[20:06] <+MarkHJP> Good evening. My name is Mark Reed and I am president of Heroic Journey Publishing. Our game is Mecha West. The RPG of Mecha steam engines! Smoke stacks! Shoulder mounted cannons and cavalry sabers bigger than barns!
[20:06] <+WayneHJP> Hi, I’m Wayne. I’m with Heroic Journey Publishing. I write, edit, ideas, and am the social media guy.
[20:07] <+MarkHJP> Wayne is our Employee of the Month as well
[20:07] <~Dan> Congrats! 🙂
[20:07] <+WayneHJP> Thanks! I’m honored.
[20:07] <~Dan> Congrats! 🙂
[20:07] <+WayneHJP> Thanks! I’m honored.
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[20:07] <~Dan> (Howdy, Randy_CoA!)
[20:08] <+Randy_CoA> hey dan
[20:08] <~Dan> (Just give us a “(done)” when you’re ready for questions, btw. 🙂 )
[20:09] <+WayneHJP> done
[20:09] <~Dan> Thanks, guys! The floor is open to questions!
[20:10] <~Dan> So this is essentially the “real world” Wild West with steam gadgetry?
[20:11] <+MarkHJP> Yes its an alternate reality where Mecha existed
[20:11] <~Dan> What allows for the mecha to exist? Anything in particular?
[20:11] <+MarkHJP> Mecha actually began just before the French REvolution and were used primarily as dueling wepons
[20:11] <+Randy_CoA> is the mecha of that era like 6 shooter style or ?
[20:12] <+MarkHJP> These were clockwork machines and it wasnt until the inventor of the Steam engine put one in its belly taht we get the war machines you find in Mecha West
[20:13] <+MarkHJP> Randy great question… There are many differentstyles of Mecha.. a 6 Shooter style is one of them yes
[20:13] <+Randy_CoA> so no lazer beams or anythign to sci-fi i presume ?
[20:14] <+MarkHJP> No not really Randy… Mecha are mostly steam powered or sometimes even coal powered
[20:14] <+GenoFoxx> So Dr. Loveless did nearly conquer the southwestern united states with a giant steam powered mecha spider?
[20:15] <+MarkHJP> Not in the canon but you are welcome to have that story in your game GenoFoxx
[20:15] <+GenoFoxx> if not for the intervention of two secret service agents he would have suceeded?
[20:15] * ~Dan chuckles
[20:15] <~Dan> How have mecha affected the course of history? Any big changes?
[20:15] <+MarkHJP> Well PCs come in all varieties GenoFoxx
[20:18] <+Randy_CoA> any huge mecha like off wild wild west with will smith or all smaller mecha
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[20:18] <+MarkHJP> Yes Dan… So the Civil War was kicked off early when John Browns Raid . The North eventually. Fredrick Douglas succeeded This created New Africa which became the 37th state of the Union
[20:19] <~Dan> Where is that?
[20:19] <+MarkHJP> It ocupys basically northern Caroligna
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[20:20] * ~Dan nods
[20:21] <~Dan> Are mecha representative of a general level of steampunk technology in the setting, or are they more of an anomaly?
[20:22] <+WayneHJP> Mark is having some PC issues. He’ll be right back.
[20:22] <~Dan> No problem.
[20:23] <+MarkHJP> Sorry about that guys. Mecha have become the domintae tools of war. So calvary Mecha Roam the land patroling the prarie
[20:24] <+MarkHJP> They are fairly common place big picture but its not like everyone has one
[20:25] <~Dan> Well, what I mean is, are they an anomaly in terms of the overall tech level of the setting, or are there other widespread technological advancements?
[20:25] <~Dan> Airships, for example, or submarines.
[20:27] <+MarkHJP> Mecha are about the top of the Tech pyrimid. But we dont exlude other tech from existing. The Chinnese Freeman and the Chinnese empire have some tech thats somewhat more advanced that gives them some advantages as they move east from teh pacidic coast
[20:28] <~Dan> How has the use of mecha affected the course of the Indian Wars?
[20:29] <+Randy_CoA> is this before or after 1812 aprox in our history ?
[20:31] <+MarkHJP> Well the use of Mecha have forced a much more aligned nations of Native Americans… The many nations still exist as independet nations but they are much more united against teh American western expansion
[20:31] <~Dan> What can they even do against mecha?
