[19:04] <+FNDavid> My name’s David, and I’m one of the peeps writing Fright Night a, um…let
[19:04] <+FNDavid> “rules-light horror roleplaying game where not even the Director knows what will happen next”
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[19:04] <+FNDavid> Fat-fingered the Enter key, there
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[19:05] <+FNMelissa> My name is Melissa and I have helped play-test and smooth out some of the rules in Fright Night.
[19:05] <+FNDavid> Yay, Ben’s here!
[19:05] <~Dan> (Welcome to #rpgnet, rabbithole25!)
[19:05] <+FNDavid> Ben, intro yourself
[19:06] <@Silverlion> (Doh..:D)
[19:06] <@Silverlion> Hiya!
[19:06] <+rabbithole25> I’m Ben, this was my brainchild so I’m glad to be here
[19:07] * @Silverlion nudges
[19:08] <@Silverlion> Tell us about the game!
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[19:08] <~Dan> (Ben: You may want to change your nick to a variation of your real name for the sake of the chat log. You can do so with the /nick command. 🙂 )
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[19:09] <~Dan> (There you go. 🙂 )
[19:09] <+FNDavid> It’s to allow you to play through a variety of horror scenarios, with the monster and story direction largely randomized
[19:10] <+FNDavid> Each player gets a turn, at the start of which the Director rolls on some tables to determine what might go wrong in the scene
[19:10] <+FNDavid> As well as what the monster does, if it does anything
[19:11] <+FNDavid> The players then have to deal with it. Or rather try.
[19:13] <~Dan> (Don’t forget to give us a (done) when you’re ready for questions. 😉 )
[19:13] <+FNDavid> The idea was to allow you to emulate films like Alien, Friday the 13th, and Amityville Horror
[19:13] <+FNDavid> (I’m done, if Ben or Mel wants to pipe in)
[19:13] <+FNBen> There is a real chance you’ll all die 🙂
[19:13] <@Silverlion> That’s horrible! I don’t want to die for a game 😀 *LOL*
[19:14] <~Dan> 🙂
[19:14] <+FNMelissa> (I think David covered the basics well, so I am good to go to ?s)
[19:14] <+FNBen> It centers around a d6 mechanic set
[19:15] <@Silverlion> So the GM doesn’t actually direct the game, per se, the charts do?
[19:15] <+FNDavid> The tables determine the general direction, not the specifics
[19:15] <+FNBen> The charts are more prompts
[19:15] <+FNDavid> There is still room to interpret the results
[19:16] <+FNBen> that have to be worked in
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[19:16] <+FNBen> Example
[19:16] <+FNDavid> So, an Environmental result could mean that it starts to rain, a car breaks down, the stairs collapse, the power goes out, depends on what the character is doing/where they are.
[19:17] <@Silverlion> Ah so that’s a cool thing.
[19:17] <+FNDavid> The reasoning was that a part of horror is the unknown: if the players know that the Director doesn’t know what is going to get rolled, we think it adds to that
[19:18] <+FNDavid> Plus, in my experience GMs have trends and tendencies when running a game
[19:18] <+FNBen> Yeah, they’re pretty broad
[19:18] <+FNDavid> The random table helps eliminate that
[19:18] <+FNBen> It does keep you on toes as a gm
[19:19] <+FNBen> *your
[19:19] <+FNDavid> (I’m done)
[19:19] <+FNBen> Also
[19:20] <+FNBen> The monster isn’t created until right before the game starts
[19:20] <~Dan> How does that work?
[19:20] <+FNBen> So it could be anything
[19:21] <+FNBen> There are monster tables
[19:21] <+FNMelissa> It was a good learning experience for me as a person who doesn’t like to GM. It helped me plot the path of the game better than I would with Dungeon World or anything else I might ever GM in the future (which is highly unlikely).
[19:21] <@Silverlion> Interesting does the game work well for one shots?
[19:21] <+FNBen> One for base
[19:21] <+FNDavid> The game is intended to be entirely one-shots as a default
[19:22] <+FNBen> Humanoid, object, plant, etc
[19:22] <+FNDavid> You show up, roll the monster, set the scene, and play until all the characters or monster is dead
[19:22] <+FNDavid> On average the game takes about 2-3 hours to wrap
[19:22] <+FNBen> And one for traits
[19:22] <+FNMelissa> For one-nighters I would keep the monster fairly simple at least, but that still doesn’t guarantee that it will end the same night.
[19:22] <@Silverlion> Interesting, can you share what a character would look like? What kind of frame/traits do they have?
