[20:03] <+BuddyWagner> My name is Buddy Wagner, I’m the founder of Dire Ninja Media and the creator of PERK the Pretty Easy Roleplaying Kit ((Link: http://perkrpg.com)http://perkrpg.com)
[20:04] <+RyanZDawson> Hello! Sorry about that. I’m Ryan, author of The King’s Eagle and collaborator with Buddy on the PERK sword and sorcery setting
[20:04] <+BuddyWagner> there he is 🙂
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[20:05] <+BuddyWagner> we’re doing a Kickstarter for our new Gothic Horror campaign setting based on classic gothic horror fiction
[20:05] <+BuddyWagner> (Link: https://www.kickstarter.com/projects/1365674513/perk-horror-rpg-setting)https://www.kickstarter.com/projects/1365674513/perk-horror-rpg-setting
[20:05] <@Silverlion> Allo..gents
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[20:05] <~Dan> (Welcome to #rpgnet, Guest93!)
[20:05] <+BuddyWagner> but we’ll be taking questions about this setting, ryan’s Swords and Sorcery setting as well as PERK in general and questions about the company and its direction, basically anything you want to know about us
[20:05] <+BuddyWagner> done
[20:05] <~Dan> Thanks, guys!
[20:05] <~Dan> The floor is open to questions!
[20:06] <+BuddyWagner> bring it on 🙂
[20:06] <+gWorldz> So whats PERK all about?
[20:06] <~Dan> Yes, perhaps we should start with the basics. What is the PERK core mechanic?
[20:07] <+BuddyWagner> lol that is a really broad question but the basic goals we were trying to mean with the game is a low cost, rules lite roleplaying system that could be applied to any setting and appeal to gamers of all experience levels, from newbies to veterens
[20:08] <+BuddyWagner> PERKS core mechanics focus around a d6 dice pool system, the more dice you roll, the more effective you are, you try to reach a target number on each die and count successful dice
[20:08] <+BuddyWagner> each action is given a Challenge of: Trivial, Easy, Moderate, Hard, Sever, Extreme, trivial actions dont need a roll, easy need 1 die to succeed, moderate need 2, and so on up to Extreme needing 5
[20:09] <+BuddyWagner> all rolls use this unified mechanic
[20:09] <+BuddyWagner> also PERK uses its namesake ‘Perks’ to create your character and define what they are good at, if you are familiar with Call of Duty or similar FPS games, you’ll see the relationship right away
[20:10] <+BuddyWagner> basically PERK assumes you are average at everything until you choose a PERK that makes you better at it, or pick a skill that applies to it
[20:10] <+BuddyWagner> thats basically it for the core mechanics
[20:10] <+Guest93> sounds awesome
[20:11] <~Dan> (Guest93: You can set your name with the /nick command. 🙂 )
[20:11] <~Dan> How does combat work?
[20:11] <+BuddyWagner> combat is very unique in the basic rules, let me drum up a character sheet to show it off better…
[20:11] <+BuddyWagner> (Link: http://dl.perkrpg.com/CharacterSheet-FormFill.pdf)http://dl.perkrpg.com/CharacterSheet-FormFill.pdf
[20:11] <+BuddyWagner> that is a form fill version that Doc was kind enough to make for us 🙂
[20:12] <~Dan> Nicely done, Doc!
[20:12] <+BuddyWagner> on the character sheet youll see 4 boxes labeled Attack, Defend, Move and Skill. each character has an Action Dice Pool that starts at 3 and goes up as they level
[20:12] <+Doc> 🙂
[20:12] <+BuddyWagner> at the beginning of a combat round each player takes their action dice and assigns them to a box defining what actions they plan on taking
[20:12] <+BuddyWagner> up to 2 dice can be assigned to a single box
[20:13] <+BuddyWagner> so for instance if you want to focus your turn on attack but know that you’ll have to move that turn you might assign then 2 Attack, 1 Move
[20:13] <+BuddyWagner> likewise you could assign 2 attack, 1 defend, or any permutation of those 3 dice
[20:13] <+BuddyWagner> the skill box is used for preforming non combat actions like picking a lock, drinking a potion, switching out weapons, reloading guns etc
[20:14] <+BuddyWagner> move box is for movements, defend for defense and attack for attacks
[20:14] <+BuddyWagner> when your turn comes along you declare what you want to do and pick up the appropriate dice from that box and use them for the action, if its an attack you roll them along with any extra dice your weapon or attack grants, if its defense you roll those dice plus any dice your armor gives you
[20:14] <+BuddyWagner> if its move, you dont roll, you just move your speed in yards for every die you assigned
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[20:15] <+BuddyWagner> some perks allow you to move dice around when your turn hits, for instance the Mobility perk says you can move 1 unused die to Move at the beginning of your turn
[20:16] <+BuddyWagner> basically you have to plan ahead for what you are going to do and have to identify where your focus is each turn, if you want to focus more of defense, do it, need to move a long way? sure but you wont be as effective at attacking or defending
[20:16] <+BuddyWagner> it allows you to do any combination of actions on your turn without a complicated maneuver list or things like that
[20:16] <~Dan> Huh. Interesting approach.
