[20:04] <+lizchai> Hello! I am Liz and I am here with Floor. We are the co-founders of Angry Hamster Publishing (angryhamsterpublishing.com) and we just launched our first game WITCH on Kickstarter.
[20:05] <+lizchai> If you haven’t heard of our game yet, you can check out the campaign here: (Link: https://www.kickstarter.com/projects/1568822309/witch-a-dark-modern-fantasy-role-play-game)https://www.kickstarter.com/projects/1568822309/witch-a-dark-modern-fantasy-role-play-game
[20:05] <+Floor> Haha I was just about to shamelessly post that link too!
[20:05] <~Dan> (There’s no shame in self promotion here. 🙂 )
[20:06] <+lizchai> For a very breif summary – In WITCH you play a member of the Fated, a witch or warlock who has sold their soul to a demon for power.
[20:06] <+lizchai> (done)
[20:06] <~Dan> Thanks, guys!
[20:06] <~Dan> The floor is open to questions!
[20:06] <~Dan> So what exactly does selling one’s soul mean in this setting?
[20:07] <+Blarghedy> So one thing people were discussing earlier was the alignment of the demons and fated. Are demons inherently evil, as in the western concept of demons, or are there good/bad/neutral demons? How about the fated?
[20:07] <~Dan> Is it a ticket to eternal damnation, or…?
[20:08] <+Floor> selling your soul means making a deal with a demon. You give away your soul in trade for magical powers. Every demon would go about that differently and it does not have to be a written contract.
[20:11] <~Dan> What do demons do with the souls they purchase?
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[20:11] <+lizchai> Blarghedy Nice question! None of the demons in our system can be considered the human interpretation of ‘good’. However, some of them can mean well in their own terms. For example, the Preta demons are considered ‘kind’ demons in the sense that they want what is best for the person they Fate. However, what the Preta view as best is normally pretty horrible. T
[20:12] <+lizchai> The Preta love death and decay. So their view on what is best is totally alien to what we think is best/good.
[20:12] <+lizchai> Fated can be evil or good, and most probably fall somewhere in between like most people.
[20:13] <+Kryexe> What determines how much power you get when you trade your soul?
[20:13] <+lizchai> In the game we place heavy importance on the weight you character’s decisions make.
[20:13] <~Dan> (Question pause after Kryexe’s question, please.)
[20:13] <+lizchai> How they struggle with the tasks they are given and how they overcome or succumb to them.
[20:13] <+lizchai> (done)
[20:14] <~Dan> (lizchai: You’ll probably only want to give a (done) once you’re caught up with all outstanding questions. 🙂 )
[20:15] <+lizchai> (Oh right. I thought I was meant to give it after long responses. Noted :))
[20:15] <~Dan> (Well, it can be, too. This isn’t an exact science. 😉 )
[20:16] <+lizchai> Dan That is heavily dependent on the demon. It is commonly assumed that, for example, the Djinn’s soul is consumed and turned into nothing. Djinn don’t pledge their soul to a demon, but an entity called the Quiet, which is an ever hungering nothingess that wants nothing, but to consume and take souls. Therefore, the Djinn and other Fated assume that the souls
[20:16] <~Dan> (cut off at “that the souls”)
[20:17] <+lizchai> taken by the Quiet just disappear. This is in contrast to a Fate like the Pagan who have nightmares of their soul being tortured in firey Hell-like place on a nightly basis.
[20:17] <+lizchai> And then we have the Bokor, who don’t believe that their soul is taken at all.
[20:18] <+Floor> Once a character makes a deal (is Fated as we call it in WITCH) they gain their powers. At character creation this would mean acces to the frist Spell Canto’s and other magical abbilities called talents. All the Fates also have their own Advantage and Disadvantage. Djinn receive three wishes for example.
[20:19] <+lizchai> Floor is answering Kryexe’s question
[20:19] <+lizchai> (done) xD
[20:19] <~Dan> Thanks!
[20:19] <+Blarghedy> What sort of character advancement is there?
[20:20] <~Dan> Who/what are the adversaries?
