[20:15] <+RavenMcCracken> Greeting all…My name is Raven c.s. McCracken… I am the creator of the World of Synnibarr.
[20:16] <+open_sketch> man somebody should say hi so im gonna
[20:16] <+open_sketch> hi raven!
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[20:17] <+RavenMcCracken> Ello Open_sketch…
[20:17] <~Dan> Ready for questions, Raven?
[20:17] <+RavenMcCracken> Yes!!!
[20:17] <~Dan> The floor is open to questions!
[20:17] <+GenoFoxx> What is world of Synnibar
[20:17] <+Chaot> Raven, what are some of your influences, would you say?
[20:19] <+RavenMcCracken> Synnibarr was the first sci-fi fantasy role-playing game invented in 1980.. my influences are MARVEL COMICS, Tolkin, Jack Vance, Stephen R Donaldson, Frank Herbert… to name ut a few.
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[20:19] <~Dan> Here’s the product on DriveThruRPG, btw: (Link: http://www.drivethrurpg.com/product/149712/The-Ultimate-Adventurers-Guide?term=world+of+synn)http://www.drivethrurpg.com/product/149712/The-Ultimate-Adventurers-Guide?term=world+of+synn
[20:19] <~Dan> (Welcome back, Guest83!)
[20:20] <+Guest83> This
[20:20] <+RavenMcCracken> When I created Synnibarr, there were only a few other games… I invented things like playtesting and some of the math required to work out materials and damage..
[20:21] <+open_sketch> i’m always super impressed with early games creating so much cool stuff out of basically nothing when the hobby started. What was writing it like pre-word processors and stuff?
[20:21] <+RavenMcCracken> I started writing in 1977 or so.. took a while to get published… but I did not know how to do any of this.. I learned as i went along… now things are different
[20:22] <+RavenMcCracken> hand written… typed and then bluelined… OLD SCHOOL
[20:22] <+Chaot> What was it that drove you to writing and publishing your own game?
[20:22] <+RavenMcCracken> no word processors were widly avaliable to the late 80s remember?
[20:23] <+RavenMcCracken> I was mad at a play sessionwith Gary Gygax
[20:23] <+Chaot> really? There’s a story. Let’s hear it!
[20:23] <+RavenMcCracken> he stole his magic system for D&D…from Jack Vance… I called him on it…
[20:23] <+RavenMcCracken> When I wanted to have my magic user get a sword…he said.. dagger rock or staff…
[20:24] <+RavenMcCracken> I argued… I said this is like tolkin.. Gandalf had a sword…
[20:24] <+RavenMcCracken> This is like Jack Vance the dying earth… Turjan of Mir had a sword…
[20:24] <+Optimus_Jeff> i remember this story have yoiu been here before?
[20:24] <+RavenMcCracken> He was not pleased… I was a kid in one of his demos on the east coast…
[20:25] <+RavenMcCracken> I wanted a magic user like Dr. Strange… with the powers of Superman on the bridge of a starship!!! so I wrote synnibarr
[20:26] <+RavenMcCracken> Those days characters were4 low powered…
[20:26] <+RavenMcCracken> I wanted POWER…
[20:26] <~Dan> 🙂
[20:26] <+RavenMcCracken> So i invented POWERGAMING…. muwajhaaaaaaa
[20:27] * ~Dan chuckles
[20:27] <+GenoFoxx> Unlimited POWa
[20:27] <+open_sketch> kind of interestingly, there’s a trend these days back towards low-powered PCs, especially in most indies. its really interesting to see the opposite perspective espoused as counterpoint to that trend originally
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[20:27] <+RavenMcCracken> The old version of synnibarr was super powerful and wacky
[20:27] <+Chaot> Lovely. Thank you Raven. I have some kids to put to bed. My best to you sir!
[20:27] <~Dan> Have a great evening, Chaot!
[20:27] <+Chaot> You too Dan!