[20:17] <~Dan> How do damage and armor work?
[20:17] <+BuddyWagner> there are optional rules to use ‘freeform combat’ that allow you to skip the assigning dice and just spend your dice on your turn however you want
[20:18] <+BuddyWagner> damage is dealt by success, weapons have 3 stats, dice, damage and power, armor has dice and power. the power of the weapon is the target number for defense, the power of the armor is the target number for attacks, sorta like armor class in 3rd edition+
[20:18] <+BuddyWagner> so you roll your dice, every die that succeeds deals damage equal to the damage of the weapon
[20:18] <+BuddyWagner> example: long sword has 1 die, 2 damage, 5 power
[20:19] <+BuddyWagner> if you assigned 2 dice to attack, youd roll 3 dice for your attack, every successful die would deal 2 damage, then the defender could roll any defenses they have, any die 5 or over (because of power 5) would negate 1 damage
[20:19] <+BuddyWagner> its a bit wordy in chat, but in practice its very smooth
[20:19] <+BuddyWagner> also ends up being less rolls per combat, so combat is very fast
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[20:20] <~Dan> Does strength affect damage?
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[20:21] <+BuddyWagner> strength is one of the few attributes that is recorded on your character sheet, and is represented as a Dice Pool for use in Strength Tests, anything over the average of 3 dice adds 1 damage to the damage of the attack
[20:21] <+BuddyWagner> so if you have 4 Strength Dice, youd have +1 damage per success
[20:21] <+BuddyWagner> that same long sword would deal 3 damage per success at that ponit
[20:21] <+BuddyWagner> point
[20:22] <+BuddyWagner> for comparison, a battle axe has 1 die, 3 damage and 3 power, more damage per die, but easier to negate damage
[20:22] <~Dan> While we’re on the subject, how do attributes function in the game? There’s a place to note them next to the skills, but not a place for the attributes themselves.
[20:23] <+BuddyWagner> right, this is something we did very differently than most games
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[20:24] <+BuddyWagner> like i said before PERK assumes you are average at everything, this includes attributes, when you create your character you choose a Role which is chosen from Brute, Brainiac, Smooth Talker, Tank and Specialist
[20:24] <+BuddyWagner> each of these modifies your rolls for certain things, Specialist for example lowers the target number for Agility and Dexterity based skill rolls by 1
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[20:25] <+BuddyWagner> the target number for skill rolls is always 4, if you have the appropriate role, it drops to 3, if you have the appropriate weakness, it goes up to 5
[20:25] <~Dan> (Welcome to #rpgnet, Guest01!)
[20:25] <+BuddyWagner> you can further gain power in an attribute by selecting an Advantage Perk later in the game that powers up your role, Brute becomes Hulk, Brainianc becomes Genius and so forth
[20:26] <+BuddyWagner> this grants you Competency which allows you to reroll failed dice
[20:26] <+BuddyWagner> this eliminates the need to record attribute levels
[20:26] <+Doc> Since you mentioned it how does character advancement work?
[20:27] <+BuddyWagner> experience points and levels, experience is awarded after a session and you level up as a progression, as you level you are awarded more perks, skills and hit points
[20:27] <+BuddyWagner> everyone has the same progression regardless of character type
[20:28] <+BuddyWagner> there are a few Class Perks in the game, but they aren’t leveled, they give you static abilities or bonuses
[20:28] <+Doc> nice
[20:28] <+BuddyWagner> for instance the Scrapper Class Perk gives you special bonuses when fighting in close combat, something resembling an Attack of Opportunity, a free 1 yard move if you can reach someone in close combat etc
[20:29] <+BuddyWagner> also as you level up you are awarded more Action Dice which allow you to do more in a combat round
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[20:30] <+Doc> What genre settings are included with PERK core rulebook?
