[19:04] <+LoremasterRyan> Well alright! I’m Ryan Schoon, I’m the lead writer for the game Edara: A Steampunk Renaissance and the follow up that is now on Kickstarter, The Traveler’s Guide to Edara. I have been freelancing in the RPG industry for a few years and have worked on several independent games by companies like Green Ronin and Third Eye Games
[19:05] <+LoremasterRyan> I bring that amount of writing experience to the Traveler’s Guide to Edara, which is full of awesome setting information. (done)
[19:05] <~Dan> Thanks, LoremasterRyan!
[19:05] <~Dan> The floor is open to questions!
[19:05] <~Dan> Perhaps we should start with a review of what Edara itself is about?
[19:06] <+Lin_Chong> Why steampunk? Why the renaissance?
[19:07] <+LoremasterRyan> The Traveler’s Guide to Edara is a campaign setting that dives into this fantasy world we have created. It is steampunk, yes. But it is steampunk fantasy. Its Tolkien’s world of Lord of the Rings fast forwarded to the advent of steam technology. Its Da’Vinci as a Dwarf, its a Gnome riding a dragon while leveling his sniper rifle,
[19:07] <+LoremasterRyan> Its an Orc dressed in gentleman’s clothing and attending fancy balls. It is a true merger of the fantasy you know and love and this cutting edge technology, which has never been introduced into a fantasy the setting the same way we have
[19:07] <+LoremasterRyan> (done)
[19:07] <+Lin_Chong> Dan, Silverlion: 新年快乐. Took me a while to find the words.
[19:08] <+Blarghedy> Approximately how many pages do you expect the book to be? How large is the first one?
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[19:09] <+LoremasterRyan> The first book is 284 pages. We expect this book to be around 200. (done)
[19:10] <~Dan> Does the guide include new monsters?
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[19:10] <~Dan> (Howdy, Janana1!)
[19:11] <+LoremasterRyan> It will include new monsters, yes, which we call adversaries. The book will zoom into each realm of the world and explore the culture, geography, and politics of that region. That includes the beasties that lie outside their borders. It will also be an exploration of real-life climate, so expect the monsters to fit into the climates of the areas they occupy
[19:11] <+LoremasterRyan> (done)
[19:11] <~Dan> (Lin_Chong: Happy New Year to you as well. 😀 )
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[19:12] <+LoremasterRyan> (keyboard issues)
[19:12] <~Dan> (No problem!)
[19:13] <~Dan> Is the world analagous to real-world Earth, or totally different?
[19:15] <+LoremasterRyan> Its totally different. It started firmly grounded in fantasy, in a world influenced by Tolkien and other classical fantasy authors, then grew towards this era of steam technology, which is what the Traveler’s Guide explores.
[19:15] <+LoremasterRyan> (done)
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[19:15] <+Blackstone> How did you handle continuing outreach to your backers since your last campaign? What, if any, feedback did you get from your previous backers?
[19:16] <~Dan> (Quick aside: Blackstone is one of your fellow game authors who has a Q&A of his own coming up. 🙂 )
[19:17] <+LoremasterRyan> That’s a good question Blackstone. The feedback has actually been amazing. We actually forged good friendships with some of our backers that continue to this day. As a group, I still contact them through Kickstarter posting updates on the status of the game, like when we went into distribution. But privatly, many have reached out to me through Kickstarter
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[19:18] <+LoremasterRyan> or facebook, or even e-mail to tell us what a great job we’ve done. The peer feedback has been incredibly inspiring. We ran several sessions of Edara at Gen-Con last year, and it was incredible how many seats were taken by backers who wanted the chance to play the game with us and tell us how much they love it. (done)
[19:19] <+Blackstone> That’s awesome! I love the continuing connection between you and your fans. Were there any backer suggestions during your current or previous campaign that you took for action?
[19:19] <~Dan> (Howdy, MonkofLords!)