[19:22] <+FNBen> Giant, bloodthirsty, multiple…
[19:23] <+FNDavid> There’s five stats that range from 1-3: Brawn, Brains, Agility, Wits, and Cool
[19:23] <+FNDavid> You assign a value to them: 3, 2, 1, 1, 1
[19:24] <+FNDavid> And that’s how many six-siders you roll when making a check
[19:24] <+FNBen> 2 traits, a base and your setting guide what you create
[19:24] <+FNDavid> If you get a 5-6, then that’s a success
[19:24] <~Dan> Are there skills, or is it all stat-based?
[19:24] <+FNMelissa> Actually is it 3,2,2,21, adds up to 10 points all together.
[19:24] <+FNDavid> And that’s it for a character
[19:25] <+FNMelissa> 2,1*
[19:25] <+FNDavid> Oh, derp, Melissa’s right: the 3, 2, 1, 1, 1 was an older array
[19:25] <+FNDavid> But we kept failing all the time >_<
[19:25] <+FNDavid> So we bumped things up
[19:25] <+FNBen> It’s all stats
[19:25] <+FNDavid> No skills. We tried skills but they would rarely get used.
[19:25] <@Silverlion> What kind of other tools are there in the game to help creat atomosphere?
[19:25] <@Silverlion> atmosphere
[19:26] <+FNMelissa> The GM can create things that can help the characters, like tools, weapons, books, etc.
[19:26] <+FNDavid> You can get assets/complications to adjust the amount of dice you get. Like, if you have an axe and want to chop up a monster, that’d be +1 or +2 to your Brawn
[19:26] <+FNMelissa> Those will help your rolls.
[19:26] <+FNBen> Your *imagination* 🙂
[19:27] <+FNDavid> Tools for atmosphere…I think that the random rolls (both for the monster and scene direction) contribute to that, plus the fact that the monster can hit you for almost half of your health in one hit keeps players on their toes
[19:28] <~Dan> Speaking of which, what do the monster write-ups look like? Do they have the same stats?
[19:28] <+FNBen> It’s also weighted toward killing your npcs in creative ways
[19:28] <@Silverlion> Killing NPC’s, or PC’s?
[19:29] <+FNBen> npc’s
[19:29] <+FNDavid> Well, both, really. When the monster attacks it deals 1d6 damage, and you get to make a stat check to try and evade it
[19:29] <+FNDavid> Dan They use a base and some traits to describe what they look like and can do.
[19:30] <+FNBen> You make a list at the start of extras
[19:30] <+FNDavid> They have hit points (3/character), and deal 1d6 damage to whoever they hit.
[19:30] <+FNBen> And they’re all up for grabs
[19:30] <~Dan> Every monster does identical damage?
[19:30] <+FNDavid> Their traits determine how they hurt you: a ghost would require Agility to dodge, since you just can’t keep it at bay, while a Cthulhu monster would force a Cool check
[19:31] <+FNDavid> It also determines what they can do. The traits aren’t balanced across the board.
[19:31] <+FNDavid> So, that’s another element of horror: it’s like playing in an old school D&D game: you might run into 1d6 kobolds, or a dragon.
[19:31] <+FNMelissa> Either or, because as a GM you could roll up “Extra death” in the act and so an npc gets killed. Then when a monster attacks a PC, they can get killed. I’d rather see the players succeed though. 🙂
[19:32] <+FNDavid> You can’t expect every monster to be stabbed to death. Hell, you might not even be able to kill it.
[19:32] <+FNDavid> In Melissa’s game (In the Garden of Venus), we had to get on a ship and fly away.
[19:32] <+FNDavid> Cause it was a fungus that kept covering everything and could only be killed by radiation.
[19:32] <+FNMelissa> Very high levels of radiation, mind you.
[19:33] <~Dan> Sounds like that adventure was rad.
[19:33] <+FNMelissa> It was okay. I’m new to running adventures.
[19:33] <+FNDavid> They’ve all been pretty fun, because we interpret the results in different ways.
[19:33] <+FNDavid> (Did we get every question?)
[19:34] <+FNBen> Sorry I’m lagging, not used to this phone keyboard
[19:35] <~Dan> No problem!
[19:35] <+FNBen> 🙂
[19:35] <~Dan> Did you see my question about all monsters doing identical damage?
[19:36] <+FNDavid> Oh, yeah, they all do the same damage, but depending on what they are how/if you can avoid it differs.
[19:36] <+FNBen> They do
[19:36] <+FNDavid> And when you take damage, you reduce your stats by an equal amount
[19:36] <+FNBen> There’s only one per game
[19:37] <~Dan> Given the compressed scale, that sounds like a nasty death spiral.
[19:37] <+FNBen> so every monster’s a boss monster
[19:37] <+FNMelissa> The difference between a werewolf attacking you and a psychic ghost is just in how they do it really. A werewolf will slash and the psychic ghost might over take your mind and make you stab yourself.