[20:30] <+BuddyWagner> skills dont have levels either, you can either be trained, untrained or specialized in a skill, if you have training you perform the skill normally, if you are untrained, the challenge goes up by one level (eg, moderate to hard), if you are specialized it allows you to do some cool things like assign more than 2 dice to it in combat
[20:31] <+BuddyWagner> in the core rulebook there are no settings, there are sample setting content like medieval and modern weapons/armor as well as a simple magic system and psionics, but there arent any world information or races aside from the basic Human race
[20:32] <+BuddyWagner> basically the core rulebook is rules, the setting books will contain massive amounts of content for each setting and very few rules
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[20:33] <+Doc> What are teh Settings planned for PERK?
[20:34] <+BuddyWagner> well as ive said we have a Gothic Horror setting in development and with Ryan’s in the co-author seat we’ll have a Swords and Sorcery setting based on his novel The Kings Eagle (Link: http://www.amazon.com/The-Kings-Eagle-Ryan-Dawson/dp/1477652671)http://www.amazon.com/The-Kings-Eagle-Ryan-Dawson/dp/1477652671
[20:34] <+BuddyWagner> aside from those we have:
[20:34] <+BuddyWagner> an apocalyptic setting that will hopefully span pre apocalypse, during apocalypse and post apocalypse and have content for several apocalyptic scenarios
[20:34] <+BuddyWagner> and we have had massive demand for a sci fi setting, so we’re working on coming up with a concept for that as well
[20:35] <+BuddyWagner> finally we have a very strange setting based on another game we’ve made called Rune Bearers
[20:35] <+BuddyWagner> which is sort of a mix between Highlander and Sliders if you can picture that
[20:35] <+Doc> wow nice
[20:36] <+GenoFoxx> there can only be one….in this reality
[20:36] <+BuddyWagner> i can talk more about that last one if youre interested, but is a whole year long project in itself im sure
[20:37] <+BuddyWagner> hey thats a good tag line lol
[20:37] <~Dan> Would you like to discuss the swords and sorcery setting a bit before we focus in on PERK Horror?
[20:37] <+BuddyWagner> sure, im not sure if ryan is still here or not but ill answer what i can
[20:37] <+RyanZDawson> Yeah, I’m here.
[20:37] <+BuddyWagner> there he is
[20:38] <+RyanZDawson> I’m excited about developing the world of my book for the S&S setting. That one will have my constructed language, Imnura, in it. I think that’s unique.
[20:38] <+BuddyWagner> do you want to drum up some links for people to check out Imnura?
[20:39] <+RyanZDawson> Here’s the Imnura blog on Tumblr. The language has changed a lot since its inception, so there is a little bit of outdated info on it, but I do updated it. (Link: http://imnuralanguage.tumblr.com/)http://imnuralanguage.tumblr.com/
[20:39] <+RyanZDawson> update*
[20:40] <+RyanZDawson> And there’s a Facebook group in which I teach Imnura here: (Link: https://www.facebook.com/groups/Imnura/)https://www.facebook.com/groups/Imnura/
[20:40] <+BuddyWagner> i actually met Ryan from the language creation society 🙂 we’re both what they call ‘conlangers’
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[20:43] <+Doc> is it a spoken tongue or only a lovely written language?
[20:44] <+RyanZDawson> It’s both – and thanks! The grammar is very highly developed. I’m planning on including a little primer in the S&S material.
[20:44] <~Dan> How would you describe the setting?
[20:46] <+BuddyWagner> I call it “post-post-apocalyptic” Ryan im sure has a more fleshed out way of describing it though 😛
[20:47] <+RyanZDawson> The King’s Eagle is set in what I call a “reset world.” Civilization reached a peak of technology that bordered on magic, and then there was a massive fall. Humanity essentially got reset back to the stone age and everything had to develop again: language, society, etc.
[20:48] <+RyanZDawson> It’s mostly medieval, but some of the old tech still functions.
[20:48] <+Doc> so its not classic fantasy setting?
[20:49] <+BuddyWagner> not at its root, but the things you are familiar with in a fantasy setting are there in some form or another
[20:49] <+GenoFoxx> from the Jetsons to the Flintstones
[20:49] <+BuddyWagner> except hobbits 😛
[20:49] <+RyanZDawson> Not really. There are certainly classic elements in it. Yeah, as Buddy said!
[20:50] <~Dan> Is there actual magic, or is it all sufficiently advanced technology?
[20:50] <@Silverlion> (The poor hobbits, exiled by copyright)
[20:50] <+Songtress> Wow Ryan
[20:51] <+RyanZDawson> A bit of both. Some magic is the result of humans interbreeding with extradimensional beings, and some is just people figuring out how to use complex machines.
