[19:00] <+SkullDixon> I’m Josh Dixon, but most people call me Skull. I am a freelance Animation, Illustrator, and Story Artist out of Portland, Oregon Recently I have been kickstatering my game Cleadonia
[19:01] <+SkullDixon> Cleadonia is a role playing game were players take on the roles of adventurers who explore the hidden and dangerous corners of the world. The game takes place in a high fantasy world wherein lives many fantastic races, many of who are not your usual fantasy fair. In fact you will not find any playable Elves, Dwarves, Humans, Gnomes, Goblins, Halflings,
[19:01] <+SkullDixon> All the races in this game are anthropomorphic animals.
[19:02] <+vbwyrde> like Man-Dog? Man-Bat? Man-Lizard?
[19:03] <+SkullDixon> Centeralized in the game is a large dark forested region that is claimed by any kingdom known as The Nimdor Forest. it is here that many adventures travel to seek their fortune, renown, and mystery
[19:03] <~Dan> vbwyrde: Please hold questions until we get a “(done)” from our guest. Thanks! 🙂
[19:03] <~Dan> (Sorry — forgot you weren’t familiar with the format.)
[19:04] <+SkullDixon> The Nimdor forest Is roughly 200 miles x 800 miles across and runs north to south down the center of the continent.
[19:04] <+SkullDixon> as seen on this map
[19:04] <+SkullDixon> (Link: https://www.behance.net/gallery/20964527/World-map-for-the-RPG-Cleadonia)https://www.behance.net/gallery/20964527/World-map-for-the-RPG-Cleadonia
[19:05] <+SkullDixon> The game’s main core mechanic runs on 2D6. infact you will only ever need 2D6 to play the game
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[19:07] <+SkullDixon> The game is what i would call a skill based system – meaning that skills play an importance over attributes and there are many skills to pick from. Some skills are linked to other skills, and what this means is that you cannot get ranks in that particular skill without having the required ranks in the other first.
[19:08] <+SkullDixon> An example of this would be that you cannot get ranks in Armourer without first having ranks in basic blacksmithing
[19:09] <+SkullDixon> When performing any action or reaction within the game, players roll 2D6 (plus modifiers) against a Target Number known to the GM.
[19:09] <+SkullDixon> You need to roll either equal to or higher than the number.
[19:10] <+Alaren> Sounds pretty straight forward
[19:10] <+SkullDixon> Some effects or situations can increase the Target Number (TN) higher than normal.
[19:11] <+SkullDixon> A few other aspects to the game set it aprt from others
[19:11] <+SkullDixon> 1) the game does not have classes
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[19:12] <~Dan> (Howdy, BlasterKyubey210!)
[19:12] <+SkullDixon> Instead the player pick their skills as they feel to best fit the character they want. Also you get One Talent, which is kind of like a natural in born ability. This talent can be some thing as simple as being a natural martial artist like bruce lee or a magic user.
[19:13] <+SkullDixon> 2) There are no levels in the game. Instead players gain experience in game for completing adventures, good roleplaying, clever ideas, etc.
[19:13] <+SkullDixon> They then can turn around and spend that xp to improve their character
[19:14] <+SkullDixon> You can do this to improve attributes, skill, or even buy new spells.
[19:15] <+SkullDixon> 3) Speaking of magic. This game does not have either the Spell and Forget mechanic or spell points
[19:15] <+SkullDixon> Instead when a caster casts a spell they make a Save Vs. Fatigue roll
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[19:15] <+MonkofLords> Yo MT
[19:15] <~Dan> (Howdy, Monochrome_Tide!)
[19:16] <+SkullDixon> If they fail the roll, the spell still happens but they lose a point of fatigue. the more points of fatigue they lose the more tired they become and the harder it is to cast spells or perform other actions/reactions.
[19:17] <+SkullDixon> 4) You don’t need to roll for damage. ever
[19:18] <+SkullDixon> All weapons/attacks do a listed amount of damage and certain situations or actions can increase or lower the amount of damage dealt.
[19:19] <+SkullDixon> One of this certain situations is by performing Combat Maneuvers, which are gained through the combat skill that the player picks for their character. you gain more and more of them as you character gains ranks in the skill or buy learning them in game from a teacher.
