[19:00] <+CynthiaCelesteMiller> I’m Cynthia Celeste Miller, the president of Spectrum Games.
[19:01] <+CynthiaCelesteMiller> My game being discussed is Cartoon Action Hour: Season 3, a game that emulates 1980s action cartoons and a supplement for it called Wasteland 210.
[19:01] <+CynthiaCelesteMiller> It’s my love letter to Thundarr the Barbarian.
[19:01] <+CynthiaCelesteMiller> Hiya, Mark.
[19:01] <*TheCrowd*> Cheers
[19:01] <+CynthiaCelesteMiller> 2010, not 210.
[19:03] <+marklungo> I like that Wasteland 2010 is a little more hopeful than Thundarr, in that the heroes are working for an organization that’s trying to restore the world.
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[19:04] <~Dan> (Please hold comments and questions until we get a “(done)” from CCM, marklungo. Thanks! 🙂 ))
[19:04] <+CynthiaCelesteMiller> Thank you, Mark. You’re right, absolutely. It’s surpeisingly upbeat in that way. The crew does jobs for the Utopian League and thus attempting to restore what the world lost.
[19:05] <+CynthiaCelesteMiller> (done)
[19:05] <~Dan> The floor is open to questions! 🙂
[19:05] <+CynthiaCelesteMiller> I keep forgetting the (done). 😉
[19:05] <~Dan> No worries. 🙂
[19:05] <+marklungo> Sorry, I’m new here. (done)
[19:05] * ~Dan chuckles
[19:05] <*TheCrowd*> GOES WILD
[19:05] <~Dan> That only applies to the guest, marklungo. 😉
[19:06] <@Silverlion> Who is the Utopian League?
[19:06] <~Dan> So before we delve into Wasteland 2010, perhaps a quick explanation of CAH might be in order?
[19:07] <+CynthiaCelesteMiller> The Utopian League is an organization of primarily brainy types who stayed safe during all the Changing and are now trying to restore society, one piece at a time.
[19:08] <+CynthiaCelesteMiller> @Dan: Cartoon Action Hour: Season 3 is the third edition of the game that attempts to faithfully emulate those great but cheesy cartoons of the 1980s such as He-Man, Transformers, Thundercats, MASK, etc.
[19:08] <+CynthiaCelesteMiller> (done)
[19:08] <~Dan> Can you remind us of the basic mechanic?
[19:10] <+CynthiaCelesteMiller> BRB
[19:11] <+marklungo> BRB?
[19:11] <~Dan> (be right back)
[19:13] <+marklungo> Thanks.
[19:13] <~Dan> Certainly. Are you a CAH fan, marklungo?
[19:15] <+marklungo> Yep! I’ve enjoyed the concept from the beginning.
[19:16] <~Dan> Very cool. I hope you enjoy your visit to #rpgnet and that you’ll hang out with us in the future. 🙂
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[19:16] <~Dan> Howdy, Barak!
[19:16] <+Barak> Buddy Jones!
[19:17] <+marklungo> I might take you up on that, Dan!
[19:17] <~Dan> Cool. We’re always open. 🙂
[19:17] <~Dan> Cynthia had to step away for a moment, Barak.
[19:18] <+Barak> I am here, if there are any questions I might be able to answer
[19:18] <~Dan> Hmm. Well, I had asked for a recap of the basic CAH mechanic.
[19:18] <+marklungo> Barak, can you talk about any forthcoming projects that you and Cynthia are working on?
[19:19] <+Barak> CAH- It’s a d12 mechanic, no set Traits, so folks can be creative in how they apply a Trait, be it NINJA or FLAME POWERS
[19:20] <+CynthiaCelesteMiller> Sorry about that. I had a quick emergency. I’m back.
[19:20] <~Dan> Everything okay, I trust?
[19:20] <+CynthiaCelesteMiller> Everything is fine now, thank you.
[19:21] <+marklungo> Glad to hear it!
[19:21] <+etaoinshrdlu> (I misread that nickname as CyanideCelesteMiller)
[19:21] <+CynthiaCelesteMiller> Thanks for pitch hitting for me, Barak. Buddy Jones!