[20:22] <+lizchai> Blarghedy – In our game you get two types of experience. One is normal XP you get for showing up to the session, killing stuff, etc. And the second is Spell XP (SXP). SXP tracks your character’s personal growth and how strong they become a person. For example, if your character was estranged from their partner and then they reconciled that would be a point
[20:23] <+lizchai> (cont.) where you would get SXP. When you have 10 SXP you character has become so strong that they are able to summon their demon once more and demand more power. However, this power comes at a price. They must once again barter with their demon for power and the demon will ask them to do something for the power.
[20:23] <+Blarghedy> basically mechanical XP vs. roleplay XP?
[20:23] <+lizchai> Yup!
[20:23] <~Dan> Interesting!
[20:23] <+Blarghedy> I don’t think I’ve ever seen that
[20:24] <+Blarghedy> So what’s normal XP for?
[20:24] <+lizchai> But SXP is more than just good roleplay, it is your character achieving something important to them.
[20:24] <+Blarghedy> right
[20:24] <+lizchai> SXP unlocks more powerful magci, XP allows you to buy everything.
[20:24] <+lizchai> *magic
[20:24] <+Floor> Dan There are many possible adversaries in WITCH. Hunters are the most important of those as they have persecuted the Fated throughout the centuries and as the stories go, from the very beginning. They seem to be relentless in their attempts to root out all witches and warlocks. There are also other supernaturals and of course Fated can try to take on demons
[20:24] <+Blarghedy> everything being gear and such?
[20:25] <~Dan> Floor: Can you give some examples of other supernaturals?
[20:25] <+Floor> or other Fated.
[20:25] <+lizchai> We have 7 Spell Levels in total, each one you unlock has 2-3 Spells to learn.
[20:25] <+Blarghedy> Are those class specific?
[20:26] <+lizchai> Blarghedy – Yes1
[20:26] <+lizchai> But if you get good enough at the Casting talent you can learn Spells from another Fate
[20:26] <+Blarghedy> oh, nice.
[20:27] <+Blarghedy> if they’re different enough, that appeals to my optimizer side
[20:27] <+Blarghedy> ‘they’ being the classes’ spell lists
[20:27] <+lizchai> Haha, well we also have six magical talents for your character to explore so there is a lot more you can do than Spells.
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[20:28] <+Floor> Dan One of my personal favourites which are not adversaries usually as they are prety good natured, is the clockwork manitou. They are little automatons that were magically brought to life with magic.
[20:28] <+lizchai> So there is a bunch of stuff you can tack on to your character to really customize them 😀
[20:28] <+Blarghedy> So what sorts of things do these talents do?
[20:28] <+Blarghedy> Are they, perhaps, comparable to feats in D&D?
[20:29] <+lizchai> Blarghedy – This is very breif but – Ritual casting, potion brewing, gaining occult knowledge, manipulating ambient aether (magic) and sensing ambient aether
[20:29] <~Dan> Floor: Are there traditional creatures like vampires and werewolves?
[20:29] <+Blarghedy> Oh I see
[20:30] <+Kryexe> What dice does your game use?
[20:30] <+lizchai> Blarghdey – They are more like separate types of powers your cahracter can have. Each one of the six magical talents has 10 ranks you can learn and each unlock a Feat-like (in D&D terms) power.
[20:31] <+lizchai> Kryexe – d20 dice set
[20:31] <+Blarghedy> right
[20:31] <+lizchai> d20 for all rolls and then the other dice as damage dice
[20:31] <+Kryexe> Oh, I see.
[20:32] <+Blarghedy> does Witch take place in our universe?
[20:32] <+Blarghedy> (or a universe that is identical except it has magic/demons/etc.)
[20:32] <+lizchai> Yes 😀 I was going to say what you just did haha
[20:32] <+Blarghedy> heh
[20:32] <+Floor> Dan Yes, the Fated usually get along with vampires. The werewolves are counted among the changing ones together with changeling and other shapeshifters and they are not on good standing with the Fated.
[20:33] <+lizchai> Normal humans don’t know about all the magic of course.
[20:33] <+Blarghedy> Are people aware of any of the magic stuffs?
[20:33] <~Dan> Are there any other forms of magic in the setting, or is becoming Fated the only way to learn magic?
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[20:34] <+Kryexe> Is there any possibility for a character you control to become a werewolf? (Be it because a werewolf bit your character or by other means)
[20:34] <+Blarghedy> I’d be pretty interested to see completely asymmetric PC classes if so
[20:34] <~Dan> (Question pause.)
