[13:31] <+ChristianMuckler> Hi all, my name is Christian Muckler. I am the Creative Director of Ultimum, an upcoming tabletop/pc/smartphone/tablet/website RPG. I am working with a team of eight others who range in skills from App and Web development to art and mechanics work.
[13:32] <+ChristianMuckler> We are currently on Kickstarter: (Link: https://www.kickstarter.com/projects/1409548667/ultimum-tabletop-rpg)https://www.kickstarter.com/projects/1409548667/ultimum-tabletop-rpg
[13:32] <+ChristianMuckler> Our website is: (Link: http://www.ultimumrpg.com/)http://www.ultimumrpg.com/
[13:33] <+ChristianMuckler> I have posted all of our updated artwork to our Media Page: (Link: http://www.ultimumrpg.com/media.html)http://www.ultimumrpg.com/media.html and a Beta Character Sheet to our Downloads Page: (Link: http://www.ultimumrpg.com/downloads.html)http://www.ultimumrpg.com/downloads.html
[13:33] <+ChristianMuckler> Thanks for giving me the time to do a little shameless promotion today 🙂
[13:34] <~Dan> (I sent you a PM, ChristianMuckler. 🙂 )
[13:34] <+Firlefanz> Hi Christian, welcome back. 🙂
[13:34] <+ChristianMuckler> (done)
[13:34] <~Dan> Thanks! The floor is open to questions!
[13:35] <~Dan> So what is Ultimum about? What genre?
[13:36] <+ChristianMuckler> Ultimum is a science-fiction story with a very “Wild-West” style environment of pushing unknown frontiers and discovering a new world.
[13:36] <+ChristianMuckler> (done)
[13:36] <~Dan> What’s the story behind the setting?
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[13:38] <+ChristianMuckler> In about 2020, we start building robots. We give these robots the same rights as humans and instead of trying to kill us, they help us. In helping us, we create interstellar space travel and begin to explore the galaxy.
[13:38] <+ChristianMuckler> We create a fleet, called Alpha Fleet and go off to explore the galaxy with the best and brightest of humanity and robots (self-named Automata).
[13:39] <+Firlefanz> Neat.
[13:39] <+ChristianMuckler> A few years into the great expedition, we lose contact with all of our fleets. A year after that, one vessel returns to Earth, crippled and damaged with a message: “We are not alone and they are coming for us.”
[13:40] <+ChristianMuckler> There are 3 Automata that were the first created. They are wise and benevolent towards humanity. They are Tellus, the scientist. Heron, the Architect and Achilles, the Warrior. These three Automata begin to develop a plan to save humanity from this coming alien threat.
[13:41] <+ChristianMuckler> Every scenario shows the same results: The Earth is doomed. The alien technology is too advanced and we stand no real chance against them. Humanity will likely be enslaved or exterminated.
[13:42] <+ChristianMuckler> Achilles devises a plan to present to Tellus and Heron: We build another fleet with all possible haste and resources. We send as many people as far away as possible.
[13:43] <+ChristianMuckler> Tellus begins calculations for a wormhole jump that will send this new fleet, dubbed the “Phoenix Fleet” to the Andromeda Galaxy, safely away (hopefully) from this alien threat.
[13:44] <+ChristianMuckler> Achilles plan is two-fold, however. Achilles refuses to allow the aliens to have a complete victory. He gathers three different animal species known for their intelligence, ferocity and social ability.
[13:45] <+ChristianMuckler> They are wolves, bears and crocodiles. Tellus, gathers several primate species together. These animal species are gathered together in a secret location. Their genetics are manipulated to evolve quickly and in a similar fashion to mankind.
[13:45] <+ChristianMuckler> This is called the Nemesis Protocol.
[13:46] <+ChristianMuckler> The Phoenix Fleet departs the Earth shortly before the aliens arrive and begin their purge of the Earth, wiping out humanity and converted through viruses, the Automata that remain.
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[13:47] <~Dan> (Hey there, AP_Jeff! Welcome back!!)
[13:47] <+AP_Jeff> hey
[13:47] <+ChristianMuckler> While this occurs, the three Automata: Tellus, Heron and Achilles, each lead the genetically manipulated animals to distant, safe locations. There they wait, watch and eventually guide these animals during their evolutions
[13:47] <+AP_Jeff> i piggybacked onto a wireless signal that outside our firewall
[13:48] <+ChristianMuckler> (This is why all the animals speak English and know how to Bro-Fist)
[13:48] <~Dan> AP_Jeff: Cool. 😀
[13:48] * ~Dan chuckles
[13:49] <+ChristianMuckler> These animals eventually rise up to build civilizations of their own. The alien occupiers are unaware of their evolution. The animals are led to ancient stockpiles of weapons from the 21st century. The three Automata lead them to war against the alien threat and retake the Earth.
