[20:01] <+Derek> Greetings. My name is Derek Stoelting. I am the line developer/line editor/all around guy when it comes to the writing and developing side of the house for Unisystem products at Eden Studios.
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[20:01] <~Dan> (Howdy, DavidOkum!)
[20:02] <~Dan> (Welcome to #rpgnet, Guest22! Please set your name with the /nick command. 🙂 )
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[20:02] <+Derek> I am directly responsible for the following books: Worlds of the Dead, Book of Archetypes 1 & 2, Eden Studios Presents 1-3.
[20:02] <+DavidOkum> (howdy)
[20:02] <~Dan> (Welcome to #rpgnet, Guest76! Please set your name with the /nick command. 🙂 )
[20:02] <+DavidOkum> Hi Derek
[20:02] <+Derek> I have writing credits in all of the All Flesh Must Be Eaten books starting with Fistful O’ Zombies.
[20:02] <+Derek> I’ve playtested everything thing we’ve published since Enter the Zombie.
[20:03] <+Derek> Hey David.
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[20:03] <+Derek> And I can’t think of anything else. Prompts? (done)
[20:03] <~Dan> (Howdy, Thom!)
[20:03] <+Derek> evening Thom and Ross.
[20:03] <+Ross> Hi!
[20:03] <+Thom> Hello
[20:03] <~Dan> Thanks, Derek! The floor is open to questions!
[20:04] <+Derek> Bring ’em on.
[20:04] <~Dan> Okay, so because several people will have my head if I don’t ask: What’s the latest on Beyond Human? 🙂
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[20:04] <~Dan> (Howdy, Andy-C!)
[20:04] <+Derek> BH is in the editing stage. It’s been sent out of house to have that completed. After that, it goes into layout and such.
[20:05] <+Derek> Thom did a great job on it. I’ve read the final document he turned in and can’t wait to see it hit the shelves.
[20:05] <+Derek> (done)
[20:05] <~Dan> Does it still include the Black Terror and the Green Lama? 🙂
[20:05] <+Thom> Very cool. Dying to see that
[20:05] <+Derek> No tradecraft secrets, Dan.
[20:06] <~Dan> Fair enough!
[20:06] <+Derek> 😉
[20:06] <+Derek> I’m currently working on the AFMBE Director’s Cut.
[20:06] <+Derek> At least as my main book.
[20:06] <~Dan> What’s new in that?
[20:07] <+DavidOkum> Is there a sci fi setting in the works?
[20:07] <+Derek> There won’t be a lot of brand new in it. We’ll likely drop the d20 rules, as that fad is over. We are bringing in bits from the various Deadworlds and a lot of One of the Living to create a final product that entices everyone.
[20:07] <+Derek> DavidOkum, do you mean a stand alone product such as AFMBE or WC?
[20:08] <+Derek> WC = WitchCraft.
[20:08] <+DavidOkum> I was thinking AFMBE.
[20:08] <+Derek> Director’s Cut will also bring in a lot of the different rules from the various AFMBE supplements into the book.
[20:08] <+DavidOkum> but Witchcraft would be cool
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[20:08] <+Derek> Well, there is All Tomorrow’s Zombies and. . ..
[20:09] <+Derek> A new line I’m calling Return to the Worlds of the Dead!
[20:09] <~Dan> A fine supplement, I might add, re: All Tomorrow’s Zombies.
[20:09] <+Derek> My plan for that line is to dedicate 3-5 Deadworlds to a single topic, such as Sci-Fi or WW2, complete with any new rules and archetypes.
[20:10] <+Icarium> Are there any rules tweaks in the Director’s Cut stuff? Or is it a layout/update sort of thing?
[20:10] <~Dan> Hmm! How will those differ from the current genre supplements?
[20:10] <+Derek> And as it so happens, the first one we’re doing is for sci-fi settings. I’m waiting on one more Deadworld to come in for edits before I turn it over to George for layout and art.
[20:10] <+Derek> hang on Icarium.
[20:10] <+Thom> Will these be new looks at sci-fi etc or expansions on current Deadworld’s?
[20:11] <~Dan> (Question pause.)
[20:11] <+Derek> Dan, think of Worlds of the Dead where we offered 20+ different Deadworlds. Now, cut the book size down to 3-5 Deadworlds.
[20:11] <+Derek> It won’t be a genre book, per se, such as All Tomorrow’s Zombies or Dungeons & Zombies. It’s more like chapters 4, 5, 6, of those books.
[20:11] <+Derek> (done)
[20:12] <~Dan> Ah, I see.
[20:12] <+Derek> Icarium, there may be some rules tweaks in the Director’s Cut. I want to see what I can find that bothers fans or what gets asked a lot and see what I can do to clear it up in the text.
[20:12] <~Dan> Can you say anything about the Deadworlds in the sci-fi book?
[20:12] <~Dan> (Whoops, sorry.)
[20:13] <+Derek> You’re fine.
