[19:04] <+Shane_Ivey> I’m Shane Ivey with Arc Dream Publishing. We’re publishing DELTA GREEN: THE ROLEPLAYING GAME, which hits Kickstarter in January. We also have put out the last couple of Delta Green fiction books. And we produce THE UNSPEAKABLE OATH, the magazine where Delta Green began.
[19:04] <+GregStolze> OK, my name’s Greg Stolze, I’m a Scorpio, I like red wine and Fritz Lieber, and my game credits include the One-Roll-Engine of GODLIKE and WILD TALENTS, writing for L5R and Vampire (both :tM and :tR) as well as 13th Age and, now, DELTA GREEN. Oh, UNKNOWN ARMIES is in there too.
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[19:04] <+Shane_Ivey> (Link: http://www.arcdream.com)http://www.arcdream.com … (Link: http://www.delta-green.com)http://www.delta-green.com … (Link: http://theunspeakableoath.com)http://theunspeakableoath.com
[19:04] <~Dan> (Welcome to #rpgnet, ScottGlancy!)
[19:04] <+GregStolze> (Link: http://www.gregstolze.com/downloads)www.gregstolze.com/downloads if we’re linkying all over the place…
[19:05] <+GregStolze> WOO! He made it! Unless it’s an imposter!
[19:05] <+Shane_Ivey> I’m going to assume it’s an impostor. Who has the protomatter-detecting spray?
[19:06] <+GregStolze> Tell me something only the REAL Glancy would know.
[19:06] <+ScottGlancy> I’m “here.” insofar as I’m walking down the street in Seattle.
[19:06] <+Shane_Ivey> Somebody DID bring the protomatter-detecting spray, right?
[19:06] <+Shade_> I think Dan ate it.
[19:06] <+GregStolze> …could be a lucky guess, but I guess that works.
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[19:06] <+Shane_Ivey> Wait, you can do an IRC-style chat without sitting in front of a computer? The world has moved on from me.
[19:07] <+ScottGlancy> I guess so.
[19:07] <+GregStolze> He has one of those magick phones that lets the NSA know what you dream.
[19:07] <+Shane_Ivey> Scott, tell them who you are and what you’re working on.
[19:07] <+GregStolze> Sorry, “magic.” Can you tell I’ve been working on UA?
[19:07] <@Silverlion> (Noo its Mi-Go tech!)
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[19:08] <+ScottGlancy> I’m one of the three original authors of Delta Green.
[19:08] <+GregStolze> …where did I go just now?
[19:08] <~Dan> Somewhere else. But you came back.
[19:08] <+Parkaboy> The Penalty Box
[19:09] <+Shade_> like the cat.
[19:09] <~Dan> (Oh, were you guys done with your introductions?)
[19:09] <+GregStolze> Luckily, I din’t have to wait until the very next day.
[19:09] <+Shane_Ivey> Dan, does the red text in the Chatting window mean the person is typing?
[19:10] <+ScottGlancy> I’m working on the soure material for the official delta green
[19:10] <~Dan> Shane_Ivey: Probably. I’m likely using a different program than you are.
[19:10] <+Shane_Ivey> OK
[19:10] <+GregStolze> Yeah, yours just flashed twice for “O K”.
[19:10] <+Shane_Ivey> Scott’s company Pagan Publishing is at (Link: http://tccorp.com)http://tccorp.com
[19:10] <+Parkaboy> Damn, I thought it meant they were lying.
[19:11] <+kaosdevice> that would be far too easy.
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[19:11] <+Shane_Ivey> They originally published the Oath and the first Delta Green books and we’re working iwth them on the new stuff
[19:11] <+GregStolze> You need the NSA IRC client for that functionality.
[19:11] <+Shane_Ivey> And they have a WW1 Cthulhu Kickstarter now: (Link: http://kck.st/XnjKk8)http://kck.st/XnjKk8
[19:11] <~Dan> So, shall we open the floor to questions?
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[19:11] <+GregStolze> Let’s do.
[19:11] <+maxmahem> So I have a whole bunch of your stuff from the Bundle of Holding and other sources. My group is a bit interested in Mythos play, where would be a good place to get started? Is there a canned adventure you would recommend?
[19:11] <~Dan> Very well! Fire away with questions, folks!
[19:12] <+CardboardShark> What awesome products can we expect in the next six months?
[19:12] <+GregStolze> “Convergence” is a classic, unless it feels dated.
[19:12] <+Parkaboy> “You’re walking through the desert and look down to see a tortoise…”
[19:12] <+GregStolze> ‘Next 6 months?’ Um, probably ‘Extraordinary Renditions.’
[19:12] <+Parkaboy> what’s that?
[19:12] <+Phobos> Speaking of dated, how is Delta Green being updated past the 1990s Clinton-era conspiracy paranoia to more modern Obama-era conspiracy paranoia?
[19:13] <+Abulon> At your seminar at Gencon 2013, you said that the kickstarter for Delta Green would be in 2013 since the game was almost completed. Why we have to wait until January 2015 for the kickstart?
[19:13] <+Herbal_Tzer> Is there a place to get a pdf or physical copy of the Delta Green stand alone playtest packet? Or is that not supposed to be circulating?
[19:13] <~Dan> (Question pause!)
[19:13] <+GregStolze> ‘Extraordinary Renditions’ is the stretch goal of DG fiction from Dennis’ fiction KS.
[19:13] <~Dan> (Greg, Shane, please give us a (done) when you are caught up with this round of questions. 🙂 )
[19:13] <+GregStolze> (What was that called?) Um… ‘Failed Anatomies,’ that was it.
[19:14] <+Shane_Ivey> So, the best places to start with DG. “Convergence” and “Puppet Shows & Shadow Plays” from Delta Green are both solid for that. “Convergence” is kind of black helicopter, UFO heavy, so be warned.
[19:14] <+maxmahem> Thanks!
[19:14] <+GregStolze> “Night Floors” is a good kickoff too, less time-and-place specific.
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[19:15] <~Dan> (Welcome to #rpgnet, Guest93! Please set your name with the /nick command. 🙂 )
[19:15] <+GregStolze> Phobos — well, the Clinton-era fear was ‘Government can do anything it wants to us and is doing so’ while the more current one, I think, is that ‘Government can’t do anything to protect us from threats.’ So that’s a bit of a shift.
[19:15] <+Shane_Ivey> Next 6 months: I’m currently editing the fiction anthology DELTA GREEN: EXTRAORDINARY RENDITIONS. Actually it’s more reviewing submissions and puttting together notes right now, but that’s part of editing. So that’s pretty imminent. Then the DG kickstarter in January. And we’re working on a DG card game called ZERO SUM for probably the spring.
[19:15] <+GregStolze> Also, chemtrails EVERYWHERE.
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[19:16] <~Dan> (Welcome to #rpgnet, Doleco!)