[13:50] <~Dan> (PM to AP_Jeff.)
[13:50] <+ChristianMuckler> A few hundred years later, humans return from the Andromeda galaxy. The Earth is a new world. The continents have moved to create Pangea Ultima, a new super continent. The world is largely unexplored. New races and dangers litter the landscape.
[13:51] <+ChristianMuckler> Humans once again find themselves on a frontier, trying to survive and reclaim their homeland.
[13:51] <+ChristianMuckler> The other playable races are similarly searching for their place in this changing time.
[13:51] <+ChristianMuckler> (done)
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[13:52] <~Dan> (Howdy, AnthonyHoltberg!)
[13:52] <~Dan> So is the setting strictly the Earth?
[13:53] <+ChristianMuckler> In the first phase of the game, yes. It is only on the Earth.
[13:53] <+ChristianMuckler> (done)
[13:53] <~Dan> What is the tech level of the setting?
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[13:55] <+ChristianMuckler> There is a mix of high alien and human technology, mixed in with some primitive, but efficient technology from some of the other races. For example, the Crokodan (man-crocodiles) use fairly primitive tools as well as guns, etc. The Simians (primates) use highly functioning steam technology. The Atlansar (good aliens) and Humans use portable replicators
[13:55] <+ChristianMuckler> called RFDs (Rapid Fabrication Devices)
[13:56] <+ChristianMuckler> There are laser guns, ballistic rifles, swords, clubs, energy shields, power armor, steel plate armor, water filters, etc. A good mix of everything.
[13:56] <+ChristianMuckler> (done)
[13:57] <~Dan> Are there any obvious bad guys in the setting?
[13:57] <+Songtress> Sounds like a lot of mixing and matching? what keeps the lesser forms of technology viable?
[13:58] <+ChristianMuckler> Most definitely, yes. The main antagonists of Ultimum are the Anunnaki, a malevolent race that slaughters or enslaves all other races. They believe the milky way galaxy is theirs.
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[13:59] <+ChristianMuckler> We also have the Kiliyon, a race of 20-30 foot tall centipedes that wear armor, armed with laser weapons that have followed humanity and the Atlansar to Earth from the Andromeda galaxy and have recently began colonizing underground.
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[14:00] <+ChristianMuckler> We also have a host of new animals species that have been genetic altered by the Anunnaki during their reign over the Earth. Some humans have left the main settlement of Phoenix Landing because of their hatred of the Automata and the animal races and have begun to raid and pillage all race’s villages and encampments.
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[14:01] <+ChristianMuckler> Finally, each race is struggling to find common ground. There are essentially a bunch of different bullies on the playground and they’re all staring each other down, trying to see who’s going to make the first move.
[14:01] <+ChristianMuckler> (done)
[14:02] <~Dan> What sorts of unusual powers and abilities are available?
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[14:03] <+ChristianMuckler> Everything is grounded in science of some sort, no matter how crazy it might sound. There are devices that hold vast energies that can be given calculations to emit those energy into destructive effect. Their are psychic abilities that can be used for attack and defense
[14:04] <+ChristianMuckler> There are nano-machines that can be used to infect and cure ailments. There are drones and turrets that can be fabricated. There are also good old-fashioned, tough-as-nuts badasses who hit things with forged steel
[14:04] <+ChristianMuckler> (done)
[14:05] <~Dan> Are there cybernetics and genetic alterations?
[14:06] <+ChristianMuckler> Of course! They’re both an integral part of the game. Players will have initial access to cybernetics. Genetic alterations will come as technology catches up to the needs of frontier living.
[14:07] <+ChristianMuckler> (done)
[14:07] <~Dan> What are psionics like in the setting, and how powerful are they?
[14:09] <+ChristianMuckler> They are balanced and play more of a support role, however, they can be used to make deadly attacks, powerful force fields, heal others and manipulate minds. What makes them useful is that they do not require a device or hands to use them, which means that a psychic character can equip other mundane weapons AND still use their psychic powers.
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[14:10] <+xyphoid> (dang, i am reading this backwards and i thought the 20 foot gun centipedes were the protagonists)
[14:10] <+ChristianMuckler> Two of our classes are build around Psychics, the Shaman, an all out psychic user and the Warden, a monk-like archetype that empowers their abilities with psychic powers.
