[19:04] <+DanLKG> Hello everybody! I’m Dan from Late Knight Games, LLC, and we’re here to answer your questions about our current Kickstarter project, MajiMonsters!
[19:04] <+JonLKG> I’m Jon from Late Knight Games, and I’m also here to talk about MajiMonsters!
[19:04] <+SandiLKG> I’m Sandi, also of LKG–the best gaming co. ever.
[19:05] <+DanLKG> MajiMonsters is a fantasy monster-catching tabletop roleplaying game- it’s sort of like a mash up of classic D&D meets Pokemon
[19:06] <+SandiLKG> In the game you are a binder of ferocious (and cute) Monsters.
[19:06] <+DanLKG> We’ve been working on the system for coming up for three years now, and we want to share it to the world
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[19:06] <~Dan> (Welcome back, FraserRonald!)
[19:07] <~Dan> (FraserRonald here is one of your fellow game authors who’ll be doing a Q&A of his own tomorrow evening. 🙂 )
[19:07] <+FraserRonald> Just popping in to see what’s going down
[19:07] <+JonLKG> sounds good
[19:07] <+FraserRonald> I have many faces to shoot in Borderlands 2 in about 20 minutes
[19:07] <+FraserRonald> This is my life
[19:07] <~Dan> Heh. No worries. 🙂
[19:08] <+SandiLKG> 🙂 Tabletop RPG fan?
[19:08] <+FraserRonald> Absolutely
[19:09] <~Dan> Ready for questions, guys? 🙂
[19:09] <+SandiLKG> Yep!
[19:09] <+DanLKG> Yeah, bring em on!
[19:09] <~Dan> Great! The floor is open!
[19:09] <+FraserRonald> I do a little bit of design
[19:09] <+xyphoid> is this a setting as well as a system?
[19:11] <+DanLKG> We’re going to present a setting in the Core Rulebook, but ultimately it’s up the Game Master what world the game takes place in. We have strong setting established that will be used in the written adventures we’re putting out for the game
[19:11] <+SandiLKG> It’s a world ruined by Monsters, made by ancient maji. There is a feeling of antiquity, like after the fall of Rome.
[19:11] <+JonLKG> We want to present a possible campaign setting, but GMs can make their own of course.
[19:12] <~Dan> Huh. That sounds more serious than I’d anticipated, based upon the amusing names of the monsters.
[19:12] <+JonLKG> we wanted to have a little darker setting to contrast with Pokemon
[19:12] <+SandiLKG> It has elements of hard fantasy, but we keep a light touch.
[19:13] <~Dan> I see… And the heroes are out to capture monsters instead of killing them?
[19:14] <+JonLKG> Humans had trouble fighting the monsters, but recently they’ve found magic that lets them bind some of the monsters to help them fight other monsters off
[19:15] <+DanLKG> A little bit of both. Binding a monster to a drajule is really the only way to fight another monster
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[19:15] <~Dan> (Howdy, Randy_CoA!)
[19:15] <+Randy_CoA> hello
[19:15] <+JonLKG> hi
[19:15] <+SandiLKG> At first, the Monsters threatened all civilization and heroes had no choice but to hide or attempt to kill. But, with the recent discovery of drajules, magic crystals that can bind monsters to the hero’s service, the heros are ushering a new age where Monsters and heros can be friends
[19:15] <~Dan> I assume that a drajule is like a Pokeball (or whatever they’re called)?
[19:16] <+DanLKG> (Can you tell Sandi is our editor? 🙂 )
[19:16] * ~Dan chuckles
[19:16] <+Randy_CoA> love me some pokemon!
[19:16] <+JonLKG> who doesn’t?!
[19:16] <~Dan> So monsters don’t object to being bound?
[19:17] <+DanLKG> It’s very similar, but much more fantasy. A drajule is a faceted gem that bears that has been magically prepared to bind MajiMonsters
[19:17] <+DanLKG> A better description might be a liches phylactery from D&D
[19:17] <+DanLKG> The Monsters don’t like being bound, but the relationship between Monster and Binder is one of the best to have and roleplay
[19:18] <~Dan> So they befriend the monsters post-binding?
[19:18] <+SandiLKG> Each hero and monster has their own relationship that can be tense at first, but can grow with trust and in the fellowship of battle.
[19:18] <~Dan> I see.
[19:18] <+DanLKG> It’s also something that’s ultimately up to the GM and player
[19:19] <+DanLKG> A lot of our test players enjoyed building up the relationship in lieu of other things going on in the plot- definitely a fan of this genre will enjoy!
[19:20] <~Dan> I’d think so.
[19:20] <+SandiLKG> We have several stories that we will be sharing on our website soon under the “lore” section that all have slightly different relationships between monster and hero
[19:20] <~Dan> Do the heroes bind multiple monsters?
[19:20] <+DanLKG> Yes! We’ll be opening that up probably at the end of this week
[19:21] <~Dan> (Oh, quick reminder: #rpgnet2 is open for general chat.)
