[19:02] <+tmlee15> Hi, I’m Tony Lee, game designer and Rules Guy for the Chronicles of Ramlar RPG. It’s a fantasy game first debuted back in 2006, and we’re currently doing a kickstarter to adapt it to Pathfinder.
[19:02] <+JohnPrescott> Hi, I’m John Prescott, world creator for The Chronicles of Ramlar, I also write full time as an independent writer on Amazon. I love to game, love trains, and spending time with my family. I’m also a big horror movie buff as well.
[19:05] <+tmlee15> One of the first questions we get asked is: What makes your game different? Well, CoR is a game about deeds and achievements and that’s built into the world background.
[19:05] <+JohnPrescott> and Thanks for having us here, Dan! Much appreciated!
[19:05] <~Dan> My pleasure. 🙂
[19:06] <+JohnPrescott> aye, it is! All your deeds are transcribed by the historians of Ramlar, better known as the Hethmarkn dwarves. They have an immense hidden library called, The Book. =)
[19:08] <+tmlee15> and Ramlar, who is the most powerful deity, is in a slumber right now, but he had decreed that when he awakes, he’ll review everything in The Book and remake the world in the images of those he deems worthy, for good or bad.
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[19:09] <~Dan> (wb, tonylee!)
[19:09] <+tonylee> and I just got kicked off… love my Internet connection 🙂
[19:10] <+allenshock> could be lag. That happens.
[19:10] <+JohnPrescott> so when a band of hethmarkn dwarves so up at your camping site, room or wherever it’s a good idea not to dismiss them. =)
[19:10] <~Dan> (Talk about press credentials…)
[19:10] <+JohnPrescott> go ahead Tony
[19:12] <+tonylee> so yes, while you can do the hack-n-slash-dungeon-loot-n-grab things that are common in other games, in the end it won’t matter as much to the grand scheme of things…
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[19:13] <+tonylee> and to reflect that, we have the Demeanor/Theme. At its most basic level, Demeanor/Theme tracks your personal advancement in character level, attributes, and skills. In this capacity, it functions as “experience points,” prevalent in other games.
[19:14] <+tonylee> Beyond simply tracking a character’s advancements, however, Demeanor/Theme provides both enterprising and creative players and GMs a nearly infinite variety of implementations, varying in scale from becoming a remote village’s top craftsman to ruling your own extraplanar realm.
[19:14] <+tonylee> Demeanor/Theme is represented on the character sheet by five circles, each surrounded with 10 smaller circles called marks, numbered 1-10. Only one, labeled “Participation,” is mandatory and never alterable. The rest are left blank for you to fill in.
[19:15] <+JohnPrescott> I’ve also had people ask is there plenty places to go see and adventure in. Yes, Eranon, the main continent in our game is vast. In our World Guide we have over 300 locales described that are adventure ready most with full descriptions and the like.
[19:15] <+tonylee> You may devote as many of the four remaining circles to different goals as you want, or none at all if you’re content with just amassing character levels. Once you fill in all ten marks to complete a circle, you’ve attained that goal and get to reap the reward.
[19:15] <+JohnPrescott> Yes, the D/T circles were a big hit and I think they will be again for the Pathfinder version.
[19:16] <+JohnPrescott> They let you do what your character wants to do, pretty much. If you have high goals well so be it! You or rather your character just has to get busy.
[19:18] <+tonylee> D/T is also a communication between GMs and players, one that allows players to show GMs what they might want, and in turn provides GM with adventure ideas tailored to the characters.
[19:18] <+JohnPrescott> exactly!
[19:20] <+JohnPrescott> Tony has the gaming press credentials, Dan. Tony tell them what all you have worked on and done.
[19:20] <~Dan> 🙂
[19:20] <+JohnPrescott> I just try and make stuff look pretty.
[19:21] <+allenshock> Is there a time limit on this? If Tony gives the full list it might use it up…:)
[19:22] * ~Dan chuckles
[19:22] <+JohnPrescott> lol, agreed, Allen!
[19:22] <+tonylee> sorry, kinda rambled on a bit long there… 😛 I started off on the infamous Traveller 4E, but got better 🙂 I have freelanced for TSR/Wizards of the Coast, Pinnacle Entertainment, and other Big Boys in the biz.
[19:24] <+tonylee> LOL, Big Al! I’ve done quite a few game, either design, development, or editing, like Extreme Vengeance, Deadlands, SAGA Marvel, WWE: Know Your Role, etc. Way too long in this business 🙂
[19:25] <+allenshock> Wild World Wrestling FTW!