[14:10] <+ChristianMuckler> (done)
[14:11] <~Dan> So this is a class-based system?
[14:11] <+xyphoid> so, what’s the story with the tablet/smartphone part of the pitch
[14:11] <+ChristianMuckler> Yes. There are 8 playable classes.
[14:11] <+ChristianMuckler> (done)
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[14:12] <+ChristianMuckler> Each medium, book, tablet, smartphone, laptop, pc, etc. will have the same functionality. A player with the iPad App has everything they need to play, as if they purchased the book. All styles of play are connected through the website.
[14:12] <+ChristianMuckler> On the website, players upload information and statistics from their games (virtual or tabletop) and we analyze and trend that data.
[14:13] <+ChristianMuckler> With the trended data, we see where players are adventuring, what they are mining, what they are fighting, who they are fighting, etc. and from this, we build the future setting of Ultimum.
[14:13] <+ChristianMuckler> In this way, the players actions develop the world.
[14:13] <+xyphoid> so the game itself is still a tabletop RPG, but you’ve got a multichannel approach to the rules?
[14:14] <+ChristianMuckler> Correct. At its heart, this is a tabletop RPG, translated for play on all types of electronic devices.
[14:15] <~Dan> Can you describe the core mechanic?
[14:15] <+ChristianMuckler> The visual aesthetics across all mediums will be the same. The Apps will have dice rollers in them, etc.
[14:16] <+ChristianMuckler> The core mechanic is all Abilities and Skills are represented with dice, not numbers. To resolve a conflict, the player rolls an Ability and a Skill die and the GM or other player rolls their relevant Ability and Skill die. They add the results and whoever gets higher, wins.
[14:17] <+ChristianMuckler> We wanted to use dice and stay way from statistics. The fun in RPGs is when we roll the dice, so we have built our core mechanic around that. By increase the size of your die, you increase your chances for victory.
[14:17] <+ChristianMuckler> (done)
Session Close (#rpgnet): Tue Nov 11 14:17:45 2014 -0600
Session Start (Dan:#rpgnet): Tue Nov 11 14:17:55 2014 -0600
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[14:17] *** Topic on #rpgnet is: #rpgnet welcomes Christian Muckler (Ultimum) 11/11/2014 1:30 p.m. CST! || #rpgnet welcomes Preston Poland (The Robotic Age: Mars) 11/11/2014 7:00 p.m. CST! || Q&A schedule: (Link: http://tinyurl.com/rpgnetschedule)http://tinyurl.com/rpgnetschedule || Q&A logs: (Link: https://gmshoe.wordpress.com/)https://gmshoe.wordpress.com/
[14:17] *** Topic set by Dan (Yesterday at 8:46 AM)
[14:17] *** ChanServ sets mode +qo Dan Dan
[14:17] <~Dan> (Whoops)
[14:18] <~Dan> What is the scale?
[14:18] <+ChristianMuckler> The die scale?
[14:18] <+Agamemnon2> (Link: http://img1.wikia.nocookie.net/__cb20130114133742/shadowrun/en/images/5/55/Source_cover_en_Never_Trust_an_Elf.jpg)http://img1.wikia.nocookie.net/__cb20130114133742/shadowrun/en/images/5/55/Source_cover_en_Never_Trust_an_Elf.jpg <= I bought this book today. The cover art is amazing
[14:19] <+Agamemnon2> oh, sorry, Q&A time. My bad
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[14:19] <+ChristianMuckler> Dan, can you clarify scale?
[14:19] <~Dan> The human attribute scale.
[14:21] <+ChristianMuckler> Abilities start around a d2 to d4, some at d6. They progress up to d8 > d10 > d12 > 2d8 > 2d10 > 2d12 > 3d8 and on up from there. We currently haven’t built anything with a stat higher than 3d12, but that doesn’t mean it doesn’t exist
[14:21] <+ChristianMuckler> 😉
[14:21] <+ChristianMuckler> (done)
[14:21] <~Dan> Heh. 🙂
[14:22] <~Dan> Now upon skimming the beta, it appears that there is a size scale as well?
[14:24] <+ChristianMuckler> yes, Tiny, Small, Medium (human), Large (Big Crokodan or Asaborn Bear), Huge (Kiliyon Centipede), Colossal and Titanic.
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[14:24] <~Dan> How does that work in the system?
[14:24] <+ChristianMuckler> We’ll probably add some sizes after Titanic as we move into space.