[19:21] <~Dan> What is the “Buddy Jones” reference? 🙂
[19:21] <+CynthiaCelesteMiller> I’ll let Barak explain that one, as that was his addition to the setting.
[19:21] <+Barak> I can indeed. We are hard at work on Retrostar, as well as some more CAH goodneess. After all that is done, I have another game that I want to work on, not sure if we are announcing it yet, but folks local to me might have seen a preview at my local con. And then 2016… I have an idea or two, and I am sure Cynthia does as well.
[19:22] <+Barak> Buddy Jones, well…… if i recall, we have an upcoming supplement which will cover that… hmm… maybe I am just misremembering.
[19:23] <+CynthiaCelesteMiller> Hahaha! Yes, we have a short Wasteland 2010 adventure coming out in a handful of days.
[19:23] <+Barak> Buddy Jones came about, because Wasteland seemed like a series where everyone would have a catchphrase.
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[19:23] * ~Dan chuckles
[19:23] <~Dan> Howdy, Lin_Chong!
[19:23] <+CynthiaCelesteMiller> It deals with the Buddy Jones thing. It’s something the main character says, much the way Thundarr yells “Demon Dogs!”
[19:24] <+Lin_Chong> Morning.
[19:24] <~Dan> Heh. That’s awesome. 🙂
[19:24] <+marklungo> So who is Buddy Jones, and how did his name become a catchphrase?
[19:24] <+Barak> It is also steeped in some backstory of the world and the characters.
[19:24] <~Dan> So what sets Wasteland 2010 apart from other post apocalypse games?
[19:25] <+Barak> It’s fun, it’s CAH so the mechanics will not get in the way of the fun, it harkens to a genre that is all about kicking butt and having a good time. But how serious your Wasteland is, is entirely up to you.
[19:25] <+CynthiaCelesteMiller> Mark: You’ll have to wait until the adventure comes out. 😉 I’, such a tease.
[19:25] <+CynthiaCelesteMiller> As for Dan’s question…
[19:26] <~Dan> marklungo is Jonesing for an explanation.
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[19:26] <+Barak> I am firm believer that mechanics should enhance gameplay, and CAH isn’t about XP. And, hey, for those folks jonesing (ha!) for a sentient plant player character, why not! Nothing stopping you!
[19:27] <+CynthiaCelesteMiller> Well, for starters, it’s a very “early-1980s cartoon” approach to the genre. It’s gritty to a certain degree, but it also has very outlandish things in it, such as Octofish, a mutated hybrid of octopi and catfish that swim up and down the old Mississippi River.
[19:28] <+CynthiaCelesteMiller> And as Mark mentioned, it has a more optimistic vibe than most post-apoc. (done)
[19:29] <+JAZilla> How closely to Thundarr could you mold Wasteland?
[19:30] <+marklungo> Thanks for the consideration, Dan, but if Cynthia says I have to wait, I’ll wait… and come up with theories. For example: Is Buddy Jones some hero whose name is used as an exclamation, like Geronimo?
[19:30] <+CynthiaCelesteMiller> You could use it to mold Thundarr without any issues at all. That was intentional. The setting we present is very Thundarr-esque, but with its own twists… but it could all be translated over to the world as presented in Thundarr the Barbarian immediately.
[19:31] <+JAZilla> Including magic and super-science?
[19:31] <+CynthiaCelesteMiller> I love the “Jonse-ing” remark, Dan. 🙂
[19:31] <+Barak> so, there is a reason for Buddy Jones, but from a meta-authorial standpoint, my inspiration for Buddy Jones was… based on something. Some research might uncover it, or maybe it will remain my secret.
[19:31] * ~Dan bows
[19:31] <+CynthiaCelesteMiller> Both magic and super science are covered right in the book. 🙂
[19:32] <+CynthiaCelesteMiller> Ditto for Sun-Sword-like weapons.
[19:32] <~Dan> How do they differ from generic CAH powers?
