[19:02] <+Dave_So77> I’m David Kizzia, co-creator of Spirit of 77.
[19:03] <+Bob_So77> And I’m Bob Richardson.
[19:03] <+Dave_So77> Spirit of 77 is based on the world of 1970’s pop culture, utilized the Apocalypse World engine.
[19:04] <+Dave_So77> We’ve tried to incorporate all the different archetypes of the 70’s into one system. Everything from the Six Million Dollar Man, Dukes of Hazzard, Ziggy Stardust, John Shaft, The Warriors. Everything and anything is possible.
[19:05] <+Dave_So77> Our Kickstarter is in its last week, which you can find at (Link: http://bit.ly/So77KS.)http://bit.ly/So77KS.
[19:05] <+Dave_So77> And the elevator pitch is that it’s “the best of a bad decade.” 🙂 (done)
[19:06] <~Dan> Thanks, guys! The floor is open to questions!
[19:06] <~Dan> So first off, are you guys old enough to remember the 70s? 🙂
[19:07] * ~Dan is, for the record. Quite clearly, sad to say… -_-
[19:07] <+Dave_So77> Actually yes. One of my earliest memories is listening to the Spinners on AM radio at night. “Games People Play.”
[19:08] <+Bob_So77> Yes. Although most of my memories are from watching re-runs of 70s TV in the early 80’s.
[19:08] <+Dave_So77> My first album was Kiss – “Rock and Roll Over”. Parents were reallll happy about that.
[19:08] * ~Dan chuckles
[19:10] <~Dan> So in terms of the setting, how do you manage to pull so many 70s pop culture elements together?
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[19:11] <+Dave_So77> Well one of the things we wanted to do with So77 was allow for the diversity of the time. Most AW systems are pretty linear by having a straightforward class as a character option.
[19:11] <+Dave_So77> In So77, that’s called your Role. You should always know your Role, right?
[19:11] <~Dan> Certainly.
[19:12] <+Dave_So77> But we added what’s called your “Story” which is your background and can allow your character to have additional moves that expand your character concept.
[19:12] <+Dave_So77> For instance, all those crazy sci-fi things in our game is referred to as “X-Tech.”
[19:12] <+Dave_So77> So if you were talking about Steve Austin (The Six Million Dollar Man, not the wrestler.) He would be a X-Tech Tough Guy.
[19:13] <+Dave_So77> But Philo Beddoe from Every Which Way But Loose, well he’s a Tough Guy with Humble Beginnings.
[19:13] <+Dave_So77> (done)
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[19:14] <~Dan> Hmm…. That reminds me of the approach another game that was indevelopment a while back was taking… A retro-scifi game.
[19:14] <~Dan> (Welcome to #rpgnet, Guest22! Please set your name with the /nick command!)
[19:14] <+Bob_So77> Really? I love retro-scifi
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[19:15] <~Dan> It was all about combining two concepts, like “Atomic” and “Daredevil”.
[19:15] <~Dan> Ah, well. Sorry — don’t mean to digress.
[19:15] <~Dan> (I’ll let you know if I recall the name.)
[19:15] <~Dan> So “Story” modifies “Role”, basically?
[19:15] <~Dan> (Here for the Q&A, James?)
[19:16] <+James> Yes
[19:16] <+James> Awesome concept.
[19:16] <~Dan> (We’re just getting going, and the floor is open for questions!)
[19:17] <+James> OK, so the premise of Story, Role and Buzz sounds fairly similar to the character design principle of Numenera.
[19:17] <+Bob_So77> Yeah, originally we built the system much like other games, where it was all about your class, but after awhile we realized that your story had a much bigger impact and that there was a lot more space to explore there so we expaned upon it.
[19:17] <~Dan> So as I’m sure you know, 70s pop culture includes a LOT of weirdness. Did you do your best to incorporate everything, or did you make a point of leaving anything out?
[19:17] <~Dan> James: Ah, also a good point.
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[19:18] <+Bob_So77> We actually left a lot out. We intentionally focused this first book on Kung-Fu, X-Tech and Glam Rock. We left out everything supernatural, like Horror monsters, Dracula, demonic possession etc, because we wanted to be ablet o explore those things more fully later down the road.
[19:19] <+James> Apparently it does include luchadors.
[19:19] <+Bob_So77> Yes it does. El Fantasmo is one of our iconic characters. he’s an homage to Santo the famous Luchadore of the 60s and 70s
[19:20] <+Dave_So77> The first book is about the first seven Roles – Tough Guy, Good Old Boy, Honeypot, Bopper, Sleuth, Vigilante and Rocker. We felt that was a good start.
[19:20] <+Dave_So77> Specifically El Fantasmo is a Tough Guy with Glam. 🙂
[19:20] <+Bob_So77> With those initial 7 roles and 9 stories we’re able to cover a lot of ground. It’s hard to come up with characters that we can’t make with those building blocks.
