(20:01:22)<ToddBogenrief-FASA>My name is Todd Bogenrief, Line Developer for Fading Suns and one of the directors of FASA Games, Inc (code for guy that does a lot of stuff for no extra pay. 🙂 ) I’ve been working with the Fading Suns line since 2012 when James Sutton from RedBrick brought me on board. Like most of us I’ve been gaming as long as I can remember. 🙂 Now on to the game
(20:03:07)<ToddBogenrief-FASA>Fading Suns, we just realized, is coming up on its 20th anniversary in the next couple of years so it has definitely been around a while. The version that we are currently publishing is Fading Suns Revised. All of the backstory and plots of the game remain the same with us advancing the story a few years into the rule of Emperor Alexius and the conflicts
(20:03:25)<ToddBogenrief-FASA>caused between all the major factions under a strengthening Imperial rule.
(20:03:58)<ToddBogenrief-FASA>The rules set is the major change. We are still using the Victory Point system but we made a few minor adjustments and pretty much gutted and revamped the combat system.
(20:04:15)<ToddBogenrief-FASA>And that is my intro in a nutshell
(20:04:16)<Caylin>(I’d just like to say I really like fading suns)
(20:04:52)<ToddBogenrief-FASA>I’ve also invited some of the writers in not sure if they will all make it but Harris Gaiptman is here who is going to be working on some of our future books due later this year and next year
(20:05:21)<ToddBogenrief-FASA>(done and ready for questions)
(20:05:30)<Silverlion>Well, so what is Fading Suns? I mean, not everyone may know what it is?
(20:05:44)<ToddBogenrief-FASA>LOL that is a good one
(20:06:06)<ToddBogenrief-FASA>I forget sometimes since the game has been around so long that not everyone has heard of it
(20:08:29)<Silverlion>(also anyone else can ask questions if you have them..:D)
(20:08:50)<Enact>I’m rather new to Fading Suns, and I am glad that I got on the train when it seems to be making a comeback. What can you tell us about the new Revised books that are out in June, since those are allegedly for new players moreso then longtime fans and if I remember correctly, these books have been around for a bit, so what about them is different now?
(20:08:59)<ToddBogenrief-FASA>Fading Suns is a space opera / science fiction game in the vain of Dune, the Foundation Series from Asimov, a bit of Star Wars, and a good dose of Arthurian themes thrown in
(20:09:29)<Silverlion>(Question Pause, that’s a big Question :D)
(20:10:46)<ToddBogenrief-FASA>The new books — I’ll start with the Player’s Guide
(20:12:24)<ToddBogenrief-FASA>The Player’s Guide contains all of the rules needed to actually play and run the game. It starts out with a consolidated history of the game world – Which is the rise and fall of great republics, conflicts, and what is called the fading suns phenomenon where the suns themselves have begun to fade.
(20:13:08)<ToddBogenrief-FASA>From there we provide character generation, rules for the game which have been a bit simplified from earlier versions
(20:13:59)<ToddBogenrief-FASA>The Victory Point system is fairly simple, while it can seem a bit complicated at first, we provide a lot of options to increase/decrease complexity as desired.
(20:14:37)<ToddBogenrief-FASA>In development my main goal was to make the game familiar to players already invested in the system and accessible to new players
(20:15:29)<ToddBogenrief-FASA>The Game Master’s Guide contains rules and guidelines for the GM to design encounters, obstacles, and antagonists, as well as detailed descriptions of all the worlds in the Phoenix Empire
(20:15:49)<ToddBogenrief-FASA>(done I think for followups)
(20:15:52)<technoshaman>I have played since 1st edition and made friends with some of the writers and the Bridges. Has the character creation been changed any or is the same somewhat? Which Playable Races are in the game now?
(20:16:27)<Caylin>I was curious if you had played the old master of orion 2 clone that came out for fading suns and if there were any plans to make a new one?