[19:19] <+Lin_Chong> LoremasterRyan: Tolkien does a very specific tone of glory, moralism, Germanic mythology, and Christian beliefs. Several creatures are meant to be angels, several are meant to be man before the fall, and so on. How do you reconcile that with the callous unfeeling pulse of the steampunk revolving industrial machine?
[19:20] <+LoremasterRyan> Absolutely. Actually backer feedback brought about a lot of changes to the final product of Edara. And it was only through backer feedback that we realized some of the printing errors that occurred in the first printing, which allowed us to provide them with the revised edition we sell to this day. And backer feedback is what brought about the
[19:20] <+LoremasterRyan> Traveler’s Guide in the first place. (done)
[19:20] <~Dan> Oh, good question, Lin_Chong!
[19:22] <+LoremasterRyan> Lin_Chong, that’s the question that we explore in the Traveler’s Guide. You have these religious figures, these gods even, that suddenly seem less so after being faced with this new technology. What need does one have of an angel when technology can provide them with miracles? Everyone responds to that a different way. And that’s where we enter the
[19:22] <~Dan> (cut off at “enter the”)
[19:22] <+Lin_Chong> Sure.
[19:23] <+LoremasterRyan> renaissance themes. There are many that, instead of embracing this new industry, fight for a resurgence of the old themes of religion and moral-ism. But the world is getting smaller every day, and those that cling to the old beliefs may not have a place any more (done)
[19:23] <~Dan> Can you give us some examples of some noteworthy locations in the Guide?
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[19:25] <~Dan> (Howdy, RandBrittain!)
[19:25] <+LoremasterRyan> Well we definitely dive more into each of the realm’s capitals. We pointed out that these locations exist in the core book but we didn’t go deep into them. Each city has its own adventures, politics, religious beliefs, notable characters, and social tensions. It will be fun to explore them deeper. For example:
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[19:25] <~Dan> (Howdy, Sam!)
[19:25] <+Sam> (Hola.)
[19:26] <+LoremasterRyan> I’m really excited to show off the capital of Kuria, the human kingdom, which is called Larith. This city is about as racist as they come, but they don’t acknowledge that as a problem. The city denies entry to any non-humans, unless they are slaves, and doesn’t allow any non-humans to serve any role in the city. I think that will be a difficult,
[19:27] <+LoremasterRyan> but interesting topic to explore. We will also be providing dungeons based on important locations in the world, such as the Tree of Life, the Great Scar that was left behind after the earthquake, and we will plot out the many confusing pathways that cut through the mountains (done)
[19:27] <@Silverlion> (Later all, sleep demands attention ;( )
[19:27] <~Dan> The Tree of Life?
[19:27] <~Dan> (Sleep well, Sil!)
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[19:27] <+Blackstone> (G’night Silverlion)
[19:28] <+Lin_Chong> LoremasterRyan: So you mention humans, maybe dwarfs? What other folks are you going to have?
[19:29] <+LoremasterRyan> The core races we explore are humans, dwarves, elves, orcs, ogres, and gnomes. We take a very fantasy-centric view of these characters, a very familiar view, but we take the time to address the fact that these cultures will change as the years pass. In most fantasy literature, after the great trial of the world, most fantasy races either vanish or go into
[19:30] <+LoremasterRyan> hiding. We wanted to take a look at what would have happened in, for example, Middle Earth, if the magical races DIDN’T vanish to let humans run the world. What if they had stayed and all had to share the world with each other, at the birth of “modern” times (done)
[19:31] <~Dan> Even though the setting isn’t an Earth analog, are there regions that are analagous to different Earth regions?
[19:31] <~Dan> Like, is there a “Dark Continent” type place?
[19:31] <~Dan> (Preferably with dinosaurs?0
[19:32] <~Dan> )
[19:32] <~Dan> 🙂
[19:32] <+Lin_Chong> What are ogres and gnomes?
