[19:02] <+ActorMikeY> Greetings, all! My name is Mike Yow, the creator and author of Savage Kingdoms, a new heroic sword-and-sorcery RPG!
[19:02] <+ActorMikeY> The core rulebook PDF is now out with hard copy publications soon-coming.
[19:03] <+ActorMikeY> (done ;))
[19:03] <~Dan> Thanks, Mike!
[19:03] <~Dan> The floor is open to questions!
[19:04] <~Dan> Can you remind us of the core mechanic?
[19:04] <+ActorMikeY> Savage Kingdoms is driven by a single d20 game mechanic, making use of exploding 20s and imploding 1s.
[19:05] <+ActorMikeY> We’ve found that the single die mechanic makes for swifter action resolution and therefore better overall narrative play.
[19:06] <+ActorMikeY> (Link: http://www.facebook.com/groups/dragonsea/)www.facebook.com/groups/dragonsea/ (If you want to look at the character sheet)
[19:06] <~Dan> Based on our previous conversations, I take it that by “narrative” here, you’re referring to the rules getting out of the way rather than a game in which the players share narrative control?
[19:06] <+ActorMikeY> Agreed.
[19:07] <+FaerieGodfather> (Link is to a Closed Group.)
[19:07] <~Dan> See if this link works: (Link: https://attachment.fbsbx.com/file_download.php?id=1457661511169071&eid=AStiI1cm21VLSjNH4GYWYxJrpmN8tbdkyuq-V5u0klD5ODYTJztlad2yxvlDkAk2Cz0&inline=1&ext=1408492818&hash=ASv0RLtnvfVM7Hg2)https://attachment.fbsbx.com/file_download.php?id=1457661511169071&eid=AStiI1cm21VLSjNH4GYWYxJrpmN8tbdkyuq-V5u0klD5ODYTJztlad2yxvlDkAk2Cz0&inline=1&ext=1408492818&hash=ASv0RLtnvfVM7Hg2
[19:07] <+ActorMikeY> Ah, crap. Hold on, FaerieGodFather.
[19:07] <+ActorMikeY> Well, Dan just proved himself a FaerieGodFather, so there. 😉
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[19:08] <~Dan> 😀
[19:08] <+FaerieGodfather> (Negatory, Ghost Rider, the pattern is full.)
[19:09] <+ActorMikeY> And please feel free to visit the official company Facebook page too: (Link: http://www.facebook.com/savagekingdoms)www.facebook.com/savagekingdoms
[19:09] <+ActorMikeY> Very true, link not working.
[19:10] <+FaerieGodfather> I caught sword and sorcery. Can you give us a summary of the theme and tone?
[19:11] <+ActorMikeY> (Link: https://attachment.fbsbx.com/file_download.php?id=1457661511169071&eid=ASvx3L8QELw_wh1aTM7HSwT1IaJAc5lOKNL4vCgKuu65aAHmCkBNREHkH914yvFyf_Q&inline=1&ext=1408493711&hash=ASukhIi9fkUiERIK)https://attachment.fbsbx.com/file_download.php?id=1457661511169071&eid=ASvx3L8QELw_wh1aTM7HSwT1IaJAc5lOKNL4vCgKuu65aAHmCkBNREHkH914yvFyf_Q&inline=1&ext=1408493711&hash=ASukhIi9fkUiERIK
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[19:11] <@Silverlion> What kind of races are there?
[19:11] <+FaerieGodfather> (That one works. Loving your attribute names.)
[19:11] <+ActorMikeY> Definitely. Sword-and-sorcery themed (not high fantasy), fairly gritting, low magic but high mysticism.
[19:11] <+ActorMikeY> Thanks! =)
[19:12] <+ActorMikeY> Silverlion, it’s very humanocentric, with some colorful cultures and ethnicities, but there are options for non-human playable races as well…
[19:13] <+ActorMikeY> …such as Chenari (lion-like humanoids), Duergar (Dwarves), Eluna Sidhe (Light Elves), Dark Sidhe (Dark/Unseelie Elves), Wild Sidhe, and Sslir (three different castes).
[19:14] <+FaerieGodfather> I am getting a strong ICE vibe from your terminology. Would you consider their works to be an influence on your design?
[19:14] <~Dan> Well, I know what Silverlion is going to be playing. 😉
[19:14] <+ActorMikeY> Actually, not really, even as much as I (overall) admire their work.
[19:15] <@Silverlion> Humans. Lets ditch the fantasy stuff 😀
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[19:15] <@Silverlion> (Heh :D)
[19:15] <+ActorMikeY> Oh, by the way, Sslir are serpentine humanoids, very ancient (ala Robert E Howard).
