[19:07] <+SpartacusPub> Typing today is for our publisher, editor, and general go to guy Casey Clark. Also responding under this handle will be Gabe Ivan, writer and creator. Thom Thurman, our art director and cover artist could not join us this evening.
[19:07] <+SpartacusPub> Formerly Death’s Edge Games we produced the Inferno RPG, fantasy role-playing in hell, and its support books Out of the Abyss and Gods of Hell. We also re-released the Bard Games classic RPG Lost World of Atlantis. Under Spartacus Publishing we have released Casey’s BattleDragons, a fantasy RPG with miniatures combat, and Luchador: Way of the Mask.
[19:07] <+SpartacusPub> The Luchador RPG line consists of the main book Way of the Mask, and its follow-ups Painted Honor, Bright Lights and Barbwire, and Disciples of the North. The fifth book Masked Men of Mexico is being pulled together right now. We have been asked here this evening to talk about Luchador, but feel free to fire away concerning anything on your mind.
[19:07] <+SpartacusPub> Done!
[19:08] <~Dan> Thanks, guys!
[19:08] <~Dan> The floor is open to questions!
[19:08] <~Dan> Now, as I told Casey earlier, I’ll likely be asking questions to which I know the answers from our previous discussions and from reading the game, for the benefit of our audience and log readers.
[19:09] <~Dan> So, let’s start with the basics… What is the premise of the game? 🙂
[19:09] <+SpartacusPub> Luchador is action adventure game base don the old El Santo and Blue Demon movies of the 50s and 60s.
[19:10] <+SpartacusPub> You travel the world solve mysteries, have adventures…
[19:10] <+SpartacusPub> It just so happens that your day job is a masked Mexican Wrestler
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[19:11] <~Dan> (Howdy, egyptian!)
[19:11] <@egyptian> (yo)
[19:12] <~Dan> On the face of it, that seems like a relatively limited premise. Any thoughts on that subject?
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[19:12] <~Dan> (And I emphasize “on the face of it”.)
[19:13] <+SpartacusPub> You have to understand that is the premise that has served Scooby-Doo for 40 years (sans the wrestling mask). Being an adventuring Luchador is like being a superhero with more Ego!
[19:14] <@Silverlion> And more bravado, machismo, and Spanish accent
[19:14] * ~Dan chuckles
[19:14] <~Dan> Silverlion here is one of your fellow game authors, and is playing in my Luchador game that started on Monday. 🙂
[19:15] <+SpartacusPub> The culture of the Luchador is firmly in place of the masked heroes of comics and pulp protagonists.
[19:15] * ~Dan nods
[19:16] <+SpartacusPub> It is quite hard not to channel Ricardo Montalban some sessions and let’s admit he always sounds cool!
[19:16] <~Dan> Well, let me be more specific: In comics and the pulps, you have protagonists with a wide variety of abilities, whereas luchadors would seem far more limited in that regard. Do you consider that a potential pitfall, and if so, how do you avoid it?
[19:16] <@Silverlion> One must be brave, and bold to be a Luchador!
[19:17] <@Silverlion> What kinds of things do Luchadors deal with in these games? Not just other wrestlers (that’s day job stuff)
[19:17] <~Dan> (I would probably end up sounding like The Most Interesting Luchador in the World.)
[19:18] <~Dan> (Stay masked, my friends.)
[19:18] <+SpartacusPub> In between wrestling for the masses Luchadors encounter mad scientists, criminal cabals, evil cults, and monsters lurking in the darkness.
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[19:19] <~Dan> (Howdy, Ettin!)
[19:20] <@Silverlion> Like chupacabras? Bigfoot? Frankenstein’s Monster?
[19:20] <+SpartacusPub> The pitfall, if any, of being a Luchador are similar to our comrades, but making use of those skills in a manner unique to your character is how you define yourself.
[19:20] * ~Dan ndos
[19:20] * ~Dan nods, even
[19:21] <+SpartacusPub> Anyone can do a flying Clothesline, but only King Phoenix can do a Dragon Talon’s Clothesline.
[19:22] <+SpartacusPub> chupacabras? Bigfoot? Frankenstein’s Monster? All monsters that a luchador is eager to face.
[19:22] <+SpartacusPub> And all found in our “monster section”
[19:22] <~Dan> As a follow-up to both my question and Silverlion’s in a way, do you have to be careful to make sure that every adversary can be wrestled into submission? Is there room for stuff that requires a more nuanced approach, or is that for another game?
