[19:02] <+dr_mitch> Okay- I’m Paul Mitchener. Coauthor of Age of Arthur (Fate-based, with Graham Spearing), Crucible of the Dragons (OpenQuest, with Simon Bray), Blood of the Gods (for Wild Talents), and a couple of other smaller things.
[19:03] <+dr_mitch> <done>
[19:03] <~Dan> Thanks, dr_mitch! The floor is open to questions!
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[19:03] <~Dan> Now, do I recall correctly that you’d like to focus on Age of Arthur and Patreon?
[19:04] <+dr_mitch> That’s right Dan. I could also talk about my Ninth Legion project with Arc Dream if people are interested.
[19:04] <~Dan> Sure, totally up to you. Why don’t we start with Age of Arthur, though.
[19:04] <+dr_mitch> But Age of Arthur has a supplement coming in the next couple of weeks, and my historical fantasy Patreon is also pretty new.
[19:04] <+dr_mitch> Starting with Age of Arthur works for me!
[19:05] <~Dan> What’s the premise of Age of Arthur?
[19:05] <+dr_mitch> Age of Arthur is a dark ages fantasy game in post-Roman Britain.
[19:05] <+dr_mitch> It’s set in a time of divided petty kingdoms resisting the Saxon invasions.
[19:06] <+dr_mitch> The last High King of Britain is dead, and there’s no Arthur on the scene yet- there might not even be one.
[19:06] <+dr_mitch> It draws more from historical sources and the Welsh legends than later Medieval tellings of Arthurian times.
[19:06] <+dr_mitch> <done>
[19:07] <~Dan> Is this fantasy, and if so, how fantastical is it?
[19:07] <+CSFerguson> So is it basically Sub-Roman Britain?
[19:07] <+GrimTheWanderer> So less bullfinch more textbook?
[19:08] <+dr_mitch> Absolutely- it’s a sub-Roman Britain game. There are some fantasy elements- druidic magic and Christian miracles are real for instance, and there are Fae in the forests and Saxon shape-changers.
[19:08] <+dr_mitch> But the magical elements are all fairly subtle.
[19:08] <+dr_mitch> It’s also definitely post-Roman in feel and tone.
[19:08] <+dr_mitch> <done>
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[19:09] <~Dan> So no rampaging dragons or goblin hordes?
[19:09] <+dr_mitch> That’s right. No goblin hordes. The Saxons are enough to deal with!
[19:09] * ~Dan chuckles
[19:09] <+dr_mitch> Or other rival kingdoms.
[19:10] <+dr_mitch> Though there may or may not be a dragon lurking beneath Loch Ness.
[19:10] <~Dan> Heh. 🙂
[19:10] <+CSFerguson> 😀
[19:11] <+dr_mitch> Thinking about it, Angle werewolves may not be all *that* subtle.
[19:11] <~Dan> Nooo, probably not. 🙂
[19:11] <+GrimTheWanderer> What about merlin?
[19:11] <+dr_mitch> It was fun to draw on lots of local history and legend in making the setting.
[19:12] <~Dan> Oh, good question!
[19:12] <+dr_mitch> Merlin’s there. He’s a powerful druid. There are other powerful druids around. Most notably Morgan Le Fay, probably the closest thing Britain has to an heir to being high king/queen.
[19:12] <+CSFerguson> When you say druid, is more akin to the common nature-magic trope, or is it more the historical druid priesthood?
[19:13] <+dr_mitch> More a historical druid priesthood. They worship the old gods of the land which predate the Romans.
[19:13] <+dr_mitch> They bless and curse, and maybe do things involving the weather.
[19:13] <+GrimTheWanderer> The semihistorical merlin tripping on mushrooms in a cave having visions…
[19:14] <+dr_mitch> Oh yes…mystic visions are a big part of the coming scenario collection.
[19:14] <+dr_mitch> It’s based on the premise that mystic visions can be a poor guidance when formulating courses of political action.
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[19:14] <+GrimTheWanderer> Possible futures/branching paths…
[19:14] <~Dan> Can the PCs be druids?
[19:14] <+dr_mitch> Well, not really, but that theme is there looking at some of the NPCS.
[19:15] <+dr_mitch> Yes- PCs can be druids. One of the sample characters is a bard with some druidic training.
[19:15] <+willows> What’s “sub-Roman” mean?
[19:15] <+dr_mitch> The period of time in Britain when Roman rule had ended, but some urban centres kept up Roman trappings.
