[19:01] <+TimBryant> Hi, I’m Tim Bryant, designer of Trucker – Open Road Adventure in the Long Haul.
[19:01] <+TimBryant> I did the game design. Deems Morrione did the art.
[19:02] <+TimBryant> Quickest description of the game: Supernatural (tv series), but you’re a trucker with a steady job.
[19:02] <+TimBryant> Trying to haul your cargo while fighting all sorts of evil along the highways and byways.
[19:02] <+GenoFoxx> so Jack Burton
[19:03] <+TimBryant> yes, Big Trouble… indeed.
[19:03] <+xyphoid> neat premise!
[19:03] <+TimBryant> You use poker cars, chips, coins, and d10.
[19:03] <+TimBryant> thank you!
[19:03] <+xyphoid> how do you map that onto groups – are you all truckers or do you do hangers-on as well?
[19:04] <~Dan> (Please hold questions until the intro is done. Thanks! 🙂 )
[19:04] <@Silverlion> (Told ya Dan would be here :D)
[19:04] <~Dan> ( 🙂 )
[19:04] <+TimBryant> (done) 🙂
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[19:04] <+TimBryant> I’ll answer about that first question…
[19:04] <~Dan> The floor is open to questions. 🙂
[19:05] <+TimBryant> gotcha
[19:05] <+GenoFoxx> Knight-mare Rider
[19:07] <+TimBryant> David H. will be in my spinoff game.
[19:08] <+TimBryant> Truckers ride alone during most turns, but come together for the “convoy” fights (ala the end of Smokey and the Bandit).
[19:09] <~Dan> Can you describe the core mechanic?
[19:09] <+xyphoid> oh cool – so you take advantage of CB-radio-style communication between PCs?
[19:11] <+GenoFoxx> is there a Highwayman’s guide to the Spirit World?
[19:11] <+TimBryant> There are a lot of core “mechanics” in the Trucker world… 😉
[19:11] <+TimBryant> One player is the Dispatcher who deals the cards for the round…
[19:12] * ~Dan chuckles re: mechanics 🙂
[19:12] <+TimBryant> An extra card dealt tells how many rounds are played on this haul.
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[19:12] <+TimBryant> so that’s how many rounds truckers have to make it home…
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[19:12] <+TimBryant> the dealt hand of cards has your typical 4 suits… truckers have to meld these as one of two types of encounters…
[19:12] <+Kei_Kenobi> heya folks
[19:13] <+TimBryant> hey!
[19:13] <~Dan> (Howdy, Kei_Kenobi!)
[19:13] <+Kei_Kenobi> oh hey, sorry to interrupt the interview 😮
[19:13] <~Dan> (No worries. 🙂 )
[19:13] <+TimBryant> a snag is a group of cards of the same suit… ranks added up to measure the difficulty # to be beaten.
[19:14] <+TimBryant> on the other hand, a hand of cards of multiple suits is an encounter/ fight.
[19:14] <+TimBryant> in that case, each suit represents the attributes of the creature to be fought.
[19:14] <+TimBryant> truckers also have the four attributes: might, grace, will, and sense.
[19:15] <+TimBryant> if the trucker’s hand melds into this kind of encounter, the trucker and Dispatcher (as monster) take turns fighting….
[19:15] <+TimBryant> someone wins, someone loses….
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[19:15] <+TimBryant> going back to snags… those represent obstacles, hazards, delays, etc. on the road… and are resolved quicker by one roll.
[19:16] <+TimBryant> after these encounters, truckers roll d10 to see if they can recover some of the resources (life and luck chips) that they lost during the round.
[19:17] <+TimBryant> after a series of turns, the round is over, deal passes to the next player, and it all starts over again… play until everyone is done…
[19:17] <+TimBryant> or run these card mechanics according to a pre-written script to end the adventure at a point of narrative closure.
[19:17] <+TimBryant> that’s the mechanics in a nutshell.
[19:18] <+TimBryant> there is a brief guide to CB lingo in the book.
[19:18] <+TimBryant> it should be longer whenever I get to revising for a 2nd edition.
[19:19] <+TimBryant> a spirit guide would be great! Right now the creature gallery is a sampling of typical movie monsters, urban legends, etc.
[19:19] <+TimBryant> (done)
[19:19] <~Dan> Do the creatures have special powers?
[19:19] <@Silverlion> So cards shape the encounter? Its not planned so much by the dispatcher?
