[20:08] <+LegendaryGames> Hi everybody, my name is Jason Nelson and I’m the publisher of Legendary Games!
[20:09] <+LegendaryGames> We are a 3rd-party publisher and our core business is Pathfinder RPG products, but we’ve been broadening out recently into 5th Edition and are looking at producing products for 13th Age and Savage Worlds.
[20:10] <+LegendaryGames> Our current big project is the Legendary Planet Adventure Path – (Link: https://www.kickstarter.com/projects/legendarygames/legendary-planet-adventure-path/posts/1270506)https://www.kickstarter.com/projects/legendarygames/legendary-planet-adventure-path/posts/1270506
[20:11] <+LegendaryGames> It’s a “sword and planet” Adventure Path – 7 parts plus a prelude adventure – that embraces the tropes of pulpy planetary space fantasy, which is really fantasy adventure surrounded by thematic elements of sci-fi, but without the hard science or high technology
[20:12] <+LegendaryGames> Much more John Carter or Heavy Metal magazine, Thundarr the Barbarian or maybe Flash Gordon, rather than space opera like Star Trek, Babylon 5, etc.
[20:15] <+LegendaryGames> If you’ve got questions about Legendary Planet or anything else Legendary Games is making (or that you’d like to see us make), give me a shout!
[20:15] <~Dan> Thanks, LegendaryGames!
[20:15] <~Dan> The floor is open to questions!
[20:15] <+LegendaryGames> You can check our website at (Link: http://www.makeyourgamelegendary.com)www.makeyourgamelegendary.com to get a look at what we’re all about!
[20:15] <+LegendaryGames> (done)
[20:15] <~Dan> So what system(s) will this be using?
[20:16] <+LegendaryGames> The Legendary Planet AP will be created for both Pathfinder and 5th Edition
[20:16] <~Dan> Separate books?
[20:16] <+LegendaryGames> We are just over $300 away from our next stretch goal, which will push the page total for Pathfinder to around 500 pages.
[20:17] <+LegendaryGames> The 5th Ed versions will be somewhat shorter, since stat blocks are so much smaller in that system.
[20:17] <~Dan> Makes sense.
[20:17] <+LegendaryGames> We are releasing the adventures as PDFs first, releasing each one as it comes out. They will also be available as print-on-demand softcovers.
[20:17] <~Dan> Can you give us an overview of the setting?
[20:18] <+LegendaryGames> Once the full set of adventures is completed, we’ll be compiling all of the adventures into a single PDF and a hardback compilation.
[20:19] <+LegendaryGames> The setting is interplanetary, but travel between worlds is achieved by way of relatively small gateways – big enough for people and even mounts, but not enough to drive a truck through.
[20:20] <+LegendaryGames> Spaceflight exists but is primitive, nothing really more advanced than what you’d see on modern-day Earth at best.
[20:21] <+LegendaryGames> In the setting, ancient primordial creator races have seeded life throughout the galaxy, but after a great war eons ago the (for simplicity’s sake) good creator races sacrificed themselves to seal away the evil ones in a prison dimension.
[20:22] <+LegendaryGames> In the ages since, elder races that once served those creator races have still lingered on but now the evil elders are deciding to stretch out their power and perhaps become gods themselves. The creators have been gone so long they have faded to legend, and many younger races have never even heard of them.
[20:23] <~Dan> You mentioned primitive space travel… What is the average tech level like?
[20:24] <+Blarghedy> What sorts of these technologies have you mechanized for the game systems?
[20:24] <+LegendaryGames> The PCs are drawn into the conflict by minions of those evil elders who are seeking to assimilate younger races into their service and gain control of new worlds and new gateway points. The first adventure features the PCs awakening in a space prison and escaping into one of the hub worlds, a Mos Eisley-like hive of scum and villainy.
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[20:25] <+LegendaryGames> @Dan – Average tech level is similar to what you’d find in something like Golarion for Pathfinder: Fantasy medieval tech, plus guns and gunpowder are known. Higher-tech items exist, but they essentially fill the same niche as magic items. People know they exist and have probably seen them in the hands of the wealthy, but most commoners wouldn’t own one.
[20:26] <+LegendaryGames> @Blarghedy – Not sure what you mean by “mechanized for the game systems.”