[19:16] <+Shane_Ivey> New round of DGRPG playtest kits go out soon. A matter of days. This is the beta round, probably last round of playtesting for the core rules.
[19:17] <+GregStolze> The reason we’re waiting until January is that things just took longer… Sorry, but that’s how it played out. We had to choose between doing it fast and doing it right, and I think we all agreed that getting everything solid was the way to jump.
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[19:17] <+GregStolze> (done)
[19:17] <~Dan> (Welcome to #rpgnet, ShaneC!)
[19:17] <~Dan> (Questions may resume!)
[19:17] <+kaosdevice> good call.
[19:17] <+Parkaboy> Are you still looking for submissions. Shane?
[19:18] <+ScottGlancy> Hmmm… I can read along. But I’m not going to be able to contribute much. Too much car dodging and hobo kicking out here on the mean streets of Seattle.
[19:18] <+Shane_Ivey> Why wait til January: Main thing is, I’m still working on delivery of the previous Delta Green Kickstarter project. I want to have that either done or SO CLOSE to done before we ask for money again for DG.
[19:18] <+Riq> What more can we expect with the beta playtest kit? Another scenario, keeper guides?
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[19:19] <+Herbal_Tzer> I actually wasn’t introduced to Delta Green or even the Mythos really until well after the kickstarter for DGRPG was finished. How would someone go about getting one of the playtest kits or is it only for those who contributed? Sorry for my ignorance- if there’s a link or something with information elsewhere I haven’t been able to find it.
[19:19] <+Shane_Ivey> *Maybe* a scenario. I might repurpose one that Greg wrote for the rules playtest. That’ll let us playtest the scenario too. This playtest will mainly be for the core game rules, the stuff players and GM alike use all the time. It went through an alpha playtest a couple of months ago that was hugely helpful.
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[19:19] <+CardboardShark> How does one get involved with the playtesting? Is it an open or closed process?
[19:19] <~Dan> (Question pause!)
[19:19] <+Phobos> Are you progressing past the UFO/X-Filey theme of the old DG core book, since that stuff has kind of lost its luster? (But not all of its charm)
[19:20] <~Dan> (Welcome to #rpgnet, StuartDollar!)
[19:20] <+StuartDollar> Howdy!
[19:20] <+GregStolze> Is that the one with all the fuel additives and undercover work, Shane?
[19:20] <+GregStolze> I’ll field the UFO/X-files thing.
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[19:21] <+Shane_Ivey> I haven’t formally started a signup process for the beta playtest. Best bet is to sign up for the DG announcement email list at (Link: http://www.delta-green.com.)www.delta-green.com.
[19:22] <+Shane_Ivey> Scott, do you want to take a crack at the horrors of the modern day? If you’re not getting run over right now.
[19:22] <+GregStolze> The emphasis has shifted away from the Greys and saucers in game because the Mi-Go are done. It’s shifted away out of game because those scares are a little played-through. MAJESTIC is… well, it’s around and it isn’t.
[19:22] <+Shane_Ivey> (While Greg is writing his notes on it.)
[19:22] <+GregStolze> There’s still plenty of weird alien science stuff going on in DG, so there’s still plenty of fallout from it, but it’s less central.
[19:23] <+GregStolze> When I said “the Mi-Go are done,” what I meant was “the Mi-Go finished that particular experiment.”
[19:24] <+Shane_Ivey> The UFO craze of the 1980s and 1990s emerged out of a blend of Cold War paranoia, fear of unknown technology, and fear of the government doing who-knows-what without our consent.
[19:24] <+ScottGlancy> modern threats? well, we’re bringing in the Lloigor big time.
[19:24] <+Shane_Ivey> So UFOs had a lot of heft to them because they mythologized some really powerful issues.
[19:25] <+GregStolze> (done)
[19:25] <@Silverlion> Is the new DG using its own system and if so, what is it like?
[19:25] <+GregStolze> (at least, I’m done, can’t speak for Shane & Scott.)
[19:25] <+ScottGlancy> knowledge of the mythos and magic remain a huge threat. but how do you defeat knowledge?
[19:25] <~Dan> And on a related note, what was the thinking about going with a self-contained game this time?
[19:25] <+Shane_Ivey> These days we all know full well what the government is doing with or without our consent, so the UFO mythology isn’t necessary or relevant anymore.
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[19:26] <+Shane_Ivey> Delta Green as a 2010s game setting explores the use and misues of power and authority in the aftermath of the War on Terror, with Lovecraftian cosmic terror as the lens.
[19:26] <+ScottGlancy> There will be a rise in activity by the servants of Nodens.
[19:27] <+ScottGlancy> Former allies will be enemies and visa versa.
[19:27] <+GregStolze> The new system is pretty much BRP with some tweaks and modifications. If you’re used to playing CoC or old DG, it should take you… mm, all of twenty minutes to parse the new stuff.
[19:27] <+GregStolze> Maybe 30 if you’re doing a buncha combat.
[19:27] <+Shane_Ivey> If that
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[19:28] <+Shane_Ivey> I mean, there are new rules to learn, but you can also ignore them and play it right out of the book if you already know CoC.
[19:28] <~Dan> Can you give some examples of the new rules?
[19:28] <+GregStolze> ‘Kill Damage’ has gotten good playtest feedback, tho.
[19:28] <+Phobos> Is it largely focused on the 2010s or will it cover the 90s/00s/10s more generally – i..e, how much old material (Tiger Transit!) that I never got to use is obsoleted entirely or just moved on in the timeline?
[19:28] <+ScottGlancy> the players are going to miss the good old days, with its moral certainty. Relatively speaking.
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[19:28] <~Dan> (Welcome to #rpgnet, Guest58! Please set your name with the /nick command. 🙂 )
[19:28] <+Shane_Ivey> The focus is on the modern day. 2010s. There are sections that summarize what went down with this faction and that in prior decades.
[19:28] <+kaosdevice> Was the goal to make the Call of Cthulhu combat system even MORE deadly? because ye gawds…
[19:29] <+GregStolze> OK Dan, I’ll tell you about Kill Damage. It arose from a game Scott ran where Ross Payton wound up rolling, like, 15d6 in damage.
[19:29] <+Shane_Ivey> Not more deadly. About the same deadly.
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[19:29] <~Dan> (Thanks, ajbaker!)
[19:29] <+GregStolze> So I thought “What if weapons just had a flat percentage chance of killing dudes”?
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[19:29] <+ShaneC> So to clarify (for those of us late to the Opera) – is DG back to being a Govt. Agency/Operation?
[19:29] <+GregStolze> You roll the Kill Damage %ile and, if it succeeds on a human/mortal-ish target, he’s just gone.
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[19:29] <+Shane_Ivey> ShaneC: Sorta.
[19:29] <+GregStolze> If you FAIL, the damage is the total of the 2 dice you rolled.
