[19:08] <+Johnsson> Well, My name is Mattias Johnsson and I’m the producer and lead writer of a fantasy TRPG called Symbaroum
[19:10] <+Johnsson> Me and my colleagues at the Swedish game studio Järnringen are currently on IndieGoGo looking for support in translation Symbaroum from our native tongue to English
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[19:11] <~Dan> (Howdy, Randy_CoA!)
[19:11] <+Johnsson> On the fundraiser page you’ll find loads of information about the game, but I guess you’d like me to say something just for you?
[19:11] <+Randy_CoA> howdy
[19:12] <~Dan> Please! 🙂
[19:14] <+Johnsson> I guess the best (short) description would be one produced by one of our Swedish gamers: Its the child of Game of Thrones and Princess Mononoke. 🙂
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[19:14] <~Dan> (Howdy, Cassie!)
[19:14] <~Dan> That works. 🙂
[19:15] <~Dan> (Oh, if I forgot to mention it, please give us a “(done)” when you’re ready for questions. 🙂 )
[19:15] <+Randy_CoA> cool love mononoke
[19:16] <+Silaninil> I’m loving the art for it, has a nice dark vibe to it, the European styling is a nice touch.
[19:16] <+Johnsson> You take the realistic/gritty style of fantasy found in GoT and add a theme and a setting dealing with the conflict between Nature and Civilization, and that covers the heart of Symbaroum
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[19:18] <+Johnsson> I would say that both the setting and the ruleset aim to depicting “real” people (if sometimes in the shape of goblins, ogres or elves) struggling with “real” issues related to things we all can relate to – ambition, greed, self-interest and social conflicts …
[19:18] <+Johnsson> done
[19:18] <~Dan> Thanks, Johnsson! The floor is open to questions!
[19:19] <+Silaninil> Roughly how big of a party is this made for? I often run games for anywhere between 2-10 people.
[19:19] <+Randy_CoA> how many books do we need to play?
[19:19] <~Dan> So a mix of Game of Thrones and Princess Mononoke… Where does the game fall in terms of fantasy elements? Is it ultra-rare, as in GoT? Everywhere? Something in between?
[19:20] <~Dan> (Question pause.)
[19:22] <+Johnsson> I would say that you need three players to cover the basic roles needed in your typical PC party – the warrior, the mystic/mage and the thief. But the ruleset has no limitations in that regard – you can easily play with 10 players, at least as easily as with any other D20 system
[19:23] <+Johnsson> You will only need the core rulebook to play. The English edition will include the tutorial adventure the Promised Land
[19:25] <+Johnsson> The setting of Symbaroum is a fantasy world, no doubt about that. But the people are “real” in how they react to the fantastical elements. If that makes sense … 🙂
[19:25] <+Johnsson> done
[19:25] <~Dan> It does, thanks. 🙂
[19:25] <~Dan> (Questions may resume!)
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[19:25] <~Dan> (Howdy, RandBrittain!)
[19:25] <@Silverlion> Is it a d20 game?
[19:26] <+Johnsson> Yes, of the roll UNDER type
[19:26] <+Johnsson> And, I should mention, the player handle all dice rolls
[19:26] <+Johnsson> done
[19:27] <@Silverlion> What is magic like?
[19:27] <+Randy_CoA> cool 1 book and done i assume more books coming t later dates?
[19:27] <~Dan> So when you say d20 in this context, you mean in the most literal sense, and not that it’s based on D&D, correct?
[19:27] <~Dan> (Question pause.)
[19:30] <+Johnsson> Magic is dangerous, for everyone involved. There are mages of three types featured in the core book – wizards (scholars), theurgs (clerics) and withes. They can all weave spells and perform rituals (mostly working as tools for problem solving). But …
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[19:31] <+Johnsson> … each time you warp and bend the world it reacts and you are at risk of becoming corrupted. So you don’t go around casting spells left and right …
[19:33] <@Silverlion> I see. Interesting. So its a “choose to use magic when absolutely necessary” system.