[20:13] <+DavidOkum> Ah.. thanks
[20:13] <+Derek> give me a sec.
[20:13] <+Derek> Dan, I’m just waiting on RttWotD to pull up. What other questions are out there?
[20:14] <+Andy-C> Anything new in the works for Conspiracy X?
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[20:14] <@Silverlion> Great I finally get AFMBE, and you make a new book..:D
[20:15] <~Dan> (They’re just trying to get a Rise out of you.)
[20:15] <+Derek> Silverlion, it shouldn’t outdate your book.
[20:15] <+Derek> at least, not too much.
[20:15] <+Derek> Andy-C, let me hit Dan’s question on RttWotD and I’ll circle back to your question on Con X.
[20:15] <+Andy-C> Alright.
[20:15] <+Thom> Anything new for cinematic unisystem in the works?
[20:16] <+Derek> So, for the sci-fi RttWotD I have one involving nanites and it’s a bit tighter in scope than the one in All Tomorrow’s Zombies. There’s one set on a space ship involving aliens, zombies, humans, and the option for playing all of the above.
[20:17] <+Derek> I have a third in the works that I should have turned in to me in June. There’s a fourth I may include, but it needs some work. It’s anime inspired with teenage characters in battlesuits fighting zombies that have various anime monster powers like forming into one beast or lashing out with tentacles that attach and eat you.
[20:18] <+DavidOkum> I think the spaceship thing would be tons of fun. Lots of threats that have nothing to do with zombies or aliens when you have low gravity, pressure, oxygen, radiation.
[20:18] <+Derek> And everyone fighting to get free.
[20:18] <+DavidOkum> The anime thing sounds like a good time.
[20:18] <+Derek> It could be an easy convention one shot game, that’s for sure.
[20:18] <~Dan> Oooh, maxmahem? You awake?
[20:18] * @Silverlion was writing a Kung Fu/Sidescrolling beat em up inspired Zombie thing to run, but his ONE zombie fan stopped gaming for the moment.
[20:19] <~Dan> (He’s one of our local mecha fanatics.)
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[20:19] <+Derek> The catch to the anime one is that it is so large in scope. It brings in new Qualities and Drawbacks designed for the genre. It adds in new rules for mecha. And the zombies are a big deal.
[20:19] <~Dan> (Howdy, wolfb!)
[20:19] <+wolfb> ‘lo
[20:19] <+wolfb> how are Dan?
[20:19] <+DavidOkum> I did some work for BESM back in the day and had a one shot zombie theme park game that I ran at a con. Zombies seemed tough in BESM.
[20:19] <~Dan> Doing fine, thanks!
[20:19] <+Derek> Okay, let me catch up on the other two questions. Thom’s first, as it’s easiest.
[20:20] <~Dan> (Question pause while Derek catches up.)
[20:20] <+wolfb> Did I land in a Q&A?
[20:20] <~Dan> (Yup! Derek Stoetling of Unisystem. 🙂 )
[20:20] <+wolfb> cool
[20:20] <+Derek> Nothing new on the cinematic front for the time being. We are not currently chasing down anything to publish for it and honestly, I need BH to get out the door.
[20:21] <+Derek> Con X wise I have three things to mention!
[20:21] <+Derek> First, Extinction is in early development. We have an author working on a first draft.
[20:21] <+Derek> It’s still a long ways out.
[20:22] <+Derek> Second, I have a different author working on scenarios for Con X. They were run at a con down in Australia and went over pretty well. When I get those, I’ll find someplace to publish them.
[20:22] <+Derek> Third, with X-Files coming back, I’d love to do an issue of ESP dedicated to just Conspiracy X.
[20:22] <+Derek> (done)
[20:22] <+Derek> wolfb is bailey?
[20:22] <+Andy-C> Welp, there goes however much money those will cost.
[20:23] <+Derek> The catch to all of the new products is that I need authors!
[20:23] <~Dan> Man, that anime Deadworld sounds awesome.
[20:23] <+Derek> So, fans and writers with ideas need to reach out to me with pitches.
[20:23] <~Dan> Is the spaceship one sort of a Metamorphosis Alpha thing?
[20:23] <+Derek> It looks like it would be cool to run.
[20:23] <+Derek> I can’t confirm or deny, never played MA.
[20:24] <+wolfb> Derek: bailey?
[20:24] <~Dan> It’s a generation ship that’s had a catastrophe. Nobody remembers that they’re on a ship.
[20:24] <+Andy-C> Derek, I’m working on a Masters in Public Health and Epidemiology, with practicums in emergency management and the city/university bioterror/biowarfare office. What can I do to help out?
[20:24] <+Derek> baileywolf
[20:24] <+wolfb> is that a username? If so, no.
[20:25] <+Derek> Dan, no, not like that. We have one of those in the Worlds of the Dead by Rob Boyle.
[20:25] <+Derek> wolfb, yes and ok!
[20:25] <@Silverlion> Will Beyond Human be CiniUni?
[20:25] <+Derek> Andy-C, what do you want to do?
