[19:02] <+Eloy-3EG> hey everyone, Eloy Lasanta, from Third Eye Games. We make a bunch of different games. Let’s run down the list: Apocalypse Prevention, Inc., Wu Xing: The Ninja Crusade, Part-Time Gods, Mermaid Adventures, Camp Myth: The RPG, Infestation, An RPG of Bugs and Heroes and AMP: Year One
[19:03] <+Eloy-3EG> We’re here today to talk about that last one primarily, since we’re currently running the kickstarter for AMP: Year Two ((Link: https://www.kickstarter.com/projects/eloylasanta/amp-year-two-continuing-the-modern-supers-rpg-into)https://www.kickstarter.com/projects/eloylasanta/amp-year-two-continuing-the-modern-supers-rpg-into)
[19:03] <+Eloy-3EG> I’m excited to talk about all of this and get this conversation going! Let’s do it!
[19:04] <~Dan> Thanks, Eloy! The floor is open to questions!
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[19:04] <~Dan> So, is this a self-contained game, or a supplement to AMP: Year One?
[19:04] <~Dan> (Welcome to #rpgnet, Vincent!)
[19:04] <~Dan> (Eloy, Vincent here is a fellow game author who says he met you at MomoCon last year.)
[19:04] <+Vincent> Thank you, happy to be here.
[19:05] <+Eloy-3EG> AMP: Year Two is the first sourcebook for AMP: Year One. That means, it has more info and whatnot, but you need the corebook to play it definitely.
[19:05] * ~Dan nods
[19:05] <~Dan> Perhaps a recap of what AMP is about is in order?
[19:05] <+Eloy-3EG> AMP: Year Two is a continuation to the gameline, moving the timeline forward and thus introducing new powers, new gifts/drawbacks and new events that take the AMP world by storm.
[19:05] <+Eloy-3EG> sure!
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[19:06] <+Eloy-3EG> AMP: Year One is Third Eye Games’ take on the supers genre. It chronicles the events of what happens when people start developing superpowers and how that changes the world.
[19:07] <+Eloy-3EG> The book lays the timeline out for the first year, giving insight on monthly events occurring, so your group and pop themselves into the timeline at any point.
[19:07] <+Eloy-3EG> The corebook contains 54 powers and a ton of pregens so you can jump right into the game and play if you want.
[19:07] <~Dan> (Welcome to #rpgnet, Guest26! You can set your name with the /nick command, e.g., /nick Dan)
[19:08] <+Eloy-3EG> the system is the DGS-Combo, which uses a combination of skills to complete tasks. Really flexible and fast resolution.
[19:08] <+Eloy-3EG> (done)
[19:08] <+Blarghedy> DGS-Combo?
[19:08] <+Kei_Kenobi> I own the .pdf of Year One and I really liked it. What are the additions in Year Two?
[19:09] <+Eloy-3EG> yes, the Dynamic Gaming System is our house system, and the DGS-Combo is what we call the specific version of the system for AMP: Year One. The system uses 1d20 for all task resolution.
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[19:10] <~Dan> (Howdy, TommyBrownell!)
[19:11] <+TommyBrownell> Hi!
[19:11] <+Eloy-3EG> Glad to hear you dug Year One, Kei_Kenobi. AMP: Year Two specifically adds 9 new powers for AMPs, a new universal power of Gadgeteering (including rules to people non-AMPs), new gifts/drawbacks and a continuation of the timeline
[19:11] <+Eloy-3EG> oh and new affiliations, too. 4 of them.
[19:11] <+Eloy-3EG> hi Tommy!
[19:11] <+Blarghedy> How does the DGS work?
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[19:12] <~Dan> (Howdy, egyptian!)
[19:12] <@egyptian> (hi!)
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[19:12] <~Dan> (Howdy, Sam!)
[19:12] <+Sam> (Hola.)
[19:13] <+Eloy-3EG> the DGS-Combo is pretty straight forward. Character’s have Skills at certain levels. the GM determines what the Skills need to be used to complete a task (usually by combining two skill levels together) and adding them to your 1d20 to try to meet or beat a target.
[19:13] <+Blarghedy> What sorts of skills exist?
[19:13] <+Eloy-3EG> it’s flexible because different scenarios call for different skill combos and sometimes your powers just simple act as a skill, making integration easy.
[19:14] <~Dan> Actually, do you still have a character sheet posted, Eloy?
[19:14] <~Dan> That might be easier.
[19:14] <+Eloy-3EG> yep, here’s the character sheet (Link: http://thirdeyegames.net/sheets/amp/AMP-CharacterSheet.pdf)http://thirdeyegames.net/sheets/amp/AMP-CharacterSheet.pdf
[19:15] <+Eloy-3EG> good thinking, Dan. 😉
[19:15] <~Dan> Not my first time to this rodeo. 😉
[19:15] <+Eloy-3EG> (done)
[19:16] <+Blarghedy> skills are additive?
