[20:04] <+NewtNewport> Howdo, I’m Newt Newport, Owner of D101 Games, Author of Crypts and Things, OpenQuest, Monkey, and publisher of Hearts in Glorantha/Gloranthan Adventures (both Licensed Fanzines) <done>
[20:04] <~Dan> Thanks, Newt!
[20:05] <~Dan> So what’s the premise of Crypts & Things? 🙂
[20:05] <~Dan> (Howdy, CasWarner!)
[20:06] <+NewtNewport> its basically Swords & Sorcery , with a slight 70s/80s British Bias. So sure I pay homage to the holy trinity of Robert E. Howard, HP Lovecraft and Clark Ashton Smith, but theres also a large Micheal Moorcock influence
[20:07] <+NewtNewport> plus early Fighting Fantasy and D&D as it was in early White Dwarf
[20:07] * ~Dan nods
[20:07] <~Dan> What system does it use?
[20:07] <@Silverlion> So how different is it from other OSR games?
[20:07] <@Silverlion> Or what do you do that is new/interesting?
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[20:08] <~Dan> (Howdy, jeffszusz!)
[20:08] <+NewtNewport> Gamewise its starts with Swords & Wizardry as its base, so very simple D&D – which is kinda what Fighting Fantasy and the early White Dwarf draws from
[20:09] <+NewtNewport> then I build on top of that…using inovation from those days
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[20:10] <~Dan> What are some of the distinguishing features of Swords & Wizardry?
[20:10] <+NewtNewport> so there’s a Test your Luck mechanic, instead of saving throws, Hit points are vitality/energy while Consitution measures actual damage (as suggested in White Dwarf 15), theres a Barbarian Class based upon one in an early White Dwarf
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[20:12] <~Dan> Does it have a skill system?
[20:12] <@Silverlion> Interesting, does it have Clerics?
[20:12] <+NewtNewport> and magic is collected into one Spell List, but each spell has a Colour: White, Grey or Black. White magic is ‘good’ magic (healing etc) and has a chance to attract any Undead and Demons in close proximity. Casting Black magic accumlates Corruption points, which you roll against to see if you get a Corruption when you level up
[20:14] <+NewtNewport> Skill system, yes but very abstract (Test your Skill) and only used if you really are uncertain. If the player is happy describing what his character does, and the Crypt Keeper is happy with what he’s been told then they automatically suceed.
[20:14] <+NewtNewport> No Clerics, no Turn Undead (even as a spell)
[20:14] <+Vorthon> …Wait. Are corruptions like mutations?
[20:14] <+NewtNewport> Classes are Barbarian, Fighter, Sorcerer and Thief
[20:15] <+NewtNewport> Corruptions are bad mutations
[20:15] <@Silverlion> What does grey magic do?
[20:15] <~Dan> To clarify, is all of the above related to Swords & Wizardry, or is it specific to Crypts & Things?
[20:15] <&Le_Squide> Is it easy to adopt existing OSR material for adventures/monsters/etc?
[20:15] <+NewtNewport> Grey magic is the neutral magic, stuff like Illusions and the utility magic such as Detect spells
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[20:16] <+NewtNewport> Dan the above is related to Crypts & Things
[20:16] <~Dan> (Howdy, Moah!)
[20:16] <~Dan> NewtNewport: Understood, thanks.
[20:16] <~Dan> Does Crypts & Things feature non-human PCs?
[20:17] <+NewtNewport> and its easy to use with other OSR material, especially S&W. Keeping it compatiable with OSR stuff was a big design goal
[20:17] <+NewtNewport> no non-human PCs, in keeping with the Genre. But in the new version humans have nations and cultures, which give you characteristic bonuses and skills.
[20:18] * ~Dan nods
[20:18] <~Dan> How common is the supernatural?
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[20:20] <@Silverlion> I know Dan will ask, but is there a large bestiary?
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[20:21] <+NewtNewport> Dan, Magic is a rare and supersistious thing. The Gods have deserted the dying world of Zarth, the game’s setting, and there are no Wizards or organized Magic schools. There are supernatural creatures in the form of monsters and of course evil Sorcerers.