[19:24] <+SpartacusPub> Spy missions are as much a part of the adventure genre as any other. We do gloss over the particulars in favor of role-playing.
[19:24] <+SpartacusPub> Playing politics using the fame and renown of the luchador is another avenue of storytelling
[19:25] <@Silverlion> So tell me what kind of system does this use?
[19:25] <@Silverlion> Since while I’ve played other people who may read the log later, won’t have…
[19:25] <+SpartacusPub> Most situations should end physical conflict as that is your forte. The most important thing is being heroic and upholding the honor of the mask.
[19:26] <@Silverlion> And the power of Science! (wait..:D)
[19:26] <+SpartacusPub> Everything is settled with a d20 roll. You are trying to roll below your skill or statistic. The lower the the better.
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[19:27] <@Silverlion> Roll low? In this day and age? Why that choice?
[19:30] <+SpartacusPub> It provides a base line for what your abilities are. If I have a 16 in Promo I have an 80% in optimal conditions. The key is not just making the roll but how much I make it by.
[19:31] <+SpartacusPub> Open ended systems like d20 promote the unending increase of skills and abilities.
[19:32] <+SpartacusPub> One of the key aspects of the game that duplicates the give and take of the wrestling ring is our combination system. This allows you to complete a multistage maneuver in one action as long as you score exceptional successes at each stage.
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[19:34] <~Dan> (Howdy, kanobe_!)
[19:34] <@Silverlion> How does that work, give me an example…say I want to grab a guy and turn him around and bounce him on his head…
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[19:34] <+SpartacusPub> A simple piledriver…
[19:35] <@Silverlion> Whatever that’s called 😀
[19:36] <+SpartacusPub> A grab check to get a hold of him made by five or more after penalties
[19:36] <+SpartacusPub> A Strength check to get him airborne made by five or more after penalties
[19:37] <+SpartacusPub> And ending with a slam to do damage.
[19:37] <@Silverlion> So three dice rolls for one maneuver? or just two?
[19:38] <+SpartacusPub> As long as each test is made by five or more it all happens in one turn.
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[19:38] <+Geno> Bullet time wraslin’
[19:39] <+SpartacusPub> Two to set up the third roll. The victim, however, ends up prone and taking extreme damage
[19:39] <+SpartacusPub> If you fail to get the exceptional success you can burn Heat to force the success into exceptional.
[19:40] <~Dan> Yes, this would probably be a good point at which to explain Heat.
[19:40] <+SpartacusPub> Failure to do that will see the move continue to the next round and an opportunity for your victim to beat your initiative and try to break the hold
[19:41] <+SpartacusPub> Heat is the instant karma to live larger than life.
[19:41] <+SpartacusPub> It is the roar of the crowd or the fear in a villain’s heart.
[19:42] <@Silverlion> How does heat work, you said it can be burnt to get an exceptional success, but is there anything else it does? How do you get it?
[19:43] <+SpartacusPub> The GM rewards characters that embrace the scene and enhance the experience of the group. Heat can then be spent to mitigate dice rolls and walk off damage and power higher risk moves
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[19:44] <@Silverlion> Do you keep heat at the end of a game session?
[19:45] <~Dan> (Howdy, MonkofLords!)
[19:45] <+SpartacusPub> You acquire heat by good role-playing and taking risks. You can also get Heat by cutting promos for the crowd or the villain.
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[19:46] <+SpartacusPub> Heat that is not spent is carried over to the next session to prepare for new dangers. As Luchadors get unspent Heat it will convert to Fame at the end of each session.
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[19:47] <@Silverlion> Cutting promos?
[19:47] <+SpartacusPub> Fame defines the number of signature moves you may have and its Level (one-third) the amount of Heat you can spend in a round.
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[19:48] <~Dan> (Howdy, Aeolius, Monochrome_Tide!)
[19:48] <+SpartacusPub> A big part of any Luchador is talking about how good the fight will be.
[19:49] <+SpartacusPub> You have to build the anticipation of the finale convincing the other players and bad guys that it will be a confrontation worth watching.
[19:49] <~Dan> So do luchadors always act as though they have an audience, even when they don’t?
[19:49] <+SpartacusPub> Remember you are Luchadors.It is not about winning. It is about winning and looking good doing it!
[19:50] <+SpartacusPub> The GM and the other players are always your audience.
[19:50] * ~Dan nods
[19:51] <+SpartacusPub> If you can’t keep them interested the game can be a little boring.
[19:51] <~Dan> Is this a nod to the luchador movies, when the movie audience always functions as the luchador’s audience?