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[19:33] <+Lin_Chong> Well I had to look up “dark continent” and now I’m just :<
[19:33] <+LoremasterRyan> Not really, as of yet. The world is still separated into regions you would recognize by geography and climate. Our coastlines wouldn’t be so different from those of old Britain, and we have a grassland sea like you might find in Africa, and a large lake, foothills, forests. All of these recognizable ecosystems from around the world (done)
[19:34] <+LoremasterRyan> Ogres are the larger, angrier, brutish cousins to the Orcs. Similar to trolls, yet smaller. Gnomes are a cross between dwarves and elves. Almost like hobbits, but gnomes have more of a history in fantasy role-playing than hobbits do. (done)
[19:35] <~Dan> How deeply does magic affect these ecosystems? Are you more likely to encounter a herd of wild horses or a herd of wild unicorns, for example?
[19:36] <+LoremasterRyan> Magic exists in our world, but its limited. Its not the “do anything you want” kind of magic like in Lord of the Rings or Harry Potter. Its limited by rules and spells. Its powerful, but you can’t use it for everything. It interacts with the aura of the world and with other people based on formulas and equations, many of which were lost during
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[19:36] <~Dan> (Howdy, Randy_CoA!)
[19:36] <~Dan> (Cut of at “lost during”)
[19:36] <+Randy_CoA> hello here for steampunk!!
[19:36] <+LoremasterRyan> the world’s Dark Ages. Now, the only magic spells left are contained in spell books that are held onto tightly by Edara’s mystical Bands, which are groups that pass these teachings down from generation to generation. (done)
[19:37] <+LoremasterRyan> Hey Randy_CoA, come on in
[19:37] <+Blackstone> Does the Traveler’s Guide expand upon magic in any way from the core book?
[19:37] <+Blackstone> Or technology, for that matter?
[19:37] <~Dan> LoremasterRyan: Well, I was speaking more in terms of the commonality of magical creatures and areas.
[19:37] <+Lin_Chong> So how widespread /is/ magic? What /can/ it do?
[19:38] <~Dan> (Question pause after Lin_Chong’s question, please.)
[19:39] <+LoremasterRyan> Blackstone, the Traveler’s Guide will expand on them slightly. Our goal for this book wasn’t to make it a “Player’s Handbook” sort of guide with tons of new player options. Its more of a “how to campaign in Edara” book. So yes, it will touch on more uses of magic, and definitely contain new technology options, but not as much as a core book would (done)
[19:40] <+LoremasterRyan> Lin_Chong, magic, which we call Auramancy, is fairly common actually. Each of the five Bands (modeled after major elements) have their own spell books that they teach to their disciples. And magic really can do anything, but not everything. Does that make sense? The Blue Band has spells to summon water and control the weather as well as launch ice attacks at
[19:41] <+LoremasterRyan> their enemies. The Red Band can forge magical weapons or firing spells out of guns. The Green Band has spells that grow trees and resurrect the dead. There is no limit to what magic can do, provided you have the spell for it. Its not a free-form magic where you can basically wish it and it comes true
[19:42] <+LoremasterRyan> Its more like Harry Potter, where there are spells for everything, but in this world there are only a portion of those spells still known. But rumors speak of a secret vault laid down by the creators of magic that contains an overwhelming amount of spells (done)
[19:44] <~Dan> (Did you see my question, LoremasterRyan?)
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[19:45] <+LoremasterRyan> Ah, about the ecosystem! Magical animals do exist, yes. But the magical animals are more rare. Unicorns, wyverns, and griffons all exist, but you’re more likely to see a horse than a unicorn. We have dragons too, though they keep to themselves and do their best to hide out of sight (done)
[19:46] <~Dan> Gotcha.
[19:46] <~Dan> (Welcome, Guest46! Please set your name with the /nick command; e.g., /nick Dan 🙂 )
[19:47] <+Lin_Chong> Is it out-of-turn if I ask a question now?
[19:47] <+xyphoid> so magic is a lost thing that’s passed down and declining – but you have spells fired out of guns? how does that work?
[19:47] <~Dan> Nope, I think he’s caught up. Fire away! 🙂
[19:49] <+LoremasterRyan> Every spell has some sort of component, be it verbal or somatic. And they all require an implement. Be it a wand, or a staff, or something else. Some of the great Auramancers of the Red Band have discovered how to channel their spells through guns, and to fire their spells like bullets. They’ve taken what they know and applied it to a new function.
