[19:01] <+GarethRH> I’m Gareth Ryder-Hanrahan (aka Mytholder on the interwebz), and I’m one of the writers for the DRACULA DOSSIER, an epic improvised campaign for Pelgrane’s NIGHT’S BLACK AGENTS, the game of spies vs vampires.
[19:02] <+GarethRH> The other writer being Kenneth Hite, who couldn’t make it tonight.
[19:03] <+GenoFoxx> 😦
[19:03] <+GarethRH> The Dossier project consists of two books – DRACULA UNREDACTED, which is a new version of Bram Stoker’s classic novel, where we’ve restored all the secrets that Stoker was forced to remove from his original manuscript, and which has been annotated by three generations of MI6 analysts
[19:04] <+GarethRH> The other book is the DIRECTOR’S HANDBOOK, which is a giant sourcebook that helps the GM turn the novel into the biggest handout ever, and run an improvised campaign where your players get to hunt down and kill Dracula himself, once and for all.
[19:05] <+GarethRH> It’s kickstarting now ((Link: http://bit.ly/draculadossier)http://bit.ly/draculadossier )
[19:05] <+GarethRH> and we just hit our… 21st stretch goal, I believe.
[19:05] <+GarethRH> I lie. 22nd.
[19:05] <+GarethRH> (done)
[19:06] <~Dan> Thanks, Gareth!
[19:06] <~Dan> The floor is open for questions!
[19:06] <~Dan> So let’s see here…
[19:07] <~Dan> First, is Dracula public domain? (I’m assuming so.)
[19:07] <+GarethRH> it is.
[19:08] <~Dan> And what is the premise of the “unredacted” version?
[19:08] <@Silverlion> How different is Dracula in the setting as opposed to the novel?
[19:08] <+GarethRH> the copyright status of Dracula is somewhat crazy – there were lots of pirate editions and adaptations from the word go, but he’s solidly public domain at this point, like myths should be
[19:08] <+GarethRH> The premise is that the novel isn’t a novel – it’s the after-action report of a failed attempt by British Intelligence to recruit a vampire.
[19:09] <+GarethRH> They lured Dracula to England in the hopes of using him as a weapon; he proved unreliable and had to be dealt with. Once the dust had settled, they got Bram Stoker to write up the case notes.
[19:10] <+GarethRH> He got a bit carried away and effectively novelised them.
[19:11] <+GarethRH> Operation Edom – the guys planning to recruit a vampire – decided the thing to do was edit Stoker’s first draft, removing key sections, and publishing the remainder as disinformation, so if their screw-up ever came to light, they could point at the novel and say ‘nonsense! you’re mistaking this Irish hack’s novel for reality’
[19:11] <+GarethRH> however, Edom kept that first draft, with all its secrets and revelations, and locked it away – until your players get their hands on it.
[19:12] <+GarethRH> Dracula is Dracula. He’s a medieval warlord who thirsts for the blood of the living, feeds on innocent women, and commands the meaner things. Stoker got all that right – he’s a monster that must be destroyed.
[19:13] <+GarethRH> However, there’s no guarantee that all of Stoker’s sources were correct. Van Helsing might have been wrong – or lying – when he describes Dracula’s nature and abilities.
[19:14] <+GarethRH> The Dracula of the setting IS the Dracula of the novel – but the novel won’t tell you everything
[19:14] <+GarethRH> (done)
[19:14] <~Dan> Interesting…
[19:14] <~Dan> Are there other antagonists aside from Dracula himself?
[19:14] <+GarethRH> Oh yes.
[19:15] <~Dan> Can you expand on that any, or would that involve major spoilers?