[19:34] <+Johnsson> Yes, there are both source books featuring optional rules for Players and GMs, and adventure modules coming out. In Sweden we have already released two of the latter, now avaliable as stretch goals in the fundraiser.
[19:35] <+Johnsson> Yes, Dan, I mean that literally – when facing a challange you roll a d20 and hope to roll under some value
[19:35] * ~Dan nodnods
[19:36] <+Silaninil> Are there many other dice used or is the whole system built around a d20?
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[19:38] <+Johnsson> @Silverlion Yes, that is basically correct. Most mystics/mages can without danger cast two-three spells during a combat scene.
[19:39] <+BlasterKyubey210> Ah…
[19:39] <+Johnsson> You roll the d20 to determine success. For the effect (i.e. damage done) you have everything from D4 to D12.
[19:39] <+Johnsson> Done
[19:39] <+BlasterKyubey210> Honestly Johnsson, it sounds like my ideal for ALL Magic for D&D games
[19:40] <+BlasterKyubey210> Like EVERY spel you cast, you roll a d100 check to attract Corruption to your soul
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[19:40] <~Dan> What races are available to play?
[19:40] <+BlasterKyubey210> Sorry, for the pop up but…
[19:40] <@Silverlion> Johnsson: Can you give an example spell?
[19:41] <~Dan> No worries, BlasterKyubey210. 🙂
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[19:41] <+Silaninil> magic with risk does add a nice flavor, but what are the possibilities of corruption? stat changes? love-craftian madness? 40k esque demon prince transformation?
[19:41] <~Dan> (Question pause.)
[19:41] <~Dan> (Howdy, MonkofLords!)
[19:41] <+Johnsson> Featured in the core book are the races human, goblin, ogre and changeling.
[19:41] <+BlasterKyubey210> or some of the above on that matter, just my PERFECT ideal if I can’t be strict Vancian Casting
[19:42] <+Randy_CoA> what are changlings like?
[19:43] <+Johnsson> @Blaster Most spells are recognizable from other fantasy settings. If you want details I suggest that you take a look in the FAQ section on the fundraiser page, especially in the Quick Guide to the ruleset.
[19:43] <+Johnsson> Regarding effects of corruption …
[19:44] <+xyphoid> nice map.
[19:46] <+Johnsson> … the player of CoC and WFRP/40K will feel right at home. There has been reports of people growing horns and going mad, as well as developing a thirst for lukewarm blood … 😉
[19:46] <+Johnsson> On cangelings …
[19:48] <+Silaninil> this pleases the csm psyker in me.
[19:48] <+Johnsson> Changelings are descendants of the elves – swapped for human infants right from the cradle and left to be brought up by humans. Why the elves do this is a mystery, both to the changelings and the humans who raise them in the belief nothing has happens (the child changeling is disguised by an innate mystical power making them appear human up to a certain age). But when their true nature is
[19:48] <+Johnsson> revealed they are most often thrown into the streets and left to fend for themselves.
[19:49] <+Johnsson> done
[19:50] <~Dan> So do changelings fill the “elf” niche in the setting?
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[19:51] <+Silaninil> Are there many religious factions or strong religious powers?
[19:51] <~Dan> (Howdy, Vorthon!)
[19:52] <+Vorthon> (Hey.)
[19:52] <+Johnsson> Yes. One of the main factions in the game world is the church of the Sun God Prios …
[19:53] <+Johnsson> … Up until two decades ago, Prios was but one of many folk gods. But during what has been called the Great War, He rose to becom the One and the Giver of Laws …
[19:54] <+Johnsson> … and the highest priests of His church are the Theurgs.
[19:54] <+BlasterKyubey210> Ah yes, the painful Transistion between Polytheism to Monotheism
[19:54] <+Johnsson> You got it! 😉
[19:54] <+BlasterKyubey210> Never was a smooth ride for most cultures
[19:55] <~Dan> So are the priests of Prios the only ones with any real magical “juice”?
[19:55] <+Johnsson> Obviously some people cling to other dieties. NOT very popular with the thrurgs …
[19:55] <+Silaninil> I bet.