[19:50] <+LoremasterRyan> And many, many spells were lost during the Dark Ages but that doesn’t mean magic is now declining. More and more lost spells are being recovered every day through experimentation and spell casting. There are whole schools in Edara where Auramancers gather to try and invent new spells, or recover old ones.
[19:50] <+LoremasterRyan> (done)
[19:50] <+Lin_Chong> So it’s a gun that speaks.
[19:51] <~Dan> Always shooting its mouth off, no doubt.
[19:51] <+Blackstone> 🙂
[19:52] <+Blackstone> I really like the idea of extremists on both sides of the magic/technology philosophical divide. Can we expect some good old fashioned fanatics in the Traveler’s Guide?
[19:52] <+LoremasterRyan> Haha, no more than a wand speaks when you use a wand to cast a spell. The caster is the caster, the gun is the wand. (done)
[19:53] <~Dan> Perhaps you should explain what the Bands are?
[19:53] <+LoremasterRyan> Oh yes, Blackstone. I don’t want to give away too much of what we have in store, but there are fanatics on both ends. The world is recovering from a war that lasted hundreds of years. And there are factions on either side of that line that would love to see the world thrown back into war to prove their point. (done)
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[19:54] <+Lin_Chong> Will we see any miracles like the hands-of-the-king-hands-of-a-healer or Gandalf’s wondrous light?
[19:55] <+LoremasterRyan> Bands are ancient organizations. Kind of like we have the Templar and the masons, but there are 5 of them, dating back to the creation of the world. Each is named after a color, which links to an element. And if someone wants to learn the secrets of this world, they would join a Band and be taught the ways. (done)
[19:56] <+LoremasterRyan> Lin_Chong, the problem with miracles in this world is that they are equally likely to be performed through magic or technology. It used to be that the ability to fly was a magical miracle, now a set of steam powered wings can do it for you. Does that make the miracle less miraculous? That’s a central debate in Edara (done)
[19:57] <+xyphoid> what were the band colours?
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[19:58] <+xyphoid> same as MtG?
[19:58] <~Dan> (Welcome to #rpgnet, Robot!)
[19:59] <+LoremasterRyan> We have Black – Death, White – Life, Red – Fire, Blue – Magic, Red – Fire, Green – Nature. And xyphoid surprisingly enough yes, though that was not intentional. Those colors and element representations were developed by our lead designer, who doesn’t play mtg. I worried at first that we would get hit with that accusation a lot, but no one has mentioned it as
[19:59] <+LoremasterRyan> an issue. (done)
[19:59] <+Robot> ty just come to hear what is new
[19:59] <~Dan> Robot: Here for the Q&A in particular, or just for gaming chat in general? 🙂
[19:59] <+Robot> in the game world that is
[20:00] <+Lin_Chong> Black wizard, white wizard, red wizard, blue wizard, green wizard?
[20:00] <~Dan> Ah! No problem. We have a Q&A going on at the moment, but we also have #rpgnet2 open for general chat.
[20:01] <+LoremasterRyan> Though we never use the term wizard. They’re referred to as Auramancers due to their ability to influence the aura of the world and of other people. Its not something anyone can learn either, you have to be born with Aurasense, the ability to sense and manipulate those Auras. (done)
[20:02] <~Dan> LoremasterRyan: I know this isn’t central to the Guide, but for those unfamiliar with Edara, perhaps a quick recap of the system might be in order?
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[20:04] <+LoremasterRyan> Sure! Well the system is new and based on D12. Really you only use one D12 through the whole game. It has a kind of rock-paper-scissors damage system where different types of weapons do different types of damage and some armor prevents some damage better than others.
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[20:04] <~Dan> (Howdy, FrancisHogan, Wyrmling!)