[19:16] <+CSFerguson> Period of time after Roman rule
[19:16] <~Dan> You mentioned some of the things that druids can do with their magic, but how powerful is druidic magic overall?
[19:16] <+dr_mitch> I could talk endlessly about the historic background here!
[19:16] <~Dan> Likewise, how powerful are Christian miracles?
[19:16] <+willows> ok. i assume that is some weird historical jargon term
[19:17] <+dr_mitch> Well, for druidic magic, there’s no big fireballs or anything like that.
[19:17] <+dr_mitch> You don’t want to fall victim to a druid’s curse. That can cause long-term problems.
[19:18] <+dr_mitch> A druid with time to plan is dangerous. Then again, so is a war leader with a bunch of followers.
[19:18] <+dr_mitch> As for the Christian miracles, they mainly focus on resisting other forms of magic, and fighting the few supernatural creatures out there.
[19:18] <+dr_mitch> And sometimes healing.
[19:19] <+CSFerguson> Weather control? That was a big one, historically speaking.
[19:20] <+dr_mitch> Yes, some druids can control the weather. With time to plan (or from certain ancient stone circles) creating quite wide-ranging effects.
[19:20] <~Dan> So is it fair to say that on an actual adventure, druids are going to be in more of a supporting role?
[19:20] <+dr_mitch> In a scenario I ran recently, a druid happily stopped the march of an army with an unseasonal blizzard.
[19:21] <~Dan> Okay, so that’s pretty impressive.
[19:21] <+dr_mitch> In an actual fight, they’ll be more support than on the front line.
[19:21] * ~Dan nods
[19:21] <+CSFerguson> Psh. Wimpy army. Should’ve kept marching.
[19:21] <+dr_mitch> But elsewhere, they could be prominent.
[19:21] <+willows> Where do miracles come from? In the myths, it seems like most of the time miracles are, like, not the province of any particular character. Jesus excepted.
[19:21] <+willows> So are you diverging from that somehow?
[19:21] <+dr_mitch> CSFerguson, they weren’t all that good an army.
[19:22] <+dr_mitch> I’ve diverged from that somewhat. In the game’s fiction, the miracle is a prayer to resist pagan powers.
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[19:22] <~Dan> (Howdy, Snoof!)
[19:22] <+dr_mitch> Hallo.
[19:23] <~Dan> Now, this is a FATE-based game, correct?
[19:23] <+dr_mitch> That’s right. It’s slightly different to Fate Core (actually it came out at about the same time, and was written before I’d seen Fate Core).
[19:24] <+dr_mitch> And it’s intended to be a bit grittier than most Fate games.
[19:24] <~Dan> Are there any key tweaks worth mentioning?
[19:25] <+willows> That’s kinda disappointing, I’d hoped you were going to say you tackled the challenges of that kind of external, not-personally-controlled magic.
[19:25] <+dr_mitch> Sorry to disappoint! 😦
[19:26] <+dr_mitch> Tweaks- in the core rules, it’s a bit grittier. The huge ones are only taking one Consequence at a time, and paying Fate Points with an Aspect for a +2 bonus *before* a dice roll.
[19:26] <+dr_mitch> So spending a Fate Point is improving your chances rather than paying more to succeed. Every roll should be a gamble.
[19:26] <+CSFerguson> ooooh …
[19:27] <~Dan> I know a lot of FATE games don’t actually use stats for weapons. Does this one?
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[19:27] <+dr_mitch> Then there’s magic rules- druidic magic, Christian magic, shapechangers, Saxon Rune magic, divination, plant and root.
[19:27] <~Dan> (Howdy, Sam!)
[19:27] <+Sam> (Hola.)
[19:27] <+dr_mitch> Yes, there are weapon stats. Just a simple bonus to damage. And armour absorbs damage, though some stunts cut this down.
[19:28] * ~Dan nods
[19:28] <+dr_mitch> There are also unique magical weapons. Dyrnwyn. Excalibur!
[19:28] <~Dan> What is Dyrnwyn?
[19:28] <+dr_mitch> Then there’s the mass combat system.
[19:28] <+dr_mitch> Dyrnwyn was an ancient Roman gladius, said to burst into flame in the hands of a brave and true warrior.
[19:29] <~Dan> Nice. 🙂
[19:29] <+dr_mitch> One not brave and true would just get burned.
[19:29] <~Dan> What can Saxon rune magic do?
[19:29] <+dr_mitch> In the upcoming scenario book, Time of the Wolves, it’s hidden in a Mithraic Temple just off Hadrian’s Wall.