[19:21] <~Dan> Do those excluded elements exist within the setting as written currently; i.e., do you make it clear that they’re there but that you just haven’t covered them yet?
[19:22] <+Bob_So77> Well that’s the cool thing about the supernatural, it’s always there, you just don’t see it.
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[19:22] <~Dan> (Howdy, Monochrome_Tide!)
[19:22] <~Dan> (Welcome to #rpgnet, JasonMarker! Here for the Q&A? 🙂 )
[19:22] <+JasonMarker> I am totally here for the Q&A.
[19:22] <+Dave_So77> Hiya Jason!
[19:23] <+Bob_So77> Hello
[19:23] <+Dave_So77> (And hi to James too, btw.)
[19:23] <+JasonMarker> I’ve been following this project on SA for a while, and I backed the KS as soon as it went live.
[19:23] <+James> hi 🙂
[19:23] <+JasonMarker> I’m ready to stick it to The Man.
[19:23] <~Dan> (Ah! Glad to have you here. The floor is open for questions!)
[19:23] <+James> Don’t really have the $ for the KS right now, but like I said: Awesome concept.
[19:23] <+Dave_So77> The SA forums have been very supportive, we’re really thankful for it.
[19:24] <+JasonMarker> Yeah, I found the SA forums super supportive last KS I ran. Goons love games, man.
[19:24] <~Dan> Somewhat of an aside, Bob and Dave, but can you say a bit about your backgrounds in gaming?
[19:24] <+warcabbit> Who’s bucnasti?
[19:24] <+JasonMarker> So, why the 70s? Why did you choose that particular decade?
[19:25] <+warcabbit> They said you were cool guys, by the way.
[19:25] <~Dan> (Question pause after JasonMarker’s question, please.)
[19:27] <+Bob_So77> I’m Bucnasti. my background is a lifelong gamer, I haven’t quite been playing RPGs since the 70’s but pretty close. I’ve worked on the periphery of the game industry for about 15 years, I was a licensed product developer for a video game company for a few years, where I worked on card games, board games, comic and other paraphernalia.
[19:27] <+Monochrome_Tide> Lo
[19:27] <+Bob_So77> But this is my first full RPG.
[19:28] <+Dave_So77> I had written some material for Marvel Super Heroes, World of Darkness, but this is also my first RPG.
[19:28] <+JasonMarker> It’s a hell of a debut.
[19:29] <+Dave_So77> To answer the second question, Bob and I have always been fans of the genre. We’ve known each other for couple of decades now, and it’s been something we also go back to as a cultural reference point.
[19:29] <+Bob_So77> It’s also ripe for use, there’s so much fun stuff there to mine for ideas.
[19:29] <+Dave_So77> I’m going to let Bob tell the story of how the initial collaboration started, because he likes to make fun of me. 🙂
[19:29] <~Dan> 🙂
[19:30] <+Bob_So77> Not to mention there’s a lot of parallels to what’s going on in the world today in 2014.
[19:30] <+Bob_So77> Ah… well I wasn’t going to bring it up but since Dave did…
[19:31] <+Bob_So77> I got a random text from Dave one day saying “do you use pinterest?”
[19:31] <+Bob_So77> and I said “Of course not, do I look like a soccer mom to you?” we then exchanged pleasantries about each other’s mothers and I finally I clicked on the link he provided.
[19:32] <+Dave_So77> Look, I get a lot of good cooking recipes from Pinterest, buddy.
[19:32] <+James> heh
[19:33] <+Bob_So77> There was a page of all these pictures, Evel Kniveal, KISS, Wonder Woman, WKRP, Woolfman Jack, and at the top of the page was the name Spirit of 77.
[19:33] <+Bob_So77> We started writing a couple days later.
[19:34] <~Dan> Cool. 🙂
[19:34] <+JasonMarker> Nice.
[19:34] <+James> Johnny Fever: A Burned-Out Rocker in search of Weed
[19:34] <+Dave_So77> It was pretty evocative. I had been kicking around the idea but it was really just kind of storyboarding. The visual was there and when Bob saw it, he knew exactly the flavor intended.
[19:35] <+Dave_So77> And when he saw it, it was pretty much off to the races for us.
[19:35] <+Bob_So77> That was a year and a half ago. We’ve learned a lot and I think we’ve created a pretty great product.
[19:35] <+JasonMarker> Nah, a burned-out rocker in search of BOOOOOGERRRRS.
[19:36] <~Dan> 😀
[19:36] <+James> ha
[19:36] <+Bob_So77> 😀
[19:36] <+warcabbit> Apocalypse World is pretty perfect for a project like this.
[19:36] <+Dave_So77> They say that you should write what you know. We tended to write what we like. I mean, who didn’t want to drive the General Lee when you were a kid in the 70’s?
