV> Shane did a GREAT video the other day on the Origins of CROM… if you all get a chance – check it out
[20:32] <+PULP-GeorgeV> (Link: http://miburl.com/vCoR3z)http://miburl.com/vCoR3z
[20:32] <+PULP-GeorgeV> we have an official license… Shane and I are no stranger to licensed games 🙂
[20:32] <~Dan> How many literal monsters are actually included in the game? I know there are mammoths and at least one giant snake…
[20:32] <+PULP-GeorgeV> *strangers
[20:33] <+Crazy-Cabal> With the terrain sheets in the box is there much in the way of rough terrain/hazards in the system?
[20:33] <+DerekS> will the rules, as written, support the idea of the mercenary units you mentioned early, from the start? So, can I use my own minis, mimic the rules for say, archers, and add them in – or is it likely to unbalance the game?
[20:33] <+Raven> 🙂
[20:33] <+PULP-GeorgeV> Giant Ape, War Rhino, Dragon, Vampire Bat, Babboon Demon
[20:33] <+PULP-GeorgeV> and more planned!
[20:33] <+Raven> good subjects for figures!
[20:33] <~Dan> Awesome!
[20:33] <+PULP-GeorgeV> … it is the Rise of Monsters 🙂
[20:34] <+Raven> lots of drama
[20:34] <~Dan> Apes and rhinos! ❤
[20:34] <+PULP-GeorgeV> the terrain sheets will help with the NEW wargamers to want to attract that do not have 3D terrain
[20:34] <~Dan> Any plans for adding Lovecraftian gods?
[20:34] <+Raven> Babboon Demon… bet ithas BIG teeth!
[20:34] <+PULP-GeorgeV> so we will have terrain sheets that will emulate soft cover, hard cover, buildings, etc
[20:36] <+Raven> sight variables along with movement controls with each sheet?
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[20:37] <+Raven> Sun Tzu had 5 terrain types…
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[20:37] <~Dan> (Howdy, phondle!)
[20:37] <+phondle> Sun Tzu was a smart dude.
[20:37] <+phondle> (Oh is this QnA?)
[20:37] <+PULP-GeorgeV> @phondle yes
[20:38] <~Dan> (Yup! Meet three of my favorite gaming dudes, Shane Hensley, George Vasilakos, and Raven c.s. McCracken. Shane and George are talking about their new Conan minis game. 🙂 )
[20:38] <+PULP-GeorgeV> (Link: https://www.kickstarter.com/projects/2060871444/conan-rise-of-monsters)https://www.kickstarter.com/projects/2060871444/conan-rise-of-monsters
[20:38] <+Raven> CROM!!!
[20:38] <+phondle> (…is your name really Raven C. S. McCracken)
[20:39] <+PEGShane> @Dan, re Lovecraft: We have all KINDS of wicked stuff planned. Just gotta get this first set firmly established. Then the Old Gods WILL REIGN!!! Er, sorry. Got carried away. 😛
[20:39] <+Raven> yep.. Raven Craig Steven McCracken
[20:39] * ~Dan chuckles 🙂
[20:39] <+PULP-GeorgeV> >>
[20:39] <+Raven> man… when mom called all 4 of my names… i knew i was in trouble…
[20:39] <~Dan> Hmm. So there are four guys working on C:RoM, you said?
[20:40] <+phondle> You literally have the best name of anyone with which I’ve ever interacted
[20:40] <+PULP-GeorgeV> yes and a LOT of playtesters
[20:40] <~Dan> Well, then, I can’t resist…
[20:40] <+GenoFoxx> C:RoM…nice
[20:40] <+Raven> 🙂
[20:40] <+phondle> Sorry, go back to regularly scheduled programming
[20:40] <~Dan> Crom LAUGHS at your four game designers!
[20:40] <+Raven> the OLD GODS…
[20:40] <+phondle> D:
[20:41] <~Dan> Sorry… One of my favorite lines from the movie. 😀
[20:41] <~Dan> That, and anything Mako said, of course. 🙂
[20:41] <+Kei_Kenobi> I used to have six names, so I feel you Raven 😛
[20:41] <+Raven> Crom sits in his mountian.. He is strong! This sounds like it shall be epic!
[20:42] <+bwade> OK, I need a nap before work. Thanks for answering questions guys! 😀
[20:42] <+PULP-GeorgeV> more questions!
[20:42] <+Crazy-Cabal> Is movement set, no random warhammer charges?
[20:42] <+PULP-GeorgeV> Each unit has a set Mv value…
[20:42] <+PULP-GeorgeV> and charges are 1.5 of that movement…
[20:42] <+PULP-GeorgeV> but no premeasuring
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[20:42] <+Crazy-Cabal> Ahhh, as the gods intended!