[19:16] <+Eloy-3EG> yes
[19:16] <+Blarghedy> such that a d20 roll is generally something like 1d20+skill1+(possibly skill 2)
[19:17] <+Malckuss> How does Gadgeteer plug into the normal powers framework? Specifically, I know youcan generally have a Primary power capped at 10, Secondary at 7 and a Tertiary at 4. If you had a full suit of powers could you still gain access to Gadgeteer?
[19:17] <+Eloy-3EG> correct, blarghedy. There are actually two scenarios. The GM can call for a combo check, which means you are adding two skills together. The other is a single-skill check, which gives you that Skill x1.5 as a bonus instead.
[19:17] <~Dan> (Ah, there you are, Malckuss. Welcome to #rpgnet!)
[19:18] <+Blarghedy> that makes sense, Eloy-3EG
[19:18] <+Blarghedy> There’s quite a lot on this character sheet. I see skills (which I think I grasp at this point), powers, loyalties, gifts, drawbacks, and integrity. What all do those do?
[19:18] <+Blarghedy> Oh, and juice, apparently.
[19:18] <+Blarghedy> I’d like orange, please.
[19:18] <+Malckuss> Thanks. Sorry, I didn’t mean to step on Eloy’s explanation of Skill checks *feels sheepish*
[19:18] <~Dan> No worries, Malckuss. 🙂
[19:19] <+Eloy-3EG> hey Malckuss… no. It plugs into the power sets just like any other power. characters are still limited to 3 powers, so if you want gadgeteering, you’ll be giving up one of your slots.
[19:19] <+Eloy-3EG> if you’re a Sap (regular person), you can pick Gadgeteering as your Primary power too. AMPs can’t do that since their priory power ALWAYS has to come frothier Strain.
[19:20] <+Eloy-3EG> No worries, Malckuss. I’m a fast typer. lol
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[19:20] <+Eloy-3EG> from their strain. not frothier. that was weird. lol
[19:21] <~Dan> (Welcome to #rpgnet, Guest19! Please set your name with the /nick command; e.g., /nick Dan)
[19:21] * ~Dan chuckles
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[19:22] <+Eloy-3EG> blarghedy… to kind of catch you up on the character sheet: Powers (your powers), Loyalties (what your character cares about), Gifts/Drawbacks (ways to customize your character), Integrity (your health), Juice (like power points, but directly connected to your adrenaline)
[19:22] <+amarchen> Looks good!
[19:22] <~Dan> (Thanks, amarchen!)
[19:22] <+Kei_Kenobi> well looks like another kickstarter will be taking my money 😛
[19:22] <~Dan> (amarchen: Here for the Q&A?)
[19:23] <+TommyBrownell> In our “Six Questions” interview, you said you had the metaplot planned up to Year 5. Is the current plan to build to some kind “Grand Finale” that “Wraps Up” the world? Or is the plan to leave it open ended?
[19:23] <+Eloy-3EG> hehehe. Best part about this kickstarter is that it was my fastest to fund (only 10 hours) and we’ve already hit 2 stretch goals. about 1/3 of the way to our 3rd. woot!
[19:23] <+Blarghedy> I’m interested to see how each of those things (powers, loyalties, etc.) works. I know virtually nothing about AMP.
[19:24] <+TommyBrownell> (And if anyone is on the fence about it, I’m giving away seven copies of year one – six digital and one print – on my blog)
[19:24] <+amarchen> I have not read Year One, but I’ve heard lots of good things. I’ve supported the Kickstarter as soon as I knew!!
[19:24] <+TommyBrownell> (Link: http://mostunreadblogever.blogspot.com/2015/03/tommys-take-on-amp-year-one.html)http://mostunreadblogever.blogspot.com/2015/03/tommys-take-on-amp-year-one.html
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[19:25] <~Dan> Blarghedy: Actually, I suppose I should mention that the AMP: Year One Q&A is here: (Link: https://gmshoe.wordpress.com/2014/02/22/qa-eloy-lasanta-amp-year-one/)https://gmshoe.wordpress.com/2014/02/22/qa-eloy-lasanta-amp-year-one/
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[19:25] <+Blarghedy> but I’m lazy D:
[19:25] <+Eloy-3EG> TommyBrownell – The 5-year plan doesn’t “finish” the line, but it does handle the storyline that I have intended for the gameline. Of course, it could always go farther (and may just do that, who knows), but I’m committed to doing up through Five Year for sure, with possible ones after that if I feel especially inspired.
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[19:26] <~Dan> Blarghedy: Well, I’ll let Eloy do his thing, then. 🙂
[19:26] <+TommyBrownell> Got it. So it’s not a “And then the world blows up”?
[19:26] <~Dan> (wb, amarchen!)
[19:26] <+amarchen> What do I need to do to enter in the giveaway?
[19:26] <+Eloy-3EG> no, the world will not blow up at the end. lol. that would just be weird.