[19:56] <+Johnsson> No, there are the witches and the wizards of Ordo Magica …
[19:57] <~Dan> Right, but I’m speaking in terms of divine magic.
[19:57] <+Johnsson> … the former being mages of the forest and nature at large …
[19:57] <+Vorthon> Any particular cultural basis for the setting other than a standard ‘medieval Europe’ vibe? (Figure I might as well get in on this. >_>)
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[19:57] <~Dan> (Howdy, Le_Squide!)
[19:57] <+Johnsson> … the latter being scholars, determined to study and understand nature.
[19:59] <+Johnsson> The witches probably would claim that they follow the divine spirits of nature, but aside from that the theurs are it.
[19:59] <~Dan> Gotcha.
[19:59] <+Johnsson> On cultural basis …
[20:00] <+Johnsson> When it comes to details (aside from the overall theme regarding the conflict between nature and civilization) we have actually gone all over to find inspiration.
[20:01] <&Le_Squide> (Heya)
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[20:01] <~Dan> (Howdy, jeffszusz!)
[20:01] <+Johnsson> There are some slavic elements to the setting, some scandinavian (of course) and also asian (japanees animism/Shintoism has been an important soundingboard).
[20:02] <~Dan> Huh. Interesting mix.
[20:02] <~Dan> On a related note, can you say a bit about the supernatural side of the “civilization vs. nature” theme?
[20:03] <+Vorthon> Always a fan of Slavic elements. Must’ve been interesting getting details about Slavic stuff, though. I’ve tried studying the mythology in the past, and it proved a little… jumbled. Definitely seems that the missionaries in the area were a little more… zealous than in others. >_>
[20:03] <~Dan> (Assuming there is one, of course!)
[20:03] <+Johnsson> Well, we believe that so long as you bind everything together with a really powerful glue (i.e. a main theme) you can keep it toghether dispite having very dissimilar sources of inspiration.
[20:04] <+Johnsson> Well, Dan …
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[20:05] <+Johnsson> … the corruption is one element of that conflict of course – dig too greedely and too deep and you will be punished fot it! …
[20:06] <+Vorthon> Any extinct civilizations in the setting that’ve been lain low by delving too deeply?
[20:07] <+Johnsson> … there has also been reports on creatures appearing where humans are excavating the earth or forests …
[20:07] <+Johnsson> … again, think Mononoke …
[20:08] * +Vorthon ‘s been meaning to watch that movie. And a lot of other Miyazaki films.
[20:08] <~Dan> So “nature” in this context is a bit stranger than chipmunks and squirrels, I take it?
[20:08] <+Vorthon> Well, ghibli films in general, really.
[20:08] <+Johnsson> Yes, Vorthon, a little civilization called SYMBAROUM. At least that’s what’s being said about the great Empire that fell about a milennia ago …
[20:09] <+Johnsson> Haha, Dan, you have been looking at the image gallery on the fundraiser, haven’t you!?!
[20:09] <~Dan> >.>
[20:09] * +Vorthon honestly comes into these Q&As blind beyond much more than a basic theme, most of the time.
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[20:10] <~Dan> Regarding nature, do I recall correctly that the setting is mostly forest?
[20:11] <+Johnsson> Nature is very much alive in setting. We have designed it based on the question: What would happen, and how would it appear, if nature had the ability to directly respond to civilization’s desire to cultivate and exploit it? A pretty neat basis for building a fantasy game, if you ask me! 😉
[20:11] <~Dan> Nah, that’s crap.
[20:11] <~Dan> (Kidding! Kidding! 🙂 )
[20:12] <+Johnsson> Yes, the forest of Davokar surely dominates the setting, but …
[20:12] <+Vorthon> Ooooh. Any particular kind of forest? I mean, I’ve grown up around a sort of conifer-heavy forest, but the redwood forests out west have always really held my imagination.