[20:25] <+Derek> Yes.
[20:25] <+Derek> Yes, BH will primarily be Cinematic. However, there are some classic rules in it. For example,
[20:26] <+Andy-C> I can probably work on the occasional small article – time, as you may guess, is pretty tight right now.
[20:26] <+Derek> both versions of psychic powers are in there.
[20:26] <+wolfb> Derek: You’re hiring writers?
[20:26] <+Derek> freelance. pay is low, sadly. pay on publication, though.
[20:27] <+Derek> Then, there’s this Zombie Toolkit thing that George and I keep tossing about.
[20:28] <+Andy-C> Remember – the difference between a large pizza and a RPG designer? A large pizza can feed a family.
[20:28] * ~Dan chuckles
[20:28] <~Dan> What’s the Toolkit?
[20:28] <+GrimTheWanderer> Ouch
[20:28] <+Derek> And the next Adventure MAXIMUS! product.
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[20:28] <+DavidOkum> I have really liked what I have seen of Adventure Maximus.
[20:28] <+Derek> So, the toolkit will be filled with various things a Zombie Master could want to use. Charts, tables, random zombie descriptions
[20:29] <+Derek> Missions, short scenarios, anything we can think of that a ZM may need to come up with on the fly.
[20:29] <+Derek> We’re gearing up for the Star MAXIMUS Kickstarter. I don’t have a date on it, though.
[20:29] <+Thom> That sounds like a very handy thing to have
[20:30] <+Derek> Thom, think of the old list projects we used to do. Those are the things I’m thinking of for the ZM Toolkit.
[20:30] <+Derek> And probably a few new rules here and there.
[20:30] <+DavidOkum> Cool. I’m sure that will be popular. Star MAXIMUS! seems like a natural.
[20:31] <+Derek> I was thinking of doing a list of 100 random zombie descriptions and then filling in the sidebars with different zombie build outs. Throw in some zombie sketches. Release it as a standalone product.
[20:31] <+Derek> Scifi setting for a kid’s rpg. it’s a natural.
[20:31] <+Derek> What do you guys think of the 100 random zombie descriptions product?
[20:32] <~Dan> Hmm… I’m not sure I’d be in the market for it, but I can see it coming in handy.
[20:32] <+Derek> Dan, I’ve always pictured you more as the victim than the ZM.
[20:32] <~Dan> (Oh, Derek, are you okay with sharing your contact email for interested writers? I just found one.)
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[20:33] <+Derek> Sure, email for potential authors is DerekAS@gmail.com
[20:33] <+Derek> And keep the questions coming. I think I’m caught up.
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[20:33] <~Dan> Welcome to #rpgnet, Nebelwerfer41!
[20:33] <~Dan> Let’s see… Any hope for WitchCraft/Armageddon?
[20:34] <~Dan> In particular, the “lost” supplements?
[20:34] <+Derek> It’s there, but not moving quickly.
[20:34] <+Derek> One of the hold ups was finding a POD printer that could do a good job with the products.
[20:34] <~Dan> Ah, so you’re still looking to get them in print?
[20:35] <+Derek> So, now we’re thinking about packaging the “lost” supplements into one product, placing it on DTRPG and leaving it there. We were. However, the POD service from DTRPG has improved recently and
[20:35] <+Derek> that looks like a good way to go.
[20:35] <+Derek> HOWEVER
[20:35] <+Derek> All of the books must be re-layed out.
[20:35] <~Dan> Oh? Why’s that?
[20:36] <+Derek> Their POD size is not the same as the current layout of any of our digest sized books.
[20:36] <+DavidOkum> Ah… that can slow things down, but I think it’d be worth it in the end. People like a book in hand.
[20:36] * ~Dan agrees
[20:36] <+Yalborap> Oh, hey, I made the Q&A!
[20:36] <+Derek> Sales on WC/ARM for us don’t show that. Sales on Con X and AFMBE show it.
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[20:36] <~Dan> Nebelwerfer41: Here for the Q&A?
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[20:37] <+Nebelwerfer41> Just checking it out
[20:37] <+Derek> In my opinion, and my opinion only, I think the “lost” books did some things very good, but the market doesn’t support their model. Like no new rules. Love it, but the market wants new rules.
[20:37] <~Dan> Howdy, JP!
[20:38] <+Derek> But, we’d like to put them all in one book and publish them. Get them out the door.
[20:38] * ~Dan nods
[20:38] <+Derek> The layout is one of the hold ups on Armageddon being published.
[20:38] <~Dan> They didn’t have new rules in them? Huh.
[20:39] <+Derek> Originally there were not going to, then they were, then some did and some didn’t. “voices” were different in the books.
[20:39] <+Derek> I didn’t work on them.
[20:39] <~Dan> Ah, I see.
[20:39] <+Derek> I believe Thom helped with them.
[20:39] <+Derek> Alright, what questions did I miss?
[20:40] <~Dan> I know Thom worked on the world of the dead (not to be confused with a Deadworld).