[20:51] <+Doc> So elves dwarves and other races we are use to are there?
[20:51] <+Songtress> So does this mean that plumbling ‘exists and is understood, or no?
[20:52] <+BuddyWagner> good question, never thought about plumbing lol
[20:52] <+Doc> 😀
[20:52] <+RyanZDawson> Some places have plumbing, but most don’t. Emnor, the city in which The King’s Eagle is set, does have it. Some cultures reject the old technology, believing it to be evil (considering most of the people who used it ended up dead)
[20:52] <+BuddyWagner> as for dwarves and elves etc, their nich is filled, but they dont appear as they exist in tolkiens universe
[20:53] <+BuddyWagner> niche
[20:53] <+RyanZDawson> There are small people, and there are tall people, and there are lithe forest people who are good with bows and arrows, but I don’t use any of the familiar fantasy terms. Everyone’s essentially a human, though many have varying degrees of mutation.
[20:54] <+BuddyWagner> Ryan do you want to show the kiroeda? i can link the pdf for them if so, i was going to release a new horror race here
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[20:54] <+RyanZDawson> Sure, that’s cool. I like the Kiroëda. Wandering barbarians.
[20:55] <~Dan> (Howdy, Duloth!)
[20:55] <+Doc> can we expect to see all the creatures from your book in the S&S setting Ryan?
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[20:55] <+Doc> referring to bestiary as well as races and antagonists 😉
[20:56] <+RyanZDawson> You can indeed. And more, as I’ve developed the world extensively.
[20:56] <+Doc> 🙂
[20:56] <+BuddyWagner> (Link: http://dl.perkrpg.com/SNSRaces-Kiroeda.pdf)http://dl.perkrpg.com/SNSRaces-Kiroeda.pdf
[20:56] <+BuddyWagner> Here is an example race from the book
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[20:57] <+Songtress> BuddyWagner.. you are aWESOME… this is really intuiging
[20:57] <+RyanZDawson> I tried to make the book as grounded and real as I could, but I added a lot in the process of writing the settings book. The book revolves around riding giant birds (eagles, hawks, and vulture), so I figured that stretching reality a bit would be fine!
[20:57] <+BuddyWagner> its also a good example of the type of content you can expect to see from the rest of our products, every character type has a unique ‘flavor story’ written from the point of view of the character and views of the rest of the world
[20:58] <+BuddyWagner> Songtress thank you 🙂 most of the swords and sorcery coolness credit goes to Ryan, im just providing rules for his world
[20:58] <+BuddyWagner> the core rules are mine and the horror setting we’ll be talking about soon is mine
[20:59] <+Songtress> But all of this is awesome. I mean I love the fact that… you are creating a grounded/real/ world- at least ‘real’ for its people who exist within it which is important.
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[20:59] <+BuddyWagner> with PERK we are going to be creating original worlds from the ground up for every setting book we do
[20:59] <~Dan> Speaking of which, shall we move on to PERK Horror?
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[21:00] <+BuddyWagner> ryan was gracious enough to allow us to use his, and hes actually adding a lot to his world for this game, so you guys will be getting fresh original content
[21:00] <+BuddyWagner> sure if you guys dont have any more questions for ryan
[21:00] <+KrisCelestiCon> Sounds good…
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[21:01] <+RyanZDawson> This world is going to be very deep. The idea of people using my ideas to tell all new stories is thrilling, and it’s what I’ve always wanted as a writer, really.
[21:01] <~Dan> (Howdy, Antiochcow!)
[21:01] <+Antiochcow> (Yooo Dan)
[21:01] <+RyanZDawson> The horror setting is really awesome, too, by the way.
[21:02] <~Dan> Okay! So, what’s the scoop on PERK Horror? 🙂
[21:03] <+BuddyWagner> ok, the co-author of that book couldnt be here today unfortunately, but he is my brother Jake Wagner, a little back ground about us, we’ve been creating games together for 20 years from board games, to sports
[21:03] <+BuddyWagner> we finally decided to complete one to a polished stage and all of our experience is poured into this horror setting
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[21:04] <~Dan> (Howdy, RandBrittain!)
[21:04] <+BuddyWagner> basically we wanted to fill the niche that White Wolf left when they closed down, we grew up playing Vampire the Masquerade and liked the setting a lot, but we didnt want to just make that game over again, we wanted something new and original
[21:05] <+BuddyWagner> so we started digging through folklore and horror fiction to pick out things we liked and could use and we ended up stopping on Haitian Voodoo for a base
[21:05] <+BuddyWagner> if youre unfamiliar with it, its a very interesting set of believes and we found a way to tie all other supernatural creatures into its mythos
[21:06] <+BuddyWagner> were really exited about the way everything turned out, from vampires to people selling their soul for power
[21:06] <+RandBrittain> Closed down?