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[19:30] <+GregStolze> So if it’s 15% and you roll an 89, you probably STILL kill the guy. There’s just more there to identify.
[19:30] <+ScottGlancy> yes, DG is offial, but you’re going to wish it wasn’t.
[19:30] <~Dan> (Welcome to #rpgnett, Mimir!)
[19:31] <+GregStolze> So not MORE deadly, just ‘deadly without all the waiting and math.’
[19:31] <+Shane_Ivey> Delta Green basically bifurcated after a version of the old DELTA GREEN clearance was reactivated as a counterterrorism program in the wake of 9/11.
[19:32] <+GregStolze> (done)
[19:32] <+ShaneC> So old agents would be….?
[19:32] <+Herbal_Tzer> If DG is back to being official in a sense, have the agents from the cell conspiracy in the 90s returned to government service, dissipated, or still operating as ‘terrorists’?
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[19:32] <+Shane_Ivey> A lot of agents went in with a new, official black program that merged with old MAJESTIC programs. They still have to keep everything totally secret and they have their own bureaucratic paranoia to deal with.
[19:32] <+Phobos> Are there going to be Mythos-Terrorists in the setting? Cthulhu-Qaeda or ISISothoth type groups?
[19:33] <+Shane_Ivey> They mostly work a mix of normal jobs and occasionally get called on for a DG operation that poses as CT.
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[19:33] <+GregStolze> That’s actually a bit in my “Extraordinary Renditions” story. “Oh, we’re official now? Yay. We dig graves with backhoes instead of by hand.”
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[19:33] <+Shane_Ivey> Some agents refused to come in from the cold and still operate in the old-fashioned conspiracy.
[19:33] <+ScottGlancy> no, the mythos didn’t make ISIS. we did. humans.
[19:33] <+Shane_Ivey> So you can play either way. It’s up to the GM of your individual group.
[19:33] <+GregStolze> Some old agents breathe a sigh of relief and join up to get paychecks and excuses.
[19:33] <+BlasterKyubey210> So Delta Green are split, mainly to fit the styles
[19:34] <+Herbal_Tzer> Are the agents of the new 2010 DG part of an official outfit or just operate out of their original group (SEALS, Delta, w/e) and get called upon for DG operations?
[19:34] <+Shane_Ivey> The split was a pretty natural evolution of the setting. It fits an opening up of play styles nicely though.
[19:34] <+ShaneC> I love it
[19:34] <+CardboardShark> Sounds like there could be some fun conflict between the two branches investigating the same problems.
[19:34] <~Dan> What sorts of resources to the “official” Delta Green agents have available?
[19:34] <+GregStolze> You are correct, CardboardShark.
[19:34] <+ScottGlancy> Yep
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[19:35] <+Phobos> Oh, I just meant a Karotechia-style organization targeted by counterterrorists, not mythos-backed real world groups.
[19:35] <+GregStolze> DAN: They get all the TPK forms they’ll ever need.
[19:35] * ~Dan chuckles
[19:35] <+Shane_Ivey> Herbal: I’m usually a SEAL or an FBI agent. Sometimes my boss gets instructions to send me on this operation that he’s not cleared for. He hates it but there you go.
[19:35] <+GregStolze> More seriously, it’s stuff like “Get a chopper to get me to the meat grinder faster,” maybe “Get better bigger guns” — but with strings and consequences.
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[19:35] <~Dan> Any cool spy gadgets, alien tech, magic items probably best left alone, etc.
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[19:36] <+ScottGlancy> The Cowboys think the Company Men are sellouts. the Company Men think the Cowboys are wannabes.
[19:36] <+Shane_Ivey> Dan: Some of that. Less than you might think. That fancy stuff is really hard to cover up if it gets misplaced when an op turns to shit.
[19:36] * @Silverlion is relaying chat to a friend who couldn’t be here.
[19:37] <+GregStolze> (done)
[19:37] <+Shane_Ivey> (done too)
[19:37] <+Shane_Ivey> No more questions?
[19:37] <~Dan> How cinematic is Delta Green as compared to “standard” CoC?
[19:38] <+Herbal_Tzer> What does DG answer to? Office of the President, National Security Council as directed by the prez, or some sort of intelligence agency?
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[19:38] <~Dan> (Welcome to #rpgnet, zedlopez!)
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[19:38] <~Dan> (Welcome to #rpgnet, Brocktoon!)
[19:38] <+Phobos> Did parts of MJ12 (Kroft, for example) go rogue on their own remit with a suitcase full of alien tech?
[19:39] <+Shane_Ivey> How cinematic: That’s an interesting question. Subject matter is pretty cinematic. But the game is built to make life as complicated for your characters as it is for real-life people in terrible situations.
[19:39] <+GregStolze> DG answers to a squirrelly mess of bureaucrats, all pursuing their own agendas and CYAing furiously. (This is the official guys, anyhow.) They all have one office they’re SUPPOSED to reply to, but…
[19:39] <~Dan> (Question pause!)
[19:39] <+Mimir> (Came in a few minutes ago, sorry if this has been answered) Is the Cowboy/Company split a presented primarily as a whole group playstyle decision, or an agent-by-agent character choice?
[19:39] <+GregStolze> That fountainhead has its own conflicts and flaws.
[19:40] <+GregStolze> “Did parts of MJ12 go rogue” Oh man, DID they!
[19:41] <+Shane_Ivey> Who they answer to: Yeah. The official group is a network of black programs set up to baffle inquiry. Technically they answer to the White House, the same as the rest of the federal government, but they go to great lengths to maintain isolation, secrecy, and autonomy.
[19:41] <+Shane_Ivey> Scott’s the best to address that in detail if he can.
[19:42] <+Shane_Ivey> Cowboy/Compant split: First and mainly it’s a GM call. Usually it’ll apply to the whole group of players for simplicity. But an ambitious GM can (and maybe should) mix it up.
[19:42] <+GregStolze> Mimir — I’d guess that most groups are going to start in one bucket or the other (and may not know which they’re in) but that the situation can become more… nuanced… as time goes by.
[19:43] <+GregStolze> (done)
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[19:43] <+Herbal_Tzer> What sort of frequency is there for something requiring ‘company men’ DG? Rare/important enough for ‘Cuban Missile Crisis’ style attention or is any given op handled much lower down the food chain of bureaucracy?
[19:43] <+Shane_Ivey> MJ12 going rogue: Yeah. Elements of Delta Green screwed with and kind of coopted the Steering Committee that governed all the MJ projects. That backfired in a very messy way.
[19:44] <+kaosdevice> Is The Fate still around?
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[19:44] <+Phobos> is the focus still primarily domestic US or does the counterterrorism angle add a more global range? (I’m thinking World War Cthulhu style “double mission” format)
[19:44] <~Dan> One issue I’ve had with modern CoC settings is that based on what’s discovered in HPL’s 20s and 30s, it seems to me that humanity would be babbling lunatics by the modern day. Do you address that issue in DG?