[20:41] <~Dan> On a related note, I seem to recall someone mentioning the possibility of filing the serial numbers off of the “lost” Buffy/Angel supplements and releasing them. Any truth to that?
[20:41] <+Derek> We’re still looking into licensing out Unisystem, but there’s no news there. All questions related to that go to George, not to me.
[20:41] <+Derek> It’s a rumor, but it’s a rumor I’d like to see happen.
[20:41] <+Derek> Keep in mind, all of the above is on me doing the front work, in addition to a salaryman day job that involves a lot of travelling.
[20:42] <~Dan> Excuses, excuses. 😉
[20:42] <+Derek> I have the freedom to do such a thing.
[20:42] <+Derek> lol
[20:42] <+Derek> I know, right. What’s my problelm?
[20:42] * ~Dan chuckles
[20:42] <+Derek> problem, even.
[20:42] <~Dan> Well, typing is one, it seems. 😀
[20:42] <+Derek> Too much water, not enough alcohol.
[20:43] <~Dan> Heh. 🙂
[20:43] <+Thom> Sounds like you have a lot on your plate. Any thought/rumors on new lines for unisystem?
[20:43] <+Derek> What other products are you guys interesting in seeing?
[20:43] <+Derek> Not really. I think my plate may be too full for that.
[20:43] <+Derek> However, once BH is out the door, I think we can look at that.
[20:43] <+Nebelwerfer41> I would be interested in a post-apoc setting…
[20:43] <~Dan> Oooh, that would be awesome.
[20:44] <~Dan> (brb — please continue)
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[20:44] <+Derek> At the same time, ESP works for those. Without repeating all the rules, I can easily slip one of those in there. Even if it is over several supplements, like Kyla Ward’s fantasy setting.
[20:44] <+Thom> Is there a rough timeline for BH? A non-zombie post-apoc would be cool.
[20:44] <+Derek> Funny you should mention that, Nebelwerfer41. My home group is getting ready to playtest some ideas we have for that.
[20:45] <+Derek> No real date, Thom.
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[20:45] <+Derek> Or at least, not one that isn’t a guess.
[20:45] <+Thom> no worries. I am patient
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[20:45] <+DavidOkum> Sorry guys. I have been editing.
[20:45] <+Derek> I think several of your BH chapters play into a pox eclipse game.
[20:45] <+Derek> as the Lost Tribe would call it.
[20:46] <+Melazen> Hi Everyone.
[20:46] <+DavidOkum> I am excited to see where the game goes. I haven’t played the system in a very long time.
[20:46] <+Derek> Evening Melazen. Dan stepped out for a moment.
[20:46] <+Derek> BH is excellent as it goes in several directions.
[20:47] <+Nebelwerfer41> For those that don’t know, what is BH?
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[20:47] <+Derek> WB Dan
[20:47] <~Dan> Thanks!
[20:47] <~Dan> Howdy, Melazen!
[20:47] <+Derek> Let’s see, what else.
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[20:47] <+Derek> Evening Dave
[20:47] <+Derek> All we need now is CJ, Alex, and George to show up.
[20:48] <+DavidFChapman> Howdy! Just a quickie as it’s 2.45am here in the UK!
[20:48] <~Dan> Howdy, DavidFChapman!
[20:48] <~Dan> It’s actually my usual game night with CJ, but the game was canceled. 🙂
[20:48] <+Derek> We don’t spend too much time at the forums. The forums are outdated as far as technology is concerned. So, if you have questions, you’re better off catching us on FB, Google +, or maybe Twitter.
[20:48] <+Derek> However, we’re leaving the forums up for the fans to use as needed. I check in on them occassionally.
[20:49] <~Dan> Do you know if all post-BH CineUni books will be treated as BH supplements?
[20:49] <+Derek> And the days of running around to every website to promote product or just check to see if there are questions are likely done. There simply isn’t enough time in the day to check rpgsite, rpgnet, et al. However, you’re
[20:49] <+Derek> welcome to contact us and ask us to come by and look at things.
[20:50] <+Derek> The FB group for AFMBE is pretty active and the general Eden Studios one is pretty good.
[20:50] <+Derek> The G+ community is quiet, but I tend to get a lot of hits on my G+ posts that are not in the community.
[20:51] <+Derek> Who wants to write an Armageddon supplement discussing how to run it in various genres like spy, thriller, mystery, and straight up war along the USA – Mexico border?
[20:51] <+Derek> Or even an article.
[20:52] <~Dan> Actually, Derek, the fellow who’ll be emailing you later tonight would be outSTANDing for that.
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[20:52] <+Derek> That’s fine. Bring it on.
[20:52] <~Dan> Andy Klosky, author of Cold Steel Wardens, a gritty supers game.
[20:53] <+Derek> I think one of the problems with Armageddon is the scope. It needs articles that focus it down to one bit and show you how to do it.
[20:53] <+Derek> problems = challenges.