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[19:51] <~Dan> A sort of Fourth Wall-breaking thing?
[19:52] <+Aeolius> evening all
[19:52] <+SpartacusPub> Yes, but is also about keeping the game interesting and entertaining for everyone at the table.
[19:52] * ~Dan nods
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[19:52] <~Dan> This definitely seems like a game that requires players to get into the spirit of things.
[19:52] <~Dan> (Which, by the way, Silverlion here did with aplomb in our first session. 😉 )
[19:53] <~Dan> (Howdy, ipsi!)
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[19:53] <~Dan> (Howdy, Alberiel!)
[19:53] <+SpartacusPub> Your character will have an outlandish name, a colorful costume, and awe-inspiring moves. You are not here to be subtle or modest.
[19:53] <+Alberiel> Howdy
[19:54] <+SpartacusPub> The spirit of the game is the heart of the game!
[19:54] <~Dan> What varieties of luchadors are available, and does the game cover non-Mexican wrestlers as well?
[19:55] <+SpartacusPub> We have broken the luchadors into six broad categories based on archetypes
[19:56] <+SpartacusPub> There is the Aerilist, the classic high flyer most will think of as luchadors.
[19:56] <+SpartacusPub> The Tecnico, the mat technician and submission expert.
[19:57] <+SpartacusPub> The Bruiser is the strong power man
[19:57] <+SpartacusPub> The Gimico is the master showman
[19:58] <+SpartacusPub> Minis are smaller wrestlers who can avoid as much trouble as they cause
[19:58] <+SpartacusPub> Giants are able to absorb damage at a level bruisers are envious of.
[20:00] <+SpartacusPub> We address the wrestling traditions of other countries in supplements and players are free to embrace them but they fall into the categories above.
[20:01] <+SpartacusPub> The significance of the mask comes from Mexico, the Painted face holds similar honor in Japan.
[20:02] <+Aeolius> Where would Strong Bad rank?
[20:02] * ~Dan chuckles
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[20:03] <~Dan> Are luchadors expected to rely upon unarmed combat at all times? To what degree to weapons play a part in the game?
[20:03] <~Dan> (Howdy, Sharpe!)
[20:04] <+SpartacusPub> Strong Bad would likely be a Gimico. His ability to play to the crowd is legend. Demanding any foe has to be the Burninator in disguise and acting as such is surefire Heat
[20:04] <+SpartacusPub> Luchadors are encouraged to settle everything with wrestling skill as that is the honor of the mask
[20:05] <~Dan> So what happens when the bad guys pull guns?
[20:05] <+SpartacusPub> Sword fights with swashbuckling pirates, machetes against zombies, and Steel chairs when facing the American Hardcore Wrestler are all exceptions
[20:06] <+SpartacusPub> The honor of the mask has the potential to cow a gunmen and force him to use fisticuffs.
[20:06] <@Silverlion> Hehe. My cunning plan!
[20:06] <@Silverlion> REVEALED!
[20:07] <~Dan> How does that work in play?
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[20:07] <~Dan> (Welcome to #rpgnet, burbleflurp!)
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[20:08] <+SpartacusPub> The steely determination of a hardened killer (make a Determination check – Fame Level of the Luchador) will allow him to overcome the awesome glory of this masked foe.
[20:09] <+SpartacusPub> Keep in mind when the Luchador picks up a weapon, any weapon, He invites weapon use upon himself (no determination checks)
[20:09] <~Dan> So firearms become progressively less useful against luchadors as they grow more famous?
[20:10] <+SpartacusPub> Yes, The hand of an assassin will waver when drawn against a king…or a luchador
[20:10] <+burbleflurp> (Ooops hate the international date line, I’m a day early. See ya)
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[20:11] <+SpartacusPub> If all else fails the luchador gets shot…now walk it off and get back in there!
[20:12] <+SpartacusPub> Like any good action film star it usually just a flesh wound, maybe a deep flesh wound…
[20:12] <~Dan> Speaking of getting shot, how hardy are luchadors? Are they expected to charge at gun-wielding foes?
[20:13] <+SpartacusPub> Why wouldn’t you charge a gun-wielding foe? 21 Foot Rule!
[20:13] <~Dan> 21 Foot Rule? 🙂
[20:13] <+SpartacusPub> Characters in the game have Vitality that represent Pain and Injury that represents serious harm.
[20:14] <+SpartacusPub> GMs can pour Vitality damage into characters as it recovers fairly quickly, and they can walk it off
[20:15] <+SpartacusPub> Injury points don’t come back as quickly as they stack up characters will become more cautious.