[20:34] <+Blarghedy> oh, like werewolf, for example.
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[20:34] <~Dan> (Howdy, KJ|Laptop, MonkofLords!)
[20:37] <+lizchai> Dan – Each race has their own form of magic type things, but the Fated are the only ones who have Spells. Demons have powers that look very similar to Fated Spells (sometimes identical). Then there are other supernatural creatures that have powers, but they are more inherent abilites that these creatures have – that seem very magical.
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[20:38] <+Floor> Blarghedy If you want you could confront people with magic. Fated tend to be careful however as history has taught them that open displays of magic will lead to persecution.
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[20:40] <+lizchai> Kryexe – Well, were creatures (in our game) are actually the result of a failed paring between a member of the Fated and a Changing creature. As for a vampiric Fated, I have honestly never thought of that O_O.
[20:41] * ~Dan chuckles
[20:42] <~Dan> See, this is why you should hang out here regularly, lizchai. 🙂
[20:42] <+Floor> 🙂
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[20:42] <~Dan> (Howdy, FaerieGodfather!)
[20:42] <+lizchai> I need to think about this. Haha, I mean technically it would be possible. However, I think that your demon would /not/ be happy about your character becoming immortal and would probably be muuuuuccchhh more deadly than normal.
[20:42] <+lizchai> 😀
[20:43] <~Dan> (Let’s see… I think you guys are caught up?)
[20:43] <+Floor> I think so
[20:43] <~Dan> Questions may resume!
[20:43] <~Dan> Actually, to focus a bit more on the system for a bit, do you have that character sheet link handy, lizchai?
[20:44] <+Kryexe> What I meant with my question was: Suppose your character was a “normal” character, and then ~something~ happens, and then he/she becomes a werewolf or a vampire. Is that possible in the game or not?
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[20:44] <+lizchai> Yupp here you go: (Link: https://www.dropbox.com/s/3m1c0p0mzam23kd/Witch%20Character%20sheet%20r10.pdf?dl=0)https://www.dropbox.com/s/3m1c0p0mzam23kd/Witch%20Character%20sheet%20r10.pdf?dl=0
[20:45] <~Dan> Is this an attribute+skill system of some sort?
[20:45] <+lizchai> Kryexe: Vampire – yes, werewolf – maybe if you can get your hands on a dead ritual not seen for millennia
[20:45] <+Kryexe> LOL, I see. That’s amazing!
[20:46] <+Floor> Dan It is we tried to keep things simple and focused on making the mechanics for the magic unique
[20:46] <+Blarghedy> How does character creation work?
[20:47] <~Dan> So is it attribute+skill+1d20?
[20:48] <+Floor> Dan Yes it is or attrubute+talent+1d20
[20:48] <+Motulev> what is the overall tone of the game you’re going for? It says dark right there in the name, but how dark?
[20:49] <~Dan> (I have a follow-up, but I’ll let you cover Blarghedy’s and Motulev’s questions first.)
[20:50] <+lizchai> Motulev – The Fated have a very dark personal stories which deal with trying to triumph over this darkness or fall into it. However, the rest of the world is not dark, it is rather fantastical actually and exciting to explore. I like to think of our setting as very Whedon-esque.
[20:51] <+Motulev> ok…
[20:52] <+Motulev> (Whedonesque, as in Buffy?)
[20:52] <+lizchai> Yupp!
[20:52] <+Floor> Blarghedy That is a long answer and I would actually like to refer you to a character gen session we did with the Rogue DM and Red Dice Diaries on You Tube: (Link: https://www.youtube.com/watch?v=NxNYLmaYX9c)https://www.youtube.com/watch?v=NxNYLmaYX9c
[20:52] <~Dan> Can you give an example of a typical task roll?
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[20:56] <+Floor> Dan Yes no problem. Say your character is walking around in a bar and he/she wants to find out if any of the patrons are also Fated. They could roll a Perception + Sense + 1d20 to find out. Sense is a talent that let’s you see ambient magic and things like auras. The GM sets the difficulty class. If someone is trying to talk to you while you do it and you
[20:56] <+Floor> want to pretend you are listening, it would be harder for instance.