[19:45] <+GregStolze> Phobos: It’s mostly US, especially in the core books.
[19:45] <+Shane_Ivey> Herbal: A DG agent typically has a DG mission two or three times a year. Some years are better than others. Not all missions are TPK clusters.
[19:45] <+Scorpion> Hey there, I’m kind of a noob with RPGs, but the idea of Delta Green fascinated me so much it’s gonna be the first one I’m gonna actually purchase. Having said that, how many books will I need to play?
[19:45] <~Dan> (Question pause!)
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[19:45] <+GregStolze> Kaos: The Fate’s still around, but they’ve got cracks in their facade. Let’s just say that the reason DG really really didn’t want to cross them? Not so much of a factor anymore. If only DG figured that out…
[19:45] <~Dan> (And welcome to the hobby, Scorpion!)
[19:46] <+Shane_Ivey> Fate: We’re considering a 2000s campaign book to play through the Fate’s deterioration.
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[19:46] <~Dan> (Guest87, Guest21, please set your names with the /nick command. 🙂 )
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[19:47] <+Shane_Ivey> Scorpion: Once the DGRPG core book comes out, you’ll just need that. Right now, you’d need the Call of Cthulhu 6th Edition rulebook, the book Delta Green, and however many other DG books you can afford.
[19:47] <+GregStolze> Dan: Well, there’s what was DISCOVERED (Mountains of Madness, the stuff in Australia) and then there’s what’s BELIEVED. I mean, there are people who don’t believe the moon landing happened.
[19:47] <+Parkaboy> Buzz Aldrin punched one of those folks.
[19:47] <+Scorpion> And more power to him!
[19:48] <+GregStolze> Scorpion: What Shane said. However, I’ve been banging about on a collection of scenarios that are intended to teach people how to play DG.
[19:48] <+Scorpion> (And thanks, Dan, Shane_Ivey!)
[19:48] <+Shane_Ivey> Dan, you’re talking about the Mountains of Madness reports going public and word of Innsmouth maybe leaking out?
[19:48] <~Dan> GregStolze: Agreed. It just seems, though, that HPL’s world was full of secrets too big to keep given modern technology.
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[19:49] <+ShaneC> Greg, yes please! Especially if there’s a combat for dummies supplement too! (CoC/BRP/DG combat systems always mess with me)
[19:49] <~Dan> Shane_Ivey: Well, sort of. Not just that, but what likely would have been discovered by now. All the ancient ruins, underwater cities, etc.
[19:49] <+GregStolze> Dan: Eh… you could argue either way, I think.
[19:49] * ~Dan nods
[19:50] <+GregStolze> The second scenario is “all combat, to teach you how to use the combat system.”
[19:50] <+ShaneC> Hooray!
[19:50] <+Shane_Ivey> Some of the Forbidden Secrets of the Mythos have already seeped out into the sciences and the public consciousness. It’s fringe science and lunatic conspiracy theories. It’s buried in the noise of all the other nonsense that’s out there.
[19:50] <+kaosdevice> we still have submarines running into regular old underwater mountains, let alone submerged cities.
[19:50] <+Phobos> If I were to import the CoC 7th changes and the DG standalone changes to BRP, would I be killed by secret police or are they compatible (if you’ve seen the CoC7 stuff)
[19:50] <~Dan> GregStolze: I’m not saying that’s a “deal-breaker” or a “wrong” approach or anything, mind you.
[19:51] <+GregStolze> Lots more people have the potential to stumble across the Mythos, but they also have ten times as much “noise” to the “signal.”
[19:52] <+Shane_Ivey> So in DG — the way I run it anyway — your anthropologist with the big Occult skill might well have heard of Cthulhu cults along with hundreds or thousands of other alleged fringe beliefs. But that doesn’t mean you know it’s true.
[19:52] <~Dan> Do I recall correctly that Delta Green basically drove off the Deep Ones and the ghouls?
[19:52] <+Herbal_Tzer> 1. If the new Delta Green has sort of merged with old MJ-12 programs, is the SOP still ‘blow it up and burn everything’ or are the company men now tasked with more and more recovery? Or is debate over that just another point of contention?
[19:52] <+Shane_Ivey> Dan: Heh. That’s how Delta Green agents might put it.
[19:52] <+zedlopez> Any chance of any sort of official Nemesis conversion? (more or less my dream stretch goal for the kickstarter…)
[19:52] <+Phobos> or a GUMSHOE conversion, for that matter…
[19:53] <+Shane_Ivey> Herbal: Company men sometimes have intelligence-gathering as a priority. That comes with…complications.
[19:53] <+StuartDollar> I’m guessing the truth is somewhat different re. the Deep Ones and Ghouls.
[19:53] <~Dan> I vaguely recall reading something about DG agents using Contact Deep One to lure them in, then slaughtering them.
[19:53] <+Herbal_Tzer> 2. Is there anything on one of my favorite RPG NPCs, Adolph Lepus?
[19:53] <~Dan> Until finally, the Deep Ones got wise.
[19:53] <+Shane_Ivey> Lepus: Read “Through a Glass, Darkly”
[19:53] <+GregStolze> I didn’t do anything with Lepus… Shane?
[19:53] <+GregStolze> Oh yeah.
[19:54] <+ScottGlancy> shoot. this event is difficult to attend when you are pushing cargo dollies through the Seattle Convention Center. Any one with questions should just see me at PAX, booth 6219
[19:54] <+Herbal_Tzer> Thanks, and where can I find that?
[19:54] <+Shane_Ivey> Zed and Phobos: We’re weighing conversions for the DGRPG kickstarter, yeah. Nemesis is likely if Greg’s up for it. Probably one for AWE. Probably one for Trail.
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[19:54] <~Dan> What is AWE?
[19:55] <+Shane_Ivey> Through a Glass Darkly: (Link: http://www.arcdream.com/zencart/index.php?main_page=product_info&cPath=1&products_id=44)http://www.arcdream.com/zencart/index.php?main_page=product_info&cPath=1&products_id=44
[19:55] <+GregStolze> Hm… NEMESIS wouldn’t be too hard…
[19:55] <+Shane_Ivey> AWE = Apocalypse World Engine
[19:55] <~Dan> Ah, gotcha.
[19:55] <@Silverlion> My friend votes for ORE
[19:55] <+GregStolze> (preens)
[19:55] * ~Dan chuckles
[19:56] <+Shane_Ivey> Phobos: CoC7 conversion should be pretty straightforward. Multiply the DGRPG stats by 5. The skills are pretty easily interchangeable.
[19:56] <+Shane_Ivey> (done)
[19:56] <~Dan> Minor point: Will DG use the optional attribute modifiers to skills?
