[19:02] <+EddyWebb> Hi, everyone! My name is Eddy Webb (with a “y,” thank you), and I’m a full-time freelance writer, designer, and consultant for RPGs, video games, and many other things. Today I’m here primarily in my role as the line developer for Vampire: the Masquerade 20th Anniversary Edition (“V20” for short), but I’m also working on a dog fantasy game called “Pugmire.”
[19:03] <+EddyWebb> Our Kickstarter, Lore of the Clans, is wrapping up soon. The book covers all 13 Clans in Vampire, talking about their history, modern lore, and some cool mechanical bits, told largely from the point of view of a member of that Clan. We’re looking at some cool stretch goals right now, and we’ve having fun sharing selfies for fun and prizes.
[19:03] <+EddyWebb> So, feel free to ask me about the Kickstarter, V20, Pugmire, or anything else that might be entertaining. 🙂
[19:03] <+EddyWebb> (done)
[19:03] <~Dan> Thanks, EddyWebb!
[19:03] <~Dan> The floor is open to questions!
[19:04] <+SolutionCat> is it still a d10 system? or did you guys take it in a different direction?
[19:04] <+Monkeygod> Hiya Eddy, which clan was the hardest to write for??
[19:05] <+EddyWebb> V20 is a polished and refined version of the d10 system presented in Vampire: Revised Edition. Rather than doing a heavy rewrite, we wanted to present the game much as many folks remember it, but cleaning up some rough edges.
[19:06] <+EddyWebb> Monkeygod: I had a great team of writers that did all the heavy lifting, but each of the Clans had their own challenges. The most challenging was probably the Assamites just because they’re so tied to the Vampire overarching plot, so it’s hard to present them in any sort of “agnostic” way.
[19:07] <+EddyWebb> Actually, I recorded 14 five-minute audio blogs, one for each Clan and one about the book as a whole. We’ve been putting them up on the Kickstarter for folks to listen to — Tzimisce just went up this morning, in fact. So please check out the updates and listen to be babble about each Clan in detail. 🙂
[19:07] <~Dan> How vital would you consider this supplement to be for V20 players?
[19:07] <+SolutionCat> are The Camarilla and the Sabbat the still two major players? or will we see more infighting and fracturing?
[19:08] *** Scrivnomancer has joined #rpgnet
[19:08] *** ChanServ sets mode +v Scrivnomancer
[19:08] <~Dan> (Welcome to #rpgnet, Scrivnomancer!)
[19:08] *** ObedMarsh: Mibbit@2C9DB2BC.21FDE178.A2F9FBC3.IP
[19:08] *** Real Name: (Link: http://www.mibbit.com)http://www.mibbit.com
[19:08] *** Channels: +#rpgnet
[19:08] *** Server: Gryphon2.MagicStar.net Gryphon’s Lair!
[19:08] *** Idle time: 55 minutes, 23 seconds
[19:08] *** Sign on time: 54 minutes ago at 6:14 PM
[19:08] *** ObedMarsh End of /WHOIS list.
[19:08] <+IanAAWatson> EddyWebb: Once the Kickstarter’s over, I may compile them into a single video for the YouTube channel.
[19:08] <+EddyWebb> SolutionCat: The goal of V20 isn’t to majorly change the game, but offer a classic, nostalgic experience. Once in a while, we introduce a couple of new ideas here and there, but in general the landscape is much like it was around mid-Second Edition. So, the Camarilla and the Sabbat are still the major factions in Kindred society.
[19:09] <+EddyWebb> IanAAWatson: Nice! My goal was to have them fit nicely on a CD, so that should make for a neat video.
[19:10] <+EddyWebb> Hey, speaking of Tzimisce, there’s Scrivnomancer. 🙂
[19:10] <+Scrivnomancer> Hello!
[19:10] <+EddyWebb> (He was the writer for that chapter.)
[19:10] *** Guest52 has joined #rpgnet
[19:10] *** ChanServ sets mode +v Guest52
[19:10] *** Guest52 has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[19:11] <+Scrivnomancer> Scrawled in flesh!
[19:11] <~Dan> What percentage of the book consists of new mechanics?
[19:11] <~Dan> Glad to have you here, Scrivnomancer!
[19:12] <+Scrivnomancer> Thank you!
[19:13] <+EddyWebb> Dan: Well, about a third of it is mechanics, and I’d say about 40-50% of that material is brand new. The rest is converted or modified from previous material, although some of it is so heavily modified that it might count as “new.”
[19:14] <+Monkeygod> Roughly how many pages are devoted to each clan??