[20:56] <~Dan> Does degree of success matter?
[20:56] <+Blarghedy> Are all skills directly related to ability scores, or can one skill be used with different abilities?
[20:58] <+lizchai> Dan – Degree of success comes into play with magic, some magical effect becoming stronger or weaker depending on how high you roll. For most mundane rolls it is against a set DC.
[20:58] <+Kryexe> Let’s see, say I want to inspect my surroundings in search for any “mortal” traps that could be very well hidden. Would that be Perception + <?> + 1d20?
[20:58] <+lizchai> Kryexe – Preception + Spot
[21:00] <+Kryexe> Oh, simple enough! 😀
[21:00] <~Dan> I see a “Manipulation” attribute. Is that manual dexterity?
[21:00] <+Floor> Blarghedy You can use different skills with different abilties. If you want to Intimidate by flexing your epic muscles it’s Strength +intimidation. If you want to do it with threats it’s intimidation + manipulation.
[21:00] <~Dan> Or does that relate to manipulating people?
[21:01] <+lizchai> Dan – Manipulating people
[21:01] <+Floor> (done)
[21:01] <+Kryexe> “flexing your epic muscles” – 10/10
[21:01] <+lizchai> Charisma is for rousing speeches, Manipulation is for lying your butt off
[21:01] <+lizchai> Hehe
[21:02] <~Dan> What is the human attribute scale?
[21:02] <+lizchai> Normal people fall between a 4-6 on most Attributes
[21:03] <+lizchai> 1 is bordering or just is handicapped and 10 is outstanding
[21:04] <~Dan> Is there a means for Fated to gain superhuman levels of attributes, or is that reserved for actual non-humans?
[21:06] <+lizchai> 10 is the max you can get on Attributes and Skills. However there are many Spells that push you into the super human realm. For example, Gris-Gris that can boost Strength or powers that allow you to make multiple actions per turn.
[21:06] <+lizchai> However, with no magic you are never going to win in a fist fight against a bear.
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[21:07] <+Gemini> Arrrrg-onaut.
[21:07] <+lizchai> Unless it is a cub, but then shame on you!
[21:07] <~Dan> That’s why you should never fight bear-handed.
[21:07] <+lizchai> Hehehe
[21:07] <+Floor> kaboom ching!
[21:07] <~Dan> Speaking of combat, how does it work?
[21:07] <~Dan> 😀
[21:10] <@Silverlion> Are you two Native ENglish speakers?
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[21:10] <+lizchai> Silverlion – I am native English (thought I doubt it at times) and Floor is Dutch
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[21:11] <+Floor> Dan Players will start by rolling initiative (1d20+modifier) the GM will follow this order, asking players about their actions. You can do a standard action and a move action. Things like chugging a potion or shouting something at a friend are free. Combat actions can be things like punching a person on the nose (Brawl + Dexterity to hit) or throwing a curse
[21:11] <+Floor> at them (Casting + attribute)
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[21:11] <+lizchai> (Lol like right then *though, it is 3am here so that is kinda an excuse :P)
[21:11] <@Silverlion> I was curious, because the names you chose for things can be seen as attacking certain people’s faiths.
[21:11] <~Dan> (Howdy, GeekEclectic!)
[21:12] <+GeekEclectic> Whoa, has there been a netsplit?
[21:12] <~Dan> Nope.
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[21:13] <~Dan> How is damage determined?
[21:13] <~Dan> (Sorry if you are already in the process of typing that. 🙂 )
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[21:13] <~Dan> (Howdy, Canageek!)
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[21:14] <+lizchai> Silverlion We can understand that. In the game the different Fates were named by different cultures when they first appeared, because people did not know what to call them. We have a huge distinction in our book, we even have a chapter dedicated to it, between the Fated and the actual faiths they share a name with. (cont.)
[21:15] <+lizchai> We have a pretty large section in the book dedicated to this and making the distinction clear. However, I understand people might be offended and I hope they feel like they can voice their opinions to us 🙂
[21:16] <+lizchai> For me the worst thing would be to make someone feel horrible about themselves.
[21:16] <~Dan> Nice answer, lizchai.
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[21:16] <@Silverlion> I was curious as I’d seen others mention your naming choice, and it made me curious.