[20:53] <~Dan> Yeah, it’s a huge setting.
[20:53] <+Derek> I love it, but yeah, crazy huge.
[20:54] <~Dan> And with huge implications.
[20:54] <~Dan> It even sneaks in the concept of ETs, if you’re paying attention.
[20:54] <+Derek> The first scenario Derek Guder (of GenCon) and I wrote together combined rules from Armageddon, WitchCraft and its supplements, and AFMBE.
[20:54] <+Derek> it does
[20:55] <~Dan> Did you see my earlier BH question, Derek?
[20:55] <+Derek> probably not. please ask again.
[20:56] <~Dan> No problem. I asked if all post-BH CineUni books will be treated as BH supplements.
[20:56] <+Derek> There are too many factors to say yes or no to that.
[20:57] * ~Dan nods
[20:57] <+Derek> If we like something and want to do it as a full on book, we’ll do it. If we think it would work better as a supplement, well, that’s the route we’ll go.
[20:57] <+Derek> There’s the potential for Way & Means.
[20:57] <~Dan> Seems the best policy.
[20:57] <+Derek> We hinted at that eons ago.
[20:57] <~Dan> Way & Means?
[20:57] <+Derek> Plus a magic book
[20:58] <+Derek> It was to be a technology book.
[20:58] <~Dan> For BH?
[20:58] <+Derek> I’ve also told Tim Brannan to send me all the Ghosts of Albion product he can produce.
[20:58] <+Derek> Yessir.
[20:58] <+Derek> I actually started a Google doc that anyone can contribute to of equipment.
[20:58] <~Dan> Good move, re: GoA. That game kicks all known forms of ass.
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[20:58] <+Derek> I love the magic system in GoA.
[20:59] * ~Dan nodsnods
[20:59] <~Dan> Me too.
[20:59] <+Derek> I ported it into an Unisystem game of Iron Kingdoms.
[20:59] <~Dan> Yeah, you mentioned that the other night. Very cool!
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[20:59] <~Dan> (Howdy, nick3!)
[20:59] <+nick3> (hello dan )
[20:59] <+Derek> The spirit of product that Ways & Means was to be is lost to the 1990s, but I think it could still be done.
[21:00] <+Derek> I really want rules to run Fury Road.
[21:00] <~Dan> Heh. Cool. 🙂
[21:00] <~Dan> I actually really liked that Battle for the Planet of the Apes-inspired Apeworld in Terra Primate. 🙂
[21:00] <+Derek> What else? I’m sure I can keep rambling.
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[21:01] <~Dan> Oh! Which reminds me: Any chance for some sort of general monster supplement for Uni/CineUni? Right now, the closest thing is Terra Primate.
[21:01] <+Derek> Yes, yes there is.
[21:02] <~Dan> Excellent. That’s something the system has sorely lacked, IMO.
[21:02] <+Derek> I need to go through and pull different monsters and animals from the various books, then add in new product. We were thinking it would server well as a supplement for games like AoD.
[21:02] <+Derek> Yes, it is.
[21:03] <+Derek> I had a guy that had designed a full monster manual of real world animals back in the day.
[21:03] <+DavidFChapman> Ah, good to see some love for Terra Primate…
[21:03] <~Dan> You did a fine job with that, DavidFChapman. 🙂
[21:03] <+Derek> Oh, DavidFChapman, what will we ever do with you.
[21:03] <+Derek> The guy that wrote the anime Deadworld and I tossed around ideas for city books for AFMBE. Something along the lines of 16-24 pages describing different areas of a town. Add in some archetypes, NPCs, and new zombie types.
[21:03] <+DavidFChapman> Ha! How do you mean?
[21:03] <+Derek> Pimping that old thing here.
[21:03] <+Derek> 🙂
[21:04] * ~Dan chuckles
[21:04] <+Derek> Not to mention the two Apeworlds in Eden Studios Presents volumens one and two.
[21:05] <+Derek> I think in fan material, there is a supplement out there produced by Dan Procter, complete with various animals.
[21:05] <~Dan> Speaking of things the system lacks… has there been any talk of a generic Unisystem book of some sort? Sounds like BH will scratch that itch for CineUni fans…
[21:05] <~Dan> Oh, really? Do you happen to have a link for that?
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[21:05] <+Derek> And one of the BH chapters from Thom mentions certain radioactive, giant lizards.
[21:05] <~Dan> I thought you said no trade secrets. ;-p
[21:05] <+Derek> Do you mean a generic “classic” Unisystem book?
[21:06] <~Dan> Right.
[21:06] <+Derek> I said that? 🙂
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[21:06] <~Dan> Welcome to #rpgnet, KeithGarrett!
[21:06] <+Derek> Not likely. The rules from cinematic and classic are easy enough to cross over. WitchCraft is a free download at DTRPG.
[21:07] <+Derek> AFMBE serves as the general book, really, for classic.
[21:07] <+Derek> Evening, KeithGarrett.