[19:37] <+FNDavid> (Multiple traits means there’s more than one, and Viral can add more to the mix)
[19:38] <+FNDavid> Er, the Multiple trait puts more than one monster in the game.
[19:38] <+FNBen> Surprisingly we’ve survived pretty often
[19:38] <+FNDavid> The idea is that we want, on average, at least one player dead or nearly dead
[19:38] <+FNBen> Yeah, but they’re a group
[19:38] <+FNDavid> Since, that’s a common horror trope that at least some of the main cast bite it
[19:39] <~Dan> Hopefully by “player” you mean “PC”. 🙂
[19:39] <+FNDavid> Y-yeah!
[19:39] <+FNDavid> Sure. >_>
[19:39] <+FNDavid> <_<
[19:39] <~Dan> 😀
[19:39] <~Dan> You mentioned that Venus adventure… What kind of support do you offer for settings other than modern day?
[19:40] <@Silverlion> I joked about that already Dan 😀
[19:40] <@Silverlion> *lol*
[19:40] <+FNMelissa> In David’s game Tonight We Dine On A Highway to Hell, my character ended up surviving by the skin of her teeth really. It put me on the edge of my seat for sure.
[19:40] <+FNDavid> We mention a variety of settings in the Setting the Stage section, but none of the rules have had to change
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[19:41] <+FNDavid> I even played a robot, but we used the same ruleset
[19:41] <~Dan> (Howdy, MonkofLords!)
[19:42] <+FNMelissa> The setting can really be whatever the group wants to do really. We’ve done one in the 14th century in Scotland. We even decided to take the characters of Hot Fuzz and do a sequel. lol
[19:42] <~Dan> Can PCs have access to any unusual abilities like magic or psychic powers?
[19:43] <+FNBen> Not explicitly
[19:43] <+FNDavid> We haven’t done that (yet…table rolls and setting never really lined up), but if you did I would just bill it as assets to whatever it is you’re trying to do
[19:43] <+FNDavid> Like, if you learn magic to banish alien terrors from beyond space and time? Sounds like you’re making a Brains roll to attack the eldritch horror.
[19:44] <+FNDavid> Putting up a magical force field? Sounds like Brains to evade damage, with +1 or 2 dice as an asset
[19:44] <+FNDavid> Trying to read someone’s mind? Make a Brains roll and depending on your successes I’ll tell you what he’s thinking.
[19:44] * ~Dan nods
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[19:45] <+FNDavid> Each stat section gives you a variety of ways to use it by default, as well as how you could use it in certain games
[19:45] <~Dan> Definitely sounds like a “beer-and-pretzels” sort of game.
[19:45] <+FNBen> Again we tried not to put too many limits on it
[19:45] <+FNDavid> It makes me think of something like Dungeon World, just without starting moves or levels
[19:45] <+FNMelissa> I’ve always felt it was a game you didn’t have to take too seriously and can just have some fun.
[19:46] * ~Dan nods
[19:46] <~Dan> Nothing wrong with that. 🙂
[19:46] <+FNDavid> (oh, done!)
[19:47] <+FNMelissa> (done as well)
[19:47] <~Dan> So I don’t suppose there are any pregen monsters, right?
[19:47] <+FNDavid> We have a section on, I guess the “classics”, like Jason Vorhees, Freddy, the Xenomorph. Samara Morgan, etc
[19:48] <+FNDavid> As examples, but you could use them if you wanted to specifically see how your players would handle them
[19:48] <~Dan> Samara Morgan?
[19:48] <+FNDavid> From The Ring
[19:48] <~Dan> Ah!
[19:48] <+FNBen> It could really be ANYTHING
[19:48] <+FNDavid> You CAN pick and choose if you want
[19:48] <+FNDavid> Like, if you want to see how the players tackle Dracula
[19:49] <+FNDavid> Or do something silly, like, I dunno, put Jason in space
[19:49] <+FNDavid> That’d be dumb, though
[19:49] <+FNDavid> NO ONE would do that
[19:49] <+FNBen> That’d be dumb 😉
[19:49] <+FNDavid> Oh, I also have the Lament Configuration (Hellraiser puzzlebox) in there
[19:49] <+FNBen> Object
[19:49] * ~Dan chuckles
[19:49] <+FNDavid> As an example of a cursed demonic object
[19:50] <+FNMelissa> What about Drag Me To Hell?! (Cause I NEVER bring that awesome Rami film up…ever.)