[20:26] <+LegendaryGames> Point me in the right direction and I’ll be happy to answer.
[20:26] <~Dan> Are the high-tech items post-apocalyptic relics, or is such tech “modern” (for the setting) but extremely rare?
[20:27] <+Blarghedy> Ah. Are you writing out the new technological items in the 5e/PF rules?
[20:29] <+LegendaryGames> @Dan – Some of each. The more spectacular items (like the gateways themselves) are relics of the elder races, while smaller scale items are being built.
[20:29] <+LegendaryGames> Including robots!
[20:29] <~Dan> Cool. 🙂
[20:30] <+LegendaryGames> @Blarghedy – Yes, new items are being written up with appropriate stats for the game system.
[20:30] <~Dan> What PC-worthy races exist?
[20:31] <+LegendaryGames> We’ll be introducing new weapons and I believe we are dealing with piecemeal armor as well (since that’s so iconic to the trope – guys with bits and pieces of armor).
[20:32] <+LegendaryGames> You’ll be able to play your common fantasy races, which can be native to the planets beyond or, if you play the prelude adventure “The Assimilation Strain,” can hail from an actual fantasy world like Oerth, Golarion, Eberron, etc.
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[20:32] <+LegendaryGames> We also are presenting four new playable races, which will have race stats for their system.
[20:33] <~Dan> What are the new ones like?
[20:33] <+Blarghedy> What levels is this AP for?
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[20:33] <+LegendaryGames> A cybernetic-human race, a plant-like race, a small reptilian saurid race, and a tell, thin, 4-armed humanoid race.
[20:33] <~Dan> It’s sword-and-planet. SOMEbody had to have more than two arms.
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[20:35] <+LegendaryGames> @Blarghedy – The prelude adventure allows you to start at 1st level if you wish. Alternatively, you can begin with the first full adventure at 2nd level. The AP will take you all the way through 20th level, and will be making some judicious use of elements of the Pathfinder mythic rules (with a similar templating system for 5th Ed)
[20:35] <~Dan> Any new classes?
[20:35] <+Blarghedy> Oh, nice. Full 20-level campaigns are tough to write.
[20:36] <+LegendaryGames> That will help us circumvent some of the logistical issues of interplanetary travel – like adaptation to the basic environment and language compatibility – and allow the PCs to quickly address those and get on to the adventure!
[20:36] <+Blarghedy> Are you formalizing the 5e mythic rules?
[20:37] <+LegendaryGames> @Dan – No full-fledged new classes at present, though we will be creating some archetypes and prestige classes, and some of the new classes we’ve created for Legendary Games would be excellent fits.
[20:37] <+LegendaryGames> Like the cyborg 20-level class: (Link: http://www.makeyourgamelegendary.com/products-page/all-products/cyborgs/)http://www.makeyourgamelegendary.com/products-page/all-products/cyborgs/
[20:38] <~Dan> What about powers? Is there “real” magic, or something else, like psychic powers?
[20:38] <+Blarghedy> are you leaving the prestige classes as prestige classes for 5e or going the 5e route of making them all archetypes?
[20:39] <+LegendaryGames> @Blarghedy – We may build up to it, but for starters we’ll be converting what we need to convert. Operationalizing the core concepts of the mythic rules in a 5th Ed context for what the AP requires is job #1.
[20:39] <+LegendaryGames> As we keep building, I can see us taking those foundation pieces and building out a more thorough and formal set of mythic rule concepts for 5th.
[20:40] <+Blarghedy> cool.
[20:40] <+LegendaryGames> @Dan – Magic is real, psionics is real (both Dreamscarred/3.5-style psionics and Paizo’s new occult/psychic magic style), divine magic is real, and technology is real.
[20:40] <+LegendaryGames> It’s a bit like Shadowrun in that sense, that all of those elements are real and do not conflict with each other.
[20:41] <+LegendaryGames> We’ve been having a lot of internal conversations lately about language and religion. There’s something to be said for taking an avant garde approach to religion amongst the planets, with a very mutable concept of divinity,
[20:42] <~Dan> Standard alignments?