[21:06] <+Songtress> When WW was bought out by CCP and then Onyx path ‘produces stuff
[21:07] <+BuddyWagner> yeah whitewolf was sold to CCP (the guys that make Eve Online) and a few months ago CCP ceased production on that product
[21:07] <+BuddyWagner> yeah there are some 3rd party things coming out, but the game is more or less stagnant at the moment
[21:07] <+RandBrittain> That’s… not even remotely true.
[21:08] <+RandBrittain> I mean, it’s true that they merged with CCP, but White Wolf games are still being made by the same actual writers.
[21:08] <+BuddyWagner> yeah, i know some of them
[21:09] <+BuddyWagner> if you go to a convention and look for games to play, WW products are less than 1% of them
[21:09] <+BuddyWagner> but thats another topic altogether
[21:09] <+BuddyWagner> im not really sure where to start with this, what do you guys want to hear about?
[21:09] <+Aeolius> undersea campaigns. 😉
[21:10] <~Dan> Well, what supernatural creatures are available as PCs
[21:10] <~Dan> ?
[21:10] <+Aeolius> ( sorry… had to )
[21:10] <+BuddyWagner> lol there isnt much undersea content in this setting
[21:10] <+BuddyWagner> the main character archtypes available right now are Vampire, Werewolf, Bokor, Humunculus, Kheprian, Extremist and Claimed
[21:10] <~Dan> (Many of us have our gaming quirks here. Aeolius’s is that he is forever running undersea D&D campaigns. 🙂 )
[21:10] <+BuddyWagner> some of those are obvious what they are, others might need some more explaination
[21:11] <~Dan> And all of these are tied to Haitian Voodoo?
[21:11] <+BuddyWagner> they arent tied to voodoo exactly but they fit in with voodoo mythos
[21:11] <+BuddyWagner> (Link: http://dl.perkrpg.com/HorrorArchetypes-Homunculus.pdf)http://dl.perkrpg.com/HorrorArchetypes-Homunculus.pdf
[21:12] <+BuddyWagner> here is our homunculus character type, no image, sorry, the artist is working on that right now lol
[21:12] <+BuddyWagner> this is why we’re doing the kickstarter, for cool artwork
[21:13] <+BuddyWagner> the homunculus is one that actually didnt need to fit in to voodoo at all because its not exactly supernatural, just fictionally natural
[21:13] <~Dan> So Homunculus = Frankenstein monster?
[21:13] <+BuddyWagner> it can be, homunculus is an artificial human, there are a few ways to make one, frankensteins monster is an example of an Animated homunculus
[21:13] <+BuddyWagner> er reanimated*
[21:14] <+BuddyWagner> in voodoo there are two worlds, the physical and the invisible, in this game you have two bodies, a physical and a spiritual that exist at once and share one soul
[21:15] <+Doc> will this be a playable character type or an antagonist?
[21:15] <+BuddyWagner> could be both but it is one of the core playable character types
[21:15] <+BuddyWagner> when your physical body dies your soul travels from the physical to the spiritual world
[21:16] <+BuddyWagner> there is a being called a Loa that exists in the spirit world that uses human souls as currency, they trade magical power to humans in exchange for their soul
[21:16] <+BuddyWagner> bokor which are voodoo sorcerers know a lot about this arrangement and work toward keeping balance between these worlds
[21:17] <+BuddyWagner> if youve ever seen the movie Constantine or read any Hellblazer comics, Papa Midnight is a Bokor
[21:17] <+Doc> oh nice
[21:17] <+BuddyWagner> vampires are beings that have found a way to kill off their spiritual body and fuse their soul with their physical body
[21:17] <+BuddyWagner> in a sense creating a ‘perfect’ being
[21:17] <+BuddyWagner> but they required a constant diet of life force to keep them going
[21:18] <+BuddyWagner> basically like a high octane fuel for a race car
[21:18] <+BuddyWagner> werewolves are created when a human dies that have overspent their soul, sorta like maxing out a bunch of soul credit cards
[21:19] <+BuddyWagner> the loa use them as agents in the physical world, sorta like bill collectors or repo men
[21:19] <~Dan> Do you make use of the actual loa, like Baron Samedi, Papa Legba, and Erzuli?