[20:31] <+MarkHJP> Randy this is approximately 1850-1860s
[20:32] <+MarkHJP> They have developed fighting styles that can take down mecha tactics such as swarming and other gurellia warfaremake them a true force against even Mecha
[20:33] <~Dan> How are mecha typically armed in the setting?
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[20:37] <+MarkHJP> Anywhere from a pair of Sex Shooter to gattling guns to sabres to even shoulder mounted Canons
[20:38] <+WayneHJP> Not Sex Shooters, thats another game
[20:38] * ~Dan chuckles
[20:39] <+MarkHJP> Sorry typo…Apparently my computer has decided to run an update search or something which is slowing me down
[20:39] <~Dan> A minor point, but if the game takes place in the 1860s, do you have cartridge ammunition show up early?
[20:40] <+MarkHJP> Honestly no not from what I remember but the Mecha System doesn’t really deal in that fine a point of Ammunition detail
[20:40] <+MarkHJP> Weapons by rule can be used and then must cool down for 1 round then they maybe used again
[20:41] <~Dan> (brb)
[20:42] <~Dan> (back)
[20:43] <+MarkHJP> I want to make a point here that the Mecha system is very narrative so the granular need for ammo doesnt really matter to the system.
[20:43] * ~Dan nods
[20:44] <+MarkHJP> Think of it this way… If you were watching a TV show about the Mecha West would the hero run our of ammo generally?
[20:44] <~Dan> So since the Civil War is over, how often does mecha-vs.-mecha combat take place/
[20:44] <~Dan> ?
[20:45] <+MarkHJP> Pretty regularly. Old Confederate Mecha are still active. Outlaws may have them,
[20:45] <+MarkHJP> Even Trains can transform to take on a band of trainrobbers
[20:47] <~Dan> Ah, yes. The trainsformer.
[20:48] <+Motulev> (Dan, Astrotrain called, he wants his pun back)
[20:49] <~Dan> (Heh.)
[20:49] <+MarkHJP> The trains can lay their own track dig their own tunnels it really is a mecha marvel of engineering.
[20:50] <~Dan> So in the classic Wild West town, is there likely to be a mecha?
[20:50] <+GenoFoxx> So John Henry became a train engineer instead?
[20:52] <+MarkHJP> Dan yea there would probably be a couple Mecha in the standard town…
[20:54] <+MarkHJP> GenoFoxx I am trying to remember John Henry. There is something special but I cant remember exactly. We tried and are trying to get Either Ed orJeff to come by. They are he setting experts I am more the mechanics expert
[20:54] <~Dan> Speaking of mechanics, is there a character sheet we can see?
[20:55] <+WayneHJP> THe sons of John Henry
[20:55] <+WayneHJP> They wear armor and wield large hammers
[20:58] <+MarkHJP> As far as the Character sheet goes we made one but we havent designed one for Mecha West just yet as layout and design is a part of why we need to raise funds in the kickstarter
[20:58] <+GenoFoxx> John Henry african american railroad worker …the nail drivin’ man
[20:59] <~Dan> What elements comprise a character?
[20:59] <+MarkHJP> Well your character is comprised of YOur pilot and your Mecha. All PCs have a Mecha unique to them
[20:59] <+GenoFoxx> was used a symbol of man vs machine when he according to the legend had a race against a steam nail driver machine
[21:00] <+MarkHJP> Both Pilot and Mecha have 4 attributes that are linked to generate your Combat Attributes.
[21:01] <+MarkHJP> Thanks GenoFoxx I remembered the Myth just not what we changed for the setting. Wayne nailed it
[21:01] <+MarkHJP> Most attributes range between 1 and 4 so when linked your combat pools are between 2 and 8 dice
[21:04] <+MarkHJP> Your pilot also has traits which help define their personality to help you in RPing your character … though the real fun is in defining your goal and your Mechas protical
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[21:05] <~Dan> (Howdy, Lin_Chong!)
[21:05] <+MarkHJP> It gets fun when your Mecha’s protical isopposed to your pilot. One instant the Mechas protical was to kill its pilot, made for some pretty funny and drama filled gaming
[21:05] <~Dan> What are the attributes?
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[21:05] <~Dan> (Howdy, Cassiemouse!)