[20:13] <+Johnsson> … are talking about a massive and varied “plot of trees”, with an eventful history (to say the least) and inhabited by a multitude of creatures (of which none is very enthusiastic to welcome adventurers, except as additional game). And Davokar is far from everything …
[20:14] <+Johnsson> … First and foremost there is the expansionist realm of newly arrived refugees south of the forest (Ambria), fighting amongst one another as well as with local factions (for instance 11 barbarian Clans and the hostile elves of the Iron Pact) over the treasures and resources of Davokar. Then you have the mountain ranges (the Titans and the Raven), the plains west of the forest and all the
[20:14] <+Johnsson> rivers running to or from the great Lake Volgoma …
[20:14] <+Vorthon> Honestly, this whole thing is really grabbing my attention. I’ve really seen how quickly nature can reclaim things. Huge plot of land near my folks’ place used to be farmland only a couple generations ago. About the only way you can tell now is half-buried lines of stones and the occasional giant tree among smaller ones. >_>
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[20:14] <~Dan> (Howdy, SolutionCat!)
[20:14] <+SolutionCat> Hi dan
[20:14] <+Johnsson> … If you brows the gallery section of the fundraiser page I think you will come to see that, the huge forest aside, the setting is not monotone, quite the opposite … 🙂
[20:15] <+Johnsson> done
[20:15] <+SolutionCat> link?
[20:15] <~Dan> Heh. I wasn’t too worried about that, to be honest. 🙂
[20:15] <~Dan> SolutionCat: (Link: https://www.indiegogo.com/projects/symbaroum-core-rulebook)https://www.indiegogo.com/projects/symbaroum-core-rulebook
[20:15] <+Johnsson> 🙂
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[20:16] <~Dan> (Howdy, egyptian!)
[20:17] <~Dan> Can you describe the core mechanic, and do you have a character sheet posted that we can see?
[20:18] <+Johnsson> First, I should say that I am NOT the game designer, so these kinds of questions will be a test for me …
[20:18] <+Silaninil> How…killable are pc’s? I know some games treat player life more expendable whereas stuff like dnd lets characters eventually literally become immortal if they try hard enough.
[20:19] <@Silverlion> Well I hope player life is important….cause its hard to game without players..:D
[20:19] <~Dan> Players. *pfft* Who needs’em?
[20:19] <+Johnsson> That being said, the core mechanic revolvs around 8 basic attributes, typically ranging from 5 to 15.
[20:20] <+Johnsson> When faced with a challenge you grab your D20 and try to roll under the PC’s value in one of the attributs
[20:20] <+Johnsson> But there are two features adding to the complexity.
[20:20] <+SolutionCat> Would you describe the game as realistic or more fantasy as far as damage and injuries go
[20:21] <+Johnsson> First you have the abalities representing the skillset of a PC or NPC. They sometimes make it possible to roll against another attribute than the one that would seem natural …
[20:21] <~Dan> (Question pause after SolutionCat’s question.)
[20:22] <+Johnsson> … say that to hit someone with a sword you typically roll against ACCURATE. But mastering the ability Iron Fist you roll against STRON instead …
[20:23] <+Johnsson> Second, most of the challenges involves some antagonist, and in that case the value you are supposed to roll under is modified by some value of the opponent …
[20:24] <+Johnsson> … so, for instance, when attacking an enemy it will be harder or easier to hit him, depending on how QUICK he is …
[20:24] <+Johnsson> … that’s the heart of the mechanic, I would say, but you can read much more about it in the Quick Guide.
[20:25] <+Johnsson> On killable PCs …
[20:25] <~Dan> (back in a sec. Please continue)
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[20:26] <+Johnsson> According to the original rules, the PCs are pretty hard to kill – you can strike them down, but they won’t die unless they fail their “death roll”. However, the core book includes optional rules if you want it more deadly
[20:27] <+Johnsson> On realism …
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[20:27] <+Johnsson> When designing the ruleset we have opted for speed before realism …
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[20:28] <~Dan> (Welcome, u_68442, Guest87!)