(20:16:37)<Silverlion>You mentioned Arthurian themes and suggest Feudalism–is that mean the game is about knight in power armor with swords fighting each other?
(20:17:06)<ToddBogenrief-FASA>Some more awesome questions
(20:18:31)<ToddBogenrief-FASA>Character Creation – The Lifepath system is used and we took a lot of time balancing out as much as possible. In the PG we also include a point buy system for people that want to do customized character creation. The lifepaths go through each faction and alien races. Eventually we will be putting all the races back in but in the Player’s Guide we have Ur-Ukar
(20:18:34)<technoshaman>Too me Fading Suns was very similar to Dune series in theme and stories 🙂
(20:18:36)<ToddBogenrief-FASA>Ur-Obun, and Vorox
(20:19:35)<ToddBogenrief-FASA>HDI is working on a new game, we have a couple of adverts for it in the book. I believe that it is going to be an iPad game
(20:19:46)<ToddBogenrief-FASA>Possibly Android and PC as well
(20:20:18)<Enact>A strategy game or an RPG?
(20:20:20)<Caylin>Is it gonna be a 4x? or an rpg or what?
(20:20:24)<Caylin>:-p what enact said
(20:20:51)<Silverlion>(Hold Questions! He’s one man! Let him answer :D)
(20:21:35)<ToddBogenrief-FASA>re:Feudalism – the Phoenix Empire is very much a feudal type of society so you can have knights in powered armor with laser swords. 🙂 The game has a number of factions, the Merchant League, the Royal Houses, and the Universal Church, all who have factions within them as well
(20:21:46)<ToddBogenrief-FASA>The poor serfs really have it rough though
(20:21:53)<ToddBogenrief-FASA>don’t be a serf. 🙂
(20:22:25)<HarrisGaiptman>If I may Todd?
(20:22:38)<ToddBogenrief-FASA>Re: Noble Armada computer game – It is going to be a strategy type of game from what I have been told – fleet action type of thing
(20:22:41)<ToddBogenrief-FASA>go ahead Harris
(20:22:50)<HarrisGaiptman>Actually, you just covered it.
(20:23:12)<ToddBogenrief-FASA>well still, feel free to expand anything I miss 🙂
(20:23:13)<HarrisGaiptman>I was going to add there is a facebook page for the game currently available with more information.
(20:23:24)<ToddBogenrief-FASA>ohh good one
(20:24:19)<Enact>what’s the name we can find the page under?
(20:25:09)<HarrisGaiptman>https://www.facebook.com/NobleArmada?ref=br_tf It is called Fading Suns: Noble Armada
(20:25:35)<ToddBogenrief-FASA>Thanks Harris! I was looking for that
(20:26:26)<ToddBogenrief-FASA>OK more questions? 🙂
(20:27:08)<ToddBogenrief-FASA>In the pause I’ll mention our next product, which is in editing right now, is called Criticorum Discord and is a series of three adventures taking place on the world of Criticorum
(20:27:09)<Silverlion>Yes…new questions for fodder!
(20:27:28)<Silverlion>So what is the “Victory” system and how does it work?
(20:27:32)<Enact>What are the books we can expect to see for later this year and next year, given that it seems FASA is fully committed to having the line move forward and progress?
(20:27:58)<Maliki>what are we talking about
(20:28:08)<technoshaman>how much have the tech advanced in the game or does the church still control that?
(20:28:09)<ToddBogenrief-FASA>Each drama is styled a bit differently but all of them deal with the theme of how aliens are treated and how they are trying to take their destiny into their own hands in the Known Worlds
(20:28:30)<Silverlion>(Q&A maliki, for Fading Suns)
(20:28:34)<Daniel>Does anybody knows if we can access the previous version of the dicebot on magicstar?
(20:28:47)<Daniel>The current one sucks donky balls
(20:28:59)<Silverlion>Daniel: Please goto #rpgnet2
(20:29:09)<Silverlion>For general chat.