[19:21] <+SkullDixon> 5) A Critical doesn’t do double damage. Instead it bypasses armour, which is just as good since armor in the game aborbs damage and also has its own hit points
[19:22] <+SkullDixon> So thats the game in a kind of rambling nutshell. Any Questions?
[19:23] <~Dan> Thanks, SkullDixon! The floor is open to questions!
[19:23] <+vbwyrde> 🙂 so back to my ill timed question … Man-Dog?
[19:23] <~Dan> 🙂
[19:23] <+vbwyrde> that kind of thing?
[19:23] <~Dan> Yes, actually, can you give us a rundown of the races?
[19:24] <+SkullDixon> Nope. They are all bipeds, but there is no feline or canine race currently. they are on another Continent across the sea.
[19:24] <+SkullDixon> here are the currebt races
[19:25] <+SkullDixon> (Link: http://skull-dixon.deviantart.com/art/The-Races-of-Cleadonia-413751511)http://skull-dixon.deviantart.com/art/The-Races-of-Cleadonia-413751511
[19:25] <+vbwyrde> Is there a related history of the world that should be read?
[19:26] <+SkullDixon> Yes, its in the core book.
[19:27] <+vbwyrde> 🙂 I see.
[19:27] <~Dan> Are there non-anthro counterparts of the races, and if so, what is their relationship?
[19:28] <+SkullDixon> It is not currently up on line but here is a blurb
[19:28] <+SkullDixon> Ertho, as the land was called at this time, was held under the sway of The Twilight King. A being of pure evil and cruel intent; a mythical figure said to be tied to the very forces of nature. The lands were wild and dark and The Twilight King’s minions skulked the lands, keeping the noble races no better than animals or worse. The people lived in the dirt an
[19:28] <+SkullDixon> and had no virtue. Dragons terrorized, enslaving mortals for their own needs, freely killing live stock and villager alike, and acting as gods. The Twilight King cared not for those he ruled. He is was a malicious spirit with power over life and death, night- mares, and a devourer of souls
[19:29] <+SkullDixon> Then to the southern shores of Ertho, upon thier whiteships, came pilgrims seeking refuge from their lost homeland. Nam- ing the land that they found Cleadonia, after their lost queen. The Ta’puc pushed back the darkness and throw down thre Twilight Kin, freeing all the blessed races.
[19:29] <+SkullDixon> The game takes place a few hundred years after this, during what is called the Age of Heroes
[19:30] <+SkullDixon> There are normal deer and bears and such.
[19:30] <~Dan> Are they related to the PC races?
[19:30] <+SkullDixon> They don;t have a relationship
[19:30] * ~Dan nods
[19:31] <+vbwyrde> Is the game targeted towards a specific age range?
[19:31] <+SkullDixon> Under each races’ description its says that calling them after their counter part is like an insult to mostly end in violants
[19:31] <+SkullDixon> violance
[19:31] <+SkullDixon> (I can’t type today)
[19:31] <~Dan> So obviously, this is an anthro game, but you consider it a “furry” game?
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[19:31] <~Dan> (Welcome to #rpgnet, BoomerET!)
[19:31] <+SkullDixon> The normal Age range would be 10+
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[19:32] <+vbwyrde> ok that’s cool
[19:32] <+SkullDixon> I don’t consider it a furry game – but people will put whatever they want in the game
[19:32] <+Acenoid> hi BoomerET
[19:32] <+SkullDixon> So with the races they all have their own names. I mean their not called Deer-people or what ever
[19:32] * +BoomerET waves
[19:32] <~Dan> What do you see as the distinction?
[19:33] <~Dan> (BoomerET: Here for the Q&A?)
[19:33] <+SkullDixon> So going back to the line up I dropped earlier the Weasle people are called Breugus
[19:34] <+SkullDixon> The mouse like People are called the Blodovader.
[19:34] <+SkullDixon> I’m not sure what you mean by Distinction between them. I guess you mean by animals and the races
[19:35] <~Dan> Oh, no. I was asking what you see as the distinction between Cleadonia and a “furry” game.
[19:35] <+SkullDixon> Oh I see.