[19:26] <+Malckuss> How long after the Kickstarter Campaign wraps can we expect the pdf of AMP – Year Two?
[19:26] <+TommyBrownell> Email me. Details are here: (Link: http://mostunreadblogever.blogspot.com/2015/03/amp-year-one-giveaway-and-year-two.html)http://mostunreadblogever.blogspot.com/2015/03/amp-year-one-giveaway-and-year-two.html
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[19:27] <~Dan> (Howdy, jeffszusz!)
[19:27] <+Eloy-3EG> the AMP: Year Two kickstarter has copies of AMP: Year One available as well (if you don’t win the giveaway). lol
[19:27] <+TommyBrownell> Yup. Or if you win the PDF and want to get the print version.
[19:28] <+amarchen> I paid for the $20 electronic version of AMP YO and YT
[19:28] <+Eloy-3EG> I have our artist Maxim Lardinois working on art as we speak. My guess about be May or early June for a PDF. Sooner if everything just falls right into place. I love it when that happens.
[19:28] <+Eloy-3EG> I thank you amerchen
[19:29] <+Malckuss> Sweet!
[19:29] <+Eloy-3EG> the link to the kickstarter, for those who may have missed it, is (Link: https://www.kickstarter.com/projects/eloylasanta/amp-year-two-continuing-the-modern-supers-rpg-into)https://www.kickstarter.com/projects/eloylasanta/amp-year-two-continuing-the-modern-supers-rpg-into
[19:29] <~Dan> Eloy-3EG: Can you tell us how the story advances in Year Two?
[19:29] <+Eloy-3EG> The story advances a LOT and in a lot of different ways.
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[19:30] <+amarchen> Again, heard good things about AMP, and I’m a big fan of Tom’s blog
[19:30] <+Eloy-3EG> the major stories include the presidential race after the president was killed at the end of Year One.
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[19:30] <+Eloy-3EG> the second is the arrest and trial of Conduit, leader of the Changelings (one of the affiliations)
[19:31] <+Eloy-3EG> The third is Doctor Luminous using his newly found powers to keep trying to find Critter (his lost finance)
[19:31] <+Eloy-3EG> it did it again. not finance. fiance
[19:31] <~Dan> 🙂
[19:31] <+Malckuss> OK, I did not see that comming down the pipe.
[19:31] <+Eloy-3EG> the fourth is actually finding out WHAT happened to Critter
[19:31] <+TommyBrownell> Hard economic times, huh? 😉
[19:32] <+Eloy-3EG> TRAC is a new police force assembled to track down and eliminate AMPs, and then they are corrupt and do terrible things to the ones they capture.
[19:32] <~Dan> Do I recall correctly that superpowers are out in the open now?
[19:32] <+Eloy-3EG> at the end of Year One, they are completely in the open, yes.
[19:33] <+Eloy-3EG> the way that the timeline is set up, as well, is that everything i just said is just part of what is presented.
[19:33] <+Eloy-3EG> there are a lot of little glimpses into other things going on outside of the story of some of the main characters.
[19:33] <+Eloy-3EG> also, this book is where, since powers are now out in the open, you find out what’s going on with AMPs all around the world as well.
[19:34] <+Eloy-3EG> we have a whole chapter devoted to what’s going on outside the us
[19:34] <+Eloy-3EG> US’
[19:34] * ~Dan nods
[19:34] <+amarchen> I’m from Spain, anything there?
[19:34] <~Dan> Is there an in-setting reason why gadgets are showing up in Year Two?
[19:35] <+Eloy-3EG> yes. Gadgeteering is phase one of the United Human Front’s assault on AMPs. it is the balancing factor.
[19:35] <+Eloy-3EG> It made no sense to have gadgets in Year One. There was no need for them.
[19:36] <+Eloy-3EG> now, though, when people know their neighbors could be a scary person with superpowers, they need something to even the odds
[19:36] <+Eloy-3EG> Yep, we have most of the major countries covered, so there’s stuff from everywhere. 🙂
[19:37] <+Malckuss> Is it possible there might ever be rules for writing up your own enhancements or tricks for powers? If I aask too many questions, feel free to tell me to stuff it.
[19:37] <+TommyBrownell> Needs more Oklahoma, IMO.
[19:37] <~Dan> Malckuss: Nonsense! Questions are why we’re here. 🙂
[19:37] <+Eloy-3EG> questions make these Q&As have As. lol
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[19:37] <+Malckuss> But I might try to ask all of them…
[19:37] <+Eloy-3EG> Oklahoma is already where the Seekers are headquartered. don’t get greedy. lol
[19:38] <+Eloy-3EG> ask as many as you’d like. 🙂
[19:38] <~Dan> (Howdy, Kryexe!)
[19:38] <+TommyBrownell> Good point.
[19:38] <+Kryexe> (Hello! Doing a Q&A?)