[19:37] <+JasonMarker> For real. I had a General Lee big wheel with a Dixie horn when I was little. It was the closest you could get to the real thing in 1979.
[19:37] <+Dave_So77> Big Wheels, good pull. 😀 It was either that or the Big Green Machine back then.
[19:37] <~Dan> Absolutely. 🙂
[19:37] <+JasonMarker> Oh man, some kid in my neighborhood has a Green Machine.
[19:37] <+warcabbit> Okay, I’m weird, I wanted to race Herbie.
[19:37] <+JasonMarker> I’m a 40 year old man and I’m crazy jealous of him.
[19:38] <~Dan> 44 here. I came in with the 70s. 😀
[19:38] <+Dave_So77> Talking about AW for a second, people sometimes ask why we chose the AW framework. We really wanted to go with something that let people get started quickly. There’s a lot of great systems out there, but AW allowed us to create a system that was fast-approached and encouraged big-action. That was very appealing.
[19:39] <+warcabbit> And the guy behind it is really encouraging.
[19:39] <+JasonMarker> I only recently got into AW, and it looks so great.
[19:39] <+warcabbit> I blank on his name.
[19:39] <+Dave_So77> Vincent Baker is a good writer.
[19:39] <+JasonMarker> Yeah he is.
[19:39] <+warcabbit> Thank you. Everyone I know who’s worked with him says he is fantastic.
[19:39] <+Bob_So77> Yeah, AW is a really amazing system, the more I work with it the more impressed I am with it’s elegance.
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[19:40] <~Dan> To be honest, AW’s approach doesn’t quite appeal to me. I’m not saying it’s a bad system by any means… Just certain aspects of it bug me a bit. Like the way NPCs are statted up.
[19:40] <~Dan> (Welcome to #rpgnet, A_Flex! Here for the Q&A? 🙂 )
[19:40] <+warcabbit> But for this, which is… let’s call it Magical Realism? It’s perfect.
[19:40] <~Dan> Are there any tweaks you guys have made that might appeal to someone who’s not sold on the system?
[19:40] <~Dan> (I ask this as someone who really, really wants to like your game. 🙂 )
[19:41] <+Bob_So77> I’d like to think we made it a bit more approachable to someone who doesn’t have a lot of RPG experience.
[19:41] <+Bob_So77> Some aspects of AW are kind of abstract. Which is cool for what that game is doing, but it’s harder for somebody to pick up quickly. So we tried to make things much more concrete and straighforward right from the begining.
[19:41] <~Dan> Well, let me be more specific. As I understand it, in AW-based games, there is never a situation in which NPCs are better or worse at anything.
[19:43] <~Dan> In terms of Spirit of ’77, for example, I would think that it wouldn’t be possible to make an NPC kung fu badass who’s more likely to hit you than is a Baseball Fury.
[19:43] <~Dan> Is that true, and if so, any thoughts on the subject?
[19:44] <+Bob_So77> Yes, for the most part that is true. There are ways to do it but they’re mostly hamfisted and don’t work really well.
[19:44] <+Bob_So77> It’s one of the things I personally feel is a strength of the system, the fate of the players is really in their hands. If they get hit in the face by a bad guy it’s the results of their choices of actions, not that the bad guys is a big super badass.
[19:45] <+Dave_So77> One thing to note, is that the GM (in our game called the DJ), doesn’t roll dice. It’s player-driven.
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[19:45] <+Bob_So77> For the most part the way you determine how tough a NPC opponent is is how hard they are to kill, which gives the players more opportunities to fail rolls.
[19:46] <~Dan> Ah, I see.
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[19:47] <~Dan> (Welcome to #rpgnet, Guestie! Here for the Q&A? 🙂 )
[19:47] <+Bob_So77> A random street thug can usually be taken out with a single successful attack. but a Luchadore Gang Boss might have armor and a few extra health levels so he takes longer to kill, resulting in the players making more rolls and potentially failing more of them.
[19:47] <+Bob_So77> (This was an actual situation from one of my playtest games)
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[19:48] <~Dan> (You guys might find this game interesting, which I’ve just recently started playing: (Link: http://spartacuspublishing.com/games/lucha/index.html)http://spartacuspublishing.com/games/lucha/index.html )
[19:48] <~Dan> (Speaking of luchadors, I mean.)
[19:48] <+Dave_So77> Hah! That looks great!
[19:49] <~Dan> (It totally is. You can check out the Q&A I did with those folks on my blog. 🙂 )
[19:49] <+Dave_So77> BTW, love the fact you referenced the Baseball Furies. They’re my favorite gang in the movie.
[19:49] <~Dan> They’re awesome. 🙂
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[19:50] <+Dave_So77> The Furies in So77 would be a Bopper Gang with Glam. They inspire a Move called “That Ain’t Right”, which is exactly the vibe they give when they appear.