[19:35] <~Dan> (Geniunely curious, as I’m not all that familiar with that subgenre.)
[19:35] <+SkullDixon> Well, It is a furry game as far as all the player races have fur
[19:36] <+maxmahem> darn it gravity, why do you have to be such a weak force!
[19:36] * ~Dan nods
[19:36] <+maxmahem> (oops!)
[19:36] <+SkullDixon> But alot of the furry stuff i have seen over the years can be a bit more involved in sex than anything else….
[19:36] <~Dan> True.
[19:36] <~Dan> Are you familiar with IronClaw?
[19:37] <+SkullDixon> I’m not that familiar on the subgenre either
[19:37] <+SkullDixon> Nope
[19:37] * ~Dan nods
[19:37] <~Dan> No big deal. That’s another anthro fantasy game that does bill itself as “furry”. If you knew of it, I was just going to get your perspective on that.
[19:37] <+SkullDixon> I have seen comics like that though
[19:38] <+BoomerET> Is MouseGuard furry?
[19:38] <+SkullDixon> I have no idea
[19:38] <+SkullDixon> I would assume no, because its about actual mice and not mice people
[19:38] <+BoomerET> 🙂
[19:39] <+vbwyrde> What inspired you to create this world?
[19:40] <+SkullDixon> When i started to design the game I didn’t have either the setting or the races in mind – that came about later. when testing it was all humans. However, later as i got closer to completion I thought about what i could do to set the game apart and thought about how cool it would be to play a human like Stag like race
[19:41] <+SkullDixon> And then it kind of evolved from there. I didn;t want Cat or Dog races because they are a little to typical I feel. I knew that at some point it there would be some but I just stuck them on a whole other Continent
[19:41] <+SkullDixon> for now
[19:41] * ~Dan nods
[19:42] <+SkullDixon> When it came to creating the world I first drew a map
[19:42] <~Dan> (brb — please continue)
[19:43] <+SkullDixon> Kind of rough and then just started to pick it apart – all while coming up with a history. I guess what I should say is that I first started with the races I wanted and then drew a map.
[19:43] <+SkullDixon> The races and how they fit together and how they would interact with each other helped form an idea of what their history would be.
[19:44] <+SkullDixon> Then i kind of liked the idea of People from a lost land Like Atlantis showing up so i made the Ta’puc (which are rabbit people) take that role
[19:44] <~Dan> (back)
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[19:44] <~Dan> (Howdy, egyptian!)
[19:45] <+SkullDixon> With them they brought a religion to a land being ruled by an evil force so the religion would spread like christainity during the 5th century earth
[19:46] <+SkullDixon> So by adding a few more elements I created this idea of heresy in the game’s culture and history as well as something that players could use or leave as they wanted
[19:47] <+SkullDixon> I think the thing that helped me the most is the fact that i was taking Art History classes for my degree at the time and would write extra notes for myself as to what i would or should add to the game setting
[19:47] <+SkullDixon> (any other questions)
[19:47] <~Dan> The art seems fairly whimsical. Does the tone of the game reflect that?
[19:48] <+SkullDixon> I didn’t put it in the game. I have always felt that people will bring what they want to the game. So if you want whimsical then you get whuimsical otherwise you can get serious or dark
[19:49] <~Dan> Based upon the art and the demo adventure, it appears that while the PCs are all anthro, there are human-like NPC races. Is that anything that the game addresses, or is that “just the way it is”?
[19:50] <+SkullDixon> I just had a distinct idea of what the art should look like, which was reclose to the french comic Donjon by Joanne Sfar
[19:50] <+SkullDixon> I didn;t see any reason to change elves from being human like to more animal like. or at least in the case of the Sidhe
[19:52] <~Dan> Does that make them even more “alien” to the PCs, since they don’t remotely resemble any of them?
[19:52] <+SkullDixon> But in later material I might plan to address it. in the game there is an npc who looks like one of the stag people but in the out of game text it states that he is the last member of an acient race. So who knows, maybe humans did once exist
[19:52] <+SkullDixon> Yes, i think it would.
[19:53] <+SkullDixon> Honestly its not a concept i had put much thought into.