[19:15] <+EddyWebb> Monkeygod: I’d have to check the proof — I generally work in wordcount instead of pagecount, because a lot of factors (primarily art and fonts) go into how long a book ends up. But at a guess, maybe 30 pages each?
[19:15] *** Vile has joined #rpgnet
[19:15] *** ChanServ sets mode +v Vile
[19:15] <+IanAAWatson> Each chapter is roughly the same length as the original clanbooks from 1e/2e.
[19:15] <~Dan> (Howdy, Vile!)
[19:15] <+EddyWebb> It’s around 12,000 to 13,000 words each, for those that are interested.
[19:15] <+IanAAWatson> Emphasis on “roughly”
[19:16] <+EddyWebb> If by “roughly” you mean “half,” then yes. 😉
[19:16] <+Monkeygod> **awesome!!**
[19:16] *** Le_Squide has joined #rpgnet
[19:16] *** ChanServ sets mode +ao Le_Squide Le_Squide
[19:16] <~Dan> (Howdy, Le_Squide!)
[19:16] <+IanAAWatson> Weren’t the originals somewhere around 50 pages w/heavy art?
[19:16] <+EddyWebb> But it’s a big book. Probably 300 pages when it’s all done (since we have some new material from stretch goals).
[19:16] <~Dan> Does the book include new character templates, and if so, how many?
[19:16] <+EddyWebb> 64 for 1e, 96 for 2e.
[19:17] <+IanAAWatson> Huh, bigger than I thought. My bad.
[19:17] <+EddyWebb> Dan: No templates, but there are 10 character concepts for each Clan. Templates take up a lot of space, and I thought it would be better to give ideas for characters instead of ready-to-play ones.
[19:17] * ~Dan nods
[19:17] <+Monkeygod> Aye, I pledged for the hardcover and have been following along quite closely.
[19:17] <+EddyWebb> Dan: That said, we just hit an achievement goal to create 13 pre-generated characters (one for each Clan) as a free PDF to appropriate backers, so you’ll still get something akin to that.
[19:18] <~Dan> Ah! Jolly good, then. 🙂
[19:19] <+EddyWebb> And that brings up a good point. While Ian was off on page count, taking out templates and similar pages from consideration, and the remaining pagecount is closer to each chapter’s length (about 50 pages).
[19:19] <+IanAAWatson> *Final Fantasy victory music*
[19:20] <&Le_Squide> (Hey Dan)
[19:20] <+EddyWebb> IanAAWatson: Don’t worry. I’ll find other ways to destroy your ego.
[19:21] <~Dan> Are there any particularly surprising revelations about the clans?
[19:21] <+IanAAWatson> A regular occurance.
[19:22] <+EddyWebb> Dan: Hrm. Well, at least two different Clans both claim to be the Kindred who actually started the Inquisition that nearly destroyed Kindred society. So there’s that.
[19:23] <*Sean_Connery*> Now who would claim to be that… who was not?
[19:24] <~Dan> That seems an odd thing to want to claim. 🙂
[19:24] <+EddyWebb> Sean_Connery: The Setites and the Tremere, if I recall correctly. The tone of the book is that these are 13 Kindred all talking about the deep dark secrets of their Clans. Some of them are lying. Some are not. It is up to the reader to decide which is which.
[19:25] <~Dan> (Sean Connery isn’t actually in here… That was me being silly. 🙂 )
[19:25] <+Scrivnomancer> Don’t listen to those Tremere charlatans.
[19:25] <~Dan> (Untouchables quote. 🙂 )
[19:25] <+EddyWebb> oooooooh. You are sneaky.
[19:25] <~Dan> 🙂
[19:25] <+EddyWebb> Man, it’s been a million years since I watched the Untouchables. I should watch it again.
[19:26] <~Dan> Indeed you should.
[19:26] <+EddyWebb> Scrivnomancer: HEY JUST BECAUSE THEY STOLE VAMPIRISM DOESN’T MAKE THEM BAD
[19:26] <+Monkeygod> Eddy, which clan was the most fun to work on?
[19:27] <+Scrivnomancer> I’m just saying, listen to their lies…or the ultimate cosmic truth of Set (and the sweet music of Haint Blue).
[19:27] <+EddyWebb> Monkeygod: You’re killin’ me here. That’s like asking which of my children I love the most.
[19:27] <+Monkeygod> Eddy, which of your children do you love the most ….
[19:27] <+Monkeygod> 🙂
[19:28] <+EddyWebb> Monkeygod: Maybe the Malkavians. It’s such a hard clan to get the tone right on, but once you get it, it’s really distinct from all the other Clans.