[19:20] <+TimBryant> Creatures’ powers are minimal in the current form… a lot is left up to the Dispatcher… but…
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[19:21] <+TimBryant> each creature has one “special fx” that changes how it interacts during a fight…
[19:21] <+TimBryant> I tried to balance a rule-lite approach with some distinct ability for each creature.
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[19:22] <+TimBryant> Card play motivates the game, for sure, because I wanted to make it playable solo…
[19:22] <+TimBryant> but I also consider it an RPG more than a card game because of the story elements that the round/turn structure is meant o build.
[19:23] <+TimBryant> And, the Dispatcher is given options to pre-build specific sequences of cards in order to run the game more like a predetermined adventure.
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[19:24] <+TimBryant> In sum: cards give solo option, but as played Dispatcher can make his/her round more open as desired.
[19:24] <~Dan> (Howdy, Monochrome_Tide!)
[19:24] <+TimBryant> Each Dispatcher can let the cards run their round and/or makeup more open options and/or pre-draw the cards desired.
[19:25] <+TimBryant> I can imagine a card-less variant among players familiar with the game, but that’s beyond the current version.
[19:25] <+TimBryant> (done)
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[19:25] <~Dan> (Howdy, AndroUser2!)
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[19:26] <~Dan> What changes are you pondering in a new edition?
[19:26] <+xyphoid> it looks like it’d pretty sweet for one-offs – is that right?
[19:27] <+xyphoid> (i’m trying to buy it haha but i broke my rpgnow account by deleting an address during checkout it appears)
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[19:27] <+TimBryant> Can I post a link to the *discounted version*?
[19:28] <~Dan> Sure!
[19:28] <@Silverlion> Please do.
[19:28] <+TimBryant> Here’s the sale I’ve got running until May 18: (Link: http://www.rpgnow.com/product_info.php?products_id=84065&discount=927de3223a)http://www.rpgnow.com/product_info.php?products_id=84065&discount=927de3223a .
[19:28] <+TimBryant> By link only!
[19:28] <+TimBryant> So, changes for the new edition…
[19:29] <+xyphoid> haha you pasted that SECONDS before i managed to hit checkout
[19:29] <@Silverlion> When are you likely to do a new edition..
[19:29] <+xyphoid> so thanks!
[19:29] <+TimBryant> Great! Thanks for the business!
[19:29] <~Dan> 🙂
[19:30] <+TimBryant> Okay, second edition… more of everything story, context, CB slang, highway guides, “the history of the US Interstate,” monster bios, etc.
[19:30] <~Dan> Sounds like you’re planning on moving it more in a traditional RPG direction?
[19:30] <+TimBryant> And a simpler expression of the core mechanics… there are many sub-systems that structure the rounds of play… may be daunting…
[19:31] <+TimBryant> Yes, I wanted it to be good for one-offs. My ideal: truckers all over the world playing my game at truckstops… all knowing the rules just like they know poker!
[19:31] <+TimBryant> Kids playing the game in the backs of station wagons…
[19:31] <~Dan> Heh. Awesome.
[19:32] <+TimBryant> State troopers playing the game instead of pulling me over…
[19:32] <+TimBryant> it’s got a very specific structure for that reason… a sort of ritual for the road… on breaks.
[19:33] <+TimBryant> Not sure when I’m getting to a new edition. Have to check in with Deems. May have another designer interested this summer.
[19:33] <+TimBryant> It would be interesting to see how I can get it to ride the line more between cards and freer form RPG.
[19:34] <+TimBryant> (done)
[19:36] <~Dan> How detailed is combat?
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[19:38] <~Dan> (Howdy, luc!)
[19:38] <+TimBryant> Combat: Trucker v. Creature = Trucker’s 2 abilities + roll v. Creature’s 2 abilities; loser suffers loss of life chips and/or coins…
[19:38] <+TimBryant> Coins are your haul, which you are trying to protect.
[19:39] <+TimBryant> Quickest version of combat is one turn, back and forth… but longer version (the convoy) is multiple rounds with all truckers taking part….
[19:39] <+TimBryant> that’s good for the end of the round of multiple turns.
[19:39] <+TimBryant> So, there are options for fast combat so everyone keeps taking turns together, ala poker…
[19:39] <+TimBryant> and options for longer battles vs. boss monsters more like an RPG.
[19:40] <+TimBryant> (done)
[19:41] <~Dan> How does that big battle at the end work?