[19:54] * ~Dan nods
[19:54] <+SkullDixon> The only known fantasy races that I can think of that has changed – visually – are goblins
[19:54] <~Dan> From what I’ve seen, the antagonists appear to be more like standard fantasy creatures. Fair point?
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[19:55] <+SkullDixon> Goblins in the game as a nod to the Movie Labyrinth are all different
[19:55] <+SkullDixon> Yes that true
[19:55] <+SkullDixon> That are some differences or changes with the monsters though
[19:55] <~Dan> Can you give some examples?
[19:56] <+SkullDixon> The most obvios would be zombies
[19:56] <+SkullDixon> At the start zombies are just Zombies
[19:56] <+SkullDixon> Corpses given life through magic and dark spirits.
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[19:57] <+SkullDixon> However, zombies need the energy or life force of the living so retain their unlife after a time. if you feed a Zombie enough life force they become something else.
[19:57] <~Dan> (Howdy, RandBrittain!)
[19:59] <~Dan> So they have a sort of undead “life” cycle?
[19:59] <+SkullDixon> Something stronger. their flesh roits off them and they become stronger and more dangerious as a Skeleton
[19:59] <+SkullDixon> yes sort of.
[19:59] <+SkullDixon> They continue to gain power and strength the more lives they take
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[20:00] <+SkullDixon> They can even become dangerious for the person who raised them from the dead because they can over power their master at a certain point
[20:00] <~Dan> That puts me in mind of the game Children of the Sun. In that setting, all undead are the same creature at a different stage of development, from cadaver to bloated monstrosity to human-like to painfully beautiful.
[20:01] <+SkullDixon> Another example would be a Renfield
[20:01] <+SkullDixon> These are minor undead creatures thought to be a type of zombie; however, this is not the case.
[20:02] <+SkullDixon> A necromancer can- not create a ghoul. Vampires are only holders of this secret; they use what is called the slow bite. The vampire only takes a small amount of blood and with that blood the victim losses his soul along with his sanity.
[20:02] <+SkullDixon> This binds the victim to the vampire who turned them into this creature. It’s the lost of the victim’s soul that makes them undead though they still look human.
[20:02] <+SkullDixon> They are used as watch dog and personal servants, and they are always the loyal to their masters. There are no true signs or methods that a person can use to tell if anyone is a Ren- field. All that one has about them is a look of bewilderment and a lack of sanity.
[20:02] <~Dan> Now, are undead creatures undead versions of the PC races?
[20:02] <+SkullDixon> Yes
[20:02] * ~Dan nods
[20:03] <~Dan> Cool.
[20:03] <+SkullDixon> Though I guess you could have undead versions of various Fey creatures to
[20:03] <+SkullDixon> which would be scary
[20:03] * ~Dan nods
[20:03] <~Dan> I’d imagine so, yes.
[20:04] <~Dan> Now you touched on the mechanic behind magic earlier, but how common and powerful is magic in the setting? How unusual is it to meet a wizard?
[20:04] <+SkullDixon> I tried my best to express that magic is not common
[20:05] <+SkullDixon> At least not amoungst normal folk
[20:05] <+SkullDixon> So you wouldn’t find a magic shop, Called A Spellwright’s shop, in every town or village
[20:06] <+SkullDixon> Wizard is one of the Talents you get choose to take at character creation.
[20:06] <+SkullDixon> A wizard in the game can access most of the schools of magic and gain one additional spell to begin with but they have to cast magic through a wizard’s focus
[20:06] <+SkullDixon> Kind of like Gadoff’s staff
[20:06] * ~Dan nods
[20:07] <+SkullDixon> (I knw i spelled that wrong)
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[20:07] <~Dan> (Howdy, Le_Squide!)
[20:07] <+SkullDixon> There is only one Kingdom that is ruled by Magic, whihc is called Nitra
[20:08] <+SkullDixon> But most other places are ruled by normal people with no magic. In the Holy Empire, a spell catser would need a permit in order to use magic within their borders
[20:09] <+vbwyrde> why is magic rare?
[20:09] <+SkullDixon> So most magic users would be view either in wonder, suspicion, or hate. But the magic user with the worse lot, even in Nitra, is the necromancer
[20:10] <+SkullDixon> Its a in born talent much like being an artist.