[20:23] <+NewtNewport> Silverlion, the Bestiary I think from memory is about 100+ creatures, 66 of which are new (the rest being S&W creatures that fit the mould). But I’m upping that to about 120-130 in the new version, because we hit the More Fiends Stretch goal 🙂
[20:23] <~Dan> Impressive!
[20:23] <~Dan> So in game terms, what distinguishes a Wizard from a Sorcerer?
[20:24] <~Dan> And are Sorcerers evil by definition?
[20:24] <@Silverlion> What is the player class that gets magic?
[20:26] <+NewtNewport> Sorcerers are the only spell casters, and they are not evil by definition. There’s no alignment system in C&T, I feel its too restricting for Swords & Sorcery where often there’s a lot of moral ambiguity in the stories.
[20:26] * ~Dan nods
[20:26] <+NewtNewport> although they may turn out evil by deed 🙂
[20:26] <~Dan> Heh. 🙂
[20:27] <~Dan> What sort of magic system do you use? Is it Vancian?
[20:28] <+NewtNewport> That’s where the colour of magic comes in. Cast too much Black Magic (which has all the nice offensive magic by the way) and you’ll end up a pile of corrupted slime, cast too much White and you’ll start attracting bad supernatural attention. So most player sorcerers end up using Grey magic mostly
[20:28] <+NewtNewport> The magic system is still Vancian, in that its prepare – cast – forget – rest – rememorise
[20:29] <+NewtNewport> I did play about with a spell points system (another suggestion in early White Dwarf btw) but it didn’t work out in play testing. There’s certain spells, like Charm and Sleep that really break a Spell points system.
[20:29] <~Dan> Really? How so?
[20:30] <+NewtNewport> To powerful
[20:30] <@Silverlion> They’re very powerful for their level, I imagine.
[20:30] <@Silverlion> I’d have moved them up a level, or made them cost more…but whatever 😀
[20:30] <+NewtNewport> I wanted to keep D&D’s familiarity
[20:31] <+NewtNewport> and there was no guarantee that tweaking spell level or cost would fix
[20:31] <+NewtNewport> So I took the simple road 🙂
[20:31] <~Dan> Fair enough.
[20:31] <~Dan> Did you keep AC for armor?
[20:32] <+NewtNewport> Yup
[20:33] <+NewtNewport> If I started having say Armour Points, no mater how much more sense they make, I suddenly have a system more like RuneQuest, and I have OpenQuest for that 😉
[20:33] * ~Dan chuckles
[20:33] <~Dan> Fair point. 🙂
[20:34] <~Dan> Are there any built-in assumptions regarding what the PCs do in the setting?
[20:34] <+NewtNewport> No
[20:35] <~Dan> Can they come from any social strata?
[20:35] <+NewtNewport> I make it clear that they are Freedom fighters against all the Tyrants and demons, but that freedom may be a very selfish freedom 🙂
[20:35] <+NewtNewport> Yes
[20:36] <~Dan> Speaking of tyrants, how organized is society? Is it city-states? Kingdoms? Empires?
[20:36] <+NewtNewport> again I like that OSR D&D has very simple characters, which aren’t tied down by cultural ties and duties towards their religon, Again that’s RQ territory for me
[20:37] * ~Dan nods
[20:37] <+NewtNewport> City states, and some loose allainces that like to call themselves Empires – but the big Empires have all been crushed and its the end of the world. Look there’s the Red Star Nemesis and we’re heading towards it!
[20:38] <~Dan> Is the setting truly hopeless, then?
[20:38] <+NewtNewport> That’s if we don’t get ripped to shreds by the demons first
[20:39] <+NewtNewport> no there’s alot of hope, as long as the PCs are fighting it 🙂
[20:40] <~Dan> So the PCs could actually save the world?
[20:40] <+NewtNewport> Yes
[20:40] <+NewtNewport> But that’s something for the Crypt Keepers and the Players to work out
[20:40] * ~Dan nodnods
[20:41] <~Dan> I’m just glad it’s possible. Totally nihilistic settings don’t do much for me, personally.