[19:50] <~Dan> (Welcome to #rpgnet, CatFantasy! Here for the Q&A? 🙂 )
[19:51] <~Dan> Oh, perhaps you should explain what Glam is/does?
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[19:51] <~Dan> (We’ve been categorically denied.)
[19:52] <+Dave_So77> That gets a little into the backstory, but Glam is basically that weird mystical power that certain people could wield back then.
[19:52] <+James> That sounds a lot like Starchildren.
[19:52] <+warcabbit> Not funk?
[19:52] <+Dave_So77> The real inspiration for Glam comes from Kiss Meets The Phantom of the Park or Velvet Goldmine.
[19:53] <+James> Thumbs Up.
[19:53] <+Dave_So77> I’ve heard of Starchildren, people told me about that. Haven’t read it though.
[19:53] <+Bob_So77> It’s a little bit magic, a bit of showmanship and a lot of attitude.
[19:53] * +warcabbit holds up the cover of Ziggy Stardust and the Spiders from Mars.
[19:53] <+James> Starchildren was basically Ziggy Stardust meets Kilroy Was Here.
[19:53] <+Dave_So77> Evel Kneivel was a Good Old Boy with Glam. Anyone who rides a motorcycle with a cape earns it.
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[19:54] <+JasonMarker> So Glam is sort of a latent paranormal power?
[19:54] <~Dan> (Welcome to #rpgnet, Brent!)
[19:54] <~Dan> (You guys are attracting quite a crowd tonight!)
[19:54] <+warcabbit> To be fair, it was a rocket motorcycle. Good old Turbonique.
[19:55] <+Bob_So77> Yeah, the idea is that an alien rock god came to earth to share it with humanity, but was brought down by The Man
[19:55] <+Dave_So77> Well who wouldn’t want to talk about Evel Kneivel and the Kiss movie. 🙂
[19:55] <~Dan> 🙂
[19:55] <+James> There’s a Starman… waiting in the sky… he’d like to come and meet us, but he thinks he’d blow our minds…
[19:55] <+Dave_So77> We leave this how people want to play their game, but the idea spun from “Wouldn’t it be funny if Ziggy Stardust was on the level?”
[19:56] <+JasonMarker> Man, only tangentially related, this old-school arcade and bar opened up close to my house, and they’ve got an original KISS pinball game.
[19:56] <+Dave_So77> Oh man, I loved that pinball machine. That was awesome.
[19:56] <+JasonMarker> It owns. I introduced my four-year-old daughter to pinball with it.
[19:56] <+Bob_So77> That’s one of the best pinball machines of all time, a friend of mine owns one, he keeps it in his living room.
[19:57] <+JasonMarker> Your friend has impeccable taste.
[19:57] <~Dan> So what can Glam accomplish?
[19:57] <+JasonMarker> They’ve also got an original Star Wars pinball machine in there, too.
[19:58] <+Dave_So77> One of the basic tenets we have is, the game is based on how you want the 70’s to be. If you want to be gritty, street-level drama, it works. If you want it to be weird scifi, we got that or 70’s political conspiracy. There’s a little bit for everyone in it.
[19:58] <+JasonMarker> So basically the weirder you want it the more Glam is baked in?
[19:58] <+Bob_So77> So right now if you take the Glam Story you can do some funky things, but we don’t specify that it’s magic or just a lot of misdirection.
[19:59] <~Dan> Can you give some examples?
[20:00] <+warcabbit> Can you, in fact, be part of a crack military outfit, wanted for a crime they did not commit?
[20:00] <+Bob_So77> For instance the glam story has a mind reader move that gives you an advantage with socially interacting with someone to gather information. It could be that you’re really using psychic powers, or it could just be that you’re good at cold reading a person. It’s up to the individual player and DJ to determine that.
[20:00] <+Bob_So77> Yes Yes you can be the A-Team
[20:00] <+Brent> There needs to be a module called Glamspiacy
[20:00] <+Dave_So77> I was going to mention my other favorite Glam move, Sparkle Motion. 🙂
[20:00] <+James> What’s the point if you can’t be the A Team?
[20:01] <~Dan> (That’s the 80s, strictly speaking. But still!)
[20:01] <+warcabbit> (Nam was in the 70s!)
[20:01] <+Dave_So77> Okay, Dan back me up on this –
[20:01] <+Dave_So77> When you were a kid…. you did the Wonder Woman spin on the playground, didn’t you.
[20:01] <~Dan> I’m fairly certain that I did. 🙂
[20:01] <+Dave_So77> BOOM!
[20:01] <+JasonMarker> Uh, who didn’t?
[20:02] <+Dave_So77> That’s Sparkle Motion, right there!
[20:02] <+warcabbit> I, er, may have referenced that to one of my character animators in the last week.
[20:02] <+warcabbit> Oh. Can you fall down a hole and wind up in a world populated entirely by sentient hats?
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[20:03] <+Dave_So77> Wow, Lidsville with Butch Patrick! Good pull!