[21:16] <~Dan> (Howdy, Lin_Chong!)
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[21:16] <+Lin_Chong> Morning..
[21:17] <+Floor> Dan No problem I did not think of it so that’s a great question. The amount of damage for spells is given inn the spell desription when needed. I usually requires you to roll a damage die and add static damage to it. For melee it’s damage dice + Strength + weapon bonus
[21:17] <+lizchai> Morning!
[21:17] <+Lin_Chong> What are we doing today?
[21:17] <+Floor> Ranged Damage = Static damage + weapon bonus
[21:17] <~Dan> Lin_Chong: Q&A about this: (Link: https://www.kickstarter.com/projects/1568822309/witch-a-dark-modern-fantasy-role-play-game?ref=nav_search)https://www.kickstarter.com/projects/1568822309/witch-a-dark-modern-fantasy-role-play-game?ref=nav_search
[21:18] <+Gemini> The same thing we do every night, Lin_Chong . Trying to stay awake
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[21:18] <+Floor> 🙂
[21:18] <~Dan> Does degree of success affect damage, or are there critical hits of some sort?
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[21:21] <+Floor> Dan It does matter, especially for your magic. In WITCH magic can be cast as often as you wish. You won’t run out of mana or spells per day but the chance to botch will increase (the character sheet has a little table). So performing magic becomes riskier. It is also possible to roll a critical succes on a 20.
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[21:23] <~Dan> So if you’re punching someone, do you do more damage the higher you roll on your attack, or only if you roll a natural 20?
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[21:23] <~Dan> (Howdy, DrNate!)
[21:23] <+Floor> Dan If you roll a natural 20
[21:24] <+Lin_Chong> What does Fated society look like?
[21:24] * ~Dan nods
[21:24] <+Gemini> Cubism
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[21:25] <~Dan> And you said that dice other than a d20 are only used for damage?
[21:25] <+lizchai> Lin_Chong Fated Society is sparse. The largest concentration of Fated is in NYC and that is only around 50-75 people at one time.
[21:26] <~Dan> (Howdy, RandBrittain!)
[21:26] <+lizchai> Fated are ruled over by a Council, which consists of one member of each Fate, however, they rarely intervene in the lives of normal Fated unless situations are dire.
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[21:26] <+Floor> Dan Yes the d20 is the main thing
[21:27] <~Dan> Are there any systems that influenced your design?
[21:28] <+lizchai> In certain locations there can be a local ruler and they are called the Rí. However, it is totally possible that a coven travel autonomous not meeting other witches and warlocks for years, it depends where they start out. (done)
[21:29] <+lizchai> Dan – I like to think of the mechanics as D&D and Vampire the Masquerade having a baby, but then with a unique magic system :P.
[21:29] <~Dan> 🙂
[21:29] <+Lin_Chong> What does one do with magical powers?
[21:29] <~Dan> Can you explain the Botch Chance Quick Reference?
[21:32] <+Floor> Lin_Chong Every Fate has two Spells they start with and those spells have different Canto’s. Djinn for instance have spells that help them grant and maniipulate whishes for people, Pagan can curse someone and Bokor can raise zombi. So they are all quite versatile and different.
[21:32] <+lizchai> Dan – Sure at the top it tells you what Spell Cantos the numbers below apply to. Each time you cast a Canto the chance for you to botch increases. The first time it is on a 1, the second time it is on a 1-3. Higher level Spells can botch more quickly etc.
[21:33] <+Lin_Chong> Okay, that’s not what I meant, so I’ll try to be more specific.
[21:33] <+Lin_Chong> Why do people become Fated, and what do they use their magic against or towards?
[21:37] <+Floor> Lin_Chong Ah thanks for specifying! A character can become Fated for lots of reasons. Maybe they desperatly want to safe their dying spouse, maybe they are looking to get revenge against an enemy they cant take on without magic, maybe they are simply at their wits end. What they then do with the magic given to them depends on what the gm has planned and
[21:37] <+Floor> on their personal reasons of course.
[21:38] <+Floor> If you want revenge you will probably start by going out to get that for instance.
[21:39] <~Dan> To expand on Lin_Chong’s question, are there any “Big Bads” built into the setting?