[20:41] <+NewtNewport> Yeah, being a Brit I grew up with Grimdark settings
[20:41] <~Dan> Heh. I’m sure. 🙂
[20:42] <+NewtNewport> but there’s a World of Difference between say Warhammer Fantasy, nihilistic, and Fighting Fantasy, where you are THE HERO! 🙂
[20:42] <~Dan> Yup. 🙂
[20:43] <~Dan> I just have a hard time getting fired up about playing in a setting in which I’m told up front that all is lost. 🙂
[20:43] <+NewtNewport> Oh yes I understand that
[20:44] <+NewtNewport> SLA industries I’m looking at you here 😉
[20:44] * ~Dan chuckles
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[20:44] <~Dan> So while the PCs are all human, are there NPC non-human races? Like the ubiquitous snake people?
[20:45] <+NewtNewport> Yup
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[20:45] <+NewtNewport> Mainly invading ‘Others’ from OtherWorlds who are attracted to Zarth to feed on its last gasp of energy
[20:45] <+Vorthon> Any influence from the Dying Earth stories? I mean, those are kinda sword-and-sorcery classics to a degree. And the origin of vancian magic. >_>
[20:46] <@Silverlion> (Ashame Vancian magic is USUALLY much more powerful than D&D..)
[20:46] <+NewtNewport> yes but think early Dying Earth, where its more weird and deadly. I forget what they cycle is called
[20:46] <+NewtNewport> not the daft stuff that seems to be basis of Pelgrane’s Dying Earth rpg
[20:47] <+Vorthon> IIRC, the first set of stories was just called ‘Dying Earth’ or something along those lines.
[20:47] <~Dan> Can you give examples of the races?
[20:49] <+NewtNewport> Well I’ve got a variety of Giant Apes, Ape men and other horrors created by the Serpent Men to comabt the early humans
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[20:49] <~Dan> Excellent.
[20:49] <~Dan> Apes are awesome.
[20:49] <+NewtNewport> Then there’s a healthy collection of Undead, because hey now that world is dying and there is no gods any more no one properly goes to the afterlife right ? 😉
[20:50] <~Dan> Nice. 🙂
[20:50] <@Silverlion> I have an S&S game that will someday come out, its got Toad Demons, Cursed Vulture Men, and Great White Apes…as foes..:D
[20:51] <@Silverlion> So cool monsters is indeed a must.
[20:51] <+NewtNewport> Then there are the invading Others, which are demons from an other world, who come in all shapes and sizes.
[20:51] <~Dan> Amusingly enough, we had another D&D-based swords-and-sorcery game as the subject of last night’s Q&A — Heroes’ Tears — which also has a serious undead problem. 🙂
[20:52] <+NewtNewport> and then there’s a goodly crop of human foes – Necromancers, Cultists, Screaming Witches, Mercenaries, Berserkers etc
[20:52] <~Dan> (In that setting, necromancers who were in the process of losing a big war screwed everything up, and now every sapient being who dies rises as some form of undead unless the corpse is properly disposed off/blessed.)
[20:52] <+Vorthon> …I’m sorry, but I’m picturing screaming witches like the crazy cat lady from the Simpsons. So sorry. .-.
[20:53] * ~Dan chuckles
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[20:53] <~Dan> Are there, perchance, any dinosaurs or other prehistoric fauna?
[20:53] <+NewtNewport> No problem. You’ll see the error of your way when they come charging at you screaming their heads off, rooting you to the floor with fear, and chop your head off
[20:53] <+NewtNewport> Yup, Terror Lizards 🙂
[20:54] <~Dan> Good man. 🙂
[20:54] <+Motulev> that reminds me of the witches from left for dead
[20:54] <+Vorthon> Oooh. Any prehistoric invertebrates?
[20:54] <+Vorthon> Sea scorpions, etc.?
[20:54] <~Dan> I don’t know why, but I love dinosaurs mixed with swords-and-sorcery.
[20:56] <+NewtNewport> for me its because we are only a hop skip and a jump away from Burrough’s Pellucidar stories
[20:56] * ~Dan nods
[20:56] <+NewtNewport> and those featured heavily in my youth
[20:57] <@Silverlion> Who blesses things if there aren’t “clerics”
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[20:57] <+Kei_Kenobi> heyas
[20:57] <+NewtNewport> eeop 🙂
[20:57] <~Dan> Silverlion: That was in Heroes’ Tears, not this game. 🙂
[20:57] <~Dan> (Howdy, Kei_Kenobi!)