[20:11] <~Dan> How powerful is magic? What can it accomplish on the high end?
[20:11] <+SkullDixon> So since you can’t learn to become a spell caster the amount of people who can would rely on the number born
[20:11] <+SkullDixon> It can create a Mountain
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[20:12] <+SkullDixon> Travel back intime
[20:12] <+SkullDixon> Open a door to another world
[20:13] <~Dan> Impressive!
[20:13] <+vbwyrde> so magic is incredibly powerful
[20:13] <+SkullDixon> Yes, but to create a mountain is difficult
[20:13] <~Dan> One would hope.
[20:13] <+SkullDixon> First off doing so creaes earthquakes
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[20:14] <+SkullDixon> but before that the spellcaster would have to overcome a difficulty of Impossible
[20:14] <+SkullDixon> which is a 24
[20:14] <+SkullDixon> then also have to deal with a penality to save vs fatigue
[20:15] <+GenoFoxx> can you combine magic users to form a gestalt spell?
[20:15] <+SkullDixon> I would imagine some one is wondering how can you roll 24 on 2D6?
[20:15] <+SkullDixon> you can
[20:15] <+SkullDixon> yes
[20:15] <~Dan> Open-ending rolls?
[20:16] <+SkullDixon> But there are also advanced skill you cannot get at character creation and magic foci like you find in shadowrun that can help you cast spells
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[20:16] <~Dan> (Howdy, LW, Yalborap!)
[20:16] <+SkullDixon> You could also do it as a ritual which would make it easier too
[20:17] <+SkullDixon> Sorry for this One moment brb
[20:17] <+vbwyrde> (I have to go, but want to say thanks, SkullDixon for the presentation. Very interesting. Wish you lots of luck with it! byee all)
[20:17] <~Dan> (Bye, vbwyrde!)
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[20:19] <+SkullDixon> Ok back
[20:19] <~Dan> (wb!)
[20:20] <+SkullDixon> So speaking on the rarity of magic
[20:20] <+SkullDixon> Usually in most fantasy games players buy healing potions from shops
[20:21] <+SkullDixon> You can still do that in this game howver, the other thing you can get are herbs
[20:21] <+SkullDixon> There is a skill called Alchemy or aspect of it is herb alchemy
[20:22] <+SkullDixon> So players can either make their own herbal healing potions or buy them from herbalists
[20:22] <~Dan> That’s a nice touch.
[20:23] <+SkullDixon> Ya, coming up with the list of ingrediants for each herbal item took a while
[20:23] <~Dan> I’ll bet!
[20:24] <~Dan> I noted that the setting includes psionics as well. How rare and powerful are they, and how do they differ from magic?
[20:24] <+SkullDixon> The idea first came up because of the game of Rolemaster that i was playing… 5-6 years ago
[20:24] <+SkullDixon> They have herbs for all kinds of stuff and I was like “more games should have this”
[20:24] <+SkullDixon> This got expanded even more when Skyrim came out
[20:24] * ~Dan nods
[20:25] <+SkullDixon> So psionics is probably just as rare
[20:25] <+BlasterKyubey210> Huh
[20:25] <+BlasterKyubey210> Interesting…
[20:25] <+BlasterKyubey210> Rolemaster…
[20:25] <+SkullDixon> But only like magic wher eyou get schools of magic and spells to pick from
[20:25] <+SkullDixon> unlike magic
[20:26] <+SkullDixon> with psionics you pick powers
[20:26] <+BlasterKyubey210> Ah, plenty of “Classical” Domains for Psi stuff?
[20:26] <+SkullDixon> for instance you can get Telekinesis or Pyrokinesis or healing, or astro Projection
[20:27] <+SkullDixon> ya
[20:27] <+SkullDixon> My favorite is Ectoplasmic Discharge
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[20:28] <~Dan> For smacking ghosts?
[20:28] <+SkullDixon> The ability to form a slightly luminous- vaporous substance that is exuded from the pores. Ectoplasm has two states; an invisible vapor, or a luminous solid. However, you cannot use this to smother a target. The reason for this is that somehow air is still able to pass through the ectoplasm.