[19:56] <+Scorpion> While we’re at it, when the Standalone is published, how long will it be available in Dead Tree format? Will it be just a few print runs and then just pdfs or will it be available in print-on-demand or.. stuff?
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[19:57] <+Phobos> I think the most important question is: Can we drone strike a shoggoth?
[19:57] <+Shane_Ivey> (About Through a GlassDarkly, though: It follows stories that are in STRANGE AUTHORITIES.)
[19:57] <+Shane_Ivey> You can drone strike a shoggoth all day long. At least until it gets bored.
[19:57] <+GregStolze> Phobos: Maybe. But the paperwork is murder.
[19:57] <+kaosdevice> Anythoughts of a COUNTDOWN style companion book to follow the main book at a date TBT?
[19:58] <+ScottGlancy> yes, for all the good it’ll do.
[19:58] <~Dan> So you can just drone on and on?
[19:58] <+kaosdevice> errr..TBD
[19:58] <+Shane_Ivey> Standalone RPG will be available as long as Arc Dream is around.
[19:58] <+Phobos> or an era book? (DG in the 40s, the 50s, etc…chapter per era, say)
[19:58] <+Herbal_Tzer> (I believe I got all of that in the DG bundle of holding deal a few months back? Or was it separate?)
[19:58] <+Shane_Ivey> About drone strikes, before I get to spinoff books…
[19:59] <+zedlopez> What would the recommended reading order for DG fiction books be?
[19:59] <+Shane_Ivey> We’re answering that flippantly but it’s an important issue. Can I as a player just call in all the violence of the Department of Defense to deal with my mission. NO. Your job is obfuscation. Keeping the supernatural secret is essential to saving people from it. So every official resource that you bring to bear increases the exposure.
[20:00] <+GregStolze> Hm… Tynes’ first book has evaporated from my shelf, but start with that, then Denied to the Enemy, then Through a Glass Darkly.
[20:00] <+Shane_Ivey> So maybe your character COULD pull strings to get all kinds of firepower. But that’s just more ingredients for the GM to screw you over afterward.
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[20:00] <+Phobos> speaking of wishlists, I just want to put it out there that if the DG standalone system was used in a book that did for the 1920s what DG did for the modern era, called, say, THE GILCHRIST TRUST, I would be there with money and drool.
[20:01] <~Dan> So the Conspiracy X approach doesn’t really work in Delta Green.
[20:01] <+winstonp> Wouldn’t the drone operator see the Shoggoth and go nuts anyway?
[20:01] <@Silverlion> A bit like the Laundry? Where “knowing” it exists makes it more powerful
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[20:01] <~Dan> (Howdy, TwentySix, Teylen!)
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[20:01] <~Dan> (Howdy, NiTessine!)
[20:01] <+GregStolze> The key to drone-striking the target is getting it somewhere that the big boom is deniable, and then accounting for the missing armaments afterwards, and then dealing with the bureaucracy.
[20:01] <+Shane_Ivey> Reading order for the fiction: (Alien Intelligence and Rules of Engagement) or Strange Authorities, which has some of the stories from those; then Dark Theaters, then Through a Glass, Darkly. TALES FROM FAILED ANATOMIES is also a VERY good one to start with even though it’s the newest. Its stories are standalone and cover the breadth of DG history.
[20:02] <+Herbal_Tzer> (Just checked my bundle of holding account. I already own Through a Glass, Darkly and most of the other fiction. Time to get reading!)
[20:02] <+Phobos> funny true fact; there are at least six people, including one lawyer, in the room at Creech AFB for each and every drone strike. Hard to conceal.
[20:02] <@Silverlion> (Not official, but I recommend the Laundry series by Stross as well.)
[20:02] <+Shane_Ivey> The key is the coverup. Then all the rest.
[20:02] <+zedlopez> thanks!
[20:02] <~Dan> What (if any) interest does Delta Green have in the Dreamlands?
[20:02] <+Shane_Ivey> Love the Laundry. Delta Green does different things though.
[20:02] <+GregStolze> How did I forget AI and DT? I was IN THOSE.
[20:03] <+GregStolze> I’d guess the Dreamlands are safe from Delta Green… for now.
[20:03] <@Silverlion> Yeah it does, but it is good inspiration.
[20:03] <+GregStolze> Or, um, vice versa.
[20:03] <+Shane_Ivey> Dreamlands have always been in the mix for DG. Scott mentioned a Nodens cult that he’s exploring. The Dreamlands are heavily involved there. Not to mention all those ghouls that go there and back.
[20:03] <+CardboardShark> Omeggle, those video chat guys, wrote a dick-detection algorithm that would programmatically censor dick-shaped objects. Could you write an interface like that for a video cam to obfuscate unspeakable horrors?
[20:03] <+mg7810> Does the new era Delta Green organization handle Friendlies any differently?
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[20:04] <~Dan> Yeah, about that Nodens cult… “good” guys?
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[20:04] <+GregStolze> On YouTube, unspeakable horrors just look like bad CGI.
[20:04] <+Shane_Ivey> Friendlies are pretty much the same. Some new twists. They’re consultants. Sometimes they get brought all the way in.
[20:05] <+GregStolze> Friendlies are still kind of “after you eat the corn dog, throw away the stick. That Friendly is a stick.”
[20:05] <+Shane_Ivey> Cardboardshark: No. The trouble with writing computer programs to deal with supernatural horrors that bend reality and make your mind break is that SOMEONE needs to actually be studying them to make the program. There have been attempts. They don’t go well.
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[20:06] <+GregStolze> Something I’ve tried to get into the new DG on the official side is a policy of “We find that when people learn 2 + 3 = 5, they go nuts. So you’re going to learn 2, but you’re never going to be cleared for 3”
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[20:07] <~Dan> On a related note, what is the official DG policy regarding the use of magic spells and items?
[20:07] <+GregStolze> “What are these ‘spells’ of which you speak? We study some hypergeometry, but that’s above your pay grade.”
[20:07] <+ScottGlancy> I better sign out. There’s too much to do here at PAX. I’ll talk to you gentlemen later.
[20:07] <~Dan> Nice meeting you, ScottGlancy!
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[20:08] <+Shane_Ivey> Magic: You as a Delta Green agent may be asked to bring in an artifact or a certain book for study. Do not examine the book or artifact. Do not try to learn from the book or artifact.
[20:08] <~Dan> Do not taunt the book or artifact.
[20:08] <+Shane_Ivey> Or if you’re in the cowboys: Burn the damn book, you idiot. Don’t you remember what happened to Sally?
[20:09] <+Phobos> Are you doing anything with the Yithians/The Motion?
[20:09] <+Shane_Ivey> Yes.
[20:09] <+Parkaboy> The artifact contains a strange glowing substance which feel to Earth, preumably from outer space.