[20:04] <+LoremasterRyan> Its also a classless system, instead relying on the techniques of the Bands and the talent trees they have within them. And your characters background will have a huge part in developing your character. But as you said, that doesn’t matter much to the Traveler’s Guide, since it is a campaign setting
[20:05] <~Dan> (Long time no see, FrancisHogan! 😀 )
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[20:05] <~Dan> (wb, FGF!)
[20:05] <+LoremasterRyan> The majority of the content in the new book is system-less (setting information, campaign guides, etc) and the rest of it will come with guides on adapting it. There will also be a chapter detailing how to use The Traveler’s Guide with any system. Our setting can be used with D&D 5e, Pathfinder, Fate, Savage Worlds, anything really (done)
[20:07] <~Dan> Hmm. When you say “can be”, are there actual allowances for that, or do you just mean that it can be done with a bit of work?
[20:08] <+GenoFoxx> Do any of the nations/faction have flight through mechanical means yet?
[20:08] <+LoremasterRyan> There are actual allowances for that. Like I said, this book is a campaign guide. So its settings, NPCs, plot hooks, maps, environments, tips on building encounters. Its designed to be played with the Edara Core Rules but any system can be supplemented. It would require a little bit of work, but not any more than using an older D&D edition’s campaign guide
[20:08] <+LoremasterRyan> in a new edition of D&D (done)
[20:09] * ~Dan nods
[20:09] <+LoremasterRyan> GenoFoxx, yes, flight is not COMMON, but it can be done through airships, small bi-planes, or even riding on dragons. On a personal level, some spells grant flight and there are some gadgets as well, like the steam wings I mentioned earlier, that grant a person flight. Some of the spells let you actually grow wings, which I think is pretty cool. (done)
[20:10] <~Dan> Bi-planes, you say? That’s interesting. Is tech generally more advanced than “standard” steampunk, as heavier-than-air flight would suggest?
[20:11] <+willows> Can you be in multiple Bands or no Bands?
[20:11] <~Dan> Or just a helper to a Band?
[20:12] <~Dan> A sort of…
[20:12] <~Dan> …Band aid?
[20:12] <+Blarghedy> booooooo
[20:12] <+FrancisHogan> You are a bad man Dan
[20:12] <+LoremasterRyan> No, not really Dan. Bi-planes are about as advanced as we get, and they are still very experimental. There are maybe one or two around the whole world. Same with airships and cars. They exist, but in very small numbers. (done)
[20:12] <~Dan> I really am.
[20:13] <+LoremasterRyan> You don’t have to be in a Band. You can learn fighting techniques and be a sword fighter or inventor without it. But from a roleplay standpoint, almost everyone in the world joins a Band to help them in their profession. Whether that profession is adventurer or baker, being part of a Band will help you do that. (done)
[20:14] <+xyphoid> is anyone working against this band system?
[20:14] <~Dan> Along the same lines, how advanced is city life? Do cities look like steampunk dystopias, with pipes and smokestacks all over the place?
[20:14] <+xyphoid> trying to break it up?
[20:14] <~Dan> It’s always sad with the Band breaks up.
[20:14] <+APJeff> what technology powers the steam?
[20:15] <+LoremasterRyan> xyphoid: not directly, but there are definitely sects within each Band that not only work against the other Bands but actively work against their own Band as well, trying to bring about the change they want to see. (done)
[20:16] <+APJeff> does the steam run batteries that powers electrical systems or directly run hydrolics?
[20:16] <+LoremasterRyan> Dan, that really varies based on the area of the world you’re looking at, which is why I’ve been having so much fun writing the Traveler’s Guide. You have some human cities that became hubs of industry, which do represent those steampunk dystopias. And then you have the frontier settlements that don’t even have electricity yet. Its very much like our own word
[20:17] <+LoremasterRyan> where certain parts of the world were inventing the phone while others still used outhouses. (done)
[20:17] <+LoremasterRyan> APJeff, its powered by a newly discovered element akin to coal. Its been found that when heated up, or forced to combustion, the element lets off an incredible amount of steam, enough to power devices. (done)
[20:18] <+Blarghedy> it’s a direct solid to steam conversion?