[21:07] <+KeithGarrett> Hey, Derek.
[21:07] <+Derek> KeithGarrett has a Deadworld in an upcoming supplement.
[21:07] <~Dan> Ah, cool! Glad to have you here, Keith. 🙂
[21:07] <+KeithGarrett> Thanks!
[21:07] <~Dan> Which supplement?
[21:08] <~Dan> (Assuming you can say, of course.)
[21:08] <+Derek> Undecided at this time. I am putting it in the first book I can. I wanted to do a quick little book dedicated to AFMBE and fairy tales, but I didn’t receive enough submissions.
[21:09] <~Dan> Interesting concept.
[21:09] <+Derek> So, if I get to a Return to the Worlds of the Dead I can drop it into, I will. If it goes in ESP volume 5, that’s fine, too.
[21:09] <+Derek> I wanted to pull from the classics, not the modern stuff by the giant mouse.
[21:09] <~Dan> Speaking of which, you really are cranking ESP back up?
[21:09] <+Derek> it will serve as the “where else are we going to put this?” line.
[21:10] <+Derek> When I can do themed issues, I will.
[21:10] * ~Dan may or may not have self-serving motives for asking that… <.<
[21:10] <+Derek> In my perfect world, ESP would be month one of the quarter for release. Return to the Worlds of the Dead would be month two. Something else would be month three.
[21:10] <+Derek> Oh yes, Dan, never fear. I still have the Cold.
[21:10] <~Dan> 😉
[21:11] <+Derek> I also tried to do another Book of Archetypes, but again a lack of supplements.
[21:11] <+Derek> Heck, I’d even like to do a Book of Archetypes for WC/Arm.
[21:11] <~Dan> Oh, now that would be sweet.
[21:11] <+Derek> But I wrote a majority of BoA 2, and I’d rather not do that again.
[21:12] <+Derek> I love to write, but would rather not do only archetypes, even if that is how I got my start writing for Eden.
[21:13] <~Dan> Yeah… “archetype” is kind of a misnomer as it’s applied to pregen characters more often than not, I think.
[21:13] <+Derek> is anyone out there, besides Dan, playing Unisystem games over Roll20, G+ Hangouts and the like?
[21:13] <+Derek> I’m curious as to the interest in a deck of cards that could be used at the table or in Roll20. Gear or situational cards.
[21:14] <~Dan> I don’t generally care for such things, personally.
[21:14] <+Derek> Dan, we need to talk about these negative waves, man.
[21:15] <~Dan> But that’s because I get distracted by too many bits and pieces floating around the table. 🙂
[21:15] <+KeithGarrett> I’d be interested, especially in gear. I like tangible reminders (as a player) as to my options.
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[21:15] <~Dan> Oh, yes, Derek. As everyone knows, I have a serious hate-on for all things Eden. 😉
[21:15] <+Derek> You always have, Dan. From day one as I recall. 🙂
[21:15] * ~Dan chuckles
[21:16] <+Derek> I think with options like DriveThruCards that we can offer things like that in the future.
[21:16] <+DavidFChapman> Always liked gear cards (as you can probably tell from the first two editions of Dr Who: AITAS). Probably me harking back to playing a lot of Ghostbusters…
[21:16] <~Dan> Actually, going back to your “wish list” question from earlier, you know what would have me doing almost-literal backflips?
[21:16] <~Dan> A CineUni pulp setting.
[21:17] <+Derek> Is there a market for it?
[21:17] <+Derek> There may be something like that in BH. May be.
[21:17] <~Dan> …
[21:17] <+Derek> Like those characters you mentioned earlier. May be.
[21:18] <+DavidFChapman> If you can time a CineUni Pulp game just as the new Indy film happens…
[21:18] <+Derek> lol
[21:18] <+KeithGarrett> David, yes! Big Ghostbusters fan here too (and Dr Who of course).
[21:18] <~Dan> When there’s BH work to be done, why are you wasting time with things like Q&As??
[21:18] <+Derek> Oh, I have the Ghostbusters aspect covered.
[21:18] <~Dan> And eating??
[21:19] <+Derek> I needed a break from all the writing. I thought you agreed to let me have this peace for two hours, Dan. Where is the love, Dan? 🙂
[21:19] <~Dan> 😀
[21:19] <+Thom> I like the card idea. My groups have used index cards for stuff like that for years. gear, magic, environment, monsters etc. They also are great for generating spontaneous events in sandbox games
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[21:19] <~Dan> (Howdy, BlasterKyubey210!)
[21:19] <+KeithGarrett> Derek, I assume you mean there will be Beach Gear?
[21:19] <+DavidFChapman> Have you covered “Extinction” yet, or is that *top secret*?
[21:19] <~Dan> He mentioned it.
[21:20] <~Dan> That’s the ConX sequel game of the Saurian invasion, correct?
[21:20] <+DavidFChapman> Aye…
[21:20] <+Derek> Well, KeithGarrett, as my favorite vacations involve the Caribbean, there must be beach gear.