[19:21] <+DanLKG> Of course! Some players will want to build a veritable army of MajiMonsters, others may focus on one or two.
[19:21] <+Randy_CoA> how many monsters can you have at once in battle?
[19:21] <~Dan> Is there any drawback to going the army approach?
[19:22] <+DanLKG> We’ve found combat still works best when it’s still one Monster per player
[19:22] <~Dan> That sounds more like a system concern, though, right?
[19:22] <+DanLKG> Yes, definitely
[19:22] <+SandiLKG> But there is a limitation of control–you do not have the focus to direct more than one.
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[19:24] <+DanLKG> There’s no draw back to having a lot of MajiMonsters, and it’s a very strategic part of the game to have a selection, which makes choosing a monster to bind a big decision
[19:24] <+DanLKG> Also, filled with anxiety, right Jon?
[19:24] <+JonLKG> yeah…
[19:24] <+Randy_CoA> are there generally evil maji or are they all neutral or ?
[19:25] <+SandiLKG> To answer your question in terms of the story, The mind of a binder has a hard time communicating with several monsters at once.
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[19:25] <+DanLKG> Do you mean MajiMonsters, of maji, ie the people that control them?
[19:26] <+Randy_CoA> both
[19:26] <+DanLKG> We don’t really think of the Monsters in terms of alignment, moreover they might be feral or simply what you might call “unaligned”
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[19:27] <+SandiLKG> The monsters are generally not evil, but are more animalistic in nature.
[19:27] <+SandiLKG> Binders can be evil.
[19:27] <+DanLKG> Binders can certainly be evil
[19:27] <~Dan> (Hwody, Ximni!)
[19:27] <~Dan> (Howdy, even)
[19:27] <+Randy_CoA> interesting
[19:27] <+JonLKG> I’ve even heard of dark cults led by binders doing experiments on MajiMonsters
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[19:27] <+DanLKG> The ability to control a MajiMonster gives one immense power, which can certainly corrupt. Rival binders are big antagonists in the game’s setting
[19:27] <+xyphoid> do you focus on monster vs monster fighting or do the binders get involved?
[19:28] <+SandiLKG> “Monsters” is almost a misnomer in that way–the humans initially made these “Monsters” and so are more responsible for the fall of civilization.
[19:28] <~Dan> (Welcome, Guest56! You can set your name with the /nick command. 🙂 )
[19:28] <+DanLKG> Ahh, xyphoid, great question!
[19:28] <+xyphoid> i mean pokemon kind of has a setting conceit that you don’t just have people shooting the other guy’s pokemon
[19:28] <+Randy_CoA> or do binders ride there monsters into battle and its like 2v2
[19:28] <+xyphoid> and/or a pokemon ignoring the enemy pokemon and wrecking the trainer
[19:29] <+DanLKG> MajiMonsters and binders have the same attributes, to make combat from Majimonster vs. Binder very possible
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[19:29] <+DanLKG> and it’s something we had to do mechanically, because it’s the first thing players want to do
[19:29] <+SandiLKG> Binders are only human, and are so much weaker than even the very weak Majimonsters. So, you generally want to say out of the way!
[19:29] <+DanLKG> If it comes down to it though, a MajiMonster will *slaughter* a human
[19:29] <+Randy_CoA> yeah i would snipe my enemy binder lol
[19:30] <~Dan> (Quick news flash: Just scheduled R.A. Salvatore for Friday!)
[19:30] <+DanLKG> Woo!
[19:30] <+JonLKG> That man loves Drow.
[19:30] <+DanLKG> We present a combat mode where the binders “fade” from attention- the fighting Monsters consider other Monsters the first threat and attack them
[19:30] <+DanLKG> But binders are very much involved
[19:31] <~Dan> How do they contribute to the fight?
[19:31] <+Randy_CoA> cool
[19:31] <+DanLKG> items, class features, and abilities all get the binder to do things on a “binder action”
[19:31] <+SandiLKG> My first thought too, Randy! But Binders have a good deal of protection from the monsters as well.
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[19:31] <+DanLKG> This could be healing, issuing an order, providing a buff, etc
[19:31] <~Dan> (Welcome to #rpgnet, Guest61! You can set your name with the /nick command. 🙂 )
[19:31] <+Randy_CoA> majimonsters nuff the binders?
[19:31] <+Randy_CoA> buff
[19:32] <+DanLKG> They could, with their techniques
[19:32] <+DanLKG> Binders have a lot of abilities that affect combat
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[19:32] <~Dan> (Here for the Q&A, mr_sanity? 🙂 )
[19:32] <+Randy_CoA> is it a dice-less or dices based game?
[19:32] <+DanLKG> Dice, dice, baby
[19:32] <+JonLKG> gotta have the dice
[19:32] <+Randy_CoA> 🙂
[19:33] <+JonLKG> typically roll to hit, then roll damage type stuff. you can influence dice rolls with abilities
[19:33] <+DanLKG> We considered a d20 system variant at first, but ultimately made our own
[19:33] <+Randy_CoA> nice so which dice do we need?