[19:38] <~Dan> (Yup! (Link: https://www.kickstarter.com/projects/eloylasanta/amp-year-two-continuing-the-modern-supers-rpg-into?ref=discovery)https://www.kickstarter.com/projects/eloylasanta/amp-year-two-continuing-the-modern-supers-rpg-into?ref=discovery )
[19:39] <+Malckuss> Since it will be transcripted, I’m trying to think of questions others might want to see answered.
[19:39] <~Dan> Eloy-3EG: Can you give us some idea of what gadgets can accomplish?
[19:39] <+Eloy-3EG> good thinkin’
[19:39] <~Dan> Malckuss: Much appreciated. That’s what I like to see. 🙂
[19:39] <~Dan> Saves me from doing all the heavy lifting. 😉
[19:40] <+Eloy-3EG> that seems like such a broad question, Dan. how about you ask me if it can do something and I say yes or no. 🙂
[19:40] <~Dan> Let’s see… Well, first of all, are they one-offs by definition, or can they be mass produced?
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[19:41] <+Eloy-3EG> one-offs. a gadgeteer is not a manufacturteer
[19:41] <+Eloy-3EG> they are making items to themselves better.
[19:41] <~Dan> Well, let me rephrase: could they be mass produced given the resources to do so? Or are they essentially powers disguised as Rube Goldberg devices?
[19:42] <~Dan> And are they affecting the overall tech level of the setting?
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[19:42] <+Eloy-3EG> They work the same way as powers, but within the theme of gadgeteering. Just like every other power.
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[19:43] <+amarchen> Power outage, sorry
[19:43] <~Dan> No problem, amarchen!
[19:43] <+amarchen> Was there an answer about Amps in Spain?
[19:44] <+Eloy-3EG> But I think I may be missing the point of mass producing them… are you asking if you can make them and then give them to your friends? I guess you could, but anyone but the maker suffers a penalty to use the device, cause it is made for them specifically
[19:44] <+Eloy-3EG> There was amarchen… I answered yes there was. Then I looked at the actual chapter and saw that I was lying. I’ll tap the author and him to write up something for Spain though. Seems a strange oversight. lol
[19:45] <+amarchen> Thanks!
[19:45] <~Dan> Well, as I see it, gadgets have a certain implication in the setting. If they are just powers with props, then they’re part of the status quo. If, however, they are “real” technology, then they represent a non-power element of weirdness that wasn’t there before.
[19:45] <~Dan> Does that make sense?
[19:46] <+amarchen> Kinda
[19:46] <~Dan> I mean, in Year One, the setting is “just” superpowers in an otherwise mundane world, as I understand it.
[19:47] <+Malckuss> I have a related question, are the 14 devices all very specific, or can you customize them in some fashion?
[19:47] <+Eloy-3EG> We do introduce a couple interesting tech things in AMP: Year Two. some stuff that’s definitely rooted in today, but others that aren’t. AMP: Year One is “just” powers, but it was never stated that that’s all there ever was.
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[19:47] <~Dan> (Howdy, sir_amyza!)
[19:48] <+sir_amyza> hey guys
[19:48] <+amarchen> Hola!
[19:48] <~Dan> Interesting… So while I wouldn’t expect any spoilers, it’s at least possible that AMP powers are just the tip of the weirdness iceberg?
[19:48] <+Eloy-3EG> Malckuss… each of the gadget types listed are actually multi-useful (most of them anyway). they can totally be customized AND combined into a single piece of tech as well, for added effect.
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[19:49] <~Dan> (Howdy, MarkHJP!)
[19:50] <+Malckuss> Oh, wow. That completely redifines how I was imagining them.. Thanks for that answer, sir.
[19:50] <+Eloy-3EG> oh yeah… powers are not the end-all, be-all of the setting. It is the MAIN thing, but it is not alone
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[19:50] <+Eloy-3EG> No problem Malckuss. 🙂
[19:50] <~Dan> (Howdy, Silverlion!)
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[19:50] <~Dan> (Howdy, Vorthon!)
[19:51] <+Vorthon> (Q&A, I take it?)
[19:51] <~Dan> (Yup!)
[19:51] <+Eloy-3EG> (done)
[19:51] <~Dan> (For those who just arrived: (Link: https://www.kickstarter.com/projects/eloylasanta/amp-year-two-continuing-the-modern-supers-rpg-into?ref=discovery)https://www.kickstarter.com/projects/eloylasanta/amp-year-two-continuing-the-modern-supers-rpg-into?ref=discovery )
[19:51] <@Silverlion> Yay Eloy
[19:52] <+Eloy-3EG> hey Silverlion!
[19:52] <+TommyBrownell> Citizen Arcane in for a big surprise down the line?
[19:52] <@Silverlion> Allo Tommybrownell.
[19:52] <~Dan> Eloy-3EG: So would it be accurate to say that gadgets are the first sign that the setting has more going on than just powers?
[19:52] <+TommyBrownell> (Subtly asking about actual sorcery)
[19:52] <+TommyBrownell> Hi Tim!