[19:50] <+FNDavid> So, short answer is that yes there are pregens 😀
[19:50] <+FNDavid> (done)
[19:50] <+FNBen> haha
[19:51] <+FNDavid> Button is another good example
[19:51] <+FNDavid> That reminds me, other horror movies you could do are Evil Dead and Spiderman 3
[19:51] <+FNMelissa> LOL
[19:51] <+FNDavid> (done, seriously)
[19:52] <+FNMelissa> The pure fear that dance number did…. *shudders**
[19:52] <~Dan> 😀
[19:53] <+FNMelissa> (done)
[19:53] <~Dan> Hmm… How does the system handle special creature powers?
[19:54] <+FNDavid> Each trait has a number of examples as to what it can do, as well as monsters from movies that could have it. From there as a Director you just have it do, whatever it is that you think it should be doing.
[19:54] <+FNDavid> I would call them “fictional enablers”
[19:54] <+FNDavid> If it’s a ghost, it can float through walls, so even if you make a Brawn check to block the door with a fridge, it just floats through
[19:55] <+FNDavid> If it can throw fire, then the character has to explain how they deal with that
[19:55] <+FNMelissa> To be honest, this game is less about everyone’s powers and more about creating the suspense and horror.
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[19:55] <+FNDavid> Again, it makes me think of Apocalypse World/Dungeon World tags and monster moves
[19:56] <~Dan> (Welcome to #rpgnet, BonJovi!)
[19:56] <+FNDavid> Which wasn’t intentional: Ben wanted little rules and only d6s, so we had to make that work
[19:56] <+FNBen> At the end of the day the story’s the thing
[19:57] <+FNDavid> But we do give a LOT of examples and tips on how to interpret things/check results, so it’s not just us saying “you figure it out”
[19:57] <~Dan> That’s good to know.
[19:58] <+FNDavid> Hoorays!
[19:58] <+FNDavid> (done)
[19:58] <+FNMelissa> (done)
[19:58] <~Dan> Have you considered using the system for other genres?
[19:58] <+FNDavid> YES
[19:58] <+FNDavid> A lot of people that have seen the mostly final results have requested an action-movie variant
[19:59] <+FNBen> I wanted it accessible without having to go out and buy a bunch of stuff
[19:59] <+FNMelissa> I once jokingly mentioned Romantic Comedies.
[19:59] <+FNDavid> And I’ve started thinking of a dungeon crawl variant
[20:00] <+FNDavid> Someone mentioned doing a X-Files/Fringe type game
[20:00] <+FNDavid> Where each session is an episode of a series
[20:00] <+FNBen> Ooh
[20:01] <+FNDavid> Though, if you tweak the tables I could see a rom-com
[20:01] <+FNDavid> (done)
[20:01] <~Dan> I’d think the small scale and lack of skills could prove problematic in certain genres.
[20:01] <+FNMelissa> I’d love to see it be used for Game of Thrones.
[20:01] <+FNMelissa> (done)
[20:02] <+FNDavid> For a GoT we’d have to add in a “Main Character Dies” table result
[20:02] <+FNDavid> Dan Any examples? o.O
[20:03] <+FNBen> Spoilers!!!
[20:03] <~Dan> Well, an action game would require more differentiation between Joe Average and Big Damn Hero, for example.
[20:04] <~Dan> A 1-3 scale doesn’t really allow for that.
[20:04] <+FNBen> Hmm
[20:04] <~Dan> Otherwise, Pee-Wee Herman is just a quick hop away from Ahnuld.
[20:05] <+FNDavid> We could up the stats and change how you take damage. Maybe even give a separate hp pool. It’s not something we’ve tried yet, but people keep asking about it
[20:05] <+FNDavid> That’s a good point
[20:06] <~Dan> Yup, that might work.
[20:06] <+FNDavid> We’d have to play it and see: theorycrafting only gets you so far
[20:06] <+FNDavid> Like, in actual play we realized that skills just weren’t getting used much, if ever
[20:06] <~Dan> And as for skills, I can see that being an issue in, say, a scifi game.
[20:07] <~Dan> An engineer and a doctor end up being the exact same character.
[20:07] <+FNDavid> Yeah, but they can do different things
[20:07] <~Dan> Well, lacking skills, how do you govern that?
[20:08] <+FNDavid> Their character. If you say “My name is Bob the Medic”, later in the game if you try to hardwire a door I’m going to say no, or add a complication to your Brains roll to do that.
[20:08] * ~Dan nods
[20:08] <~Dan> Fair enough.
[20:08] <+FNDavid> If you’re an engineer, I’m not going to allow you to do invasive surgery to extract a parasite or create an antidote.
[20:09] <+FNDavid> Or, I might, but I’m going to tack on a -1 or -2 Brains complication
[20:09] <+FNDavid> The game’s are intended for one-shots, so it’s not hard to remember that you’re playing a security officer
[20:09] <~Dan> Hopefully it doesn’t sound like I’m trying to pick apart your system, here, by the way.