(20:30:28)<ToddBogenrief-FASA>The Victory Point System at its core as I describe it is “roll as close the target number as you can without going over”. Basically an attribute and a skill give you a target number to roll against. The higher the target number the better chance you get for more Victory Points which are basically “levels of success”
(20:31:13)<Maliki>oh the price is right system
(20:31:32)<ToddBogenrief-FASA>I was going to say that
(20:31:45)<Silverlion>What die does it use?
(20:31:54)<Silverlion>And why is called Victory “point”
(20:32:00)<ToddBogenrief-FASA>There is also a “simple” roll. If you don’t really care what the level of success is it is just pass fail. OH and we’re rolling on a d20
(20:32:44)<ToddBogenrief-FASA>So let’s say you need to jump a chasm and I arbitrarily (as we GM’s do) say you need 4 Victory Points to do it
(20:33:03)<ToddBogenrief-FASA>Your Dexterity is 7 and Athletics is 5 giving you a target of 12
(20:33:35)<ToddBogenrief-FASA>roll a d20 and hope for 12 or below — but to get 4 Victory Points you need an 8 (basically rolled number divided by 2)
(20:34:14)<ToddBogenrief-FASA>1 is a success but with 0 Victory Points and 20 is always a failure
(20:34:50)<ToddBogenrief-FASA>Cumulative rolls for big tasks might take 20 VP accumulated over a number of rounds
(20:34:52)<Silverlion>So what does 1 success with no VP? Mean? In play terms?
(20:35:12)<ToddBogenrief-FASA>kind of like a pyrrhic victory
(20:35:42)<ToddBogenrief-FASA>so if you needed 4 VP, you still failed.. but some rolls you might just be adding VP (like shooting) so you hit your target but don’t get anything extra for damage
(20:36:04)<HarrisGaiptman>0VP is like just skating by. Succeeding by the skin of your teeth.
(20:36:50)<Silverlion>Seems a bit harsh, is there any system for hero points/drama points or other way to interact with the system to make that a little less challenging?
(20:38:45)<ToddBogenrief-FASA>Product Lineup – Currently in production is Criticorum Discord (Drama Book), Merchant League which covers all the factions of the Merchant League in detail and provides new material for Merchant League characters and campaigns, The Darkness Project (working title) dealing with all those things that lurk in the shadows of the worlds and the
(20:39:15)<ToddBogenrief-FASA>dark between the stars, and then Rise of the Phoenix detailing playing in the Phoenix Empire, Imperial characters, and how the factions all interact with the new emperor
(20:39:43)<ToddBogenrief-FASA>Further out I cant say much as we need to get HDI to approve all of our awesome ideas, but Harris can attest we’ve got some cool stuff planned 🙂
(20:40:30)<HarrisGaiptman>I think the pile of ideas last weighed in at a metric ton.
(20:41:50)<ToddBogenrief-FASA>re: Harsh – There is an attribute called Wyrd which for characters with psychism (psionics) feeds there powers but for all characters can be used to do things like re-roll bad rolls
(20:42:31)<Silverlion>What are the aliens like? I ask this because I once drew aliens for a prototype of a game and was told I drew Vorox..(which I’d never heard of before..)
(20:42:47)<ToddBogenrief-FASA>re: Tech – The Church still limits the amount of tech reaching the people but the Merchant League has grown a lot more brazen in there attempts to distribute the technology to the people and make some money
(20:43:07)<ToddBogenrief-FASA>The tech level hasn’t really advanced from earlier editions yet though
(20:43:32)<ToddBogenrief-FASA>HDI = Holistic Designs, Inc who are the license holders for Fading Suns and have the final say in anything that gets published
(20:43:58)<Enact>Dune has been mentioned a lot as far as inspirations/similarities go, so I wanted to ask what sort of characters can you play in this game? Imperial characters and knights are a given, but what about the other sorts of jobs you see in something as sweeping as Dune?