[19:29] <+CSFerguson> Almace. Durendal.
[19:30] <+GrimTheWanderer> Joyeuse
[19:30] <+CSFerguson> Yep.
[19:30] <+CSFerguson> Halteclere, or however it was spelled.
[19:30] <+dr_mitch> Runes are written on tools, armour, weapons to give them special properties.
[19:30] <+dr_mitch> CSFerguson- I see I’m talking to an expert here. 🙂
[19:31] * +CSFerguson whistles innocently
[19:31] <~Dan> Bah. He’s just throwing out random words and getting lucky, is all.
[19:31] <+dr_mitch> In mass battle, part of it is opposing magicians trying to influence the course of it- hurling curses at the enemy, changing the weather and so on.
[19:31] <+dr_mitch> Most magicians can take part in that.
[19:32] <+CSFerguson> What about relics? Are there holy relics, especially the Christian ones so common in folklore of the time?
[19:33] <+dr_mitch> There are relics around, yes. Similar in rules terms to the pagan items.
[19:33] <+dr_mitch> The big pagan items being the Thirteen Treasures of Britain.
[19:34] <+dr_mitch> Another thing that’s important in rules terms is oaths. Taking an oath is good. It gets you a Fate Point. But breaking one is a bad idea.
[19:34] <+dr_mitch> Should I say <done> here?
[19:34] <~Dan> Only if you’re done. 😀
[19:34] <+dr_mitch> 🙂
[19:34] <~Dan> What made you choose FATE for Age of Arthur?
[19:34] <+CSFerguson> What is the core concept of the game? I.e. what is the expectation that the players will focus on? Is there a specific ambition that is part of the overarching story?
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[19:35] <~Dan> (Howdy, Jesse!)
[19:35] <+Jesse> Hello.
[19:35] <+dr_mitch> Dan- I chose Fate because I wanted some fairly powerful characters, and wanted personality and background to be important mechanically as well as skill.
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[19:36] <~Dan> (Howdy, jeffszusz!)
[19:36] <+dr_mitch> CSFerguson- the core concept is that the PCs are a group of movers and shakers in one of the small kingdoms.
[19:36] <+jeffszusz> lol
[19:36] <+dr_mitch> They lead the armies, are the voice of diplomacy, are the best warriors in their own land, are the most prominent users of magic.
[19:36] <+CSFerguson> More strongly integrated into the world than for example D&D?
[19:36] <+dr_mitch> <done>
[19:37] <+dr_mitch> Definitely strongly integrated- part of a character’s background, and Fate Aspects ties them together as a group and to their home. They’re also all tied to a historic event on the timeline.
[19:37] <+CSFerguson> Sweet deal.
[19:37] <+CSFerguson> I like that.
[19:38] <~Dan> You mentioned that Arthur may not exist. To what extent do you deal with the possibility that he does?
[19:38] <+dr_mitch> So in a recent game, the PCs were the champion warrior of the Kingdom of Ebrauc, the half-Fae queen of Ebrauc, a Byzantine knight acting as the queen’s bodyguard, a Saxon warlord with a personal army, and the power to change battles, and the King’s ambassador, who was a bard and druid secretly in love with the queen.
[19:39] <+dr_mitch> In the “future” timeline, I’ve plotted Arthur’s reign. Arthur is in the NPC section. But he might not take on the role of unifier of the kingdom as in the “default”.
[19:39] <+CSFerguson> Are there options for taking the gameplay back before the Migration Period, or up into the Byzantine?
[19:39] <+dr_mitch> Possibly nobody does.
[19:39] <+dr_mitch> Possibly the PCs fill the “Arthur” role themselves.
[19:40] <+dr_mitch> CSFerguson- before the migration time should be managable with the main book. As for later times- it’s not at present strongly supported.
[19:40] <+dr_mitch> Though I’d love to do that as a supplement!
[19:41] <+dr_mitch> Later Anglo-Saxon England, and the Byzantine Empire really interest me.
[19:41] <+dr_mitch> That’s the sort of thing I’d like to do at some point with my historical fantasy Patreon.
[19:42] <+dr_mitch> <done>
[19:42] <~Dan> To what extent do you detail the Fae?
[19:42] <+dr_mitch> The Fae are there in the bestiary- with animals and giants. Though the bulk of the “bestiary” is human friends and foes.
[19:42] <+GrimTheWanderer> dr_mitch, did you include the gated city of Ys?
[19:43] <+dr_mitch> There are Fae forests in the Gazetteer.