[19:25] <+tonylee> oh yeah, that too 🙂
[19:25] <+JohnPrescott> and Larry Elmore’s Sovereign Stone. =)
[19:26] <+tonylee> yes, and now Ramlar… again 🙂
[19:27] <+tonylee> truth be told, I’m really excited about converting Ramlar to Pathfinder. A lot of the mechanics and concepts in the original system would work very well in Pathfinder and I believe add new dimensions to the game.
[19:28] <+JohnPrescott> agreed!
[19:29] <+tonylee> and a Big Addition we’re particularly stoked about that’s totally new is One-Roll Combat to resolve fights in Pathfinder with one die roll.
[19:30] <+xyphoid> that’s pretty sweet
[19:30] <+JohnPrescott> aye, and I believe we are ready for questions if there are any…Tony?
[19:30] <+xyphoid> i occasionally resolve D&D fights with a single check, nice to have more support for it
[19:31] <+tonylee> absolutely, xyphoid! this also takes into consideration your character’s abilities and feats so nobody is really left out of a fight.
[19:32] <+tonylee> GM rolls a d20 and add modifier based on the opponent or creature’s CR, players then roll a d20 each, take the highest die roll and adds modifier based on their collective levels (or CR).
[19:32] <+tonylee> If the player side wins, whichever player whose die roll was used is the “star” of the battle and may describe how his/her character is essential to their victory.
[19:33] <~Dan> Nice. 🙂
[19:33] <+tonylee> If the PCs have a lower sum, players can take turns “spending” relevant feats, spells, special abilities, and so on to try to increase their total above their opponent’s. For example, a 3rd-level spell like fireball is typically worth +3, but zero if the creature is immune to fire, and -3 if fire heals it!
[19:33] <+xyphoid> so it’s pretty much ‘you will win, but what resources will you spend’
[19:33] <+xyphoid> what do you do if the PCS lose
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[19:34] <~Dan> (Howdy, CatlingGun!)
[19:34] <+xyphoid> is it just a DM call or do you have mechanical support for losing? presumably you don’t go ‘welp, you rolled a 1, you are all killed and eaten’
[19:35] <+CatlingGun> (I figured it out somehow)
[19:35] <+tonylee> exactly! there will be provision for PCs losing: they’ll have options, like retreating and fight another time, or even sacrifice themselves after-the-fact to get a BIG bonus added on retroactively.
[19:35] <~Dan> (CatlingGun: Here’s what we’re discussing: (Link: https://www.kickstarter.com/projects/1206128347/chronicles-of-ramlar-rpg-pathfinder-edition?ref=nav_search)https://www.kickstarter.com/projects/1206128347/chronicles-of-ramlar-rpg-pathfinder-edition?ref=nav_search )
[19:35] <~Dan> Oh, by the way, the floor is open to questions!
[19:36] <~Dan> (Just to keep thing all official-like.)
[19:36] <+xyphoid> do you have to establish the aim of the fight before rolling? like a stakes-setting thing?
[19:37] <~Dan> For those unfamiliar with the setting, is Ramlar traditional D&D-esque high fantasy?
[19:37] <+tonylee> xyphoid: no, but we’ll make provisions for those who’d like to do that as well.
[19:38] <+xyphoid> i’m thinking about incentives for like fighting to drive off instead of fighting to kill, and so on
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[19:38] <+JohnPrescott> Yes, it’s high fantasy but a bit more tailored to the lore of the world where it interacts to some degree in your game. BTW, Lore is everywhere and is encouraged to use during a gaming session.
[19:39] <~Dan> Can you give an example of what you mean there?
[19:39] <+tonylee> xyphoid: Yes, that will be mentioned. (It’s just that my playtesters are much more likely to kill them all instead of just drive them away 🙂 )
[19:40] <+xyphoid> oh sure – i just really enjoyed in torchbearer where there was a mechanical incentive to allow enemy retreats – it changed the way things played, so i want that in future heh
[19:41] <+Damiar> are we talking about pathfinder unchained or whatever it’s called?
[19:41] <~Dan> Damiar: (Link: https://www.kickstarter.com/projects/1206128347/chronicles-of-ramlar-rpg-pathfinder-edition?ref=nav_search)https://www.kickstarter.com/projects/1206128347/chronicles-of-ramlar-rpg-pathfinder-edition?ref=nav_search
[19:41] <+Damiar> oh!