[21:41] <+lizchai> The demons are the largest and most deadly foe Fated must deal with and unlike bid bad foes that your Gm may create for you to defeat, you’ll be with your demon your entire life. While some Fated strive to become powerful enough to finally best their demon, this is a life long struggle.
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[21:42] <~Dan> (Welcome to #rpgnet, CasWarner!)
[21:43] <+Lin_Chong> Why must they deal with other demons?
[21:43] <+CasWarner> Good evening.
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[21:44] <+lizchai> Normally, Fated need to only deal with their own demon. However, there are also demonic free agents that they could deal with if they wanted to.
[21:45] <~Dan> (CasWarner: We have a Q&A in progress at the moment, but #rpgnet2 is open for general chat, if you like. 🙂 )
[21:45] <+lizchai> Or maybe your GM makes up a story where you go up against other demons of course ^_^
[21:47] <~Dan> The core system seems very workmanlike and… well, I hate to say “generic”, because that could be taken as a negative. So I’ll say “flexible”. 🙂
[21:48] <~Dan> Do you have any plans to use it for other games?
[21:49] <@Silverlion> Where is the Kickstarter?
[21:49] <+Blarghedy> on kickstarter
[21:49] <+Blarghedy> (hyuck)
[21:49] <~Dan> (Link: https://www.kickstarter.com/projects/1568822309/witch-a-dark-modern-fantasy-role-play-game?ref=nav_search)https://www.kickstarter.com/projects/1568822309/witch-a-dark-modern-fantasy-role-play-game?ref=nav_search
[21:50] <+lizchai> Well at the moment I have a few supplement books I would like to write for WITCH so that comes first. However, I’ve put a lot of work into our mechanics system and I really like how it works. Therefore, I would very much like to use in it other games. I have a few setting ideas I am in love with tossing around in my mind
[21:51] <~Dan> What supplements do you have in mind?
[21:52] <+lizchai> First and foremost I have two Fates that did not make the corebook, which I would really love to see in the game. Also, I’d like to expand on what happens in higher Spell levels in terms of what paths Fated can take
[21:52] <+lizchai> So basically a Companion book, with all the stuff that I could not fit in the core book
[21:52] * ~Dan nods
[21:52] <~Dan> Cool. 🙂
[21:53] <+lizchai> Also, I’d really like to make a hardcopy planar guide and really expand on all the traveling Fated can do.
[21:53] <~Dan> That sounds promising. 🙂
[21:53] <+lizchai> I love exploration in games so a planar guide would be a dream for me.
[21:53] * ~Dan nodnods
[21:53] <+lizchai> I am already super happy we get a small on unlocked in the KS
[21:53] <+lizchai> *got
[21:54] <~Dan> Yes, congrats on your success, by the way!
[21:54] <+lizchai> Thanks so much! We were no expecting it at all. People tell you they think your game is cool and you put a lot of work into getting it out there, but you never know how it is going to turn out.
[21:55] <+Floor> The Devils Deck is a stretch goal we are both really excited about and it’s so amazing that we are actually getting very close!
[21:55] <~Dan> So while you guys are welcome to hang out with us as long as you like — although I imagine you’re getting awfully tired! — in what’s left of “regular time”, is there anything you’d like to mention that we haven’t covered?
[21:55] <+lizchai> I told Floor when we started, if even one person backs us who we don’t know I will just create content for them till I am only and now we have tons of people so it is great.
[21:55] *** Silverlion has quit IRC: Disintegrated: Nettalk6 – (Link: http://www.ntalk.de)www.ntalk.de
[21:56] <+lizchai> Well if you have any questions, just shoot them over to firstname.lastname@example.org
[21:56] <+lizchai> We really like to hear from people and questions always make us think
[21:56] <+lizchai> Floor you got anything?
[21:56] <+Floor> No I think you’ve got it
[21:57] <~Dan> Fair enough!
[21:57] <+lizchai> Thank you guys so much for having us and asking all these great questions :)!
[21:57] <~Dan> Well, if you’ll give me just a moment, I’ll get the chat log posted and give you the link. 🙂
[21:57] <~Dan> And thank you guys for spending time with us. 🙂
[21:57] <+Floor> Thanks! It was great to talk to all of you!