[20:03] <~Dan> So are Glam effects all fairly low-key like that?
[20:03] <+JasonMarker> Say I wanted to play a political activist in So77. Like that picture of Kathleen Cleaver I posted in the SA thread. There’s no “Activist” in there, so what would I shoot for?
[20:04] <+Bob_So77> The ones in the Glam Story are. but we’re working on some stuff for the expansion that will have much more obvious Glam abilities.
[20:04] <+Dave_So77> My gut reaction would be a Sleuth, someone digging for the truth.
[20:05] <+JasonMarker> Huh, I hadn’t thought of that.
[20:05] <+Bob_So77> It really is going to depend on how you think your activist would interact with the world? Is she a gun toting revolutionary or maybe an investigative whistleblower.
[20:05] <+JasonMarker> The first kind.
[20:05] <+Bob_So77> Then she would be a Vigilante, which solves problems with a gun.
[20:05] <+Dave_So77> Oh good point.
[20:05] <+Bob_So77> probably a One Bad Mother Vigilante.
[20:06] <+JasonMarker> That makes sense.
[20:06] <~Dan> What can El Fantasmo accomplish with Glam?
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[20:06] <+Bob_So77> A better question is, What can’t El Fantasmo accomplish?
[20:07] <+Bob_So77> We use him in a lot of our examples in the book because we both love him so much.
[20:07] <+Dave_So77> Driving around in the Fantasmobile, with Mini-Fantasmo in a booster seat…
[20:07] * ~Dan chuckles
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[20:07] <+JasonMarker> I take it he’s your El Santo?
[20:07] <+Bob_So77> If you’ve ever seen El Santo movies. He does things like you’d see in just about any action adventure movie but he never takes off his mask.
[20:08] <+Bob_So77> He’s walking around town in a suit and tie, and his luchadore mask.
[20:08] <+Yalborap> Well of course.
[20:08] <+warcabbit> I am now visualizing glam powered vampires.
[20:08] <~Dan> On a related note, I take it that you allow for the sorts of lower-tier superheroes seen in 70s pop culture?
[20:08] <+Dave_So77> After a thrilling adventure where he rescued lost Aztec gold, El Fantasmo came back to the City and formed the First Bank of Santo Domingo. Because who wouldn’t love a Bank President that’s also a luchador?
[20:08] <~Dan> So he grapples with financial issues?
[20:08] <+Bob_So77> and the best part is, nobody has a problem with this, nobody thinks it’s odd that this guy is wearing a mask at the grocery store.
[20:09] <+JasonMarker> Hahahahahahahahahaha
[20:09] <+Dave_So77> And nooooobody robs that bank.
[20:09] <~Dan> Yeah, you guys definitely need to take a look at Luchador: Way of the Mask. 🙂
[20:10] <~Dan> In that game, masked luchadors are automatically treated as authority figures. 🙂
[20:10] <+Bob_So77> So throughout the book we tried to capture this idea, and El Fantasmo does things like, he uses Sparkle Motion to disguise himself, he keeps the mask but suddenly has a pair of glasses and a suit, and he infiltrates city hall.
[20:10] <+James> 😀
[20:10] <~Dan> Sweet. 🙂
[20:10] <+Dave_So77> It’s funny you mention that, we’re really looking forward to the Netflix series with Daredevil and Heroes for Hire. It’s got the right spirit.
[20:10] <+GenoFoxx> so like sailor moon’s disguise pen?
[20:10] <~Dan> (I should know this, but what is Sparkle Motion?)
[20:11] <+James> The Incredible Hulk is a Green Tough Guy in search of A Good Haircut.
[20:11] <+Dave_So77> If you’ve ever seen Joe Carnahan’s sizzle reel for what he wanted to do with Daredevil, you know what I’m talking about.
[20:11] <+GenoFoxx> and new pair of pants
[20:11] <+Bob_So77> Sparkle Motion is the glam move like the Wonder Woman spin, you call upon the power of glam to disguise yourself as a normal person.
[20:11] <~Dan> Ah, gotcha.
[20:12] <+Guestie> So, if someone was to convert Mork from Ork into a So77 character, where would he fall on the character spectrum? Still trying to get a handle on the chargen process. (And I could see him having somewhat faulty Sparkle Motion. And rainbow suspenders.)
[20:12] <+GalagaGalaxian> Oh man, Mork.
[20:12] <+Dave_So77> Just to change gears for a second, we have a Role called The Good Old Boy and it’s exactly what you think. Good Old Boys start off with what we call A Sweet Ride, a bad-ass car that’s just cooler than everybody else’s.
[20:12] <+GalagaGalaxian> Haven’t thought of that show in YEARS. Shazbot!
[20:13] <+Bob_So77> Mork is an interesting challenge.
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[20:13] <+Dave_So77> Actually I know what it is, but it would reference something we’re working on that is coming soon.