[19:15] <~Dan> 😉
[19:16] <+GarethRH> First, Dracula has his own conspiracy – he’s got his Brides, his Slovakian river traders, his Romani, his Renfields – and this being Night’s Black Agents, he might be the secret power behind, say, the Romanian mafia or the Communist-era Securitate
[19:17] <+GarethRH> There’s also Operation Edom, a rogue operation within MI6, that’s still running and still trying to use vampires as a tool. In 1940, they tried to use Dracula as a weapon against the Nazis; in 1977, they discovered Dracula had his own spy network in England, and in 2011, they tried using Dracula again, this time against Al-Qaeda
[19:18] <+GarethRH> All the NPCs in the Director’s Handbook get three write-ups – as an Innocent, as an Asset (of Edom or some other spy agency) or as a Minion of Dracula
[19:18] <~Dan> Now, is it always a given in a Night’s Black Agents setting that vampires are the only monsters that exist?
[19:18] <~Dan> That’s a nice touch, re: the three write-ups!
[19:19] <+GarethRH> No – there can be all sorts of supernatural weirdness, or you can take a more purist approach.
[19:19] <+GarethRH> For example, you might have Count Orlok running around – he’s the product of a botched experiment in making vampires through weird science.
[19:20] <~Dan> Can you say if there is more weirdness than Dracula and his spawn involved here?
[19:20] <+GarethRH> you could have werewolves patrolling Castle Dracula
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[19:20] <+GarethRH> Jack the Ripper might not have been wholly human
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[19:20] <+GarethRH> It’s an improvised campaign – we’ve got plenty of options for weirdness, but it’s up to individual GMs whether or not they’ll turn those switches on or off
[19:21] <~Dan> Ah, gotcha.
[19:21] <@Silverlion> Camarilla/Millarca would be a good one to use too..
[19:22] <+GarethRH> One of our possible stretch goals is a side adventure called THE CARMILLA SANCTION; we’ve also got Elizabeth Bathory coming up
[19:22] <~Dan> Nice. 🙂
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[19:23] <~Dan> (Howdy, RandBrittain!)
[19:23] <~Dan> So on the face of it, I’d think that it would be difficult to run an improvised campaign with a mystery-based system. How do you make that work?
[19:25] <+GarethRH> Firstly, everything’s interconnected. The players pluck whatever leads they want to follow out of the annotated Dracula Unredacted – say, they want to check out Seward’s Asylum and see what’s there now
[19:25] <+GarethRH> The Director’s Handbook has a write-up for Seward’s Asylum, along with various people and objects that might be found there.
[19:26] <+GarethRH> And one of those will point the agents to the next part of the conspiracy.
[19:26] <+GarethRH> Night’s Black Agents has a structure called a Conspiramid, a hierarchical map of the evil conspiracy
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[19:27] <+GarethRH> you start at the bottom and work your way up, so even though the GM won’t know where the players are going to go next, he or she will know roughly how close they are to finding Dracula
[19:27] <~Dan> This sounds like some fine adventure craftsmanship.
[19:28] <~Dan> How far afield can the adventure send the heroes?
[19:28] <+GarethRH> The other thing to remember is that Night’s Black Agents is more of a thriller than a mystery. You get a clue, it’s going to lead to you somewhere with bad guys shooting at you, or a car chase, or a scene where you get to break into a high-security vault or something equally Bourne-movie-ish
[19:29] <+GarethRH> there, you kick ass until another clue falls out of a bad guy
[19:29] <+GarethRH> The vast majority of the campaign is set in the UK and Romania, obviously.
[19:29] * ~Dan nods
[19:30] <+GarethRH> but we’ve got connections to places like South America – Quincey Morris’ adventures on the Pampas, to China, to the Middle East
[19:30] <+GarethRH> you’ll do your share of globetrotting
[19:30] <+GarethRH> but it’ll all end at Dracula’s castle (probably)
[19:31] <+GarethRH> (done)
[19:32] <~Dan> You mentioned the various on-off switches to customize the adventure… Do those include Dracula himself? You mentioned that the dossier may be misleading, but are Dracula’s abilities fixed or determined by the GM?