[19:28] <+EddyWebb> Monkeygod: HAHA I DON’T HAVE ANY CHILDREN. FOOLED YOU.
[19:28] <+Monkeygod> So, the puppy, right?
[19:28] <+EddyWebb> Scrivnomancer: “the cosmic truth of Set” = “Cthulhu”
[19:28] <+IanAAWatson> Pug Gangrel are best Gangrel
[19:29] <+EddyWebb> Monkeygod: … yes, it’s Murray.
[19:29] <+EddyWebb> IanAAWatson: Pug Gangrel is really a Bone Gnawer Abomination
[19:29] <+Scrivnomancer> The cosmic truth of Set = watching True Detective in reverse while drinking absinthe in my underwear.
[19:30] <+EddyWebb> Scrivnomancer: … now that’s tempting
[19:30] <+Monkeygod> Which is a good way to segue into Pugmire. How’s that coming along??
[19:31] <+EddyWebb> Monkeygod: It’s going good! I finished up a closed alpha playtest, and got some good feedback. I’m in the process of breaking that down, making some system changes, and compiling all that into something that will look like a beta playtest/starter kit/ashcan thing before too long. We’re also getting some preliminary art in, and I’m really loving it.
[19:32] <~Dan> What’s the system like?
[19:33] <+EddyWebb> Dan: It’s a modified version of d20 that’s in the spirit of D&D5e and other “light” fantasy games. I wanted something that felt like D&D but played a bit faster, and in the end the best way to do that was to use d20 and hack it into a new shape.
[19:33] <+IanAAWatson> Here’s some early reference art if people want to see it: (Link: http://theonyxpath.com/wp-content/uploads/2015/04/PUGMYoshaPugStyleSheetMedium.jpg)http://theonyxpath.com/wp-content/uploads/2015/04/PUGMYoshaPugStyleSheetMedium.jpg
[19:33] <~Dan> Wow. That’s some impressive art!
[19:34] <+EddyWebb> Thank you, IanAAWatson! That’s Yosha Pug, princess of Pugmire, drawn by Rich Thomas to give as reference to the artists.
[19:34] <~Dan> What’s the story behind Pugmire?
[19:35] <+EddyWebb> Dan: It’s many, many years after humanity is gone. Maybe they left, maybe they died out. All that’s left behind are the animals they uplifted: dogs, cats, and some other races. And now they’re trying to rediscover the world for themselves.
[19:36] <+EddyWebb> Dan: The dogs have deified humanity into a race of dead gods called Man, and they have compiled a Code of Man as religious tenets and rules to live by, such as “Be A Good Dog.”
[19:37] <+EddyWebb> Dan: So they sometimes get access to ancient technology, but they call it “magic.” Sometimes, they can get the technology to work for them. Sometimes, it’s just terrifying stuff that’s more like a monster.
[19:37] <+IanAAWatson> The ancients called it a vacuum cleaner. You may know it as the Howling Terror.
[19:37] <+GrimTheWanderer> So vaccuum cleaners as dragons? Wild roombas terrorizing the land?
[19:38] <+EddyWebb> Dan: They don’t get along with the cats, because the cats believe that Man was beneath them as favored servants. It leads to some tension.
[19:38] * ~Dan chuckles
[19:39] <+EddyWebb> GrimTheWanderer: It’s possible for the game to go that way. The way it’s written right now it’s stranger. For example, “demons” can possess creatures as something between a disease and a vengeful spirit. Are they machines? Are they something else? It’s unclear.
[19:40] <+EddyWebb> GrimTheWanderer: Some groups like to play it a bit sillier, and that’s okay. But the idea is that the humor acts as a gateway into the weirder and darker aspects of the world.
[19:40] <~Dan> So… is there actual magic in the setting? Or is it all technology?
[19:40] *** MonkofLords has joined #rpgnet
[19:40] *** ChanServ sets mode +v MonkofLords
[19:40] <~Dan> (Howdy, MonkofLords!)
[19:41] <+EddyWebb> Dan: The idea is to play with the concept of “any sufficiently advanced technology is indistinguishable from magic.” So, as players and GMs, we understand the conceit is that it’s all technology. But during the game, the difference is largely semantic, since it’s “weird tech” that doesn’t always play by the rules we understand.
[19:42] *** TreesharpGames has joined #rpgnet
[19:42] *** ChanServ sets mode +v TreesharpGames
[19:42] <+Scrivnomancer> I like that, silliness giving way to some darker weird fiction.
[19:42] <+EddyWebb> Dan: It’s very much a fantasy game with a thin sci-fi coating.