[19:52] <@Silverlion> Indeed: I know its focused on the AMPS, but are there the potential for more?
[19:53] <+MarkHJP> Eloy i have a question…i read sometime ago you mentiined certain powers didnt fit the theme in Amp year one. i may have missedit being late but what is the theme of amp year 2
[19:53] <+Malckuss> This thought chain screams “Fringe,” to me.
[19:53] <+Eloy-3EG> it’s possible. I believe you asked me about this kind of thing when I first announced AMP: Year One, though. I definitely want to make it clear that it will not be a kitchen sink supers setting like a lot of them out there. That said, we do not limit ourselves if the story takes us in a certain direction.
[19:53] <*Thought_Chain*> FRINGE!
[19:54] <+Malckuss> LMAO!
[19:54] <+TommyBrownell> I’m pretty sure it’s all aliens. Magic aliens.
[19:54] * ~Dan chuckles
[19:54] <+Eloy-3EG> there is likely not going to be any aliens or magic or AI with super-high-tech bodies or any of that other jazz.
[19:55] <+Eloy-3EG> but i will never say never if something comes up later that changes my mind. lol
[19:55] <~Dan> 😀
[19:55] <+Malckuss> What about alternate dimensions/other worlds?
[19:55] <~Dan> I doubt Eloy’s going to give you a straight answer on that, Malckuss. 😉
[19:55] <~Dan> But it’s worth a try! 😀
[19:55] <+MarkHJP> eloy will answer no but maybe
[19:56] <+Malckuss> I would accept a definite maybe.
[19:56] <+Eloy-3EG> MarkHJP – it’s not that some powers don’t fit the theme of AMP, it’s that sometimes they have to wait to serve the story better. Such as gadgeteers in Year Two. They would have made no sense in Year One, but have a great place in the next book.
[19:57] <+Eloy-3EG> yeah… it’s a “no but maybe” for alternate worlds/dimensions.
[19:57] <+Eloy-3EG> obviously, there are already different timelines and whatnot, otherwise we would not have a crazy time-hopping jumping back to our time
[19:57] <~Dan> Can you tell us what new powers are available in Year Two?
[19:58] <+Malckuss> 😀 That maybe pleases me greatly to a moderate extent!
[19:58] <+Eloy-3EG> the cool thing about the AMP gameline is that every book is going to have a different theme. AMP: Year One’s theme was Discovery. AMP: Year Two’s theme is Fear.
[19:59] <+Eloy-3EG> as the reality of what it means to be an AMP or be in a world with AMPs changes, so too will the feel of the game and it’s approach to the material.
[19:59] <+TommyBrownell> Speaking of…are AMPs going to take a jump in power level down the line?
[19:59] <~Dan> TommyBrownell: Yup, that was where I was going next. 🙂
[19:59] <+TommyBrownell> And will Saps be able to keep pace, even with gadgeteering?
[20:00] <+Eloy-3EG> TommyBrownell – maybe, maybe not on AMPs getting a power boost. I don’t see the need for it, myself, but it seem inevitable as time moves forward and AMPs further mutate.
[20:00] <+TommyBrownell> (We know that Kairam evolved past the normal uses of Chronos, so it’s POSSIBLE).
[20:00] <+Eloy-3EG> exactly, but “normal uses” is a strange term.
[20:01] <+Eloy-3EG> the corebook can only hold so much info. but if you’ve kept up with the Adventures, you’ll see new ways to use powers contained within.
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[20:01] <+TommyBrownell> But it was your term, not mine. =)
[20:01] <+Malckuss> That brings me back to a question I asked earlier – Is it possible there might ever be rules for writing up your own enhancements or tricks for powers? Or for new powers themselves?
[20:02] <+Eloy-3EG> it could just be possible that Kairam learned the augment that allowed him to do his one-time jump. and for all of that, do I need to write a rule that says “if you take this you can jump back” or can individual groups make that up on their own? lol
[20:02] <~Dan> Well, that’s a tricky question, to be honest.
[20:02] <+Eloy-3EG> though i will say, Tommy and Dan, you’re both going to love Year 3 when it comes out.
[20:03] <~Dan> I think that when you have a specific superhero setting like this one, it’s not always easy to judge what might go beyond the scope of the setting.
[20:03] <+TommyBrownell> Agreed. I get comfortable with game, I don’t need any roads, and my group trusts me implicitly. Other groups DO need the complete road map. =)
[20:03] <+Eloy-3EG> Malckuss… there’s no real “this is how you make an augment,” which is the tricky part. So, I’d probably say no. It’s more about the feel of what the intent of the power/augment is.
[20:04] <~Dan> I mean, it’s not like a kitchen sink setting, where you can say, “A guy who can turn the sky pink and shoot popsickles from his eyes? Sure, why not?”
[20:04] <@Silverlion> I would like to play in an AMP game.
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[20:05] <+Eloy-3EG> Dan – ha!