[20:10] <+FNDavid> By all means try! We might have overlooked something, not thought something through, or are looking at it the wrong way
[20:10] <+FNMelissa> This is good Dan, because it helps us know what people are concerned about and what they’d like to see.
[20:10] * ~Dan nods
[20:10] <~Dan> Cool. Just making sure. 🙂
[20:10] <+FNDavid> Whenever I write adventures, classes, campaign settings, I specifically request that people poke plot holes into it because I want to eliminate as many as possible 🙂
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[20:11] <+FNDavid> (done)
[20:11] <~Dan> I should mention that we have quite a few game author “regulars” who use the folks here as sounding boards for their ideas. You guys are welcome to do the same. 🙂
[20:11] <+FNBen> And I’m a pretty new gamer
[20:12] <+FNDavid> Yeah, I’ve chatted it up with Jeff a couple times 🙂
[20:12] <+FNMelissa> Sweet! I’m sure David and I will take advantage of that.
[20:12] <+FNBen> so I need all the help I can get 😊 🙂
[20:12] <+FNMelissa> (done)
[20:12] <~Dan> Jeff’s a cool guy. I got to meet him in person at GenCon and play in his game.
[20:13] <+FNDavid> Which game was that?
[20:13] <~Dan> FNDavid: Age Past.
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[20:13] <+FNDavid> How awesome was it?
[20:14] <~Dan> FNDavid: Pretty awesome. It’s sort of a high fantasy Renaissance-ish setting with some weird mad science mixed in.
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[20:15] <~Dan> So now I’m curious, FNBen… You’re new to gaming, you say?
[20:15] <+FNDavid> (I’m actually skimming the site in between questions 🙂 )
[20:15] <+FNBen> Yep
[20:15] <~Dan> FNBen: And you designed Fright Night?
[20:16] <+FNBen> We all did
[20:16] <~Dan> (Skimming Jeff’s site, FNDavid?)
[20:16] <+FNDavid> (Yarp)
[20:16] <+FNBen> I had the basic horror movie game idea
[20:17] <+FNDavid> Ben had the idea for a rules-light horror game etc etc, and we just kind of sat down and starting playing it, making up shit as we went along until we found something that worked
[20:17] <+FNBen> David’s the one who got me playing
[20:17] <+FNMelissa> Same here, David brought me into the world of tabletop games.
[20:17] <+FNBen> So I’ve loved his experience
[20:18] <~Dan> (Mind the language, please, FNDavid. Kid-friendly room. 😉 )
[20:18] <+FNDavid> Oh, sorry >_<
[20:18] <~Dan> (No worries!)
[20:18] <~Dan> So what games have you guys played?
[20:19] <+FNDavid> Lot of Dungeon World, some D&D, and a few games of Dresden Files
[20:19] <~Dan> (FNDavid: Please believe me when I say that you really have to want to get in actual trouble here. 🙂 )
[20:19] <+FNDavid> Melissa has rolled up a 13th Age character
[20:19] <+FNDavid> (Whew!)
[20:19] <+FNBen> Mainly Dungeon World and FATE variants
[20:19] <+Guest63369> Heylo folks
[20:20] <~Dan> (Howdy, Monochrome_Tide!)
[20:20] <+FNMelissa> Dungeon World, D&D (4th & 5th ed.), Dreseden (FATE), Fiasco, and I think that’s it.
[20:20] <+FNBen> Hey 🙋
[20:20] <+FNDavid> Oh, forgot about Fiasco
[20:20] <+FNDavid> Our horrible, horrible Fiasco games o_o
[20:21] <+FNBen> haha
[20:21] <+FNMelissa> We were going to try Shadowrun at one point, but it never really got running.
[20:21] <~Dan> Huh. Interesting mix of games.
[20:21] <+Songtress> Fiasco is awesome for one shots
[20:21] <~Dan> And I notice that none of them are horror games. 🙂
[20:22] <+FNMelissa> Ya, we had some rather ‘interesting’ games and it only lasted one night.
[20:22] * @Silverlion is glad no-one asked him that question, we’d be here all night
[20:22] <+FNMelissa> Ben is the horror movie buff. David likes them too. Me, not so much but I’ve gotten more use to them and playing them like a tabletop makes it easier on the eyes. lol
[20:22] <+FNDavid> Songtress I think early on Fiasco helped influence the FN direction
[20:23] <+FNDavid> We also played a bunch of Arkhan Horror and Mansions of Madness
[20:23] <+FNDavid> I’m pretty sure Arkham Horror was the original seed for the die mechanic
[20:24] <@Silverlion> (Later all…headache going to rest.)