[19:15] <+FaerieGodfather> (ooooh.)
[19:16] <+ActorMikeY> Golden (noble caste), Green (assassins/hunters), and Red (warrior caste).
[19:16] <~Dan> How well do you think the fantasy races mesh with a swords and sorcery setting?
[19:16] <+ActorMikeY> Well, I kinda made them work, Dan, or so I hope. The setting supports them through its storied history.
[19:17] <+ActorMikeY> And it’s highly suggested to only allow one exotic/non-human race per adventuring party (maybe two if you’re running a large group).
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[19:19] <~Dan> The game includes positive qualities called Talents, correct?
[19:20] <+ActorMikeY> Aye, although I suppose some of them are not entirely “positive” (I’m looking at you Demon-blood, Goblin-blooded, Vampire Spawn… ;))
[19:20] * ~Dan chuckles
[19:21] <~Dan> It looks like there are an awful lot of them. How do you keep character creation from getting bogged down?
[19:21] <+ActorMikeY> We’ve found that most players choose Talents that are “favored” for their race or culture, which means they then are only choosing from a list of around 25.
[19:22] <+ActorMikeY> “Favored” talents cost at least 1 point less, sometimes 2.
[19:22] <+ActorMikeY> Another method of preventing this is to choose a Life-path, which is a package of skills, talents, weaknesses, and gear.
[19:22] <+ActorMikeY> (Not classes, per se, but similar.)
[19:24] <~Dan> How long does character creation take, generally speaking?
[19:25] <+ActorMikeY> I’d say about 20 minutes if you choose a “packaged” life-path, or up to an hour if you create the character piece-meal.
[19:25] <~Dan> Not too bad.
[19:26] <+ActorMikeY> I think its just you and me, Dan. 😉
[19:26] <~Dan> They’re here. Just lurking about. 🙂
[19:26] <+Janus> (( just lurking here, watching and learning ))
[19:26] <+FaerieGodfather> Tell us more about the life-path system.
[19:26] <~Dan> See? 🙂
[19:26] <+ActorMikeY> Janus gains +5 to Perception rolls. 😉
[19:27] <+ActorMikeY> Life-paths are general focus or concepts, such as Warrior, Thief, Sorcerer, Hunter, Priest, Pirate, Gladiator, etc.
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[19:27] <+Janus> (( what most don’t know is that even when I am not here, I am still watching. This client logs EVERYTHING. 🙂 ))
[19:28] <~Dan> (Howdy, Geek2theRight!)
[19:28] <+ActorMikeY> LOL, Janus 😉
[19:28] <+ActorMikeY> Greetings!
[19:30] <~Dan> Can you go over combat?
[19:31] <+ActorMikeY> Sure! In essence, just the roll of a single d20 handles “to hit” and damage.
[19:32] <+ActorMikeY> If one is attacking with, say, a broadsword, one would make a Melee Weaponry roll (1d20 + PHY attribute + skill level) against the Defense of the target.
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[19:32] <~Dan> (Howdy, Le_Squide!)
[19:33] <+ActorMikeY> If a success, the difference between the attack roll result and the Defense is the base damage dealt. Add the weapon’s damage modifier to that, and subtract the foe’s armor (if any).
[19:33] <+ActorMikeY> No need for d4s, d6s, d8s, etc (even as much as generally like other dice ;)).
[19:34] <+ActorMikeY> If shooting a bow, for example, one would roll Ranged Weaponry.
[19:35] <+ActorMikeY> Skill specialties determine things like if you’re better with a spear than other weapons, etc.
[19:35] <+ActorMikeY> (A skill specialty grants you an additional +2)
[19:35] <~Dan> And allow for swapping out the governing attributes, IIRC?
[19:37] <+ActorMikeY> Aye. Certain talents can do that, such as Agile Weaponry, Intimidating Physique, etc.
[19:37] <+ActorMikeY> Healer’s Touch…
[19:37] <~Dan> What is the attribute scale, by the way?
[19:38] <+ActorMikeY> 1-10
[19:38] <+ActorMikeY> Nice and easy – a scale that most of us use in real life. 😉
[19:38] <+ActorMikeY> No character can begin with lower than a 2, however, or greater than a 9.
[19:39] <+ActorMikeY> A character gains +1 to any Attribute every even-numbered advancement.
[19:40] <~Dan> Do those limits apply even with racial modifiers?
[19:40] <+ActorMikeY> Aye.
[19:41] <~Dan> Hmm… So the most agile human is just as agile as the most agile sidhe?
[19:41] <+ActorMikeY> With the exception of races that get +2 mods (only a handful), in which case they may begin with up to a 10 in that particular Attribute.