[20:28] <~Dan> (Guest87: Please set your name with the /nick command; e.g., /nick Dan 🙂 )
[20:28] <+u_68442> howdy howdy Dan
[20:28] <+Johnsson> … a typical combat scene in Symbaroum plays out in about 30 min …
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[20:28] <~Dan> (Oh, hey there, gWorldz! 🙂 )
[20:29] <+Vorthon> Wait. The setting’s got fairfolk, right? On a scale of one to ten, one being Disney, ten being ‘steal your family’s firstborn for seven generations’, how nasty would you rate them? >_>
[20:29] <+gWorldz> just snuck in to ask you questions real quick
[20:29] <+Johnsson> … and in the end it is more “gameist” than “realistic”
[20:29] <+Vorthon> *’steal your family’s firstborn for seven generations for looking at them funny’
[20:29] <~Dan> (gWorldz: Why don’t you join me in #rpgnet2, then? 🙂 )
[20:29] <+Johnsson> On fairies …
[20:29] <+Johnsson> … my favourite topic … 🙂
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[20:30] <+Johnsson> … The elves of Symbaroum occupy roughly the same role (or function) as the orcs do in your typical fantasy setting. They are the default enemy, more or less rabidly determined to keep all humans out of the woods. The members of the Iron Pact even claim that they have the right and obligation to kill anyone who violates the ancient treaty which has given the Pact its name.
[20:31] <~Dan> (Thanks, mike!)
[20:31] <+Johnsson> So, NO DISNEY HERE!
[20:31] <+Johnsson> DONE! 😉
[20:31] <+Johnsson> Also …
[20:32] <+Johnsson> There are rumors about ancient beings dwelling in the forest of Davokar, called by names like Lord Bog and the Hawethorn Hag …
[20:33] <+Johnsson> … if they exist out there, they would probably steal your children, and you along with them. 😉
[20:33] <+Johnsson> now, done
[20:33] <~Dan> Hags are awesome. 🙂
[20:33] <+Johnsson> I know! 🙂
[20:34] <+SolutionCat> Okay, 2000 kg gorilla in the room. What sets this game apart from 5th edition D&D or Pathfinder?
[20:34] <+Johnsson> Oh, that one!?
[20:34] <+Johnsson> 😉
[20:34] <~Dan> Johnsson: We discussed this between ourselves, but for the sake of the discussion log: How does the roll-under system handle beings that exceed attribute ratings of 20? Like, say, a giant’s strength?
[20:35] <+Johnsson> Yes, let’s break it down into supquestions – probably easier to handle that way …
[20:35] <+Johnsson> … ALL creatures typically have attribute values between 5 and 15, also the giant …
[20:36] <+Johnsson> … what sets the giant appart from other races is called Traits or Monstrous Traits …
[20:37] <+Johnsson> … So the giant will probably have 15 in STRONG (or more likely 18, being a master at the ability Exceptional Attribute …
[20:38] <+Johnsson> … but he will also have traits like Robust, Armor, Natural Weapon – all on the third and highest level …
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[20:38] <+Johnsson> … I must admit that it took me some time to getting used to the concept, after having been brought up on AD&D and the like …
[20:38] * ~Dan nods
[20:39] <+Johnsson> … but it actually works like a charm. At least according to most of the Swedish gamers who have had access to the game for eight months already. 🙂
[20:39] <+Johnsson> done
[20:40] <~Dan> How much of a bestiary will the game feature?
[20:40] <+Lin_Chong> What about other social issues, such as national and/or ethnic identity?
[20:41] <+Johnsson> There are 37 monsters and human adversaries listed in the core book, enough to last for a couple of adventures …
[20:41] <+Vorthon> So the game encourages homebrewing/coming up with stuff on the spot?
[20:42] <+Johnsson> … and we have made sure to offer different kinds of opposition, from weak beasts to the might Arch Troll …
[20:42] <+Johnsson> On nationality …
[20:43] <~Dan> (It wouldn’t be a Scandinavian game if there were no trolls.)