[19:43] <+CSFerguson> How much of the core book (%) would you say is dedicated to setting vs. dedicated to game mechanics?
[19:43] <+dr_mitch> Grim- no mention of Ys in the main book from what I recall.
[19:43] <+dr_mitch> (It’s funny as it’s all over the place in something not related I’m working on).
[19:44] <+dr_mitch> CSFerguson- well, the raw “mechanics only free SRD” is less than 100 pages, and Age of Arthur is about 280 pages.
[19:44] <+GrimTheWanderer> Wondered since it is old british isles lore. 🙂
[19:44] <+dr_mitch> More Breton really, Grim.
[19:45] <+dr_mitch> Though of course I’ve done fun Fae things with Avalon and Lyonesse.
[19:45] <+dr_mitch> <done>
[19:46] <~Dan> Is there anything else you’d like to mention about Age of Arthur before we move on to Patreon?
[19:47] <+dr_mitch> Just really that a scenario supplement is due out very soon. It’s called Time of the Wolves, and details the area around Ebrauc (modern day Yorkshire) in detail, and the attempts to resist the Angle invasion.
[19:48] <+dr_mitch> Sorry if I just burbled on. I got carried away!
[19:48] <+CSFerguson> Where are the borders of the book setting?
[19:48] <~Dan> That’s what you’re here for. 🙂
[19:48] <+dr_mitch> 🙂
[19:48] <+dr_mitch> The book is set in mainland Britain- England, Wales and Scotland.
[19:48] <~Dan> (And frankly, I admire your ability to muster so much enthusiasm at such an ungodly hour for you. 😀 )
[19:48] <+dr_mitch> There’s mention of Ireland, though not in any detail.
[19:49] <+dr_mitch> (thanks Dan)
[19:49] <+CSFerguson> So the door is open for Scáthach, et al.
[19:49] <+dr_mitch> We also mention Armorica in a bit more detail, and some islands such as the Isle of Man.
[19:49] <+dr_mitch> Or Mannannan’s Isle as we call it in the book.
[19:49] <+dr_mitch> Oh yes, CSFerguson.
[19:49] <+CSFerguson> Cool.
[19:50] <+dr_mitch> <done>
[19:50] <+CSFerguson> Can you talk a bit more about shape shifting? How do you handle that in the rules?
[19:51] <+dr_mitch> A shapeshifter typically needs an enchanted animal skin, and can shift to or from animal forms they know at the cost of a Fate Point.
[19:51] <+dr_mitch> No belongings change with them.
[19:52] <+dr_mitch> In animal form, they gain a special Aspect, such as Form of the Wolf.
[19:52] <+dr_mitch> When doing wolfy things, that Aspect applies to give a +2 bonus, even without a Fate Point cost.
[19:52] <+dr_mitch> And a -2 penalty applies when doing non-wolfy things.
[19:52] * +CSFerguson gives it two thumbs up.
[19:52] <+dr_mitch> You also get claws and can track by scent, but that’s all the complexity there is.
[19:53] <+dr_mitch> Similarly for other “classic” animals.
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[19:53] <+dr_mitch> If you know the stories, you can guess which.
[19:53] <~Dan> (Welcome to #rpgnet, Ted!)
[19:53] <+dr_mitch> <done>
[19:53] <~Dan> Any other Age of Arthur questions before we move on to Patreon?
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[19:54] <~Dan> Okay! What’s the premise of Patreon, dr_mitch? 🙂
[19:54] <+dr_mitch> The Patreon is for me to produce short historical fantasy games.
[19:54] <+dr_mitch> Stuff I wouldn’t normally get to write.
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[19:55] <+dr_mitch> They’re complete in around 50 pages.
[19:55] <~Dan> (Howdy, SpaceDesk!)
[19:55] <+dr_mitch> The first one, now released to Patrons, is Hunters of Alexandria- urban fantasy in Alexandria in the year 1AD.
[19:56] <+dr_mitch> Rules are again a special light version of Fate, custom-made for the Patreon campaign.
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[19:56] <+dr_mitch> But much lighter than Age of Arthur, and roughly based on the rules in Jadepunk (with permission).
[19:56] <+dr_mitch> The idea is that it’s a subscription service.
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[19:57] <+dr_mitch> If you back me, for $5 you’ll get a game when I release one, which should be every few months.
[19:57] <+dr_mitch> I’ve also got a higher backer level where you can suggest a historical fantasy setting for me to write.