[19:32] <+CynthiaCelesteMiller> (done)
[19:33] <+marklungo> One major difference from Thundarr is that the Ookla-like character can talk, is intelligent, and remembers the world pre-disaster. He’s more like Beast from X-Man than Ookla or his inspiration, Chewbacca.
[19:33] <+marklungo> Oops! I meant X-MEN, of course.
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[19:34] <+CynthiaCelesteMiller> Mechanically, not really at all (though we do have a random mutation table). The CAH ruleset was designed to cover that manner of thing without alteration. It’s very versatile. But in Wasteland 2010, we discuss the roles of super-science and sorcery.
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[19:34] <~Dan> (Welcome to #rpgnet, Guest83! Please set your name with the /nick command; e.g., /nick Dan.)
[19:34] <+CynthiaCelesteMiller> Very true, Mark. Bogg is very wise.
[19:34] <~Dan> (Or leave without saying a word. That’s cool, too.)
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[19:34] <~Dan> (Howdy, MonkofLords!)
[19:35] <+CynthiaCelesteMiller> (done)
[19:35] <+GenoFoxx> so ArkII with magic added?
[19:35] <+Barak> And if your Wasteland series discovered a Time Portal that took them to a different CAH series, no compatibility issues! Punk Rock Saves the Wasteland?
[19:35] <+JAZilla> I owned the 1st edition of CAH. How has it changed?
[19:36] <+CynthiaCelesteMiller> I love Ark II! Huge fan! So, yes, that would be an easy thing to do… though our upcoming RPG, Retrostar (designed by Barak), specializes in stuff like Ark II.
[19:36] <+marklungo> I vote in favor of Punk Rock Saves the Wasteland.
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[19:37] <+SolutionCat> So is it fantastic or realistic?
[19:37] <+CynthiaCelesteMiller> JAZilla: I just about every way possible, quite honestly. I felt that S1 was too crunchy for what the genre needed and S3 has implemented that mindset. It’s relatively close to S2 though.
[19:37] <~Dan> (Howdy, Abstruse!)
[19:37] <+CynthiaCelesteMiller> @SolutionCat: More fantastic than realistic. It has fog-enshrouded landscapes, weird critters, evil sorcerers, land pirates, etc.
[19:38] <+CynthiaCelesteMiller> (done)
[19:38] <+Kei_Kenobi> (Cynthia! Long time no see! used to be Damiar, and have been playing CAH since the beginning! :D)
[19:38] <~Dan> Does it define the cause of the apocalypse?
[19:38] <+CynthiaCelesteMiller> Hey there! I remember you well! 🙂
[19:38] <+GenoFoxx> impossible to justify outside of magic beamsabers?
[19:40] <+CynthiaCelesteMiller> Dan: Here’s a quote from the book: Nobody knows where it came from; nobody knows why it happened, but in the year 1981, a dimensional rift opened up in the sky above and the world as we knew it was no more. In its place was an untamed planet of ruined cities, mutated creatures, man-eating plants and powerful magic.
[19:41] <+CynthiaCelesteMiller> @GenoFoxx: Anything can be justified. 😀
[19:41] <+JAZilla> Is there an option to play CAH3 less 80’s toy-toon and more gritty, semi-realistic anime?
[19:41] <+marklungo> Wasteland 2010 is very much like Thundarr in that regard. In Thundarr, a comet devastated the earth in 1994, and 1000 years later there was magic and stuff. Why? Who cares?
[19:41] <+Barak> From a crunch level, for fans of other CAH series, I always try to bring something new to the table, in terms of “stats” and approaches to the rules and NPCs.
[19:42] <+CynthiaCelesteMiller> Yes, thanks to how Dials work during series creation. We’re going to have an updated version of the S2 supplement, Going Japanese, later this year as well. (done)
[19:43] <+GenoFoxx> I thought it was a runaway planet…though today they would probably call it a dwarf planet
[19:43] <+CynthiaCelesteMiller> Barak and Norbert are great at taking ideas and making them mechanically fun and unique.
[19:43] <@Silverlion> Rogue Planet.
[19:43] <+Kei_Kenobi> Oh, awesome. I was hoping Going Japanese would get some kind of follow up.
[19:43] <@Silverlion> Not a comet.