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[20:27] <+RavenMcCracken> Thanks have a nice night
[20:27] <+GenoFoxx> take care Chaot
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[20:27] <~Dan> Howdy, HDP_Dave!
[20:28] <+HDP_Dave> Hello all
[20:28] <+RavenMcCracken> this new version has very few limitations…
[20:28] * +GenoFoxx particles…oh wait…waves
[20:29] <+RavenMcCracken> I limit, protection factors… and have a prime merit limit of no more thsan 20% of the characters merit can be allocated into any one aspect of the character.
[20:29] <+GenoFoxx> how about describing the system
[20:29] <+RavenMcCracken> other than that… there are few inherent limits… from mortality to godhood..and beyond.
[20:30] <~Dan> RavenMcCracken, meet HDP_Dave, yet another of your fellow game designers. 🙂
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[20:31] <~Dan> Welcome to #rpgnet, anon_user!
[20:31] <+RavenMcCracken> The system is BASIC… one prime mechanic… You roll to accomplish …whatever. and that sets a score. To defend or beat the opponent you must roll on of above that score… trick HUH?
[20:31] <+RavenMcCracken> as simple as possible
[20:31] <+RavenMcCracken> that’s the shot/fate or skill counter skill system..
[20:31] <~Dan> What sort of dice do you use?
[20:31] <+RavenMcCracken> Yes… We have target numbers and bonuses..
[20:32] <+RavenMcCracken> these set up difficulties and make aspects very chappanging…
[20:32] <+RavenMcCracken> but wait… theres more…
[20:33] <+RavenMcCracken> Any ability… spell is rated in Cogency.
[20:33] <+RavenMcCracken> Cogency!!!!
[20:33] <+HDP_Dave> Can you give an example of a common roll?
[20:33] <+RavenMcCracken> Constitution (energy) times the Merit = the copgency of the ability
[20:34] <+RavenMcCracken> Con times the merit in a skil = wait for it… cogency
[20:34] <+RavenMcCracken> in this way we can have diceless play woith dice rollers all in perfect balance
[20:35] <+RavenMcCracken> we have a pristine method of camparison based on experience and effort that is ALWAYS balanced…
[20:35] <+RavenMcCracken> Example of shot and Fate
[20:35] <+RavenMcCracken> In close quarters combat.. a 40 is required to hit… You must roll 40 or higher on perc entile dice
[20:36] <+RavenMcCracken> NOW… this shot roll can be adjusted by burning constitution. + 5 per con point.. this adds to the roll on top of any onus you might have for skill
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[20:36] <+RavenMcCracken> We limit con spent by the con gate… 5 per second to start
[20:37] <+RavenMcCracken> SO… jow you roll a shot, add bonuses.. and any CON
[20:38] <+RavenMcCracken> That goves you a score… for instance you roll a 30 + 10 bonus from a skill… then you burn 2 con adding +10… for 50
[20:39] <+RavenMcCracken> To evade the attack… the defender must roll percentile dice and meet or exceed the score using the same methods of con and bonuses form skill
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[20:39] <+RavenMcCracken> Some attacks have auto matic bonuses… Area effects always add + 50 to the shot roll
[20:39] <~Dan> (Howdy, Ettin, Acenoid!)
[20:39] <+RavenMcCracken> so.. we have con skill and dice..
[20:40] <~Dan> Is this an attribute + skill mechanic?
[20:41] <+RavenMcCracken> yes.. there are 5 combat stats and 13 general skills
[20:41] <+RavenMcCracken> The five combat stats can be modified by the general skills for a bonus.
[20:43] <+RavenMcCracken> Now.oops there are Number of attacks, 5 fates, Shot and Force.. those are the basic combat stats.