[21:20] <+Derek> DavidFChapman, we’ve an author working on a first draft.
[21:21] <+Derek> or did you mean something else, KeithGarrett, and I missed it?
[21:21] <+DavidFChapman> Awesome.
[21:22] <+KeithGarrett> Nope, you got it. 🙂
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[21:23] <+Derek> I think Extinction should have guys in it that look like they were inspired by HAL0.
[21:23] <+Derek> Or maybe Fallout
[21:23] <~Dan> That would be cool. Power armored types?
[21:23] <+Derek> For sure.
[21:24] <~Dan> Yes.
[21:24] <~Dan> Power armor is cool.
[21:24] <+Derek> Maybe even build them off of the anime Deadworld power armor.
[21:25] <+Derek> Or start over completely.
[21:25] <~Dan> Actually, that brings up another issue: When it comes to genre supplements for “classic” Unisystem, do you think they will continue to take the form of AFMBE supplements?
[21:25] <+Derek> My power armor is the smaller version like BubbleGum Crisis, not like Pacific Rim.
[21:25] * ~Dan nods
[21:25] <+Derek> They will, Dan. In fact, I have someone who is scheduled to turn one in at the end of June.
[21:26] <+Derek> However, I won’t be doing a lot of them. There aren’t many left we want to do. Instead
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[21:26] <~Dan> (Howdy, Gemini!)
[21:27] <+Gemini> (Hi)
[21:27] <+Derek> what I plan to do, for now, is to sneak that type of material into Return to the Worlds of the Dead.
[21:27] <+Derek> Jason Vey and I have tossed around the idea of him doing a complete Return to the Worlds of the Dead dedicated to being D&Z volume 2, updating rules and adding new world.s
[21:27] <~Dan> Ah, good choice.
[21:28] <~Dan> A shame Jason couldn’t make it tonight.
[21:28] <+Derek> However, I have no problems publishing others’ ideas on new D&Z settings.
[21:28] <+Thom> The more I hear the more I like Return to the Words of the Dead
[21:28] <+Derek> What I like about RttWotD is that I can keep it small and manageable.
[21:29] <+KeithGarrett> I loved D&Z.
[21:29] <+Derek> They will be dedicated to one setting, whether sci-fi, Western, Chop Socky, whatever. You know right away if you like that genre or not and whether or not you want to buy it.
[21:29] <~Dan> If I could make a suggestion, I’d strongly encourage authors of AFMBE genre supplements to think outside of the box and to focus as much on the genre as they do on the zombies.
[21:30] <+Derek> Absolutely.
[21:30] <~Dan> Some of them have really knocked it out of the park in that regard, mind you.
[21:30] <+Derek> And in Return… format, it can be as narrowly focused as the author wants. Also, send more archetypes. Fans eat them up and actually help sell products.
[21:30] <~Dan> Enter the Zombie is my gold standard when it comes to that.
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[21:31] <+Derek> It’s an awesome book.
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[21:31] <+Derek> I think George did that one and FFOZ while he was living in LA.
[21:31] <~Dan> Actually, if you want to see what my ideal AFMBE book would look like? Check out Rotted Capes.
[21:32] <+Derek> That concept is out there. Someplace. Not sure when or who would write it. It’s another reason I need BH to hit the streets. Once we
[21:32] <~Dan> (Cut off at “Once we”)
[21:32] <+Derek> have that, we can do superhero vs zombie action the way it was meant to be.
[21:32] * ~Dan nods
[21:33] <+Lin_Chong> Is Rotted Capes just Marvel Zombies?
[21:33] <~Dan> Well, actually, I don’t mean in terms of that genre in particular, but rather in the way it’s hanled.
[21:33] <~Dan> handled, rather
[21:33] <+Derek> Mind you, we have some of that in Pulp Zombies, but without BH, you don’t have the various powers. You have to cobble it together from PZ with bits from Buffy and Angel.
[21:33] * ~Dan nods
[21:34] <~Dan> Lin_Chong: Sort of.
[21:34] <+Lin_Chong> It is?
[21:34] <+Derek> And you still wouldn’t have the sheer craziness of BH.
[21:34] <~Dan> Oh, will you guys be at GenCon?
[21:36] <+Derek> We had planned to do so. However, we are letting George’s partners with Pulposaurus Entertainment show off their new Conan game in our booth. They are doing CROM: Conan Rise of Monsters, which is a skirmish game.
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[21:36] <~Dan> That being the Conan game that uses the same system as the forthcoming Mutant Chronicles edition?
[21:36] <+Derek> Also, AFMBE is sold out in hard copy. So, if you find one and you want it, snatch it up quick!
[21:37] <+Derek> I am unfamiliar with the game system. I know there is an upcoming rpg, mass combat, board game, and now skirmish game.
[21:37] * ~Dan nods
[21:37] <+Derek> I believe you are thinking of the mass combat game, though. There is mention of those two games having some cross-compatibility on the interwebs.