[20:18] <+APJeff> sublimation
[20:18] <+Blarghedy> yes
[20:18] <~Dan> What is the relative use of technology among the various fantasy races?
[20:18] <+Lin_Chong> A band of what? I mean, if you say “band” it implies something. What is the meaning of this use of “band”?
[20:18] <+LoremasterRyan> APJeff and it can be both. There are batteries that hold this element, letting it out in small bursts to turn that solid element into steam and power, but it can also be channeled directly, like shoveling coal into a furnace, to power the bigger inventions. (done)
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[20:19] <+LoremasterRyan> Dan, you have the humans who quickly embraced it and see it as their key to becoming “kings of the world.” Elves generally eschew it, and prefer to live harmoniously with nature. They see any new technology as a threat to their traditions. The dwarves LOVE it and are constantly trying to build new and exiting things with it, to top all other inventors.
[20:20] <+APJeff> are there heat exchangers that recycle the water? or does this special material have enough steam to just be used like gasolene
[20:20] <+LoremasterRyan> It also makes their tunneling much easier. Gnomes adapt to it based on where they live. They don’t have a home realm so they sort of absorb the culture around them. And the Orcs and Ogres would love to have it, but can’t afford it, so they are forced to scavenge it as prizes. (done)
[20:21] <~Dan> Because I know that GenoFoxx over there will want to know… are there steam mecha?
[20:21] <~Dan> (He’s our local mecha fanatic, you see. 🙂 )
[20:21] <+LoremasterRyan> Lin_Chong: A Band as in more of a grouping. An organization of like-minded individuals that share teachings. Even though they may have studied in different places or under different teachers, they learned the same principles. Recognizing someone from your Band is basically saying “we need to watch out for each other” Its a kind of camaraderie (done)
[20:21] <~Dan> (He’d ask about mecha in Mouse Guard.)
[20:22] <+Lin_Chong> Okay.
[20:22] <+LoremasterRyan> APJeff: Nothing like that has been invented yet, but that’s a really cool idea. And to GenoFoxx, yes there are steam mecha. Very, very few of them. But leave it to the dwarves to design constructs they can barely control. (done)
[20:22] * ~Dan chuckles
[20:23] <+Lin_Chong> If elves hate technology, how do they compete in the industrial revolution?
[20:24] <~Dan> Yes, I was just about to ask something about that… Can magic match tech in open warfare?
[20:24] <+LoremasterRyan> They really don’t. Some do, and those elves leave the forests and make a new stake elsewhere, like in the Free Cities. They actively object the industrial revolution. Which is why no roads or train tracks run through their forest home. (done)
[20:24] <~Dan> (brb — please continue)
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[20:25] <+LoremasterRyan> Dan: Magic can absolutely stand up against tech in warfare. You have guns that can kill, and explosive powder that can bring down walls, but magic can literally rain fire down from the sky and burn people into ash instantly. So I think magic still might have the upper hand in total combat power. (done)
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[20:28] <~Dan> Can magic-powered armies field magical monsters as well? I know you mentioned riding dragons.
[20:28] <+xyphoid> so you’re socially expected to work with your band? does that work between countries/races as well?
[20:28] <+GenoFoxx> So does it become small areas of pure magic holding out against the enchroachment on industrialization?
[20:29] <+willows> Why are elves so uniformly retrograde in their ideas about technology? Are there any tech-friendly social groupings among them?
[20:30] <+LoremasterRyan> xyphoid: that depends on who you ask. The human government would say “No! Loyalty to your race before Band!” but most other races feel a kinship with members of their Band even across racial borders. This is especially obvious in the Free Cities, where members of all the races live together, yet congregate with other Band members instead of by race (done)
[20:30] <+xyphoid> are black-banders baddies or is being a black-bander as acceptable as a white-bander?