[20:05] <~Dan> An extreme example, granted, but you get what I mean? 🙂
[20:05] <~Dan> Especially when, as you say, we don’t know where you’re going with Year Three, even.
[20:06] <+Malckuss> I ask because I have a friend who is trying to build Cameron from Alphas for my AMP game, and he feels he can’t get the effect he wants out of Game of Angles to do things such as calculate jumps, out of combat; I told him to just take Evasion and accuracy, but he grumbbled.
[20:06] <+Eloy-3EG> but yes, the idea that AMP: Year One is “street-level” or “not as powerful as other games” does seem odd to me. It’s not cosmic level, surely, but you can be some REALLY gnarly stuff in it that is in no way “weak”.
[20:07] <+Eloy-3EG> oh, as soon as you read Year Two, you’ll see some of the very visible strings I’ve laid for Year 3
[20:07] <~Dan> Oh? Cool. 🙂
[20:07] <+Malckuss> Oh, year three gives Saps Attack Weasels and Laser Canoodling.
[20:07] * ~Dan chuckles 😀
[20:07] <+Eloy-3EG> upon reading it too, you’ll go back and say “oh, all of this was kind of laid in year one too”
[20:09] <+Eloy-3EG> one of my main goals as a designer, for all of my games, is sourcebook give more “options” not more “power”. it’s the think that will keep a gameline alive and not have people scream again the power escalation with every book.
[20:09] <~Dan> Using well-known superheroes as benchmarks, how powerful can AMPs become, at least as of Year Two?
[20:09] <+Eloy-3EG> so, to go back to the question from earlier. here’s a link to the list of new power for AMP: Year Two: (Link: https://www.kickstarter.com/projects/eloylasanta/amp-year-two-continuing-the-modern-supers-rpg-into/posts/1162381)https://www.kickstarter.com/projects/eloylasanta/amp-year-two-continuing-the-modern-supers-rpg-into/posts/1162381
[20:09] <+Eloy-3EG> sorry it took me a bit to come back around to that one, Dan
[20:10] <~Dan> No problem! 🙂
[20:12] <+Eloy-3EG> give me a comic character who has had their powers for less than a year… most AMPs can beat Wolverine when he first came out. beating him now with decades of backstory, retconning and whatnot, that’s harder. though we had someone working on wolverine in amp: (Link: http://thirdeyegames.net/forums/?mingleforumaction=viewtopic&t=70)http://thirdeyegames.net/forums/?mingleforumaction=viewtopic&t=70
[20:12] <~Dan> Well, let me go with something more basic: How strong is the strongest Bulk?
[20:13] <~Dan> Can they pick up a car? A jet? A building? A mountain? etc.
[20:13] <+Eloy-3EG> I think i did answer that in the AMP: Year One discussion. lol
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[20:13] <+Eloy-3EG> I’m surprised “how much can my character lift” didn’t come up sooner.
[20:13] <~Dan> Heh. 🙂
[20:14] <+Kei_Kenobi> oh hey, don’t mean to be that guy, but…I was looking at the KS and you have a fire element character named Loco Diablo. from his name and appearance I assume he’s hispanic. so…shouldn’t he call himself Diablo Loco?
[20:14] <~Dan> (Kei_Kenobi is totally That Guy.)
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[20:14] <~Dan> (Howdy, MonkofLords!)
[20:14] <+Blarghedy> Diablo is the adjective.
[20:14] <+Blarghedy> He is a very devil crazy.
[20:14] <+Eloy-3EG> your lifting is a combination of your Might and Athletics combined with Behemoth, Sizing and any other power that adds to your lifting totals. If you maxed out all of those, there’s not really much they wouldn’t be able to lift lol
[20:15] <~Dan> 😀
[20:15] <+Eloy-3EG> yep… you are correct on Loco Diablo’s name.
[20:15] <+Eloy-3EG> it should be noted that the character doesn’t actually speak spanish himself. lol
[20:15] <+Eloy-3EG> it was more a joke about him
[20:16] <+Kei_Kenobi> haha, fair enough
[20:16] <~Dan> I note that at least one of the new powers has a major implication for the setting as a while.
[20:16] <~Dan> as a whole, rather
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[20:16] <~Dan> (Howdy, SolutionCat!)
[20:16] <+SolutionCat> hey dan
[20:16] <+Eloy-3EG> which power would that be, dan?
[20:17] <~Dan> “Immortality (Bulks): The power to never die, quite simply. Though, in AMP: Year Two, the power doesn’t just stop there. It becomes a mix between Mediumship and Regeneration, where the character touches the afterlife and can bring power back or drag parts of their enemy’s soul with them. ”
[20:17] <+Eloy-3EG> yeah… that’s a favorite.
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[20:18] <~Dan> I mean, right there, you’ve revealed that there’s an afterlife.
[20:18] <~Dan> And that you can mess around with souls.
[20:18] <+Eloy-3EG> that was already introduced by the Mediumship power in AMP: Year One, though.