[14:25] <+ChristianMuckler> The larger the size, the higher the possible maximum Vigor (Strength and Constitution together) and the lower the maximum Dexterity. The smaller, the higher the Dexterity and the lower the Vigor.
[14:25] <+ChristianMuckler> (done)
[14:26] <~Dan> What was your reasoning behind selecting a class/level system?
[14:28] <+ChristianMuckler> There are plenty of open, universal systems out there. We wanted to give players plenty of options, but keep things simple and familiar for newer players. Level 20 is a soft cap.
[14:29] <+ChristianMuckler> Rather than release more core rulebooks, similar to Pathfinder with Ultimate Combat, etc. We will be releasing new classes and races in story expansions, effectively producing two books in one.
[14:29] <+ChristianMuckler> (done)
[14:30] <~Dan> Are there any restrictions on class/race combinations?
[14:31] <+ChristianMuckler> There is no multiclassing, but each class has plenty of options to choose from. Just about every race can be any class, there are a very few restrictions.
[14:32] <~Dan> What are the classes?
[14:32] <+ChristianMuckler> For classes, an example is the Desperado. The Desperado is like a rogue. They have social talents, melee combat talents, ranged combat talents, thief talents, etc.
[14:35] <+ChristianMuckler> The Archon (Artillery Mage), the Controller (Drone, Turret and Nano-Machines, kind of like a Necromancer), the Desperado, The Domitor (Enslaves Pets, uses Psychic attacks), the Shaman (Full fledged Psion archetype), the Strider (Ranger, Sniper), the Warden (Combination of Monk/Cleric/Paladin archetypes) and the Warlord (Fighter, Commando and Tank)
[14:35] <+ChristianMuckler> (done)
[14:36] <~Dan> When you say “artillery mage”, what manner of power is that class using?
[14:38] <+ChristianMuckler> The Archon uses a device called a Ghana. Its a small semi-sentient, robotic cube that contains vast energies within its core. The Archon uses a keyword to call up a simple, holographic display and inputs calculations for the size, distance, shape and intensity of an energy attack. Upon pressing “Enter” the Ghana nukes the face off of something.
[14:38] <~Dan> Heh. Cool.
[14:39] <+ChristianMuckler> The player chooses to learn how to calculate various types of energy, from fire, to electricity, etc.
[14:40] <+ChristianMuckler> (done)
[14:41] <~Dan> How much of a bestiary will the core rulebook provide?
[14:42] <+ChristianMuckler> We are planning to provide approximately 40 adversaries with art in our core rulebook
[14:42] <+ChristianMuckler> (done)
[14:43] <~Dan> Can you give some noteworthy examples?
[14:45] <+ChristianMuckler> Our Kickstarter has a picture of the Pangean Hyena, the new apex predator of the African Veldt. Out west, near the Asaborn (Wolf and Bear people) we have the Ursa Sus Magna or Magna Boar, a 7 foot tall at the shoulder dire pig with large tusks AND fangs. The Kiliyon have several lesser insect species under their control, none of which are smaller than three
[14:45] <+ChristianMuckler> feet in height.
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[14:46] <+ChristianMuckler> There are still rogue, Anunnaki-turned Automata roaming the Earth searching for organics to kill
[14:46] <+ChristianMuckler> (done)
[14:48] <~Dan> How does combat work?
[14:50] <+ChristianMuckler> Combat revolves around the use of Combat Skills. Those are rolled as I mentioned earlier. Using a melee weapon uses Vigor and the Melee Skill. I roll my two dice. The opponent rolls their Dexterity and their Dodge Skill, their two dice. Whoever gets the higher result wins. Either I hit or he dodges.
[14:50] <~Dan> Does degree of success matter?
[14:51] <+ChristianMuckler> Everyone has access to different types of defenses such as armor, shields and energy shields. In order to balance melee and ranged weaponry, Energy Shields act as a point defense system that uses a micro laser to ‘zap’ bullets out of the air, by detecting their velocity. This only works against high velocity attacks though. Melee weapons pass right through
[14:51] <+ChristianMuckler> Degrees of success do matter with certain types of attacks such as Burst Fire
[14:52] <+ChristianMuckler> (done)
[14:52] <~Dan> Are there critical successes and/or called shots?
[14:54] <+ChristianMuckler> There is a critical hit system in place. We’re currently staying away from called shots. It seems like when called shots come out, thats all anyone ever builds their character for. As a combat veteran, I can say that I have never aimed for a head or limb in combat, there’s just too much going on to think about that. So from a realism point of view, we left it
[14:54] <+ChristianMuckler> out.