[21:20] <+BuddyWagner> were still on the fence about actually using the real life names
[21:20] <+BuddyWagner> basically every type of deity are these loas and they appear however y ou imagine they should appear, if you think theyre devils youll see a devil, angel, whatever
[21:20] <+BuddyWagner> so all religions pray to them regardless of what they think they are praying to
[21:20] <~Dan> I’d go for it. It won’t be much like Haitian Voodoo without them, IMO.
[21:21] <+BuddyWagner> yeah we’re toying with it, but we dont know if we want it to be mysterious or if its actually known who/what they are
[21:21] <+Doc> Sorry I have to ask … zombies?
[21:22] <+BuddyWagner> lol
[21:22] <+BuddyWagner> you mean like movie zombies or voodoo zombies?
[21:22] <+Doc> Voodoo
[21:22] <+Doc> thats where movie zombies originate though more or less
[21:23] <+BuddyWagner> voodoo zombies exist but they are more in line with real life voodoo zombies, its more like a mind control ritual that you can perform against someone
[21:23] <+BuddyWagner> they are used as thrulls
[21:23] <+Doc> so living zombies not undead zombies?
[21:23] <+BuddyWagner> yeah
[21:24] <+BuddyWagner> kheprians are an ancient egyptian cult that pray to khepra the god of rebirth, they basically rack up good karma by doing deeds for loa in exchange for a reincarnation contract
[21:24] <+BuddyWagner> kheprians have a special Past Life dice pool that they can do cool things with
[21:25] <+BuddyWagner> extremists are people that are so devoted to a cause that it gives them special abilities, hardcore willpower or abilities to purchase gear through different channels
[21:25] <+BuddyWagner> there are two main groups of extremists, Lumenos and Witch Hammer, lumenos is a conspiracy group sorta like XFiles meets anarchy
[21:26] <+BuddyWagner> Witch Hammer is a religious extremist group bend on wiping out anything they deem as evil, they were mostly responsible for the witch hunts
[21:27] <+BuddyWagner> and lastly the Claimed are people that have sold their soul to a loa for basically an open line of magical credit that they can do whatever they want with
[21:27] <+RyanZDawson> I told you this stuff was cool. I wish I had come up with it! 😉
[21:27] <~Dan> 🙂
[21:27] <+BuddyWagner> lol
[21:28] <+BuddyWagner> oh yeah there is one other character type the Sunyata which are ancient sleeper cell sorcerers that were forced into sleep by an ancient cataclysm and when you make one as a character you ‘awaken’
[21:28] <~Dan> So once you’re Claimed, you can’t sink any loa?
[21:28] <+BuddyWagner> oy
[21:28] <+BuddyWagner> lol
[21:28] <+RyanZDawson> Wow haha
[21:29] <+BuddyWagner> your soul is worth more the more powerful you are so as you gain power in the game, the loa let you use more magic, sort like a leveling up mechanic
[21:29] <+BuddyWagner> yeah Ryan, Dan is a pun master
[21:29] <~Dan> 😀
[21:30] <+BuddyWagner> so what else.. i think thats all the character types
[21:30] <+Doc> Can I ask a little more about the kickstarter and the art>
[21:30] <+BuddyWagner> the ‘core’ character types anyway, we actually plan on releasing what were calling ‘single serving’ characters on the website for free
[21:30] <+BuddyWagner> yes please do
[21:30] <~Dan> What sorts of antagonists exist besides the PC-worthy supernaturals?
[21:30] <+Doc> Who is teh artists you are contracting for teh book?
[21:31] <+BuddyWagner> the primary artist we’re using for this is Mohammad Ramlan, hes a comic book artist from indonesia, if youre into indonesian comics you might be familiar with Bambu Kuning
[21:31] <+Doc> (hehe sorry was looking down when I sent that sorry DAn)
[21:31] <+BuddyWagner> ill get to dans question in a sec
[21:32] <~Dan> (No problem, Doc! Having multiple questions out there is fine unless I call for a question pause to let the guests catch up.)