[19:33] <+GrimTheWanderer> How is the summon/desummon handled? Pocket dimensions or physical menagerie or…?
[19:34] <~Dan> Actually, since we’re getting into the system, do you guys happen to have a character sheet posted?
[19:34] <+DanLKG> I can show you the character sheets we’ve used for playtesters at conventions
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[19:34] <+JonLKG> you can see part of one on the kickstarter page, I know that
[19:34] <~Dan> That would work, DanLKG.
[19:34] <+DanLKG> Let me find the link
[19:35] <~Dan> (Howdy, Snoof!)
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[19:35] <~Dan> (Howdy, BlasterKyubey210!)
[19:35] <+JonLKG> rolling to hit you use d6s, damage can be almost any die, rolling to catch is a d20
[19:35] <+SandiLKG> We use pretty much all the dice! D6s, D8s, D20s…
[19:36] <+DanLKG> Here’s the Knight (Link: https://www.dropbox.com/s/irym3qj5xog0hsi/MAGFest%20Knight.pdf?dl=0)https://www.dropbox.com/s/irym3qj5xog0hsi/MAGFest%20Knight.pdf?dl=0
[19:36] <+DanLKG> hmm is that link not working? I’ll try again
[19:36] <+Randy_CoA> i see so a regular dice variety pack and your good to go?
[19:37] <+JonLKG> exactly
[19:37] <~Dan> Let’s see here…
[19:37] <+Randy_CoA> whats the end goal? Is there a certain goal or victory you try to achieve?
[19:37] <+JonLKG> End goal is similar to D&D, you might be on a quest, or just out adventuring
[19:38] <+JonLKG> it’s up to you and the GM, take down that evil cult, defend a village, search out treasure
[19:39] <+DanLKG> Let’s try this one again
[19:39] <+DanLKG> (Link: http://majimonsters.com/wp-content/uploads/2015/02/MAGFest-Knight.pdf)http://majimonsters.com/wp-content/uploads/2015/02/MAGFest-Knight.pdf
[19:39] <+SandiLKG> End goal wise, the GM can create many possible goals for the heros, much like an open-ended fantasy game like D&D. But, since this is a broken world, many adventures would revolve around the theme of rebuilding.
[19:39] <+Randy_CoA> ok now next question do majimonsters evolve? combine or just level up?
[19:39] <+DanLKG> (Link: http://majimonsters.com/wp-content/uploads/2015/02/MAGFest-Scoundrel.pdf)http://majimonsters.com/wp-content/uploads/2015/02/MAGFest-Scoundrel.pdf
[19:39] <+DanLKG> We use the term “advance” to represent when they grow to a new power tier
[19:40] <+DanLKG> The power tiers are system based, to make sure things are balanced at levels of play
[19:40] <+DanLKG> When a monster advances, their “Grade” increases, and the monsters gain new abilities, traits, techniques, or features
[19:40] <~Dan> What are the classes, and what are their impacts in play?
[19:41] <+DanLKG> They don’t evolve into a new monster, so to speak, but they do change. You might think of it as the difference between a wyrmling, young adult, or ancient dragon
[19:41] <+DanLKG> One monster, three very different ways to encounter it
[19:41] <+JonLKG> they also level
[19:41] <+DanLKG> We’ve got 6 classes with distinct play styles
[19:42] <+DanLKG> The Knight is a classic binder- the best trained and the most focused
[19:42] <+DanLKG> The Scoundrel is the run off- rogues that managed to become necessary and will take what life gives them
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[19:42] <+DanLKG> The Alchemist and Scholars are classic “buff” or support classes
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[19:42] <+DanLKG> The Alchemist can selectively breed MajiMonsters to make powerful new offspring
[19:43] <+DanLKG> Scholars can twist combat techniques based off theories, making them incredibly unpredictable
[19:43] <+DanLKG> Rangers are adept trackers and binders, and perhaps the most hardened of the classes. They’re the best at actually binding monsters to drajules
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[19:44] <+DanLKG> and finally Concordants are born with a touch of magic, giving them a bonus when they direct a MajiMonster that shares the affinity they were born with
[19:45] <+DanLKG> We considered more classes, but everything else started to blend or feel like it belonged to another, we decided less classes that had more distinct differences was best.
[19:45] <~Dan> On the character sheet, Prot. = Protection and Disc. = Discipline?
[19:45] <+SandiLKG> I like our concept of the concordant class–that when the maji wreaked havoc with magic, some of it seeped into the humans as well.
[19:45] <+DanLKG> Yes – they’re not final drafts, but that’s correct
[19:45] <+DanLKG> Let me link a couple MajiMonsters for you!
[19:45] <@Silverlion> Interesting
[19:46] <@Silverlion> Can you make your own Majimonsters?
[19:46] <+JonLKG> we’ll have rules so you can make and stat your own
[19:47] <+DanLKG> Oh yeah, that’s a big part of it
[19:47] <+DanLKG> We’re going to have hordes of them though
[19:47] <+SandiLKG> Also, there is a tier level in our Kickstarter if you want to have your own concept in print.