[20:42] <+LegendaryGames> but for the purpose of starting things, we’re going to stay within the core assumptions of a standard RPG cosmology – that specific deities exist and have specific areas of interest, so that Thor wouldn’t be a good-aligned god of thunder in one world and an evil god of trickery in another
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[20:43] <+LegendaryGames> Yes, standard alignments, though in the case of both alignments and religion I think that’s an area we may explore further as we build out a campaign setting from these adventures, and offer different structures for players and GMs to use.
[20:43] <+BlasterKyubey210> Planetary mix-ups aside
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[20:44] <+Teller> Oh, dammit I did it again!
[20:44] <+LegendaryGames> @Teller – What, you forgot Penn? 🙂
[20:44] <~Dan> (Howdy, Teller! 🙂 )
[20:44] <+Blarghedy> (planetary mix-up sounds like the name of a cocktail)
[20:45] <+Teller> No, I arrived during a Q&A. I am too easy a mark to be at one of those.
[20:45] <+LegendaryGames> @Blaster and Blarghedy – We will definitely have space cantinas.
[20:45] <+Blarghedy> Does each planet have its own cosmology and religion?
[20:45] <+Blarghedy> Also, how many planets do you hope to flesh out?
[20:45] <+LegendaryGames> We already posted up artwork for that from Bruno Balixa, whom some of the oldsters might recognize from the 2nd Ed Dark Sun days.
[20:46] <+LegendaryGames> Each planet is likely to have its own tendencies and favorites, but the core assumption is a mix of 20 fairly common deities, which are being developed by Sean K Reynolds.
[20:46] <+LegendaryGames> Everybody won’t worship all of them all the time, but on any given planet you’d have a decent chance of running into their followers.
[20:46] <~Dan> Are the planets Star Wars-like one-environment worlds?
[20:47] <+JeffLee> Will there be world-building/gazetteer type articles in the installments, similar to the way Paizo does their APs? Or a player’s guide? (Oh, and: Hi, Jason!)
[20:48] <+LegendaryGames> @Blarghedy – For the initial Adventure Path, we’ll generally be doing one planet per adventure, though the “hub” world of the first adventure will pop up repeatedly. Since spaceflight is limited, most civilization in a system will be concentrated on that planet, though there may be other colonies.
[20:48] <+LegendaryGames> We aim to build out a much larger campaign setting, but we are starting from the core places of the AP, much like Paizo built out Golarion from its original hub in Varisia during its first three APs.
[20:49] <+LegendaryGames> @Dan – Some planets have a predominant environment, like Richard Pett’s blasted asteroid field in “Confederates of the Shattered Zone” and Steve Helt’s water-world in “The Depths of Desperation”
[20:49] <~Dan> (Welcome to #rpgnet, JeffLee!)
[20:49] <+JeffLee> Thanks, Dan.
[20:49] <+LegendaryGames> Others will be more varied, like Matt Goodall’s tidally locked world and catacombs in “Dead Vault Descent”
[20:50] <+Blarghedy> How many adventures will this end up as? From what I can tell, the KS is for 2
[20:51] <+LegendaryGames> @JeffLee – Hi Jeff! One of the bonus goals for funding each installment of the AP is an approximately 10-page gazetteer of the planet where that adventure takes place, including the surrounding solar system.
[20:51] <+JeffLee> Nice.
[20:51] <+LegendaryGames> Those gazetteers will focus on the region or continent where the adventure takes place, but will offer an assortment of adventure hooks and opportunities elsewhere in that world and/or system.
[20:52] <+LegendaryGames> @Blarghedy – The base pledge level ($20) is for two adventures – the prelude and the first adventure. From there, you can either pledge for each subsequent adventure we unlock separately (adding $15 per), or you can make a single pledge for all of the AP at once at $100 total.
[20:52] <~Dan> Ah, so at its core, this is an adventure?
[20:52] <~Dan> Rather than a sourcebook, I mean.
[20:53] <~Dan> (You may well have made that clear earlier. Sorry… Long week. -_- )
[20:53] <+LegendaryGames> Yes, an adventure path, much like what you’d get from Paizo. An adventure of around 64 pages, including all its necessary supplemental bits, plus around 32 pages of articles – an expanded bestiary, the world and system gazetteer
[20:54] <~Dan> Gotcha.