[21:32] <+BuddyWagner> another artist we’re using is Bradley McDevitt who was one of the artist for Nightlife, which was the original play as monsters gothic horror game (before world of darkness)
[21:32] <+BuddyWagner> on the kickstarter page, and in the video, the witch doctot was Bradley and the werewolves were mohammad
[21:33] <+BuddyWagner> the other art (rats and bats) are done by a serbian artist named Vojislav
[21:33] <+BuddyWagner> as for dans question:
[21:33] <+BuddyWagner> antagonists are another unique thing here in that there are places in the world where the barrier between physical and spiritual is weak for some reason and different things can cause very bad things to slip through
[21:34] <+BuddyWagner> so an example of an antagonist might be a serial killer which was a normal guy the night before and driven mad by negative energy
[21:34] <+BuddyWagner> another might be a kid being bullied at school that conjures a demon like creature by selling their soul
[21:34] <+BuddyWagner> either on purpose or by mistake
[21:35] <+BuddyWagner> the witch hammer is made to be an antagonist as they are very close minded and would make either a very annoying or one-sided PC
[21:36] <+BuddyWagner> and the claimed are behind most of the bad things that happen
[21:36] <+BuddyWagner> all are available as playable characters though
[21:36] <+BuddyWagner> a lot of times there arent antagonists but rather survival situations
[21:37] <~Dan> Yeah, seems like the Claimed would have a lot of built-in issues to deal with.
[21:37] <+BuddyWagner> we try to make players feel as helpless as we can, but still managing to allow them to ‘save the day’ if you will
[21:37] <~Dan> Lots of Claimed baggage.
[21:37] <+BuddyWagner> oy, my wife is sitting beside me face palming
[21:37] * ~Dan waves 😀
[21:38] <+BuddyWagner> another thing about vampires that is unique to this world is they are basically the mafia and illuminati type group
[21:38] <+BuddyWagner> they manipulate human society behind the scenes to prolong their species
[21:38] <+BuddyWagner> they operate on a fuedal system with families and houses etc
[21:38] <+BuddyWagner> feudal*
[21:39] <~Dan> What sorts of powers do your vampires have?
[21:39] <+BuddyWagner> the typical traditional powers, though they are fairly weak to start out and gain power as they age, though they also gain blood thirst through a system we call Ravages of Time
[21:40] <+BuddyWagner> they can subtly morph their body by growing claws, that eventually turns into full transformations (bat/wolf)
[21:40] <+BuddyWagner> some mind control
[21:40] <+BuddyWagner> ability to move silently
[21:40] <+BuddyWagner> basically anything that dracula could do in the book, plus a little bit of powers from other folklore and tales
[21:42] <+BuddyWagner> also no they are not repulsed by garlic or scared of crosses
[21:42] <+RyanZDawson> No sparkling, either.
[21:42] <+BuddyWagner> but they dont like to cross water because water is a conduit through worlds and there are ways for loa to mess with them over large bodies of water
[21:42] <+BuddyWagner> lol no sparkling
[21:43] <+willows> do you have any links for the artists you’re working with?
[21:43] <+BuddyWagner> (Link: http://www.bradleykmcdevitt.net/)http://www.bradleykmcdevitt.net/
[21:43] <+BuddyWagner> there is bradleys portfolio, his stuff is very old school
[21:44] <+BuddyWagner> (Link: https://www.facebook.com/pages/AIU-comic/225906537614143?ref=profile)https://www.facebook.com/pages/AIU-comic/225906537614143?ref=profile
[21:44] <+BuddyWagner> there is mohammad’s comic book company, not sure if he owns it or just works there, theres a little bit of a language barrier lol
[21:44] <~Dan> Are your werewolves man-to-wolf shapeshifters or wolfmen?
[21:44] <+BuddyWagner> (Link: http://setvasai.deviantart.com/)http://setvasai.deviantart.com/
[21:45] <~Dan> And do you draw on loup garou legends for them?
[21:45] <+BuddyWagner> man to wolfmen, and as they learn to control their shapeshifting better then can turn into a large wolf, and eventually as they become masters do partial shifts
[21:45] <+BuddyWagner> our werewolves were taken mostly from movie werewolf lore
[21:46] <+BuddyWagner> they are savage enforcers, and the people they were before turning werewolf were pretty much the same
[21:46] <+BuddyWagner> we like to use Marv from Sin City as a good example of the type of guy that ends up a werewolf
[21:46] <+BuddyWagner> guy/girl
[21:47] <+BuddyWagner> that last link i sent was for Vojislav, he did all of the animal illustrations in the core rulebook and the blacksmith in the equipment section, if i can get him again he’ll do some more in the horror book, though hes primarily a fantasy guy
[21:47] <+BuddyWagner> so he’ll probably do more art in the swords and sorcery book if he can schedule us in
[21:48] <~Dan> Will PERK Horror have a bestiary?
[21:48] <+BuddyWagner> speaking of artists thats a good segwey back to the kickstarter, we have a reward that will get your face in the book, immortalized forever, its a bit pricey but mohammad will caputure your face perfectly
[21:49] <+BuddyWagner> yep it will, and speaking of bestiaries, on our website there is a bestiary section (coming soon) that will eventually have stats for every entry in every bestiary for free
[21:49] <~Dan> What sorts of monsters will be features?