[19:41] <~Dan> That. 🙂
[19:41] <+JohnPrescott> Sure, it’s no secret that main bad guy, Zychariss has a whole army ready to leash upon the world. A plot device can be used just for that purpose. That in turn ‘can’ make you see out other higher officials in the world and let them know of your doings…or you might be called to do something for them.
[19:41] <+Damiar> hey, tony! thanks again for for the pdfs
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[19:41] <+JohnPrescott> that’s just one case…
[19:42] <+JohnPrescott> there are tons more….
[19:42] <~Dan> (Welcome to #rpgnet, Guest05!)
[19:42] <+tonylee> Damiar: no prob! good to see you! Ramlar might as well be Pathfinder Unchained 2 with all the things we’re adding 🙂
[19:42] <+JohnPrescott> Our Adversaries and Allies book has over 60 characters that can be used for your game play and most of those will interact with anotehr character in the book, be it good or bad.
[19:43] <+Damiar> that one roll combat does sound really interesting
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[19:43] <+Guest05> I had 2 characters in that book
[19:43] <+allenshock> If they’re going to call it Pathfinder Unchained they should license of pic of Steve Reeves for the cover…
[19:43] <+JohnPrescott> =)
[19:43] <~Dan> Aside from the lore-keeper Dwarves, are there any unusual twists to the traditional fantasy tropes?
[19:43] <+allenshock> Guest05: so did I
[19:43] <~Dan> Guest05: You can set your name with the /nick command, by the way. 😉
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[19:44] <~Dan> 🙂
[19:44] <+JohnPrescott> We have a very spiritual race of Elves, that are really fun to play. A complete new race that crafts their own armor through their inherent magic.
[19:44] <+JohnPrescott> a highly disciplined elves society that dwell in the mountains as well.
[19:45] <+JohnPrescott> the new race are called the Spirinari.
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[19:45] <~Dan> I got a drawing of an elven city from you at GenCon ’07, I think it was… Very evocative.
[19:45] <~Dan> (wb, CatlingGun!)
[19:45] <+JohnPrescott> =)
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[19:46] <+WorkingGun> (Also it turns out I didn’t have it figured out after all)
[19:46] <~Dan> (Oh dear.)
[19:46] <+Ben> I still got my tee shirt from Gen con with you guys.
[19:46] <+JohnPrescott> I wanted everything to be done in pencil black and white. I think that just gives a better mood and feel for locales and the like, but that might jsut be me. =)
[19:46] <+tonylee> another thing we’re contemplating of doing with One-Roll Combat is “negotiating” after the fight’s over to determine the final outcome. So, in case of PCs losing, for example, it might be that the party has to take a certain amount of HP damage divided however they want between the PCs.
[19:47] <~Dan> Will Ramlar PF have the traditional alignments?
[19:48] <+JohnPrescott> kewl, Ben! I still have mine signed by Jennifer Meyer! I’m wearing it now as a matter of fact~ =)
[19:48] <~Dan> Oh, and JohnPrescott, I agree, re: pencil black and white.
[19:48] <+tonylee> yes. almost every PF players I talked to wanted alignments.
[19:48] <+allenshock> wish I still had my Ramlar books 😦
[19:48] <~Dan> Does that present any problems in translation from original Ramlar?
[19:49] <+tonylee> allenshock: which of your cats got to them? 🙂
[19:49] <~Dan> Or does the setting lend itself to alignments?
[19:49] <+JohnPrescott> Allen, there are very little of those left but there are some still here with me.
[19:49] <+allenshock> tony: storage locker leak
[19:49] <~Dan> allenshock: That sucks. 😦
[19:50] <+allenshock> yes..lost a lot of good stuff
[19:50] <+allenshock> that was some time ago
[19:51] <+tonylee> dan: no more so than in Sovereign Stone, another game that didn’t have alignments in prior editions. that prepared me to handle this 🙂 but yeah, with how the world revolved around deeds, it’s not hard to determine alignments.
[19:52] <~Dan> Pretty morally objective, then?
[19:53] <+tonylee> in most cases, yeah… your typical Chaotic Neutral probably won’t pay off here simply because your deeds would likely be inconsistent enough to not warrant Ramlar’s consideration.
[19:54] <~Dan> How does magic differ from the Pathfinder standard?
[19:57] <+tonylee> Dan: it uses PF magic system, particularly the spells since we don’t see a need to reinvent them. what’s different is what you can do with any spell: you can improvise them, such as making a fireball bank around the corner, or make a one-round spell last whole day.