[20:43] <+Johnsson> … We are working with a quite limited geographical area (hoping to gain more depth, contrasts and nuances), so regarding humans you have the “civilized” Ambrians and the more down-to-earth Barbarians …
[20:44] <+Johnsson> … but both those cultures are pretty montley I would say, full of shisms, conflicts and struggles (not least amongst the 11 barbarian clans.
[20:44] <+Johnsson> On homebrewing …
[20:45] <+BlasterKyubey210> Mmm, is it “Down to Earth” in relative to our culture
[20:45] <+BlasterKyubey210> or are the Barbarians thinking the Ambrians are nutjobs
[20:46] <+Johnsson> … Yes, we have gone to great lengths to provide the GM with plot hooks and tips for building unique adventures …
[20:47] <+Johnsson> … but on the other hand, we LOVE to write adventures too, having played awesome campaigns like Four Seasons, the Enemy Withing and Masks of Nyarlathotep in our early years …
[20:47] <+Johnsson> On Down-to-earth …
[20:48] <+BlasterKyubey210> Relativity is a real pain, in both physics and in mentality but hey, it’s a thought
[20:49] <+Johnsson> … Yes, most barbarians would agree that the Ambrians are stupid beyond belief, not least in disregarding all warnings and continuing to press further and further into the forest of Davokar … 🙂
[20:49] <+Johnsson> done
[20:49] <~Dan> In the time we have left, is there anything we haven’t covered that you’d like to bring up?
[20:50] <~Dan> (And you’re welcome to stay as long as you like, of course, but I know that you have to be exhausted. 🙂 )
[20:50] <+Johnsson> Not really … Only that you will find much more information about the game on the fundraiser page. And, of course …
[20:51] <+mike> when you talk about a limited geographical area, how large are you talking about? How long would it take to get from one end to the other? what does overland travel look like?
[20:51] <+Johnsson> … here in Sweden we already have the 1st of April …
[20:52] <+Johnsson> … so, you decide how much of what I’ve said tonight is according to fact …
[20:52] * ~Dan snickers
[20:52] <+Johnsson> You have April Fool’s too, right?
[20:52] <~Dan> We do. 🙂
[20:52] <+Blarghedy> yup
[20:53] <+Johnsson> On the area …
[20:53] * +Vorthon has many a memory of the ‘fake cockroach in a fake package of gum’ trick.
[20:53] <+Silaninil> oh right it’s april fools tomorrow.
[20:53] <+Silaninil> drat gonna have to deal with that
[20:54] <+Johnsson> It is said that it would take weeks or even months to traverse the forest of Davokar, depending on that you stumble into. So when I say it’s limited I mean in comarison to your typical fantasy setting, spanning continents
[20:55] <+Johnsson> “depending on WHAT you stumble into”
[20:55] <+Johnsson> Man, I’m falling asleep here … 🙂
[20:55] <+Johnsson> Done
[20:55] <~Dan> When do you think the game will be out in English?
[20:55] <~Dan> Assuming all goes well with the fundraising, I mean.
[20:56] <+Johnsson> If the fundraiser goes well, we will launch during the fall of 2015. But it may be even sooner than that
[20:56] <+Blarghedy> How much of the translation work is done?
[20:56] <+BlasterKyubey210> Ah, how much time left is it on the current Fundraiser?
[20:57] <+Johnsson> The fundraiser have been running for 8 days so … 42 to go
[20:58] <+Johnsson> And the translation will start real soon. We are using Flexible Funding precisely for that purpose – to be able to start working as soon as we have some funds to put to work
[20:58] <+Johnsson> done
[20:58] <~Dan> And with that, I think we should let our guest get some sleep!
[20:59] <+Johnsson> Noooooooooo!
[20:59] <~Dan> Johnsson: Can you hang on just a moment longer while I post the log and get you the link? 🙂
[20:59] <+Johnsson> Well …
[20:59] <+Johnsson> … I probably SHOULD get some sleep …
[20:59] <+Johnsson> Yes, I’ll hold
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[20:59] <~Dan> Thanks so much for being such a trooper! 😀
[21:00] <~Dan> One moment, please…