[19:43] <@Silverlion> Bad Thundarr fans!
[19:43] <+CynthiaCelesteMiller> Yes, that’s about right. In Thundarr it was a comet. Not so in Wasteland 2010.
[19:43] <~Dan> So what new rules appear in Wasteland 2010?
[19:43] <+GenoFoxx> no it was a runaway planet
[19:44] <@Silverlion> Yep. Genofoxx! fistbump!
[19:45] * +GenoFoxx returns it
[19:45] <+CynthiaCelesteMiller> Dan: There are no new rules in Wasteland, per se. It uses the various series creation “special rules” found in the core rulebook. This book is one of the more straight-forward series books we’ve released, which has led to many fans calling it the perfect CAH:S3 starter series.
[19:45] <+CynthiaCelesteMiller> (done)
[19:46] <~Dan> What’s the scoop on mutations?
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[19:47] <+CynthiaCelesteMiller> Mutations are treated as normal Traits, but we give guidelines in the book that help guide the players and GMs when they make their own. Plus, as I mentioned, we have an extensive Random Mutation Table. I believe it has 70-some results, though my memory could be slightly off here.
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[19:48] <~Dan> (Howdy, JamesGillen!)
[19:48] <~Dan> Does the book include mutant races?
[19:49] <+CynthiaCelesteMiller> In this setting, there aren’t any humanoid-type mutation races. The rift affected each person differently (or not at all, in many cases).
[19:49] <+JamesGillen> Howdy
[19:49] <+CynthiaCelesteMiller> 9done)
[19:49] <~Dan> What about supernatural races?
[19:51] <+CynthiaCelesteMiller> There are supernatural creatures and the like, such as Flyotes (a hybrid of coyotes and flies that inhabit what used to be Oklahoma) and Glow Spheres.
[19:51] <+CynthiaCelesteMiller> We offer full stats for them.
[19:51] <+CynthiaCelesteMiller> (done)
[19:52] <~Dan> On a related note, how many creatures and other adversaries are statted out in the book?
[19:53] <+marklungo> Sorry, but I’ve got to leave now. Goodnight, everybody! It’s been fun!
[19:53] <~Dan> Take care, marklungo!
[19:53] <~Dan> Come back soon!
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[19:54] <+CynthiaCelesteMiller> 4 ready-to-use Player Characters, 6 allies, 6 villains, 5 types of villainous Goons, 6 critters of the wastelands, 2 Playsets
[19:54] <+CynthiaCelesteMiller> Bye, Mark. 🙂
[19:54] <~Dan> Playsets?
[19:56] <+CynthiaCelesteMiller> Yes, in CAH:S3, we have rules for Playsets, which represent commonly used locations such as headquarters, bases, etc. The term refers to playsets from action figure lines. 🙂
[19:56] <~Dan> Ah, cool. 🙂
[19:56] <+JamesGillen> awesome
[19:56] <+CynthiaCelesteMiller> They basically offer up Traits that the characters can use while there, such as TRAP DOOR or COMPUTER CONTROL PANEL.
[19:56] <+CynthiaCelesteMiller> (done)
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[19:57] <~Dan> (Howdy, KJ!)
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[19:58] <~Dan> You mentioned the roles of magic and super-science earlier. Can you expound on that a bit?
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[20:00] <+CynthiaCelesteMiller> Let’s start with technology. Most technology was either destroyed, corrupted our simply stopped working after the rift opened up. So, it’s rather rare. Still, some of it does exist and those who possess it have a massive advantage over everyone else. That leads to some bad people doing bad things. Most of the Utopian League’s technology still works, though.
[20:01] <+CynthiaCelesteMiller> Some folks such as Malevolokk have been able to improve upon technology, creating super-science.
[20:03] <+CynthiaCelesteMiller> As for Magic, it’s more common than tech overall. Many folks suddenly found themselves able to harness magic in unexpected ways. It often corrupted them as well.
[20:03] <+CynthiaCelesteMiller> (done)
[20:04] <~Dan> Now, does the CAH trait format mean that every “spell” is an individual power?