[19:32] <+GarethRH> we’ve got two major versions of Dracula
[19:33] <+GarethRH> option one is the classic one, where he’s a damned, satanic figure with occult powers
[19:34] <+GarethRH> option two – in the novel, there’s a weird connection between Dracula and the powers of the earth. Van Helsing suggests at one point that Dracula’s connected to volcanic gases; in Stoker’s original draft, a volcano randomly erupts when Dracula is ‘killed’
[19:35] <+GarethRH> and we’ve chosen our periods of Dracula’s activity – 1894, 1940, 1977 and 2011 – to match real-world earth tremors in Romania
[19:35] <~Dan> Wow. I’ve never heard that bit before.
[19:35] <~Dan> Weird.
[19:36] <+GarethRH> so, option 2 is that Dracula is a telluric vampire, drawing on the energy of the earth
[19:36] <+GarethRH> and we have pseudo-science justification for pretty much everything
[19:37] <~Dan> Huh… That’s really interesting.
[19:37] <+GarethRH> “With this one, all the forces of nature that are occult and deep and strong must have worked together in some wondrous way. The very place, where he have been alive, Un-Dead for all these centuries, is full of strangeness of the geologic and chemical world. There are deep caverns and fissures that reach none know whither.
[19:38] <+GarethRH> “There have been volcanoes, some of whose openings still send out waters of strange properties, and gases that kill or make to vivify. Doubtless, there is something magnetic or electric in some of these combinations of occult forces which work for physical life in strange way; and in himself were from the first some great qualities.”
[19:38] <+GarethRH> that’s straight out of the published novel, there 🙂
[19:38] <~Dan> I’ll be darned. 🙂
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[19:39] <+GarethRH> so’s the volcano – it got cut at the last minute by Stoker. Obviously, he revealed too mucgh
[19:40] <~Dan> Now, do I recall correctly that Night’s Black Agents doesn’t have one setting? That instead, the GM decides what the vampires are in his setting?
[19:40] <+GarethRH> exactly – there’s a toolkit for building your own style of vampire
[19:41] <+GarethRH> and half the challenge for the players is working out what actually works to kill them
[19:41] <~Dan> So that being the case, would you say that this is strictly an adventure, or is it a sourcebook as well?
[19:42] <+GarethRH> it’s a campaign more than an adventure – we outline a super-quick six-session variant, but you could play this monster for months, even years
[19:43] <+GarethRH> but yes, you can also use the Director’s Handbook as a sourcebook, if you want, say, several dozen NPCs, lots of locations with maps, loads of potential spy organisations and false fronts, a bunch of magic items and relics, and lots more bad guys and monsters
[19:43] <+GarethRH> the current draft of the Handbook is 280+ pages, and that’s before we add in all the stuff we’ve unlocked in stretch goals
[19:44] <~Dan> So it sounds as though someone could buy NBA and this book and get their money’s worth right there.
[19:46] <+GarethRH> if you back the kickstarter, you get instant access to the current draft, so you can judge for yourself – but yeah, even if you never use the Unredacted handout, it’s still the bumper book of vampire fun right there
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[19:46] <~Dan> (Howdy, MonkofLords!)
[19:47] <~Dan> Given the premise of NBA, it almost sounds like this is a great model for what a full-blown campaign should look like.
[19:48] <+GarethRH> Exactly- if you’re going to do a vampire-hunting game, you have to tackle the original (ish) vampire himself
[19:50] <~Dan> There is that, certainly. But more generally, it doesn’t sound like NBA is the sort of game that you’d play in perpetuity. It seems like with the limited premise of any given setting, you’d want to have an end game in mind.
[19:51] <+GarethRH> there’s a definite win condition in any NBA game – get to the top of the conspiramid, kill the leading vampires
[19:51] * ~Dan nods
[19:51] <+GarethRH> here, we draw it out by having two conspiracies to beat up – Operation Edom, and Dracula’s conspiracy
[19:51] <~Dan> “Conspiramid” is an awesome word, as an aside.