[19:41] <+ActorMikeY> I think Wild Sidhe get +2 Agility
[19:41] <@Silverlion> What is magic like?
[19:42] <+ActorMikeY> Magic is more like sorcery, from sword-and-sorcery literature – it’s rarer, grittier, and is usually done with rituals.
[19:43] <+ActorMikeY> One most have a prerequisite talent in order to advance in the Magical Arts skills.
[19:44] <+ActorMikeY> To cast a spell, one must succeed in a Magical Arts skill roll – so it’s not a foregone conclusion. 😉
[19:44] <~Dan> How powerful is magic?
[19:45] <+ActorMikeY> It’s fairly powerful, and has the potential to be pretty potent, especially if a character possesses certain Magic Talents to augment it.
[19:46] <+ActorMikeY> But some bad things to happen when wielding magic when critical failures occur. 😉
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[19:46] <+ActorMikeY> *can happen, that is
[19:47] <~Dan> Such as what? 🙂
[19:48] <+ActorMikeY> Stunned for a round to expending more Stamina than normal to acquiring the Madness or Cursed weakness.
[19:49] <+GenoFoxx> ((critical failure on a water spell in a lush jungle and you get the Sahara Desert))
[19:49] <+ActorMikeY> Critical Failure options are listed at the bottom of each spell entry, just as with all other skill entries.
[19:49] <+ActorMikeY> Heh, well, not quite to that degree of failure, but that’s the right idea. 😉
[19:50] <+ActorMikeY> Oh, and another critical failure possibility is earning the unwanted attentions of an Other-worldly entity.
[19:51] <~Dan> How do the different Magical Arts interact?
[19:52] <+ActorMikeY> Well, there’s Air, Earth, Fire, Shadow, Death, Life, and Shadow…
[19:53] <+ActorMikeY> A magician (spell-caster) can make a skill roll with his highest Magical Arts discipline in the case where a spell is governed by two or more disciplines.
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[19:53] <+ActorMikeY> For example, Mental Torment is both Death and Shadow. A sorcerer can make a roll of either one of those Magical Arts disciplines, preferably his highest.
[19:54] <~Dan> (Howdy, Songtress!)
[19:54] <+ActorMikeY> Greetings!
[19:54] <+Songtress> (hi)
[19:55] <~Dan> Does it have prerequisites in both, though?
[19:56] <+ActorMikeY> Aye.
[19:56] <+ActorMikeY> To learn Magical Arts, one must have a minimum of 5 in Intellect, plus a couple of others per the discipline itself.
[19:56] <+ActorMikeY> Shadow Magic requires Stealth or Perception level 2, if I recall.
[19:57] <+ActorMikeY> Fire Magic needs Alchemy 2+, etc.
[19:57] <~Dan> Well, I meant individual spells having prerequisites in multiple arts.
[19:58] <+ActorMikeY> Ah, right. Sorry. But, yes.
[19:59] <+ActorMikeY> For example, if the requirement to learn a particular spell is Air or Fire level 5, then all one must have it just one of these.
[19:59] <+ActorMikeY> *is
[19:59] <+ActorMikeY> (Assuming this makes any semblance of sense ;))
[19:59] <~Dan> I think so. 🙂
[20:00] <~Dan> You mentioned a priest vocation… Do they get magic as well?
[20:00] <+ActorMikeY> To reiterate: In the above example, one could have no skill levels in Air Magic, but 5 in Fire Magic, and still be able to learn/cast that spell.
[20:01] <+ActorMikeY> Yes, Priest is a talent which enables you to be a member of a Sect or Religious Order.
[20:01] <+ActorMikeY> And therefore advance through the ranks and learn whatever secrets they teach, which is often (but not always), certain disciplines of the Magical Arts.
[20:02] <~Dan> What’s the attitude toward magic in general?
[20:03] <+ActorMikeY> However, a character could take the Acolyte talent (without Priest) and be able to dabble in two Magical Arts disciplines.
[20:03] <+ActorMikeY> Fairly suspicious in the least, highly at most. 😉
[20:03] <~Dan> Regardless of whether it’s religious or secular?
[20:03] <+ActorMikeY> Yet, members of recognized priesthoods tend to be somewhat more trusted in magic-use.
[20:04] <+ActorMikeY> Religious, overall (unless some foreign cult) is usually more trusted than a secular sorcerer, especially a wandering one with no affiliation.
[20:05] <+ActorMikeY> Alchemy is no more trusted, save in most parts of the Lorinthian Empire.