(20:44:04)<ToddBogenrief-FASA>FASA Games, Inc. is licensing Fading Suns and Noble Armada
(20:45:19)<Dan>(Could someone please email me the transcript so far?)
[20:45] <+ToddBogenrief-FASA> Merchant League – Charioteers (Merchants/Pilots), Engineers, Scravers (Acquisiton specialists/mobsters), Reeves (lawmen and lawyers), and the Muster (soldiers and mercs)
[20:46] <+ToddBogenrief-FASA> Universal Church – Priests, Healers, Inquisition, and Mystics 🙂
[20:46] <+ToddBogenrief-FASA> In a very short nutshell
[20:46] <+HarrisGaiptman> Not to mention the various aliens.
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[20:46] <+ToddBogenrief-FASA> plus each alien race makes up their own faction or can be part of the other factions
[20:47] <@Silverlion> You mention magic of a sort, what’s that like?
[20:47] <+ToddBogenrief-FASA> In Fading Suns mythology aliens have been repressed by humanity
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[20:50] <+ToddBogenrief-FASA> The Ur-Ukar live in large underground caverns and tunnels on their world and are psychically strong. They have a troubled history of being rebellious troublemakers. The Ur-Obun could be considered almost cousins to the Ukar but fit the wise stereotype of wise counsellors. Then the Vorox are massive multi-limbed aliens who come from a strong warrior culture
[20:50] <+ToddBogenrief-FASA> re: magic – Theurgy could be considered “magic” but is probably more akin to ritual and alchemy
[20:51] <+ToddBogenrief-FASA> It tends to have long casting/build up but stronger effects (healing, armoring, cleansing demons, that sort of thing)
[20:52] <~Dan> (Okay, I’m caught up! 🙂 )
[20:52] <+ToddBogenrief-FASA> Psychism is more of a traditional sci-fi psionics with different categories of powers, ranging from energy channeling, telekinesis, and everything in between 🙂
[20:52] <~Dan> Does Antimony still exist, and if so, at what point will the rules for it be covered?
[20:52] <+ToddBogenrief-FASA> (done I think .. phew)
[20:54] <+HarrisGaiptman> Great question Dan. Antimony still exists and will be addressed in depth in a future title. I defer to Todd for any more information.
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[20:54] <~Dan> (Oh, and perhaps you should explain what Antimony is for those unaware? 🙂 )
[20:54] <+ToddBogenrief-FASA> It does indeed
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[20:55] <+ToddBogenrief-FASA> Wish Vidar was here for that one – he is our resident antimonist. 🙂 Antimony and those who practice it are .. for lack of a better term, “anti-life”. They seek to bargain with dark powers and destroy lives
[20:56] <+ToddBogenrief-FASA> We cover it some in the Game Master’s Guide
[20:56] * ~Dan nods
[20:56] <+ToddBogenrief-FASA> It will be covered in detail in the upcoming yet to be titled Darkness Project book 🙂
[20:56] <+HarrisGaiptman> For lack of a better term, Antimony is “Black Magic”
[20:56] <+ToddBogenrief-FASA> yeah
[20:56] <+ToddBogenrief-FASA> I like that one 🙂
[20:57] <~Dan> Speaking of Antimony, I seem to recall from the first edition that the supernatural was covered only in the vaguest terms initially. Is that still the case with this latest edition? Will we need to wait for the Darkness Project book for that stuff?
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[20:58] <+ToddBogenrief-FASA> It will still be fairly vague – we will be providing some rules and guidelines for how it can drive dramas and epics but we are trying not to “over” define it and take the mystery away
[20:58] <~Dan> Are there zombies? 🙂
[20:58] <+ToddBogenrief-FASA> it is a fine line
[20:58] <+ToddBogenrief-FASA> there are
[20:59] <+ToddBogenrief-FASA> or something like them 🙂
[20:59] <~Dan> 🙂
[20:59] <+HarrisGaiptman> It’s going to depend your GM. 🙂
[20:59] <~Dan> What about those weird eco-freaks with their biotechnology? How soon will they be covered?