[19:57] <~Dan> How does that work?
[19:57] <+JohnPrescott> OH, and another thing that is going to play heavily in the Pathfinder edition is one of the God’s doings..Vrang….this can happen anywhere at any time. One of Vrang’s agenda’s is to break through to the material world of Eranon. He succeeds at times and when that happens it’s usually bad. Things come through, the world is decayed, so back to the earlier
[19:57] <+tonylee> just figure out the modifiers for all the adjustments and changes you want to make, then make your caster roll to make it happen.
[19:58] <+JohnPrescott> question. Say that happens to your group. You defeat the infestation..i would hope that one if not all the party members would want to go tell someone about it…..
[19:58] <+JohnPrescott> can you see how that snowballs or can for future play, Dan?
[19:59] <+tonylee> you also get bonus from ranks in Knowledge (arcana) and/or Spellcraft to the roll.
[19:59] <~Dan> Indeed.
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[20:00] <+JohnPrescott> Hope I explained that well enough.
[20:00] <~Dan> Now, is the roll for casting Ramlar-based?
[20:00] <+tonylee> no. only if you choose to improvise a spell. there’s also backlashes if you messed up a roll badly.
[20:01] <~Dan> Sorry, I didn’t phrase that well. I mean, I’m assuming that standard Pathfinder doesn’t require a roll to cast.
[20:02] <+tonylee> actually, I should clarify: for the original A/B System you do have to roll to cast every spell.
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[20:02] <@Silverlion> Hrms
[20:02] <+JohnPrescott> Hi, ettin!
[20:02] <+JohnPrescott> Hi silverlion!
[20:03] <~Dan> Howdy, Sil!
[20:04] <+Ben> Dang only 30%of goal.
[20:04] <~Dan> Now, do I recall correctly that piecemeal armor was a big feature of the A/B system?
[20:05] <+Ben> I remember that was cool the body diagram
[20:05] <+tonylee> Ben: I think everybody’s attention’s been on the 800-lb. gorilla that is D&D5, so it’s been slow going. Dan: yes, that and hit locations, we’ll see about adapting that for Pathfinder as well.
[20:06] <~Dan> Ah, that’s not decided yet?
[20:07] <+tonylee> it’s more-or-less a wait-and-see right now because there’s been games using similar features since then.
[20:08] <~Dan> Do you have any idea if you’ll keep damage reduction rather than AC? Or is that part of the TBD factor?
[20:08] <+JohnPrescott> Another thing I’ve got back to working on is a NPC upload. We had this in development in the A/B version and i really want to do this for Pathfinder. Bascially it let’s anyone upload their character to a database so if a GM needs some npc’s he has them at his disposal for anyone to use.
[20:09] <+JohnPrescott> so it’s real people’s players that interacting in other people’s stories.
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[20:09] <~Dan> That’s cool. 🙂
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[20:09] <+xyphoid> if you do that you should add a way of tacking on session reports to characters
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[20:09] <+tonylee> dan: it’s gonna be AC to facilitate the transition. if we do use piecemeal armor, it could be optional damage reduction instead.
[20:09] <+JohnPrescott> aye, you are correct, xyphoid!
[20:09] <~Dan> tonylee: Ah, I see.
[20:10] <+xyphoid> ‘this character showed up in my game tonight and was horribly murdered’ ‘this character showed up in my game tonight and is now married with eight kids to our paladin’
[20:10] <+xyphoid> a bunch of curatorial work though like any web tool…
[20:10] <+JohnPrescott> yepperz!
[20:10] <+tonylee> great idea, xyphoid! that was actually something retailers had wanted us to do.
[20:10] <~Dan> Oh, we’d better clear this up: The game will require teh Pathfinder rules to play, correct?
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[20:11] <~Dan> (Howdy, Shapre!)
[20:11] <~Dan> (Sharpe, even)
[20:11] <+tonylee> yes, you’ll still need the Pathfinder rulebook.
[20:11] <+JohnPrescott> Hi there
[20:12] <~Dan> How large is the bestiary?
[20:12] <+JohnPrescott> big!
[20:12] <+JohnPrescott> we have a ton of nasties that are unique to Ramlar…..
[20:12] <+Sharpe> (I love big bestiaries and I can not lie)
[20:12] <+JohnPrescott> lol
[20:13] <+tonylee> in the PF version, it’ll probably take up 1/3 to 1/2 of the 200+ page World Guide.