[20:43] <+RavenMcCracken> Force is strength
[20:43] <+RavenMcCracken> 10 on force adds 10 on damage and allows a lift of 100 kilos
[20:44] <+RavenMcCracken> if you have a sword… it does damages based on weight
[20:44] <+RavenMcCracken> weight + force is the damage no variable
[20:44] <+RavenMcCracken> 1 point of damage per 100 grams of weight
[20:45] <+RavenMcCracken> the only variable is sharpness and bypassing protion factors… blunt weapons do not cut thru protection factors
[20:45] <+RavenMcCracken> firearms have an automatic shot bonus of +20 and do between 100 and 350 points of damage.
[20:46] <+RavenMcCracken> characters start out with 300 life points
[20:46] <+GenoFoxx> how would a you handle a variable gravity enhancer effect?
[20:46] <+RavenMcCracken> and 30 cogency mass… mystic life points
[20:46] <+RavenMcCracken> gravity is handled by the cogency mass of gravity in a cubuic meter area
[20:47] <+RavenMcCracken> multiply the mass of gravity at 100 per g x the cobic meters you want to affect. The spell must gebnerate that much cogency or mor to manupilate it…
[20:47] <+RavenMcCracken> You cna increase the gs and reduce the movement at a minimum
[20:48] <+RavenMcCracken> This new system has math for manipulating time space and gravity
[20:48] <+RavenMcCracken> how is that Mr Foxx?
[20:48] <+HDP_Dave> Is that a common effect?
[20:48] <+GenoFoxx> I meant on a weapon specifically …it increases the mass of the weapon on the downswing
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[20:49] <+RavenMcCracken> Newtonus is a 50 merit mutation… only pure neosapiens may acquire it
[20:49] <~Dan> wb, Guest83!
[20:49] <+RavenMcCracken> yes… thisa can be done with newtonus… the effect adds damage based on mass
[20:50] <~Dan> Now, you say that damage isn’t random…. Does degree of success affect damage, or is it alway s a flat value?
[20:50] <+RavenMcCracken> you hit..flat damage.. no variable
[20:51] <~Dan> Can you give us some idea of the scope of races and classes?
[20:51] <+RavenMcCracken> random damage is an unnessarry calculation every hit
[20:51] <+RavenMcCracken> There are 35 races… from the Living dreams o the Worldship to the famous talking racoons
[20:52] <+RavenMcCracken> Ive added something called Anadae…that allows you to anthropomorph any creature..
[20:52] <+RavenMcCracken> We have the Bio syntha cyborgs
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[20:53] <~Dan> Howdy, SolutionCat!
[20:53] <+RavenMcCracken> Haliathieans… crocodile gants, winged warriors, Chamelopn drakes, elves, dwarves, on and on
[20:53] <+RavenMcCracken> classes… oh the Golden and Scarlet tigers
[20:54] <+RavenMcCracken> Ninja, Magewarriors, SHadowmasters, Earthwardens…
[20:54] <+RavenMcCracken> Tanc Marines with their Power-armor uniform…
[20:54] <~Dan> Are those new to this edition?
[20:54] <+RavenMcCracken> Assassians, repossessionists , bloodmages and on and on..
[20:55] <+RavenMcCracken> some are new…
[20:55] <~Dan> Did you keep the archers?
[20:55] <+RavenMcCracken> Your given 300 merit to start… you BUY races and then a guild
[20:55] <+Lin_Chong> What is the purpose of anthropomorphism?
[20:56] <+HDP_Dave> What does a race or class do for you?
[20:56] <+RavenMcCracken> The arechers are being modified for release in the second series of manuals… yes weve kept the archers and added gunslingers… later
[20:57] <+RavenMcCracken> Races give you all sorts of interesting aspects.. like alorians have wings, and the Batmen have wings and radar…
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[20:57] <+RavenMcCracken> There are stat and skill bonuses thst come alomng with the race
[20:57] <+RavenMcCracken> The guilds give special abilities and addition bonuses to the combat stats and the general skills
[20:57] <~Dan> Welcome to #rpgnet, Guest78! Please set your name with the /nick command; e.g., /nick Dan. 🙂 )
[20:58] <+Lin_Chong> What kind of experience is this game supposed to give players?