[20:28] <+SkullDixon> So you could make rope or a boat or a shield or a sword
[20:28] <~Dan> Ah. That’s pretty cool.
[20:29] <+SkullDixon> I was thinking about Palladium’s Psi-Sword when I came up with it. its seemed like the type of classification it would come out of
[20:30] * ~Dan nods
[20:30] <~Dan> Do you have a character sheet we could see?
[20:31] <+SkullDixon> Sure
[20:32] <+SkullDixon> It will take a moment to load it
[20:33] <+SkullDixon> (Link: https://drive.google.com/file/d/0B4kF1Kp196LqMFQwOTNfalF3Qk0/view?usp=sharing)https://drive.google.com/file/d/0B4kF1Kp196LqMFQwOTNfalF3Qk0/view?usp=sharing
[20:33] <~Dan> Let’s ee here…
[20:33] <+SkullDixon> The edges got cut off because its a PNG from Adobe Illustrator
[20:34] <+SkullDixon> Thats also just the front
[20:34] <~Dan> No worries.
[20:34] <~Dan> How do attributes interact with skills?
[20:35] <+SkullDixon> So Charisma and Appearance both directly affect Charm based skills once they are high enough to recieve bonuses
[20:36] <+SkullDixon> So when you roll a skill based task you roll 2D6 and add your skill rank. In the case of charm based skills you could also add you CHA or APP bonuses to the roll\
[20:36] <+SkullDixon> Otherwise they don’t affect them unless you don’t have the required skill and what to try it anyway.
[20:37] <~Dan> What happens then?
[20:37] <+SkullDixon> In that case you roll using the linked attribute, any bonuses under that attributes are added to the roll.
[20:38] <+SkullDixon> When make an unskilled roll though, the Target Number (TN) jumps up to the next level of difficulty
[20:38] <+SkullDixon> So that would be like going from an average roll of 10 to a challenging roll of 15
[20:39] <+SkullDixon> 10 if you have the skill or 15 if your unskilled
[20:39] * ~Dan nods
[20:39] <~Dan> Does Strength affect damage in combat?
[20:39] <+SkullDixon> Yes
[20:40] <+SkullDixon> Same idea. If the attribute is high enough you begin to get bonuses to damage
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[20:40] <+SkullDixon> Attributes are ranged 1-12
[20:40] <+SkullDixon> 3 being average.
[20:41] <+SkullDixon> If you attributes is above a 3 then you get bonuses
[20:41] <+SkullDixon> if its below you get penalties
[20:41] <~Dan> Is that scale universal, or just for the PCs?
[20:41] <+SkullDixon> Penalties are added to Target Number (TN)
[20:41] <+SkullDixon> Universal
[20:41] <~Dan> So it’s not possible for anything to be stronger than 12?
[20:42] <+SkullDixon> No
[20:42] <~Dan> How strong is 12, just for perspective?
[20:42] <+SkullDixon> However, it should be said that highest a mortal can get without help is 9
[20:43] <+SkullDixon> To get higher than 9 a player would need a god to give ti to him or magic or something along those lines
[20:43] * ~Dan nods
[20:44] *** Max_Supernova is now known as MaxS_AFK
[20:44] <~Dan> Can you give an example of something with a strength of 12?
[20:46] <+SkullDixon> I best I could come up with would be an ancient Dragon who spent a lot of time building his muscles
[20:47] <~Dan> Heh. So pretty damn strong.
[20:47] <+SkullDixon> He could carry easily several tons
[20:47] <+SkullDixon> off hand
[20:47] <+SkullDixon> I have never written anything up with a STR 12 though
[20:47] * ~Dan nods
[20:48] <+SkullDixon> A lot of the monster’s stats are designed in the same fashion as the pc races fro easeof adjusting to the GMs need
[20:48] <~Dan> So we have about 10 minutes left in “regular” time. While you’re more than welcome to hang out with us and answer questions as long as you like, is there anything we haven’t covered that you’d like to bring up?