[14:54] <+ChristianMuckler> Critical hits work similar to Star Wars Edge of the Empire. They cause an effect, rather than just double damage.
[14:55] <~Dan> How do you get a critical hit?
[14:56] <+ChristianMuckler> If your weapon has a 10% chance to crit, you roll a d100. If you get below a 10, you get a critical hit.
[14:57] <+ChristianMuckler> Not very inventive, but simple.
[14:57] <~Dan> So skill has no bearing on it?
[14:57] <+ChristianMuckler> 🙂
[14:57] <+ChristianMuckler> Yes, Skills do add a % to that value.
[14:58] <~Dan> What’s the calculation there?
[14:59] <+ChristianMuckler> Each Die that a skill or Ability uses, d2, d4, d6, d8, etc. has an associated Die Level. 1=1, d2=2, d4=3, d6=4, d8=5, d10=6, d12=7. That die level is added to the weapon’s critical hit % to give a total. Some classes also have talents that increase critical hit %.
[14:59] <+ChristianMuckler> (done)
[15:00] <~Dan> I see… And how is damage determined?
[15:01] <+ChristianMuckler> All weapons have a damage that is generated when a weapon is found or fabricated. For melee weapons, we add Vigor to the damage in some form and for ranged weapons, their damage is mostly static, unless some kind of special ability is generated on the weapon.
[15:01] <+ChristianMuckler> (done)
[15:01] <+ChristianMuckler> The philosophy behind that was
[15:01] <+ChristianMuckler> Most players can tolerate missing a shot. No one can tolerate rolling hitting and rolling a 1 on a d10 for damage 😉
[15:01] <+ChristianMuckler> (done)
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[15:03] <~Dan> Now, when you say that you add Vigor, is that in dice form or as a flat bonus based on the corresponding level?
[15:03] <+AP_Jeff> so a blind 10% chance for a crit hit
[15:04] <+ChristianMuckler> The Vigor addition is a die roll. A bullet hits with the same force every time its fired, thus no variable die roll for damage. A sword has a set hardness, but it is our strength that determines the quality of the hit.
[15:05] <+ChristianMuckler> Jeff, if a Rifle has a Crit % of 8% and the user has a Ranged Medium Skill of d12 (Die Level 7) the two are added to give a total critical hit rate of 15% for that rifle.
[15:06] <+ChristianMuckler> (done)
[15:07] <~Dan> Is there any sort of martial arts system? I know you mentioned that the Warden is akin to part monk…
[15:08] <+ChristianMuckler> Yes. Everyone has the ability to increase either their Striking or Wrestling Skill. The skills and Vigor/Dexterity determine the damage. The Warden simply has talents directly relating to the use of their own body and do not affect weapons.
[15:09] <+AP_Jeff> are teh die levels similar to earthdawn or SW?
[15:10] <+ChristianMuckler> They’re really just a number that is associated with the Die and used to calculate certain talents and such. The core mechanic is based around the die you roll.
[15:10] <+ChristianMuckler> (done)
[15:10] <+AP_Jeff> i assumed you advance the dice level when the skill advances…
[15:11] <+ChristianMuckler> Yes, If you have a d8, that is die level 5, always. Your die level goes up when your die goes up.
[15:11] <+ChristianMuckler> (done)
[15:12] <+AP_Jeff> is there a way to increase your hit chance through taken abilities
[15:12] <+AP_Jeff> ?
[15:12] <+AP_Jeff> im sorry i meant to say critical hit chance…
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[15:13] <+ChristianMuckler> Yes. There are talents that increase critical hit chance. You can also fabricate a new weapon and use special minerals to increase the critical hit% roll.
[15:13] <+Axiomatic> Yowza
[15:13] <~Dan> (Howdy, Axiomatic!)
[15:13] <+AP_Jeff> so how does crafting work?
[15:13] <+AP_Jeff> or as you say fabrication
[15:14] <+Axiomatic> Pray tell, what is the subject under discussion?
[15:14] <~Dan> ChristianMuckler, mind re-posting the link to your KS?
[15:15] <+ChristianMuckler> Each group has access to an RFD (Rapid Fabrication Device). Its a portable, backpack device that has a scanner.
