[20:02] <+ANKURRPG> I’m Christopher Miller
[20:02] <+ANKURRPG> designer of the new table top rpg called ANKUR
[20:04] <+ANKURRPG> ANKUR – kingdom of the gods is a caste based fantasy/sci-fi table top rpg set in a mythological past
[20:05] <+ANKURRPG> Its based on a lot of Sumerian, Norse, Mesoamerican and hindu mythology
[20:06] <+BlasterKyubey210> Ah yes, always wanted to run though a take on the Epic of Gilgamesh
[20:06] <+ANKURRPG> ANKUR – Further inspiration was taken from authors like; Maurice Chatelain, H.P. Lovecraft, Edward Bulwer-Lytton, and Zacharia Sitchin.
[20:06] <+warcabbit> Interesting. Those cultures aren’t actually related in any major way – the proto-Aryans did trade with the Sumerians a bit, taught them how to ride chariots and all that.
[20:06] <+ANKURRPG> exactly 😉
[20:06] <+ANKURRPG> oh but they are
[20:07] <+warcabbit> … Bulwer-Lytton.
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[20:07] <+warcabbit> Mr. “It was a dark and stormy night.”
[20:07] <+ANKURRPG> I have found after years of research that there are many similarities in language, culture and religion
[20:08] <+ANKURRPG> many norse words, Peruvian words etc translate well into sumerian
[20:09] <+ANKURRPG> Sometimes only phonetically however
[20:09] <+McCleverly> So I assume that something like the Ramayana is where Hindu culture fits in?
[20:09] <+warcabbit> Yes, the norse are an offshoot of the Indo-European language, somewhat after the P.I.A split off to go…
[20:10] <+warcabbit> anyhow.
[20:10] <+ANKURRPG> yes, or the Mahabaratta or rig veda etc…..sorry spelling
[20:10] <+McCleverly> 🙂
[20:11] <+ANKURRPG> I ran across some really cool stuff in the rig veda that describes exactly how to make a space suit for use when traveling between planets!
[20:11] <+BlasterKyubey210> Pfft, must make for a nice laugh if someone tried it…
[20:11] <~Dan> Do I recall correctly that the game is based around “ancient astronauts”?
[20:12] <+ANKURRPG> they even recommended orange colors because they would be more useful during rescue attempts
[20:13] <+ANKURRPG> yes, although, I think the show is cheesy, but the basic principle is the same; that ancient aliens came to earth and created the human race
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[20:14] <+GenoFoxx> Guyver
[20:14] <~Dan> What are these aliens like?
[20:14] <+ANKURRPG> Basically, an alien race from the planetary system Nibiru came to earth searching for gold
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[20:15] <+ANKURRPG> their planet was dying and gold could be used to make mana, which was used in the upper atmosphere to strengthen the planet’s magnetic field
[20:15] <~Dan> (Welcome to #rpgnet, Guest30! Please set your name with the /nick command. 🙂 )
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[20:16] <+ANKURRPG> they found lots of gold on earth but their worker’s life span was lessened on earth due to different torsion fields and they went on strike
[20:16] <+ANKURRPG> the aliens created man as a slave race to work the mines
[20:17] <+ANKURRPG> their planet also comes close to earth every 3,600 years and causes upsets
[20:17] <+warcabbit> So a little Velikovsky?
[20:18] <+ANKURRPG> about 30,000 yrs ago it caused one of our two moons to dislodge its orbit causing the flood
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[20:19] <~Dan> (Howdy, TwentySix!)
[20:19] <+ANKURRPG> after the flood the aliens returned to pick up the pieces but decided to set up a limited government on earth and let the humans largely fend for themselves.
[20:19] <+ANKURRPG> this is where the players enter the picture
[20:19] <+ANKURRPG> the aliens btw look very much like us, we were created in their image after all
[20:19] <+Guest30> Good evening.
[20:20] <+ANKURRPG> their are two racial types of aliens: albinos from the northern continent of their planet and dusky dark haired people from the south
[20:20] <+warcabbit> Sounds like a Sam Zimbalist movie that was never made. Swords and Sandals!
[20:21] <+ANKURRPG> lol
[20:21] <+ANKURRPG> hi
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[20:21] <+warcabbit> How about monsters?