[20:13] <+JohnPrescott> I will be putting up another nasty tomorrow on our art of the day on our FB page for Ramlar. (Link: http://tinyurl.com/rpgnetchat)http://tinyurl.com/rpgnetchat
[20:13] <+JohnPrescott> whoops! wrong link!!! eeep
[20:13] <+JohnPrescott> (Link: https://www.facebook.com/PathfinderRamlar?ref=hl)https://www.facebook.com/PathfinderRamlar?ref=hl
[20:14] <+JohnPrescott> there we go
[20:14] <+JohnPrescott> our dragons are unique. They aren’t color coded so to speak
[20:15] <~Dan> Oh? Tell us more! 🙂
[20:15] <+JohnPrescott> you can tell them by their markings, horn configurations..
[20:16] <+JohnPrescott> of if you see a small pack of dragons headed your way…you best run….those are the cynatheer …they hunt in packs ..imagine dragon velicoraptors.
[20:16] <~Dan> Scary!
[20:16] <~Dan> Are they all fire-breathers?
[20:16] <+Sharpe> That’s some awesome artwork. Truly up to Paizo’s famous standard.
[20:17] <+JohnPrescott> Thanks, Sharpe!
[20:17] <+JohnPrescott> I tried! =)
[20:17] <+JohnPrescott> yes, most of them.
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[20:17] <~Dan> (wb, Janus!)
[20:17] <~Dan> Do they tend to fall on one side or the other of the good/evil divide?
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[20:18] <+JohnPrescott> we have one that is wild hybrid…if our dragons cross bred they produce a not so stable dragon withough wings…and they are VERY unpredictable.
[20:18] <+JohnPrescott> yes
[20:18] <~Dan> Generally evil, then?
[20:18] <+JohnPrescott> you can see 5 of our 7 on our Kickstarter page in small pics.
[20:19] <+tonylee> sharpe: not to disrespect John, but it’s easy for him as an art director when you have Larry Elmore, Mark Tedin, Ben Wooten, and a bunch of awesome artists! 🙂
[20:19] <+JohnPrescott> not so much….its balanced pretty much..the dragons or the hybrid one?
[20:19] <~Dan> Dragons in general.
[20:19] <+Sharpe> Wow. those are some big names right there.
[20:20] <+JohnPrescott> No, there are good dragons as well..very good…if you are lucky maybe you can get oneof the Lerinia dragons to fly you to the elven continent that’s on the other side of the world.
[20:20] <~Dan> Oh… I think my question wasn’t clear. I was trying to ask if dragons as a group tend to be either good or evil.
[20:20] <~Dan> Which you have answered. So it’s all good. 🙂
[20:20] <+JohnPrescott> =)
[20:20] <+tonylee> sharpe: yeah, and when you combine that with John’s art-direction skills, stunningly gorgeous art happens 🙂
[20:21] <~Dan> Are there any new Ramlar-specific character classes?
[20:21] <+JohnPrescott> i try. =)
[20:22] <+tonylee> not so much as core classes but archetypes and prestige classes. one of the big ones is the Sky Knight, who rides griffin and patrols the sky of the big city, Aurod.
[20:22] <+Sharpe> Oooo!
[20:23] <~Dan> Very epic!
[20:23] <+JohnPrescott> and you have your work cut out to be one of those..see that ties in wiht our D/T circles you devote a D/T circle to become a Sky Knight. =)
[20:23] <+Sharpe> If there’s a griffin rider, then is there a dragon rider as well?
[20:23] <+JohnPrescott> there is!
[20:23] <+JohnPrescott> it’s just not been introduced yet. =)
[20:24] <+JohnPrescott> we have a bunch of stuff still left to uncover and reveal.
[20:24] <+JohnPrescott> also a Lavrix rider as well and a Lavrix..nasty undead winged thing…thanks to Zychariss. =)
[20:25] <+JohnPrescott> a pic of one is on the cover of our Adversaries and Allies book. =)
[20:25] <+JohnPrescott> its fighting a Sky Knight
[20:25] <+JohnPrescott> (Link: https://www.facebook.com/PathfinderRamlar/photos/pb.453018781499938.-2207520000.1406078893./465435693591580/?type=3&theater)https://www.facebook.com/PathfinderRamlar/photos/pb.453018781499938.-2207520000.1406078893./465435693591580/?type=3&theater
[20:25] <+Sharpe> I love Pathfinder, though I’m known around here as the local GURPS lunatic. One of the things I like about Pathfinder, in addition to the art, is Pathfinder Society. Anything at all in that regard planned? I can imagine the scope of such a system would be be celestial, but if you’re commissioning people like freaking Elmore . . .