[19:42] <~Dan> (Welcome to #rpgnet, TreesharpGames!)
[19:42] <+TreesharpGames> Thx Dan
[19:42] <~Dan> Hmm. So what does that mean for spellcasting classes, assuming that you’re using the D&D classes?
[19:42] <+IanAAWatson> In that sense it’s similar to Gamma World or Fallout, but with dogs.
[19:42] <+TreesharpGames> Coming from your post on FB
[19:43] <~Dan> TreesharpGames: Which one? 🙂
[19:43] <+EddyWebb> Scrivnomancer: Thanks! It’s a concept I’ve always enjoyed — some of my favorite humor masks something under the surface.
[19:43] <+TreesharpGames> Gamers Kickstarter Group
[19:44] <+Scrivnomancer> Reminds me of a lot of fiction at The Drabblecast. You’ll laugh at jelly-fish people talking politics…and then it gets serious and interesting too.
[19:44] <~Dan> TreesharpGames: Ah! Glad to have you here. We actually have one of those Q&As in progress now. Meet EddyWebb of Onyx Publishing. 🙂
[19:44] <+EddyWebb> Dan: The D&D classes are somewhat modified, but they’re recognizable. And they act largely the same: the artisan (bard/mage hybrid) uses a device to channel their magic, while the shepherd (cleric) acquires the power from praying to Man at the Church of Man, and it infuses her with blessing.
[19:44] <+TreesharpGames> Ah, Hello Eddy
[19:45] <+EddyWebb> Scrivnomancer: Exactly! Bits of “Adventure Time” go into this too — it’s fun and silly, and then you see glimpses of this horrible apocalypse.
[19:45] <+EddyWebb> (Hi TreesharpGames!)
[19:45] *** Guest18 has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[19:46] <~Dan> (TreesharpGames: I’ll send you a PM. 🙂 )
[19:46] <+TreesharpGames> k
[19:46] <+EddyWebb> Dan: So yeah, magic works similarly, if you grok the idea that there’s very little difference between something like a Wand of Magic Missiles and a sci-fi laser gun.
[19:48] <+EddyWebb> Dan: But in playtest, it seems like by adding that this is all “from Man” in some way, players are more motivated to figure out how it all works, which is part of the mystery of the setting. If you just say “it’s magic,” that ends up being the beginning, middle, and end of the conversation. It doesn’t make straight-up fantasy bad (I love me some D&D)…
[19:48] <+EddyWebb> … but it’s a different way of looking at the same playstyle.
[19:49] <~Dan> What’s the world like aside from the uplifted animals?
[19:49] <+Monkeygod> Hey Eddy, will there eventually be a Kickstarter for Pugmire??
[19:50] <@Silverlion> Why only Pugs? Don’t other dogs deserve love in a game? 😀
[19:50] <+EddyWebb> Dan: There are strange creatures lurking around. Some of them are also animal-based, but some are straight-up weird. Most of the world has been reclaimed by nature, but there are ruins that exist that dogs (and other races) can explore.
[19:51] <+EddyWebb> Monkeygod: Rich and I have talked a lot about having one. I don’t know when it would be or what it’ll look like, but odds are good that we’ll do some kind of crowdfunding. Because I could use some capital to make this game. 😉
[19:52] <~Dan> Can you give an example of one of the straight-up weird ones?
[19:52] <+Monkeygod> I love helping spread the word of the Onyx Path KSs, even if I can’t back them all, so I will totally help shout out for Pugmire too
[19:52] <+EddyWebb> Silverlion: Actually, there are many breeds in the game — “Pugmire” is simply the name of the main kingdom in the game (which was founded by the Pug family). Some of the other characters are Rex Pyrenees, Sgt. Bulldog, Jack Rat-Terrier, and Jinx Briard.
[19:53] <+warcabbit> Hm. How about Poodles?
[19:53] <~Dan> They should be the court fops. 😀
[19:53] <+warcabbit> I’m sorry, _Standard_ Poodles.
[19:54] <+warcabbit> Which is actually a good question. Size categories of dog.
[19:54] <+EddyWebb> Dan: Here’s a quote from my bible as an example: “There are many strange and unusual creatures that roam the world. Giants with the head of a dog and a cat. Inky-black shadows that walk on all fours. Huge eyeless white rats with a taste for dog flesh. These are creatures that are insane, destructive, or otherwise create chaos in the world. Here be monsters.”
[19:55] <+EddyWebb> warcabbit: Right now, the system has six rough categories of dog, and you can select any breed that fits into one of those categories. So, the possibilities are endless.