[20:24] <~Dan> Hmm. I’ve played that, but I can’t recall the specific mechanic.
[20:24] <~Dan> (Sleep well, Sil!)
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[20:24] <+FNMelissa> (Later)
[20:24] <+FNDavid> Night!
[20:24] <~Dan> (Silverlion is one of your fellow game authors, btw. 🙂 )
[20:25] <+FNDavid> (Oooh, what games?)
[20:25] <+FNMelissa> (done unless another game pops into my head)
[20:25] <~Dan> ((Link: http://silverlionstudios.com/)http://silverlionstudios.com/)
[20:26] <+FNDavid> Convenient!
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[20:26] <~Dan> Whoops! Lost FNBen.
[20:26] <+FNDavid> (also done, assuming I answered satisfactorily)
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[20:26] <~Dan> wb, FNBen!
[20:26] <+FNDavid> And back!
[20:27] <+FNBen> Thx
[20:27] <+FNBen> Darn phone
[20:27] <~Dan> FNBen: What was it like for you designing a game with limited gaming experience and no horror gaming experience? Did you feel a bit like you were “flying blind”?
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[20:29] <+FNBen> I knew how I wanted it to feel and play
[20:30] * ~Dan nods
[20:30] <+FNBen> David let me know what didn’t work 🙂
[20:30] <~Dan> Not trying to sound skeptical here. To the contrary — I’m rather impressed. 🙂
[20:31] <+FNBen> And lots of trial and error
[20:31] * ~Dan nods
[20:31] <~Dan> Sure.
[20:31] <+FNDavid> Yes, playtesting was the best way to figure out what was working and, well, “not working”
[20:31] <+FNMelissa> When you’ve got David backing you up, it tends to really get things really rolling.
[20:31] <+FNBen> It’s been a great learning experience
[20:32] <~Dan> Well, I think that goes with the game design territory, re: trial and error.
[20:32] <~Dan> I’ll bet!
[20:32] <~Dan> It’s cool that you guys have jumped straight into the “deep end” of the hobby. 🙂
[20:32] <+FNDavid> I remember a friend wanting to do a D&D clone, but it was all theorycraft and no play, so I have no idea if anything I wrote/designed would actually be fun at the table >_>
[20:33] <~Dan> Now, is this your first game, FNDavid?
[20:33] <+FNDavid> Before I started publishing DW stuff, I wrote some adventures, re-wrote other adventures (did a lot for Keep on the Shadowfell), and made a bunch of homebrew 5E stuff
[20:33] <+FNDavid> First “original game”, yarp
[20:34] <~Dan> What’s your gaming experience?
[20:35] <+FNBen> Welp, dinnertime
[20:35] <+FNBen> It’s been fun 😀
[20:35] <+FNMelissa> Later Ben!
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[20:35] <~Dan> Nice meeting you, FNBen! Come by any time!
[20:36] <~Dan> Ah, welcome back, DireNinja!
[20:36] <+DireNinja> hey did i miss it?
[20:36] <+FNBen> Thanks for having me!
[20:36] <+FNDavid> 20+ years: played D&D (almost every edition), Rifts, Vampire, Mage, Werewolf, Macross II, Beyond the Supernatural, Shadowrun 2-3, every permutation of Star Wars, Palladium Fantasy, Dragonball Z, Big Eyes, Small Mouths, a bit of whatever Warhammer 40k RPG makes you play an Imperial guardsman, System Shock, FATE. Dresden Files, Dungeon World…
[20:36] <+FNBen> Bye
[20:36] <+FNDavid> Later Ben!
[20:36] <~Dan> DireNinja: Nope, still in progress!
[20:36] <+FNMelissa> We’re still here DireNinja. 🙂
[20:36] <+FNDavid> I feel like there’s something I’m missing
[20:36] <+FNDavid> Oh, Exalted
[20:37] <+DireNinja> did someone already ask about the dice system?
[20:37] <~Dan> A quick recap wouldn’t hurt.
[20:37] <+FNDavid> At the least I know I’ve read a lot more than that (The Dying Earth, Mouseguard, CthuluTech, Death Watch, Shadowrun 5, Legends of Anglerre, etc)
[20:38] <+FNDavid> Oh, dice is roll 1d6 per point in a stat, a 5-6 is a success
[20:38] <+FNDavid> Most of the time 1 is all you need, but sometimes you’ll want more (evading damage), or getting more nets you an asset
[20:38] <+FNDavid> Assets and complications add and reduce the dice you roll respectively
[20:38] <+DireNinja> what about combat?