[19:47] <+DanLKG> The Core Rulebook will have the bulk, then we’ll release the extras online, and make more
[19:47] <+JonLKG> Also for the kickstarter we have an add on where we’ll get your monster concept illustrated and stat them as well.
[19:47] <+DanLKG> (Link: http://majimonsters.com/wp-content/uploads/2015/02/MAGFEST-Monster-Amphiboil.pdf)http://majimonsters.com/wp-content/uploads/2015/02/MAGFEST-Monster-Amphiboil.pdf
[19:48] <+DanLKG> (Link: http://majimonsters.com/wp-content/uploads/2015/02/MAGFEST-Monster-Warlakra.pdf)http://majimonsters.com/wp-content/uploads/2015/02/MAGFEST-Monster-Warlakra.pdf
[19:48] <+DanLKG> (Link: http://majimonsters.com/wp-content/uploads/2015/02/MAGFEST-Monster-Gravecloak.pdf)http://majimonsters.com/wp-content/uploads/2015/02/MAGFEST-Monster-Gravecloak.pdf
[19:48] <~Dan> Wow. I see what you mean about the monster stats.
[19:48] <+DanLKG> We wanted them to be intimidating
[19:49] <+SandiLKG> Yeah, you can see why the humans just ran and hid…
[19:49] <+DanLKG> And they should be! They’re the centerpiece of the game
[19:49] <+Randy_CoA> i like the art on character sheets the maji crystal thing looks like a soulstone form d2 very nice.
[19:49] <+DanLKG> D2 is like my favorite game!
[19:49] <+DanLKG> Don’t get me started on D3 though…
[19:49] <+Randy_CoA> respect +1
[19:50] <+DanLKG> CoA = Crown of Ages?
[19:50] <+DanLKG> Uh oh, I’m getting off topic, sorry!
[19:50] <+BlasterKyubey210> Maji Crystal?
[19:50] <~Dan> So can you give an example of a simple task roll?
[19:50] <+Randy_CoA> no quite lets focus on you 🙂
[19:50] <~Dan> (Oh, go ahead and tell them, Randy_CoA. 🙂 )
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[19:50] <+DanLKG> Yup! We call them “checks” and its simply 2d6
[19:51] <+DanLKG> Their is difficulty tiers, were 7 is normal, 9 is hard, and 11 is very hard
[19:51] <+DanLKG> Easy is 5, and very easy is 3
[19:51] <+Randy_CoA> what will we need to go out and buy to play this game? Like books dice expansions etc what are we looking at to start off?
[19:51] <+Randy_CoA> if your that far along or not
[19:51] <+DanLKG> Different abilities and techniques will give bonuses to making checks, like rolling extra dice or simple bonues
[19:52] <+DanLKG> We’re still funding, but when the book is released that will be all you really need, along with dice and a group to play
[19:52] <+DanLKG> combat miniatures and a grid are always useful, but not 100% necessary
[19:52] <+JonLKG> any RPG accessories are compatible.
[19:52] <+Randy_CoA> sounds good to me 🙂
[19:52] <~Dan> How does combat work?
[19:53] <+Randy_CoA> love me some mini’s lol
[19:53] <+DanLKG> We’re on Kickstarter now, so it depends on our funding (Link: https://www.kickstarter.com/projects/1289238857/majimonsters-the-monster-catching-tabletop-rpg)https://www.kickstarter.com/projects/1289238857/majimonsters-the-monster-catching-tabletop-rpg
[19:53] <+GrimTheWanderer> How does the summon system work? Pocket dimensions or physical menagerie or…?
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[19:53] <+JonLKG> In combat first all monsters involved roll iniative
[19:53] <+DanLKG> I’ll tackle the summon system, Jon can you jump into combat?
[19:54] <+JonLKG> ok
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[19:54] <+DanLKG> Monsters are bound to magic crystals called “drajules” – you might think of this like a lich’s phylactery- it controls and confines the essence of the Monster at the behest of the binder that wields it.
[19:55] <+DanLKG> When a monster is slain, it’s essence withdraws to the drajule were it can recover and take physical form again
[19:55] <+JonLKG> Initiative is 2d6 plus the mosnters speed score, this determines the order of play. During a monsters turn they can perform a combat action and/or a movement action while its binder performs a binder action.
[19:55] <~Dan> (Actually, let’s have a question pause here while these questions are answered.)
[19:55] <+JonLKG> Combat actions are typically attacks.
[19:55] <+DanLKG> Mechanically, in combat, it is simply an action to summon or withdraw a monster bound to a drajule
[19:56] <+DanLKG> But both summoning or withdrawing is an action, so you’ll lose an effective turn by withdrawing a MajiMonster from combat for another
[19:56] <+Randy_CoA> your art is cute!
[19:56] <+DanLKG> Thanks!