[21:37] <~Dan> How will you be approaching publishing going forward in terms of print vs. pdf?
[21:38] <+DavidFChapman> I think Rise of Monsters is Pulposaurus’ minis – the RPG is Modiphius (which uses the Mutant Chronicles system) I think?
[21:38] <~Dan> That sounds right.
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[21:39] <+Derek> Most of the books will go straight to .pdf with the option of POD via DTRPG. However, AFMBE will always be reprinted. I think BH will see print runs, but depending on sales, how often is up for grabs.
[21:39] <+Derek> For cons, we’re likely to do short print runs of newer items. However, the old supplements may not see that treatment.
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[21:40] <+Derek> I think we’ve sold through 14 or 15 print runs of AFMBE.
[21:41] <~Dan> That’s pretty impressive.
[21:41] <+Derek> I think the original print run sold out in two months.
[21:42] <+Derek> For a game designed to be a book to pull off the shelf and used when not everyone could make it to the game, so let’s do a one-shot, it’s a wild ride.
[21:42] <+DavidFChapman> No good – need to sleep, have a shop to open in 5 hours. Stay classy all!!
[21:42] <+Derek> I’ve run two or three campaigns, I think.
[21:42] <~Dan> Sleep well, DavidFChapman!
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[21:42] <+Derek> Night, DavidFChapman
[21:42] <~Dan> Good guy, that one. 🙂
[21:43] <+Derek> He writes good product.
[21:43] * ~Dan nods
[21:44] <~Dan> So if it were totally up to you, what would you be writing right now for Unisystem, Cine- or otherwise?
[21:44] <+Derek> wow
[21:44] <+Derek> right now – Mad Max the rpg
[21:44] <+KeithGarrett> Nice
[21:44] <+Derek> Cinematic Unisystem with tweaks on Drama Points, inclusion of psionics, special rules for mutants.
[21:44] <+Derek> more rules for vehicular combat
[21:45] <~Dan> That would be awesome. 🙂
[21:45] <+Derek> A messed up world that rivals SLA Industries.
[21:45] <~Dan> That’s pretty messed up indeed.
[21:45] <+Derek> With splatbooks on the different continents.
[21:45] <~Dan> Hopefully it would be written more coherently than SLA. 😀
[21:45] <+Derek> Love SLA, love love love SLA. But I could never get into the rules system.
[21:46] <+Derek> And the guys behind the game are super nice.
[21:46] <+Derek> It’s good to see them putting out supplements when they can find the time.
[21:46] <~Dan> That they are.
[21:46] <~Dan> I actually thought about converting it to Unisystem.
[21:46] <+Derek> After that. If my writing chops were up to it, I’d move on to Conspiracy X GM’s guide and then a series of scenarios leading up to Extinction.
[21:47] * ~Dan nods
[21:47] <~Dan> In your current position, how do you decide what to write and what to farm out?
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[21:48] <+Derek> I prefer to farm out.
[21:49] <+Derek> I don’t have the time needed to put into a proper written game. However, I will write supplemental material.
[21:50] * ~Dan nods
[21:50] <+Derek> I would rather have people who have the time and energy to do the writing. Let their passion come through in the writing, instead of my “oh crap, I really need to get words on the page, but I just got home from work, need to get to the gym, have chores to do, dogs to walk, and a wife to spend time with.”
[21:50] <~Dan> Yeah, I can understand that.
[21:50] <+Derek> When I do get the inkling, I do the writing and throw it up on my blog to save it for future use.
[21:51] * ~Dan nods
[21:51] <+Derek> There are several write ups on my blog for Night’s Black Agents. They have a format for cities that works really well for their game.
[21:52] <+Derek> I find it’s good to just write what can be useful. So, I have a format for locations I used ages ago that I want to break out for AFMBE or maybe Con X.
[21:52] <~Dan> So a quick note: Hopefully you know this, but just in case, you are always more than welcome to hang out with us and to discuss your work any time you like. 🙂
[21:53] <+Derek> Sure, sure.
[21:53] <+Derek> Glad to be here.
[21:53] <~Dan> That said, in what remains of “regular time”, is there anything you’d like to mention that we haven’t covered?
[21:53] <+Derek> We’ll have to put something together before Director’s Cut and Beyond Human hit the streets. Maybe we can even get Thom in here for BH.
[21:53] <~Dan> Thom has already been in here for BH, but we’d love to have him back. 🙂
[21:54] <+Derek> Has he? Well, then forget it. He had his opportunity. It’s all about me, now. 🙂
[21:54] * ~Dan chuckles
[21:56] <~Dan> Thanks very much for coming by this evening, Derek!
[21:56] <~Dan> No need to run off, mind you. Barring any more immediate questions, I’ll just go ahead and log the “official” chat. 🙂
[21:56] <+Derek> You’re welcome! It was a great time and I hope to be back soon!
[21:56] <~Dan> I hope so as well!
[21:56] <~Dan> Just a sec and I’ll get you a link to the log.