[20:42] <+PEGShane> That amps up the tension…will I make it?
[20:43] <+Crazy-Cabal> Any fate cards give you an extra bit of move?
[20:43] <+Raven> based on the terrain
[20:43] <+PEGShane> Yup!
[20:43] <+PULP-GeorgeV> if you fall short then you move your basic Mv
[20:43] <+PEGShane> And sometimes stop OTHERS.
[20:43] <+PULP-GeorgeV> yup
[20:43] <+Raven> Fate cards?
[20:43] <+PEGShane> It’s quite embarrassing when you’ve set up your big charge only to be stopped dead in your tracks…right in front of the archers!
[20:43] <~Dan> How badass is Conan relative to the monsters? Can he take on a giant ape or a dragon by himself?
[20:44] <+PEGShane> He can…but it’s definitely not a sure thing. Each player will have to:
[20:44] <+PEGShane> 1) Spend destiny points in attack and defense if they really want to press it, and…
[20:44] <+PEGShane> 2) Likely play a Fate Card or two.
[20:44] <+Raven> you guys know the ref in Synnibarr has always been called, FATE.
[20:45] <~Dan> 🙂
[20:45] <+PEGShane> I LOVE the Fate Cards. There’s so much strategy in the game already, but having cards and taking advantage of what they do for you really makes each game different.
[20:45] <+Abstruse> (Sorry if this has been asked, I keep getting pulled away). How well does the game scale up in size? What’s the biggest army you could field and still finish the game in a reasonable time?
[20:45] <+Abstruse> IE not needing to take sleep breaks.
[20:45] <+PEGShane> You have a deck of 30 cards and will likely only get about 9 per game.
[20:45] <+PEGShane> We play with ALL expansion units in under 90 minutes. That’s a 40 point game (I think).
[20:45] <+Raven> Fate adjusts after the roll, destiny before?
[20:46] <~Dan> What do you guys find more difficult: Writing RPGs or mini games?
[20:46] <+PEGShane> I can’t WAIT to get my sets and try a 100 point game. I think that would be on par with a standard Warhammer game of about 3+ hours. 😛
[20:46] <+PULP-GeorgeV> RPGs
[20:46] <+PEGShane> @Raven: More or less…each Fate Card is different though.
[20:46] <+PEGShane> RPGs, for sure.
[20:46] <+BlasterKyubey210> God feels like it’s own punchline when it comes to Fate cards
[20:46] <+PEGShane> Word count alone…
[20:46] <~Dan> Why is that, do you think?
[20:46] <+BlasterKyubey210> Makes sence for the setting
[20:46] <+Crazy-Cabal> How lethal is the system? Troops probably go down easy but can a monster just go down in one melee depending on luck?
[20:46] <+PULP-GeorgeV> each faction has a 30 card Fate Deck in the starter…. 25 of those are faction specific
[20:46] <~Dan> Ah… yeah, I can see that, re: word count.
[20:47] <+PULP-GeorgeV> 5 are duplicated in each deck (basic Fate cards)
[20:47] <+PEGShane> @Crazy: It can if the rival has enough punch. Most monsters will last a few rounds though.
[20:47] <+Raven> sounds fun!
[20:47] <+phondle> Dan: Mini games?
[20:47] <~Dan> Plus you aren’t dealing with a limited scenario…
[20:47] <~Dan> phondle: miniature wargames.
[20:47] <+phondle> Huh
[20:47] <~Dan> phondle: (Link: https://www.kickstarter.com/projects/2060871444/conan-rise-of-monsters/description)https://www.kickstarter.com/projects/2060871444/conan-rise-of-monsters/description
[20:48] <+Raven> mini games have a narrower bandwidth… although EVERYTHING can be made complex. Typically building a Centiverse takes more time…
[20:48] <+Raven> wouldn’t you guys agree?
[20:49] <+Raven> a few battlefields vs a few worlds…
[20:49] <+PEGShane> Not sure what a centiverse is?
[20:49] <+PEGShane> But yes
[20:49] <+Raven> 100 universes
[20:49] <~Dan> So in the time that remains, is there anything we haven’t covered that you guys would like to mention?
[20:50] <+PULP-GeorgeV> 🙂
[20:50] <~Dan> Raven speaks his own language sometimes. 😉
[20:50] <+Abstruse> Shane said he wanted to try a 100 Point Game that would take about 3 hours. How many points is the average game by the rules? And how many points are in a starter set?
[20:50] <+Crazy-Cabal> Are heroes variable at all or is everything what you see?