[20:13] <+Bob_So77> Mostly because he’s not really an action character, so it’s hard to pin down a role for him. How does he go out and solve problems.
[20:13] <~Dan> Yeah, Mork could do pretty much whatever the writers felt like having him do that week. 🙂
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[20:13] <~Dan> (Howdy, DrNate!)
[20:14] <+Bob_So77> You could give him the Glam story, but he doesn’t fit many of the roles very well. Although yeah there’s a couple new things we’re working on that he would fit.
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[20:14] <~Dan> (Howdy, ipsi!
[20:14] <~Dan> )
[20:14] <+ipsi> Heyo
[20:15] <~Dan> What about X-tech? What sorts of things can and can’t it do?
[20:15] <+Dave_So77> This is similar to a question that someone once posed to us about Chuck Barris. We have an answer that comes up in one of our adventures, The Kaboom! Show. So you’ll need to see that when it’s available.
[20:16] <+Bob_So77> X-Tech is all the crazy optimistic sci-fi stuff from the late 60’s an 70’s. Things like bionics, robots, space stations. All the things we thought were just around the corner after the moon landing.
[20:16] <+Dave_So77> PHONES IN CARS! COMPUTERS THAT FIT IN A BRIEFCASE!
[20:17] <+James> heavy.
[20:17] <+Bob_So77> It’s also a lot of anachronistic stuff that we’re familiar with today but taken back to 70’s era technology. Like giant cell phones, and Punch-card powered digital assistants.
[20:17] <~Dan> How powerful can that stuff be in setting terms? Seems like the Six Million Dollar Man would be a lot more powerful than your average 70s hero, for example.
[20:17] <+Dave_So77> And data bank tapes. God bless that.
[20:18] <+Bob_So77> Autonomous robots with 64k or memory
[20:19] <+Dave_So77> We keep pretty good guard rails on it. And again, it’s based on the kind of game you want.
[20:20] <~Dan> Well, I do know one thing…
[20:20] <~Dan> …in 70s TV, the greatest display of super-strength was flipping a car.
[20:21] <+James> good point.
[20:21] <~Dan> Not picking one up, mind you.
[20:21] <~Dan> Tipping one over.
[20:21] <+Bob_So77> Haha, somewhere I’ve got pics of me as a little kid at Universal Studios lifting a prop car just like the Incredible Hulk.
[20:21] <~Dan> Case in point. 🙂
[20:22] <+Dave_So77> One of the more surprising things we tend to see is what people associate with the 70’s. We have had people just go ga-ga over the idea of being a member of glam rock band, and other folks all over the Bionics. It’s neat to see how it plays out for people.
[20:22] <~Dan> The TV Incredible Hulk was actually much weaker than the comicbook Spider-man. 😀
[20:22] <+James> I know.
[20:22] <+Dave_So77> But he was lonelier, Dan. Oh so lonely.
[20:22] <~Dan> Indeed. *nods sadly*
[20:23] <~Dan> So do you guys have much in the way of cryptids and UFOs? Those were really big in the 70s. (I know you have Bigfoot, at least.)
[20:23] <+Dave_So77> It’s funny you bring up the UFO’s.
[20:23] <+Bob_So77> Yes.
[20:24] <+GalagaGalaxian> You’ll have to ask Nixon about that. :tinfoil:
[20:24] <+Dave_So77> Not to go on a tangent here, but you can find those old In Search Ofs on Youtube, and when you watch them with modern, adult eyes… yeaaaaaaah weird time that.
[20:24] <+Dave_So77> Leonard…. what were you thinking.
[20:24] <~Dan> Probably the same thing he was thinking when he sang about Bilbo Baggins.
[20:25] <+Dave_So77> Only three apples tall, I believe.
[20:25] <+Guestie> H.R. Pufinstuff. The 70’s… scary, scary years, those. 😉
[20:25] <~Dan> (Something along the lines of, “Man, this is some good sh*t…”)
[20:25] <+Dave_So77> Did you know they tried to do a Sid and Marty Krofft amusement park? Seriously, all those characters.
[20:26] <+Guestie> No thank you. Just… no.
[20:26] <~Dan> That would be the (puffin)stuff of nightmares.
[20:26] <+Bob_So77> They did make one, It was indoors, I think it was in chicago.
[20:26] <+GalagaGalaxian> Sounds like a good setting for an adventure in the game.
[20:26] <+Bob_So77> No I’m wrong, it was in Atlanta.
[20:27] <~Dan> On a related note, you can see the pilot of an aborted cynical comic reboot of Electra Woman and Dyna Girl on YouTube.
[20:27] <+Dave_So77> We have one that gets close to a certain S&M Kroft series, called “Jurassic Parking Lot.”
[20:27] <+James> Wow.
[20:27] <+Bob_So77> But back to the question about UFO’s and Cryptids. Yes that’s a bit part of the setting, Nixon made a deal with aliens they met on the Moon and now he’s secretly in control of the government.