[19:55] <+warcabbit> Pug versus German Shepherd versus Sheepdog, or minipin versus normal Dobie – dogs have the odd ability to come in multiple sizes within one general breed.
[19:55] <+warcabbit> Seems reasonable.
[19:55] *** SteveRP has joined #rpgnet
[19:55] *** ChanServ sets mode +v SteveRP
[19:55] <~Dan> (Howdy, SteveRP!)
[19:56] <+warcabbit> (besides, the court fops are Afghan Hounds. Beautiful but soooo damn dumb)
[19:56] <~Dan> Hmm… If it’s a giant with the head of a dog and a cat…
[19:56] <~Dan> …what keeps it from ettin itself?
[19:56] <+EddyWebb> warcabbit: Size changes are largely for flavor. I’m not doing a lot with the “small/medium/large” elements of d20, but I may roll that back in down the line. Instead, I’m toying with tying that to attributes: big dogs are strong, small dogs are charismatic, etc.
[19:56] <+EddyWebb> Dan: Sheer willpower.
[19:56] <+warcabbit> Reasonable.
[19:57] <+EddyWebb> warcabbit: And I have pugs are very courtly. They are bred to look good on laps and not much else. (Note: I have owned four pugs. I know how useless they are.) 🙂
[19:57] * ~Dan chuckles
[19:58] <+EddyWebb> I definitely want people to be able to play their family dogs or favorite pets very quickly and easily.
[20:00] <@Silverlion> I see.
[20:00] <@Silverlion> That’s cool.
[20:00] <+EddyWebb> Silverlion: Thank you! I hope it works out as well as I think it will in my head. 🙂
[20:00] <+Scrivnomancer> That could be a fun stricture for the start of a chronicle. Everyone has to play a version of one of the pets they actually have.
[20:00] <~Dan> So you said this is based on D20? As in D&D3e?
[20:01] <+EddyWebb> Dan: Well, it’s based on the d20 OGL, yes. But in the same way that Mutants & Masterminds or 13th Age is based on the OGL.
[20:01] <+EddyWebb> Dan: So, not necessarily D&D3e/Pathfinder.
[20:01] <~Dan> Ah, I see… So what major changes are there?
[20:03] <+EddyWebb> Dan: It’s hard to list them all, especially since I’m in the process of gutting and rewriting some chunks. But one of the big ones is that I ditched XP entirely. I didn’t want to tie progression to killing or looting, so instead characters go up in level after a successful story or every few sessions.
[20:03] <+EddyWebb> Dan: Also, I’m working with a “hero point” style mechanic that rewards RP and allows players to reroll things.
[20:04] <~Dan> Do you use the standard attributes? And do you use skills?
[20:05] <+EddyWebb> Dan: Yes on attributes. Skills don’t have a number anymore — they just add a bonus to attribute rolls.
[20:05] <+EddyWebb> Dan: I felt that having the six attributes was very much a part of the D&D feel.
[20:05] *** Scrivnomancer has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[20:05] * ~Dan nods
[20:05] <~Dan> Do you stick with AC?
[20:06] <~Dan> Or do you use damage reduction?
[20:07] <+EddyWebb> Dan: Yes, ascending AC. While damage reduction has some advantages, again I feel AC is very much a part of the DNA of D&D-style games. I definitely want a game that people who have played D&D before will recognize, while ditching a lot of the excess numbers and crunchy rules to make it more accessible.
[20:07] <+IanAAWatson> Every combat and magic roll is now based on grappling rules
[20:07] <+IanAAWatson> (Also don’t listen to anything I say)
[20:07] * ~Dan chuckles
[20:08] <+EddyWebb> Dan: There are times when I think just starting with a brand new system would have been easier. 😛
[20:08] <~Dan> 🙂
[20:08] *** jeffszusz has joined #rpgnet
[20:08] *** ChanServ sets mode +v jeffszusz
[20:08] <~Dan> (Howdy, jeffszusz!)
[20:08] <+jeffszusz> yo
[20:09] * +Vorthon can attest to the difficulties of starting a whole new system. Dabbled with it on a forum, released a first draft, person found an exploit within five minutes of release.
[20:09] <~Dan> Heh. 🙂
[20:09] <+Vorthon> Rather big one at that.
[20:10] <+EddyWebb> Vorthon: Totally. And yet, I had the same problem — turns out my healing rules had a really large hole in which clerics could heal for free, forever, without penalty. So, it happens to everyone. 🙂
[20:10] *** TreesharpGames has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[20:10] * +Vorthon ‘s exploit was a loophole that’d allow a person to build a weapon that’d oneshot most characters at first level.