[19:57] <+DanLKG> You can also *bind* wild majimonsters to drajules as actions in combat. It turns a regular random encounter into a chance to have some serious character growth
[19:57] <+JonLKG> Some monsters are weak to certain types of attacks, this means they’ll take more damage from them.
[19:57] <+DanLKG> But binding isn’t easy and requires a prepared drajule to do so. The reason heroes are capable of doing it is why they are called “binders”
[19:57] <+JonLKG> Wild monsters don’t want to be caught though, and they’ll fight it off as much as they can.
[19:58] <+DanLKG> As far as the system goes, actions are broken down into Movement, Combat Action, Binder Action/Round Option
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[19:59] <+DanLKG> Round options are options your MajiMonster can do if you choose not to take a Binder Action
[19:59] <+DanLKG> Typically used to maintain techniques or perform small feats
[19:59] <+DanLKG> Combat actions are most of your attacks and buffs.
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[20:00] <+DanLKG> Each monster has traits that give them some diversity, added by their technique set, and your binder abilities
[20:00] <+DanLKG> There’s also items and relics you can use to add another layer of depth
[20:00] <+JonLKG> the combinations are endless!
[20:00] <+DanLKG> You can also increase stats and add new traits or change techniques as each Monster gains level and advances in grade
[20:01] <+DanLKG> Yeah, it’s great for number crunchers, but you don’t need to go overboard to enjoy it
[20:01] <~Dan> (Howdy, foolycooly!)
[20:01] <+foolycooly> lo
[20:01] <+DanLKG> We wanted the game to appeal to people who primarily enjoyed the genre, so it will play smoothly even without obsessive min/maxing
[20:02] <~Dan> (foolycooly: Topic: (Link: https://www.kickstarter.com/projects/1289238857/majimonsters-the-monster-catching-tabletop-rpg/posts)https://www.kickstarter.com/projects/1289238857/majimonsters-the-monster-catching-tabletop-rpg/posts )
[20:02] <~Dan> (#rpgnet2 open for general chat.)
[20:02] <+DanLKG> Like any RPG, combat is pretty in depth, so I hope that was a helpful explanation 🙂
[20:02] <+Randy_CoA> ok just finished checking out the kickstarter and videos etc back to ask questions
[20:02] <~Dan> Is an attack a matter of rolling Strike vs. Protection?
[20:03] <+DanLKG> Haha good timing!
[20:03] <+DanLKG> Yes, but not always!
[20:03] <+DanLKG> Strike and Magic are your Attack Attributes
[20:03] <+DanLKG> Protection and Discipline are your Defenses
[20:03] <+DanLKG> So many attacks are Strike vs Protection
[20:03] <+Randy_CoA> i was a little confused vs pdf version and tier above it but below the physical copy what the difference was?
[20:03] <+DanLKG> But some may be Strike vs Discipline
[20:04] <+DanLKG> or Magic vs Protection
[20:04] <+DanLKG> or Magic vs Discipline!
[20:04] <~Dan> Ah! The ol’ switcharoo!
[20:04] <+DanLKG> It depends on what the technique does
[20:04] <+JonLKG> with the level in between you get access to online only content we’ll be releasing online.
[20:04] <~Dan> Does Brawn affect melee damage?
[20:05] <+JonLKG> It will have short adventures, NPCs, magic items and such
[20:05] <+JonLKG> oh and more monsters of course
[20:05] <+DanLKG> In most cases. If you see +B or +T in a techniques damage, that means add Brawn or Talent as bonus damage
[20:05] <+DanLKG> But, thats not all it does
[20:05] <+DanLKG> Some abilities may say “Can do X for each point of Brawn”
[20:05] <+SandiLKG> The 35$ novice level will have extra monsters and lore that we couldn’t fit into the book.
[20:06] <+DanLKG> or “Affects X targets equal to the monster’s talent”
[20:06] <+DanLKG> They’re more than simple bonuses
[20:06] <~Dan> Is Talent akin to finesse?
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[20:06] <~Dan> (Welcome to #rpgnet, Guest56! Please set your name with the /nick command. 🙂 )
[20:06] <+Randy_CoA> thansk sandi
[20:07] <+DanLKG> Similar, but it also includes magical ability
[20:08] <~Dan> Do you deal at all with weapons and armor for binders?
[20:09] <+DanLKG> Yes, but they won’t do much against an actual MajiMonster
[20:09] <+DanLKG> Armor gives a slight Protection bump
[20:09] <+Randy_CoA> what is the technology level of your ruined world like?
[20:10] <+DanLKG> Sandi’s going to jump on that one
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[20:11] <~Dan> (Howdy, egyptian!)
[20:12] <+SandiLKG> The world is a completely ruined wreak in terms of technology–the ancient empire had things like running water and even steam power, but after the monsters humans had to abandon much. Now that monsters can be tamed, the possibility for a rediscovery can begin.
[20:12] <+Randy_CoA> so there could be ruins holding tech treasure troves?