[20:59] <+ToddBogenrief-FASA> also that – but we do have stats for a zombie like creature in teh GMG
[21:00] <+ToddBogenrief-FASA> Symbiots?
[21:00] <~Dan> Yes, them.
[21:00] <+ToddBogenrief-FASA> Yes they will be covered in future stuff as well. I’d like to devote a whole book to them but there are so many other things to cover it is hard 🙂
[21:00] <+HarrisGaiptman> I will say that I look forward to tackling the Symbiots.
[21:00] <+ToddBogenrief-FASA> We all still have to do our day jobs 🙂
[21:00] * ~Dan chuckles
[21:01] <~Dan> How much of a bestiary will be in the core books?
[21:01] <+ToddBogenrief-FASA> GMG has a whole chapter on antagonists and many of the lifeforms mentioned in the planets of the Known Worlds
[21:01] <+ToddBogenrief-FASA> each book thereafter will add things as needed
[21:02] <~Dan> Cool.
[21:02] <@Silverlion> What is the system of space travel like?
[21:02] <+ToddBogenrief-FASA> Assuming you mean between star systems?
[21:04] <+ToddBogenrief-FASA> The jumpgates are the mode of space travel in Fading Suns, ancient artifacts left behind by a long-dead (or are they?? who knows) race. They allow near instantaneous travel but each gate only has a few (or one) connection point to another world
[21:04] <@Silverlion> Yeah
[21:04] <+ToddBogenrief-FASA> Further – they can only be activated with a device called a jumpkey which the Charioteers Guild (in the Merchant League) monopolizes the use and manufacture of
[21:05] <~Dan> IIRC, the Emperor’s flagship is its own jumpgate?
[21:06] <+ToddBogenrief-FASA> That is the rumor — it has an artifact on it that can act as a jumpgate 🙂
[21:06] <+ToddBogenrief-FASA> Also most imperial ships have jumpkeys as well
[21:06] <@Silverlion> Is there a system for tech building?
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[21:07] <+ToddBogenrief-FASA> We give some basic (and broad) definitions of the tech levels but we hope in a future project to really tackle technology and building things in a future book
[21:07] <@Silverlion> Is there an overt enemy or conflict in the game?
[21:08] <+ToddBogenrief-FASA> We tried to provide a wide variety of examples of technology in the book so that GM’s and players would have some fuel for the imagination and give possiblilites. There is a rudimentary starship building system, and a guide of some basic vehicles
[21:08] <+Enact> Is it difficult or timely to get access to a ship for personal or group use?
[21:09] <+ToddBogenrief-FASA> we also have a cybernetics design system but given a few hundred hours of free time that could almost become a book too 🙂
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[21:10] <+HarrisGaiptman> re: ship access – It’s really up to the GM, some characters could conceivably start with ship access (such as a member of the Charioteers).
[21:10] <+ToddBogenrief-FASA> re: Ship access – It is mostly I think up to the GM, the players and the style of the epic or drama.
[21:12] <+ToddBogenrief-FASA> Ships are expensive but not unobtainable. A campaign centered around nobles and their entourage could have a yacht provided by the Royal House the characters are associated with, or the game could be a rough, scratch and scrabble for every coin game where poor merchants can barely keep a ship running. A game that takes place primarily on one world might not
[21:12] <~Dan> I’m assuming that tech is still very rare and that the average person lives like a Medieval peasant?
[21:12] <+ToddBogenrief-FASA> even need a ship at all 🙂
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[21:14] <+ToddBogenrief-FASA> re: Peasants – Possibly even 1800’s depending on the world, with some technology doing jobs and perhaps a village sharing a few ground transports
[21:15] <~Dan> On a related note, one problem I had with the first edition is that if someone paid the cost to be a high-ranking noble, they couldn’t be rich, and vice versa. Is that still the case?