[20:10] <+Vorthon> Well, build during chargen.
[20:10] <~Dan> Seems like clerics in Pugmire should be able to heel.
[20:11] <+EddyWebb> (groan) That was awful, Dan.
[20:12] <~Dan> 😀
[20:12] <+EddyWebb> Also, I do have a Command spell with commands like Sit, Heel, and Come.
[20:12] <~Dan> That’s awesome. 🙂
[20:12] <+Vile> PDF-only first releases are great at catching that errata and loop-hole stuff before going to print. 🙂
[20:13] *** Monochrome_Tide has quit IRC: Disintegrated: AndroIRC – Android IRC Client ( (Link: http://www.androirc.com)http://www.androirc.com )
[20:13] <~Dan> Oh, EddyWebb, meet Vile. He has a D&D-based product himself. 🙂
[20:13] <+EddyWebb> Hi Vile! What are you working on, out of curiosity?
[20:13] <+Monkeygod> Hey Eddy, I have another question about Lore of the Clans, and a stretch goal that was just met.
[20:14] <+EddyWebb> And totally. PDF early releases are great!
[20:14] <+EddyWebb> Monkeygod: Please! I can jump between products easily enough. 🙂
[20:16] <+Monkeygod> Gargoyles have now officially been included. I know officially the timeline is sorta frozen at 2nd Ed, more or less right before Revised. Will that affect the take on the Gargoyles at all??
[20:17] *** Lin_Chong has joined #rpgnet
[20:17] *** ChanServ sets mode +v Lin_Chong
[20:17] <~Dan> (Howdy, Lin_Chong!)
[20:18] <+Lin_Chong> Morning.
[20:18] <+Vile> Hi Eddy! Polishing off the Necopolis of Nuromen and kicking off the other two modules in the Mazes of the Jenerak Triology – for BLUEHOLME™ Prentice Rules </plug> 😉
[20:18] <+EddyWebb> Monkeygod: Very likely, but throughout the game line I’ve rolled things back or forwards if it was more interesting. So, I might mention some of the Gargoyles breaking free. But I haven’t had a chance to really think it through yet — I’ve been waiting until the Kickstarter is over to see what actually gets funded before I start doing research and thinking.
[20:19] <+EddyWebb> Vile: Oh, BLUEHOLME! I was debating picking that up, actually, until I realized that I have well over a dozen OSR retroclones/pseudoclones.
[20:19] <+Monkeygod> That’s fair, especially considering what’s already happened funding wise with the KS.
[20:19] <+EddyWebb> Vile: But now I’m tempted to pick it up again. 🙂
[20:19] <+Vile> Contemplate, contemplate! 😉
[20:20] * ~Dan chuckles
[20:20] <+EddyWebb> Monkeygod: Exactly. Lots of things can happen, so I’d rather look at it once it’s all done and make decisions based on that, instead of doing a ton of work that might never see the light of day.
[20:20] <+EddyWebb> Vile: Also, I see you’ve been working with Meredith Gerber at OneBookShelf. Tell her I said “hi” next time you talk to her. 🙂
[20:21] *** Jesse has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[20:21] <~Dan> Does anything in Lore of the Clans touch on the other WoD lines?
[20:23] <+EddyWebb> Dan: No. Well, very little. In general in V20, I want to recognize that there is a larger World of Darkness, but ultimately the game is about vampires, and I want to keep the focus there. So there are vague references to things like mages and werewolves, but they’re told through a vampire’s viewpoint.
[20:23] <+EddyWebb> (Also, downloading BLUEHOLME now.)
[20:23] <+IanAAWatson> I don’t think the Tremere section even mentions the Order of Hermes.
[20:24] * +Vorthon ‘s perception of vampire has forever been tainted by a song that remixes a bunch of Nic Cage’s more… energetic lines from movies.
[20:24] <+EddyWebb> IanAAWatson: But it does reference that they were mages.
[20:24] <+Vorthon> *vampires
[20:24] <+EddyWebb> Vorthon: Oh?
[20:25] <+Vorthon> It was a homestuck song of all things, IIRC.
[20:25] <+Vorthon> But it has a sample of Cage screaming about being vampire mixed in.
[20:25] <+EddyWebb> Vorthon: Man, I want to hear that now.
[20:26] * +Vorthon ‘s 90% certain that it’s still on their bandcamp page, to avoid throwing up links.
[20:27] <~Dan> So there’s no exploration of the relationship between the Gangrel and the werewolves?
[20:28] <@Silverlion> Blueholme is cool.