[20:05] <+ActorMikeY> It’s sword-and-sorcery, so in general, folks tend to trust cold steel over babbling arcana. 😉
[20:06] <~Dan> In what sense is the setting “low” magic? The rarity of it?
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[20:06] <~Dan> Welcome to #rpgnet, Mike_M!
[20:07] <+Mike_M> Thank you.
[20:07] <+ActorMikeY> Aye, the somewhat rarity of it as well as the lower dependence upon magical “stuff”.
[20:07] <~Dan> Here for the Q&A?
[20:07] <+ActorMikeY> Hiya, Mike!
[20:07] <+Mike_M> Hi Mike..
[20:07] <+ActorMikeY> I think this is my graphic designer, Dan and all. He’s pretty awesome. 😉
[20:07] <+Mike_M> I actually did the Graphic Design for SK, and thought I would come and check out the Q&A.
[20:08] <+ActorMikeY> Yep 😉
[20:08] <+ActorMikeY> We’ve been trying to get the core rulebook ready for DriveThruRPG and Amazon books.
[20:09] <+ActorMikeY> (The former has been a slight pain ;))
[20:09] <~Dan> Excellent. The book looks fantastic. 🙂
[20:09] <+ActorMikeY> There ya go, Mike.
[20:09] <+ActorMikeY> (Thanks, Dan)
[20:09] <+Mike_M> Thank you. I had a lot of input from Mike, and it’s been a great project!
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[20:10] <~Dan> (wb, FaerieGodfather!)
[20:11] <~Dan> What’s the scope of the bestiary?
[20:11] <+ActorMikeY> It’s been a process, but it’s been fun (if hard work).
[20:11] <+FaerieGodfather> (Thanks.)
[20:11] <+ActorMikeY> The Bestiary chapter of the corebook, or the upcoming supplement?
[20:12] <~Dan> The former, although I’d love to hear about the latter as well. 🙂
[20:13] <+ActorMikeY> The Bestiary chapter covers most “normal” animals, as well as Gigantic Animals, Gorgons, Demons, and some other supernatural creatures.
[20:14] <+ActorMikeY> For example, Bears, Boars, Panthers, Wolves, Sabertooth Tigers, Mammoths, Trolls, Frost Giants, Hell-cats, Banshees, etc.
[20:14] <+ActorMikeY> Ghouls, Sluagh, Vampires, oh my. 😉
[20:15] <~Dan> Nice. 🙂
[20:15] <+Mike_M> Haha
[20:16] <~Dan> Speaking of giant critters, I know we’ve discussed this between ourselves, but for the benefit of the audience, how do you keep creatures with super-high Physique scores from being masters of combat by default?
[20:16] <+ActorMikeY> (Dan’s favorite question ;))
[20:16] <+ActorMikeY> To wit…
[20:16] <~Dan> 🙂
[20:17] <+ActorMikeY> …creatures with Physiques of 15+ suffer a -1 to the melee (Brawling) attack rolls per 5 points over 10. Thus, a PHY 20 creature would suffer -2.
[20:18] <+ActorMikeY> However, this is not necessarily true with all creatures, because some are just naturally good combatants.
[20:18] <@Silverlion> Hehe 😀
[20:18] <+ActorMikeY> (Meaning, in game terms, they might have a skill level or two in Brawling or Melee Weaponry.)
[20:18] <~Dan> Do the creatures do correspondingly more damage when they do hit?
[20:19] <+ActorMikeY> Well, since base damage in SK combat is determined from the different between the attack roll result and the opponent’s Defense, in general, yes.
[20:20] <+ActorMikeY> On the other hands, claws, hooves, and horns generally have a slightly lower Damage Modifier statistic than, say, a bastardsword or a greataxe.
[20:20] <+ActorMikeY> *hand
[20:20] * ~Dan nods
[20:20] <~Dan> How common are monsters in general?
[20:20] <+ActorMikeY> Nor can they finesse past armor like certain talents and weapons allow.
[20:20] <+ActorMikeY> not that common, really.
[20:21] <+ActorMikeY> In the since of big-ass animals, “monsters” are somewhat common, but in the sense of supernatural ones, fairly rare.
[20:21] <~Dan> What about humanoid monsters like goblins?
[20:21] <+ActorMikeY> (I’ve always taken issue with “Disney World” settings ;))
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[20:22] <+ActorMikeY> Still uncommon, but more so than, say, Medusae, Harpies, or Trolls.
[20:23] <+ActorMikeY> And Dragons, true dragons, are extremely rare and all but dying. Only about four or five Elder Wyrms are known to exist.
[20:23] <~Dan> Speaking of Medusae and Harpies, I recall you mentioning that the monsters exist in mythologically thematic regions (Norse, Greek, etc.)?