[21:16] <+ToddBogenrief-FASA> heh
[21:16] <+ToddBogenrief-FASA> sort of
[21:16] <@Silverlion> So the nobles are destitute?
[21:16] <+HarrisGaiptman> Oh very much so Silverlion.
[21:17] <+ToddBogenrief-FASA> We tried to balance that out some in the Lifepaths but if someone goes through the custom creation method they can min/max themselves into a high rank with no liquid assets
[21:17] <+xyphoid> sounds like an ideal PC really!
[21:17] <+ToddBogenrief-FASA> Using the lifepath system generally a noble will be of a mid rank with a fair amount of cash and assets
[21:17] <~Dan> Ah, I see.
[21:18] <+ToddBogenrief-FASA> if they can squeeze out a small fief they’ll get some yearly income and plot points for the GM to use 🙂
[21:18] <~Dan> 🙂
[21:19] <~Dan> Now, I’m told that damage in combat still requires fistfulls of dice, but that there’s an alternative?
[21:20] <+ToddBogenrief-FASA> heh sort of – I tried to put some options in to cut down on the dice rolling
[21:20] <+Enact> So basically, if we wanted, we could build up a character with a good amount of money and have ourselves fleet battles if that’s what the GM thought would be cool? And would that be rather hard/cumbersome to actually do? (fleet battles)
[21:21] <+ToddBogenrief-FASA> By the basic rules Victory Points convert into extra dice to roll for damage on top of the damage of the weapon
[21:21] <+ToddBogenrief-FASA> one option is to just have VP convert directly to Wound Points (which can be soaked by armor) without rolling – but this could make deadly combat deadlier
[21:22] <+ToddBogenrief-FASA> re- Fleet battles would be a bit cumbersome in the system right now
[21:22] <+ToddBogenrief-FASA> We are trying to build full compatibility with the new Noble Armada into Fading Suns as well though so next year it might be a lot less cumbersome
[21:23] <~Dan> On a somewhat related note, how does the system handle matters of scale? With the roll-under base mechanic, are you able to cope with target numbers greater than 20?
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[21:23] <+ToddBogenrief-FASA> Yes, TN greater than 20 convert into extra VP possibilities
[21:24] <+ToddBogenrief-FASA> so basically you can still fail on a 20 but if you succeed you would get the extra points
[21:24] <~Dan> Excellent.
[21:24] <+ToddBogenrief-FASA> we tried to keep the numbers from breaking 20 too much, but as we all know where there is a will there is a way 🙂
[21:25] <~Dan> 🙂
[21:25] <~Dan> Well, and presumably, there are huge monsters with superhuman ability scores. 🙂
[21:26] <+ToddBogenrief-FASA> one thing I’d like to say is that most starting characters through the Lifepath system are pretty competent and ready to tackle most things.. though they may be a bit undergeared
[21:26] * ~Dan nods
[21:26] <+Enact> But we should have the money to fix that :p
[21:26] <+ToddBogenrief-FASA> Or have the tools to earn it 😉
[21:27] <+ToddBogenrief-FASA> or steal it
[21:27] <+ToddBogenrief-FASA> 🙂
[21:27] <~Dan> Do you have a character sheet for the new edition posted somewhere?
[21:27] <+ToddBogenrief-FASA> depending on the character
[21:27] <+ToddBogenrief-FASA> (Link: http://fadingsuns.fasagames.com/downloads/)http://fadingsuns.fasagames.com/downloads/
[21:28] <+ToddBogenrief-FASA> We do – AND I have a free super fancy PDF of the Lifepath system
[21:28] <+HarrisGaiptman> For those of you who like to keep digital copies of everything, there is a fillable sheet.