[20:26] <+tonylee> to follow John up, the way you get into any prestige class is to dedicate a D/T circle to it and actually work toward becoming a member of that class… this makes it more meaningful and explains why the class is prestigeous.
[20:27] <~Dan> Does Ramlar’s cosmology have any special impact on classes like clerics and druids?
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[20:27] <~Dan> (wb, Silverlion!)
[20:27] <+JohnPrescott> yep, special boons to what god you follow and even certain bonuses depending on what day it is in the world.
[20:28] <+JohnPrescott> or month
[20:28] <+tonylee> sharpe: once we get funded and get the PF edition off the ground, John and I will definitely look into PF Society stuff.
[20:28] <+Sharpe> Cool. Thanks.
[20:29] <~Dan> Do I remember correctly that Ramlar has its own particular version of the druid?
[20:29] <+JohnPrescott> As I’ve said we have a TON of stuff still left to do..
[20:29] <~Dan> (I may be thinking of a different game here…)
[20:29] <+JohnPrescott> and add to the game
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[20:29] <+tonylee> dan: yeah, it was called the merthwarg, and it was a close cousin of the druid 🙂
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[20:29] <@Silverlion> (Thanks.)
[20:30] <+JohnPrescott> ifi do say so myself our gods book simply rocks…..never been more excited about a rpg supplement than that book.
[20:30] <~Dan> (wb, CatlingGun!)
[20:30] <+CatlingGun> (Remind me to get a better mobile client)
[20:30] <~Dan> tonylee: Did the merthwarg make the cut, or did you just go with the druid?
[20:30] <@Silverlion> Are there any plans if the license is there to do a D&D5E book? Or an OSR style book?
[20:30] <~Dan> (Poor CatlingGun. *patpats* 😦 )
[20:31] <+CatlingGun> (RIght! Poor me!)
[20:31] <@Silverlion> (*glues her to the room*
[20:32] <+JohnPrescott> that’s a question for Tony SIlver…he’s the game mech guru. =) I’m for it if it can be done
[20:32] <+tonylee> dan: to add more to what John said about clerics, characters of ANY class can devote a D/T circle to their god, and every time they do enough to fulfill all the marks, the god grants them a special ability relevant to the domain.
[20:32] <@Silverlion> Hehe
[20:32] <~Dan> Really? That’s a cool touch.
[20:32] <+JohnPrescott> =)
[20:33] <+JohnPrescott> The D/T circles can be ANYTHING..always remember that..if the GM allows it.
[20:33] * ~Dan will always remember that.
[20:33] <+JohnPrescott> that’s what makes it special to me.
[20:33] <+tonylee> silverlion: I would LOVE to do a D&D5E conversion, but that’ll have to wait till WotC make it OGL (or SRD). OSR is a possibility too.
[20:33] <~Dan> Does it make it…
[20:33] <~Dan> …fiercely beautiful?
[20:34] <+JohnPrescott> aye, it does! hehe
[20:34] <+Sharpe> *golf clap*
[20:34] <~Dan> Sorry. I had to work that in somewhere. 🙂
[20:34] <+JohnPrescott> lol, no worries.
[20:34] <+Sharpe> ‘Scuse me, but can we get a KS link again?
[20:34] <+tonylee> of course, wouldn’t be a Ramlar chat without it 😀
[20:34] <+JohnPrescott> just if you don’t mind help spread the word about the Pathfinder edition.
[20:34] <+JohnPrescott> sure
[20:35] <+JohnPrescott> (Link: https://www.kickstarter.com/projects/1206128347/chronicles-of-ramlar-rpg-pathfinder-edition)https://www.kickstarter.com/projects/1206128347/chronicles-of-ramlar-rpg-pathfinder-edition
[20:35] <+Sharpe> Thanks.
[20:35] <~Dan> Certainly, John. 🙂
[20:35] <+JohnPrescott> anytime
[20:35] <~Dan> So we touched on this a bit, but what are the Ramlar PC races?
[20:36] <+tonylee> The kickstarter is really a terrific value… you’re getting TWO systems for the pledge of one. And we have an all-PDF level, 22 in all for $85.