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[20:21] <+warcabbit> They had all kinds of great monsters in those myths.
[20:22] <~Dan> Welcome to #rpgnet, DyminoMonsters!
[20:22] <+ANKURRPG> after the flood in order to keep the two planets from ever colliding again (it happened once 4 billion yrs ago) the aliens decide to envelope their entire planet in an energy field that keeps them in between dimensions
[20:23] <+DyminoMonsters> Thank you Dan.
[20:23] <+ANKURRPG> this is why the “gods” can’t be seen or intereacted with….unless on earth
[20:23] <+ANKURRPG> oh yes, monsters
[20:23] <+warcabbit> Yes, very Worlds in Collision.
[20:24] <+DyminoMonsters> How many monsters are in the habitat in your world setting?
[20:24] <+warcabbit> Man, this game is like every Time-Life collected book they had in the public library. Remember those?
[20:24] <+ANKURRPG> there are your typical prehistoric beasts like saber toothed tigers, mammoths, wooly rhinos, etc
[20:25] <+ANKURRPG> but there are also several mythological beasts that I explain as either now extinct dinosaurs or genetic experiments
[20:25] <~Dan> Like what?
[20:26] <+warcabbit> How about dinosaurs like the… stegosaurus? on the tiles at Angkor Wat or the Mokele-mbembe of africa?
[20:26] <+ANKURRPG> Sirrush (horse sized lizards with horns and poisonous bites), shukin warakin (dire wolves), ul-ti (terror birds – giant 10ft tall ill tempered osterich)
[20:27] <+ANKURRPG> yes, stegos, brontos, pterosaurs
[20:27] <+ANKURRPG> you can ride a pterosaur!
[20:27] <+warcabbit> Oooh, cassowaries on steroids.
[20:27] <~Dan> Terror birds are awesome. 🙂
[20:28] <+warcabbit> Oooh. Like Migh-Tor!
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[20:28] <+DyminoMonsters> How is the game played?
[20:29] <+ANKURRPG> there are beast men of sorts that were genetic experiments of the aliens before they got us right
[20:29] <+warcabbit> Do any humans have alien tech? High priests with wands?
[20:29] <+warcabbit> Oh, yes, beast men! A critical part of any conan story.
[20:29] <+ANKURRPG> they explain a wide variety of were wolves, minotaurs, satyrs etc
[20:29] <~Dan> (Howdy, Acenoid!)
[20:29] <+ANKURRPG> yes I do have wands
[20:30] <+ANKURRPG> infact there is a character caste and guild devoted to technology
[20:30] <+warcabbit> How’s it play?
[20:30] <+ANKURRPG> they are like the masons and the spacing guild rolled in one
[20:31] <+ANKURRPG> so far so good, needs more playtesting 😉
[20:31] <+warcabbit> I mean systemwise. Is it lethal or heroic?
[20:32] <+ANKURRPG> the tech level of the earth races is 1800’s early industrial with a focus on the metaphysical
[20:32] <+ANKURRPG> hmmm….
[20:33] <+ANKURRPG> it can be lethal, but if you die, you get to continue playing as an undead if you want!
[20:34] <+ANKURRPG> there is a whole set of rules for continuing play as a ghost. you can even possess people or become a vampire
[20:34] <~Dan> So there is a supernatural element to the setting?
[20:35] <+ANKURRPG> exactly
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[20:35] <+ANKURRPG> there is a caste you can play called Irhani. They are light psionic ghost busters essentially
[20:36] <+ANKURRPG> there is no “Magic” in this game, only high tech and psionics
[20:36] <+GenoFoxx> :O
[20:36] <~Dan> So ghosts and vampires are psionic entities?
[20:37] <+ANKURRPG> at higher skill levels Irhandi can even travel astrally, bend/fold space or travel in time
[20:37] <+ANKURRPG> yes
[20:38] <+ANKURRPG> a ghost/vampire etc uses a derived aptitude called: “KA”
[20:38] <+GenoFoxx> so any alien technorganic battlesuit artifacts?
[20:38] <+ANKURRPG> if you die, you are given the choice to accept the light and go through the tunnel and “die” or you can stay on earth as a ghost
[20:40] <+ANKURRPG> as a ghost you are slowly drained of KA each day unless you feed on either blood or mana….which restores your KA. Also damage done by vampires and most psionic attacks comes from your character’s KA.