[21:29] <+ToddBogenrief-FASA> The one complaint I had from the Player’s Guide was that the Lifepath system was hard to read so I decompressed it a bit and made a free PDF for the players and GMs to use to make characters and have it be very readable
[21:29] <~Dan> Cool. 🙂
[21:30] <~Dan> I see that the Victory Chart stops at 20. How do you figure the VP for over-20 scores?
[21:32] <+ToddBogenrief-FASA> Sorry about that – lost my screen for a second
[21:32] <+ToddBogenrief-FASA> for each 2 points over 20 on the goal roll add +1 VP to the total
[21:33] <~Dan> Gotcha.
[21:33] <+ToddBogenrief-FASA> So if the goal number is 22 and the player rolled 16 they would have 9 VP, 8 from the roll and the +1 for 22 goal number
[21:33] <~Dan> Cool.
[21:33] <~Dan> I see room for augmentations… To what degree are cybernetics covered in the core books?
[21:34] <+ToddBogenrief-FASA> We have a small chapter on cybernetics with some pregenerated ones and a system for designing your own
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[21:36] <+ToddBogenrief-FASA> Character starting with cybernetics will end up with 20 or 40 points to spend on them (depending if they go full cyborg 🙂 )
[21:36] <+ToddBogenrief-FASA> So we provide a point cost as well as money cost for the cybernetics in teh chapter
[21:36] <~Dan> Are there rule for genetic augmentations as well? Can you play one of the Emperor’s super-soldiers? (The Grimsons, IIRC?)
[21:36] <+ToddBogenrief-FASA> Not currently
[21:37] <+ToddBogenrief-FASA> There are some mentions of them but no rules for genetic enhancements yet
[21:37] <~Dan> (Do I have their name right, at least? 🙂 )
[21:37] <+ToddBogenrief-FASA> Sounds right to me
[21:38] <+HarrisGaiptman> That would be correct sir.
[21:38] <+HarrisGaiptman> It’s something that I’ve been looking at as well.
[21:39] <+ToddBogenrief-FASA> 🙂
[21:40] <~Dan> Are there any Big Bads that are new to the setting?
[21:40] <+ToddBogenrief-FASA> Nothing new in those terms have been introduced yet
[21:41] <+ToddBogenrief-FASA> The border skirmished with the barbarians (Kurgan and Vuldrok) as well as the Symbiots are still tehre
[21:42] <+Enact> Any chances at all of there being new factions introduced later on, like new Noble Houses with a unique worldview?
[21:42] <+ToddBogenrief-FASA> We haven’t really introduced any “big bad” or major metaplot other than the internal conflicts of a feudal society under their new “King Arthur” 🙂 Some like it, some don’t
[21:42] <+ToddBogenrief-FASA> absolutely
[21:44] <~Dan> Are there any quick-start archetypes in the books?
[21:44] <+ToddBogenrief-FASA> One area that I’ve tried to push a bit is minor Houses and factions – something basically tailor made for a player to introduce their own ideas into an epic and grow it into something huge — from minor house to royal that type of thing
[21:45] <+ToddBogenrief-FASA> We provide a couple of pre-gen characters in the Player’s Guide but outside of the Lifepath no quickstart thing.
[21:46] <+ToddBogenrief-FASA> We’ll be putting some pregens into Criticorum Discord as well who will be fairly archetypal for Fading Suns
[21:46] <~Dan> Is that your default starting place in this edition?
[21:46] <+ToddBogenrief-FASA> No, that is just our first book 🙂
[21:47] <~Dan> Ah. 🙂
[21:47] <+ToddBogenrief-FASA> well supplement 🙂
[21:47] <~Dan> I probably should remember this, but how broad are skills?
[21:48] <+ToddBogenrief-FASA> We provide an adventure in the GM Guide that takes place on Pandemonium which is very “frontier-like” and also has a mix of drama and intrigue with it as well so that is probably as much a default place as any
[21:48] <+ToddBogenrief-FASA> They are very broad now. We reduced the skill list a lot from previous editions
[21:48] <~Dan> A good thing, IMO.