[20:58] <~Dan> NewtNewport: Did you see Vorthon’s question? 🙂
[20:58] <+Kei_Kenobi> (heya Dan, are you in the middle of an interview?)
[20:58] <+Kei_Kenobi> (that answers my question
[20:58] <~Dan> (Yup!)
[20:58] <+NewtNewport> Yes, Giant scorpions are in there along with ants and centipedes
[20:59] <~Dan> To what degree are “traditional” fantasy creatures present? Are there such things as dragons, griffons, etc.?
[21:00] <+Vorthon> I meant sea scorpions. Which were probably closer to crustaceans, at least physiologically.
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[21:00] <@Silverlion> Dan: He said their were no clerics…
[21:00] <~Dan> (Howdy, BPIJonathan!)
[21:00] <+NewtNewport> Dragons are in there, but none of the metal dragons nonsense
[21:00] <~Dan> (Silverlion: In Heroes’ Tears?)
[21:01] <@Silverlion> No in this.
[21:01] <+Vorthon> Weh, gotta stumble off for the night. See y’all.
[21:01] <+NewtNewport> bye 🙂
[21:01] <~Dan> (Oh. I know. The blessing of the corpses thing was in Heroes’ Tears.)
[21:01] <~Dan> Bye, Vorthon!
[21:01] <~Dan> What are dragons like in your setting?
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[21:02] <+NewtNewport> One type, more serpentine, and breath weapon varies from individual to individual
[21:02] <~Dan> Intelligent?
[21:03] <+NewtNewport> Either
[21:03] * ~Dan nods
[21:03] <+NewtNewport> I’ve run one adventure where the dragon was intelligent and had been the Emperor of the World in the past
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[21:03] <~Dan> Wow. O.o
[21:03] <+NewtNewport> and another were it was just an intelligent animal (in a floating castle )
[21:04] <~Dan> A floating castle? Nice. 🙂
[21:05] <+NewtNewport> Its in an adventure by my friend Dr Mitch called “The Tomb of the Necromancers”
[21:06] <~Dan> Was the world ever more technologically advanced that it is now?
[21:06] <+NewtNewport> In a magical sense yes, its the rationale why there’s magic items of a weaponised nature lying about in the dust of ancient tombs and cities
[21:07] <~Dan> Ah, but no weird technology?
[21:07] <+NewtNewport> Some areas of the default setting (The Continent of Terror) are still quite magically advanced
[21:07] <+NewtNewport> no
[21:07] <+NewtNewport> I very much see tech in fantasy settings as magic
[21:07] <~Dan> Any magic that works like tech?
[21:07] <+NewtNewport> yup
[21:07] <+NewtNewport> Brain jars
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[21:08] <~Dan> Ooo! Tell me more! 😀
[21:08] <~Dan> (Howdy, Monochrome_Tide!)
[21:09] <+NewtNewport> In ancient times a race of insect sorcerers foresaw the doom of their civilisation. They transplanted their brains into jars made using magic of indestructible glass and suspended their bodies in vats of magical preserving fluid. In this state they sat out the destruction that befell their civilisation in large communal vaults underground.
[21:09] <+BPIJonathan> I backed the POD option. Figured that would benefit me more at the present time. Might upgrade depending on finances.
[21:10] <~Dan> Very cool, re: bug brain jars. 🙂
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[21:10] <+NewtNewport> cool 🙂 We are nicely funded, its all Awesome now 🙂
[21:10] <~Dan> Howdy, TwentySix!
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[21:11] <~Dan> You know, you touched on this a bit earlier, but we didn’t spend much time on it… What are some of the “Remastered” aspects?
[21:11] <~Dan> (Howdy, TobiasWhite!)
[21:12] <+TobiasWhite> Hi
[21:12] <~Dan> (NewtNewport: FYI, TobiasWhite, Silverlion, and BPIJonathan are all your fellow game authors. 🙂 )
[21:12] <+TobiasWhite> Nice to meet ya
[21:13] <@Silverlion> Allo TobiasWhite.