[19:51] <+GarethRH> with the ultimate end goal of killing Count Dracula, which is a worthy capstone to any campaign
[19:51] <+GarethRH> There’s also the vampyramid
[19:51] * ~Dan nods
[19:51] * ~Dan chuckles
[19:52] <+GarethRH> the vampyramid details how the bad guys respond to your actions
[19:52] <+GarethRH> like the conspiramid, it’s hierarchical
[19:52] <+GarethRH> so, their first responses are fairly mild – they spy on you, they break into your hotel room while you’re not there, they try to warn you off
[19:52] <+GarethRH> then things escalate as you get closer to the top
[19:53] <+GarethRH> in the Handbook, we’ve got two vampyramids, one for Dracula and one for Edom
[19:53] <~Dan> By the way, just to be clear, I certainly didn’t mean “limited premise” in a derogatory manner.
[19:54] <+GarethRH> Edom’s got the government connections – they dig into your history. They put you on Interpol’s wanted list. They threaten your allies. They make deals with you to get you to back off
[19:54] <+GarethRH> Dracula… doesn’t work like that. He gets into your dreams. He eats your family and turns them into monsters. He massacres people to intimidate you, just because he can.
[19:55] <+GarethRH> I know – limited is good in this case. You want an end goal to maintain forward momentum
[19:55] * ~Dan nods
[19:55] <~Dan> I didn’t think you’d taken it that way. Just wanted to get that on the record for those reading the log. 🙂
[19:56] <+GarethRH> hello, people of the future. I speak to you out of the distant past, a voice echoing across the decades. Or hours, depending on when you read this.
[19:56] * ~Dan chuckles
[19:58] <~Dan> Hmm… I’m honestly not sure what else to ask that wouldn’t amount to revealing the plot of the adventure. Is there anything we haven’t covered that you’d like to bring up?
[19:59] <+GarethRH> the plot is improvised by the GM in response to the players’ actions – we just give the GM a giant pile of tools and a framework to build on
[20:00] <+GarethRH> so, it’s impossible to reveal the plot – it’s shroedinger’s vampire
[20:00] <~Dan> Ah. Well, there is that. 🙂
[20:01] <+GarethRH> but there’s lots of stuff that hasn’t been mentioned yet – the role of the annotations in the novel, the crazy Icelandic stuff, the Legacies…
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[20:01] <~Dan> Well, by all means, tell us! 🙂
[20:02] <~Dan> (Welcome to #rpgnet, Derek!)
[20:02] <+GarethRH> Stoker’s Notes, too… and the Hawkins Papers
[20:02] <+Derek> (hey, Dan)
[20:02] <+GarethRH> Which bit catches your eye first?