[19:57] <+dr_mitch> The first of these, World of Herodotus, is coming next.
[19:57] <+dr_mitch> There’s some hot news here too!
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[19:58] <~Dan> (Howdy, KJ|Laptop!)
[19:58] <+dr_mitch> I’ve made a deal with d101 games to get expanded versions in PDF and print.
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[19:58] <~Dan> (Welcome to #rpgnet, tomhillman!)
[19:58] <+dr_mitch> The expanded PDF will be free to existing Patrons, and there’s a discount on print.
[19:59] <+CSFerguson> Are the rules for these settings compatible with those of Age of Arthur?
[19:59] <+tomhillman> thanks, Dan
[19:59] <+dr_mitch> They’re different lighter rules for the Patreon, though you’ll notice some similarities.
[19:59] <+dr_mitch> Hi Tom!
[19:59] <+dr_mitch> I know you…
[19:59] <+tomhillman> hi Paul
[19:59] <+tomhillman> yes, you do
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[20:00] <~Dan> A friend of yours, dr_mitch? 🙂
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[20:01] <+dr_mitch> Yes, someone I know from Google plus, and discussions about Tolkien and other topics.
[20:01] <~Dan> Excellent. Nice to have you here, Tom. 🙂
[20:02] <+tomhillman> thanks again, Dan. Thought I’d look in and see how Paul was faring.
[20:02] <~Dan> He’s doing quite well, IMHO. 🙂
[20:02] <+dr_mitch> They’ve been *brutes* Tom!
[20:02] <+dr_mitch> 😉
[20:02] * ~Dan chuckles
[20:03] <+tomhillman> you do well with your back to the wall, Paul.
[20:03] <~Dan> So will all of the Patreon games use the exact same version of Fate, or will they all be tweaked to fit the setting in question?
[20:03] <+dr_mitch> Cheers!
[20:03] <+dr_mitch> There will be mild tweaks, but they’ll all be compatible.
[20:04] <+dr_mitch> The SRD comes in at a grand total of 10 pages, and is there for backers.
[20:04] <+dr_mitch> <done>
[20:05] <+dr_mitch> But really the settings are the selling point.
[20:05] <+CSFerguson> So the Patreon games are all compatible with each other, do I understand that correctly?
[20:05] <+dr_mitch> That’s right.
[20:05] <+dr_mitch> For me, the real selling point is the settings- I mean, urban fantasy in ancient Alexandria, isn’t that cool?
[20:06] <~Dan> It is, actually. What does that look like? 🙂
[20:06] <+CSFerguson> Are you creating a sort of alternate history world with all of these settings? Are they intentionally interwoven?
[20:06] <+dr_mitch> Though I’m quite pleased with the rules- and I know Newt Newport of d101 games is planning to release material independently from my Patreon.
[20:06] <~Dan> Newt’s a great guy. He was here recently for a Q&A of his own.
[20:07] <+dr_mitch> Alexandria is a cosmopolitan city, the only place known to the Romans that rivals or even surpasses in places Rome itself. Several different cultures are there- Greeks, Jews, Romans, Egyptians, Persians.
[20:07] <+dr_mitch> And it’s a place of learning and culture.
[20:07] <+dr_mitch> And monsters lurking by night in the streets.
[20:07] <+dr_mitch> Or in prominent places disguised as humans. Beware the Lamia!
[20:08] <+dr_mitch> Yes, Newt is great!
[20:08] <+dr_mitch> I like working with him.
[20:08] <~Dan> So the fact that he’s a great guy isn’t Newts to you?
[20:08] <+CSFerguson> nyuk nyuk nyuk
[20:09] <+dr_mitch> CSFerguson- to go back to your question, I’d like to maintain an element of compatibility, but it’s early days yet.
[20:09] <+dr_mitch> It’s my happy fun project in between other stuff, rather than all a grand plan.
[20:09] <+CSFerguson> Sure.
[20:09] <+dr_mitch> But it may turn into a grand plan. What you suggest would be *magnificent*!
[20:09] <+dr_mitch> Dan- ha ha!
[20:09] <~Dan> 🙂
[20:10] <+CSFerguson> I do think it would be cool if, in the Age of Arthur, those same Lamia were still there, and sour about the destruction of their city. Lamia have long memories, after all.
[20:10] <~Dan> Will each of these be self-contained games?
[20:10] <+dr_mitch> Yes- each Patreon game will be self-contained.
[20:10] <+dr_mitch> I do like that CSFerguson!