[21:13] <+NewtNewport> Ok think of those old Metal Albums, especially the Thrash lps of the 80s that got released as polished up and cleaned up “Remastered versions” in the 2000s
[21:13] <+NewtNewport> Howdo folks 🙂
[21:14] <~Dan> So not so much a bunch of new stuff than a “slicker” version?
[21:15] <+NewtNewport> Both – intially it was just going to be new (and rather awesome) art and a clean up of the text with some new rules (Test your Luck instead of Saves) but I twigged early on during the Kickstarter that folk wanted new stuff
[21:15] * ~Dan nods
[21:15] <+NewtNewport> so they got it, as I folded alot of the stretch goals into the basic goal
[21:16] <+NewtNewport> at the moment we are looking at double the content of the orginal
[21:16] <~Dan> That seems very classy of you.
[21:16] <~Dan> Double! Very impressive!
[21:16] <@Silverlion> It is classy of him.
[21:16] <+NewtNewport> Its all fun stuff that with the kind backing of the backers I get to do
[21:16] <~Dan> What’s the page count?
[21:17] <+NewtNewport> we hit another stretch goal while I’ve been talking to you, so there’s going to be a full city included 🙂
[21:17] <~Dan> Excellent! Congratulations!
[21:19] <~Dan> So I guess I should ask what the current page count is? 🙂
[21:19] <+NewtNewport> about an extra 90 pages, taking the book up to about 240 pages!
[21:19] <+NewtNewport> current page count is 150
[21:20] <~Dan> How has the KS gone compared to your expectations?
[21:21] <+BPIJonathan> Well, I am going to go. I have some stuff I have to get done tonight. I am looking forward to the book Newt.
[21:21] <+BPIJonathan> Cheers everyone
[21:21] <~Dan> Take care, BPIJonathan!
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[21:22] <+NewtNewport> Nite BPIJonathan
[21:22] <+NewtNewport> in answer to your question Dan, ABSOLUTELY AWESOME!
[21:22] <+TobiasWhite> NewtNewport, how much are you dividing your Kickstarter funds to art and publishing expenses?
[21:23] <~Dan> NewtNewport: Excellent. 🙂
[21:24] <+NewtNewport> Lets just say the artist is getting paid, I’m getting paid and the taxaman is getting paid 😉
[21:24] <~Dan> Good, good. 🙂
[21:24] <@Silverlion> Cool..
[21:26] <~Dan> Can you say a bit more about demons in the setting? I know you don’t use alignments, but are they more like Pure EEEEE-vil fantasy demons or more like amoral Lovecraftian entities?
[21:26] <+TobiasWhite> “ears perk up”
[21:27] <+NewtNewport> they are a mixed bag, some are cosmic horrors, some are evil in human terms – its varied I’m pulling from a variety of sources
[21:27] * ~Dan chuckles
[21:27] <~Dan> Cool. Variety is nice. 🙂
[21:28] <+TobiasWhite> don’t like limiting yourself in your choices huh?
[21:29] <+NewtNewport> No, especially given the type of game tradition C&T is coming from. Go read the Monster Manual or Deities and Deimigods 😉
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[21:29] <~Dan> I know you mentioned that the gods have abandoned the world, but are any demonic entities effectively gods? And do they have cults?
[21:31] <+NewtNewport> Yes there’s Greater Others, whom cults and mystery religions gather round
[21:31] <+NewtNewport> I’ve got an example in one of the updates, The house of the Dying Sun. (Link: https://www.kickstarter.com/projects/645319106/crypts-and-things-remastered/posts/1168768)https://www.kickstarter.com/projects/645319106/crypts-and-things-remastered/posts/1168768
[21:32] <~Dan> Cool!
[21:32] <~Dan> Totally random question: Do you have mammoths?
[21:32] <@Silverlion> Does your setting have any other influences you’ve not yet mentioned?