[21:49] <~Dan> featured
[21:50] <+BuddyWagner> there will be all of the real life animals from teh core rulebook, all of the fantasy creatures from Ryan’s world and in the horror book there will be many twisted evil things that go bump in the night
[21:50] <+BuddyWagner> things like
[21:50] <+BuddyWagner> ghosts and the spiritually possessed
[21:50] <+BuddyWagner> there will also be a section in the bestiary for creating monsters, since a lot of the evil creatures will be different for each story
[21:51] <+BuddyWagner> i dont want to get too into specifics because not all of them are nailed down yet
[21:51] <+BuddyWagner> but if its been in a horror story as an identifiable creature, itll probably be in there
[21:51] <~Dan> Cool. 🙂
[21:52] <+RyanZDawson> In Swords and Sorcery, there will be giant animals: Great Birds, Great Wolves, etc. Then there are mutants created through unknown processes. Strandliners live in an underwater city and hunt on the beach. Bog singers are apelike monsters. There will be lots more.
[21:52] <~Dan> So in the time we have left, is there anything we haven’t covered that you’d like to bring up?
[21:53] <+BuddyWagner> um nothing specific except if youre in the northern california area im running demos at several game shops over the next few weeks, (Link: https://www.facebook.com/perkrpg)https://www.facebook.com/perkrpg check out our facebook for updates on those
[21:53] <+BuddyWagner> also theres only a little bit of time to get in on the kickstarter, plenty of cool rewards, anything over $10 gets you a copy of the book and most of them come with the core rules as well
[21:54] <+BuddyWagner> if you run a game shop, there are rewards for businesses that include several of each product we have
[21:54] <+BuddyWagner> if you frequent a game shop and you want them to carry perk have them hit us up or back the kickstarter
[21:54] <+RyanZDawson> You can get The King’s Eagle at Amazon, too. Buddy graciously linked to that earlier.
[21:54] <+BuddyWagner> right
[21:55] <+BuddyWagner> we have a mailing list also if you want to get on that, if facebook isnt your thing, also we have a twitter
[21:55] <+Doc> and teh book includes teh language primer 🙂
[21:55] <+BuddyWagner> and if this horror kickstarter gets funded we’ll likely be doing another for the swords and sorcery book
[21:55] <+Doc> I mean The King’s Eagle includes teh language primer
[21:55] <+RyanZDawson> The Imnura primer? Yeah, there’s a little bit about the language in TKE. There will be a bigger one in the S&S material.
[21:56] <+Doc> :d
[21:56] <+RyanZDawson> Since you’re a member of the Imnura group now, Doc, you can ask me any questions you want about it 😀
[21:56] <+Doc> 😀
[21:56] <+BuddyWagner> likewise, i’m very responsive on facebook if you have any questions
[21:56] <+BuddyWagner> any other questions?
[21:57] <+Doc> be warned I’m a FB Troll 😛
[21:57] <+BuddyWagner> lol
[21:57] <+RyanZDawson> LOL I can handle that
[21:57] <+BuddyWagner> ive been trolling the internet since before rick rolling was a thing 😉
[21:57] <+BuddyWagner> i can handle anything
[21:58] <+BuddyWagner> so dan i guess this is a good place to wrap things up eh?
[21:58] <+BuddyWagner> unless anyone has anything else
[21:58] <+Songtress> RyanZDawson :You are awesome the over of your book ha me intruiged, and when I get funds I will consideringp urchasing
[21:58] <~Dan> I’m good. 🙂
[21:58] <+RyanZDawson> Thanks, Songstress! That’s fantastic. I appreciate it.
[21:59] <+BuddyWagner> cool, we’ll in closing, if you are interested in helping this game get made, i’ll redirect you all to the kickstarter page (Link: https://www.kickstarter.com/projects/1365674513/perk-horror-rpg-setting)https://www.kickstarter.com/projects/1365674513/perk-horror-rpg-setting
[21:59] <+BuddyWagner> anything helps even $1
[21:59] <~Dan> Thanks very much for coming by, guys! If you can wait a moment, I’ll get the log posted and get you the link. 🙂
[21:59] * +Doc secretly plans to PERK-roll when they least expect it 😉
[21:59] <+BuddyWagner> we’d love to see you guys as a twisted abomination on the pages of the horror book 🙂
[22:00] <+BuddyWagner> thanks for having us Dan 🙂
[22:00] <+RyanZDawson> It was a pleasure being here.