[20:36] <+JohnPrescott> elves, humans, haflings, dwarves, spirinari
[20:36] <~Dan> And what are the spirinari, again?
[20:37] <+JohnPrescott> oh did i mention halfling cannibals in our Grynix adventure? 😉
[20:37] <~Dan> You did not. 🙂
[20:37] <+JohnPrescott> hehe..
[20:37] <~Dan> In Grynix adventure, second breakfast is YOU.
[20:38] <+tonylee> only the Spirinari is original to Ramlar, but almost all other races have different ethnicity and cultures you can play. The dwarves, for example, are split into battle-ready Kasmarkn and scholarly Hethmarkn.
[20:38] <+JohnPrescott> they are a race that is highly spiritual. they have the ability to make their own spirit bone armor. they learn this as a coming of age tradition.
[20:38] <~Dan> Do you have a pic of them, perchance?
[20:38] <+JohnPrescott> (Link: https://www.facebook.com/PathfinderRamlar/photos/pb.453018781499938.-2207520000.1406079667./454312491370567/?type=3&theater)https://www.facebook.com/PathfinderRamlar/photos/pb.453018781499938.-2207520000.1406079667./454312491370567/?type=3&theater
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[20:39] <~Dan> Huh. Cool. 🙂
[20:39] <+JohnPrescott> here is a warrior and spell caster..in their own spirit bone armor.
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[20:40] <+JohnPrescott> and their home city, Selani.
[20:40] <+JohnPrescott> (Link: https://www.facebook.com/PathfinderRamlar/photos/pb.453018781499938.-2207520000.1406079667./454312478037235/?type=3&theater)https://www.facebook.com/PathfinderRamlar/photos/pb.453018781499938.-2207520000.1406079667./454312478037235/?type=3&theater
[20:40] <~Dan> (wb, CatlingGun! Remember to get a better mobile client!)
[20:40] <+CatlingGun> (Thanks, Dan! Will do.)
[20:41] <~Dan> Awesome pics.
[20:41] <+JohnPrescott> Thanks, Dan.
[20:41] <~Dan> Is that all bone?
[20:42] <+JohnPrescott> sort of..they weave it through their inherent magic they are born with..so it can be of any design they like.
[20:42] <+JohnPrescott> or redo it…makes it very useful while adventuring…to fix stuff that’s been damaged
[20:42] <~Dan> I’d think so, yup!
[20:43] <~Dan> Now, this may display my ignorance of Pathfinder, but… is there any Ramlar-specific manifestation of the wizard/sorcerer division?
[20:44] <+JohnPrescott> go ahead Tony
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[20:45] <+tonylee> dan: we’re gonna keep it as close to Pathfinder as possible, so wizards/sorcerers are pretty much the same as in PF. That’s not to say we wouldn’t do something new somewhere down the road after more playtesting, tho 🙂
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[20:45] <~Dan> (Howdy, Le_Squide!)
[20:46] <&Le_Squide> (Hey Dan!)
[20:47] <+tonylee> and to add, the game features we talked about: D/T, Improv Spellcasting, One-Roll Combat, etc., are all options designed to ADD to the Pathfinder system, not replacing it.
[20:47] <+JohnPrescott> Dan, there is even a locale called the Valley of the Rings…imagine the St. Louis arch but hundreds of them in a huge location. make of nothing but Spirit Bone. =)
[20:47] <~Dan> How cool!
[20:48] <~Dan> I bet it’s hard to navigate the city, though. The streets are probably very marrow!
[20:49] <~Dan> (I know, I’m a bad person.)
[20:49] <+tonylee> 🙂
[20:49] <+JohnPrescott> lol
[20:50] <~Dan> So while you guys are welcome to stay as long as you like and answer questions, I like to turn over the last 10 minutes of regular time to let our guests cover anything that hasn’t come up.
[20:51] <+JohnPrescott> I can’t think of anything else off the top of my head, Dan.
[20:51] <+JohnPrescott> any other questions?
[20:51] <~Dan> How about you, tonylee?
[20:52] <+tonylee> well, like to talk really quickly about Momentum if I could.
[20:52] <+JohnPrescott> sure..go for it…another hit designed by Tony
[20:52] <~Dan> No. We will have no talk of Momentum here.
[20:52] <~Dan> Just kidding.
[20:52] <+tonylee> foil again! 🙂
[20:52] <~Dan> 🙂
[20:54] <+tonylee> basically, it’s a mechanic where you can use success in the previous round to improve your chances in the next round.