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[20:31] <+xyphoid> do you do much with class allegories here? steampunk always feels like a genre where class is so important
[20:31] <+LoremasterRyan> GenoFoxx: Not really. Our world is too varied, like the real world, to pigeon hole it like that. A lot of Auramancers (magicians) support technology and works with it to provide even better Industrialization. But yes there are those who refuse to rely on technology because they worry it diminishes their ability to be a mage.
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[20:32] <+LoremasterRyan> Dan: There are magic creatures that are sentient and can be used in battle, yes. Dragons are among the most common of magical animal to be seen on the battlefield. But once they become large enough to fend for themselves, these dragons usually abandon their masters to seek solitary shelter.
[20:33] <+xyphoid> so they’re enslaved as war beasts?
[20:33] <+xyphoid> does that happen with elves etc too?
[20:33] <+LoremasterRyan> willows: The ideals of the elves has a lot to do with their traditions. They find themselves deeply rooted to nature (pun intended) and see this technology as a threat to that nature. They believe they were meant to protect the forests and the creatures of the forest, and technology is encroaching on that, so they fight against it.
[20:34] <+LoremasterRyan> xyphoid: being a Black Bander is just as acceptable. In some areas of the world, its actually considered almost holy, since the Black Banders work so closely with the dearly departed’s souls.
[20:34] <+LoremasterRyan> xyphoid: the idea of class will come up a lot yes. Each realm of the book will deal with a different sub culture of steam punk. The idea of classism will be hugely prevalent in the section on Kuria, the human kingdom.
[20:34] <+willows> Sure, but why is their approach to that mission, both in terms of executing that AND actually whether they believe in it or not, so uniform? That seems unrealistic.
[20:35] <+LoremasterRyan> xyphoid: Not enslaved. More of a owner / pet relationship. The dragons rely on their owners to take care of them, nurture them, and train them. But if the dragon survives long enough to “retire” so to speak, they would do so.
[20:36] <+xyphoid> but they’re intelligent?
[20:36] <+LoremasterRyan> willows: I don’t mean to imply that their response is uniform. I’m addressing the general idea held by the people of that nation, through their governments. The leaders of the elvish people, the Greenspeakers, have a very negative stance towards technology. That doesn’t mean that every tribe, or every elf, will share that same hatred.
[20:37] <+LoremasterRyan> And they all oppose the technology in different ways. Some act as eco-terrorists fighting against the technology. Others keep it at arm’s length. Some elves will use it, as long as it doesn’t interfere with nature. They might use a watch, or a clock, or sometimes even guns, but they wouldn’t allow a train station to be built in the middle of the forest.
[20:37] <+LoremasterRyan> xyphoid: They’re still animals, but more intelligent than your average dog. Smarter than a dolphin, but still an animal.
[20:38] <+LoremasterRyan> Did I miss anyone’s questions in that slew?
[20:38] <~Dan> Lively Q&A tonight, LoremasterRyan! You’re doing very well. 🙂
[20:39] <+LoremasterRyan> It helps that I’m very familiar with the source material, as I helped develop it 🙂
[20:39] * ~Dan chuckles
[20:40] <~Dan> What’s next for Edara after this supplement?
[20:41] <+LoremasterRyan> Well, we definitely want to explore the bigger picture of the world for sure. Depending on how successful the Traveler’s Guide is, we do have another Core Book planned that offers a ton of new gameplay content, but we’re keeping that more of a secret for now (done)
[20:41] * ~Dan ndos
[20:41] * ~Dan nods, even
[20:42] <~Dan> Are there any obvious bad guys in the setting, and if so, does the Guide expand on them?
[20:42] <+GenoFoxx> ((Edara in SPAAAAACE!!))
[20:43] <+GenoFoxx> (cough)(cough)
[20:45] <+LoremasterRyan> Dan: What defines a bad guy? We introduce possible villains yes. But not your classic stereotypical “The world is mine!” kind of villains. Our “bad guys” are much more subtle than that. A religious leader turning his congregation into dangerous zealots. A scientist overcome with the desire to change the world, no matter the cost
[20:46] <+LoremasterRyan> An orc clan chief who thinks the only way to keep his people alive is to invade and capture cities in the foothills. We don’t want just a faceless evil organization to be a threat, though with GM content your campaign can face whatever villain it wants!