[20:09] <+Shane_Ivey> (done)
[20:09] <+GregStolze> (done)
[20:09] <~Dan> So how does DG deal with creatures that don’t fall for the “shoot it lots” approach?
[20:10] <+Herbal_Tzer> Are the members of Cell A from DG still kicking, or touched on in the new book?
[20:10] <~Dan> (*high-fives Parkaboy* 😉 )
[20:10] <+ShaneC> farewelll Mr. Glancy!
[20:10] <+Shane_Ivey> Sometimes there are Friendlies that can help.
[20:10] <+Phobos> Any new government programs along with PISCES, M-EPIC, DG, and GRU-SV8? Maybe something for China? (I can see a strong argument for China not having one at all, though)
[20:10] <+GregStolze> Bring in a specialist. If that doesn’t work, see if you can make a deal with someone who can send it away. Not the Fate or old MJ12 guys though!
[20:10] <+Shane_Ivey> Friendlies that have studied those books you’re not supposed to study. Be careful around them.
[20:10] <+GregStolze> DG would NEEEVVVER work with people like that, right?
[20:10] <+GregStolze> Right?
[20:11] <~Dan> And… the Fate is the Lovecraftian international criminal organization? (Sorry — working from memory here.)
[20:11] <+Shane_Ivey> Original A-Cell: That would be telling. Certainly people in the cowboy conspiracy still get instructions from someone code-named Alphonse.
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[20:12] <~Dan> (Howdy, Le_Squide!)
[20:12] <+GregStolze> (done)
[20:12] <+Mimir> What’ve the Mi-Go/Greys been doing lately?
[20:12] <+zedlopez> any news on whether you’ll OGL the new system? (I apologize if this was covered before I got here…)
[20:13] <+Shane_Ivey> The Fate was a little-known occult criminal group in NYC.
[20:13] <+GregStolze> We’re using the OGL’ed system, so…
[20:13] <+Shane_Ivey> Mi-Go have been pretty quiet ever since the new leaders of the Majestic steering committee reneged on the Accord.
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[20:13] <&Le_Squide> (Hey Dan; still open questions, or..?_
[20:13] <&Le_Squide> )
[20:13] <~Dan> (Le_Squide: Yup, fire away! 🙂 )
[20:14] <+Shane_Ivey> Probably will go OGL with the core rules.
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[20:14] <+Phobos> are the End Times approaching (or at least, a major theme) or is millennial angst gone with the UFOology
[20:14] <&Le_Squide> Will you be introducing new threats, or mostly expanding on existing ones?
[20:15] <+Shane_Ivey> Approaching? You’re swimming in them.
[20:15] <+GregStolze> The apocalypse is here. It’s just not evenly distributed yet.
[20:15] <+Shane_Ivey> End Times as in “Cthulhu walks the earth, woe is me,” no. End Times as in “humanity learning how to kill and revel and enjoy themselves like the Old Ones” is in progress.
[20:15] <+GregStolze> (To blatantly rip off Wm. Gibson.)
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[20:16] <~Dan> Shane_Ivey: Hmm. That sounds a bit humanocentric for a CoC game.
[20:17] <+Shane_Ivey> Le_Squide: New threats. Some evolutions of old threats but not much of that. Karotechia has been past-tense for ages. The Fate kind of imploded once Alzis got bored and stopped coming to the meetings. The Greys have been MIA since we dropped the Accord.
[20:18] <&Le_Squide> Keen! Can you tell us about some of the new ones?
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[20:18] <~Dan> (Howdy, Songtress!)
[20:18] <+GregStolze> The Cult of Transcendence has fallen apart, but it turns out that having a bunch of crazy dudes running around self-directed is necessarily better than having crazy dudes under the thumb of other crazy dudes.
[20:19] <+Shane_Ivey> Humanocentric: Maybe my answer was too goofy to be informative. The point was that I see the apocalypse, the End Times, as a work in progress, not a sudden conflagration.
[20:19] <~Dan> Shane_Ivey: *nod*… Would it be correct to say that humanity is losing its collective SAN?
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[20:19] <+Shane_Ivey> I think that’s a great way to put it. Thanks for all the help correlating those contents, Internet!
[20:20] <~Dan> Shane_Ivey: Cool. 🙂
[20:20] <+Shane_Ivey> New threats:
[20:20] <~Dan> (Welcome to #rpgnet, Guest17! Please set your name with the /nick command. 🙂 )
[20:21] <+Canageek> (Sorry to interupt: I just want to let you know that Delta Green got me into Call of Cthulhu, which is my all time favourite RPG and one I’ve used to get a lot of people into the hobby, so thank you for that)
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[20:21] <~Dan> You aren’t interrupting, Canageek. 🙂
[20:21] <~Dan> (Howdy, KJ!)
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[20:22] <~Dan> (Thanks, kyle!)
[20:22] <+GregStolze> High 5, Canageek.
[20:22] <+Shane_Ivey> New threats: I don’t want to give details. But Scott’s Nodens cult is very cool. Ken has a really nice (as in terrifying) treatment of the lloigor. And the falling apart of MAJESTIC, the Cult of Transcendence, and the Fate leave a diaspora of terrors popping up here and there to this day.
[20:23] <~Dan> Will the new corebook have its own bestiary?
[20:23] <+GregStolze> Have we missed any questions?
[20:23] <+Canageek> (Heck, it was the free PX Poker Night adventure in Polyhedron by Dennis Detwiller and A. Scott Glancy that got us into horror gaming, so yeah.)
[20:24] <+Herbal_Tzer> Where are some of the NRO/Delta people that worked for MJ-12? Back in their given agency, part of DG, out in the cold altogether…?
[20:24] <+winstonp> I got a new enemy cult published in the last issue of the Unspeakable Oath if you need one right away.
[20:24] <+Herbal_Tzer> Or, more in general, does the new book elaborate more on the splintering of MAJESTIC?
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[20:24] <+Shane_Ivey> Bestiary: Yeah. And, more importantly, lots of stuff about customizing and changing the supernatural to surprise and frighten jaded players.
[20:24] <+GregStolze> Some of the NRO folks are probably now in the DG program, muttering “same old thing in a shiny new clearance.”
[20:24] <+Shane_Ivey> Jeez, yeah, winstonp’s The Cult of A is APPALLINGLY awesome.
[20:24] <+Shane_Ivey> Unspeakable Oath 24.
[20:25] <+kyle> and a good reminder that some real-world things are almost as frightening as the mythos.
[20:26] <+kyle> i don’t envy the author the research on pro-ana culture that went into that.
[20:26] <&Le_Squide> Any particular influences on what you guys are doing that weren’t in existence when the first Delta Green was written?
[20:26] <+Phobos> Is the Karotechia defunct or are there still options for old fashioned Nazi-stomping
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[20:26] <+Shane_Ivey> NRO-Delta and other Majestic programs get some historical treatment in the new game. They can crop up as some of those terrors out of nowhere from time to time as a well-funded biotech group that was studying old Majestic technology has it blow up in their faces.