[21:32] <+NewtNewport> I come from a RQ/Warhammer background so presenting the big bads like this was always a no-brainer
[21:33] <+NewtNewport> No mammoths Dan, but an oversight i must correct 🙂
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[21:35] <~Dan> Excellent. Mammoths are cool. Barbarian warlords riding mammoths, doubly so.
[21:35] <+NewtNewport> As well as the S&S stuff I’ve mentioned I’m a big fan of Clive Barker and Sergei Lukyanenko’s Night Watch stories
[21:35] <~Dan> Howdy, KJ|Laptop, and wb, CasWarner!
[21:36] <~Dan> Will the core book include an adventure?
[21:37] <+NewtNewport> Yes, three in fact: A Crypt Crawl, a Weirdlands sandbox, and a City Adventure setting
[21:37] <~Dan> Nice!
[21:38] <~Dan> I know it’s kind of unfashionable, but I like having adventures in core books.
[21:39] <+NewtNewport> The last two stretch goals took care of the last two, so thanks Backers 🙂
[21:39] <~Dan> Sweet!
[21:39] <+NewtNewport> Absolutely
[21:40] <+NewtNewport> I went through a depressing period in the 90s/00s where every publisher I talked to said there was no point in putting adventures even in the main rule book because “people like to write their own”
[21:40] <~Dan> I recall those days.
[21:40] <@Silverlion> I do as well.
[21:41] <+NewtNewport> Part of the reason why I like the OSR….the adventures 🙂
[21:41] <~Dan> Heh. Good point. 🙂
[21:42] <~Dan> So if I can ask you to speculate for a moment… I would venture to say that there’s something of a glut in the OSR market, and a lot of that it in the form of swords-and-sorcery settings, yet your KS is clearly doing quite well. What makes C&T stand out?
[21:43] <~Dan> (is in the form, rather)
[21:45] <+NewtNewport> I think its the fact its so focused on the fun bits of the S&S genre. You want to play Conan? Welll there’s a barbarian class, Grey Mouser style thief? Yup got that. Wanna be Elric sign up to be a Sorcerer. An you Mr GM you like Clark Ashton Smith? Oh what sights we have to show you 🙂
[21:46] <~Dan> Cool. 🙂
[21:46] <~Dan> Speaking of characters like the Grey Mouser and Elric, do you allow multiclassing?
[21:47] <+NewtNewport> No
[21:47] <+NewtNewport> but that’s not to say that you can’t in your game 🙂
[21:47] <~Dan> Heh. 🙂
[21:47] <~Dan> How hard would that be do to in your system?
[21:48] <+NewtNewport> Not at all
[21:48] <~Dan> (Because I’d suggest that the Grey Mouser is some combination of fighter, thief, and magician, and Elric is certainly a warrior and a sorcerer.)
[21:49] <+NewtNewport> Ok Thieves in C&T are a bit more marital
[21:49] <~Dan> Loyal spouses, are they? 😉
[21:49] <+NewtNewport> and Sorcerers can wield any weapon except 2-h and still cast magic
[21:50] <~Dan> Oh? That’s cool. 🙂
[21:50] <+NewtNewport> In part to make them more Genre appropriate, but also so they were more useful in play
[21:50] * ~Dan nods
[21:51] <~Dan> So in what’s left of regular time, is there anything we haven’t covered that you’d like to mention?
[21:53] <+NewtNewport> I suspose as well as the rapidly expanding core rule book, that the campaign has made possible another three adventures that have been sitting on my pc. So once the dust as settled after the KS ends we should have 5 adventures for the game, which are all available as addons 🙂
[21:53] <~Dan> And let me just mention that you are always welcome here, whether to discuss your work or to just hang out with us!
[21:53] <~Dan> Very nice!
[21:54] <+NewtNewport> Cool, I think I’ve got over the sleep hump (its nearly three in the morning here)
[21:54] <~Dan> I should also mention that you’ve been a serious trooper for staying up late with us. 🙂
[21:54] <@Silverlion> Thanks man.. 😀
[21:54] <@Silverlion> Get some sleep.
[21:55] <~Dan> Indeed… but first, wait just a moment while I get the chat log posted and get you the link. 🙂
[21:55] <+NewtNewport> Yup…finish me guiness.
[21:55] <+NewtNewport> and thanks for having me