[20:11] <~Dan> How do you manage to squeeze the rules and setting into 50 pages?
[20:11] <+dr_mitch> Well, the basic rules come in at about 10 pages- it’s fairly compact.
[20:11] <+dr_mitch> Then there’s adding character options and a few funky powers- another 10 pages.
[20:12] <+dr_mitch> Then 20 pages or so of setting detail. About 8 or so of NPCs and factions.
[20:12] <+dr_mitch> Finally a couple of pages of adventure seeds.
[20:12] <+dr_mitch> They’re compact games.
[20:12] * ~Dan nods
[20:13] <+MonkofLords> Hyup
[20:13] <~Dan> Do you plan on sticking to the ancient world for settings?
[20:13] <+dr_mitch> With more funding, I would like to expand them a bit more.
[20:13] <+dr_mitch> Not necessarily just ancient world. I’ve got some ideas involving Byzantium, or Venice at the time of the Fourth Crusade.
[20:14] <+dr_mitch> I think something using Wild West themes could also be fun, but that’s quite common in gaming.
[20:14] <+dr_mitch> A historical fantasy take on the Wars of the Roses, or the Hundred Years War.
[20:14] * ~Dan nods
[20:15] <+dr_mitch> Those patrons so far have suggested are all ancient world or late antiquity. I think I’m associated with that a bit now.
[20:15] <+dr_mitch> Not that I’m complaining!
[20:15] <+dr_mitch> <done>
[20:15] <~Dan> Have you had any particular education in that area?
[20:16] <+dr_mitch> My education there is informal research.
[20:16] <+dr_mitch> I have a doctorate, but it’s in mathematics.
[20:16] * ~Dan nods
[20:16] <+CSFerguson> Crusades … Renaissance France … American Revolution … oh, wait.
[20:16] <+dr_mitch> CSFerguson- oh yessss
[20:17] <+dr_mitch> I’ve things to play with for years!
[20:17] <+CSFerguson> I know the feeling
[20:18] <~Dan> 🙂
[20:18] <+dr_mitch> As you may have gathered, historical fantasy is a passion of mine, and there’s not enough of it out there.
[20:18] <~Dan> Very true.
[20:18] <+dr_mitch> There are also fun pieces of history that have barely been touched in RPGs
[20:18] <+CSFerguson> I would call Sub-Roman an untouched period, definitely.
[20:19] <~Dan> Will all the Patreon games have the same level of fantastical elements?
[20:19] <+dr_mitch> Yep! I’m just starting to mine that vein.
[20:19] <+dr_mitch> More or less, Dan. I like some fantasy elements, grounded in myths of the period, but not so heavy it becomes much more fantasy than history.
[20:20] <+dr_mitch> So for example, I don’t want to introduce nations of elves and dwarves.
[20:20] * ~Dan nods
[20:20] <+CSFerguson> Let’s talk power level. Are the player characters intended to rise up from a lowly position to become lords and ladies, or are you shooting for the moon?
[20:20] <+GrimTheWanderer> So post Bran Mak Morn is sub roman?
[20:20] <+CSFerguson> I.e. will the players eventually become a star in the sky or something?
[20:20] <+CSFerguson> Their own constellation?
[20:20] <+dr_mitch> CSFerguson- well, I explained in Age of Arthur that the PCs are big names locally, with potential to become more.
[20:21] <+dr_mitch> In Hunters of Alexandria, the initial power level is lower. They’re competent monster hunters, important in their organisation, but there are plenty of more powerful NPCs and monsters out there.
[20:21] <~Dan> CSFerguson: If the PCs don’t become legendary heroes, they can at least get the constellation prize.
[20:21] <+dr_mitch> In a longer term game, they’ll rise to be big names, perhaps, in the supernatural politics of the city.
[20:22] <+dr_mitch> Groan!
[20:22] <+CSFerguson> Right, but how much more? Are we talking the stuff of legends, Sigfried and Herakles? Or more like Charlemagne and Arthur?
[20:22] <+dr_mitch> Yes, a place in the heavens or at least the Elysian fields.
[20:22] <+dr_mitch> More Charlemagne and Arthur at the peak.
[20:22] <+CSFerguson> Gotcha.
[20:22] <+dr_mitch> At least as things stand.
[20:23] <+GrimTheWanderer> The egyptians and greeks have one hell of a beastiary to draw from. To read the old myths and epics you couldn’t walk down a road without tripping over three blind seers a magic sword and a manticore.
[20:23] <+CSFerguson> Right. No telling what a GM will do with it when they get their hands on it.