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[20:27] <+Shane_Ivey> Karotechia’s dead as doornails. We may include notes for playing that out in your own group as a flashback mission or something.
[20:28] <+Shane_Ivey> New particular influences: Yeah. The War on Terror was not a thing when Delta Green first appeared.
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[20:28] <~Dan> (Welcome to #rpgnet, darius!)
[20:29] <+GregStolze> Hm, as for influences… well, I didn’t have kids then…
[20:29] <+Shane_Ivey> We’ve spend 15 years living in an entirely new paradigm that changed the face of the executive branch and changed the way Americans regard their relationship with government and the limits they impose on their government.
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[20:29] <+Shane_Ivey> Those are THE core issues of Delta Green.
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[20:29] <~Dan> Shane_Ivey, GregStolze, do you have any opinions on other games that extrapolate a present and/or future from HPL’s past, like the Laundry, GURPS Cthulhupunk, Cthulhutech, and Eldritch Skies?
[20:30] <@Silverlion> Hrms. Seems to me that’s its moving away from its original intent, a game about agents dealing with wierdness, and becoming more a modern espionage game with a touch of strangeness? Is that intentional?
[20:30] <+Shane_Ivey> So I basically have one long bookcase that’s overflowing with books on the GWOT. (And another on WW2 for GODLIKE, and another with the Wild West and another with the Napoleonic era just for fun.)
[20:30] <+GregStolze> The only one I’ve read is Eldritch Skies, which is pretty interesting in its “Oh, no, these are just things that are out there,” approach.
[20:30] * ~Dan nods
[20:30] <+Phobos> Isn’t Mysteries of the Old West on the big list of pagan vaporware? That bookshelf could come in handy…
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[20:31] <~Dan> (wb, Parkaboy!)
[20:31] <+Shane_Ivey> Silverlion: No, don’t misunderstand me. I’m not saying DG games are all Bourne Identity AT ALL. But the modern world is filled with very present issues that Delta Green is good at exploring by having hapless agents desperately confront impossible weird horrors.
[20:31] <+GregStolze> Silverlion, you can’t disentangle the weirdness from the espionage. There are just too many reasons (good and bad) to keep it covered up.
[20:32] <@Silverlion> Cool, then.
[20:32] <+Shane_Ivey> Does that make sense? I see what you meant so I want to make sure we get the answer right. It’s a great and important question.
[20:32] <+Canageek> I heard one opinion that the reason Delta Green was so popular in the 90s was that it asked the question “How much would the goverment lie to the public, and how far would they go in secret?”, and it isn’t so popular now as those have been answered with “There isn’t a limit” and “Really, really far”. Have you found it hard to write a setting that takes things just a bit further then reality in the wake of CIA black sites, the
[20:32] <+Canageek> Snowden papers, Wikileaks, etc?
[20:33] <+winstonp> Are any of you watching Person of Interest?
[20:34] <+GregStolze> Canageek: Naw, it’s all grist for the mill.
[20:34] <@Silverlion> It makes a sort of sense. Not sure if its entirely how I want to take it. My friend said he’s not interested in having a game that’s too much real life, and NSA email snooping, and I can understand that stance pretty well. I like versimillitude, but like him I play RPG’s to step away from reality.
[20:34] <+Shane_Ivey> Canageek: Right. It’s no longer, like, “Imagine the horrors if the CIA and NSA spied on us all ALL THE TIME! Now add mi-go.” These days the issues are more about the implications and repercussions of those things being part of everyday life.
[20:35] <+Canageek> Shane_Ivey: Cool.
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[20:35] <+Canageek> Do you think public intrest in such things is helping the game? I’m too young to really remeber the 90s X-Files, conspiracy craze, but there is certianly a lot of public intrest in such things now
[20:36] * ~Dan feels old and quietly weeps
[20:36] <+Shane_Ivey> Silverlion: I get that. I think with the DGRPG, you won’t have much trouble playing your games outside of the political blowbacks of the GWOT. Just play the FBI agents on weird cases and trying to keep people from stumbling into things that will kill them.
[20:36] * @Silverlion hugs Dan
[20:36] <@Silverlion> I know.
[20:36] * ~Dan is old enough to remember Project UFO. -_-
[20:37] <+GregStolze> Yeah, lessee… in the big scenario book I’m messing about with, you’ve got (1) NASA astronauts, (2) Marines in Afghanistan, (3) FBI agents investigating fertilizer purchases…
[20:37] <+GregStolze> (4) CDC doctors dealing with a nasty-ass outbreak and (5) FBI again, but this time a kidnap case.
[20:37] <@Silverlion> I owned Delta Green for a long time and finally gave it to a friend who loved it more than me. (I wasn’t playing horrorish games at the time.) So now I miss it, and was looking forward to the new thing, but I want it to be fun.
[20:37] <+Shane_Ivey> Canageek: We’ll see. With Delta Green we don’t pay much attention to trying to mesh it with other parts of pop culture because Delta Green projects tend to move at their own glacial pace.
[20:38] <+kyle> Speaking of the dire real world (and glaciers), any plans to tie global warming to the Mythos? (Or is it scarier in a cosmic sense if that’s just something we’ve done to ourselves?)
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[20:39] <+kyle> That just occurs to me as something else that’s come to the forefront of public attention in the post-DG 1.0 world.
[20:39] <+GregStolze> Nyarlathotep is looking at the glaciers and saying “You wanna blame this on me? That’s like passing gas and blaming it on the dog.”
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[20:39] <+kyle> ha
[20:40] <+Shane_Ivey> We want it to be fun too! 🙂 But everybody needs different things. I could imagine someone who’s been in the thick of the War on Terror not being too interested in the procedural side of a long-term DG campaign. Then again we have consultants who have been in the thick of it for years who adore DG.
[20:40] <+GregStolze> “Your monkey, your circus, humanity.” Though you can do all kinds of fun stuff with “Hey, guess what was frozen in there for umpty-thousand years and is now defrosted!”
[20:40] <+Phobos> Are Afghanistan/Iraq being covered in any detail? (you mentioned Lloigor, a Lloigor hotspot in the CoC book was always Iraq…)
[20:41] <+kaosdevice> I’d like to see more fun with T-Radiation. 🙂
[20:41] <+Shane_Ivey> They get covered, yeah. Lots of pre-9/11 DG agents spent years dealing with Iraq and Afghanistan.
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[20:42] <+GregStolze> T-Radiation is going to be GREAT once the Navy gets a few wrinkles in time ironed out.
[20:42] <+kyle> I for one certainly hope we can still dig up our own fossil selves.
[20:42] <~Dan> T-radiation?
[20:42] <+kaosdevice> Resonator plans circulating on the Internet.