[20:48] <+SkullDixon> So a Kirin’s attributes are like this: STR 3 STA 3 IQ: 4 REF 3 CHA 3 FOC 3 APP 3 SPT 3 H.P. 45 A.P. 6 FAT: 6 Defense TN: 6
[20:49] <~Dan> (brb)
[20:49] <+SkullDixon> However, they also have other stats beyond this and the GM can add points, just the players do when they make their PCs to increase the creatures Attributes
[20:51] <+SkullDixon> Wingless flight: REF x 15ft movement. Horns: 4 damage, Hoof: 3 damage. Magic ability: Enchantments +3 to cast; +2 to fatigue saving throw. Magical Creature. Aura of Calm: All targets within sight of the Kirin must save vs. magic TN: 9 or become calm and mellow, unable to commit an act of violence or hatred.
[20:51] <+SkullDixon> Natural armor: D.R.: 5. Breath fire: 10 damage; near range.
[20:51] <+SkullDixon> D.R. means Damage Reduction
[20:52] * ~Dan nods
[20:52] <+SkullDixon> This is a Kirin by the by
[20:52] <+SkullDixon> (Link: http://image.wikifoundry.com/image/1/xnWc4BxKeHdwao6NVouLSQ26993/GW441H450)http://image.wikifoundry.com/image/1/xnWc4BxKeHdwao6NVouLSQ26993/GW441H450
[20:52] *** LW has quit IRC: Ping timeout: 488 seconds
[20:52] <~Dan> That’s awesome!
[20:53] <~Dan> Definitely no whimsy there!
[20:53] <+SkullDixon> Its not a commonly known mythical creature so I thought I would show a Pic
[20:53] <+SkullDixon> I didn’t do that pic by the by
[20:53] * ~Dan nods
[20:54] <+SkullDixon> That is another thing, when it came to classic monsters I tried to pull from the classic mythology as much as possible
[20:54] <~Dan> Speaking of which, how large is your game’s bestiary?
[20:54] <+SkullDixon> Which is why Elves, Dwarves, and gnomes are fey creatures
[20:55] <+SkullDixon> Its currently at 36 pages
[20:55] <~Dan> How many creatures?
[20:55] <+SkullDixon> 3 of those are for dragons
[20:58] <+SkullDixon> 101 creatures not including normal animals
[20:58] <~Dan> Very nice!
[20:58] <+SkullDixon> Though i keep coming up with more
[20:59] <+SkullDixon> So an original one is: The Swamp Hook This creature hunts the dark water ways of the world. It is believed to be related to the Creeper, but very few wish to spend enough time with either to prove this theory.
[20:59] <+SkullDixon> They are a long vine like plant that with a barbed sickle like hook at the end of which it uses to snare its prey. Once this is done it will drag the target under the water and hold it at the bottom so the dead body can fertilizes the Swamp Hook’s bed.
[21:00] <~Dan> Yuck.
[21:01] <~Dan> Any last thoughts before I log the chat? 🙂
[21:01] <+SkullDixon> The core book is over 300 pages long so 36 some pages for monsters only knocks a small chunk out of the book
[21:02] <+SkullDixon> The book is full of the game world and everything you need to play the game.
[21:03] <~Dan> Excellent. 🙂
[21:03] <+SkullDixon> Well, I can say that currently that the game’s Kickstarter doesn’t look like it will make the goal. However, I have a plan B
[21:03] <~Dan> Oh? What’s that?
[21:03] <+SkullDixon> So hopefully by christmas I’ll havew the game book up for Print On Demand
[21:03] <~Dan> Cool!
[21:04] <~Dan> I forget… did you link to the KS yet?
[21:04] <+SkullDixon> Once its up I’ll let Dan know and I’ll also be letting everyone who backed the KS and all the people who downlaoded the free adventure know
[21:04] <+SkullDixon> Nope
[21:04] <+SkullDixon> (Link: https://www.kickstarter.com/projects/1499997394/cleadonia-a-high-fantasy-adventure-game)https://www.kickstarter.com/projects/1499997394/cleadonia-a-high-fantasy-adventure-game
[21:04] <~Dan> Great, thanks. 🙂
[21:04] <+SkullDixon> NP
[21:04] <+SkullDixon> Thaks for inviting me
[21:05] <~Dan> And thanks again for stopping by today!
[21:05] <~Dan> Give me just a moment, and I’ll get you the link to the chat log.
[21:05] <+SkullDixon> It was a pleasure