[20:24] <+ActorMikeY> In general, yes. although, of course, they don’t know that so some tend to range a bit where they want. 😉
[20:24] * ~Dan chuckles
[20:24] <+ActorMikeY> (Did Mike M. get booted?)
[20:24] <~Dan> (He appears to have logged off.)
[20:24] <+ActorMikeY> Hmm. Alright. 😉
[20:25] <~Dan> Are gods in the setting objectively real, or is that a spoiler?
[20:26] <+ActorMikeY> It’s really open to individual interpretation, although it’s not so much that the gods are real in that their priests are very real.
[20:27] <+ActorMikeY> (Mike M. says he switched windows and tried to log back in, but couldn’t)
[20:27] <+ActorMikeY> But I do have some “spoiler ideas” in mind as well. 😉
[20:28] <~Dan> 🙂
[20:28] <~Dan> This being swords and sorcery, are there any Lovecraftian critters?
[20:31] <+ActorMikeY> A few, but not in the Bestiary chapter.
[20:31] * ~Dan nods
[20:32] <+ActorMikeY> Spawn of Tarax is one of my favorites. 😉
[20:32] <+ActorMikeY> Interestingly, perhaps, Dragons are a bit Cthulhian in SK.
[20:32] <~Dan> Oh? How so?
[20:32] <+ActorMikeY> Not physically, but mentally.
[20:33] <+ActorMikeY> They recognized no gods but themselves, and tend to have a very distant and amoral approach to morality.
[20:34] <~Dan> Ah, I see.
[20:35] <~Dan> Speaking of morality, what is the general moral feel of the setting? Are the PCs more likely to be altrustic heroes or self-centered types?
[20:37] <+ActorMikeY> Either really, and certain cultures and elite organizations help shape one or the other (or somewhere in between).
[20:39] <~Dan> How objective is evil in the setting?
[20:39] <~Dan> Or how objective can it be, rather?
[20:40] <+ActorMikeY> Evil is generally equated to demons or perhaps some gorgons (the spawn of Gorgothon, the Still-born God).
[20:41] <~Dan> What are they like?
[20:41] <+ActorMikeY> Human society, in general, is more concerned with honor and duty, be it modern-day concepts of “evil” or no.
[20:42] <+ActorMikeY> Gorgons are mostly your classic Greek monsters, such as manticores, minotaurs, medusae, chimaerae, etc.
[20:42] <+ActorMikeY> Hybrid-beasts, often mixed with Men.
[20:42] <~Dan> Gotcha.
[20:45] <~Dan> Do you see SK as appealing more to D&D gamers, non-D&D gamers, or a mix of the two?
[20:45] <+ActorMikeY> Good question, Dan. Probably a mix of the two.
[20:45] <+ActorMikeY> I can see D&D and World of Darkness folks as being the most drawn to it.
[20:47] <~Dan> WoD folks? Interesting… Why do you say that?
[20:48] <+ActorMikeY> The emphasis on narrative roleplay, as well as the Talents (Edges) and Weaknesses (Flaws) as being major pillars for the system.
[20:49] <~Dan> Ah, I see what you mean.
[20:50] <~Dan> Is there anything we haven’t covered so far that you’d like to mention, Mike?
[20:52] <+ActorMikeY> Yes, that I’ll be at Dragon*Con in Atlanta weekend after next running some demo games of Savage Kingdoms. So, if you’re attending D*Con, come see me! 😉
[20:52] <+ActorMikeY> Also, buy SK soon on DriveThruRPG and Amazon books!
[20:53] <@Silverlion> Cool.
[20:53] <+ActorMikeY> I’ll have a SK T-shirts to sell at Dragon*Con (good prices)
[20:53] <~Dan> What else do you have lined up for SK? You mentioned a bestiary, for example?
[20:55] <+ActorMikeY> The Savage Bestiary, which will probably just be a PDF (can’t afford the artwork at present), and then the Savage East campaign expansion (which will likely get Kickstarted like the core rulebook did).
[20:56] <~Dan> How big will the bestiary be?
[20:57] <+ActorMikeY> Probably around 150 pages, which is about 100 beasties.
[20:57] <~Dan> Cool. 🙂
[21:02] <+ActorMikeY> Of course, I hate competing with D&D 5th Edition, although I wish WotC the best (being a long-time gamer since 1979). 😉
[21:02] <~Dan> Well, as always, you’re welcome to hang out as long as you like, but for now, mind if I go ahead and log the chat? 🙂
[21:02] <+ActorMikeY> Go for it, Dan. And thanks! =)
[21:03] <~Dan> Certainly! Thanks for stopping by again, Mike!