[20:18] <+Malckuss> It sounds like a fun power. Is there a story reason for some of these powers not showing up until later? Such as Doctor Luminous and Energy Sensing, which you already touched on?
[20:19] <~Dan> Ah, was it? Fair enough.
[20:19] <+Eloy-3EG> some of the powers, yes. Others are just powers that didn’t make the cut in AMP: Year One because I wanted power allotment to be even between Strains
[20:19] <+MarkHJP> cool immortality means i can play members from the Great Lake Avengers Mr. Immortal
[20:20] * ~Dan chuckles
[20:21] <~Dan> Are gadgets the only way that Saps can keep up with AMPs? Or do you allow for Batman types?
[20:21] <+Eloy-3EG> Gadgeteers are the batman-types. 😛
[20:21] <+Eloy-3EG> but yes, in AMP: Year Two, that is the way that Saps keep up with AMPs. and quite well, by the way. Gadgeteers took down many a foe in playlists.
[20:21] <+Eloy-3EG> playtests
[20:22] <~Dan> Well, I mean in terms of being so highly skilled that they can keep up on that basis alone.
[20:22] <+Malckuss> Does Brainiac interact well with Gadgeteer?
[20:23] <+Eloy-3EG> it gives you a bonus when crafting your gadgets
[20:23] <+Eloy-3EG> so does Technopathy
[20:24] <+Malckuss> Wow. Those three would be an interesting combination.
[20:24] <+Eloy-3EG> totally!
[20:25] <~Dan> Now, I’m assuming that AMPs are still limited to 3 powers in Year Two, correct?
[20:25] <+Malckuss> And you would totally want to keep Elementals away from all your high tech gadgets.
[20:25] <+Eloy-3EG> yes. that limit will likely always be there, unless the GM decides they want to lift that limitation
[20:26] <~Dan> Ah, that was my follow-up: If that might change in later years.
[20:27] <+Eloy-3EG> not likely, but there are notes in AMP: Year One about lifting level caps or adding more powers if the GM wants. I don’t see a reason for this, myself. Every choice a player makes is an important one, so making power selection equal that importance reflects the game design behind it.
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[20:28] * ~Dan nods
[20:28] <~Dan> Certainly.
[20:28] <+Eloy-3EG> if there was no limit to powers, it would be like every other supers game. everyone would take some mental protection and invulnerability, “just cause”. in AMP, if you pick that power, you are making a bold statement of who your character is, instead of everything just being a min-max fiasco. lol
[20:29] * ~Dan nodnods
[20:29] <+Malckuss> So, we know there are those like the UHF that see AMPs as a threat to humanity. Are there those who feel like they might be humanity’s last best hope?
[20:29] <@Silverlion> Heh, I’ve never had that min-max problem with my superhero stuff..
[20:30] <+Eloy-3EG> Malckuss… I’m certain there are groups like that, totally. They haven’t made it to the Affiliation’s list, but that’s just cause they haven’t made major impact in the storyline as of yet.
[20:30] <+Eloy-3EG> trust me, they are coming though. 🙂
[20:30] <+Eloy-3EG> Silverlion… you are very lucky. 🙂
[20:31] <~Dan> In Year Two, are there any signs of AMPs behaving more like “real” superheroes?
[20:32] <+Eloy-3EG> oh yeah… the Seekers are who you’re thinking of Dan. There is a major backlash after the president, so they go out of their way to act as superheroes. It’s pretty cool.
[20:32] <~Dan> So they start breaking out the Spandex? 🙂
[20:32] <+MonkofLords> Are there any others besides them? I do recall Lancer was kind of doing his own thing?
[20:33] <+Eloy-3EG> “behaving” not “dressing like”
[20:33] <~Dan> Ah, gotcha. 🙂
[20:33] <+Eloy-3EG> The Lance was (big was) freelance though. Of course, there are the random hero here and there, but nothing organized or anything.
[20:34] <+Eloy-3EG> no, sadly, the AMPs are very scattered and antagonistic in Year Two, while the UHF solidifies their stance. This, obviously, leads to very bad things
[20:34] <+Eloy-3EG> or very good, depending on your point of view. lol
[20:34] <~Dan> Still… do they wear costumes of any sort? Do the Seekers look to be recognized not just as AMPs, but as [Whatever] Man?
[20:35] <~Dan> Or is it enough to them that someone sees someone with powers doing good?
[20:35] <+Eloy-3EG> Dan – No costumes, no. Is it enough? that’s another question entirely
[20:36] <+Eloy-3EG> The answer to that question is no, it’s not really enough.
[20:36] <+Eloy-3EG> see? I bet you thought I was going to leave that there without answering. lol
[20:36] <+Malckuss> That sounds like there is plenty of information about all of the AMPs written up in Year One. Do we get advanced write ups with the new information? Sort of how there are stats for Luke, Leia and Han for all three films in the old Star Wars RPG?
[20:37] <+Eloy-3EG> that’s not something that’s part of the book as it stands right now, but that’s not a bad idea for something I can work on.