[20:58] <+RavenMcCracken> The ability to use the powerbases are tied to the guilds but not exclusively…
[20:58] <+RavenMcCracken> it takes about 10 minutes to build a character now…
[20:59] <+RavenMcCracken> The experience is what Fate makes it
[20:59] <+RavenMcCracken> Ive designed building blocks that can be arranged to fit any desired gaming experience…
[21:00] <~Dan> That’s a bold statement, Raven. Can it really? I mean, it definitel covers a lot of bases, but with the emphasis on powerful characters, can it pull off horror, for example?
[21:00] <+RavenMcCracken> Ive created paints, and a canvas… Fate paints the pictures
[21:00] <+RavenMcCracken> Horror… OOOOOH yeaaaaa
[21:01] <~Dan> Really? Do tell!
[21:01] <+RavenMcCracken> The Worldship is a BIG place
[21:01] <+RavenMcCracken> Part of horror is the unknown… the epic circumstance and the peril…
[21:02] <+RavenMcCracken> Poltergeists and Technigeists along with Bloodmages are just a fraction of the tools…
[21:02] <+Lin_Chong> What about politics or interpersonal relationships?
[21:02] <+RavenMcCracken> YESSS… the stuff of ROLE playing not roll playing
[21:02] <+anon_user> legal drama?
[21:03] <+anon_user> courtroom drama, i mean?
[21:03] <+RavenMcCracken> The political situation on the worldship is well defined in the Atlas…
[21:03] <+RavenMcCracken> Yes in fact I have a legal drama as s shot story… in the eleven court
[21:04] <+RavenMcCracken> Verbal combat
[21:04] <+Lin_Chong> But there’s no mechanical attention to it? You expect players to just play that stuff without tracking it on a sheet or with a sub-system?
[21:04] <+RavenMcCracken> Based on the general skills of Incrfedulity, persuasion and intelligence and lastkly memory
[21:05] <+RavenMcCracken> what makes you think i would be that ambigious.. lol
[21:05] <+RavenMcCracken> The Cogency test covers all of this
[21:06] <~Dan> How many skills are there, and how specific are they?
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[21:07] <+RavenMcCracken> I have 13 General skills: these include the senses.. skills like Manipulate tool manipulate device and maniiulate material, Intelligence, Incredulity, Concentration concealment, stealth and on
[21:08] <+RavenMcCracken> These general skill defins EVERY basic aspect.. Then we have the specialty skills like pick locks demolitions etc
[21:08] <+RavenMcCracken> then you create specialty skills…
[21:08] <+RavenMcCracken> and spontanious skills on occasion
[21:09] <+RavenMcCracken> then the skill has a merit rating… starts out at 10
[21:09] <+RavenMcCracken> 2 con burned into a concealment skill with 10 merit = 20 cogency…
[21:10] <+Lin_Chong> What’s cogency?
[21:10] <+RavenMcCracken> 2 con burned in to asight skill of 10 merit would be 20
[21:10] <+Lin_Chong> And what kind of choices should the players make during play?
[21:10] <+RavenMcCracken> the sight would see the concealment… diceless machanic… Otherwise, 2 con adds 10 to the dice roll for concealment
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[21:11] <+RavenMcCracken> players have a WIDE choice of actions…The skills and stats covering virtually everything that can be done physically
[21:12] <+RavenMcCracken> What is cogency…?
[21:12] <+RavenMcCracken> Cogency is a NEW term for Synnibarr
[21:12] <+RavenMcCracken> Cogency is how EVERYTHING is rated
[21:13] <+RavenMcCracken> con or energy times the merit = cogency
[21:13] <+RavenMcCracken> A hex bolt spell for instance.. Say i allocated 100 merit to it. Now 1 con burned into the hex bold = 100 cogency. 2 con would be 200 cogency
[21:14] <+RavenMcCracken> As shiedl would have to have 100 cogency to block the hex bolt. if it had less the remainder passes thru
[21:14] <+HDP_Dave> Can you give a scale of these values? Like what what is a low average or high Cogency?