[20:02] <~Dan> Hmm. Let’s just go in the order you mentioned them. All of that sounds intriguing. 🙂
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[20:02] <~Dan> (Derek: Here for the Q&A? 🙂 )
[20:03] <+Derek> (uh, sure, as much as anything else 😉 )
[20:03] <+Derek> (i’ve already backed the KS)
[20:03] <+GarethRH> so, Edom tries to recruit a vampire back in 1894, screws it up, gets Stoker to write up the case notes, and that gives us the original underrated Dracula
[20:04] <+GarethRH> In 1940, they try to reactivate Dracula as a weapon against the Nazis, who are about to roll into Romania with all its sweet, sweet oil
[20:04] <+GarethRH> Edom parachutes an SOE team into Romania. The sole survivor of that botched operation makes notes in his copy of the Unredacted manuscript
[20:05] <+GarethRH> In 1977, MI6 discover there’s a leak – and somehow, it’s connected to the Romanian securitate. Edom go “hang on, we did have that mind-controlling vampire running around unsupervised, and he can create immortal servants… this might be our bad”
[20:07] <+GarethRH> Another analyst digs out the notes and annotations made by that sole survivor, writes up his own speculations in the margins of the same document, and comes to the conclusion that Dracula should be filed under “really bad things we shouldn’t mess with”
[20:07] <+GarethRH> He sticks the doubly-annotated manuscript in MI6’s vaults, only this time he sets a flag in their computer network
[20:07] <+GarethRH> so if anyone tries reactivating Dracula again, they can be stopped
[20:08] <+GarethRH> in 2011, after the 7/7 attacks, that flag gets triggered, and the manuscript ends up in the hands of a third analyst, who uses the nickname HOPKINS. She calls her predecessors CUSHING and VAN SLOAN after other famous vampire hunters
[20:09] <+GarethRH> She makes more notes, then vanishes – but before she vanishes, she arranges to get the manuscript into the hands of the PCs
[20:10] <+GarethRH> the annotations let us give clues that aren’t directly related to the novel text – we can, say, grab a name mentioned in passing, and make it interesting. For example, Dracula sends a letter to Herr Leutner in Varna at one point – an annotation explains that the Herr Leutner of 1894 is the ancestor of the Leutner family who own a Bulgarian weapons company
[20:11] <+GarethRH> they also mean we’ve got four different sets of NPCs – from 1894, 1940, 1977 and the present day
[20:11] <+GarethRH> which is useful, as most of the 1894 NPCs have died of old age by now, and the 1940 ones aren’t looking too spry
[20:12] <+GarethRH> (done)
[20:13] <~Dan> Is there any explanation for why Edom would think they could control Dracula in the first place?
[20:14] <+GarethRH> George Stoker (Bram’s brother) and Armin Vambery (occult expert, world traveller, and spy) were both working for the British government during the Russo-Turkish war
[20:14] <+GarethRH> there, they discovered the existence of vampires, and after quite a bit of study and preparation, Edom decided it was worth the gamble
[20:15] <+GarethRH> In our writeups of the original cast, we give three versions of each of them – again, as Innocent, as agent of Edom, and as Minion of Dracula
[20:15] <+GarethRH> for example, one possibility – if Lord Godalming was in on the plan – was that Edom intended to make a very British vampire
[20:16] <+GarethRH> they’d lure Dracula over with promises of an all-you-can-drink buffet in London, get him to vampirise Lord Godalming (who, as a gentleman and an Englishman, would of course be able to control his bloodlust)
[20:17] <+GarethRH> and then they could safely eliminate Dracula
[20:17] <~Dan> Makes sense (in a twisted occult sort of way). 🙂
[20:18] <+GarethRH> we’ve similar takes for all the other characters.
[20:18] <+GarethRH> plus, a recurring theme of the campaign is “Edom overreaches and screws things up”
[20:19] <+GarethRH> “Let’s get Dracula to hunt terrorists! He fought the Turks when he was alive, so I’m sure he’ll be happy to hunt down Al-Qaeda. What do you mean, collateral damage?”
[20:21] <+GarethRH> (done)
[20:21] <~Dan> As an aside, the premise of the campaign almost seems like a lesson why NBA doesn’t feature vampire protagonists.
[20:21] <+GarethRH> vampires are evil and should be killed
[20:23] <+GarethRH> want to hear the crazy Icelandic bit?
[20:23] <+Derek> yes!
[20:23] <~Dan> Absolutely. 🙂
[20:24] <+GarethRH> so, we’ve got two sources for original Dracula lore. The first, and the most important, is Stoker’s Notes. Before writing his novel – or, in the fiction of this campaign, before polishing up his brother’s case notes.