[21:49] <+ToddBogenrief-FASA> It helped a lot with balancing the Lifepath system so that each character would be a bit well-rounded
[21:50] <+ToddBogenrief-FASA> There were many long arguments on the dev team over the skills and “fluff” skills 🙂
[21:50] <~Dan> 🙂
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[21:51] <+ToddBogenrief-FASA> We wanted every skill to be potentially useful but still have some skills that could be used as augments for others
[21:51] <~Dan> In the time we have left, is there anything we haven’t covered that you’d like to mention?
[21:51] <+ToddBogenrief-FASA> Hmmm I think we covered quite a bit.
[21:52] <+ToddBogenrief-FASA> Just hope we can get some people to give us a chance and try the game out 🙂 I’ll be running at GenCon but I think they are all sold out
[21:52] <~Dan> I’ll be there. 🙂
[21:53] <+ToddBogenrief-FASA> Going to try and make some more regional conventions next year and we (FASA Games) are going to try hard to get to a few more cons next year as well
[21:53] <+Enact> This might be rather far out into the future, but what do you guys think you’d like to do for the 20th Anniversary of Fading Suns, given that from what I’ve read, fans have been wanting a third edition for a long time, and given what White Wolf has been doing, could there be a 20th Anniversary Corebook that is like that Third Edition?
[21:53] <+ToddBogenrief-FASA> Heh one of my writers brought that up today too
[21:54] <+ToddBogenrief-FASA> There was some Fading Suns Third Edition drama before I was brought on board but I was given the task (when it was still RedBrick) to make Fading Suns Revised
[21:54] <+ToddBogenrief-FASA> So I did but when FASA Games took over and kept me on the team I toyed with the idea of a new edition but thought it would be too soon from the release of Fading Suns Revised
[21:56] <+ToddBogenrief-FASA> I’m kind of proud of the work we all did too but maybe we can talk the powers to be into letting us do something cool for a special anniversary edition product
[21:56] <~Dan> That would be nice.
[21:56] <+ToddBogenrief-FASA> probably not a new edition though 🙂
[21:56] <+ToddBogenrief-FASA> maybe for the 25th anniversary lol
[21:57] <+Enact> So long as there is cool stuff to play with on my end for years to come :p
[21:57] <+ToddBogenrief-FASA> 🙂 We’ll do our best to make sure of that
[21:57] <+HarrisGaiptman> I know I’ve thrown some ideas at Todd for the 20th, but we’ll have to see what shakes out. 🙂
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[21:57] <~Dan> Thanks again for coming by, Todd and Harris! If you can stick around for a minute, I’ll get the log posted and get you the link.
[21:57] <+Enact> One last thing: Will there be any new art in the revised line?
[21:58] <+ToddBogenrief-FASA> There sure will. We are working with Jeff Laubenstein who is the FASA Games Art Director and going for a style for the books so we can see what existing art matches the style and commission new art as well
[21:59] <+ToddBogenrief-FASA> Since we sold through our first print run very quickly it gives me more ammo to push for more resources on our books 🙂
[22:01] <+ToddBogenrief-FASA> Cool thanks a lot Dan!!
[22:01] <+Enact> thanks for the great session!
[22:01] <~Dan> You’re very welcome! 🙂
[22:01] <~Dan> Please hang out as long as you like. 🙂
[22:01] <+ToddBogenrief-FASA> Thanks to everyone for all the great questions. 🙂
[22:01] <+HarrisGaiptman> Thank you all for coming out!
[22:02] <+ToddBogenrief-FASA> and thanks Harris!
[22:02] <+ToddBogenrief-FASA> glad you made it to the show 🙂
[22:02] <+HarrisGaiptman> No problem Todd!