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[20:40] <+ANKURRPG> techorganic suits?
[20:42] <+GenoFoxx> battlesuits that are biological in design but work like machines
[20:42] <~Dan> I’m not 100% sure what that means, either.
[20:42] <+ANKURRPG> the aliens are not that much more advanced as we are now, but they chose different paths, focusing more on metaphysical tech like Orgonite, peizo electric tech, crystal tech etc, cymatic..
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[20:42] <+GenoFoxx> Moya from Farscape
[20:43] <+ANKURRPG> not as such, but the aliens do have some nice armor and it looks a lot like elven/drow armor styles
[20:44] <~Dan> Are there energy weapons?
[20:44] <+ANKURRPG> they have energy shields with limited uses (battery that must be recharged)
[20:44] <~Dan> Ray guns?
[20:44] <+ANKURRPG> they uae “Ray guns”!
[20:44] * ~Dan high-fives!
[20:45] <+ANKURRPG> sorry “USE ray guns”
[20:45] <+ANKURRPG> they have several different types of Vimanas or flying machines
[20:45] <~Dan> I read something about flying saucers…
[20:45] <+DyminoMonsters> What got you inspired to write and design your game?
[20:45] <+GenoFoxx> why is it always ‘ray’ guns what about ‘charles’ or ‘david’ guns?
[20:46] <~Dan> They tried a ray charles gun, but then you’re always firing blind.
[20:46] <+ANKURRPG> the aliens use dimensional portals and peizo electric crystals to communicate and store info…..like superman
[20:46] <+ANKURRPG> LOL
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[20:47] <~Dan> How exotic are psionics in the setting?
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[20:47] <~Dan> (I should mention that McCleverly over there is one of the folks behind the new Psionics RPG. 🙂 )
[20:48] <+ANKURRPG> tesla had a cool cell phone that he made in 1890 that used quartz crystal on top of a staff. when he put the staff into the ground it could send his voice (Via radio?) to anywhere else on the planet that another staff tuned the same frequency was.
[20:49] <+ANKURRPG> I have those in my game too
[20:49] <+ANKURRPG> oh, sorry psionics….ok
[20:50] <+ANKURRPG> well, I tried to keep them on par with more realistic abilities that have been recorded throughout history like: telekinesis, telepathy, pyrokinesis, talking to the dead, seeing the dead etc
[20:50] <+ANKURRPG> however,
[20:51] <+ANKURRPG> as I said before, at higher circles within the guild it is possible to learn how to astral project, bend space/time
[20:52] <+ANKURRPG> the Irhandi also have several attacks and defenses against ghosts
[20:52] <+ANKURRPG> well, really anyone
[20:53] <+ANKURRPG> the attacks attack the “spirit” the “KA”
[20:53] <+ANKURRPG> so you could use it against anyone
[20:54] <+ANKURRPG> (Link: http://www.ankur-rpg.com/home.html)http://www.ankur-rpg.com/home.html
[20:55] <+warcabbit> Nice, nice.
[20:56] <+warcabbit> Now, how about starmetal swords?
[20:56] <+ANKURRPG> The game is classed based (called castes) , doesn’t use class levels, but rather, skill levels.
[20:56] <~Dan> Do you have a posted character sheet?
[20:56] <+ANKURRPG> oh yes star metal is a real thing in game
[20:57] <+ANKURRPG> no I don’t as of yet, sorry about that
[20:58] <+ANKURRPG> Ankur uses a d12 for conflict resolution and a concept called an “action potential number”
[20:58] <~Dan> What are the core attributes?
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[20:58] <~Dan> (Howdy, ODAMJohn!)
[20:59] <+ODAMJohn> (Hi Dan)
[20:59] <+ANKURRPG> brawn, agility, perception, vitality, speed, intelligence, knowledge, intuition, willpower and influence
[20:59] <+ANKURRPG> there are 10
[21:00] <~Dan> ANKURRPG, ODAMJohn is another game author who now hands out with us regularly. His own Q&A is coming up soon. 🙂
[21:00] <+ANKURRPG> I opted for more than some other games because I wanted a little more “realism”
[21:00] <~Dan> How do the attributes affect skills?
[21:01] <+ANKURRPG> hello ODAMJohn!