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[19:43] <+TimBryant> Big battle: let’s say it’s a pre scripted adventure. The Dispatcher sets up the Boss monster with stats at a challenging level…
[19:44] <+TimBryant> some of the numbers and leveling are a bit handwavey at this point….
[19:44] <+TimBryant> once the monster is identified, the truckers take turns fighting it with their attacks…
[19:44] <+TimBryant> Boss monsters get Life/Luck chips like truckers do, since combat is multiple rounds in “convoy” battles.
[19:45] <+TimBryant> there are four kinds of attacks by the way: somatic (melee), kinetic (ranged), psychic, and mystic.
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[19:45] <+TimBryant> the 4 stats combine in pairs to fuel these 4 kinds of attacks, for example somatic = might + grace.
[19:46] <+TimBryant> the Boss monster has all 4 stats and can fight using whichever combo of 2 stats is best, within limits of its concept.
[19:46] <+TimBryant> For example, Vampires may not use ranged/ kinetic attacks, but they can use somatic, psychic, mystic…
[19:47] <+TimBryant> the big fight lasts until one side loses all life or coins or some other narrative point occurs, or the Dispatcher decides the story is served by ending at another point.
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[19:48] <~Dan> (Welcome to #rpgnet, Guest78! Please set your name with the /nick command. 🙂 )
[19:48] <+TimBryant> big fights can happen when they cards dictate or at the last turn of the haul.
[19:48] <+TimBryant> there are a lot of choices the Dispatcher gets to make, but there’s a lot of structure for new players to “go with the flow.”
[19:48] <+TimBryant> (done)
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[19:50] <~Dan> I’m a little fuzzy on how the Dispatcher can guide the story when the opponents seem to be largely random. Can you clear that up for me?
[19:51] <+TimBryant> Sure.
[19:51] <+TimBryant> The Dispatcher can allow the play of the cards, randomly, to determine all encounters, some of them, or none of them.
[19:52] <+TimBryant> In the latter cases, the Dispatcher can deal the cards he/she wants by just taking them from the deck and creating the creature by choice, not randomly.
[19:52] <+TimBryant> Many of the turns in the round are supposed to represent the random travels of truckers, with the randomness of the draw relating to that feeling.
[19:53] <+TimBryant> But a few planned draws can be put it wherever the Dispatcher likes, to tell a story with more direction.
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[19:53] <+TimBryant> When a new Dispatcher gets a turn, the feel of the game can change dramatically from mostly random to mostly planned, depending on Dispatcher preference.
[19:54] <+TimBryant> to play by choice, not by random draw, all you need is a plan, or a quick imagination… lots of flexibility based on how much energy you have to put into it.
[19:54] <+TimBryant> But everyone gets to be Dispatcher and decide how their round goes.
[19:55] <+TimBryant> When playing by card draw, the Dispatcher does have to do some interpreting of what the card combinations *mean*.
[19:55] <~Dan> What happens to a player’s character when they get to be Dispatcher?
[19:55] <+TimBryant> The next edition should have more guidance for that aspect, which is significant.
[19:56] <+TimBryant> That’s a great question, Dan!
[19:56] <+TimBryant> Right now, they disappear. 😉
[19:56] <+TimBryant> I’ll have to work on that. ha.
[19:56] <~Dan> 🙂
[19:56] <~Dan> Not my first rodeo. 😉
[19:57] <+TimBryant> I can see that.
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[19:57] <+TimBryant> (done)
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[19:58] <~Dan> Can you tell us a bit about your gaming history?
[19:59] <+TimBryant> GDW Traveller was my first RPG.
[19:59] <+TimBryant> surprise!
[19:59] <~Dan> 🙂
[19:59] <~Dan> Why do you say “surprise”? Because it’s a crunchy game? 🙂
[19:59] <+TimBryant> Trucker is a tribute to that game, in terms of the ethos of travel and making it in a hostile universe/ world.
[19:59] <~Dan> Ah, gotcha!
[20:00] <+TimBryant> yes, the crunch and sub-systems approach, too. And the cover art/ font.
[20:00] <+TimBryant> After Traveller, I picked up Champions 3e, Chill 1e, Lords of Creation, loads of Steve Jackson games like Car Wars, Ogre, etc.
[20:01] <+TimBryant> eventually I found Red Box D&D.
[20:01] <+TimBryant> Played a lot of Paranoia in high school.