[20:46] <~Dan> So I’ve heard the term “steampulp” used for the more upbeat, gung ho sort of steampunk. I take it that wouldn’t apply to Edara?
[20:46] <+LoremasterRyan> If anyone has read New Avengers / Illuminati, I prefer my villains to appear like heroes 🙂 (done)
[20:46] <+LoremasterRyan> GenoFoxx: If Edara keeps selling, I would love to fast forward the time line into sci fi 🙂 (done)
[20:47] <+LoremasterRyan> The problem with Edara, if it can be called a problem, is that the “genre” of the game can change so much from realm-to-realm. Our idea is to explore what steampunk means in fantasy. And if you have a steampulp campaign that would be a great fit for the free cities. You could also play a steam western, or even a more classical fantasy campaign.
[20:48] <+LoremasterRyan> But steampunk is more prevalent as a recognizable term, and the setting has strong punk elements running through it (done)
[20:48] * ~Dan nods
[20:48] <~Dan> Nothing wrong with flexibility!
[20:49] <~Dan> So in what remains of regular time, is there anything we haven’t covered that you’d like to bring up?
[20:51] <+LoremasterRyan> Well yeah! I just want to ask for everyone’s support. Making indie games is very difficult and its impossible to do without you guys. If you think what I’ve discussed sounds pretty cool, and you want to check it out for yourself, do me a favor and back our Kickstarter project.
[20:51] <+LoremasterRyan> The base level is only $15 and gets you 3 PDFs (a $40 value) so that’s pretty cool. It will have you adventuring in Edara and experiencing this steampunk world right away.
[20:51] <~Dan> (Link? 😉 )
[20:51] <+LoremasterRyan> You can more information at : (Link: https://www.kickstarter.com/projects/edara/the-travelers-guide-to-edara-a-steampunk-renaissan)https://www.kickstarter.com/projects/edara/the-travelers-guide-to-edara-a-steampunk-renaissan
[20:51] <+LoremasterRyan> (lol the link was coming)
[20:52] <+LoremasterRyan> I’m really excited to expand the world. My biggest regret in writing the core book was that I didn’t have enough pages to spend on the setting. We gave enough to get GMs started, but this tool will be awesome for players and GMs alike
[20:53] <+LoremasterRyan> And, if we hit our stretch goals, we will have content created by some industry legends like John Wick and Eloy Lasanta, who have developed so many indie RPGs
[20:53] <~Dan> That’s awesome!
[20:53] <~Dan> Eloy is a great guy.
[20:54] <+LoremasterRyan> Yeah and he’s a brilliant writer and game designer. I think he’s going to bring a lot to the elves, provided we hit his stretch goal.
[20:54] <+LoremasterRyan> We’re about halfway through the campaign and about halfway to our goal, so we’re tracking nicely.
[20:54] <~Dan> Given the way KS funding tends to go, that’s quite promising indeed.
[20:56] <+LoremasterRyan> Yeah, but I think you guys would love it. Especially if you love steampunk.
[20:56] * ~Dan nods!
[20:56] <+LoremasterRyan> We have had so much great feedback. And in fact, Adventures from the Shed just reviewed our game and said it was one of the best steampunk settings they’ve played in
[20:57] <~Dan> Wow! Very nice indeed.
[20:58] <+LoremasterRyan> Yup!
[20:59] <~Dan> Thanks very much for visiting with us, Ryan!
[20:59] <~Dan> No need to run off, mind you.
[20:59] <~Dan> I just need to pause to log the chat and get you the link. 🙂
[20:59] <+LoremasterRyan> XD well, I do need to get back to my freelancing. But I would love it if everyone here at least checked out (Link: https://www.kickstarter.com/projects/edara/the-travelers-guide-to-edara-a-steampunk-renaissan)https://www.kickstarter.com/projects/edara/the-travelers-guide-to-edara-a-steampunk-renaissan or just shared the link with their friends on facebook