[20:23] <~Dan> Going back to the fantasy level, will the supernatural be commonly known in these settings?
[20:23] <+dr_mitch> Yeah- it’s a *great* bestiary Grim!
[20:24] <+dr_mitch> Most people will believe the supernatural exists in these settings, but they might not have seen it directly.
[20:24] * ~Dan nods
[20:24] <+dr_mitch> Or have any idea what to do about it.
[20:24] <+dr_mitch> So there are stories on how to deal with ghosts- but how to extract the nugget of truth there?
[20:24] <+MonkofLords> Ugh…work
[20:25] <+dr_mitch> It’s Alexandria. It’s the ideal setting for library research!
[20:25] <+CSFerguson> hehe
[20:25] <+CSFerguson> Down in the scroll hoards …
[20:25] <+dr_mitch> Slaving away in the stacks.
[20:25] <+dr_mitch> Hundreds of thousands of them!
[20:26] <+dr_mitch> No smoking allowed…
[20:26] <~Dan> So would it be correct to say that you’re taking the historical settings and making the superstitions commonly believed at the time into actual realities?
[20:26] <+CSFerguson> Every group needs a Giles
[20:26] <~Dan> Something along the lines of Ars Magica in that respect, maybe?
[20:26] <+dr_mitch> Absolutely CSFerguson!
[20:27] <+dr_mitch> More or less Dan- not to the extent of Ars Magica, but yes, the bestiary is based on myth and legend and folk tale.
[20:27] *** Lioness is now known as Alia_Al_Hisham
[20:28] <+dr_mitch> I see the physics for example as real world physics rather than based on beliefs of the time.
[20:28] <~Dan> True. The supernatural seems to operate fairly openingly Ars Magica. I gather that the supernatural in the Patreon line is quite rare.
[20:28] <~Dan> Ah, I see, re: physics.
[20:29] <+dr_mitch> That sounds right to me. Though when I’ve delved into Ars Magica, the supernatural was also quite rare- it’s just those pesky PCs in their magical covenants- they’re the exception.
[20:29] * ~Dan chuckles
[20:30] <~Dan> Speaking of magicians, though, will magic work the same way in each game?
[20:30] <+MonkofLords> Ars Magica talk?!!?
[20:30] <+CSFerguson> And what is the controlling factor to magic?
[20:31] <+dr_mitch> In Hunters of Alexandria, PCs might choose to have Extras, meaning they can use Alchemy, or Greek Fire, or know some defensive rituals. Or necromancy.
[20:31] <+dr_mitch> Magic again isn’t a hugely spectacular thing necessarily.
[20:31] <+dr_mitch> The control is that by taking magical extras, a player character reduces their initial Fate Point total.
[20:32] <+dr_mitch> Monk- yes. Ars Magica talk! *The* great historical fantasy setting really.
[20:33] <+MonkofLords> ((Squee))
[20:33] <+dr_mitch> To get an idea, here’s an NPC from Hunters of Alexandria:
[20:33] <~Dan> So will each Patreon game have about that same level of magic?
[20:33] <+dr_mitch> I think so Dan.
[20:34] * ~Dan nods
[20:34] <+dr_mitch> More complex rituals and alchemical workings than high fantasy wizards.
[20:34] <+dr_mitch> Though it’s very early days yet.
[20:34] <+dr_mitch> Harwa-Re is well-versed in ancient traditions that predate the city of Alexandria, and her name indicates royal ancestry. She is a highly-ranked priestess in the Sisterhood of Isis, and both a practitioner of magic and agent in the field. In manner, Harwa-Re is formal and stiff, with little in the way of a personal life, though she does appreciate good art, f
[20:34] <+dr_mitch> Oh, that cut and paste didn’t work!
[20:35] <+dr_mitch> Lets try just stats.
[20:35] <+dr_mitch> Harwa-Re, priestess of Isis.
[20:35] <+dr_mitch> Aspects: Assassin of the Sisterhood of Isis, Suffer no evil to live, Royal ancestors, Appreciates the finer things in life
[20:36] <+dr_mitch> Professions: Priestess (4), Scholar (3), Soldier (3)
[20:36] <+dr_mitch> Extras: Blessings and Curses, Defensive Rituals
[20:36] <+dr_mitch> Stress: 3
[20:36] <+dr_mitch> <done> That’s the stat block!
[20:37] <~Dan> Pretty simple. 🙂
[20:37] <+dr_mitch> Yes- that’s how I kept it short. 😉
[20:38] <~Dan> You said that Age of Arthur is fairly gritty. Is Patreon?