[20:02] <+TimBryant> Probably spent the most man-hours on Champions and other supers games like DC Heroes and Villains & Vigilantes
[20:02] <+TimBryant> Plus, Tunnels & Trolls for solo play.
[20:03] <+TimBryant> Those games set me on a quest for a game with the perfectly balanced attribute system and solo options and multi-genre and <kitchensink>
[20:03] * ~Dan nods
[20:03] <+TimBryant> I’m in my 40s now so I want rules-lite, lots of options, but quick play and lots of interaction.
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[20:04] <+TimBryant> Trucker is in part an attempt to structure play so that reluctant, tired, and/or passive players can take more hold without a lot of effort.
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[20:04] <+TimBryant> For example, FATE is awesome, but doesn’t work for my friends who like lots of support and pre-made options.
[20:04] <+Ulairi> hi all
[20:04] <~Dan> (Howdy, Ulairi!)
[20:04] <+TimBryant> hi!
[20:05] <+TimBryant> (done)
[20:06] <~Dan> One thing I’m having a hard time visualizing is how interaction works in the game.
[20:07] <+TimBryant> Deals of cards in each players hands give them options to choose what they will do on a specific turn.
[20:07] <+TimBryant> The Dispatcher helps by filing in narrative details. (This could use more guidance/ options in a revision.)
[20:08] <+TimBryant> Each player takes his turn trying to overcome the snag or creature represented by the hand.
[20:08] <+TimBryant> That’s the majority of one turn. After several turns, the round is over and Dispatcher shifts to another player.
[20:09] <+TimBryant> I have a sample of play in the book that shows how challenges are formed and when dice are rolled to overcome them.
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[20:09] <~Dan> Well, by “interaction”, I’m talking about actual roleplaying — interacting in character.
[20:09] <~Dan> (Howdy, GrimTheWanderer!)
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[20:14] <~Dan> Oh dear.
[20:14] <~Dan> (Howdy, FaerieGodfather!)
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[20:14] <+GrimTheWanderer> … Oops?
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[20:17] <+TimBryant> I’m back!
[20:17] <~Dan> Welcome back, TimBryant!
[20:17] <~Dan> And welcome to #rpgnet, Loki!
[20:17] <~Dan> TimBryant: Did you see my follow-up question regarding interaction?
[20:17] <+Loki> thanks.
[20:18] <~Dan> Loki: Here for the Q&A, or just to hang out? 🙂
[20:18] <+Loki> well, kinda here for tomorrow night’s fun.
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[20:18] <+TimBryant> yes, but I think my followup answer got evaporated.
[20:18] <+Loki> and to hang out.
[20:18] <~Dan> TimBryant: Ah, yes it did.
[20:19] <+TimBryant> So interaction looks like this: Dispatcher deals a hand to each trucker.
[20:19] <~Dan> Loki: Cool! Please make yourself at home. And meet TimBryant, author of the Trucker RPG. 🙂
[20:19] <+TimBryant> Truckers decide which parts of their hands they will play.
[20:19] <~Dan> Oh, no, I got that.
[20:19] <+Loki> hi TimBryant …haven’t heard of that one before.
[20:19] <+TimBryant> Extras get discarded in the center.
[20:19] <~Dan> Just a sec…
[20:19] <+TimBryant> hi, Loki.
[20:19] <~Dan> [20:09] <~Dan> Well, by “interaction”, I’m talking about actual roleplaying — interacting in character.
[20:20] <~Dan> TimBryant: Want to link Loki to that sale you have going? 🙂
[20:20] <+TimBryant> Loki, here’s Trucker on sale: (Link: http://www.rpgnow.com/product_info.php?products_id=84065&discount=927de3223a)http://www.rpgnow.com/product_info.php?products_id=84065&discount=927de3223a .
[20:20] <+TimBryant> The in-character interaction is a part of the game that needs more development.
[20:21] <+TimBryant> There are a few bits like the CB slang to help, but it’s not codified into the game play turn-by-turn.
[20:21] <+xyphoid> it sounds like you pretty much have in-character table talk happening the whole time, since the pcs are all in contact?
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[20:21] <+TimBryant> yes, that’s implied, xyphoid.
[20:21] <~Dan> (Howdy, Shiro!)
[20:21] <+TimBryant> thanks for that.
[20:22] <+TimBryant> tabletalk is definitely how I see it.
[20:22] <+TimBryant> there is a character sheet that may help with the development of persona, like what kind of rig you ride, favored sidearm, etc.