[20:15] <~Dan> So are characters more likely to be knocked out than they are to be killed?
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[20:16] <+SpartacusPub> Oh yes. Taking a beating from a yeti will be far more likely to knock out a luchador than send him to the hospital.
[20:18] <+SpartacusPub> Obviously foolhardy or stupid players may invite more serious harm onto themselves, but in general your brothers should be watching your back and protecting each other
[20:18] <@Silverlion> Indeed.
[20:19] <+SpartacusPub> Heat can be used to walk off Vitality Loss.
[20:19] <~Dan> How fast is combat, generally speaking?
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[20:20] <+SpartacusPub> In real time, Fights will take a little longer than in some games.
[20:21] <+SpartacusPub> You are rolling for initiative every turn to reflect the importance of timing
[20:21] <+SpartacusPub> You are generally trying to execute more complicated tactics other than just hitting the guy
[20:22] <+SpartacusPub> The extra time to explain what you are doing should be enjoyable for everyone but mass combat does go a little slower.
[20:23] <~Dan> Do you have “mook” rules for no-name bad guys?
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[20:24] <~Dan> (Howdy, TwentySix!)
[20:24] <@Silverlion> Hence why you need to speak and dramatize–in character about your actions..and such
[20:25] <+SpartacusPub> No, low stat opponents do not fare well but they have a decent amount vitality to overcome. Most will lose the will to fight after losing a wound level or so.
[20:25] <+SpartacusPub> Low Determination is a good indicator of a quick submission victory
[20:27] <~Dan> Are there any built-in assumptions about the sorts of strangeness that potentially can exist in the setting, or is it strictly anything-goes?
[20:28] <+SpartacusPub> We give lots of examples and starting points but it is totally anything goes as to the strangeness
[20:28] <~Dan> Do you have any sorts of power systems for the bad guys, like magic or psychic powers?
[20:29] <+SpartacusPub> When GMing I often steal plots from old horror movies, bad 80s TV shows, and Scooby-doo Cartoons. Amped up for the Luchadors
[20:30] <+SpartacusPub> Most bad guys that have supernatural powers will have a simple set of abilities that work within the framework of the system.
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[20:31] <~Dan> (Welcome to #rpgnet, Teller!)
[20:31] <+SpartacusPub> There are no default psychic powers or spells, but you can easily create an evil wizard or psychic with powers to your liking.
[20:32] <+Teller> I’m just logging in now so I can leave this running until tomorrow’s chat since I’ll miss most of it.
[20:32] <~Dan> (No problem!)
[20:32] <~Dan> (I post the logs on my blog, though.)
[20:33] <@Silverlion> Black Magic Masks
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[20:33] <~Dan> Are the luchadors able to develop any special abilities of their own? I’m not expecting luchador wizards or anything, but are there wrestling-related “powers” of any sort?
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[20:33] <~Dan> (Howdy, Doc!)
[20:33] <+Doc> Special Moves
[20:33] <+Doc> ??
[20:34] <+Doc> howdy howdy
[20:34] <+SpartacusPub> The luchadors don’t have access to supernatural powers, but they can develop Signature Moves and Specialties
[20:34] <+Doc> got some of my vision back today
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[20:35] <~Dan> Can you give some examples?
[20:36] <+SpartacusPub> Signature Moves are named version of wrestling moves with a personal flair. The Stinger Splash, The People’s Elbow, Stone Cold Stunner, etc
[20:37] <+SpartacusPub> These moves are harder to resist and do more damage because of their renown
[20:38] <~Dan> I like how fame is such a tangible force in this game.
[20:39] <+SpartacusPub> Specialties are talents and abilities a character develops. Crimson Mask, gains heat when sees his own blood (suffers injury points) or The Mist being able to confound foes by blowing green spray into their face
[20:40] <@Silverlion> Woot. I can get a specialty later….:D
[20:40] <+SpartacusPub> As your Fame rises everything you do, and can do, becomes that much more significant.
[20:40] * ~Dan nods
[20:41] <+|> lol no you can’t no silverlions are allowed to progress 😛
[20:41] <+|> only everone else gets to get better hahahah
[20:41] <~Dan> How would you describe the tone of the game? Clearly, it’s not a totally serious game, but how lighthearted is it in play?
[20:42] <~Dan> My impression is that to the PCs, all of the ridiculousness is deadly serious business.