[20:38] <+Eloy-3EG> AMP: Year Two gives you new characters introduced in the new book, but doesn’t give you new stats for existing ones.
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[20:39] <+Malckuss> I think it would be interesting to see how they’ve grown especially their Loyalties.
[20:39] <+Eloy-3EG> some of the affiliation guides may do that though, cause I have a few characters that have changed a LOT in Year Two.
[20:40] <~Dan> So you say that the theme of Year Two is Fear. How would you describe a “typical” Year Two adventure (if there is such a thing)?
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[20:41] <+Eloy-3EG> like AMP: Year One, it depends on when in the timeline you are playing.
[20:42] <+Eloy-3EG> it’s all about surviving in a world of propaganda and paranoia and hostility against AMPs, though. Specific events do trigger other modes of play, and obviously it depends on your affiliation. That was kind of the goal with AMP in general, giving lots of different ways to play the game.
[20:42] <+Eloy-3EG> it’s all about what lens you view the world.
[20:42] <+Awesomecase> yo
[20:42] <~Dan> (Howdy, Awesomecase!)
[20:42] <+Awesomecase> (oops q&a)
[20:43] <+Eloy-3EG> that said, we do give more story hooks and whatnot in the storytelling chapter of the book, so we don;’t leave your groups hanging.
[20:43] <+Eloy-3EG> (yep)
[20:43] <+Eloy-3EG> (we’re winding down though…. 10pm is approaching)
[20:43] <+Eloy-3EG> (EST anyway)
[20:43] <~Dan> Would you say that by default, characters are more reactive or proactive?
[20:44] <~Dan> As in, they’re just trying to live a normal life when X happens, or they’re out patrolling for criminals?
[20:45] <+Eloy-3EG> also depends on Affiliation. Seekers are proactive, Changelings are reactive. UHF are proactive, TRAC are reactive. Retribution is proactive, Nā ʻAumākua are reactive
[20:45] * ~Dan nodnods
[20:46] <+Eloy-3EG> “patrolling for criminals” is something you might have someone of any group doing, honestly.
[20:46] <+Eloy-3EG> but Seekers are out there trying to save people, while Changelings are more in survival mode. UHF is actively trying to hunt and kill AMPs, whereas TRAC more just responds to AMP threats as they come up, hoping they can do their best to save the normal people involved
[20:47] <+Malckuss> I waas about to say, unles your Typhoon, but they have to recruit flunkies somewhere.
[20:47] <+Eloy-3EG> that’s more the default though, you can take a proactive group and make them reactive, or vice versa pretty easily
[20:47] <+Eloy-3EG> Typhoon rides the line, definitely. They are kind of both and neither at the same weird. weirdos. lol
[20:48] <~Dan> In Aberrant, Novas seem to be like rock stars, making money from their powers. Does the Fear element prevent AMPS from doing the same thing in this setting?
[20:48] <+Eloy-3EG> ok, we have another 10 minutes or so. Any last questions?
[20:48] <+Malckuss> Does Year two hint any further at the Matriarch’s agenda?
[20:49] <+Eloy-3EG> Dan… yes. think about the way AMPs were introduced to the world. Aberrant is after Novas had existed for decades already, too. Time plays a factor, which is why everything is very raw in AMP. it puts the “yeah, that timeline happened and now they’re rockstars” into “OMG, this stuff is terrible that they have to go through”
[20:50] * ~Dan nods
[20:50] <+Eloy-3EG> Malckuss… YES! Typhoon is still working from the shadows, but the Matriarch’s seeds are pretty striking.
[20:51] <~Dan> Eloy: In what remains of regular time, is there anything we haven’t covered that you’d like to mention?
[20:52] <+Eloy-3EG> Hmmmm… not really. Malckuss did a great job asking questions on top of your questions, so I think we got a lot out of this Q&A.
[20:52] <~Dan> Indeed we did!
[20:52] <+MonkofLords> Quite
[20:52] <~Dan> Malckuss: If you enjoyed this Q&A, I hope you’ll hang out with us in the future. 🙂
[20:53] <+Eloy-3EG> so, go back AMP: Year Two if you haven’t (Link: https://www.kickstarter.com/projects/eloylasanta/amp-year-two-continuing-the-modern-supers-rpg-into)https://www.kickstarter.com/projects/eloylasanta/amp-year-two-continuing-the-modern-supers-rpg-into
[20:53] <~Dan> Well, thanks very much for spending time with us, Eloy!
[20:54] <~Dan> You’re always a great guest. 🙂
[20:54] <+Eloy-3EG> thanks! I love coming back here and talking with this awesome group of gamers.
[20:54] <~Dan> You know you’re always welcome. You needn’t wait for a Q&A. 🙂
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[20:54] <~Dan> (Howdy, DrNate!)
[20:55] <~Dan> If you’ll give me just a moment here, I’ll get the log posted and get you the link!