[15:15] <+ChristianMuckler> (Link: https://www.kickstarter.com/projects/1409548667/ultimum-tabletop-rpg)https://www.kickstarter.com/projects/1409548667/ultimum-tabletop-rpg
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[15:15] <+AP_Jeff> so micro-lamular fabrication
[15:16] <+AP_Jeff> err nano-…
[15:16] <+ChristianMuckler> The wearer uses the scanner to detect nearby minerals (rolled randomly on a chart, depending on the environment). The scanner pulls out the base minerals and collects them. The user takes off the backpack when they have enough and tell the RFD what they want to make.
[15:16] <+ChristianMuckler> Yes, nano-fabrication using magnetic fields and lasers.
[15:16] <~Dan> (Howdy, Wooboy!)
[15:17] <+Wooboy> hey again ^^
[15:17] <+ChristianMuckler> Because the RFDs were created quickly and no properly beta tested, they’re a little buggy. So, nothing seems to come out exactly the same twice 😉
[15:17] <+Wooboy> anyone knows or played PENDRAGON before here?
[15:17] <+Wooboy> its a bit old
[15:18] <~Dan> (Wooboy: Q&A in progress. We’ll be done in about 12 minutes. 😉 )
[15:18] <+Wooboy> ok ok
[15:19] * +etaoinshrdlu stuffs tissues in his eyes
[15:19] <+ChristianMuckler> (done)
[15:19] <+etaoinshrdlu> (sorry for disturbing)
[15:19] <~Dan> How do you see the line developing?
[15:19] <~Dan> (No worries, etaoinshrdlu!)
[15:20] <+Wooboy> (why between brackets?)
[15:20] <+ChristianMuckler> We have a phase-based release system.
[15:20] <~Dan> (Side comment outside of the Q&A, Wooboy. 🙂 )
[15:21] <+ChristianMuckler> Phase 1: Rediscover the continent. Phase 2: Rediscover the Earth. Phase 3: Rediscover the Solar System. Phase 4: Rediscover the Galaxy.
[15:21] <+xyphoid> ChristianMuckler: so is this MFD tool the primary way PCs get new stuff? or is it a bonus thing?
[15:21] <+ChristianMuckler> Each Phase will have 2-4 expansion books that serve as milestones in the story, based around events and player generated content.
[15:21] <+xyphoid> it’s interesting seeing crafting integrated at the group level
[15:22] <+ChristianMuckler> The RFD is the primary tool of how players get stuff. There is no money in Ultimum. So the group must scavenge for materials, mine for minerals and use their RFD to build what the party needs.
[15:22] <+Firlefanz> I’m quite impressed by all the thought that has gone into this… sadly I have to say good night.
[15:22] <~Dan> Sleep well, Firlefanz!
[15:22] <+ChristianMuckler> The world at large uses a barter and commodity based economy built around precious minerals.
[15:23] <+ChristianMuckler> Goodnight Firlefanz
[15:23] <+Firlefanz> Danke!
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[15:24] <+ChristianMuckler> For example, to humans, water filters are one of the most valuable commodities. But to Crokodan? not at all.
[15:25] <+ChristianMuckler> By the way, our Media page on our website: (Link: http://www.ultimumrpg.com/media.html)http://www.ultimumrpg.com/media.html has pictures of all races, classes, the RFD, world map, etc.
[15:25] <~Dan> Well, sure, if you want to do things the easy way.
[15:26] <+ChristianMuckler> 🙂 (Link: http://www.ultimumrpg.com/media.html)http://www.ultimumrpg.com/media.html
[15:26] <+ChristianMuckler> oops, (done)
[15:26] <+Wooboy> which rules system is used?
[15:27] <+ChristianMuckler> Its a built from scratch system. You’d have to scroll up a ways to read it 🙂
[15:27] <+Wooboy> arrived too late 😉
[15:27] <~Dan> Actually, we’re about out of time, Wooboy, but the log of the chat will be posted momentariy. 🙂
[15:27] <+ChristianMuckler> Or wait for the minutes
[15:27] <~Dan> momentarily, even
[15:27] <+Wooboy> cool thanks
[15:27] <~Dan> ChristianMuckler: Is there anything we haven’t covered that you’d like to bring up?
[15:28] <+ChristianMuckler> No, you covered a lot of great questions and let me plug in the websites where everything can be found.
[15:28] <+ChristianMuckler> Thank you very much for giving me the time to answer questions today
[15:28] <~Dan> Alrighty then!
[15:28] <~Dan> Thank you for spending time with us!
[15:29] <+ChristianMuckler> My pleasure
[15:29] <~Dan> If you can hang out for just a moment longer, I’ll get the log posted and give you the link.
[15:29] <+ChristianMuckler> Sounds good