[20:12] <+SandiLKG> There are libraries hidden in the ruins that hold promising secrets for the advancements of society and magic…
[20:12] <+DanLKG> Treasure is definitely a part of it
[20:12] <+BlasterKyubey210> Hmm, something tells me there’s a Shin Megami Tensei moment
[20:13] <+SandiLKG> Yes, and even more!
[20:13] <+Randy_CoA> 🙂 sounds good
[20:13] <+BlasterKyubey210> That is “explore a ruined world” or hell, Etrian Oddessy
[20:13] <+DanLKG> Haha we’ll take your word for it
[20:13] <~Dan> How do weapons work, mechanically?
[20:13] <+DanLKG> I guess that’s an anime?
[20:13] <+GrimTheWanderer> Video games.
[20:14] <+GrimTheWanderer> Shin Megami Tensei is focused on binding creatures to fight for you, mashes up myth and all major religions,
[20:14] <+DanLKG> Ahh cool! Yes, that’s very similar
[20:14] <+Randy_CoA> worse case scenario what happens if your KS comes up short? whats next for LKG’s ?
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[20:15] <+DanLKG> We reset and reload. This is our first attempt and we know we have alternatives
[20:15] <+Randy_CoA> good to hear 🙂 too many indies toss in the towel with 1 set back
[20:15] <+DanLKG> We’re doing well so far and hoping for continued support. We’re hitting up the conventions in our area and all of guests playing the game have loved it
[20:15] <+SandiLKG> LKGs is a tight-knit group–we are all friends and we won’t let this project go without a fight.
[20:15] <+JonLKG> we believe in it, our biggest problem has been getting more people to hear about it
[20:16] <+DanLKG> Don’t worry it’s only been keeping me from sleeping for the past 9 days.
[20:16] <+DanLKG> 😉
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[20:16] <~Dan> (Howdy, RandBrittain!)
[20:17] <+DanLKG> It will also depend by how much we fail by to determine how we’ll assess and change our strategy
[20:17] <+Randy_CoA> dont panic average KS makes 25% goal 1st day and 50%+ in last 24 hours
[20:17] <+Randy_CoA> your well on your way to a successful kickstarter
[20:17] <+DanLKG> If that’s the case then we should be ok! We’re already about 50%
[20:17] <+DanLKG> Thanks!
[20:17] <+SandiLKG> Wow. That’s stressful. Dan, can you survive that?
[20:17] <+JonLKG> over 50% even!
[20:17] <+Randy_CoA> yup keep plugging away
[20:17] <~Dan> (Did you guys see my question re: weapons?)
[20:18] <+DanLKG> We made all combat work the same way, for that exact reason
[20:18] <+Randy_CoA> here is a nice little group to post on (Link: http://darkshard.ca/darkshard/)http://darkshard.ca/darkshard/
[20:18] <+DanLKG> If the binder needs to make a combat action, the MajiMonster loses it
[20:18] <+DanLKG> The combat action would be a Basic Strike in that case
[20:19] <+JonLKG> Thanks Randy
[20:19] <+DanLKG> Strike vs Protection
[20:19] <+SandiLKG> Thanks so much!
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[20:19] <~Dan> (Howdy, MonkofLords!)
[20:19] <+DanLKG> Same with Bows, etc
[20:19] <~Dan> Ah. So weapons don’t really have stats?
[20:19] <+JonLKG> they determine damage rolls
[20:20] <+DanLKG> Well, we down play it because we want using a MajiMonster to be the start of the show
[20:20] <~Dan> Oh, gotcha.
[20:20] <+DanLKG> weapons have different damages, but its not going to be the same diverse selection like you might find in D&D
[20:20] <+JonLKG> there could be an ancient sword of monster slaying in an old temple, you never know
[20:20] <+Randy_CoA> np also have you posted yet on (Link: https://www.facebook.com/groups/113659528696186/)https://www.facebook.com/groups/113659528696186/ 10k ttrpg players
[20:20] <~Dan> DanLKG: *nod*
[20:21] <+Randy_CoA> how many players seems to be the right amount two players? four? how many woudl be too few or too many to have a good game session?
[20:22] <+DanLKG> Our play tests have been largely 3-4
[20:22] <+DanLKG> I don’t think 2 would be too few
[20:22] <+Randy_CoA> how long does it take to get started? character creation and what not?
[20:22] <+DanLKG> But I feel like 6 or more might be too many? It depends on your preferences
[20:22] <~Dan> How large is the typical majimonster (insofar as there is such a thing)?
[20:24] <+DanLKG> You’ll need to read the opening chapter on character creation, but it doesn’t take terribly long. There’s no dice for stats, most of the customization comes from picking out characteristics, abilities, and equipment
[20:25] <+SandiLKG> The vary in size, from the very tiny spiricoot, which can slip by unnoticed in the dark, to the giant Amphiboil, much larger than a frog, even larger than a person…
[20:25] <+Randy_CoA> was a pleasure to meet you guys will be watching your KS and cheering you on good night Dan and crew!
[20:25] <+DanLKG> Sizes run the gambit
[20:25] <+SandiLKG> and many Monsters are larger than that, even.