[20:23] <+TimBryant> all of that non-crunchy stuff could use more integration with the crunchy card play.
[20:23] <+TimBryant> I imagine this being the kind of game you can play while you are actually on a road trip.
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[20:24] <+TimBryant> Because of that, I’m thinking about a way to remove the dice completely from the game, or as an option.
[20:24] <+TimBryant> to make it easier to play while in motion, or while attempting to appear to be playing poker. 🙂
[20:24] <~Dan> 🙂
[20:24] <+TimBryant> (done)
[20:24] <~Dan> Does that sidearm choice actually matter?
[20:25] <+TimBryant> It matters to me!
[20:25] <+TimBryant> In game, not so much at the moment. Except by DM fiat. (DM = Dispatcher Man)
[20:25] * ~Dan chuckles
[20:26] <~Dan> What’s the page count of the rulebook?
[20:26] <~Dan> (brb)
[20:27] <+TimBryant> the PDF is 40 pages, including front/back covers, TOC, and author/artist bios, so I guess 36 pages of content.
[20:27] <+TimBryant> (done)
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[20:29] <+Loki> not far off from the first RPG I ever played…
[20:29] <+Loki> the original D&D paperback wasn’t much larger.
[20:30] <+TimBryant> Wow, Loki, that’s a generous comparison. And encouraging.
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[20:30] <+TimBryant> What kind of content did that version have?
[20:30] <+Loki> not a whole lot…left a lot to the imagination.
[20:30] <~Dan> (back)
[20:31] <+Loki> but, that was the idea back then.
[20:31] <~Dan> (Howdy, Songtress, Jesse!)
[20:31] <+TimBryant> sounds familiar. I’d have to say my game does the same.
[20:31] <+TimBryant> maybe with more mechanical parts, due to the cards.
[20:31] <+Loki> original had a 36 page Men & Magic…40 page Monsters & Treasure, and 36 page The Underworld & Wilderness Adventures….
[20:32] <+Loki> first one was the DMG and PG rolled into one.
[20:32] <+Loki> second was the monster manual and some other stuff.
[20:32] <+Loki> last one was some premade adventures kinda thing.
[20:33] <+TimBryant> are you talking about Original D&D in the wooden box?
[20:34] <+Loki> yup.
[20:34] <+Loki> never had the wooden box though.
[20:34] <+Loki> just the books.
[20:34] <+Loki> got them in the late 70s as a hand-me-down
[20:34] <+TimBryant> My ideal version of Trucker: the size of a glove compartment vehicle guide, complete with vinyl holder and Rand McNally map of the US Interstate system.
[20:35] <~Dan> Cool. 🙂
[20:35] <+TimBryant> Kickstarter, here I come!
[20:36] <+TimBryant> I like the idea of a brief guide, like a vade mecum, that gives you a process (the play process) that goes beyond, and without, the books.
[20:36] * ~Dan nods
[20:37] <+TimBryant> I’m a big fan of scaffolding that lets players decide how much crunch, without pushing them away from each other because of style of play issues.
[20:37] <+TimBryant> (done)
[20:38] <~Dan> Let’s see… I’m honestly a bit tapped out on questions on my end, TimBryant. Is there anything we haven’t covered that you’d like to mention?
[20:38] <+Loki> for RPG, I like the world to be very flexible…at least in the mind of the G.O.D.
[20:39] <+Loki> helps when a player shoots off into left field with something totally not covered in the books.
[20:39] <+TimBryant> Dan, I’ll tell you the story of Trucker’s origin: it was a Game Chef contest, I think, in 2009 or 10.
[20:39] <+warcabbit> Okay. Can you do Friends a’ Jesus in a micra-bus?
[20:40] <~Dan> Please do!
[20:40] * ~Dan gets warcabbit’s reference
[20:40] * ~Dan feels old
[20:40] <+Loki> warcabbit, just listened to that on the way home from work tonight..hehe
[20:40] <+TimBryant> The sponsor got 6 contestants, but ultimately pulled the plug on the project, so I spent the year writing on my own, recruited Deems…
[20:40] * ~Dan also now has the theme to “Convoy” stuck in his head. Thanks, warcabbit.
[20:40] <+warcabbit> That’s not Convoy, though. 🙂
[20:40] <+TimBryant> Deems, who provided excellent art just because he dug the project… and that was it. Took about a year… no contest, but a fun ride.