[21:01] <~Dan> (brb)
[21:01] <+ANKURRPG> well, going back to APN or “action potential number”,
[21:03] <+ANKURRPG> the way you perform skills or attacks etc is to add your attribute number to your skill number to derive your APN, then try to roll under this APN using a D12 to succeed.
[21:03] <+warcabbit> Ooh. Too few games use a D12.
[21:03] <+ANKURRPG> attributes only range from 1-4 and skill circles go from 1-9
[21:04] <~Dan> (back)
[21:04] <+ANKURRPG> I initially thought about using the D20 system or possibly Cortex but for various reasons opted for d12
[21:05] <+ANKURRPG> it all seems to work together, so I don’t guess it matters
[21:05] <~Dan> Is there a degree of success mechanic?
[21:06] <+ANKURRPG> oh yes, thank you 😉
[21:06] <~Dan> How does that work?
[21:07] <+ANKURRPG> a roll of 1 is always a hit, but never a crit. a roll of 12 is always a critical failure! in order to roll a critical success, you must roll your exact APN number.
[21:07] <+ANKURRPG> for example:
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[21:07] <+ANKURRPG> lets say you want to attack someone
[21:08] <+ANKURRPG> your perception is a 3 and your sword skill is a 4
[21:08] <+ANKURRPG> your APN = 7
[21:08] <+ANKURRPG> you roll your D12
[21:08] <RpgServ> Dan rolled ‘1d12’:
[21:08] <RpgServ> +– Result: 9
[21:08] *** -RpgServ- Dan rolled ‘1d12’:
[21:08] *** -RpgServ- +– Result: 9
[21:08] <+ANKURRPG> to crit you must roll a “7”
[21:09] <+ANKURRPG> 9 misses but is not a crit fail
[21:09] <+ANKURRPG> the same mechanic is used for both attacks and non-combat skill rolls
[21:10] <~Dan> What happens if the APN exceeds 12?
[21:10] <+ANKURRPG> now in combat, if the opponent has armor its a little different
[21:10] <+ANKURRPG> oh….
[21:12] <+ANKURRPG> I don’t think its possible to roll above 12 without actually rolling a 12 first…..there aren’t many bonuses in that way, but it would be considered a crit fail
[21:12] <+ANKURRPG> im sorry I read that wrong
[21:14] <+ANKURRPG> sorry, anyway, you can still roll a 12 and fail even if you have an awesome APN
[21:14] <+ANKURRPG> armor has an “NDM” or negative damage mod
[21:15] <+ANKURRPG> when attacking someone with armor, you have to subtract their NDM number from your damage
[21:15] <+ANKURRPG> also
[21:16] <+ANKURRPG> there is a derived stat called “PDR” or passive defense rating”
[21:16] <+ANKURRPG> this is like a dex bonus to AC kinda thing
[21:17] <+ANKURRPG> if the opponent has a PDR (depends on their agility) then you must first subtract their PDR from your APN.
[21:18] <+Acenoid> hi
[21:18] <+ANKURRPG> so if your APN is a 7 and their PDR is a -2, then your new APN is a 5. Now you must roll a d12 and get a 5 or less to hit
[21:18] <+ANKURRPG> Hello, welcome
[21:19] <+ANKURRPG> I’m Christopher Miller from Atlanta, GA. and I’m talking about my new table top RPG called ANKUR kingdom of the gods
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[21:20] <~Dan> You mentioned that Perception govern military conbat?
[21:20] <~Dan> melee combat, rather
[21:21] <+ANKURRPG> yes, perception is a measure of hand-eye coordination, visual acuity, aim, and attention to detail
[21:21] <+ANKURRPG> you use it to see if you hit or not
[21:22] <~Dan> Does strength affect damage?
[21:22] <+ANKURRPG> most melee weapon damage is multiplied by your brawn stat, but missile weapon dam is modified by your perception stat
[21:23] <+ANKURRPG> when swinging a sword, the stronger you are the more damage you do
[21:23] <+ANKURRPG> when shooting a gun, the more accurate you are the more damage
[21:24] * ~Dan nods
[21:25] <+ANKURRPG> btw, turns follow a pretty standard template but there is no separate movement and action phase
[21:25] <~Dan> What are the mechanics behind psionics?