[20:25] <+GarethRH> Bram Stoker wrote up a bunch of outlines and notes, which contain all sorts of weirdness that never made it into the novel
[20:25] <+GarethRH> Extra characters, like Kate Reed or Inspector Cotford
[20:25] <+GarethRH> more servants for Dracula
[20:26] <+GarethRH> black masses, mysterious banquets, the resurrection of the dead… plus, he also wrote a whole chapter with werewolves and lightning storms and vampire brides that eventually got published as Dracula’s Guest
[20:26] <+GarethRH> we’ve mined the notes pretty thoroughly for added stuff, and we’ll be adding many of those outlined elements back in
[20:27] <~Dan> Huh… He originally planned to have werewolves in Dracula?
[20:27] <+GarethRH> now, the other source we’ve drawn on a bit is the Icelandic translation of Dracula. It was the very first translation of Dracula into another language
[20:27] <+GarethRH> maybe – it’s hard to say if it’s a werewolf, or a vampire in wolf form
[20:28] <+GarethRH> the Icelandic translation includes a foreword by Stoker
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[20:29] <+GarethRH> and a few years ago, it got translated, and people were amazed by it, because Stoker mention stuff like Jack the Ripper, and maintains the fiction that the events of the novel were all real
[20:30] <+GarethRH> Stoker also gives his blessing to the translation; he was involved with it more than any other translation
[20:30] <+GarethRH> the thing is – and this only came to light quite recently – the Icelandic Dracula is wildly different to the original
[20:31] <+GarethRH> it’s got Dracula leading a satanic conspiracy in London, for example
[20:31] <+GarethRH> we’ve got Hans Corneel de Roos, the Dracula scholar who’s working on translating the Icelandic edition back into English, to do an intro to the handbook for us
[20:32] <+GarethRH> and because we’ve tied Dracula to earthquakes and volcanoes, Iceland works on another level too
[20:33] <+GarethRH> (done)
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[20:34] <~Dan> Let’s see… What about the Legacies?
[20:34] <+GarethRH> so, you’ve got the original cast – Van Helsing, Seward, Mina Harker and so on
[20:35] <+GarethRH> unless something weird is going on, they’re all dead by the present day
[20:35] <+GarethRH> but they had descendants – grandchildren and great-grandchildren and so on, who may have grown up in the shadow of their ancestor’s story
[20:36] <+GarethRH> these are the Legacies – the present-day counterparts of the original characters.
[20:36] <+GarethRH> (Random real-world historical bit we haven’t worked in yet – guess the name of the guy running MI5 in 1940? Harker….)
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[20:37] <~Dan> Nice. 🙂
[20:37] <+GarethRH> Again, every legacy gets three write-ups. They might be unaware of their family heritage; they might have been on Edom’s rolls since they were born, or they could be working for Dracula in some capacity
[20:37] <+GarethRH> There are also notes on letting a player play a legacy, and how best to use them
[20:38] <+GarethRH> (done)
[20:39] <~Dan> You mentioned the Hawkins Papers?
[20:40] <+GarethRH> Peter Hawkins was the lawyer who sent Jonathan Harker to Transylvania in the first place, and who mysteriously drops dead of gout in a not-at-all suspicious way midway through the novel
[20:40] <+GarethRH> he’s a dead cert for a high-level Edom officer, if not the head of the conspiracy in the first place
[20:41] <+GarethRH> The Hawkins Papers are notes and documents that the player characters might steal during the campaign, giving more background and clues about Edom’s structure and plans
[20:41] <+GarethRH> they’re not necessary to run the campaign, but they’ll be a lovely addition, especially for players who love handouts
[20:41] <+GarethRH> (done0
[20:43] <~Dan> Very cool.
[20:44] <~Dan> Are there any other interesting bits like that you can share?
[20:45] <+GarethRH> We’ve got a bunch more stretch goals – campaign frames that’ll adapt the Dracula Dossier to other GUMSHOE games, for example, like Timewatch or the Ecoterrorists or Trail of Cthulhu
[20:46] <+GarethRH> more encounters and locations. More side adventures.
[20:46] <+Derek> How soon until we see those stretch goals listed? Some are, some aren’t. Could they draw more backers?