[20:41] <+Loki> and Phantom 309.
[20:41] <+warcabbit> (Link: https://www.youtube.com/watch?v=ukM73rSi488)https://www.youtube.com/watch?v=ukM73rSi488
[20:41] <+warcabbit> Why would I quote the _obvious_?
[20:41] <+TimBryant> I need to watch more road movies, clearly. But, yes, you can have FoJ and other roadside travelers.
[20:41] <~Dan> warcabbit: Um… Yeah, that’s Convoy. 🙂
[20:41] <+warcabbit> Nah, it’s the sequel.
[20:42] <+TimBryant> What sets Truckers apart is their mission, their journey, their convoy!!!
[20:42] <+warcabbit> Round The World with the Rubber Duck.
[20:42] <~Dan> There was a sequel to that movie? O.o
[20:42] <+warcabbit> To the song.
[20:42] <+Loki> warcabbit, have them both on the same mp3 player…that one played too.
[20:42] <+GrimTheWanderer> Unfortunately
[20:42] <+GrimTheWanderer> The fact that you haven’t heard of it, Dan, should be all you need to know.
[20:42] <+TimBryant> I’ll need to recruit a sound man for the Trucker mp3 accompaniment.
[20:42] <+warcabbit> I’m a horrible, horrible person. Can you do postapocalyptic trucking?
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[20:43] <+TimBryant> haha. yes, you can, but there’d need to be some outposts for the idea of the “haul” to work.
[20:43] <+TimBryant> Thunderdome would work.
[20:44] <+GrimTheWanderer> Warcabbit wants to drive the truck from Road Warrior
[20:44] <+warcabbit> Mad Max is on the screens… but no.
[20:44] <+warcabbit> I keep the Road in my Sights.
[20:44] <+warcabbit> (Dan is possibly now listening to the song I linked. I’m so very sorry)
[20:44] <+TimBryant> I need to write up a list of “famous trucks”
[20:45] <+GrimTheWanderer> Or that horrible movie Steven King did while high on cocaine. The one with the living trucks.
[20:45] <+warcabbit> There’s that monster truck with the drill from the movie, Killdozer, the one from the Stephen King movie, Goliath from Knight Rider, uhm. Motormaster, Optimus Prime.
[20:45] <~Dan> (No. I quietly turned that off. :p)
[20:45] <+GrimTheWanderer> Maximum Overdrive
[20:45] <+GrimTheWanderer> the truck with the Green Goblin on it
[20:46] <+Loki> what was that movie where the guy passed the truck and the trucker got mad and hunted him down with the truck and kept trying to run him off the road? very old movie.
[20:46] <+GrimTheWanderer> (Link: http://briandunaway.com/wp-content/uploads/2014/07/Maximum-Overdrive-17.jpg)http://briandunaway.com/wp-content/uploads/2014/07/Maximum-Overdrive-17.jpg
[20:46] <+TimBryant> Was that Duel?
[20:46] <+GrimTheWanderer> that was Duel
[20:46] <+Loki> there ya go.
[20:46] <+warcabbit> Rolling Vengeance (Link: https://www.youtube.com/watch?v=c2zdeuDSz6A)https://www.youtube.com/watch?v=c2zdeuDSz6A
[20:46] <+warcabbit> Yes, Duel was great.
[20:47] <+Loki> plain old truck….but unforgettable…even if I couldn’t remember the name of the movie.
[20:47] <+TimBryant> The truck that kills Dennis Hopper at the end of Easy Rider.
[20:47] <+GrimTheWanderer> Dennis Hopper gets shot though
[20:48] <+GrimTheWanderer> (Link: https://en.wikipedia.org/wiki/Duel_%281971_film%29#/media/File:Surviving_Duel_truck.JPG)https://en.wikipedia.org/wiki/Duel_%281971_film%29#/media/File:Surviving_Duel_truck.JPG
[20:48] <+warcabbit> Bigfoot of course. The Big Pig.
[20:48] <+TimBryant> Peter Fonda then?
[20:48] <~Dan> Also got shot.
[20:49] <+TimBryant> Porkchop Express
[20:49] <+TimBryant> Who gets hit by a truck at the end of Easy Rider?
[20:49] <+warcabbit> Ooh. The one from The Highwayman. Both of them. The one with the helicopter in it and the one with the sports car.