[20:28] <~Dan> (Electra Woman is a slutty drunk living in a trailer park whose husband ran off with Dyna Girl.)
[20:28] <+James> mmm hmm.
[20:29] <+Bob_So77> But in the end exactly how much you want your games to involve aliens and sci-fi is really up to an individual DJ.
[20:29] * ~Dan nods
[20:30] <~Dan> You know, I think the only other 70s RPG I know of is the True20 game “Damnation Decade”. Are you guys familiar with it?
[20:30] <+Bob_So77> We tend towards more over the top action and crazyness in our games, but you could play a very straight, hard boiled street level game, or you could take it even farther and go Hannah Barbarra cartoons with whacky races and such.
[20:31] <+James> There was that one sample bit in the first edition of WILD TALENTS with the ’70s hero team.
[20:31] <+Bob_So77> I have not heard to Damnation Decade. While doing research I did find a D20 Blacksploitation game, but it had some pretty bad reviews so I didn’t bother to look into it too much.
[20:31] <~Dan> Damnation Decade: (Link: http://greenroninstore.com/products/damnation-decade-pdf)http://greenroninstore.com/products/damnation-decade-pdf
[20:31] <+Dave_So77> In our adventure, BEAST: Bound and Down, we have yet to end the adventure without SOMEONE lighting Bigfoot on fire. It’s very strange.
[20:32] <~Dan> That is an awesome adventure name.
[20:33] <+Bob_So77> “New skills like Skate and Speak Language (trucker).” Oh D20.
[20:33] * ~Dan chuckles
[20:33] <+James> New feats like Armored Hair.
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[20:34] <+Dave_So77> Our pre-written adventures tend to combine two genres as a mash-up so you can go a lot of different ways with it. As a free download, we offer a taste in a one-shot called “Cruise Ship of the Damned.”
[20:35] <+Dave_So77> Which is the Love Boat gone horribly, horribly wrong.
[20:35] <+James> Excellent.
[20:35] <+Dave_So77> (Which you can get from our KS page or from our website at (Link: http://www.spiritof77game.com)http://www.spiritof77game.com btw)
[20:36] <+warcabbit> Never get out of the car.
[20:36] <+GalagaGalaxian> Yeah I read Cruise Ship, zombie fatigue aside, it was pretty cool.
[20:36] <+Dave_So77> We’ve run Cruise Ship at several local conventions, and it gets a really great response. People who have no experience with the system just get into it immediately and have a blast.
[20:36] <+warcabbit> (and if anyone can identify that you get a candy cane)
[20:37] <+GalagaGalaxian> Google gets a candy cane, assuming its Interstate 76 (funny, I don’t remember that line at all)
[20:37] <~Dan> How does kung fu work in the game?
[20:38] <+GalagaGalaxian> though I mostly just remember the cars, and the explosions, and the music.
[20:38] <+Dave_So77> It’s funny you mention that, we ran it twice at one convention and when sitting down, one of the players said “As long as it doesn’t have anything to do with zombies.” So we changed it, and made it a heist scenario on the Poseidon Adventure.
[20:38] <+Dave_So77> Worked great, and we’re going to include it in a future version of the download as an expanded version.
[20:38] <~Dan> That was really cool of you guys. 🙂
[20:39] <+Bob_So77> Kung-fu is another story, it gives you access to a variety of moves that let you do classic kung-fu type things, like running across treetops, or fighting blindfolded. There’s a specific move with several options to make you a real terror in melee combat.
[20:39] <+GalagaGalaxian> Man, I’m trying to remember any good Heist films from the 70s and I can’t…except maybe Kelly’s Heroes, but I don’t think that counts as “70s”.
[20:40] <+Bob_So77> So it’s possible to combine Kung-Fu with all the roles, like a Kung-Fu Tough guy, or a Kung-Fu Rocker.
[20:40] <+Dave_So77> Kung-fu Boppers like the Grammercy Riffs.
[20:40] <+James> I think Oddball was more Beatnik than 70s.
[20:41] <+GalagaGalaxian> I was just about to say “The Grammercy Riffs are Kung-Fu Boppers looking for Payback”
[20:41] <+Bob_So77> I like to think that in the world of Kelly’s Heroes Oddball was the first Hippie.
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[20:42] <~Dan> (Howdy, Silverlion!)
[20:42] <+Dave_So77> Donald Sutherland really played some odd characters in the 70’s.
[20:42] <~Dan> How much of a bestiary does the game include?
[20:44] <+Bob_So77> Not a huge one, we give instructions for creating your own NPCs, and we give a bunch of examples of staple character types like street thugs, corrupt cops, soldiers, Bigfoot, Giant Apes…
[20:44] <~Dan> Giant apes? A nod to the 70s King Kong?