[20:25] <~Dan> Have a good one, Randy_CoA!
[20:25] <+JonLKG> nice talking to you Randy
[20:25] <+DanLKG> Thanks Randy!
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[20:25] <~Dan> Ah, I see. I was thinking that the monsters were giant-sized for some reason.
[20:26] <+JonLKG> some are pretty large
[20:26] <~Dan> That makes more sense from an adventuring perspective, then.
[20:26] <+DanLKG> Large and small. One of my favorites is Steinmaske, its a stone mask that floats around and causes mischief, is just the size of face
[20:26] <+SandiLKG> They are generally larger than the animals they represent, though…
[20:27] <+DanLKG> Yes, it should be noted normal beasts still inhabit the wild in the setting we provide
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[20:27] <+DanLKG> So there will be stats for bears, wolves, etc
[20:27] <+SandiLKG> otherwise, the people would have practically no food…Majimonster is tough eating.
[20:27] <+JonLKG> They aren’t magic, so you can’t bind them.
[20:27] <+DanLKG> lol
[20:28] <~Dan> Are all supernatural abilities focussed on Majimonsters?
[20:29] <+DanLKG> From what we’ve developed so far, yes
[20:29] <~Dan> So you mentioned cultists… What would they be worshipping?
[20:29] <+DanLKG> We’ve tried making things exclusive to binders that didn’t affect MajiMonsters in combat, but either had a hard time including it
[20:30] <+DanLKG> or it just didn’t make sense, or wasn’t attractive enough to the player over other MajiMonster combat actions
[20:30] <+DanLKG> Sandi can you jump on that one?
[20:31] <+SandiLKG> Some want to bring back the ancient power of the maji, the black magic that made the world fall in the first place–these are particularly dangerous foes that might possess forgotten skills and powers.
[20:31] <+DanLKG> Yeah, I wouldn’t necessarily call it worship, more like… malfeasance? General none-goodery
[20:32] <+DanLKG> *non-goodery
[20:32] <+SandiLKG> There are a number of other cults that are more focused around a common goal than Gods.
[20:32] <~Dan> So they are nogoodniks?
[20:32] <+DanLKG> Haha Sandi’s description is much more flavorful
[20:32] <+SandiLKG> yep.
[20:32] <+DanLKG> But they’re one of the many antagonists we’ve created
[20:32] <+SandiLKG> baddies.
[20:32] <+JonLKG> They’re after the moose and squirrel MajiMonsters
[20:32] <+DanLKG> lol
[20:32] <~Dan> 😀
[20:33] <~Dan> How do you handle non-combat actions? For example, what would you roll for things like jumping over a chasm?
[20:34] <+DanLKG> Any task like that would be a check
[20:34] <+DanLKG> A check is always 2d6, and goes against a step of difficulty
[20:34] <+DanLKG> The steps are 3 / 5 / 7 / 9 / 11
[20:34] <+DanLKG> 7 being default, and then adjusted for difficulty
[20:35] <+DanLKG> Many combat techniques, characteristics, abilities, and items affect checks
[20:35] <+DanLKG> So in your example, jumping over a small chasm might be an Easy Check (5 or higher on 2d6)
[20:36] <~Dan> Right, I follow you there. I was thinking more in terms of what ability you would roll.
[20:36] <+DanLKG> And if you have a characteristic that gives you a bonus to athletic checks, it would apply
[20:36] <+DanLKG> You don’t!
[20:36] <+DanLKG> If you want your character to be strong, you can select the strong characteristic
[20:36] <+DanLKG> We found that was much more interesting than trying to work a new set of ability scores in
[20:37] <~Dan> Ah, I see…
[20:37] <~Dan> (brb — please continue)
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[20:37] <+DanLKG> Especially from a numbers stand point, it eliminated the need to have such a wide set of ability scores so binders felt different from each other, but also MajiMonsters felt significantly stronger than binders
[20:39] <+DanLKG> Having a wide selection of characteristics to choose from allows you to craft a character that is dynamic, feels unique, and doesn’t bog the player down with abstract attribute scores
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[20:40] <~Dan> (back)
[20:41] <~Dan> No skills, I presume?
[20:41] <+DanLKG> No, we started with skills much to the tune of D&D, but quickly turned away from that
[20:41] * ~Dan nods
[20:41] <+DanLKG> again, something better handled by characteristics
[20:41] <+JonLKG> Skills are handled with checks, but if you have a certain characteristic you get a bonus on certain checks
[20:42] <+JonLKG> I repeat what dan says
[20:42] <+JonLKG> dan says
[20:43] <+SandiLKG> I see “characteristics” akin to some LARP systems–they define the character as much as what they can do.
[20:43] <+DanLKG> It really puts the players on the same playing field, handling it that way, and puts more power into the roleplaying
[20:43] * ~Dan nods
[20:43] <+DanLKG> Careful Sandi, some players see “LARP” as a dirty word 😉
[20:43] * ~Dan chuckles
[20:44] <+SandiLKG> ah shucks.