[20:49] <+warcabbit> (Link: https://en.wikipedia.org/wiki/The_Highwayman_%28TV_series%29)https://en.wikipedia.org/wiki/The_Highwayman_%28TV_series%29
[20:50] <+GrimTheWanderer> White Line Fever
[20:50] <+TimBryant> I must have dreamt it.
[20:50] <+Loki> And don’t forget…Goliath! The nearly indestructable truck opponent from Knight Rider!
[20:51] <+TimBryant> yes, Goliath!
[20:51] <+Loki> (Link: http://www.imcdb.org/vehicle_42464-Peterbilt-352-Pacemaker.html)http://www.imcdb.org/vehicle_42464-Peterbilt-352-Pacemaker.html
[20:51] <+warcabbit> This sounds like a fun game.
[20:51] <~Dan> TimBryant: They were both shotgunned by hillbillies in a pickup.
[20:51] <~Dan> (Link: http://en.wikipedia.org/wiki/Easy_Rider)http://en.wikipedia.org/wiki/Easy_Rider
[20:52] <+warcabbit> What, drunk with a beer chaser?
[20:52] * ~Dan chuckles
[20:52] <+GrimTheWanderer> … there was a Chuck Norris truck movie
[20:52] <+GrimTheWanderer> Breaker! Breaker!
[20:52] <~Dan> Oh, yes, there was. :
[20:52] <~Dan> 🙂
[20:52] <+TimBryant> I really wanted it to be a truck. So sad.
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[20:53] <+Loki> (Link: http://www.mocpages.com/moc.php/279780)http://www.mocpages.com/moc.php/279780 a lego Goliath!
[20:53] <+GrimTheWanderer> You just wanted hippies to get hit by a truck. Nothing wrong with that.
[20:53] <+Motulev> hippies are people too
[20:54] <~Dan> (Howdy, Ximni!)
[20:54] <+Loki> unfortunately
[20:54] <+TimBryant> This was also an inspiration: (Link: https://boardgamegeek.com/boardgame/8477/10-four-good-buddy)https://boardgamegeek.com/boardgame/8477/10-four-good-buddy .
[20:54] <+GrimTheWanderer> Were people, Motulev… Were people…
[20:54] <+Motulev> still are
[20:54] <+GrimTheWanderer> That font!
[20:54] <+TimBryant> I guess Dennis Hopper only exploded.
[20:54] <+GrimTheWanderer> Needs more R Crumb
[20:55] <+TimBryant> Agreed, GrimTheWanderer.
[20:55] <+Motulev> speaking of hippies, and methods against them (Link: http://i2.wp.com/metalinjection.net/wp-content/uploads/2008/11/hippies.jpg?resize=580%2C773)http://i2.wp.com/metalinjection.net/wp-content/uploads/2008/11/hippies.jpg?resize=580%2C773
[20:56] <+TimBryant> I”m getting an idea for a spinoff game… Hippie Hitcher.
[20:56] <~Dan> That would be awesome. 🙂
[20:57] <+GrimTheWanderer> lesee, all the Fox animated series have had trucker episodes… Simpsons, King of the Hill, and The Critic I can remember clearly
[20:58] <+TimBryant> I’ll call Hollywood once I sell 100 PDFs. 😉
[20:58] <+GrimTheWanderer> Hippie Hitcher, natural 20… get picked up by Hunter Thompson and his lawyer in the californian desert
[20:58] <~Dan> 🙂
[20:58] <+TimBryant> haha. perfect. Roll on the Random Prescription Table.
[20:59] <~Dan> TimBryant: Quick note: You’re more than welcome to hang out with us as long as you like, but I should probably to ahead and log the “official” chat.
[20:59] <~Dan> Does anyone have any final questions?
[21:00] <~Dan> (That you want on the official record, that is? 🙂 )
[21:00] <+TimBryant> Thanks, Dan, and all. I’m going to sign out now, but I’ll come back for another talk on another game. Thanks for having me.
[21:00] <+Loki> just a thought….as to the whole RP on the go thingie….might consider a dice/card drawing bot thing for android and/or iThingie….
[21:00] <+TimBryant> Keep on trucking’.
[21:00] <+TimBryant> ah, auto-corrected that!!!
[21:00] <~Dan> Absolutely! Can you stick around just a moment while I log the chat and get you the link?
[21:01] <+TimBryant> yes, I will stick around. Loki, yes, I will look into that. I have a few game apps on my device, too.
[21:01] <~Dan> Excellent. One moment…