[21:15] <+RavenMcCracken> This is a UNIVERSAL formula for balancing metaphysics and physics… a unified field theory
[21:15] <+RavenMcCracken> spells start out at 10 meri to purchase
[21:16] <+RavenMcCracken> once you spend merit on a spell you allocate more merit to imporve its range, decrwase its casting time… this adds merit to the spell… con times merit = cogency
[21:16] <+RavenMcCracken> Folks… this is revolutionary…
[21:17] <+RavenMcCracken> a 10,000 merit character could allocate up to 20% of their meit to one spell… that would be the big thing…
[21:17] <~Dan> Speaking of universal, does the same mechanic govern all of the powers?
[21:18] <+RavenMcCracken> yes… even godpower and Venderant nalaberong
[21:19] <~Dan> Can you give us an overview of the various powers?
[21:19] <+RavenMcCracken> Alchemy… controlling elementals and other really cool stuff like ball lightning and werewinds
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[21:21] <+RavenMcCracken> Chi: abilities like SHadowract, teleportation from one shadow to another to kikutaijutsu that allows one to move very rapidly…Chi strike Protection and a host of king fu powers
[21:21] <+RavenMcCracken> Earthpower; Many healing and protective spells..including ressuraction
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[21:22] <+RavenMcCracken> Magic: the old standard… hex bolts, telepowetation metamorph, Spelltrap…
[21:22] <+RavenMcCracken> Mutations…In vunlerability, regenerator, Newtonus.. Photonus, Pyros.. the names say it all
[21:23] <+RavenMcCracken> Psionics.. Telepathy telekinesis, Willforce and more..
[21:23] <+RavenMcCracken> and almost every spell has a short story with it over 100!!!
[21:25] <+HDP_Dave> How large is the book?
[21:25] <+RavenMcCracken> 172 pages
[21:25] <~Dan> And that’s the player book, correct?
[21:25] <+RavenMcCracken> yes
[21:26] <~Dan> What other books will there be, and what’s the status of them?
[21:26] <+RavenMcCracken> all the other books are done…
[21:27] <+RavenMcCracken> we shall be releasing them over the next few months with a novel in between each one…
[21:27] <+RavenMcCracken> 12 books in the next 12 months
[21:27] <~Dan> 12?? Wow!
[21:27] <+RavenMcCracken> 3 for Synnibarr and the rest Synnibarr related novels
[21:28] <~Dan> Ah, I see.
[21:28] <+RavenMcCracken> one a month for the next 12 months..
[21:28] <+Lin_Chong> Who’s “we?”
[21:28] <+RavenMcCracken> they are done and being edited and polished
[21:28] <+RavenMcCracken> ascension northwest…
[21:30] <~Dan> What are the other 3 game books?
[21:30] <+RavenMcCracken> The nesxt three synnibarr books are being written now.
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[21:31] <+RavenMcCracken> Expansion… The Character expansion.. detailing all the extra stuff and several NEW Guilds… this will also include 125 more spells and lots of cool equipment
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[21:31] <~Dan> Eloy!
[21:31] <+Eloy-3EG> that’s me!
[21:31] <+RavenMcCracken> Then the additional Atlas with MORE monsters… lots moer
[21:32] <~Dan> RavenMcCracken, meet Eloy-3EG, yet another awesome game author. 🙂
[21:32] <+RavenMcCracken> ello!
[21:32] <+HDP_Dave> Will you be able to play with just the core book?
[21:32] <+RavenMcCracken> there should be 10 books total in the new synnibarr collection
[21:33] <+Eloy-3EG> yo
[21:33] <+HDP_Dave> What will I need to play and will those be released together?