[20:42] <+SpartacusPub> A luchador always rises to level of his own excellence.
[20:43] <+SpartacusPub> A “deadly serious business”? Yes, you are correct.
[20:43] <+SpartacusPub> As with any RPG group the tone is defined by the players.
[20:43] <~Dan> So if the Devil has, indeed, built a robot, the players may be snickering, but the characters would not be?
[20:44] <+SpartacusPub> Again correct
[20:44] <+SpartacusPub> This is definitely not a game for deep melancholy but it can be as serious, or not, as you want to be.
[20:44] * ~Dan nods
[20:45] <+|> (( Sorry I just realized was QA I apologize Dan SpartacusPub and RPGnet please forgive me ))
[20:46] <+SpartacusPub> Robotico Satanico!! Only a luchador of a pure heart can defeat such a monster.
[20:46] <+SpartacusPub> Cue the entrance music for Mother Mercy!
[20:46] <~Dan> Speaking for myself, I find the setting’s exuberant heroics extremely appealing. I think that’s why I love it so much despite never having much interest in luchadors.
[20:46] <@Silverlion> I do too.
[20:46] <~Dan> Heh. Exactly.
[20:47] <~Dan> And… I think the simplicity of the characters is appealing, too, in a way.
[20:48] <~Dan> Just put on a mask and wrestle evil. It’s very… pure, in a weird way. 🙂
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[20:49] <+SpartacusPub> It is always fun to play larger than life characters who relish being larger than life
[20:49] <+Geno> can a luchadore have an animal companion/mascot/
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[20:49] <+SpartacusPub> Currently that would have to be covered by the Valet Specialty.
[20:50] <+SpartacusPub> Usually thought of to be a manager or coat girl a Valet could just as easily be a monkey butler…if the GM is willing
[20:51] <+Geno> well I was thinking in terms of familiar
[20:51] <+Geno> a^
[20:52] <+SpartacusPub> Exactly how familiar do you want to be with an animal? This is a family friendly chat.
[20:52] <~Dan> A quick note here: Casey and Gabe, you guys, like all game designers, are welcome to hang out with us and discuss your work whenever you like. As such, please feel free to stay as long as you like this evening, to field questions or to just hang out.
[20:52] <~Dan> (*snicker re: familiar*)
[20:53] <~Dan> That said, with about 10 minutes left of “regular” time, is there anything we haven’t covered that you’d like to mention?
[20:54] <+SpartacusPub> We will be running a small Kickstarter for Masked Men of Mexico as soon a s we get our Cover art in place.
[20:55] <~Dan> What will that supplement include?
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[20:59] <+SpartacusPub> Masked Men of Mexico will include a collection of villains and organizations included in Gabe’s personal campaign, updates on our iconic characters, more world building, and lots of things that have come up over the years that we think players and GMs will appreciate
[20:59] <~Dan> Any more monsters? 🙂
[20:59] <+SpartacusPub> Gabe is currently working on adapting the game system, referred to us as the Death’s Edge System, for a generic RPG that we will be using in future releases (Space Princess Academy?!?)
[20:59] <~Dan> Nice! It really does seem like a solid system.
[21:00] <+SpartacusPub> More Monsters? Time will tell!
[21:00] <~Dan> 🙂
[21:01] <~Dan> Thanks so much for coming by this evening, guys. I really do love the game, and I hope you guys will join us again soon — perhaps to discuss Masked Men of Mexico when the time comes.
[21:01] <@Silverlion> Monsters in the RIng!
[21:01] <@Silverlion> Awesome.
[21:01] <@Silverlion> I’m enjoying it so far…:D
[21:02] <+SpartacusPub> We are also venturing into the realm of strategy games with Near Space. A game of cards, dice and stellar conquest. We look forward to coming back and discussing it.
[21:02] <~Dan> Oh, yes! I’m glad you reminded me of that. Indeed, you’re more than welcome to do so.
[21:03] <+SpartacusPub> Thank you for having us and anyone can reach out to us at (Link: http://spartacuspublishing.com/)http://spartacuspublishing.com/ or on the Facebook at (Link: http://www.facebook.com/SpartacusPublishing)http://www.facebook.com/SpartacusPublishing
[21:03] <~Dan> Now, again, I’m not trying to run you guys off, but if you’ll give me just a minute here, I’ll get the Q&A log loaded and get you the link. 🙂
[21:03] <+SpartacusPub> <done>
[21:03] <@Silverlion> Hope y’all are liking my books..:D
[21:03] <~Dan> And viva la lucha!