[20:30] <@Silverlion> Gangrel was my nominal clan of choice. Anything cool about them? (Back 20 years ago when I played..:D)
[20:30] *** Eddy_Webb has joined #rpgnet
[20:30] *** ChanServ sets mode +v Eddy_Webb
[20:30] <@Silverlion> Welcome back Eddy
[20:30] <+Eddy_Webb> For some reason, the server dropped me.
[20:30] <@Silverlion> Dan and I both asked Gangel questions..:D
[20:30] <+Eddy_Webb> Could you repeat them, please?
[20:31] <~Dan> [20:27] <~Dan> So there’s no exploration of the relationship between the Gangrel and the werewolves?[20:28] <@Silverlion> Blueholme is cool.[20:30] <@Silverlion> Gangrel was my nominal clan of choice. Anything cool about them? (Back 20 years ago when I played..:D)
[20:31] *** Le_Squide has quit IRC: Disintegrated: slep
[20:32] *** EddyWebb has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[20:32] <+Eddy_Webb> Dan: (Thank you!) The book does touch on them, but it’s much more about how this Clan tries not to be killed by this race of murderous bestial monsters. They aren’t “warriors of Gaia” or have “tribes” or “auspices” — they’re just Lupines that want to murder vampires. It’s not against anything in Apocalypse, but it’s told from a vampire’s perspective.
[20:32] <+Eddy_Webb> And it’s hard to worry about what kind of creature is trying to eat you.
[20:33] <~Dan> I thought the Gangrels were allies of the werewolves to some degree.
[20:33] <+Eddy_Webb> Silverlion: The Gangrel are always cool! One of the things we played up in their chapter was that they are outside a lot of the politics, so it’s more about their Clan dynamic instead of how they fit into the overall society. Plus, elder Gangrel can turn into a dragon.
[20:34] <@Silverlion> My longest lived (LARP) character turned into a Tiger.
[20:34] <+Eddy_Webb> Dan: That was rolled back in Second Edition/Revised, and I played with it further. The narrator of that chapter feels they have a “you stay out of my area, I’ll stay out of yours” understanding. But since that’s just the narrator’s perception, it might be different in your chronicle.
[20:35] <+Vile> Thanks for all the kind words, I don’t want to go off-topic here! 😀
[20:35] <+Eddy_Webb> Silverlion: Nice!
[20:35] <+Vile> Meredith at OneBookShelf is great. She’s so enthusiastic about everything.
[20:35] <+Eddy_Webb> No problem, Vile. I’m happy to share good vibes with others. Sometimes, we designers don’t get them often enough. 🙂
[20:36] *** Corinna has quit IRC: Disintegrated:
[20:37] <+Eddy_Webb> Here’s a quote from the Gangrel chapter, as an example: “Werewolves are dangerous. They’re not our friends, they’re not our brothers, and we don’t go to their birthday parties or hang out at their coffeehouses. They’ll kill a Gangrel just as quickly as they’ll kill any other vampire, and they’ll grin the whole time they’re doing it.
[20:37] <+Eddy_Webb> There are other good bits, but they break the “no profanity” rule. But the entire text is up at the Kickstarter, so anyone can review it.
[20:38] <~Dan> Heh. So is the friendship with the werewolves more like something the other clans believe?
[20:39] <+Eddy_Webb> Dan: Right. Which was part of the overall tone I wanted for the book — to recast some old perceptions and show that they might not be completely true.
[20:39] <+Eddy_Webb> Dan: Scrivnomancer did this excellently in the Followers of Set chapter. It’s really a clan that’s about faith, so it digs deeper into what that faith means, and they accept the perception that they’re all just hedonists and tempters as part of their religion.
[20:40] <+Eddy_Webb> Dan: So some vampires just go “you turn into wolves, they turn into wolves, so go sort it out.”
[20:40] <+Eddy_Webb> (To the Gangrel/Lupine thing. Not the Setites. Although some of them also turn into wolves.)
[20:41] * ~Dan nodnods
[20:42] <~Dan> Do the Tremere get any cool new magic goodies?
[20:42] <+Eddy_Webb> Dan: Not a lot, because before this book I did Rites of the Blood which was all about various blood magic things. Instead, I focused more on what the Tremere are like as a Clan. There are some additional bits that tie into Thaumaturgy, but it’s more about the structure and the chantry.
[20:43] <~Dan> Ah, I see.