[21:27] <+ANKURRPG> first there is initiative, then you can either move your full movement, or take a half move and get one attack, or no move and two attacks, or no move and no attack and one skill action
[21:27] <+ANKURRPG> sorry I was on another topic
[21:27] <+ANKURRPG> 😉
[21:28] <~Dan> S’okay. 🙂
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[21:30] <+ANKURRPG> well, psionics are considered skills because the Irhandi who are sensitive’s are taught from childhood to hone and focus their abilities. just like other classes they get a certain number of skills to choose and those skills/abilities have APN numbers associated with them.
[21:30] <+ANKURRPG> …..
[21:31] <~Dan> How powerful can they get?
[21:31] <+ANKURRPG> there is a derived attribute called KA, which is a character’s intuition + willpower x 10. This is a character’s “Life force” and represents your spiritual HP
[21:32] <+ANKURRPG> it all depends upon your skill circle in a given psionic skill. most damage/effects increase exponentially with circle progression
[21:33] <+ANKURRPG> you can kill people with fire, burst organs, drive them insane, drain their soul etc
[21:33] <+ANKURRPG> but they are not considered a combat class
[21:34] <+ANKURRPG> think of DUNE meets Jedi
[21:34] <+ANKURRPG> but maybe a Jedi consulor 😉
[21:35] <+ANKURRPG> the official job of the Irhandi is to perform funerary rites, speak with the dead and keep maliscious spirits from harming the common folk
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[21:40] <~Dan> A
[21:40] <~Dan> whoops
[21:40] <~Dan> What sorts of things motivate the PCs?
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[21:43] <+ANKURRPG> well, the game revolves heavily around guilds and the character’s own caste, so there is a fair amount of politics and intrigue etc. Now that the Gods have taken a slightly less tyrannical role on earth, the PC’s have the freedom to roam around and conduct themselves
[21:44] <+ANKURRPG> how they wish as long as the gold continues to flow
[21:44] <+ANKURRPG> There are lots of buried ruins from before the flood that still contain alien tech
[21:45] <+ANKURRPG> both the human and alien govts would pay to see them explored and tech returned
[21:46] <+ANKURRPG> there are rivalries between guilds, factions, races. The various city states often war with each other.
[21:47] <~Dan> What are the Lovecraftian elements?
[21:48] <+ANKURRPG> I guess if the characters had a “goal” it would be ascension within their guild/caste and establishment of their freedom/dominance
[21:48] <+ANKURRPG> there is a horror element to the game
[21:49] <+ANKURRPG> some of the aliens, and creatures are very dark
[21:49] <~Dan> Ah, cool.
[21:50] <+ANKURRPG> there is also the concept of an ancient intelligence, the great old one or great spirit which has some elements of lovecraft
[21:51] <+ANKURRPG> there is a hidden fact regarding the aliens that I intend to hide in the GM section of the book
[21:52] * ~Dan nods
[21:52] <~Dan> Nice.
[21:53] <~Dan> So in what’s left of “regular” time, is there anything we haven’t brought up that you’d like to mention?
[21:53] <~Dan> (And please know that you’re welcome to hang out with us and answer questions as long as you like.)
[21:53] <+ANKURRPG> a few hundred years in our future, human kind evacuates earth due to a pending cataclysm. They build 4 huge star ships holding 10,000 people each. They build an experimental worm hole generating ring in orbit around earth with the intent of traveling to
[21:54] <+ANKURRPG> a nearby star. the ring malfunctions and they are transported through time rather than space. they end up 65 million yrs in the past
[21:55] <+ANKURRPG> the “Aliens” are actuall the highly evolved humans who went back in time
[21:55] <+ANKURRPG> then they created the humans
[21:55] <+ANKURRPG> creating a paradox
[21:56] <~Dan> Humans created themselves?
[21:56] <+ANKURRPG> well, I guess that about sums it up, thanks Dan
[21:57] <~Dan> You’re welcome, Christopher!
[21:58] <~Dan> If you’ll give me just a moment, I’ll get the log posted for you.
[21:58] <+ANKURRPG> yeh, that’s why the aliens decide to save the human race from the flood and decide to disappear into another dimension. they found out about their past and didn’t want to destroy themselves.
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[21:59] <+ANKURRPG> Thanks Dan