[21:06] <+MarkHJP> (Link: https://www.kickstarter.com/projects/1745448595/mecha-west/posts/1169781)https://www.kickstarter.com/projects/1745448595/mecha-west/posts/1169781
[21:06] <+MarkHJP> Is a link to a deeper discussion on stats and linking
[21:07] <+MarkHJP> But to sum up your pilot has Strength, Agility, Intelligence and Wits
[21:07] <+MarkHJP> Mecha is Weapons, Armor, Technology, and speed
[21:08] <+MarkHJP> Linked stats are Attack, Defense, Engineering and Movement
[21:08] <~Dan> So it seems like PCs become hyper-competent when in their mecha.
[21:09] <+WayneHJP> They do. Mecha is like watching your favorite anime. The characters are competent from the start.
[21:09] <+MarkHJP> Well the attributes are dice pools and you are always rolling against your skills, which are ranged from 1-5 and you must rull under a skill rating ona dice to count as a success
[21:10] <~Dan> How broad are the skills?
[21:10] <+MarkHJP> And wayne beat me to it… Mechas core mechanics are built to simulate a Mecha TV Series
[21:11] <+MarkHJP> Pretty broad, Mecha Combat is all combat, Personal combat is outside mecha combat, Social is for all things social, repair is repair anything
[21:12] <+MarkHJP> There are a few other skills but there are only a total of 6 or 7 if you include Mercenary rules
[21:12] <~Dan> So Personal Combat covers everything from fists to tomahawks to guns?
[21:13] <+MarkHJP> yea, Mecha as a combat system is pretty abstract. The choices is in using the Bullseye battle map
[21:13] <~Dan> What’s that?
[21:14] <+MarkHJP> The Bulls Eye Battlemap is our unique combat board. Its three concentric circles sseperated by two lines
[21:14] <+MarkHJP> (Link: https://www.kickstarter.com/projects/1745448595/mecha-west/posts/1169003)https://www.kickstarter.com/projects/1745448595/mecha-west/posts/1169003
[21:15] <+MarkHJP> That update will allow you to see the BEBM and how its set up
[21:15] <+MarkHJP> This allows combat to remain pretty abstract but still allow for tactical choices
[21:16] <~Dan> Hmm… Interesting.
[21:16] <+MarkHJP> This allows for more narrative control but still gives players tactical control as well
[21:16] <~Dan> How does damage work?
[21:17] <+Lin_Chong> Folks.
[21:18] <+MarkHJP> All attacks are opposed. So if you attack me and you get more success then I do I take 1 damage. I then have to roll a stability roll which is a d6 vs total damage if I roll under damage I am disabled
[21:18] <+MarkHJP> Mecha is very FATE like in that you cant be killed unless you as a player approve it but you can be taken out of a fight
[21:19] <~Dan> How do weapons factor in?
[21:20] <+MarkHJP> Weapons are bascially a damage type and a range. SO Six Shooters Impact/2 tell me that they have an optimal range of 2
[21:20] <+MarkHJP> So if I am 2 spaces away I roll my full attack… if I am 3 spaces then my attack is minus 1 dice because I am out of optimal range
[21:21] <~Dan> But no matter what, all attacks can only do 1 point of damage?
[21:21] <+MarkHJP> and ince all weapon require cooldown after they are ued thi i why you move around. you fire at 2 range with the six shooter nextround you move back to four for the canon shot
[21:22] <+MarkHJP> Pretty much as I said combat is pretty abtract.
[21:23] <+MarkHJP> We havent talked about teh Tactical waypoint yet
[21:23] <~Dan> Oh, well, please do! 🙂
[21:24] <+MarkHJP> The Tactical waypoint is the important thing. Be it the wagon your protecting, or perhaps the highGround
[21:24] <+MarkHJP> So if you beginn your turn in the sme sector as the tactical waypoint you win combat… outside of the first round…
[21:25] <+MarkHJP> so this identifies the moment when the tide turns no matter the odds…
[21:26] <~Dan> Yup, definitely abstract. 🙂
[21:27] <~Dan> So it’s assumed that all characters will be mecha pilots?
[21:27] <+MarkHJP> Yea thats the default assumption
[21:28] <+MarkHJP> Think of Mecha West as a game to define your own MEcha infused weird West television show that FOX cant cancel
[21:28] <~Dan> Do you think the system coulud handle non-mecha characters? Or would that be missing the point?