[21:33] <+RavenMcCracken> core book that is out now is all you need to play
[21:34] <+RavenMcCracken> additional rules in the Book of Fate and the monsters and description of the Worldship is in the Atlas
[21:34] <+RavenMcCracken> You can create characters and learn the system with the core book… Fate can use the characters as monsters.
[21:35] <+RavenMcCracken> i gotta go to the bathroom BRB
[21:35] <~Dan> No problem!
[21:36] <~Dan> Here for the Q&A, Eloy-3EG?
[21:37] <+HDP_Dave> I missed the beginning, did he go through character creation?
[21:37] <~Dan> Actually, no, he did not.
[21:38] <+RavenMcCracken> Character creation!
[21:38] <+RavenMcCracken> Ready?
[21:38] <~Dan> Ready!
[21:38] <+HDP_Dave> Hit me!
[21:39] <+RavenMcCracken> you get 300 merit.
[21:39] <+RavenMcCracken> Of this merit seperate 200 and save the 100.. Now with the 200 merit you purchase a race… for simplicity we will take human… cost 0
[21:40] <+RavenMcCracken> so now I have a human and 200 merit… Humans have very little bonuses.. + 1 on force..
[21:41] <+Eloy-3EG> yep, just checking it out
[21:42] <+RavenMcCracken> Next i pick a Guild… saw Magewarrior.. That cost 50
[21:42] <+RavenMcCracken> Now from th mage warior I get a lot of stuff
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[21:43] <+RavenMcCracken> so I go doen the list.. + 6 on concentration and on and on.. till I have all the bonuses form the general skills listed.. take a fe seconds.
[21:44] <+RavenMcCracken> Now I look at trhe bonuses to the combat stats.. Mages get a bonus on Fate block and dodge and Shot. for instance + 6 on shot
[21:45] <+RavenMcCracken> Now that you have the general skills listed and the combat stats… we go back to the 100 merit we set aside… You are allowed to add 50 merit to the genral skills and 50 merit to the combat stats.
[21:45] <+RavenMcCracken> This is done after you have the bonuses form the race or guild
[21:46] <+RavenMcCracken> no you are limited in only being allowed to add 20 to any one stat or skill
[21:46] <+RavenMcCracken> BUT do the general skills 1st because they ADD top the combat stats
[21:47] <+RavenMcCracken> SO with a glance at two tables you have filled out the general skills and the combat stats…
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[21:48] <+RavenMcCracken> NOTE: general skills like conc entration add + 1 to a combat stat… In the instabnce of concentrTION + 1 IS ADDED TO shoT FOR EVERY 5 CONCENTRATION POINTS
[21:48] <+Captain_Groove> Hey yall. I have a very specific windows malware question.
[21:48] <+RavenMcCracken> oops caplock
[21:48] <+Captain_Groove> whoops, sorry for interrupting Q&A
[21:48] <+Captain_Groove> with RavenMcCracken No less!
[21:48] <+Captain_Groove> new edition of Synnibarr?
[21:49] <~Dan> Yup!
[21:49] <+RavenMcCracken> lolol… so now you have listed the bonuses to the general skills and used the general skils to adjust the combat stats and finally added the last 50 merit to the combat stats to finish the character. a
[21:50] <+RavenMcCracken> a good example would be say +20 to shot, +20 to concentration would be a total of +24 to shot when you are done.
[21:50] <+RavenMcCracken> Now every shot rolled would gain a +24 bonus
[21:50] <+RavenMcCracken> this process is the same fo Fates… Agility asdd to the fates
[21:51] <+RavenMcCracken> The number added to the stat is the bonus no need for any more math…
[21:51] <+RavenMcCracken> This process takes about 3 minutes…
[21:52] <+RavenMcCracken> The hardest part of character creation are the force stats like running speed jumping distance lifting these take a tiny bit more math
[21:52] <+RavenMcCracken> and about 4 minutes
[21:53] <+RavenMcCracken> ok now that you have the combat stats and generql skills we can move on to abilities and provisions. oh all core stats for most characters are the sdame. 300 life poiunts 30 cogency mass, 5 con gate… 1 attack a second to start
[21:53] <+RavenMcCracken> so the rest of the merit is spent on purchasing spells form the guild or cybernetics or geral abilities like wings and venom as well as astral projection
[21:54] <+RavenMcCracken> the spells are seperated by 10=20-30-40 and 50 merit.