[20:44] <+Bob_So77> Since NPCs don’t have much in the way of stats, just a few associated moves and motivations, creating new ones on the fly is pretty easy.
[20:45] <+Bob_So77> Grape Ape actually. 😀
[20:45] * ~Dan chuckles
[20:45] <+Dave_So77> Every character gets whats called a Thang, which makes your character special. Naturally, one of them is an Animal Companion so you can be BJ and the Bear.
[20:46] <+warcabbit> Wasn’t Italian Job the 70s?
[20:46] <+Bob_So77> 1969 but close enough.
[20:47] <+James> The Sting was a Heist film from the 70s, but it wasn’t IN the 70s…
[20:48] <+Dave_So77> Charley Varrick was 73.
[20:48] <+Dave_So77> 1973, to be precise.
[20:48] <+Bob_So77> Thunderbolt and Lightfoot was a good heist film from the 70’s
[20:49] <~Dan> You know what would be a great comedy film to do in this game, even though it’s juuuust past the 70s?
[20:49] <~Dan> Cannonball Run.
[20:49] <+James> yep
[20:49] <+Dave_So77> Hal Needham!
[20:50] <+James> Well, that was sort of a retake on Gumball Rally.
[20:50] <+Bob_So77> Yeah Cannonball Run was from the 80s, but it had two predecessors from the 70s, Cannonball and Gumball Rally
[20:50] <~Dan> Huh. I didn’t know that.
[20:50] <+Bob_So77> So cross country road races are a great thing to include in a game.
[20:50] <~Dan> Okay, so a quick pause here…
[20:51] <+Dave_So77> If you ever want to find a great book, and Bob turned me onto this, there was a brilliant book called “Stand On It” that talks about the crazy things race car drivers did in the 70’s.
[20:51] <+Bob_So77> The original Cannonball run was a protest of the nationwide 55 mile speed limit that was set in the mid seventies.
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[20:51] <+Dave_So77> It could’ve been the North Dallas Forty of NASCAR, but instead it was turned into Stroker Ace. It’s a shame, the book was amazing.
[20:51] <~Dan> Bob, Dave, I’d like to mention that you guys are welcome to hang out with us as long as you like and answer questions, or just hang out.
[20:51] <~Dan> Game authors are always welcome here, and welcome to promote their work.
[20:52] <~Dan> That said, in what remains of “regular” time, is there anything we haven’t covered that you’d like to mention?
[20:52] <+Dave_So77> Well quick reminder, again we have six days on the KS so definitely check it out. At the very least, come watch our videos. They’re pretty funny.
[20:53] <+Bob_So77> I appreciate it, I work night so i’ve gotta take off shortly, but I’ll probably drop in sometime in the future.
[20:53] <~Dan> For that matter, I hope those of you who came by for the Q&A will continue hanging out with us! 🙂
[20:53] <+Dave_So77> We decided to take a different approach with our videos and emphasize the feel of what we wanted to do. So it’s an homage to Pulp Fiction with a few twists.
[20:53] <+James> Cool
[20:53] <~Dan> Yes, I watched that just before the Q&A. Very clever. 🙂
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[20:54] <+Dave_So77> We’re very thankful for the support we’ve received, it’s amazing.
[20:54] <~Dan> Where are you guys at on the KS at the moment?
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[20:55] <+Bob_So77> I was just looking at that. We’re at 601 backers and $27,998, TWO DOLLARS short of 28k
[20:55] <~Dan> (Howdy, egyptian!)
[20:55] <@egyptian> (hi!)
[20:55] <+Dave_So77> Hi Egyptian!
[20:56] <~Dan> Bob_So77: Nice!
[20:56] <+Dave_So77> We managed to make our initial goal in about nine hours. It was incredible.
[20:56] <~Dan> Very impressive!
[20:57] <+Bob_So77> Yeah the initial response was overwhelming, we weren’t prepared for the outpouring of support.
[20:57] <+Dave_So77> Bob still owes some shots.
[20:57] * ~Dan chuckles
[20:57] <~Dan> Any plans for the future of the game if it does as well as it looks like it will?
[20:58] <+Dave_So77> Our first day, Bob vowed to do a shot for every thousand we made. That became a bad idea after awhile.
[20:58] <+Bob_So77> Yeah, we’ll definitely be doing a supernatural expansion down the road, there’s just too much fun stuff there that we’ve had to leave out.
[20:59] <+Bob_So77> We’ll probably be doing more adventures along the way, and depending on the response we’ll look at other stuff down the road.
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[20:59] <~Dan> Excellent. I’m a big fan of adventures.
[20:59] <~Dan> (Howdy, RandBrittain!)
[21:00] <~Dan> Thanks so much for coming by, guys!
[21:00] <~Dan> If you can hang out a minute, I’ll get the log posted and get you the link.
[21:01] <+Bob_So77> Thanks for having us.
[21:01] <+Dave_So77> Thank you again