[20:06] <+CynthiaCelesteMiller> Generally speaking, magic powers are represented as a Trait with the “Versatile” special rule. It allows one Trait to act as numerous powers (several pre-defined powers, but some “open” slots for impromptu spells).
[20:06] <+CynthiaCelesteMiller> (done)
[20:07] <~Dan> How broad can that be?
[20:09] <+CynthiaCelesteMiller> Pretty broad. Let me give you an example, using Lady Mistra (one of the three main Wasteland 2010 iconic heroes)…
[20:09] <+CynthiaCelesteMiller> Here’s her Trait:
[20:09] <+CynthiaCelesteMiller> SORCERESS 3 (Versatile: LIGHT BLAST [Area], PROTECTIVE DOME [Deplete – affects any melee weapon]; 3 undefined slots)
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[20:10] <~Dan> (Welcome to #rpgnet, woodnymphe!)
[20:11] <+CynthiaCelesteMiller> She can create blasts of light and create a force field dome whenever she wants. However, if she’s in a spot where she needs to levitate, she can spend Oomph and create a temporary FLOAT Trait, taking up one of her undefined slots.
[20:11] <+CynthiaCelesteMiller> (done)
[20:12] <~Dan> Does that mean that the undefined slot becomes defined?
[20:12] <+woodnymphe> thanks Dan!
[20:12] <~Dan> (woodnymphe: Here for the Q&A? 🙂 )
[20:12] <+woodnymphe> 🙂
[20:13] <+CynthiaCelesteMiller> No. It’s a one-use Trait that takes up one of her slots. Slots refresh before the next episode.
[20:13] <+CynthiaCelesteMiller> (done)
[20:14] <~Dan> Hmm. Interesting.
[20:14] <~Dan> Is her level of ability typical for a wizard type in the setting?
[20:16] <+CynthiaCelesteMiller> More or less, yes. Some are more powerful (like Malevolokk, who’s one bad mo-fo), but she’s probably average or a little better than average.
[20:16] <+CynthiaCelesteMiller> (done)
[20:17] <~Dan> As I recall, sorcerers in Thundarr often magically empower technology. Does that happen in Wasteland 2010?
[20:17] <+JamesGillen> Is magic necessarily corrupting?
[20:17] <~Dan> woodnymphe: Here for the Q&A? 🙂
[20:19] <+CynthiaCelesteMiller> Absolutely, Dan. In fact, the aforementioned Malevolokk is a prime example of that. He’s a scientific genius and a mighty sorcerer.
[20:19] <+CynthiaCelesteMiller> @James: Not necessarily. If a person is already unscrupulous, it usually amplifies that.
[20:19] <+CynthiaCelesteMiller> (done)
[20:20] <~Dan> Is there a mechanic for that corruption?
[20:20] <+CynthiaCelesteMiller> No, it’s story driven.
[20:20] <+CynthiaCelesteMiller> (done)
[20:22] <~Dan> How does super-science work in the setting?
[20:22] <~Dan> And is it intrinsically supernatural?
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[20:23] <~Dan> (Howdy, egyptian!)
[20:23] <@egyptian> (hi!)
[20:24] <+woodnymphe> yes, sorry i was late!
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[20:24] <~Dan> No worries. The floor is open to questions. 🙂
[20:24] <~Dan> (Howdy, RandBrittain!)
[20:24] <+CynthiaCelesteMiller> Also with Traits. Traits that represent Gadgets, weapons, gear, etc.are usually given the “Accessory” special rule (again a name that harkens back to the action figure roots of these cartoons).
[20:24] <+CynthiaCelesteMiller> It’s not always supernatural at all.
[20:24] <+CynthiaCelesteMiller> No worries, woodnymphe.
[20:25] <+CynthiaCelesteMiller> (done, BTW)
[20:26] <~Dan> Are there any rules for what super-science can accomplish?
[20:27] <~Dan> Like, I dunno, “no time machines” or the like?
[20:28] <+CynthiaCelesteMiller> No restrictions of that nature in Wasteland 2010. If the GM wants to mess with time travel, he or she is certainly able to do so. The old cartoons seldom had strict restrictions on what could be done with technology and we try to preserve that sense of “anything is possible”.