[20:43] <~Dan> Does that related to the Philadelphia Experiment?
[20:43] <+Shane_Ivey> Jesus, again? Call in — who’s up? Call in V-Cell.
[20:43] <~Dan> relate, rather
[20:43] <+winstonp> Build your own zero point energy generator!
[20:43] <+kyle> tillinghast3dprinterfile.stl — 57 seeds
[20:43] <+Canageek> Is there anything about Canada planned? People always either forget Canada, or have it taken over by the USA.
[20:44] <+Shane_Ivey> In DELTA GREEN: EYES ONLY there’s a chapter called Project Rainbow that deals with the Philadelphia Experiment and the Tillinghast Resonator.
[20:44] <+kaosdevice> (great stuff BTW)
[20:44] <~Dan> Sweet. 🙂
[20:44] <+GregStolze> (bites back slew of anti-Canadian rhetoric.)
[20:44] <~Dan> (Blame Canada! Blame Canada!)
[20:44] <+Shane_Ivey> DELTA GREEN: TARGETS OF OPPORTUNITY has a chapter called M-EPIC about a Canadian organization dealing with the supernatural.
[20:45] <+Shane_Ivey> (And if you play GODLIKE we published two big Canada-centric campaigns. :))
[20:45] <+winstonp> The Shadow Out of Tim Hortons?
[20:45] <+kaosdevice> The Impossible Poutine
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[20:46] <~Dan> Does the nature of the interconnected modern world make the modern equivalent of epic, apocalyptic campaigns like Masks of Nyarlathotep and Shadows of Yog-Sothoth impractical?
[20:46] <+GregStolze> Poutine is already to blame for the invasion of Ukraine.
[20:46] <~Dan> (Welcome to #rpgnet, Asenath!)
[20:46] <+Shane_Ivey> M-EPIC started with encounters with the Walker in the Wastes and evolved into an environmental studies program that investigates the supernatural for their real job. Unlike DG they never went out in the cold and have been slowly corrupted by collecting and studying what they found.
[20:47] <+Shane_Ivey> Modern epics: They have to be structured differently. You don’t spend weeks travelling from one continent to the other. You can communicate more quickly than by telegram. But so can the bad guys.
[20:48] <~Dan> Shane_Ivey: Well, true, but I was thinking more in terms of BIG events happening that would be too hard to hide from the world in the modern age.
[20:49] <+GregStolze> Eeeh, the problem with an unhidable event is that everything after that either has to name-check it (which is bad for people who didn’t run it)…
[20:49] <+Shane_Ivey> Oh right. Yeah. With DG we tend to not go that pulpy. And when something like that does come up, its DG’s job to spin it so it was just meteors or YouTube fakery.
[20:49] <+GregStolze> Or you pretend it didn’t happen, and GMs who have to then change evreything don’t like it.
[20:49] * ~Dan nods
[20:50] <~Dan> So if I could call for a pause for just a moment…
[20:50] <~Dan> First, I’d like to say that you guys are more than welcome to hang out with us and answer questions as long as you like.
[20:50] <~Dan> For that matter, you’re always welcome here whenever you like, to talk up your work or just to hang out.
[20:51] <~Dan> That said, in what’s left of “regular” time, is there anything we haven’t covered that you’d like to mention?
[20:51] <+Shane_Ivey> The big epics happen. That was The Cult of Transcendence in TARGETS OF OPPORTUNITY. Connected cults all over the world. The Karotechia had its own international networks to investigate. I played a long campaign via chatrooms ages ago that all happened in and around NYC.
[20:52] <+kaosdevice> DG needs its Masks of Nyarlathotep campaign. 😉
[20:53] <+GregStolze> Ooph, that’s rough. The thing I’m working on… it’s very LONG, but it’s connected by players, not by characters.
[20:53] <+Shane_Ivey> Other things to mention: We’ll set EXTRAORDINARY RENDITIONS up for preorders soon. Watch for that. Stories by really good authors. TALES FROM FAILED ANATOMIES is available now. Ebook, paperback, hardback. Of course the old books are all available in PDF and most of them in paperback POD: DELTA GREEN, COUNTDOWN, EYES ONLY, TARGETS OF OPPORTUNITY.
[20:53] <+Phobos> Was World War Cthulhu an inspiration for how you’re handling the GWOT?
[20:53] <+Shane_Ivey> The other fiction collections too.
[20:54] <+Shane_Ivey> WWC: No. We’ve been developing this stuff for years and years.
[20:55] <+Shane_Ivey> Sign up for the newsletter for updates, including the Beta playtest: (Link: http://www.delta-green.com/newsletter/)http://www.delta-green.com/newsletter/
[20:55] <+Shane_Ivey> And Dennis has a Patreon account to encourage him to write even more: (Link: http://www.patreon.com/detwiller)http://www.patreon.com/detwiller
[20:55] <+GregStolze> All right all, I’m fading fast. Catch you next time!
[20:55] <+Shane_Ivey> Thanks Greg!
[20:55] <~Dan> Thanks muchly, Greg!
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[20:56] <~Dan> Will you need to run shortly as well, Shane?
[20:56] <+Shane_Ivey> We’ll announce playtesting and KS for ZERO SUM on the newsletter too. And on Twitter and FB of course.
[20:57] <+Shane_Ivey> Yeah, I better go pretty soon too. Any last pressing questions?
[20:57] <+Herbal_Tzer> I signed up about an hour ago. Does that mean I should be getting a copy of the playtest?
[20:57] <+Shane_Ivey> Oh, you can hear audio of our GenCon seminar: (Link: http://theunspeakableoath.com/home/2014/08/unspeakable-episode-12-delta-green-seminar-at-gencon-2014/)http://theunspeakableoath.com/home/2014/08/unspeakable-episode-12-delta-green-seminar-at-gencon-2014/
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[20:57] <+StuartDollar> Zero Sum?
[20:57] <+Shane_Ivey> And next week we’ll post audio of our Delta Green Scenario Workshop seminar.
[20:57] <+StuartDollar> What is Zero Sum?
[20:58] <+winstonp> Did you guys post a link to The Horrors of War Kickstarter here yet?
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[20:58] <+Shane_Ivey> Delta Green: Zero Sum is a card game. Each card is either a supernatural threat that you have to face or an asset to use to face a threat. The threats build up fast.
[20:59] <+Shane_Ivey> I posted a link to HORRORS OF WAR up at the very beginning. World War I scenarios from John Crowe. Great stuff.
[20:59] <&Le_Squide> Neat! Do you have someone lined up to do art for it already re: Zero Sum?
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[20:59] <~Dan> Shane_Ivey: I’ll go ahead and get the log posted and get you the link. Thanks again for coming out!
[20:59] <+Shane_Ivey> We’re talking to people. Email me or Dennis if you’re interested.