[20:45] <+Eddy_Webb> But Rites of the Blood has a TON of stuff, like new Paths of Thaumaturgy, a ton of rituals, Dark Thaumaturgy, just abotu every kind of sorcery, and even Anarch sorceries. So there’s definitely a lot of magical goodness there. 🙂
[20:45] <~Dan> Cool. 🙂
[20:45] <+IanAAWatson> Although if Eddy wants to make every V20 book Tremere-centric…
[20:46] <~Dan> So in a broader sense, what is the current status of Vampire: the Masquerade as a game line? Is it “back”?
[20:46] <+Eddy_Webb> And it looks like we just passed the Kiasyd stretch goal on the Kickstarter. Woo!
[20:46] <~Dan> Congrats!
[20:46] <+Monkeygod> Eddy, in the By Night Studios LARP book, they created clan specific merits(and possibly flaws, I don’t remember, lol). Any chance we’ll get something similar in Lore?
[20:46] <+Monkeygod> Whooot!! 🙂
[20:47] <+IanAAWatson> Vampire: The Masquerade has been “back” since the publication of the V20 rulebook in 2011. It’s been getting new releases regularly since then. (:
[20:47] *** Songtress has quit IRC: Disintegrated: Leaving
[20:47] <+Eddy_Webb> Dan: Indeed, in every sense. It’s an active game that’s being supported with new material, and we’re bringing people who have never experienced the game before into the fold. So, I certainly think it’s back. 🙂
[20:48] <+Eddy_Webb> Monkeygod: Well, clan-specific Merits and Flaws predate the BNS book. They were in just about all of the clanbooks, and we continue that tradition in Lore of the Clans.
[20:48] <~Dan> Ah, cool. You’ll have to forgive me — I’m pretty far out of the loop on the WoD. 🙂
[20:48] *** SteveRP has left #rpgnet
[20:49] <+Monkeygod> Awesome!!
[20:49] <+Eddy_Webb> Dan: No worries! That’s part of the reason why I wanted to do this — we realize that there are folks who haven’t been paying attention since it was active and we were all “White Wolf.” 🙂
[20:49] * ~Dan nodnods
[20:49] <+Monkeygod> <zones out, remember how amazing New Orleans was in 2011 and the V20 celebration>
[20:49] <+Eddy_Webb> Monkeygod: One of my favorites is a brand-new Giovanni one that allows them to Embrace someone much longer after death than usual. But the resulting vampire is a little… strange. 🙂
[20:49] <~Dan> Glad we can help in that regard, then. 🙂
[20:50] <~Dan> So while you’re welcome to hang out with us as long as you like, is there anything you’d like to bring up that we haven’t covered in what remains of “regular time”?
[20:50] <+Monkeygod> Just as long as that **one** Necromancy ritual doesn’t **ever** come back….
[20:51] <~Dan> You’re hoping it’s a dead issue?
[20:51] <+Eddy_Webb> First, if anyone hasn’t already and would like to, I highly encourage checking out the Lore of the Clans Kickstarter. We’re about 36 hours left, and so far it’s been really a lot of fun. The community have been highly supportive, and we’re unlocking some fun goals at a pretty good rate. So please swing by!
[20:52] *** Guest03 has joined #rpgnet
[20:52] *** ChanServ sets mode +v Guest03
[20:52] <+Eddy_Webb> Second, if folks are interested in me and what I do inside and outside of Onyx Path, you can learn more at my website: eddyfate.com
[20:52] <~Dan> (Welcome to #rpgnet, Guest03!)
[20:52] <+Eddy_Webb> And finally, I just want to thank Dan and everyone else for showing up. This was a lot of fun, and I hope we can do it again at some point in the future. 🙂
[20:53] <~Dan> You’re very welcome, Eddy_Webb! As I mentioned earlier, please know that you
[20:53] <~Dan> ooops
[20:53] <~Dan> That you’re always welcome to hang out with us any time you like. 🙂
[20:53] <+Eddy_Webb> I’m what? Awesome? On fire? Confused?
[20:53] <+Eddy_Webb> Oh, that too. 😉
[20:53] <+Vile> Great conversation, everyone! 🙂
[20:53] <~Dan> That goes for those of you who showed up for the Q&A as well. 🙂
[20:53] <+IanAAWatson> No two people are not on fire
[20:54] <+Eddy_Webb> YET. (looks at IanAAWatson)
[20:54] <~Dan> Thanks, Vile! I hope you stick around as well. 🙂
[20:54] <+Eddy_Webb> And now I can go read BLUEHOLME. 🙂
[20:54] *** Vorthon has quit IRC: Disintegrated: Leaving
[20:54] <~Dan> Eddy_Webb: Can you hang out for a moment while I post the log and get you the link?
[20:54] <+Eddy_Webb> Sure thing!
[20:54] <~Dan> Excellent. One moment, please…