[20:39] <+DireNinja> sorry if i ask a question thats already been answered
[20:39] <+FNDavid> Oh, no worries
[20:39] <+FNDavid> There’s no real direct combat until The Showdown phase
[20:40] <+FNDavid> Until then it’s dealing with other stuff, trying to figure out what the monster is and how/if you can stop it
[20:40] <+FNDavid> But, when you take damage, the Director rolls a d6, then you make a stat check to evade the attack, and each success reduces the roll by 1
[20:40] <+FNDavid> Whatever is left is damage, and you reduce your stats by that much
[20:41] <+DireNinja> reduce your stats?
[20:41] <+FNDavid> So, if a werewolf tries to tear you in half. The Director rolls a 3. You make an Agility check to dodge, get 2 successes, so you take 1 damage, reducing one of your stats by 1.
[20:41] <+DireNinja> is everything attribute-centric?
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[20:41] <+FNDavid> Stats + Assets/Complications
[20:41] <+FNDavid> If you have a Brawn of 2, you roll 2d6.
[20:42] <+FNDavid> If you’re trying to keep a door closed and push a fridge in front of it, that could be a +2 asset, so you’d roll 4d6.
[20:42] <+DireNinja> how do you decide which stat is reduced when you take damage? depends on narrative and where the hit landed im guessing?
[20:42] <+FNDavid> Stat damage represents blood loss, exhaustion, frayed nerves, etc
[20:42] <+FNMelissa> It is up to the player.
[20:43] <+FNDavid> It’s entirely narrative, but the monster traits can be the ultimate decider
[20:43] <+FNMelissa> You can reduce the stats you use the least first, or maybe the one with the most points.
[20:43] <+DireNinja> is there a skill system or someway to differentiate your character from the others other than attributes?
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[20:43] <+FNDavid> We tried skills, but they didn’t get used much, if ever
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[20:44] <~Dan> (Howdy, FaerieGodfather!)
[20:44] <+FNDavid> I think the only game where skills were really useful was the one where we were on Venus
[20:44] <+FNDavid> I used Mechanics a lot, but Ben never used whatever it was that he had
[20:44] <+FNDavid> In a Scotland game, I had Farming because I was a farmer, and it was never used
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[20:45] <+DireNinja> my game PERK is a lot like this, the way i handled skills is that if you are ‘trained’ in a skill, your rolls are normal rolls, if you dont have the skill, its harder to succeed
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[20:45] <+DireNinja> there are a lot of similarities in our game actually i was perusing your kickstarter and going through your pdf earlier
[20:45] <+FNDavid> It sounds similar to what we do, we just don’t hardcode sklls
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[20:46] <+FNDavid> Like, if you’re an engineer, you can do engineery things. If you’re a doctor, you can’t fix cars. Or, you can try, but it’s harder (the Director can add a complication to reduce your stat pool for the check)
[20:46] <+FNDavid> What did you think of the pdf?
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[20:46] <+DireNinja> i rather liked the (i might be using the wrong name now) creature factory
[20:47] <+FNDavid> I’m certain we’re going to fail this time around: most people kept saying we needed a video and to clarify some things, which we’re going to work on next time around unless this miraculously succeeds 😛
[20:47] <~Dan> FNDavid: Your gaming history interests me in that I don’t see anything I’d consider “rules light”.
[20:47] <~Dan> (wb, FNBen!)
[20:47] <+FNDavid> I dunno, I think Dungeon World is pretty simple
[20:47] <+FNDavid> But, that might be my history of playing stuff like 4th Edition D&D and Shadowrun talking 😛
[20:47] <+DireNinja> yeah everyone said you need a video, so we did one, and we are almost at exactly the same place as you guys, 30% funded, less than a dozen days left, $3k goal
[20:48] <+DireNinja> im convinced the kickstart is 95% how much money you spend in advertising, a lot of people are spending $5k+ on promotion, up to and beyond 20% of their goal
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[20:48] <~Dan> That’s probably true, re: Dungeon World.
[20:48] <+FNDavid> It’s interesting, DireNinja brought up the Creature Factory. I wanted to include stat mods for the traits (like, Giant means 1 die complication to opposed Brawn), but Ben didn’t want to, so we left it up to Director interpretation based on majority rule.
[20:49] <~Dan> (Howdy, egyptian!)
[20:49] <+FNDavid> 3k goal, really?
[20:49] <+FNDavid> That’s so weird: same game genre and almost the same goal
[20:49] <+FNDavid> Maybe its a CURSE
[20:49] <+DireNinja> lol yeah
[20:49] <+DireNinja> also we’re rules lite and have a similar dice system
[20:49] <+FNMelissa> What are you going to do if it doesn’t get funded DireNinja?