[20:44] <~Dan> Is this the first game from your company?
[20:44] <+DanLKG> As a company yes
[20:44] <+DanLKG> But not the first game we’ve made! We want this to be a success, because we have a lot of ideas
[20:45] <+JonLKG> we’ve been making games for ourselves for years
[20:45] <~Dan> For publication?
[20:45] <+JonLKG> Just for fun, we like making games
[20:45] * ~Dan nods
[20:46] <+SandiLKG> And playing them! And making stories!
[20:46] <+DanLKG> So many games, we had a Zelda skin for D&D in college
[20:46] <+JonLKG> This one we liked so much, we really wanted to share it
[20:46] <+DanLKG> A board game which was basically a fantasy, rune-magic, death match type deal
[20:46] <+JonLKG> A supplement to Zombie Dice.
[20:47] <+DanLKG> Yeah, that was Stew’s favorite
[20:47] <~Dan> How do you see MajiMonster progressing?
[20:48] <+DanLKG> The first release will be the Core Rulebook, with online content having extra Monsters and content we couldn’t fit
[20:48] <+DanLKG> We have planned 1 adventure in tandem, Echoes of the Lost Empire
[20:48] <+DanLKG> Past that, we’d like to make a Monster only book
[20:49] <+SandiLKG> I think we should do a theme park. 😉
[20:49] <+JonLKG> if the market is there, we could make a second book with new monsters, new classes, new affinities
[20:49] <+DanLKG> Ha well, that’s the thing, it depends what kind of support is out there
[20:49] <~Dan> Well, yes. 🙂
[20:49] <+DanLKG> If we can make it a reality, we plan on marketing it and hitting up the convention ciruit
[20:49] <+DanLKG> *circuit
[20:49] <+JonLKG> woo conventions!
[20:51] <+DanLKG> Yup, Gencon, MAGFest, Katsucon, etc
[20:51] <+JonLKG> I’m kinda the Con guy, I go to Gen Con and such
[20:51] <+DanLKG> UnPub this weekend!
[20:51] <+JonLKG> UnPub is this weekend, then following is Katsucon
[20:51] <~Dan> In what’s left of regular time, is there anything we haven’t covered that you guys would like to bring up?
[20:51] <~Dan> And I should mention that you’re more than welcome to stay and field questions as long as you like.
[20:52] <+DanLKG> First I want to thank you for the opportunity! We had fun!
[20:52] <~Dan> Absolutely!
[20:52] <~Dan> For that matter, I hope you guys will feel welcome to hang out with us any time you like.
[20:53] <~Dan> We have quite a few game authors who do so regularly.
[20:53] <+DanLKG> I would encourage everyone to ask us any question you want- we’re on Eastern Time, so we’re probably gonna log off, but you can always leave questions on the Kickstarter Campaign
[20:53] <~Dan> (AP_Jeff and Silverlion among them.)
[20:53] <+JonLKG> I might have to come back if R.A. Salvatore is coming by
[20:53] <+DanLKG> I think we just may do that!
[20:53] <@Silverlion> Cool.
[20:53] <+SandiLKG> Yeah–I’m sold.
[20:53] <+DanLKG> He killed Chewbacca! HE’S GOT QUESTIONS TO ANSWERS
[20:53] <@Silverlion> I like your game.
[20:53] * ~Dan chuckles
[20:54] <@Silverlion> Oh heavan’s, don’t ask that. He’s kinda..”sensitive”
[20:54] <~Dan> SandiLKG: Sold on the chatroom?
[20:54] <+DanLKG> Lol I’m just citing a Penny Arcade comic
[20:54] <+JonLKG> do people actually bring that up to him?
[20:54] <@Silverlion> Some do.
[20:54] <+GrimTheWanderer> Just like all authors, kiss his ass, give him booze, and don’t try to make him submit drafts in a timely fashion.
[20:55] <~Dan> Only amatuers ask him that.
[20:55] <~Dan> It’s a Wookiee mistake.
[20:55] <@Silverlion> Not all authors pitc…never mind. Just never mind.
[20:55] <+JonLKG> lol
[20:55] <+DanLKG> Haha
[20:55] <+DanLKG> Can we drop one last shameless plug to the KS page?
[20:55] <~Dan> Please do!
[20:56] <+DanLKG> Haha thanks!
[20:56] <+DanLKG> (Link: https://www.kickstarter.com/projects/1289238857/majimonsters-the-monster-catching-tabletop-rpg)https://www.kickstarter.com/projects/1289238857/majimonsters-the-monster-catching-tabletop-rpg
[20:56] <+DanLKG> We appreciate your support guys
[20:56] <+DanLKG> Monsters Are Coming!
[20:57] <+JonLKG> but they won’t come without your help!
[20:57] <~Dan> 🙂
[20:57] <+DanLKG> Haha thanks. Ok, we’ve gotta hit the hay over here on the East Coast
[20:58] <+JonLKG> Ok, see you guys, thanks for having us. I’m going to bed.