[20:29] <~Dan> Same for magic?
[20:29] <+CynthiaCelesteMiller> However, when creating CAH:S3 series, we give the GM the tools to have such restrictions in place.
[20:29] <@Silverlion> Thundarr even had a time travel episode….
[20:29] <@Silverlion> 😀
[20:29] <+CynthiaCelesteMiller> Yes, same. 🙂 (done)
[20:31] <~Dan> Do you see this as the start of an ongoing line of supplements?
[20:32] <+CynthiaCelesteMiller> We view each series book as a starting point that can be built upon as needed, with further supplements and adventures (we call them episodes). As mentioned briefly earlier, we are releasing a short episode for Wasteland 2010 in the coming days.
[20:34] * ~Dan nods
[20:34] <~Dan> Cool. 🙂
[20:34] <~Dan> Oh, the question I was asked to pass along…
[20:34] <+CynthiaCelesteMiller> Yes? 🙂
[20:34] <~Dan> cnath asked: “could you ask what % of the core book colors have been reworked? We have been waiting on it for awhile”
[20:35] <+woodnymphe> will any of the CAH games be available to play at any ComicCons this Summer?
[20:36] <+CynthiaCelesteMiller> I’m close to the halfway point finally. The hold-up is reworking the color on the art. It’s very laborous and my Carpal Tunnel Syndrome kills me after working on it for long periods. Progress is being made however. I’m sooooo looking forward to getting it out there.
[20:37] <+CynthiaCelesteMiller> Unfortunately, no, woodnymphe. 😦
[20:37] <@Silverlion> What’s the problem with the color on the art?
[20:38] <@Silverlion> I’d totally run one if I could goto any comiccons…heh
[20:38] <+woodnymphe> if there ever are any Spectrum games on Hangouts or Skype, i’d love to hear of it, too
[20:38] <+CynthiaCelesteMiller> It’s in the printing. The fault is my own, in the end. Basically, it’s limitations with ink coverage. I’m having to rework everything in the book, replicating the colors exactly.
[20:39] <+woodnymphe> @silverlion 🙂 come to the Northeast and run one! CAH3 looks so amazing & i’ve yet to play
[20:39] <+CynthiaCelesteMiller> Woodnymphe: Norbert Franz is running some stuff that way. He posted it on the Spectrum Facebook page. 🙂
[20:39] <@Silverlion> I wish I could…
[20:39] <+CynthiaCelesteMiller> (done)
[20:39] <+woodnymphe> i love the artwork you’ve chosen for all of these books
[20:39] <@Silverlion> Cool Norbert is awesome.
[20:40] <+woodnymphe> yeah, that’s right!
[20:40] <+CynthiaCelesteMiller> Thank you. I’m proud of our artists. They really nailed the look we wanted and put up with my constant “make the hair look more eighties” type of comments. 😉
[20:41] <+JamesGillen> So plenty of perms
[20:41] <+CynthiaCelesteMiller> Pretty much. And big hair. 😉
[20:41] <+CynthiaCelesteMiller> (done)
[20:42] <~Dan> Any chance of a “monster manual” for the setting?
[20:42] <+CynthiaCelesteMiller> I would LOVE to do such a supplement, Dan. I’m a sucker for monster manual books.
[20:43] <~Dan> Me too!
[20:43] <+CynthiaCelesteMiller> *high five*
[20:43] * ~Dan high fives!
[20:43] <~Dan> How far down the line might that be?
[20:44] <+woodnymphe> that would rule!
[20:45] <+CynthiaCelesteMiller> It would be a while and we would have to see if there is a demand for it. Wasteland 2010 has been one of the best-selling CAH:S3 series books so far. So, that’s a distinct possibility.
[20:46] <+woodnymphe> i see there’s a game this weekend, sweet
[20:46] <+woodnymphe> via Norbert
[20:47] <+CynthiaCelesteMiller> Norbert is a champion. He runs our games all the time, at cons and online. I’m proud to have him on our staff.