[20:54] <+LegendaryGames> plus an additional supplementary article and an ongoing short fiction series by author Chris A. Jackson (author of several Pathfinder Tales novels)
[20:54] <~Dan> Is there any chance of this being fleshed out into a full setting?
[20:55] <+LegendaryGames> @Blarghedy – To sum up – the intended total AP is 8 adventures – the 40-page prelude “The Assimilation Strain” and seven full-sized AP chapters of 96 pages each (page count is our best estimate)
[20:55] <+Blarghedy> So how much is it to just buy the whole lot in hardcover? Is the hardcover 1 book or 8ish?
[20:56] <+LegendaryGames> @Dan – There’s every chance and intention of this being fleshed out into a full setting. We are building the setting organically through this AP, and what we create in world-building for the AP then becomes the foundation for the work we do creating a full-scale campaign setting.
[20:57] * ~Dan nods
[20:57] <~Dan> Cool. 🙂
[20:57] <+LegendaryGames> @Blarghedy – The base pledge levels are all essentially like a preordered PDF subscription. Assuming full funding, that’s going to run you $12.50 per adventure, vs. Paizo APs that this summer are going up to I believe 16.99 or 17.99 per adventure.
[20:57] <+Blarghedy> right
[20:58] <+LegendaryGames> (those are for PDFs – Paizo’s softcovers are going to be $24.99 starting with Hell’s Rebels I believe)
[20:58] <+LegendaryGames> You can then add the hardback to it for $40, for what should be around a 600- to 700-page book.
[20:58] <+Blarghedy> ha, nice.
[20:58] <+LegendaryGames> plus shipping if you’re not in the US, though we are working with a printer with offices in both the US and the UK, so international shipping is much cheaper than it was on our last KS.
[20:59] <~Dan> You mentioned earlier that the standard fantasy races are available. Are most of the monsters fantasy standards as well, or are the flora and fauna more unique to the setting?
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[20:59] <+LegendaryGames> We are offering softcover prints of the prelude and first adventure, but in general those who want softcovers will be able to order them as print on demand.
[20:59] <+LegendaryGames> @Dan – Plenty of both. You’ll have existing monsters and new monsters alike.
[21:00] <~Dan> (Welceom to #rpgnet, Vial!)
[21:00] <~Dan> (welcome, even. 🙂 )
[21:00] <+Blarghedy> LegendaryGames I think that’s the part that had me confused.
[21:00] <+LegendaryGames> Each time we fund a new bestiary section, that’s around 10 pages of monsters, so depending on the complexity of the creatures around 4-5.
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[21:00] <+Blarghedy> specifically only selling softcover copies of the first 2 adventures
[21:01] <+LegendaryGames> We surveyed our past Kickstarter backers, and the vast majority said they preferred a single big hardcover compilation rather than a collection of softcovers.
[21:01] <+LegendaryGames> But some people do like the softcovers, so we wanted to make sure that option was available.
[21:01] <+Blarghedy> right. Pod is night.
[21:01] <+Blarghedy> wow. Nice*
[21:01] <+LegendaryGames> agreed
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[21:02] <+LegendaryGames> all right folks – besides being a publisher, I’m also a GM, and my players are starting to arrive! We are nearing the end of the Reign of Winter AP, and they’re exploring the depths of Baba Yaga’s Hut to try rescuing the witch queen herself.
[21:02] <+LegendaryGames> Any last questions before I gotta roll?
[21:03] <~Dan> Some, but probably more involved than you have time for. 🙂
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[21:03] <~Dan> Do you have time to wait a minute while I post the log and get you the link? 🙂
[21:03] <+Blarghedy> LegendaryGames are you going to be at gencon?
[21:06] <+LegendaryGames> Yes we will – we are sharing booth #2639 with Kobold Press and Total Party Kill Games
[21:06] <+LegendaryGames> If you’re coming to Indy, give us a shout!
[21:06] <~Dan> I’ll be there and will. 🙂
[21:06] <~Dan> Thanks very much for spending time with us today!
[21:07] <+LegendaryGames> Thanks to everybody for stopping by the chat. Keep an eye on our Kickstarter page for all the updates. (Link: https://www.kickstarter.com/projects/legendarygames/legendary-planet-adventure-path/posts/1270506)https://www.kickstarter.com/projects/legendarygames/legendary-planet-adventure-path/posts/1270506