[20:46] <+GarethRH> We’ve already unlocked the upgrade that makes it’s a full colour Handbook, for example
[20:46] <+GarethRH> We’re listing them one at a time for the moment
[20:47] <+GarethRH> as we cruise through the middle stages of the kickstarter
[20:47] <+Derek> ok
[20:47] <+GarethRH> we know that we’ll get most of our funding at the start and the end – so when we get close to the end, we’ll set up a bunch of targets for the backers to knock down
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[20:48] <+GarethRH> (Plus, not every planned stretch goal is locked down yet – we’ve brought in a few specialists to tackle particular topics)
[20:49] <+GarethRH> We’ve got ten minutes left – it’s nearly 3am here
[20:49] <+GarethRH> so if there’s anything else about this or any other projects…
[20:50] <~Dan> What’s your next project, for this or any other line?
[20:51] <+GarethRH> the stretch goals for this are going to keep me busy for a while, plus we need to get the annotations for the Unredacted Book done
[20:51] <+GarethRH> but I’ll also be working on Fear Itself 2nd Edition, and a 13th Age sourcebook on demons, and the upcoming 13th Age Monthly
[20:51] <+RandBrittain> Where do you see this campaign falling on the realism-to…whatever the opposite of realism is in this case… scale?
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[20:53] <+GarethRH> it’s a modern day thriller. Virtually everything in there is based on real-world stuff to some degree, with the obvious exception of the vampires (or are they… *spooky music*)
[20:54] <+GarethRH> the player characters are hyper-competent but still human spies. The politics and history are all drawn from our world, filtered through an action movie lens
[20:55] <+GarethRH> so, realistic enough to be plausible, but ultimately it’s about blood-sucking immortal monsters
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[20:55] <~Dan> (Howdy, Shade!)
[20:55] <+GarethRH> (much like the original novel, in fact, which merges gritty real-estate transactions with bowie-knife-fighting cowboys fighting monsters)
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[20:56] <~Dan> On a related note, I seem to recall combat being fairly abstract in the core Gumshoe rules. Are they any more detailed in NBA?
[20:57] <+GarethRH> there are thriller combat options, which let you spend points for added effects like throwing your foe out a window, or doing a called shot to the heart with a sharp stick
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[20:58] <~Dan> Cool.
[20:58] <+GarethRH> as well as stuff like the Technothriller Monologue, where you get Shooting points back for giving a lovely detailed description of your customised weapon, ideally with as many acronyms as possible like a Tom Clancy novel
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[20:59] <~Dan> Oh, you’re that Derek. 😀
[20:59] <+Eden_Derek> yessir
[20:59] <~Dan> Cool. 🙂
[20:59] <+Eden_Derek> sorry, my connection dropped out.
[20:59] <~Dan> No problem!
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[21:00] <+Eden_Derek> I may be “that” Derek, but I am super excited for DD
[21:00] <~Dan> 🙂
[21:00] <+GarethRH> huzzah
[21:00] <+GarethRH> me too, even after months of writing and literally years of planning and prep
[21:01] <~Dan> That’s awesome, Gareth. It sounds like you’ve done a fantastic job. 🙂
[21:01] <~Dan> Before I log the chat, do you have that image you mentioned, Gareth?
[21:02] <+Eden_Derek> In case no one said it, Gareth, thank you! for sending Ken to do the One Shot Podcast. It really helped me get my head around the rules and a taste for what the upcoming product can do.
[21:02] <+GarethRH> I’m very pleased with it, certainly. And we’ve a bunch of previews up all over the place, linked from the kickstarter (bit.ly/draculadossier, he plugged seamlessly)
[21:02] <+GarethRH> one sec, I’ll dig it up
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[21:05] <+GarethRH> PMed, I think
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[21:05] <~Dan> Got it! Give me just a moment here, and I’ll get you the link to the log.