[20:39] <+dr_mitch> The Patreon is slightly less gritty than Age of Arthur, but only slightly.
[20:39] <+dr_mitch> It still does stuff like only one consequence at a time. It’s easy enough to lose conflicts.
[20:40] * ~Dan nods
[20:40] <~Dan> About how many creatures do you plan to include with each game?
[20:41] <+dr_mitch> Just less than a dozen. And a similar number of human NPCs
[20:41] <+dr_mitch> Though with more funding, the books will expand!
[20:42] <+dr_mitch> At the moment, the level is complete books around 50 pages long, but PDF only and minimal art.
[20:42] <+dr_mitch> If it gets a bit more, I’ll be writing bigger books and make them available on print on demand.
[20:42] <~Dan> Will each game have a scope similar to Hunters of Alexandria?
[20:43] <+dr_mitch> Similar scope, yes.
[20:43] <~Dan> To what extent to you deal with adventures leading “out of bounds” for the individual game? Like the hunters leaving Alexandria, for example?
[20:45] <+dr_mitch> Sorry- cat just jumped on my keyboard.
[20:45] <~Dan> It happens. 🙂
[20:45] <+dr_mitch> Going out of bounds would be a case of launching another Patreon setting to detail the expanded world.
[20:45] <+dr_mitch> So Rome in 1AD could be a future thing.
[20:46] <+dr_mitch> Or rather the Empire in general.
[20:46] * ~Dan nods
[20:46] <+dr_mitch> So could individual scenarios.
[20:46] <+dr_mitch> Another thing I want to mention is that I’m working with Newt to bring out a freestanding slightly expanded version of Hunters for non-patrons.
[20:47] <+dr_mitch> Naturally, existing Patrons will get a free copy of that version.
[20:47] <+dr_mitch> <done>
[20:47] <~Dan> If any individual Patreon setting generates sufficient enthusiasm, could you see releasing expanded versions covering larger areas?
[20:48] <+dr_mitch> Definitely Dan- I’d absolutely love it if that happened!
[20:48] <+dr_mitch> So if you want to see this, tell me, and tell your friends!
[20:48] <~Dan> 🙂
[20:48] <~Dan> How many Patreon settings do you currently have planned?
[20:49] <+dr_mitch> Currently three including Hunters (which is out there already)- World of Herodotus, and an unnamed game involving the Lombard romances.
[20:50] <+dr_mitch> Hey, me being up late has excited the cats.
[20:50] * ~Dan chuckles
[20:50] <~Dan> “Hooray! Daddy is up at sensible hours!!”
[20:50] <+dr_mitch> “I knew he’d see sense!”
[20:50] <~Dan> 😀
[20:51] <+dr_mitch> Where were we?
[20:51] <~Dan> So in what remains of regular Q&A time, is there anything we haven’t covered that you’d like to bring up?
[20:52] <+dr_mitch> I can’t think of anything!
[20:52] <~Dan> (And it’s at this point at which I usually mention that you’re free to hang out with us as long as you like, but I suspect you’re getting rather sleepy, excited kitties notwithstanding.)
[20:52] <+dr_mitch> Yeah- I’m not sure I’m now going to be _allowed_ to sleep!
[20:53] <~Dan> Time to break out the catapult…
[20:53] <+dr_mitch> But nonetheless, it’s been a pleasure! Thanks for having me on here.
[20:53] <+dr_mitch> Oh yes. Unleash!
[20:53] <+dr_mitch> Or the catnip mouses.
[20:53] <~Dan> You’re very welcome, dr_mitch! You’ve been an excellent guest. 🙂
[20:53] <+dr_mitch> Mice rather.
[20:53] <+dr_mitch> Cheers Dan!
[20:53] *** ArmchairGamer has joined #rpgnet
[20:53] *** ChanServ sets mode +v ArmchairGamer
[20:53] <~Dan> And as I mentioned earlier today, please feel free to hang out with us whenever you like. 🙂
[20:53] <+dr_mitch> Okay, I’m going to say goodnight now if I may.
[20:53] <~Dan> (Howdy, ArmchairGamer!)
[20:54] <~Dan> Oh, just a moment…
[20:54] <+dr_mitch> I’m sure I’ll be back!
[20:54] <~Dan> Can you wait just a minute while I post the log and get you the link?
[20:54] <+dr_mitch> Of course.
[20:54] <~Dan> Great! Just a moment…