[21:55] <+RavenMcCracken> for instance Hex bold, a basic attack spell, is 10 merit
[21:57] <+RavenMcCracken> Spells purchased with merit anr then adjusted with merit…. for instance if you wanted to only buy the one spell you could then dump in the remaining 140 merit into it i con times 150 merit is 150 cogency or 150 damage… 3 con into that spell kills most starting charcatres
[21:57] <+RavenMcCracken> with 300 life points
[21:59] <+RavenMcCracken> the character creation summery is 8 steps…
[21:59] <~Dan> Thanks, Raven!
[21:59] <+RavenMcCracken> Like I said, the only bit of math is in the jumping, running, lifting stuff
[21:59] * ~Dan nods
[22:00] <+RavenMcCracken> whew!
[22:00] <+RavenMcCracken> ive got blisters on my fingers…lolool
[22:00] * ~Dan chuckles
[22:00] <+Captain_Groove> Hey Raven, are we still getting those crazy flying tiger martial arts warrior guys?
[22:00] <+Lin_Chong> Hey, how are you going to publish twelve books in as many months? Philip K Dick had to use amphetamines to make six books in one year.
[22:01] <+RavenMcCracken> oh..yea.. Golden Tigers rule
[22:01] <+RavenMcCracken> Ive already finished the books… thats the secret
[22:01] <+RavenMcCracken> Magewarrior is over 100,000 words
[22:03] *** Canageek has joined #rpgnet
[22:03] *** ChanServ sets mode +v Canageek
[22:03] <+RavenMcCracken> I hope you all will seriously take a look at this new system. I’ve been doing this for 39 years..
[22:04] <~Dan> Captain_Groove: I believe he mentioned the Tigers earlier. Is that right, Raven?
[22:04] <+RavenMcCracken> Golden and Scarlet Tigers….
[22:04] <+Lin_Chong> Wouldn’t publishing one a month cause customers to get tired of your product very quickly?
[22:05] <+RavenMcCracken> We shall see… No one has ever done it that i know of…
[22:05] <~Dan> (Howdy, Canageek!)
[22:06] <+Captain_Groove> yeah those guys!
[22:06] <~Dan> Raven: Technically, we’re in “overtime” for the Q&A, but you are more than welcome to hang out with us and field questions as long as you like.
[22:06] <~Dan> How are you holding up?
[22:07] <~Dan> I was always a fan of the Giants and the Aquarians… Did they make the cut?
[22:07] <+RavenMcCracken> Im tired…
[22:07] <+RavenMcCracken> Yes the Giants and aquarians made the cut!
[22:08] <~Dan> No problem, Raven!
[22:08] <~Dan> Anything we haven’t covered that you’d like to mention?
[22:09] <+RavenMcCracken> In closing i have a good nature d challenge. Find and actual editing error in the new Synnibarr manual and ill send you a free novel.
[22:09] <~Dan> Nice!
[22:10] <~Dan> Thank you again for showing up and chatting with us, Raven. I know the past couple of weeks have been a nightmare for you, and i would have totally understood if you’d wanted to postpone or cancel.
[22:11] <+Lin_Chong> What kind of editing error?
[22:11] <+RavenMcCracken> Thank you everybody… Fire or no… Synnibarr is my passion.. thank you everybody!
[22:11] <~Dan> Raven: Give me just a moment and I’ll get the log posted and get you the link. 🙂