[20:49] <+DireNinja> main difference is our target number on dice isnt set, and we dont have attributes
[20:50] <+DireNinja> im not sure really, i’m starting to think kickstarter isnt exactly what they make it out to be
[20:50] <+FNDavid> I wasn’t so sure about this, since it’s not an established game system like d20, FATE, or Powered by the Apocalypse
[20:51] <+FNDavid> I’m going to try Kickstarter for Sundered World (DW campaign world thingy), so I’ll see how that plays out
[20:51] <+DireNinja> yeah fate is getting all kinds of attention right now
[20:51] <+FNDavid> I just haven’t played a whole lot of FATE
[20:51] <+DireNinja> for kickstarter you really have to have a huge following before you start
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[20:51] <+FNMelissa> Would you ever think about combining forces with us DireNinja? I know we all don’t really know each other, but I am just going to throw the thought out there.
[20:51] <~Dan> Could I interject for a moment?
[20:51] <+FNMelissa> Sure sure
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[20:52] <~Dan> I just want to check with you guys to see if there’s anything we haven’t covered that you’d like to bring up in what’s left of “regular time”.
[20:54] <+FNDavid> I can’t really think of anything. We’ve gone over the possible settings, character gen, gameplay flow, monster creation, plot/action tables, assets/complications…
[20:54] <~Dan> Fair enough. Just wanted to make sure. Carry on! 🙂
[20:54] <+FNDavid> I guess the only thing that wasn’t mentioned was that after each scene, you roll dice depending on how well you did, and each 5-6 is a mark on the Climax Track. When it hits 13, the game shifts to The Showdown, which means that for better or worse you have to face the monster.
[20:55] <+FNMelissa> Cause it’s gotta end sometime. 🙂
[20:55] <+DireNinja> yeah i saw that on the page, the bit Sarlac looking thing
[20:55] <+DireNinja> big*
[20:55] <+DireNinja> fnmelissa: as far as combining forces, i’m definitely open to partnering up, though im not sure what all it would entail, what did you have in mind
[20:56] <+FNDavid> You can shift the number of Climax successes to adjust the length of the game, so if you wanna do a “short film”. you can reduce it to 7 or something like that.
[20:56] <+FNDavid> DireNinja Sarlaac? I was trying to draw a pony. 😦
[20:56] <+DireNinja> thats cool, i like how you injected the movie pacing into the game
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[20:56] <+DireNinja> makes it a little less sandboxy but definitely adds to the feel of the game i thnk
[20:56] <+DireNinja> think
[20:56] <+DireNinja> 😛
[20:57] <+FNDavid> We wanted the players to be as unsure as to what would happen next as possible
[20:57] <+FNDavid> What you fight, what happens next, and when you must confront it are up in the air
[20:58] <+FNMelissa> I think David would be best if you want to try combining forces for another go at a kickstarter. He wrote most of the pdf, contacted the potential artist, and created the kickstarter.
[20:58] <+FNDavid> Yeah yeah, I’M the one to blame
[20:58] <+FNMelissa> Yes
[20:58] <+DireNinja> well we can probably both gain from cross promotion
[20:58] <+DireNinja> im still hoping to get funded, though it doesnt appear like it will
[20:59] <+FNDavid> Yeah, once we get our internet fixed we can film and upload a video
[20:59] <+FNDavid> I have some…ideas
[20:59] <+FNDavid> BUT
[20:59] <+FNDavid> If/when ours flops, what’s the best way to get in touch?
[20:59] <+DireNinja> facebook, twitter, email, through kickstarter, or here, i’ve been pretty regular here lately
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[21:00] <+FNMelissa> Good to know. 🙂
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[21:00] <+FNDavid> Awesome, Melissa mentioned having the KS URL
[21:00] <+FNDavid> Anymore questions?
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[21:00] <+DireNinja> (Link: https://www.kickstarter.com/projects/1365674513/perk-horror-rpg-setting)https://www.kickstarter.com/projects/1365674513/perk-horror-rpg-setting here it is again
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[21:01] <~Dan> I think I’m good. If you guys don’t mind, I’ll go ahead and log the chat and get you guys the link.
[21:01] <+DireNinja> if you want to cross-back each other and do some cross promotion on facebook/twitter, thats a good way to get some interest drummed up for both of us
[21:01] <~Dan> Please feel free to hang out with us as long as you like, though!
[21:01] <+FNDavid> Alrighty, thanks for having us Dan 🙂
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[21:01] <+DireNinja> yeah i wanna go through the log and see what i missed
[21:01] <+FNDavid> Agreed
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[21:02] <+FNMelissa> Thanks Dan, it was fun!
[21:02] <~Dan> Thanks for coming by, guys!