[20:48] <+CynthiaCelesteMiller> (done)
[20:48] <~Dan> So in the time we have remaining, is there anything we haven’t covered that you’d like to mention, Cynthia?
[20:50] <+CynthiaCelesteMiller> Yes. We are running a huge sale on a LOT of our PDFs until Sunday. Among them is the CAH:S3 rulebook (for $8.95) and Wasteland 2010 (for $2.95). (Link: http://www.spectrum-games.com/home/huge-pdf-sale)http://www.spectrum-games.com/home/huge-pdf-sale
[20:51] <+Barak> woodnymphe – where in the Northeast?
[20:51] <~Dan> (brb)
[20:51] <+CynthiaCelesteMiller> Also, I want to thank everyone for supporting CAH:S3 and Wasteland 2010. We really appreciate it. The fans have allowed us to be in operation for almost 14 years and I’m grateful for that.
[20:52] <+JamesGillen> yay
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[20:53] <+woodnymphe> New York, Massachusetts, Connecticut
[20:54] <+CynthiaCelesteMiller> (done)
[20:55] <~Dan> (back, sorry)
[20:55] <+CynthiaCelesteMiller> No worries. 🙂
[20:55] <+woodnymphe> @silverlion there is a CAH Wastelands game online this weekend
[20:56] <~Dan> 14 years! Wow…
[20:56] <+Barak> Well, that is my neck of the woods, woodnymphe! I tend to post on thej Spectrum page if I am running any games at cons.
[20:56] <+CynthiaCelesteMiller> It’s been a while. It doesn’t seem that long at all. I consider ourselves very fortunate.
[20:56] <@Silverlion> Woodnymphe: I’ve sadly got plans this weekend.
[20:57] <@Silverlion> Unless its Sunday?
[20:57] <~Dan> On an unrelated note, is there any chance of future products using the system featured in Tomorrow Knights?
[20:58] <+woodnymphe> @barak i’ll keep an eye out 🙂
[20:58] <+CynthiaCelesteMiller> Tomorrow Knights! You rock! As much as I love that series and the game we designed based on it, it’s not likely. If so, I would make a lot of changes to reflect my evolution as a designer.
[20:58] <+CynthiaCelesteMiller> (done)
[20:58] <@Silverlion> I still have my TK book..
[20:58] <+CynthiaCelesteMiller> That’s freaking great! I thought most people had forgotten all about that book.
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[21:00] <+Barak> I will be at PortCon in Maine end of the month, not scheduled to run any games, but not adverse to running a pickup game.
[21:00] <+woodnymphe> ok i made sure i liked the page so i don’t miss anything on facebook
[21:00] <@Silverlion> How could I forget such stuff CCM 😀
[21:00] <~Dan> 🙂
[21:01] <+CynthiaCelesteMiller> 😀
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[21:01] <~Dan> Thanks very much for joining us this evening, Cynthia!
[21:02] <+Barak> And just to continue to promote, look for Retrostar, coming soon! 1970s scif TV with every groovy thing that implies! And, after that, maybe an announcement…
[21:02] <+woodnymphe> i’ll be at PortCon as well
[21:02] <+CynthiaCelesteMiller> Thank you for having me. It’s always a pleasure to do these Q&As, especially when we have so many active posters. 🙂
[21:02] <~Dan> Indeed!
[21:02] <+CynthiaCelesteMiller> Retrostar is going to blow pwople’s minds. I promise that.
[21:02] <~Dan> I hope you know that you needn’t wait for a Q&A to come by. 🙂
[21:03] <~Dan> That goes for you, too, woodnymphe and Barak. 🙂
[21:03] <+CynthiaCelesteMiller> Talk to you all later. I’m ouuta here. 😀
[21:03] <@Silverlion> Later CCM
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[21:03] <+CynthiaCelesteMiller> I know. I just get crazy busy. LOL!
[21:03] <~Dan> Bye, CynthiaCelesteMiller! I’ll get the log posted and get you the link. 🙂
[21:03] <+CynthiaCelesteMiller> Bye, all.
[21:03] <+CynthiaCelesteMiller> Thank you. 🙂