[20:54] <+allenshock> Momentum in the original game was very cool
[20:55] <~Dan> That’s a cool mechanic. I take it that’s made it into the PF version?
[20:56] <+tonylee> so let’s say you score a good Intimidate roll, you can then use the “Success” to “buy” you extra attacks, extra damage, or better initiative, or a combo of advantages thereof as your foes stand there being awed 🙂
[20:56] <~Dan> Huh. I like that a lot.
[20:56] <+tonylee> yes, it’s definitely in the PF version.
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[20:57] <~Dan> (Howdy, AP_Jeff2!)
[20:57] <+AP_Jeff2> hello
[20:58] <+tonylee> it also makes noncombatants effective when done creatively… one of my characters did the “Bard thing” with it with the Singing skill to boost allies’ attack and defense.
[20:58] <~Dan> Yeah, I can see that!
[20:58] <+AP_Jeff2> what are we talking about?
[20:58] <+JohnPrescott> a brilliant and fun mechanic!
[20:58] <+AP_Jeff2> whats that?
[20:58] <~Dan> AP_Jeff2: (Link: https://www.kickstarter.com/projects/1206128347/chronicles-of-ramlar-rpg-pathfinder-edition?ref=nav_search)https://www.kickstarter.com/projects/1206128347/chronicles-of-ramlar-rpg-pathfinder-edition?ref=nav_search
[20:58] <+AP_Jeff2> i see
[20:59] <+AP_Jeff2> so a d20 variant
[20:59] <+tonylee> also, that “Knowledge (arcana)” comes in very handy when the wizard is able to point out the weak spots in a monster to give the party fighters bonuses 🙂
[20:59] <+AP_Jeff2> assuming the GM is keen on such things
[21:00] <+tonylee> AP_Jeff2: not so much a variant but additions and options to the Pathfinder game.
[21:00] <+tonylee> we’re keeping as close to basic PF rules as possible.
[21:00] <+AP_Jeff2> i find most fun is based on the player GM interaction what the GM allows based on what the players come up with
[21:01] <+AP_Jeff2> in PF i found tons of friction between the GM and players regarding crafting
[21:01] <~Dan> So if you had to sum up, what would you say are the selling points of Chronicles of Ramlar PF over “vanilla” PF?
[21:01] <+AP_Jeff2> then people would say that PF isnt a crafting game…
[21:02] <+AP_Jeff2> im sorry this isnt a Q/A?
[21:02] <~Dan> Yup, it is.
[21:02] <+AP_Jeff2> ohh sorry ill keep the color commentary down
[21:02] <~Dan> Nah, you’re fine. 🙂
[21:03] <+JohnPrescott> I’m gonna let Tony answer those, Dan. I hate to leave good company but I have a little monster to put to bed. =)
[21:03] <+allenshock> bye JohnPrescott
[21:03] <~Dan> Have a good evening, JohnPrescott!
[21:03] <+JohnPrescott> I will be back on later though if anyone still wants to ask questions. Thanks for having us Dan! It’s GREATLY appreciated!
[21:03] <~Dan> I’ll have the log posted shortly and will send you the link.
[21:03] <+JohnPrescott> kewl, thanks!
[21:03] <~Dan> Glad to have you, John!
[21:04] <+JohnPrescott> I’m sure Tony will stick around and answer any other questions.
[21:04] <+tonylee> dan: CoR adds more roleplaying, creativity, drama to a typical PF game and is more player-centric in that players have a lot more freedom with the action and direction of their characters. It’s as much as “what you do on your way to a dungeon” as “what you do when you get there”.
[21:04] <+tonylee> good night, John!
[21:04] <+JohnPrescott> night, Tony!
[21:05] <~Dan> tonylee: Cool. 🙂
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[21:05] <+AP_Jeff2> DOes it allow people to make their own classes>?
[21:05] <~Dan> I’ll go ahead and log the chat there, if you don’t mind. 🙂
[21:05] <~Dan> Again, you’re welcome to hang out with us as long as you like, but let me thank you guys for coming by!
[21:06] <+AP_Jeff2> thanks!!!!
[21:06] <+tonylee> AP_Jeff2: I agree, it’s more fun when the GM plays off the players, and that’s a big part of what we’re trying to do with Ramlar. No, being Pathfinder, there’s no rules for custom classes, tho there are many other things you can customize, like combat maneuvers and how you earn your XP, essentially.
[21:07] <+tonylee> thank you, Dan!