[20:50] <+Raven> Conan ROCKS… unk..ungowa..
[20:50] * ~Dan chuckles
[20:51] <+PEGShane> @Crazy: They’re preset on the unit card for now. We have plans for introducing artifacts and so forth later on.
[20:51] <+PEGShane> Some also come into the game through the Fate Cards…like the Heart of Arriman (I’m misspelling that).
[20:51] <+PEGShane> A starter set is 20 points.
[20:51] <+Raven> and how many points is Conan worth? pant.. salivate…
[20:51] <+PULP-GeorgeV> 5
[20:52] <+Raven> yea.. 1/4 the starting value
[20:52] <+Raven> boom
[20:52] <+PEGShane> King Conan is 5 points 🙂
[20:52] <+Crazy-Cabal> So with the campaign book are you planning on releasing more later? Young conan, Kull, etc?
[20:52] <+PEGShane> Other versions are sometimes a little less, have different abilities, and so on.
[20:53] <+Raven> The Fate cards will have artifacts? magic items sorta?
[20:53] <+PEGShane> There are tons of expansion units in our spreadsheet. Jack reread and notated every single Conan story (again) and put them in the list, then we went through the comcis as well.
[20:53] <+PULP-GeorgeV> lots of comics
[20:53] <+Abstruse> If a 300 point game takes about 3-4 hours to play, how long does a 20 point game take?
[20:53] <+PULP-GeorgeV> less than 60 min
[20:53] <+PEGShane> Some FAte Cards are titled as relics and so forth.
[20:54] <+Crazy-Cabal> Will there be fate deck updates? Customization?
[20:54] <+PEGShane> The base game comes with a standard 30 card deck. Future expansions would allow you to customize.
[20:54] <+PEGShane> Five minutes left. Any other questions?
[20:54] <+Raven> the comics are EPIC… CROM loves marvel! The Fate cards give you an added handle on the game, not attached to any unit. good flexibility.
[20:55] <+PEGShane> The comics ARE epic–both the Marvel comics and the newer Dark Horse series. 🙂
[20:55] <+BlasterKyubey210> It sounds like the FATE Cards have Divine hijinks
[20:55] <+Raven> what is the airspeed of an unladen… *smack
[20:55] <+BlasterKyubey210> At lest theme-wise
[20:55] <+BlasterKyubey210> What’s the Basics like?
[20:55] <+PULP-GeorgeV> yes you play them down – each card tells you when you can play them
[20:55] <+Crazy-Cabal> Well if we’re tapping into the comics will we get Conan when he was flung into the future in a slick 70s suit? 😉
[20:56] <+PEGShane> Hmm… probably not. 😉
[20:56] <+Raven> what if! Conan came to the future!
[20:56] * ~Dan chuckles
[20:56] <~Dan> DisConan!
[20:56] <+PEGShane> @Blaster: Dan can send you a transcript of the earlier posts. Thanks!
[20:56] <+PULP-GeorgeV> but nothing is stopping you from customizing your Conan mini if you want 🙂
[20:56] <+PEGShane> Ha! That would rock. 🙂
[20:57] <+PULP-GeorgeV> Shane … Im gonna make one for you 🙂
[20:57] <~Dan> Now I want to lay out a battle with a glitter ball overhead. 🙂
[20:57] <+PEGShane> One or two more questions…then the Shanester must feast!
[20:57] <+PULP-GeorgeV> Disco-Conan
[20:57] <+Raven> give him the tiger on the gold leash and the pimp hat!
[20:57] <+Raven> NOOOOOOOOOOO
[20:57] <~Dan> 🙂
[20:57] <+PULP-GeorgeV> I think theres a Reaper Pimp mini I can cutup and put a Conan head on it
[20:58] <+Raven> never dis Conan… I think you guys have a great game… sounds solid..
[20:58] <+PULP-GeorgeV> thanks Raven
[20:58] <+Crazy-Cabal> Sounds great, I was looking for something to replace my now pointless warhammer fantasy itch!
[20:58] <+Raven> best wishes…
[20:58] <+PULP-GeorgeV> even if you dont back the Kickstarter… everyone please help spread the word about it
[20:58] <~Dan> Thanks very much for spending time with us this evening, guys!
[20:58] <+PULP-GeorgeV> our pleasure
[20:59] <~Dan> Can you give me just a minute to post the log and get you the link?
[20:59] <+PULP-GeorgeV> thanks!
[20:59] <+Raven> agreed, Thank you Dan for inviting me. and hosting this!
[20:59] <+PEGShane> Thanks from me, too! I greatly appreciate everyone stopping by. 🙂
[20:59] <~Dan> One moment, please… 🙂