[21:28] <~Dan> Heh. 🙂
[21:29] <+MarkHJP> It can and does so pretty well. Especially in Mecha West where both the Sons of John Henry and Native American groups typically dont use Mecha
[21:30] <+MarkHJP> But it is MECHA West for a reason…:)
[21:30] <~Dan> Well, yes. 🙂
[21:31] <~Dan> So how unusual are the PC groups, with everyone having a mecha by default?
[21:32] <~Dan> I mean, it is a sure sign to the town marshall that someone’s looking to start trouble?
[21:32] <+Blarghedy> I just now got here, so maybe this has been answered already, but are there like mecha classes/types or are they all the same base?
[21:32] <+MarkHJP> Possibly it depends on how the PCs approach a town,
[21:34] <~Dan> As an aside, what is the in-setting term for mecha?
[21:34] <+MarkHJP> Blarghedy there are different Mecha types but because Mecha is not designed like Battletech they all are Mechanically similar its in narration and Linking of stats that you get the most differences
[21:35] <+Blarghedy> hm, looking at the linking post you mentioned above
[21:35] <+WayneHJP> The game sets up with the GM opening the scene and setting the stage. It progresses around the table with the PCs telling their part of the story, making some dice rolls, and role playing. When it gets back to the GM its time for a fight. Mecha always has a fight after the round.
[21:36] <~Dan> Always?
[21:36] <+MarkHJP> Typically always… it follows Mecha Anime show structure
[21:36] <~Dan> Doesn’t that get contrived?
[21:37] <+MarkHJP> You are not required to but the play structure follows a show structure.
[21:37] * ~Dan nods
[21:37] <~Dan> I gotcha.
[21:38] <~Dan> So if the PCs are all mecha pilots, what are they in the setting? Mercenaries?
[21:38] <+MarkHJP> Each PC gets a scene to progress their and the groups storylines and then they fight… Super Sentai (Power Rangers) is a great example of the show structure that most all Mecha Anime Follow
[21:38] <+MarkHJP> Or Clavary units, or bandits, or Cattle Hearders, or retired militaryhjust trying to protect his homestead
[21:38] <+MarkHJP> or her homestead
[21:39] <+MarkHJP> Maybe you are scouts that are maping the Chinese freemans push into the east
[21:40] <+MarkHJP> Or a group of Marshalls hunting bandits
[21:41] <+MarkHJP> The great thing is its your story so anything is possible
[21:41] <~Dan> You said the Chinese are more generally avanced… what do they have?
[21:45] <+MarkHJP> They have themsyterious Dragon Mechas,
[21:45] <+MarkHJP> I want to leave something as a surprise for people to read about…:)
[21:46] <+Lin_Chong> Chinese freemen?
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[21:47] <+MarkHJP> Yea the Chinese imagrants on the West Coast rebelled from their enslavement and took over the West Coast at this time
[21:48] <+MarkHJP> Now the Chinese have set up their own extension of China and are moving east
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[21:51] <~Dan> MarkHJP: Is there anything we haven’t brought u that you’d like to discuss?
[21:52] <+WayneHJP> The Kickstarter has about 2 weeks left. If you’d like to back it please head over to (Link: https://www.kickstarter.com/projects/1745448595/mecha-west/description)https://www.kickstarter.com/projects/1745448595/mecha-west/description . Check out the video by the authors Ed Erdelac and Jeff Carter. Mark has a lot of great posts explaining MEcha.
[21:53] <+WayneHJP> They really dig deep into the mechanics.
[21:54] <+MarkHJP> This is a great system that is built around Narrative focus. If you like systems like FATE, orPrimetiem Adventures you will really enjoy playing Mecha
[21:55] <~Dan> Excellent. 🙂
[21:55] <+MarkHJP> plus its hybrid structure allows you additional tactical choice not found in other narrative mechanics games
[21:55] <~Dan> Thanks very much for stopping by today, guys. 🙂
[21:55] <+MarkHJP> Anytime. Thanks for having us
[21:56] <+WayneHJP> Thank you Dan
[21:56] <~Dan> Certainly! One moment, and I’ll get the log posted and get you the link.